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eufonius - Hiyoku no Hane [Osu|Taiko]

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Topic Starter
meetmeetdee
This beatmap was submitted using in-game submission on 2014年8月26日 at 23:01:01

Artist: eufonius
Title: Hiyoku no Hane
Source: Yosuga no Sora
Tags: ヨスガノソラ opening eroge visual novel riya Kikuchi Hajime LunaticP Nardoxyribonucleic
BPM: 148
Filesize: 14689kb
Play Time: 01:29
Difficulties Available:
  1. Easy (1.67 stars, 97 notes)
  2. Hard (3.2 stars, 240 notes)
  3. Lunasa's Taiko Muzukashii (2.58 stars, 320 notes)
  4. Lunasa's Taiko Oni (3.15 stars, 413 notes)
  5. Nardo's Taiko Oni (3.18 stars, 408 notes)
  6. Normal (1.9 stars, 137 notes)
Download: eufonius - Hiyoku no Hane
Information: Scores/Beatmap Listing
---------------
My 2nd beatmap
Opening from Yosuga no Sora
Easy - Ready
Normal - Ready
Hard - Ready
Lunasa's Taiko Muzukashii by LunaticP - Ready
Lunasa's Taiko Oni by LunaticP - Ready
Nardo's Taiko by Nardoxyribonucleic - Ready
Status: Ranked
Redownload after 16/8/2014 (Changed map name)
EmPao
Hi!meetmeetdee
Mod from my queue~

[General]
-Soure:Yosuga no Sora
-沒記錯的話,新訂的rule說Taiko BG不能再使用了,請用其他BG代替吧
-音效有點大聲..改成50%左右吧?
[Easy]
00:01:500 (2) - spacing
00:31:703 (4) - Ctrl+G好看些
00:29:271 (1) - 頭加whistle
00:35:757 (1) - ^
00:42:041 (1) - ^
00:48:325 (3) - 加clap
00:53:190 (3) - 頭加clap
01:11:433 (1,2,3) - 試試這樣?(http://puu.sh/23KG3)
01:22:379 (1,2) - spacing
01:24:406 (1) - 頭加finish
[Normal]
00:02:311 (4) - This slider is weird to me
00:06:568 (1) - 加whistle
00:09:811 (1) - 頭加finish
01:12:852 (3) - 頭加whistle

抱歉 最近很忙沒什麼時間mod ;_;
Good Luck
Topic Starter
meetmeetdee

EmPao wrote:

Hi!meetmeetdee
Mod from my queue~

[General]
-Soure:Yosuga no Sora Fixed
-沒記錯的話,新訂的rule說Taiko BG不能再使用了,請用其他BG代替吧 改了
-音效有點大聲..改成50%左右吧? 改了
[Easy]
00:01:500 (2) - spacing Fixed
00:31:703 (4) - Ctrl+G好看些 OK
00:29:271 (1) - 頭加whistle 加了
00:35:757 (1) - ^ 加了
00:42:041 (1) - ^ 加了
00:48:325 (3) - 加clap 加了
00:53:190 (3) - 頭加clap 加了
01:11:433 (1,2,3) - 試試這樣?(http://puu.sh/23KG3) Link看不到
01:22:379 (1,2) - spacing Fixed
01:24:406 (1) - 頭加finish 加了
[Normal]
00:02:311 (4) - This slider is weird to me 改掉了
00:06:568 (1) - 加whistle 加了
00:09:811 (1) - 頭加finish 加了
01:12:852 (3) - 頭加whistle 加了

抱歉 最近很忙沒什麼時間mod ;_; It is fine, 謝了
Good Luck
Thanks for your mod :)
Melt
Hi :3
mod request from queue

[General]
  1. 感觉offset+15要好些(只是感觉orz
  2. 总感觉默认clap声音很吵,考虑换一个?
[Easy]
  1. 00:00:082这里的红绿线因为只是调了音量所以没理由放在一起
  2. 00:24:811(3)clap
  3. 00:15:487(1,2,3)试试这个节奏呢
  4. 00:37:379(3)whistle
[Normal]
  1. 00:03:325(6)这个finish感觉音量太大了点
  2. 00:11:027(2)x:336 y:152
  3. 00:46:703(1)左移一格
  4. 01:03:325(1)这个slider还是不要放在之前的slider下面,不好看
[Sora]
  1. 00:07:379(1)whistle
  2. 00:08:595(5)remove whistle
  3. 00:12:244(6,7)感觉间距稍微大了点
  4. 00:22:379(1)删掉finish然后在后面00:22:784(2)加一个finish
  5. 00:47:109(4)kiai time开始可以加个nc
  6. 01:12:852(4,7)没叠好
另外你的图好像还在wip里面
Star for sora :3
加油
Topic Starter
meetmeetdee

