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Suzuki Konomi - DAYS of DASH [Osu|Taiko]

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Topic Starter
Rotte
Updated.
a32

raririn wrote:

[Hard]
  1. 00:07:127 (2) - 感觉尾不要有clap好点o.o抱歉觉得留着更好233
[/list]

BakaHuang wrote:

\猫酱/

Hard

00:03:002(2,3)-我觉得whistle加在(3)上比较合适done

mapset和音效都很不错lol [/color]


Also fixed a lot from irc mod with LKs~~



http://puu.sh/1FUzx
Flask
好像很神 留個位置改天mod好了

幹麻放wip
Topic Starter
Rotte

Flask wrote:

好像很神 留個位置改天mod好了

幹麻放wip
正在补normal diff嘛


Updated.
Topic Starter
Rotte

raririn wrote:

好久没mod了orz
random mod here._.

  1. Normal = Just Suggestions for reference ovo
  2. Blue = Strongly suggest you do this :D
  3. Red = Unrankable stuff 0.0..
都是nazi /w\

[General]
  1. http://puu.sh/1EHud[/img:8022c][/color] 这个故意的
    好像没别的问题了 神SB (・∀・)


    [Insane]
    1. 00:04:127 (3) - 看起来折得不够啊,红点往右点吧! 弄了弄

    2. 00:07:315 (3) - 加note?虽然曲子这里确实没有音但是后面有长串突然一下子开始打长串很不舒服orz
    先空着吧

  2. 00:23:346 (5) - 总感觉这里应该有个note的样子 这个先保留
  3. 00:30:190 (3) - x=124,y=356? 嗯好

  4. 00:37:502 (3,4,5) - 其实我觉得这梗真不怎么样/_\ 这里最后大改了._.
  5. 00:41:065 (4) - x=26,y=147 和前一个滑条可以叠好点 这个真麻烦

  6. 00:54:752 (3) - 删?感觉不太合曲 还好
  7. 01:19:315 (2) - 往左一点? ok
  8. 02:07:690 (2) - Ctrl+G?flow好点而且离后面的也不太远 嗯好

  9. 02:23:065 (4) - 试试这样?感觉舒服点;w;
    [/color]
  10. 02:33:096 (4) - 不知怎么感觉很违和 把4还是弄成正常slider吧、、、? 得,还是先留着
  11. 03:06:002 (4) - NC?
  12. 03:30:002 (8) - 不好看orzorzorzorz 红点往上或者往下一点都好啊/_\ 弄了下
懒了 还要做作业 N和H就随便挑一点点吧/_\



(*゚▽゚*)好歌好图好SB ☆~

这个mod差点忘掉了........
Curisu
.....改完ID记得StoryBoard的自己ID改掉lol

[Insane]
00:27:940 - remove whis
00:29:252 (6) - imo ^
00:35:158 - remove clap
00:54:190 (2,3) - circle放最前..? slider可以刚好对vocal
00:59:440 - vol+5照应storyboard?

01:05:440 (1) - 微曲线对应01:04:690 (3,4)
01:04:690 (3,4) - vol-5~7 ; 01:16:502 (1,2,3) - <
01:44:440 (1,3,4) - 首端一直线上
01:51:940 - ...whis有点形影单只
02:06:940 (1,2) - 这半节vocal , 02:08:440 (1,2,3,4,5,6,7,8,9) - 这半节跟渐强鼓声 统一一下比较好 要和后面的0.75x造成反差建议全部渐强鼓声单circle渐增处理
02:12:190 (1,2,3,4,5) - 像摆图形不怎么flow

02:27:002 (4) - +NC
02:33:940 - 恩这段和01:04:690 (3,4)一样音量有点大
02:45:940 - break半节怪不舒服...整个间奏break反而会好点
03:03:940 (2) - remove NC ; 03:05:065 (2) - +NC
03:22:690 (1,2,3,4,5,6) - 小建议 三组object两两间微间隔
03:25:690 (1,2,3,4) - 正方形nazi

