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Nekomata Master+ - squall

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Total Posts
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Topic Starter
Rue
This beatmap was submitted using in-game submission on 27 апреля 2013 г. at 22:25:23

Artist: Nekomata Master+
Title: squall
Source: jubeat
Tags: Reiji Reiji-RJ saucer Vass Vass_Bass
BPM: 190
Filesize: 3395kb
Play Time: 02:14
Difficulties Available:
  1. Easy (2,44 stars, 135 notes)
  2. Insane (4,97 stars, 558 notes)
  3. Reiji's Hard (4,86 stars, 379 notes)
  4. Vass' Normal (4,22 stars, 199 notes)
Download: Nekomata Master+ - squall
Information: Scores/Beatmap Listing
---------------
[+ -]
Natteke desu
ФВЫДЖПОФЭЖПДПРФП
taka1235
good map ^-^
Frostmourne
Rue pro prororprorprorprorprorprorporprorp
Roxtarr
SPOILER
  • 15:20 Rue: сыграй пожалуйста шквал разок
    15:20 Rue: мелкий апдейт
    15:20 Rue: ща
    15:20 Rue: погоди
    15:20 Roxtarr: только на мышке хорошо?
    15:20 Roxtarr: а то я что-то ватный
    15:20 Roxtarr: два дня не сплю
    15:21 Rue: готово
    15:21 Rue: окей
    15:21 Rue: на самом деле
    15:21 Rue: тест джампов
    15:25 Rue: сразу прочитал
    15:25 Roxtarr: не знаю как это объяснить
    15:25 Roxtarr: вполне возможно
    15:25 Roxtarr: моей криворукостью
    15:26 Roxtarr: но я почему-то
    15:26 Roxtarr: не могу никак войти в это
    15:26 Roxtarr: секунду
    15:26 Roxtarr: 01:33:377 (2,3,1,2,3,4,5) -
    15:26 Roxtarr: вот просто
    15:26 Roxtarr: никак
    15:26 Rue: там курсор заносит
    15:27 Rue: я половину раз нормально прохожу
    15:27 Rue: половину нет
    15:27 Rue: но трогать не буду :D
    15:27 Rue: нравится когда получается лол
    15:29 Rue: вообще
    15:29 Rue: 01:53:903 (2,3,4,5,6) -
    15:29 Rue: вопрос в них
    15:29 Rue: ты прочитал сразу
    15:29 Roxtarr: 00:57:535 (6) -
    15:29 Roxtarr: свисток я бы кинул
    15:29 Roxtarr: а
    15:29 Roxtarr: это не сложно
    15:30 Roxtarr: 01:02:588 (6) -
    15:30 Roxtarr: тоже
    15:30 Roxtarr: впрочем это мое имхо
    15:33 Rue: мхм
    15:34 Roxtarr: 02:14:509 (2) -
    15:34 Roxtarr: найти бы
    15:34 Roxtarr: финишь
    15:34 Roxtarr: финиш
    15:34 Roxtarr: подходящий
    15:34 Roxtarr: с делей эффектом
    15:34 Roxtarr: ну это тоже имхо
    15:34 Roxtarr: и так збс
    15:35 Rue: я хлопок хочу прикрутить
    15:35 Rue: холл клэп
    15:35 Rue: но все лень
    15:35 Rue: он там нужен-то в паре мест
    15:35 Rue: поверх трекового
    15:35 Rue: на тех местах сейчас дефолтные
    15:39 Roxtarr: 01:21:377 (4,5,6) -
    15:39 Roxtarr: 01:21:693 (6) -
    15:40 Roxtarr: http://puu.sh/1xJdq
    15:40 Roxtarr: нази
    15:40 Roxtarr: просто в глаза как-то бросается
    15:41 Rue: блин
    15:41 Rue: сохрани-ка это все пожалуйста
    15:41 Rue: потом сет закончу
    15:42 Rue: бросишь в тред ладно?
    15:42 Roxtarr: окей
Mikkuri
second try playing this at home after osu crash


nice ! 8-)
Accel World
yeah yeah rue~
Quilt
Rue Proooooooooooo
-GN
random mod, i hope it'll be helpful! i didn't find much, so these are just nitpicks/design suggestions. fantastic map overall, i had a lot of fun with it.