Melt wrote:

Hi :3
mod request from queue

[General]
  1. 感觉offset+15要好些(只是感觉orz
  2. 总感觉默认clap声音很吵,考虑换一个?
會考虑一下,之后可能再转
[Easy]
  1. 00:00:082这里的红绿线因为只是调了音量所以没理由放在一起 Fixed
  2. 00:24:811(3)clap Added
  3. 00:15:487(1,2,3)试试这个节奏呢 不错
  4. 00:37:379(3)whistle Added
[Normal]
  1. 00:03:325(6)这个finish感觉音量太大了点 Fixed
  2. 00:11:027(2)x:336 y:152 Ok
  3. 00:46:703(1)左移一格 Ok
  4. 01:03:325(1)这个slider还是不要放在之前的slider下面,不好看 Fixed
[Sora]
  1. 00:07:379(1)whistle Added
  2. 00:08:595(5)remove whistle Ok
  3. 00:12:244(6,7)感觉间距稍微大了点 暂时不动,再看看其他人的意见
  4. 00:22:379(1)删掉finish然后在后面00:22:784(2)加一个finish Ok
  5. 00:47:109(4)kiai time开始可以加个nc 不了,nc跟vocal
  6. 01:12:852(4,7)没叠好 Fixed
另外你的图好像还在wip里面 因為not ready for rank
Star for sora :3 Thanks :)
加油
Thanks for your mod :)
Rey-volution
[Easy]
  1. 01:14:271 - better if u place note with clap in there
  2. 01:15:892 - ^
[Normal]
  1. 00:21:163 (4) - Remove Clap in the end of slider
  2. 00:22:379 (5) - Add clap hitsound
[Sora]
  1. 00:49:946 (2) - Add clap hitsound
  2. 00:50:149 (3) - Remove Clap Hitsound
  3. 01:05:352 (4) - You can add clap hitsound if you want
Topic Starter
meetmeetdee

Rey-vo wrote:

