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Kelly Clarkson - My Life Would Suck Without You

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Topic Starter
Katsuri

Gabe wrote:

Hi there Katsuri.
OHSHIET, I FORGOT THIS MOD. BUT I HAVE FINISHED THE MOD FOR INSANE THREE WEEKS AGO. I hope these suggestions weren't mentioned D:!

Insane
I enjoyed the flows on this beatmap. The hitsounds are pretty good, the pattern, mostly the sliders are awesome. Thanks Gabe!
  1. 00:23:751 (1) - It's me or you've forgot to add a Normal Sampleset at the end of this slider? It sounded weird since you've added normal samplesets at every upbeats and seems like you've skipped this one. If it was intentional, you should add it because if not, it won't keep the consistency with your Normal Samplesets and it may sound a bit weird if you skip it. Ohhh my bad!
  2. 00:24:371 (2) - I think it would have a better flow if this slider isn't completely making an overlap with the previous slider. I actually think you should move the slider (2) some ticks downs. Anyways, look on the spoilerbox if you think that's a good idea, but to be honest, I prefer if it's not completely stacked.
    Examples
    Well, I think it looks better if it's like that: aaaa ok thank you!



    Than that:
  3. 00:32:647 (6) - I like what you did there with the same form as the previous slider, but I think you should make a better flow here with the previous and the two next objects. With these two sliders, you could make a circle form with it, but not a completely round form. (Hope you understand). By doing this, the slider (2) will make a blanket with the slider (1)'s end and the slider (1) will make another blanket with the slider (1). After that, you will make another blanket with the circle (3) and for the end, you stack the slider (1) from the other combo and you stack it with the beginning of the slider (1). I guess it will make an awesome blanket. Just before you don't understand what I've mentioned, here's what I actually wanted to say: I have to say no here, I really enjoy those kinds of overlaps!
    Examples
    Lol @mouse button enabled

  4. 00:54:371 (9,10,11,1,2) - This sounds a bit weird and the finish on the red tick makes it worse. I would like you to reverse the timeline emplacement of the slider (1) and the circle (2), because the Finish sound shouldn't be in the red tick. Also, the circle (8,9) shouldn't be stacked since she restart to sing at the circle (9). It would be better if the emplacement emphasize the vocals if (9,10) and (11, 1) are stacked. Here's an example of what I've did: changed before
  5. 01:38:854 (3) - I think you should delete the whistles because as I can hear on the next objects that should have whistles like this one, doesn't have one. (That sounded a bit weird) Anyways, you should delete these whistle to keep the consistency. Should be the same thing with 01:40:509 (2,3,4) - (You understand?) I kept the whistle but made them consistent during the section, thank you for reminder!
  6. 02:25:406 (3) - It will look better if this slider isn't overlapped with the previous slider. Here's an example: Yes fixed(and added a wave)
  7. 02:35:337 (3,4) - These circles can be hidden by the previous slider. When I first seen it, it made me a bit confused.. aaaa fixed!

TheVileOne wrote:

General
Preview times must be the same in all difficulties. done

Insane
I had a lot of fun. I will rate this song very highly when it's ranked. Haha thanks!!

00:49:199 (3,4) - This should be 1.1 I don't get the point here, it's 1.1x spaced, I think.
00:56:440 (4,1) - For some reason I find this angle awkward to hit. Yes I did too, changed!
01:14:439 - Maybe a note here, to fix the spacing. Added the note to make a jumpy spacing, not fix it. (:
01:32:647 (3,4,5) - I can't play this. I would prefer this spaced out. ehhh, I think I fixed. I actually don't know how I could space it without looking ugly.
02:37:613 (5) - Isn't perfectly aligned with previous slider. the perfect alignment for the previous slider would have this at x 489 y 195. ehhh, I'd rather keep it this way, the "perfect alignement" wouldn't influde in none gameplay/design
03:20:647 (1,2,3,4) - Why does the note part of the curve flatten right after the slider? Make it so that the curve from the slider seamlessly flows into the note curve. Done thanks!