[Insane]
  1. 00:51:377 (1,2,3,4) - why is this faster than the rest of the stream? it would be better if it gradually slowed down instead of just going from fast to slow, nor does it have much connection to the music
  2. 01:04:798 (1,2,3,4,5,6) - i think this would look cooler if it was placed in the middle of the patterns before and after instead of being much closer to the first. just a design choice though
  3. 01:13:009 (1,2,3,1,2,3) - the spacing should be bigger for these, so they stay consistent with the earlier 1/3 patterns
  4. 01:30:535 (5,6,7,1) - maybe have this be a more interesting pattern than just back and forth? it seems a bit boring compared to other patterns
  5. 01:43:798 (1) - this overlaps with slider 01:43:324 (6) - , and that looks a bit ugly
  6. 01:55:640 (5,2) - stack the beginning or end of (2) on (5)?
  7. 02:03:693 (1,1,1,1,1) - if you do this, why not do the same thing on 01:58:640 (6,7,8,9,10) - ?
no kds if it didn't help at all. hopefully it did, though
IceBeam
классная мапка
Reiji-RJ
Fyrue!
Topic Starter
Rue

-GN wrote:

random mod, i hope it'll be helpful! i didn't find much, so these are just nitpicks/design suggestions. fantastic map overall, i had a lot of fun with it.

[Insane]
  1. 00:51:377 (1,2,3,4) - why is this faster than the rest of the stream? it would be better if it gradually slowed down instead of just going from fast to slow, nor does it have much connection to the music
  2. 01:04:798 (1,2,3,4,5,6) - i think this would look cooler if it was placed in the middle of the patterns before and after instead of being much closer to the first. just a design choice though
  3. 01:13:009 (1,2,3,1,2,3) - the spacing should be bigger for these, so they stay consistent with the earlier 1/3 patterns
  4. 01:30:535 (5,6,7,1) - maybe have this be a more interesting pattern than just back and forth? it seems a bit boring compared to other patterns
  5. 01:43:798 (1) - this overlaps with slider 01:43:324 (6) - , and that looks a bit ugly
  6. 01:55:640 (5,2) - stack the beginning or end of (2) on (5)?
  7. 02:03:693 (1,1,1,1,1) - if you do this, why not do the same thing on 01:58:640 (6,7,8,9,10) - ?
no kds if it didn't help at all. hopefully it did, though
applied your mod a while ago, successfully forgot to make a fixlog.
even then, i did fix a few things about spacing, not always in the way suggested though

thank you!
Vass_Bass
Все-таки запостил этот нормал
знаете, вы фыр
Topic Starter
Rue

Vass_Bass wrote:

Все-таки запостил этот нормал
знаете, вы фыр
а вы фыррвырр :3 пусть хоть обозначен будет, потом подменю на новый если нужно
wonders
Dear Rue Proooooooooooo
TicClick
хлопки резковато звучат по отношению к музыке, но я не особо вдумывался
Topic Starter
Rue
well this took me a while

pending, go!
Quilt
Rueeeeeeee Ruuuueeee
Easy
SPOILER
01:43:003 (2,3) - http://puu.sh/2wz2X like this?