[Easy]
  1. 01:14:271 - better if u place note with clap in there ok
  2. 01:15:892 - ^ ok
[Normal]
  1. 00:21:163 (4) - Remove Clap in the end of slider No since i want to keep the clap hit sound consistent in all diff
  2. 00:22:379 (5) - Add clap hitsound ^
[Sora]
  1. 00:49:946 (2) - Add clap hitsound ok
  2. 00:50:149 (3) - Remove Clap Hitsound ok
  3. 01:05:352 (4) - You can add clap hitsound if you want ok
Thanks :)
Rey-volution
Good Luck, I hope it will ranked soon ;)
h-728
[General]
  1. Source of Normal: Yosuga no sora → Yosuga no Sora
  2. Slider slide sound is really noisy in this sweet music. Please consider to add silent slider slide .wav file.
  3. The second combo color doesn't fit to this melody imo. I think the combo colors are enough if you remove it.
  4. Kiai Time looks too long. End at 01:16:298 will be better imo.
[Sora]
First of all, using more than 4 kinds of slider velocity is not rankable. Also I don't recommend to change the slider velocity rashly except in the case it's really fit to the melody because it's just only confusing. Please reduce the kinds of SV maximum 3, though I think 1 or 2 is enough.
  • 00:05:149 (4,5) - I think it will sound good if you add a note at 00:05:352 because I can hear the violin.
    00:06:365 (3) - The sounds of the violin are at 00:05:960, 00:06:163, 00:06:365 and 00:06:568, but this slider couldn't follow the last sound.
    Please consider to move this slider 1/2 later and add a circle at 00:06:365. I think it will be nice.
    00:12:244 (8,9) - It's not a good idea to make a large jump suddenly. Before these sliders, you use the distance snap by 1.2x, so that we can't expect this jump and it will cause misreading of the rhythm. Please consider to change the placement to enable us understanding the rhythm visually.
    00:16:703 (7,8) - These two claps don't sound good. According to your previous pattern of hitsounds, I suggest you to remove the clap from (7).
    00:28:054 (6,1) - I don't like to make a jump just before a stream in Hard diff because it's actually so difficult.
    00:41:838 (3,4) - Why don't you remove the stacking of these notes? It will become more easy to read the rhythm.
    00:46:703 (2) - NC here because a new melody starts.
    00:47:116 - This green line isn't snapped. Please fix to 00:47:109.
    00:51:365 (1) - I don't understand the purpose of this changing of slider velocity. In my view, nothing has changed here in the melody.
    00:55:014 (3,4,5,6) - Hm.. why don't you use larger distance here? The melody isn't so quiet.
    00:59:473 (3) - same as 00:51:365
    01:21:163 (8,9,10,11) - These four finishes are too loud to me. Why don't you remove it from (9) and (10), and additionally, add finish on the repeat of 01:22:176 (3)?
    01:25:622 (3) - No need to silent this note.
[Normal]
  • 00:03:527 (1) - By moving this spinner 1/2 later, it will follow the music completely.
    00:08:190 (1) - I don't think this spinner is long enough for Normal diff. Please consider to use other notes in this place.
    Also putting a circle/slider one beat later of a spinner is not recommended in Normal or Easy because it's so difficult to follow.
    00:13:865 (6) - This circle is covered by previous hitburst, so that it's hard to see to newbie players. Please move it to the other place.
    00:16:703 (2,3,4,5) - I wonder why you used 1/2 rhythm frequently only in this part. For example, you ignored the sound of 00:12:852 and 00:15:284, but suddenly put a note at 00:16:906: the rhythm seems to be confusing. Please consider to make them more simple.
    00:34:946 (1) - Don't forget to add NC:P
    00:39:406 (2) - Please consider about the hitburst :3
    00:44:676 (1) - Why don't you start this spinner 1/2 earlier? I can hear the vocal from 00:44:473.
    00:46:703 (1) - Remove this circle to keep more interval between the spinner and the next note.
    00:47:116 - Same as Sora.
    00:49:136 (6,1) - I don't think it's a bad idea to make a little jump even though in Normal diff, but I don't understand why it's here. The most emphasized part is 00:46:703 (1,2), but they are placed according to the distance snap..
    01:15:487 (7) - Consider the hitburst, please.
    01:19:338 (6) - ^
    01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow.
    01:22:176 (1,2,3,4) - Why didn't you stack (4) with others? It's a bit confusing to read the rhythm visually.
[Easy]
  • 00:00:082 (1) - Is this whistle on the slider's body intentionally?
    00:16:298 (2,3) - Uhm, I want you to avoid overlapping in Easy in order to see all of notes clearly.
    00:51:771 (1,2) - When you think about the purpose of making Normal and Easy, you could find out that you should avoid using 1/2 rhythm in this diff.
    01:23:595 (3) - About hitburst.
I'm really sorry for this huge late.
If you have any trouble during seeing my mod, please don't hesitate to ask me.
Topic Starter
meetmeetdee

h-728 wrote:

[General]
  1. Source of Normal: Yosuga no sora → Yosuga no Sora Fixed
  2. Slider slide sound is really noisy in this sweet music. Please consider to add silent slider slide .wav file. I am still not familiar with custom hitsound, but i will consider it
  3. The second combo color doesn't fit to this melody imo. I think the combo colors are enough if you remove it. OK, i remove it
  4. Kiai Time looks too long. End at 01:16:298 will be better imo. OK
[Sora]
First of all, using more than 4 kinds of slider velocity is not rankable. Also I don't recommend to change the slider velocity rashly except in the case it's really fit to the melody because it's just only confusing. Please reduce the kinds of SV maximum 3, though I think 1 or 2 is enough. Reduced to 3 now

