abraker wrote:
...
Okay, I'll try to go through my thoughts on each point one by one. Please be reminded though that I don't represent the entire BNG and this is entirely my opinion, so take it with a grain of salt!
abraker wrote:
Ranked is tied to pp but also it's not. Depends on how you compare scores. When comparing scores on different maps it matters, but that's unreliable, so a player would resort to comparing their score to their friend's on the same map. Honestly, if players are unhappy because the map doesn't give pp, it's the problem with the pp not the map.
This point I agree with. The pp system is genuinely broken and I'd really like to see more effort put into fixing it so people stop complaining about some 8* 300BPM map with a 10-second-long jumptrill section not being ranked just because they want the internet points they get for mashing through it.
abraker wrote:
Lower ranked players want their...
...IcyWorld's post on a little insight.
If they don't agree with how Ranked works, it's not really something under [the BNG's] control. There would need to be a staff decision for this and a system overhaul, and we don't have the power to do that. Therefore, disregarding the blatant flaws of the system, I'll respond to and try to explain what I can about the lack of certain map types in Ranked from my point of view. Really sorry if this part ends up uninformative. :<
Dumps: I can see the concern for a lack of dumps if you're someone who plays them often. Do be reminded that partial dumps are rankable and some have made it into the Ranked section, such as Kamuy's
Transhumanist and Vortex-'s
Tetsuo's Redemption (Billain Remix). The truth is, these partial dumps just barely managed to scrape by the Ranking Criteria's dreaded line: "Every note should correlate to a sound present in the music". Dump maps that aren't partial are barred by this guideline, and while I don't personally agree with it, it's not really something under my jurisdiction either. You can start a proposal regarding it if you have solid justification, though since I'm not the target audience for dumps (and thus cannot properly judge them), it's unfortunately not something I'd attempt. I also don't think there's many people in the current BNG who have the ability to judge pure dump maps, so solving this problem could very well be too difficult without some big changes being made first.
(In other words, since this is an inherent issue with the Ranking Criteria, it can't really be solved if BNs just chose to begin nominating dumps. It'll just result in either pops or disqualifications until the guideline is either removed or loosened. Bit of a glaring flaw of the system, but on the bright side, it does prevent power abuse via loopholes to some extent... because that's bound to happen at some point.)
Dense Streams: As said in my earlier post, I believe there is a bit of a bias against patterning such as dense streams considering how our current BNs are a little more focused on musical representation. Maps that are almost entirely dense streams limit your options greatly as there is little space left to use and while I'm not against ranking maps like this, they should do something interesting (not song choice) to stand out from the others. (This does come down to personal preferences between BNs though. Some will accept dense streams as long as the map is clean and decently layered with a song they like.)
Stamina Maps: I have personally never had a purely stamina map being requested to me, so the lack of diversity here probably lies with the fact that the people you know who map such things don't even try to rank them.
I've already seen IcyWorld's response before, but unfortunately I'm not really getting much from it. Maybe I'm missing something, but the post tells me that they're satisfied with their creations already because they fit their own 'personal standards'. They have no intention past the initial creation of the map to continue improving it, which is perfectly fine with me. Enjoying yourself is an important part of mapping after all. But the problem with applying this is that they
disagree with the concept of rules itself. Without rules, the Ranked section can very well turn into a mess. Regulations prevent power abuse while also giving those in charge of promoting maps something to agree on for a base level of quality. You wouldn't want to see delta dan level maps labelled as an Easy difficulty - it's misleading to newer players, and it's prevented by the addition of rules, but it's something that can very well happen without them.
Do note that there are unpopular rules and guidelines even among us BNs, and we're working - albeit rather slowly - to loosen (or even completely remove) them one by one. The public can also make their own proposals and express their desires to change the Ranking Criteria, so feel free to contribute!
abrakers wrote:
But higher ranking players have a good grasp of what skills are need for the map, and that's all that matters imo.