Thanks you two for the mods!! :)
Topic Starter
Katsuri
.
Aurele
that dot
Topic Starter
Katsuri
should be deleted
AdRon Zh3Ro
[Colours]
Combo1 : 70,166,30
Combo2 : 172,185,149
Combo3 : 156,163,171
Topic Starter
Katsuri

AdRon Zh3Ro wrote:

[Colours]
Combo1 : 70,166,30
Combo2 : 172,185,149
Combo3 : 156,163,171

thanks Adron!
TheVileOne
Easy

00:33:682 (1,2,3,1,2) - Weird that this is so imperfect a map that's clearly going for hard symmetry. My suggestion is to use sliders like this http://puu.sh/1JDv7
01:08:440 (1,2) - The beat would sound a lot better. Ignore the red tick vocals.
01:16:302 (2,3) - These are 1 unit lower than 1.

Other things covered in irc. Don't give kudosu for this.
R e d
[Insane]

00:38:647 (1) - spinner deve começar aqui. Não ha razao para começar no Blue tick. É que a voz começa em 00:38:440 (4), mas tem beat em 00:38:647
00:38:647 (1) - Metia o spinner a aacabar em 00:41:337
00:53:544 (6) - add circle, é white big tick, ajuda a manter o ritmo
00:52:509 (2,3,4,5,6,7,8,9,10,11,12,13,14) - meter um slider a meio ou assim, é melhor do que ter tanto circle seguido imo
01:20:026 (1) - New combo, porque ritmo pára de seguir a voz, e tmabem tem white big tick, todo o sentido ter newcombo
01:33:268 (1) - deve acabar em 01:36:164, tal como o spinner 00:38:647 (1)
01:47:957 (1) - eu metia new combo aqui..
02:36:785 (2,3) - ficava bem se tivesse no mesmo lugar de 02:35:337 (3,4)

00:38:647 (1) e 01:33:268 (1) - o hitsound no final do spinner deve ser ouvido! eu recomendo usar 50%vol Soft (mesmo para a easy diff)


[Easy]

01:16:302 (2) - não acho recomendado o Stack. porque segue a batida e não a voz (novatos seguem mais a melodia), e o slider 01:15:061 (1) acaba no Red tick, o que faz não ser 1/1.
01:29:957 (3) - Remove new combo, porque a frase continua. Digo isto porque segue o teu estilo de new combo
01:53:130 (4) - New combo
01:55:199 (3) - if you did^ remove new combo
01:56:233 (1) - if you did^ Add new.

03:15:889 (1) , 03:17:958 (3) , 03:18:992 (1) - o mesmo que disse lá em cima^


thats all good luck
Waiting for your mod
Topic Starter
Katsuri

R e d wrote:

[Insane]

00:38:647 (1) - spinner deve começar aqui. Não ha razao para começar no Blue tick. É que a voz começa em 00:38:440 (4), mas tem beat em 00:38:647 Tem razão!! (:
00:38:647 (1) - Metia o spinner a aacabar em 00:41:337 Sim!
00:53:544 (6) - add circle, é white big tick, ajuda a manter o ritmo Eh, na verdade não combina, a section é exatamente hitcircles pra não ficar muito overloaded.
00:52:509 (2,3,4,5,6,7,8,9,10,11,12,13,14) - meter um slider a meio ou assim, é melhor do que ter tanto circle seguido imo expliquei aqui em cima
01:20:026 (1) - New combo, porque ritmo pára de seguir a voz, e tmabem tem white big tick, todo o sentido ter newcombo mas na verdade isso é um fim de section, então ainda é parte do combo.
01:33:268 (1) - deve acabar em 01:36:164, tal como o spinner 00:38:647 (1) Pronto, tem razão.
01:47:957 (1) - eu metia new combo aqui.. Ok
02:36:785 (2,3) - ficava bem se tivesse no mesmo lugar de 02:35:337 (3,4) mas nesse caso não dá.

00:38:647 (1) e 01:33:268 (1) - o hitsound no final do spinner deve ser ouvido! eu recomendo usar 50%vol Soft (mesmo para a easy diff) eu gosto de silenciar :c


[Easy]

01:16:302 (2) - não acho recomendado o Stack. porque segue a batida e não a voz (novatos seguem mais a melodia), e o slider 01:15:061 (1) acaba no Red tick, o que faz não ser 1/1. mas o stack keepa a simetria
01:29:957 (3) - Remove new combo, porque a frase continua. Digo isto porque segue o teu estilo de new combo Pronto.
01:53:130 (4) - New combo pronto
01:55:199 (3) - if you did^ remove new combo e
01:56:233 (1) - if you did^ Add new. pronto