  • 00:05:149 (4,5) - I think it will sound good if you add a note at 00:05:352 because I can hear the violin. Added
    00:06:365 (3) - The sounds of the violin are at 00:05:960, 00:06:163, 00:06:365 and 00:06:568, but this slider couldn't follow the last sound.
    Please consider to move this slider 1/2 later and add a circle at 00:06:365. I think it will be nice. OK
    00:12:244 (8,9) - It's not a good idea to make a large jump suddenly. Before these sliders, you use the distance snap by 1.2x, so that we can't expect this jump and it will cause misreading of the rhythm. Please consider to change the placement to enable us understanding the rhythm visually. canceled the jump and changed some placement
    00:16:703 (7,8) - These two claps don't sound good. According to your previous pattern of hitsounds, I suggest you to remove the clap from (7). Fixed
    00:28:054 (6,1) - I don't like to make a jump just before a stream in Hard diff because it's actually so difficult. In fact, i think it is ok, but i reduce the distance
    00:41:838 (3,4) - Why don't you remove the stacking of these notes? It will become more easy to read the rhythm. Removed the stack of (1) and (2)
    00:46:703 (2) - NC here because a new melody starts. OK
    00:47:116 - This green line isn't snapped. Please fix to 00:47:109. Fixed
    00:51:365 (1) - I don't understand the purpose of this changing of slider velocity. In my view, nothing has changed here in the melody. just want to increase the difficult, but it seems not fit, i remove the change
    00:55:014 (3,4,5,6) - Hm.. why don't you use larger distance here? The melody isn't so quiet. OK
    00:59:473 (3) - same as 00:51:365 same as 00:51:365
    01:21:163 (8,9,10,11) - These four finishes are too loud to me. Why don't you remove it from (9) and (10), and additionally, add finish on the repeat of 01:22:176 (3)? sound nice, OK
    01:25:622 (3) - No need to silent this note. OK
[Normal]
  • 00:03:527 (1) - By moving this spinner 1/2 later, it will follow the music completely. OK
    00:08:190 (1) - I don't think this spinner is long enough for Normal diff. Please consider to use other notes in this place. I change it to slider
    Also putting a circle/slider one beat later of a spinner is not recommended in Normal or Easy because it's so difficult to follow. OK
    00:13:865 (6) - This circle is covered by previous hitburst, so that it's hard to see to newbie players. Please move it to the other place. Fixed
    00:16:703 (2,3,4,5) - I wonder why you used 1/2 rhythm frequently only in this part. For example, you ignored the sound of 00:12:852 and 00:15:284, but suddenly put a note at 00:16:906: the rhythm seems to be confusing. Please consider to make them more simple. OK
    00:34:946 (1) - Don't forget to add NC:P Fixed
    00:39:406 (2) - Please consider about the hitburst :3 Fixed
    00:44:676 (1) - Why don't you start this spinner 1/2 earlier? I can hear the vocal from 00:44:473. OK
    00:46:703 (1) - Remove this circle to keep more interval between the spinner and the next note. OK
    00:47:116 - Same as Sora. Fixed
    00:49:136 (6,1) - I don't think it's a bad idea to make a little jump even though in Normal diff, but I don't understand why it's here. The most emphasized part is 00:46:703 (1,2), but they are placed according to the distance snap.. it is not a intentional jump, fixed
    01:15:487 (7) - Consider the hitburst, please. change a bit
    01:19:338 (6) - ^ change a bit
    01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
    01:22:176 (1,2,3,4) - Why didn't you stack (4) with others? It's a bit confusing to read the rhythm visually. OK
[Easy]
  • 00:00:082 (1) - Is this whistle on the slider's body intentionally? No and removed
    00:16:298 (2,3) - Uhm, I want you to avoid overlapping in Easy in order to see all of notes clearly. OK
    00:51:771 (1,2) - When you think about the purpose of making Normal and Easy, you could find out that you should avoid using 1/2 rhythm in this diff. Fixed
    01:23:595 (3) - About hitburst. Fixed
I'm really sorry for this huge late. It is fine, i am not in a hurry
If you have any trouble during seeing my mod, please don't hesitate to ask me.
Thank a lot for your mod :)
h-728

meetmeetdee wrote:

[Normal]
  • 01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
Nah, covering a reverse arrow with a hitburst isn't rankable.Here's the rule.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
If you say that you can see it clearly before the hitburst appears, but sadly it's under the slider.Totally, I should say you to change the placement to something like this image, but I don't think it will harm the consistent of your placement.
Oops, and please don't give a kds to this post.
Good luck for being ranked!
Topic Starter
meetmeetdee

h-728 wrote:

SPOILER

meetmeetdee wrote:

[Normal]
  • 01:20:352 (2) - ^, but I highly recommend to fix here because it's covered with the reverse arrow. I don't think there is the problem
Nah, covering a reverse arrow with a hitburst isn't rankable.Here's the rule.
All repeat arrows on sliders must be visible. Make sure that hitbursts (100s/300s/etc) from previous notes are not covering the repeat arrows or even the paths/ends of sliders (use the default skin to check if using hitbursts from another skin). This way, all sliders will be easily visible and playable. However, very short repeating sliders (e.g. 1/4 or 1/8 sliders, generally called "kick" sliders) only require the first repeat arrow to be visible (since it's nearly impossible to see any other repeats due to the short length and the cursor covering most of the visible space).
If you say that you can see it clearly before the hitburst appears, but sadly it's under the slider.Totally, I should say you to change the placement to something like this image, but I don't think it will harm the consistent of your placement.
Oops, and please don't give a kds to this post.
Good luck for being ranked!
Oh! I did not realize it since the skin that i use does not show the 300 hitburst. Thanks for your explanation.
smallboat
嗨 來幫你MOD:D
我從我的Queue接你的case:)

以下是mod

整體難度都OK

Easy: 音量要不要-10% clap會比較不會那麼大聲?
00:34:541 (1) - 加slider拉到00:34:946
00:35:352 (2) - 加note

Normal:
00:14:879 (8) - 加slider折返一次到00:15:284
00:19:136 (6) - 加note
00:34:541 (1) - 加note
00:46:703 (1) - 加slider 尾端拉到紅線 或用2個note代替

Sora
00:12:852 (9) - slider縮到前面大白線
00:13:257 (10,11) - 加note
接著00:12:244 (8) - 這邊NC
00:14:879 (5) - 加note +whistle
00:15:284 (2) - 前端 +whistle
00:28:460 (1,2,3) - 1.3 +whistle
00:38:291 (10) - 加note +whistle
00:41:636 (1,2) - +whistle
01:24:406 (1) - ^

ok 先mod這些 斟酌使用 如有問題可PM給我 謝謝:)
Topic Starter
meetmeetdee

smallboat wrote:

嗨 來幫你MOD:D
我從我的Queue接你的case:)

以下是mod

整體難度都OK

Easy: 音量要不要-10% clap會比較不會那麼大聲? OK
00:34:541 (1) - 加slider拉到00:34:946 不,因為那裏是預留讓Beginner找回指標的
00:35:352 (2) - 加note ^, 我把slider放到00:34:946

Normal:
00:14:879 (8) - 加slider折返一次到00:15:284 不,好像太密了
00:19:136 (6) - 加note OK
00:34:541 (1) - 加note 不,因為那裏是預留讓Beginner找回指標的
00:46:703 (1) - 加slider 尾端拉到紅線 或用2個note代替 ^

Sora
00:12:852 (9) - slider縮到前面大白線 不,好像有點奇怪
00:13:257 (10,11) - 加note ^
接著00:12:244 (8) - 這邊NC 不用,跟vocal
00:14:879 (5) - 加note +whistle 不,不太需要
00:15:284 (2) - 前端 +whistle OK
00:28:460 (1,2,3) - 1.3 +whistle 只加在3
00:38:291 (10) - 加note +whistle OK
00:41:636 (1,2) - +whistle OK
01:24:406 (1) - ^ 不,不太需要

ok 先mod這些 斟酌使用 如有問題可PM給我 謝謝:)
謝謝 :)
Saten
hi~

[General]
imo, this hitclap fits pretty well http://puu.sh/2kuBq
You probably want to adjust the hitsound patterns (especially the intro).