[Hard]
00:29:440 - normalhit别停用Normal sampleset + Soft additions做做
00:29:815 - ...^
00:30:190 - ^
不过又好像是故意留白所以只是建议


00:47:440 (1) - 弧度和整体不对应
01:40:596 (1,2) - 01:55:690 (3) - ...咦为啥这里有三连
02:33:752 - 这里以后到kiai结束那段soft-fin有点abuse 其实可以试试normal-fin降低音量可能好些 不过最好是N/S混用不会听腻
04:02:252 (5,2) - 5太弯了而且2被包着不好看
卧槽高质量

SB碉堡
良图+2star
L_P
忙补
[Hard]
intro那段的节奏很乱, 感受不到与图的契合..
00:02:440 (1,2,3,4,5,6,7,8,1,2,3,4) - 就是这段
建议00:05:440 (1,2,3,4) - 这combo可用上段combo的节奏,不然前面就给人一种抓不到的感觉
00:53:065 (4,5) - 和 00:53:627 (2,3) - 这样放容易让00:53:627 (2,3) - 早按而且每实际意义
01:40:596 (1) - 缩短,头放note?
02:26:252 (4,1,2,3) - 不明意义antijump?尤其在非常燃的节奏旋律下感觉怪怪的
03:17:190 (2) - 变速太突然而且不适合放在hard里面再说没放NC真的需要三思
04:05:815 (2,3,4,5,6,1) - 可以想想看别的排列,现状不是很漂亮
音效不错但是节奏方面感觉弄得很青涩,而且跟Insane的难度感觉差距太小了

[Insane]
00:47:440 (1) - 这里放个finish
00:48:002 (4) - 尾巴^
00:48:940 (3) - 头^
00:50:440 (1) - 这里开始是觉得该换一套音效了,音乐里每一拍都有一钢琴声放了不做可惜,用了normal这里会稍显粗糙
01:08:440 (1) - 知道这里我才发现你有两soft custom音效,而没弄错的话差别应该就是hitsoft 一个较大声吧orz 我是觉得这里降低hit soft的话打的时候怪怪的,毕竟是kiai啊 降低声量不大恰当 (而且我发现SC1与SC2之间的交替有种不顺畅的感觉,03:45:940 (1) - 这边也一样)
02:03:190 (1) - 声量莫名降低?
02:14:346 (2,3,1,2,3,4,5,1,2,3,4) - kickslider 有点乱放的感觉,要不老老实实的前面kick后面stream之类的
02:16:315 (2,3,4) - 这三个总感觉太挤
02:45:940 (6) - finish
03:15:190 (4) - 间距太近,且03:12:940 (1,2,3,4) - 这四个下来也不好看
03:47:065 (2) - clap
04:03:940 (1,2,3) - 这3条放在一起间距不一样看起来不漂亮
整个diff给我的感觉是好像赶出来的样子,很多地方的跳意义不明确,间距变化也是一样,没有贯穿全图的精神在,感觉好像这边是A做的,那边是B做的。
排列方面感觉还是没进步,常常放着就会挤在一起...orz
很多地方只是纯粹拉slider填note (如这里02:39:940 (1) - ) 没仔细想梗 铺梗 ,即使没梗最少排列要看起来好像有梗这样
只有03:31:315 (1) - 这里觉得还不错

距离好mapper的目标还要加油哦 你如果变成量产mapper的话

干掉你
Topic Starter
Rotte

Curisu wrote:

.....改完ID记得StoryBoard的自己ID改掉lol

[Insane]
00:27:940 - remove whis 嗯..
00:29:252 (6) - imo ^ 音效苦手lol
00:35:158 - remove clap ^
00:54:190 (2,3) - circle放最前..? slider可以刚好对vocal
00:59:440 - vol+5照应storyboard?[/color] 弄了
01:05:440 (1) - 微曲线对应01:04:690 (3,4) 这个暂时保留
01:04:690 (3,4) - vol-5~7 ; 01:16:502 (1,2,3) - < 改了
01:44:440 (1,3,4) - 首端一直线上 改了改
01:51:940 - ...whis有点形影单只 直接删了
02:06:940 (1,2) - 这半节vocal , 02:08:440 (1,2,3,4,5,6,7,8,9) - 这半节跟渐强鼓声 统一一下比较好 要和后面的0.75x造成反差建议全部渐强鼓声单circle渐增处理
02:12:190 (1,2,3,4,5) - 像摆图形不怎么flow[/color]
保留
02:27:002 (4) - +NC
02:33:940 - 恩这段和01:04:690 (3,4)一样音量有点大 确实
02:45:940 - break半节怪不舒服...整个间奏break反而会好点 不知道什么意思,不过改了改
03:03:940 (2) - remove NC ; 03:05:065 (2) - +NC
03:22:690 (1,2,3,4,5,6) - 小建议 三组object两两间微间隔
03:25:690 (1,2,3,4) - 正方形nazi >_>



SB碉堡
良图+2star
3Q,待会儿改下一个
Topic Starter
Rotte

L_P wrote:

忙补

L_P 吐槽太可怕

[Insane]
00:47:440 (1) - 这里放个finish 嗯
00:48:002 (4) - 尾巴^ 嗯好
00:48:940 (3) - 头^ 好
00:50:440 (1) - 这里开始是觉得该换一套音效了,音乐里每一拍都有一钢琴声放了不做可惜,用了normal这里会稍显粗糙 已经成这样了,太麻烦
01:08:440 (1) - 知道这里我才发现你有两soft custom音效,而没弄错的话差别应该就是hitsoft 一个较大声吧orz 我是觉得这里降低hit soft的话打的时候怪怪的,毕竟是kiai啊 降低声量不大恰当 (而且我发现SC1与SC2之间的交替有种不顺畅的感觉,03:45:940 (1) - 这边也一样)绿线删了
02:03:190 (1) - 声量莫名降低?这儿没管,换那个hitsoft音会怪怪的
02:14:346 (2,3,1,2,3,4,5,1,2,3,4) - kickslider 有点乱放的感觉,要不老老实实的前面kick后面stream之类的 暂时保留
02:16:315 (2,3,4) - 这三个总感觉太挤 暂时保留
02:45:940 (6) - finish added
03:15:190 (4) - 间距太近,且03:12:940 (1,2,3,4) - 这四个下来也不好看 不好弄啊
03:47:065 (2) - clap added
04:03:940 (1,2,3) - 这3条放在一起间距不一样看起来不漂亮 搞了搞
整个diff给我的感觉是好像赶出来的样子,很多地方的跳意义不明确,间距变化也是一样,没有贯穿全图的精神在,感觉好像这边是A做的,那边是B做的。
排列方面感觉还是没进步,常常放着就会挤在一起...orz
很多地方只是纯粹拉slider填note (如这里02:39:940 (1) - ) 没仔细想梗 铺梗 ,即使没梗最少排列要看起来好像有梗这样
只有03:31:315 (1) - 这里觉得还不错