Normal
SPOILER
00:03:535 (4,1) - i think newbie player in these notes to confusing

00:06:061 (6,1) - ^

01:13:009 (3) - http://puu.sh/2zCOv i think this slider should split like this.becouse this slider dont know when to come to an end,i think newbie player make confusing to like this slider too

Hard
SPOILER
Reiji is god lol

Insane
SPOILER
00:47:740 (1,2) - distance snap 1.0 in the interval these notes.i feel a sense of discomfort a little

that's all ヽ(・∀・)ノ

sorry really few modding...orz

i hope this mod help you

russian mapper is all god lol
wonders
:?
spend several days to mod it, but can not find a place to say, i'm too weak :(
Topic Starter
Rue

Quilt wrote:

Rueeeeeeee Ruuuueeee
Easy
SPOILER
01:43:003 (2,3) - http://puu.sh/2wz2X like this? mmmhhhmmm i think i'll keep mine D:

Insane
SPOILER
00:47:740 (1,2) - distance snap 1.0 in the interval these notes.i feel a sense of discomfort a little arite, spaced them a little wider!
in other news, vass agreed with your suggestions for normal
thanks ^.^

angelfix wrote:

spend several days to mod it, but can not find a place to say, i'm too weak
thanks for your time anyway! D:
riffy
Let's see how can I help you now :)

[General]
  1. Enable letterboxing during breaks for all diffs. It'll fit with BG and makes map a bit more enjoyable.
  2. fix tags and Offset inconsistency in Vass' diff.
[Easy]
  1. I don't recommend you to use any slowdowns here. They're too stressful for beginners and will stress them too much. What's more your patterns are quite hard to read and those slowdown make this diff too hard for beginners!
  2. 00:04:161 (1,2) - recommendation - if you are making an [Easy] diff, try to avoid stacks next time. They may stress beginners. You don't have to change anything here, just keep it in mind, next time!
  3. 00:36:371 (5) - nazi - it's better to remove unused green lines. They don't make any sense here! :<
  4. 00:19:950 (1,2) - I'd try to keep consistent rhythm here, because consistent means easier-playable! Can't you find something that will be easier here? example It's not that playable, but it's consistent So, think it over, maybe you will find a way to keep rhythm consistent and easy-playable!
  5. 00:25:318 (3,4) - i've already mentioned it and I won't force you to change it. But stacks STOP flow. It will stress beginners too much :<
  6. 00:36:371 (5) - too short, it's impossible for beginners to notice that reverse arrow! It's just too fast for them, [Easy] diff supposed to be calm and relaxing!
  7. 00:07:318 (2,2,3) - 00:57:845 (1,2) - after consistent 1/1 rhythm those gaps will confuse beginners. If there's a way to avoid those gaps, do it please!
  8. 01:24:845 (1,2) - 190 BPM, 1/2 pattern! Don't you think that it's too hard for them!
  9. 01:44:582 (1,2,3) - same as above, this is [Easy] diff, remember?
  10. 01:59:108 (3,4,1) - after clicking (3) beginner may MISTAKENLY click (1) because it's too close. Try to keep your flow easier-readable!

    I like your style, but when you map ]Easy] diffs, you should focus on making it as easy as possible!
[Vass' Normal]
  1. Because of some patterns like01:02:903 (1,2,1,2,3,1,2,1) - I strongly recommend you to use HP Drain 3. To keep diff settings balanced, you should try OD4
  2. Personally, I'm strongly against using ANY slowdowns on E/N diffs unless there's no other way. There's no need to do it, it just makes this diff harder and unplayable fr average-skilled players!
  3. 00:21:219 (2) - no way! - 2nd reverse-arrow appears too fast and it is impossible to read it. Try to replace 2nd reverse with something easier readable? I guess this pttern will work much better here. It is much easier and fits with music.
  4. 00:42:693 (1) - on previous patterns you placed a slider here. Do the same thing to keep patterns consistent? example
  5. 00:54:061 - this part is mapped even in [Easy] diff, so keeping it unmapped here doesn't make any sense. Consider mapping this break to kee breaks
    consistent.
  6. 01:13:009 (3) - This slider is unacceptable! How can players know how many repeats it has? How can players read it? Those reverse-arrows appear the way too fast. It's just impossible to read this slider properly. Consider replacing it with one long slider.
  7. 01:24:377 - you overuse 1/2 notes here. BPM is fast and using too many 1/2 notes makes it unplayable. Try to avoid overusing 1/2 notes here, this is not a [Hard] diff!
  8. 01:27:377 (2,3) - nazi - try to unstack them, it'll make easier-readable pattern! It's quite important to make this map easy-to-read because this is a [Normal] diff!
  9. 01:35:430 (3,4,5) - I think that (5) appears too late and players probably don't have enough tim to notice it. It's not a big problem, but I'd move it somewhere else.
  10. 01:43:956 (5) - I've already mentioned what to do with those sliders and how to fix them. Try to remove them all, to be consistent.
  11. 02:05:114 (1) - try to increase volume here. Hitsounds should be hearable. It is quite hard to play if you can't hear hitsounds.