00:10:825 (3) - 1 grid down, so the spacing becomes more equal
00:14:271 (4) - this looks kinda misplaced. Looks was better if you moved it further down instead 00:36:771 (6) - finish on end
00:40:419 (4) - finish on start
00:41:636 (1,2,3,4) - do NC on (4) instead. It's confusing otherwise D:
00:42:041 (1,2,3,4,5) - Is this irregular spacing on purpose?
00:42:852 (3) - add a whistle on end
00:44:473 (6) - finish on start
00:51:365 (1,2,3,4,5) - this was really an uncalled jump section. This is a Hard right? You should really try to avoid 2x jumps (especially 2,5x). I guess it's alright with single or double jumps at that level. But really not recommended with 3 or more.
01:08:190 (5) - finish on start
01:04:946 (2,3,4) - try to reduce the spacing a bit in these jumps. Well it's not really that hard. but, this is really unexpected change imo
01:11:433 (1) - finish on start
01:14:068 (5,6,7,8) - reduce the spacing here as well, to make a better balance/flow in this difficulty.
01:16:298 (6) - finish on start
01:25:825 (1) - silence this in the beginning or ending. Either way works.

[Normal]
I suggest you increase the AR by 1. For making a smoother flow and getting a better spread
00:12:649 (4) - 1 grip up & right to make the spacing prefect here
00:19:136 (6,1,2) - I think it's better if you put NC on (6) instead
00:32:514 (1) - add a whistle on this spinner
01:22:176 (1,2,3,4) - I think it's a bit much having a stack with this many hitcircles
01:25:825 (1) - like I mentioned in the previous difficulty. Silence it at beginning or ending, but make sure to be consistent

[Easy]
00:08:190 (1,2) - to be more equal with spacing, move either (2) 1 grid upwards or (1) 1 grid downwards
00:22:784 (1,2) - Well in Normal, it's more ok to use this. But in an Easy I really don't recommend using 1/1 stacks.
00:27:244 (3,1) - nothing wrong really, but it looks kinda odd that the tail is much closer the previous object
SPOILER


I suggest some kind of re-arrangement here
00:57:649 (5,1) - This part could be better. How about trying this? 00:39:000 (1,2) - same as 00:22:784 (1,2) -
01:16:298 (1,2,3,4) - looks kinda bad that 01:15:892 (6,2) - are overlapping each-other like this. I suggest you move these objects more to the right while you still keep the same patterns
SPOILER


Of course, you might wanna adjust the last slider by rotating it so it fits with the current spacing
01:21:568 (3,4) - same as 00:39:000 (1,2) -
01:25:825 (1) - same as the other difficulties about the spinner


That should be it. Also, be sure to review the hitsounds a bit if you changed to my suggested clap.
Good luck with this~
Topic Starter
meetmeetdee

Saten wrote:

hi~

[General]
imo, this hitclap fits pretty well http://puu.sh/2kuBq Sounds good, thanks
You probably want to adjust the hitsound patterns (especially the intro).

00:10:825 (3) - 1 grid down, so the spacing becomes more equal Fixed
00:14:271 (4) - this looks kinda misplaced. Looks was better if you moved it further down instead Fixed
00:36:771 (6) - finish on end Added
00:40:419 (4) - finish on start Added
00:41:636 (1,2,3,4) - do NC on (4) instead. It's confusing otherwise D: OK
00:42:041 (1,2,3,4,5) - Is this irregular spacing on purpose? m... No, it just a mistake after change in placement, fixed
00:42:852 (3) - add a whistle on end Added
00:44:473 (6) - finish on start Added
00:51:365 (1,2,3,4,5) - this was really an uncalled jump section. This is a Hard right? You should really try to avoid 2x jumps (especially 2,5x). I guess it's alright with single or double jumps at that level. But really not recommended with 3 or more. I don't think it is a problem in Hard, but OK, I reduce the spacing and change the placement a little bit
01:08:190 (5) - finish on start Added
01:04:946 (2,3,4) - try to reduce the spacing a bit in these jumps. Well it's not really that hard. but, this is really unexpected change imo Reduced
01:11:433 (1) - finish on start Added
01:14:068 (5,6,7,8) - reduce the spacing here as well, to make a better balance/flow in this difficulty. Fixed the placement
01:16:298 (6) - finish on start Added
01:25:825 (1) - silence this in the beginning or ending. Either way works. silenced the ending

[Normal]
I suggest you increase the AR by 1. For making a smoother flow and getting a better spread OK
00:12:649 (4) - 1 grip up & right to make the spacing prefect here Fixed
00:19:136 (6,1,2) - I think it's better if you put NC on (6) instead OK
00:32:514 (1) - add a whistle on this spinner Added
01:22:176 (1,2,3,4) - I think it's a bit much having a stack with this many hitcircles Fixed the placement
01:25:825 (1) - like I mentioned in the previous difficulty. Silence it at beginning or ending, but make sure to be consistent OK