距离好mapper的目标还要加油哦 你如果变成量产mapper的话

干掉你 lol
DarknessAngel
as Rotte's request via in-game PM,irc mod for Normal


SPOILER
18:39 DarknessAngel: 00:08:065 (2)- 尾巴改成finish
18:39 DarknessAngel: 很明顯必須這樣的lol
18:40 Rotte: 嗯嗯继续
18:41 DarknessAngel: 00:30:752 (2)- 能發現距離不對的lol
18:42 DarknessAngel: 細節還是注意一下的好
18:42 Rotte: 距离没问题啊...
18:42 DarknessAngel: http://puu.sh/1IpXA
18:43 Rotte: 自带的网格默认距离这样的lol
18:44 Rotte: 弄好了
18:45 DarknessAngel: 糟糕 我no grid圖做久了對間距也敏感起來了... 我就不挑那些吧orz
18:45 Rotte: orz
18:45 Rotte: no grid
18:45 Rotte: 神啊
18:45 DarknessAngel: ...lol
18:46 DarknessAngel: 01:23:440 (3)- 頭上要finish
18:47 Rotte: 折叠处也要个finish吧
18:47 DarknessAngel: 不覺得 沒有鑼聲的說
18:48 Rotte: 我听着貌似有
18:48 DarknessAngel: 你在01:27:002也沒加:O
18:49 DarknessAngel: 02:06:752 (3)- 尾部
18:49 DarknessAngel: 也缺finish
18:49 Rotte: 尾部不是有嘛?
18:50 Rotte: 02:06:752 (3)-
18:50 DarknessAngel: 02:07:315 (1,2,3,1,2,3,1,2,3)- 這裡能好好地加點whistle的說...不然很空 只是說一下
18:50 DarknessAngel: 沒啊
18:50 DarknessAngel: 02:09:940 (1)- 頭上也沒加到
18:51 Rotte: 好,加了
18:51 DarknessAngel: 我總覺得看到了以前的我...lol 我以前超不擅長加finish orz
18:51 Rotte: 头上加了finish啊
18:51 Rotte: 怎么会没有
18:51 DarknessAngel: 那就奇怪了 我這邊都沒啊
18:52 Rotte: 真奇怪
18:52 Rotte: 你继续
18:52 DarknessAngel: 確實都沒
18:52 Rotte: 嗯嗯
18:54 DarknessAngel: 02:51:940- 我聽不出來為什麼要變小聲...雖然人聲沒有了 音樂的音量還是同樣的..lol
18:54 DarknessAngel: 這之後的一長段
18:55 DarknessAngel: 03:07:877 (4)- 尾巴finish 因為有鑼聲 強調用
18:55 DarknessAngel: 03:09:940 (1)- 這也
18:55 DarknessAngel: 03:12:940 (1)- 頭也
18:57 DarknessAngel: 202502 說一下SB 24un.png這個效果不太適合這種迅速移動 因為音量變小變柔和了
18:57 DarknessAngel: 03:22:502-
18:58 DarknessAngel: 03:42:940 (1)- 頭上必須要有finish強調 不然沒勁喔
18:58 Rotte: ok
18:59 DarknessAngel: 03:53:440 (4,5)- 其實這2個slider頭上也是可以加 作為強調就很合適 不過還是看你要不要
18:59 Rotte: 这里绿线我换normal了
18:59 Rotte: soft怪怪的
18:59 DarknessAngel: 哈哈 恩
19:00 Rotte: 后kiai
19:00 DarknessAngel: 03:54:940 (1)- 頭上要的fin
19:00 Rotte: 反正我的normal音效很气人
19:00 Rotte: 先是加了一遍
19:01 Rotte: 没存
19:01 Rotte: osu崩了
19:01 Rotte: 等于加了两次
19:01 Rotte: 第二次效果肯定没第一次好
19:01 DarknessAngel: 其實我覺得這歌比較適合soft的finish normal不夠有感 這是稍微提一下ww
19:01 DarknessAngel: 哦哦 原來如此
19:02 DarknessAngel: 那就先這樣吧 我要去做我的事了lol
19:02 Rotte: 我的一直改的是normal finish
19:02 Rotte: 用左上角的那个
19:02 Rotte: ww
19:02 Rotte: ok
19:02 Rotte: 谢啦
19:03 DarknessAngel: 我前面部分沒有注意finish 你可以自己適當加一些
19:03 DarknessAngel: 加油囉
19:03 Rotte: 谢啦~
Topic Starter
Rotte
fixed something :)
Citrus
[Normal]
  • 00:04:315 这里空着会不会有点别扭