Sorry, but I vehemently disagree with this one. To me, this translates to "higher ranking players can map better", which is just downright untrue. Being able to play your own maps and weed out playability issues is one thing, but looking at things from a musical point of view is another. Knowing what skills are needed for the map is not equal to being good at judging the quality of a map. It is only a part of it. There are some god-awful maps from high rank players which make no sense and sometimes don't even feel synced with the song while playing (and I'm not talking about dump maps here, the good ones usually play just fine). This is a statement that I just can't agree with, no matter what.
abrakers wrote:
rant
In my opinion, I feel that Ranked should be for
everyone who plays the game. It's easy to forget, but mappers are players too, and trust me when I say this: to a player, a map may play perfectly fine, but mappers are more perceptive and some will notice even the slightest inconsistency and it will ruin enjoyment. This is partly why there are several popular maps in the Graveyard which I personally just can't stand even from a playing perspective.
To respond to you in more specific points:
1. Is Ranked for players to compete against each other in leaderboards and pp?
Yes, to an extent. But mostly in concept. In execution, due to the botched star rating system, many issues arise, including the fact that 7K maps tend to be denser due to having more room to work with, meaning more pp. Therefore, I'd personally be fine with competing with one another on a map-to-map basis rather than the global ranking. I mean, if you want to do it, go right ahead! I just personally don't think it's worth it with how our current leaderboards work.
2. Is Ranked for mappers to create maps for recognition?
Hell no. I don't endorse mapping that strokes people's big ego. Recognition is nice, sure, but that shouldn't be your main objective. It should be to improve your mapping while creating content with your favourite music and sharing them with others who can appreciate it. Of course, you don't need to get your maps Ranked to do this - there are many other ways. It's simply a choice. The way I see it, the Ranked section is a way to receive feedback while having your content spotlighted for a larger audience so that others can also enjoy your hard work.
3. Is Ranked for BNs/NATs/modders to define?
Well... who knows? Truthfully, it's really hard to answer this one. To me, the job of the BNG is to ensure that the maps passing through the system are at least of good quality. My definition of the Ranked section is "a place where maps of high quality can be polished, then showcased", but other people may have very different views. Both quality and the meaning of the Ranked section are subjective imo. It isn't the BNs/NATs/modders who are defining what Ranked means for everyone, but rather everyone defining it for themselves.
4. "It's disappointing that I don't see BNs make such decisions with players in mind."
What gives you this idea? BNs are players too, and believe it or not, some of us are capable of playing challenging maps. If we can, we playtest everything we nominate. If we can't, we find people who can and ask them to play through to get their thoughts on playability-and-pattern-related issues. At least, this is true of every request I've rejected with high SR. Otherwise, my workload would be significantly harder to keep up with and I'd be more burnt out than I already am. I've always either playtested it myself or asked several players to do so in my stead before writing down my thoughts and moving it off my list. This argument doesn't make much sense to me.
5. "Instead of thinking what the map... ...lesser noticeable thing during gameplay."
No, a map is not completely barred from Ranked because of these tiny errors
unless they are major, with the exception of personal taste. (I don't want to spend hours listening to just Nanahira on loop at 25% speed while the map is chock full of patterns I dislike. I won't risk my sanity for a volunteer job with basically no rewards.) Even major errors can be excused. I spent over 2 months checking Murumoo's
Coldlapse because I liked the song and the patterning despite the fact that I had to painstakingly point out many inconsistencies, request for a difficulty to be completely removed, and write several walls of text. I even hit the maximum amount of Kudosu you can earn from a single beatmap discussion because of this set. If a tiny issue is pretty much unnoticeable to us during gameplay, we either point it out and then continue as usual, or we let it be. I know from personal experience that I've done this plenty of times. On the contrary, if a map is 100% blocked from being Ranked, the BN generally will have lots of things to say (which has been the case in recent times from what I've seen).
More importantly, we do take the intentions of mappers into account when they confirm with us that certain perceived errors were actually intentional. Trying to understand why a mapper placed down those notes in a certain way is crucial in becoming a Nominator. Most of the time we will let it slide unless it directly violates the RC (so we have no other choice unless we want to be punished on our next evaluation) or is simply too egregious in one way or another (i.e. patterns that don't fit the sounds they're representing on a fundamental level).
abraker wrote:
I guess that's something that needs analysis from a statistical point of view. I can't really comment beyond that since I don't know what goes on before those maps get ranked and other don't.
Maybe, maybe not. It might help put things into perspective though.