[Easy]
00:08:190 (1,2) - to be more equal with spacing, move either (2) 1 grid upwards or (1) 1 grid downwards Fixed
00:22:784 (1,2) - Well in Normal, it's more ok to use this. But in an Easy I really don't recommend using 1/1 stacks.
00:27:244 (3,1) - nothing wrong really, but it looks kinda odd that the tail is much closer the previous object OK, fixed the placement
SPOILER


I suggest some kind of re-arrangement here
00:57:649 (5,1) - This part could be better. How about trying this? looks good, OK
00:39:000 (1,2) - same as 00:22:784 (1,2) - Fixed
01:16:298 (1,2,3,4) - looks kinda bad that 01:15:892 (6,2) - are overlapping each-other like this. I suggest you move these objects more to the right while you still keep the same patterns Fixed the placement
SPOILER


Of course, you might wanna adjust the last slider by rotating it so it fits with the current spacing
01:21:568 (3,4) - same as 00:39:000 (1,2) - Fixed
01:25:825 (1) - same as the other difficulties about the spinner OK


That should be it. Also, be sure to review the hitsounds a bit if you changed to my suggested clap.
Good luck with this~
Thanks a lot for your mod :)
Saten
I forgot to mention something about the quality of the video.

If you can provide me with the source, I can try to give you a video with better quality. (PM me)
Banana


[General]
Normal & Easy: 00:47:116 - unsnapped kiai section, move them to 00:47:109

[Sora]
00:05:960 (1,2,3) - 虽然不能说是问题..建议这三个圈的整体方向是向右移动(可能说明的不清楚 现在的感觉是向右下) 这样接前面一段会比较舒服
00:31:298 (2) - 稍微往左移动一点x:167 y:123附近
00:45:386 - 滑条在这里结束?
00:46:298 (1) - 放界面正中间没什么必要嘛 左边空的地方比较大 放过去平衡一下吧
01:05:554 (5) - 这边接过来是一个反向的跳 个人感觉有点过了并不合适 建议是和前一个圈叠在一起
01:16:703 (7,1) - 这边跟vocal的节奏比较适合圈滑条圈 现在这样音还比较长然后中间空了一拍有点闷 后面的空拍音稍微短一点就好一点
01:25:622 (3) - 最后这个clap有点多余 考虑降音量或者干脆删掉

[Normal]
00:22:379 (6) - 这个间距稍微大了一点 如果是故意的就当我没说(喂..
00:58:460 (1) - Normal不推荐用变化的间距
01:03:933 (2) - 没叠好 关grid snap修下
01:09:406 (4) - 以后做图最好注意往之前没摆过note的地方摆 现在上面就比较挤了

前半部分排列看出来很用心 后面节奏下的稍微密了一些排的有点乱 最好自己check过 因为排列这种东西不会被说unrankable 而且mod起来也无从下手...所以总感觉没什么人挑 不过会影响图的质量 得靠自己努力 (嗯 只是觉得节奏很棒然后排列有提升空间而已 所以不要有什么负担

[Easy]
00:17:514 (3) - 中间两个锚点向下一格
00:45:386 - 感觉vocal是这边结束 不过既然是easy放到长白线再结尾也没问题 不过whistle建议去掉
01:01:298 (3) - 和之前的(2)叠在一起会比较好 不过排列得修一会

Good Luck~
Topic Starter
meetmeetdee

Banana wrote:



[General]
Normal & Easy: 00:47:116 - unsnapped kiai section, move them to 00:47:109 Fixed

[Sora]
00:05:960 (1,2,3) - 虽然不能说是问题..建议这三个圈的整体方向是向右移动(可能说明的不清楚 现在的感觉是向右下) 这样接前面一段会比较舒服 不错的建议
00:31:298 (2) - 稍微往左移动一点x:167 y:123附近 Fixed
00:45:386 - 滑条在这里结束? 好像有点怪,就像空了一点,少了收结的那一下
00:46:298 (1) - 放界面正中间没什么必要嘛 左边空的地方比较大 放过去平衡一下吧 Fixed
01:05:554 (5) - 这边接过来是一个反向的跳 个人感觉有点过了并不合适 建议是和前一个圈叠在一起 不错的建议
01:16:703 (7,1) - 这边跟vocal的节奏比较适合圈滑条圈 现在这样音还比较长然后中间空了一拍有点闷 后面的空拍音稍微短一点就好一点 改了一些节奏及排列
01:25:622 (3) - 最后这个clap有点多余 考虑降音量或者干脆删掉 删掉了