    开头和结尾whistle
    00:06:565 (3) - 这么放比较好看

    00:08:065 (2) - 结尾的clap去掉,加上finish
    00:23:065 (3) - clap
    00:24:377 (3) - 复制00:25:877 (2) - 再ctrl+G放在(152,160)
    00:25:877 (2) - 结尾clap
    00:28:877 (1) - 结尾clap
    00:49:502 (2) - 这里最好保持前后的空隙一样大,因为这里算是比较明显的地方,空隙不一样不太美观
    00:50:440 Sampleset-Auto
    00:58:315 (2) - 保持前后的空隙一样大
    01:14:252 (5) - 结尾clap
    01:23:065 (2) - 和01:22:502 (1) - 不在一条直线上啊,关掉grid snap调整一下
    01:26:440 Sampleset-Auto
    02:18:940 加个note
    02:21:940 ^
    02:45:752 (5) - 最好别和02:44:440 (3) - 碰到
    03:06:283 貌似无用的绿线
    03:30:940 加个note
    03:44:065 (3) - (462,233)
    04:05:627 (3,5) - 复制一下然后ctrl+H吧
Topic Starter
Rotte

thou bad wrote:

[Normal]
  • 00:04:315 这里空着会不会有点别扭 挪了好多东西

    开头和结尾whistle
    00:06:565 (3) - 这么放比较好看 嗯..

    00:08:065 (2) - 结尾的clap去掉,加上finish
    00:23:065 (3) - clap
    00:24:377 (3) - 复制00:25:877 (2) - 再ctrl+G放在(152,160) 改了改
    00:25:877 (2) - 结尾clap 嗯好
    00:28:877 (1) - 结尾clap 嗯好
    00:49:502 (2) - 这里最好保持前后的空隙一样大,因为这里算是比较明显的地方,空隙不一样不太美观 >_>
    00:50:440 Sampleset-Auto ok
    00:58:315 (2) - 保持前后的空隙一样大 >_>
    01:14:252 (5) - 结尾clap
    01:23:065 (2) - 和01:22:502 (1) - 不在一条直线上啊,关掉grid snap调整一下 好了
    01:26:440 Sampleset-Auto ok
    02:18:940 加个note 完全vocal
    02:21:940 ^ ^
    02:45:752 (5) - 最好别和02:44:440 (3) - 碰到 弄了弄
    03:06:283 貌似无用的绿线 嗯...
    03:30:940 加个note 嗯好
    03:44:065 (3) - (462,233)这里我手长,没弄好
    04:05:627 (3,5) - 复制一下然后ctrl+H吧
调整了下
wonders
音效提点建议
[insane]
00:58:158 切换到D,音量70%
00:26:252 2,3,4 切换到NC2,2,3,4加上clap 在00:26:627 切换回来
00:31:877 同上 可以从soft过渡到NC2的clap再过渡到NC1的2、4白线上去。
00:38:158 2,3 clap,和上面的hitnomal形成一个加强音的效果
00:42:752 2,3 clap
00:48:002 这里切换到SC1 并且在00:48:002、00:48:377、00:48:752、00:48:940、00:49:315全部加上finish,clap不要删
01:02:065 这里不知道怎么换到D音效上去的,明明没有D的绿线啊
01:38:158 6,7,8 切换到NC2 全加上clap 在01:38:440切换回来
01:48:283 5,6,7 同上,解释一下为什么,歌曲里有明显的小碎步一样的鼓点声,但你的音效如果什么都不加就在这里突然疲软下来了。
01:48:565 这里用D音效比较好,因为下面有一个变音,音效也要随之改变,但01:48:940还是用SC2好了
01:54:565 这里你取消了clap,再后面两个音用了clap来强调kick slide,但是这个音用在这里太强烈了,而且本来重音的地方却变成了空音,建议是这个slide三个音全部换成whistle
02:06:190 1,2,3 whistle
02:14:252 个人不太喜欢这个长串,建议改一下。当然不改的话也不是啥大问题。
03:40:690 看来你比较喜欢通过弱化音效音量来强调音乐本身的底音,但是这种方法一般在背景音很强烈,或者很独特的时候使用,如果在大环境都是音效音辅助下,stream突然来一串静音,会让玩家没有确认感,acc会掉的很厉害。一般情况下,都是尽量去通过模仿和对比来和背景音呼应来凸显音乐,这串SC换不换掉你考虑一下吧~
03:52:971 同上 后面还有好几个串都是,就这样吧 :)

加油,早日rank~
alacat
Hi:3 As requested. :)

[General]
●fine

[Easy]
●00:02:440 (1) - add soft whistle at the head.
●00:05:440 (1) - ^
●01:26:440 (1) - try to move to spinner end ? as the synth's phrase should begin here.01:29:440 -
●02:01:690 (1) - put another pattern ? because it is hidden by 押忍!.
●02:58:971 - hmm ... move to here ? 03:02:440 -

I think it is better to put more whistle sound at kiai time :3 !