03:15:889 (1) , 03:17:958 (3) , 03:18:992 (1) - o mesmo que disse lá em cima^ yeahyeahyeahhh


thats all good luck
Waiting for your mod
Aurele
You can rank it now, it has 12 Star Priority c;
Topic Starter
Katsuri

Gabe wrote:

You can rank it now, it has 12 Star Priority c;

I don't think I want it ranked now, but thanks for the star!!
HellDawn
Insane

00:26:751- it would be better if you make normal sampleset for this circle
00:50:026- Nc here and remove nc > 00:51:061
02:12:164- also break drag to here

Easy

00:41:957- finish
00:46:923- If I were you I wouldnt put finish to here, finish should put to here > 00:48:578
01:59:337- too hard to catch for easy players maybe ?
02:14:647- break drag

Okey Nice mapset and song
Good luck
I wouldnt forget your star because of your mapset.
Aurele
Erm, you have an Easy, and an Insane. Wouldn't it needs a Normal and a Hard to be able to rank it..?
Topic Starter
Katsuri

Gabe wrote:

Erm, you have an Easy, and an Insane. Wouldn't it needs a Normal and a Hard to be able to rank it..?

Yes it does, two guest mappers are working on that.
Shohei Ohtani
mod4mod queue (Map: http://osu.ppy.sh/s/66757 )

Insane:
00:26:647 (8) - Change this to sampleset normal
00:45:268 (1) - Hella awkward overlap with (4).
01:26:647 (6) - Add sampleset normal on end of slider
01:39:682 (1) - Serverly touching HP bar
01:40:923 (4) - Personally, patterns like these are a huge pet peeve to me. Maybe make it more like this? http://osu.ppy.sh/ss/559684
01:51:268 (1) - Touching HP bar
02:21:268 (1,2) - Doesn't really fit with the music at all. Also, (1) is touching the HP bar
02:47:544 (5) - Pretty weird overlap
02:50:854 (5) - ^
03:12:371 (1) - ^

Easy:
01:38:233 (3) - Copy-Paste (4) for this slider. Also, add clap on end of slider
01:39:061 (4) - Remove whistle and add clap on end of slider
01:59:337 (4) - This would be confusing for easy players

Better than I expected.
popner
If you are going to rank this map, you current diff spread is not acceptable. You need at least 1 more diff between the two you already have. See the ranking criteria:

Ranking Criteria: Mapset
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)

http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
Topic Starter
Katsuri

popner wrote:

If you are going to rank this map, you current diff spread is not acceptable. You need at least 1 more diff between the two you already have. See the ranking criteria:

Ranking Criteria: Mapset
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty (based on how the map feels): this is so that players of all levels of experience are able to enjoy maps of the songs they love. It's really hard to define how a specific spread could work in a specific song beforehand, but here's a list of things to consider: the difficulties in the mapset must be in a consecutive order and/or with a reasonable gap between them; there should be at least one difficulty around ~2.5/3 star difficulty level; if your mapset has two difficulties, one of them cannot be insane (this basically means that it's highly recommended to have 3 difficulties unless the song itself doesn't allow much variety); if your mapset has three difficulties, one of them should be about ~2.5/3 star difficulty level, and the second should not be Insane; if your map has four or more difficulties, at least two should be something other than Insane. The difficulty level of Taiko-specific difficulties must also follow a well-designed spread with no jumps in between difficulties, hence if you may include Normal/Hard/Insane, or Normal/Hard or Hard/Insane (only if it also has standard difficulties)

http://osu.ppy.sh/wiki/Ranking_Criteria#Mapset
tks
mancuso_JM_
Hey man.. I'm waiting for you to fix CDFA's mod.
I don't know if you are going to continue with this project, but give me a call if you want my mod!
nimi
"Special thanks to Wiinter for spending time on helping me with this, probably couldn't find motivation whitout your help!"

tira isso de pending se tu tá esperando por uma hard
Low
:)
Topic Starter
Katsuri
hi
Aurele
hi
BeatofIke
Gabe's 3333rd Post! 8-)
Dark_Ai
Do you need a Hard or Normal? If yes can I make a gd please ><
Aurele

Dark_Ai wrote:

Do you need a Hard or Normal? If yes can I make a gd please ><
I'm doing Normal.
Dark_Ai
then Hard? ;w;
Aurele
hi graveyard
Topic Starter
Katsuri
Ok, just renamed two diffs. The difficulty gap is not really awesome, but I think it's kinda ok.
Topic Starter
Katsuri
Added an easy difficulty. 8-)
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