    Sorry, but this diff is too hard, imo. Try to re-arrange your patterns and flow to make it easy playable.
[Reiji's Hard]
  1. Try HP Drain +1, it won't hurt gameplay too much, trust me!
  2. This is [Hard] diff, not Insane that's why 1/8 sliders here are too hard to read. Try to increasse velocity of 1/8 sliders to make them easier-readable.
    Note: tbh, I don't like those 1/8 sliders at all. I'd remove them and replace with something not-so-hard.
  3. 00:10:792 (4,5,6,7,8) - this is [Hard] diff, and streams on 190 BPM are too hard. Consider replacing them with reversed 1/4 sliders to make this diff playable.
  4. 00:19:634 (6) - here and so on - can't say that x2.8 jumps are playeable for [Hard] diff. It looks like you've mapped an [Insane] diff. :<
  5. 00:27:213 (4,1) - x3.0+ jumps aren't playable at all! This is [Hard] diff! If you want to keep them, you need Beginner/Advanced/Hper/Another mapset
    Note:00:57:845 (1) - same here
  6. 01:10:161 (3,1) - looks like 1/4 jumps. It's kinda unreadable and I can't say that it's a good idea for a Hard diff! Consider replacing it with regular spaced pattern
  7. 01:54:055 (2,3,4,5) - nazi - not sure if it's readabble enough. Try to unstack those circles this way