[Normal]
●00:07:502 (1) - add clap at the end
●00:48:377 (3) - add repeat ? and add finish at the end.
●01:25:690 (2) - try this ? the flow is good imo
http://osu.ppy.sh/ss/553384
●02:12:565 - try to put drum sound ?
●02:45:752 (5) - add finish at the end
●02:54:565 (1) - ^
●03:02:252 (3) - i want to put finish sound here. >< 03:02:440 -
I hope you remove this and try making another pattern.
●03:33:940 (1) - too loud imo >_< volume down this sound
●04:06:190 (4) - remove note.

[Hard]
●00:48:565 (3) - add finish at the end
●01:59:252 (1) - add finish at the head
●02:29:815 (1) - 3/4 slider dont fit imo ><
●02:33:752 (1) - maybe.. finish sound is here ~ 02:33:940 -
●02:40:033 (1) - add finish and volume down at the end :3
●03:17:190 (2) - new combo ?

[Insane]
●00:04:127 (3) - add whistle at the end
●00:35:065 (5) - ctrl + h ?
●01:03:940 (5,6,7) - gradually add volume?
●01:29:533 (1) - remove whistle .
●02:05:815 (4,5) - switch these notes ?
●02:45:940 (6) - add finish
●02:56:252 (3) - ^
●03:10:315 (2) - add whistle

....._(:3 」∠)_

nice ! ♪
Cuvelia
I changed my mind.
You pointed that volume change by green line is no mean,
so i change all the volume 80% (Kiai Time 90%)
this puu is no change except for change all volume 80% beatmap.
sorry for many time update requests , I'm realy sorry.

http://puu.sh/1IG40
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
Flower

alacat wrote:

[Easy]
●00:02:440 (1) - add soft whistle at the head.
●00:05:440 (1) - ^
●01:26:440 (1) - try to move to spinner end ? as the synth's phrase should begin here.01:29:440 -
●02:01:690 (1) - put another pattern ? because it is hidden by 押忍!.
●02:58:971 - hmm ... move to here ? 03:02:440 -

I think it is better to put more whistle sound at kiai time :3 !
All done. Thanks for modding!
http://puu.sh/1ITeX
Topic Starter
Rotte

alacat wrote:

Hi:3 As requested. :)

[General]
●fine

[Normal]
●00:07:502 (1) - add clap at the end ok~fixed
●00:48:377 (3) - add repeat ? and add finish at the end. ok~fixed
●01:25:690 (2) - try this ? the flow is good imo ok~fixed
http://osu.ppy.sh/ss/553384
●02:12:565 - try to put drum sound ? ok~fixed
●02:45:752 (5) - add finish at the end ok~fixed
●02:54:565 (1) - ^ ok~fixed
●03:02:252 (3) - i want to put finish sound here. >< 03:02:440 - not really,this is bass sound..
I hope you remove this and try making another pattern.
●03:33:940 (1) - too loud imo >_< volume down this sound ok~fixed
●04:06:190 (4) - remove note. ok~fixed


[Insane]
●00:04:127 (3) - add whistle at the end not well
●00:35:065 (5) - ctrl + h ? it's a great idea!And I changed some place
●01:03:940 (5,6,7) - gradually add volume? ok~fixed
●01:29:533 (1) - remove whistle . ok~fixed
●02:05:815 (4,5) - switch these notes ? ok~fixed some place
●02:45:940 (6) - add finish ok~fixed
●02:56:252 (3) - ^ ok~fixed
●03:10:315 (2) - add whistle ok~fixed

....._(:3 」∠)_

nice ! ♪
thx for modding~ :)
Topic Starter
Rotte
Changed mp3,REDOWNLOAD plz
UnderminE
[Easy]
Looks good

[Normal]
02:28:687 (3) - x: 372 y: 236
03:30:937 (1) - x: 344 y: 92
You can use soft-whistle in this and Easy diff like you did in Hard diff. Because it sounds pretty silent.