[Normal]
00:22:379 (6) - 这个间距稍微大了一点 如果是故意的就当我没说(喂.. 其实不是的,fixed
00:58:460 (1) - Normal不推荐用变化的间距 OK, fixed
01:03:933 (2) - 没叠好 关grid snap修下 Fixed
01:09:406 (4) - 以后做图最好注意往之前没摆过note的地方摆 现在上面就比较挤了 XD,明白,改了一些排列

前半部分排列看出来很用心 后面节奏下的稍微密了一些排的有点乱 最好自己check过 因为排列这种东西不会被说unrankable 而且mod起来也无从下手...所以总感觉没什么人挑 不过会影响图的质量 得靠自己努力 (嗯 只是觉得节奏很棒然后排列有提升空间而已 所以不要有什么负担
嗯,会努力的,谢谢你的意见

[Easy]
00:17:514 (3) - 中间两个锚点向下一格 Fixed
00:45:386 - 感觉vocal是这边结束 不过既然是easy放到长白线再结尾也没问题 不过whistle建议去掉 去掉了
01:01:298 (3) - 和之前的(2)叠在一起会比较好 不过排列得修一会 OK

Good Luck~
谢谢了 :)
Lundlerol
hi~
mod req from my mod queue

[Lunasa's Taiko Oni]
00:11:636 - delete.
00:13:257 - ^
00:14:676 (2) - remove f this sound is not Big sound.
00:28:865 (1) - ^
00:31:906 (2) - ^
00:40:217 (1) - ^
00:40:419 (1) - D(finish)
00:43:663 (1) - ^
00:44:473 (2) - ^
00:46:906 (3) - k
00:47:007 (4) - add k
00:57:446 (1) - remove f

[Lunasa's Taiko Muzukashii]
none.
Good Map。:.゚٩(๑>◡<๑)۶:.。

[Nardo's Taiko Oni]
00:04:541 - add k or d
00:40:419 (152) - K(finish)
00:41:838 (160,161) - K d>fixed> k D
00:43:663 (169) - D
00:44:473 (173) - ^
01:08:190 (284) - ^
01:08:798 (286) - ^
01:12:244 - plz add notes
01:12:852 (307) - D

Good luck~_(:3 」∠)_
Nardoxyribonucleic

Lundlerol wrote:

hi~
mod req from my mod queue

[Nardo's Taiko Oni]
00:04:541 - add k or d added k
00:40:419 (152) - K(finish) fixed
00:41:838 (160,161) - K d>fixed> k D changed to k D
00:43:663 (169) - D fixed
00:44:473 (173) - ^ fixed
01:08:190 (284) - ^ fixed
01:08:798 (286) - ^
01:12:244 - plz add notes added k
01:12:852 (307) - D fixed

Good luck~_(:3 」∠)_
Thank you for your mod \:D/
Verlaren
Hi. From Aincrad's Modding queue.

Easy:
AR -1
00:46:298(4) - NC
00:46:703(1) - Move NC to 00:47:109(2)

Normal:
good job!

Sora:
00:21:973(6) - remove note.
00:38:291(4) - ^
01:12:649(3) - maybe delete this circle? He did not much fit into the rhythm of the song.

Sorry for a small mod and for being that for so long.
Topic Starter
meetmeetdee

Verlaren wrote:

Hi. From Aincrad's Modding queue.

Easy:
AR -1 OK
00:46:298(4) - NC OK
00:46:703(1) - Move NC to 00:47:109(2) OK

Normal:
good job! Thanks

Sora:
00:21:973(6) - remove note. No, It sound empty if i remove the note
00:38:291(4) - ^ OK
01:12:649(3) - maybe delete this circle? He did not much fit into the rhythm of the song. No, There is a hitsound at that point

Sorry for a small mod and for being that for so long.
Thanks for your mod :)
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