    Nice [Insane] diff, but this mapset needs [Hard] diff. :<
[Insane]
  1. Consider keeping consistent spacing during streams. Some of your streams are compressed, some aren't. It looks a bit weird, tbh.
  2. 00:02:897 (2) -nazi - (1) and (3) are straight. So, I'd recommend you to keep (2) straight as well!
  3. 00:51:687 (3,4,1,2,3,4,1,1,2,3,4,1) - nazi - this overlap looks a little bit messy. But it's not a big problem.
  4. 01:21:134 (2,3,4) - 1/4 and then 1/2. Stacked all together. It's quite hard for players to click them. Try to unstack (4), please!
~~~~~~~~~~~~~~~~~~~
Good luck!
Reiji-RJ

-Bakari- wrote:

[Reiji's Hard]
  1. Try HP Drain +1, it won't hurt gameplay too much, trust me!
  2. This is [Hard] diff, not Insane that's why 1/8 sliders here are too hard to read. Try to increasse velocity of 1/8 sliders to make them easier-readable.
    Note: tbh, I don't like those 1/8 sliders at all. I'd remove them and replace with something not-so-hard.
  3. 00:10:792 (4,5,6,7,8) - this is [Hard] diff, and streams on 190 BPM are too hard. Consider replacing them with reversed 1/4 sliders to make this diff playable.
  4. 00:19:634 (6) - here and so on - can't say that x2.8 jumps are playeable for [Hard] diff. It looks like you've mapped an [Insane] diff. :<
  5. 00:27:213 (4,1) - x3.0+ jumps aren't playable at all! This is [Hard] diff! If you want to keep them, you need Beginner/Advanced/Hper/Another mapset
    Note:00:57:845 (1) - same here
  6. 01:10:161 (3,1) - looks like 1/4 jumps. It's kinda unreadable and I can't say that it's a good idea for a Hard diff! Consider replacing it with regular spaced pattern
  7. 01:54:055 (2,3,4,5) - nazi - not sure if it's readabble enough. Try to unstack those circles this way

    Nice [Insane] diff, but this mapset needs [Hard] diff. :<
All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!

Quilt wrote:

Hard
SPOILER
Reiji is god lol
.\\\. thank you
riffy

Reiji-RJ wrote:

All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.

  1. Challenge. This diff should be hard. But not too hard. It's all about making mapset, that can be enjoyable for any player. (Easy for Beginners / Normal - for low-skilled players/ Hard - for advanced players / Insane - pro players).
    - As for your diff, it's definetly too hard. It is just a second Insane diff. 1/8 sliders, x2.5+ jumps. And 1/4 stream. + 190 BPM. Are you sure that it is playable for advanced players? I'm pretty sure that some of your patterns may confuse even pro players!
  2. Other. You haven't mentioned why HP Drain and 1/8 sliders aren't changed. So, I guess you have ignored them for no reason. So, I'm still waiting for reasonable answer about those points.
I'm not forcing you to change any of my suggestions, I just want you to understand them properly. If you are not sure, ask me or some MATs for their opinions.

Edit: got it. Thank you for your quick reply.
Reiji-RJ

-Bakari- wrote:

Reiji-RJ wrote:

All no, sorry.
Are you kidding me? It's not Normal, it's Hard. So there MUST be challenge for players. And these jumps are not so hard as you think D:
I love jumps, all love jumps!
Yes, there MUST be jumps and some challenging patterns. But your patterns are too hard. It's all about keeping mapset playable for everyone. I have nothing against jumps, I want you to reduce diffciculity of those jumps, not a big deal. if you'll try to keep jump distace under x2.5 everything will be fine. Let me explain my point here.

  1. Challenge. This diff should be hard. But not too hard. It's all about making mapset, that can be enjoyable for any player. (Easy for Beginners / Normal - for low-skilled players/ Hard - for advanced players / Insane - pro players).
    - As for your diff, it's definetly too hard. It is just a second Insane diff. 1/8 sliders, x2.5+ jumps. And 1/4 stream. + 190 BPM. Are you sure that it is playable for advanced players? I'm pretty sure that some of your patterns may confuse even pro players!
  2. Other. You haven't mentioned why HP Drain and 1/8 sliders aren't changed. So, I guess you have ignored them for no reason. So, I'm still waiting for reasonable answer about those points.
I'm not forcing you to change any of my suggestions, I just want you to understand them properly. If you are not sure, ask me or some MATs for their opinions.
I'm PRETTY SURE that THIS diff is not VERY hard. I'm not pro player and I still can play it easy and safe. Look at the difficulty of Insane and compare it with my diff. Feel the difference? If I make it easier, there will be big gap.
Oh, and yes. I don't want to fix HP and 1/8, cause I like my way. Thanks.
Natteke desu
Хирроу!
01:02:897 (1) - 01:10:161 (3) - Это относимо к харду и инсу. Мне кажется стоит поставить несколько брейков, для харда например это не критично, но на инсе стоило бы. А если уж Роуту понравится, то для общей картины не стоит забывать про хард.
Ничего серьезного. Попытаюсь что-то предложить.
[Reiji's Hard]
00:55:792 (3,4) - ну очень уж просятся свистки на тела
01:31:476 (3) - начало слайдера звучит слишком ослабленно, хотя вроде как по звукам свисток(я знаю что своя схема и все дела, но слишком уж бросается)что на самом деле не критично.
^ есть еще пара моментов похожего порядка, но я не думаю что это изменится (да если и изменится, я думаю ты знаешь где они), да и не очень сильно бросаются в глаза(уши?), а вот тот бросился отчетливо.
Тащемтовсечитайничего. Хорошая диффа.
[Ruesane]
00:17:424 (1,2) - забыл сказать же! Хлопки сильно бросаются 00:17:424 (1,2) - тут тоже
Мне например нравятся софтовые в первом моменте, а второй даже можно оставить.
Вот такой вот хреномод.
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