[Hard]
OD +1 ?
00:20:249 (2) - 1 grid right?
00:39:749 (5,1) - how about stacking?
02:17:437 (5) - during the whole map this is like the only unusual and kinda-unly slider
04:08:437 - whistle

[Insane]
01:35:437 - Starting from here it's like there is no sound except some finishes time to time (not counting that hitnormal). Where are my whistles ;_;
03:18:187 - this whistle is pretty unncessary here imo
03:33:937 (5) - hmm there is no NC on this but 03:36:937 (1) - there is NC on this. Doesn't make sense.

Good luck!
Topic Starter
Rotte

UnderminE wrote:

[Easy]
Looks good

[Normal]
02:28:687 (3) - x: 372 y: 236 not effect
03:30:937 (1) - x: 344 y: 92 fixed
You can use soft-whistle in this and Easy diff like you did in Hard diff. Because it sounds pretty silent.

fixed some green line



[Insane]
01:35:437 - Starting from here it's like there is no sound except some finishes time to time (not counting that hitnormal). Where are my whistles ;_; not really
03:18:187 - this whistle is pretty unncessary here imo removed
03:33:937 (5) - hmm there is no NC on this but 03:36:937 (1) - there is NC on this. Doesn't make sense. convient to read

Good luck!
a32

Curisu wrote:

[Hard]
00:29:440 - normalhit别停用Normal sampleset + Soft additions做做
00:29:815 - ...^
00:30:190 - ^
不过又好像是故意留白所以只是建议
嗯...故意的

01:40:596 (1,2) - 这样不会有点难吗> >
01:55:690 (3) - ...咦为啥这里有三连有啥问题吗...
02:33:752 - 这里以后到kiai结束那段soft-fin有点abuse 其实可以试试normal-fin降低音量可能好些 不过最好是N/S混用不会听腻感觉还好233

L_P wrote:

忙补
[Hard]
03:17:190 (2) - 变速太突然而且不适合放在hard里面再说没放NC真的需要三思加了nc
04:05:815 (2,3,4,5,6,1) - 可以想想看别的排列,现状不是很漂亮
音效不错但是节奏方面感觉弄得很青涩,而且跟Insane的难度感觉差距太小了这个暂时放着~

alacat wrote:

[Hard]
●00:48:565 (3) - add finish at the endsorry
●01:59:252 (1) - add finish at the headno change
●02:33:752 (1) - maybe.. finish sound is here ~ 02:33:940 - I think it's here~
●02:40:033 (1) - add finish and volume down at the end :3sorry but I think finish isn't nice here~

UnderminE wrote:

[Hard]
OD +1 ?I will keep this because I can't decide yet ;w;
00:20:249 (2) - 1 grid right?that will break the spacing,I think~
00:39:749 (5,1) - how about stacking?no orz
04:08:437 - whistlesorry but I think it's unnecessary~
The quote ones are those which I didn't fix~

http://puu.sh/1JyTx
LKs
been working on this a couple of days orz

irc modded several times

bubbled
SapphireGhost
Busy busy busy
I'm finally here.

General
- The last kiai time in the Taiko difficulty needs to have an ending point.
- The kiai times in the osu!standard difficulties have many small inconsistencies, and they should be the same in all difficulties. I would advise redoing all of the kiai to make sure you like it and it ends up in the right place (on a downbeat is good). Relevant: The breaks are inconsistent/some are quite long, which is okay but it makes the placement of kiai time strange so you should be careful and/or map all the difficulties to the same point.
- Tick Rate 2 is playable and visible for all difficulties here, not only Insane, so I recommend it.

Insane is fine.

Hard
03:12:937 (1) - The last edge is a bit too sharp, something like this flows better to the next note (and I'd feel better ranking it).
04:03:187 (2) - Move it to x:166 y:280 and it lines up with the slider much better.

Normal
00:32:812 (2) - Slider is very unfitting with the rest of the map, just use a normal curve here (and again, it's better for ranking).
01:17:999 (2,3) - Really too close to the edge of the screen, move it up some.
01:33:937 - Strange break end time, the default one is fine.

Easy
01:32:437 - Break start is much better here.
02:39:937 (1) - Spinner/kiai end time is strange, placing it on a downbeat feels more natural.
02:45:937 - Similarly, again the break should start here.

The maps are good for the most part, I just think there are some consistency/neatness issues to fix. Let me know when you're done with everything, and thanks for being patient.
a32
All fixed!
The latest file is here:
http://puu.sh/1OQ4y


(kiai统一什么的请小猫帮做啦ww
Topic Starter
Rotte

SapphireGhost wrote:

Busy busy busy
I'm finally here.

General
- The last kiai time in the Taiko difficulty needs to have an ending point. add in 04:06:749 -
- The kiai times in the osu!standard difficulties have many small inconsistencies, and they should be the same in all difficulties. I would advise redoing all of the kiai to make sure you like it and it ends up in the right place (on a downbeat is good). Relevant: The breaks are inconsistent/some are quite long, which is okay but it makes the placement of kiai time strange so you should be careful and/or map all the difficulties to the same point.
- Tick Rate 2 is playable and visible for all difficulties here, not only Insane, so I recommend it.

Insane is fine. :3


Normal
- You can use Tick Rate 2 here for playability and consistency. Some sliderslide's sound effect sounds not well,I'm not mod it.
00:32:812 (2) - Slider is very unfitting with the rest of the map, just use a normal curve here (and again, it's better for ranking). fixed
01:17:999 (2,3) - Really too close to the edge of the screen, move it up some. :o fixed
01:33:937 - Strange break end time, the default one is fine. fixed

Easy Flower is offline,and this diff mods by me

I think this diff use tick 1 is good ,because tick 1 can make the rhythm too cpmpact.

01:32:437 - Break start is much better here. fixed
02:39:937 (1) - Spinner/kiai end time is strange, placing it on a downbeat feels more natural. add some objects
02:45:937 - Similarly, again the break should start here. fixed

The maps are good for the most part, I just think there are some consistency/neatness issues to fix. Let me know when you're done with everything, and thanks for being patient.
SapphireGhost
Alright, just to be sure that everything is in order I'll rebubble this first. (Sorry again for the slow response times!)
Aleks719
taiko bg is unrankable now, so...

remove it, set your osu! bg as bg for taiko diffs! update and call me back!
Topic Starter
Rotte

Aleks719 wrote:

taiko bg is unrankable now, so...

remove it, set your osu! bg as bg for taiko diffs! update and call me back!



Removed.
:)
Aleks719
there is one tiny issue with taiko bg again, fix it please and that's it.

what's an issue:
after making bg same for all diffs, for taiko it looks exactly like this : http://osu.ppy.sh/ss/613371
kinda perv, isn't it?

Open both of your taiko diffs in notepad, find this line:
0,0,"BG.jpg"
Add ",0,155" to the end or replace this line to notepad, line should look like this:
0,0,"BG.jpg",0,155
After this action, your taiko bg will look in game exactly like this : http://osu.ppy.sh/ss/613385

these digits are offsets of bg, so, we just move bg a bit down for better result! Do it for two taiko diffs only. Update again after that~


Edit : Ranked~
ctyjason
congratulations
Fumika
Oh Gratz
Topic Starter
Rotte
thank you everyone ww
DarknessAngel
終於啊 ! 恭喜了呢 ~ (:
Topic Starter
Rotte

Fumika wrote:

Oh Gratz
Thank you.

DarknessAngel wrote:

終於啊 ! 恭喜了呢 ~ (:
ww

DNA抱抱~
-Neipezi
congrat~
a32
恭喜rank了ww
Rare
gratz ></
Strawberry
finally.. congratz :3
Cuvelia
congratz <3
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