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Chihara Minori - SELF PRODUCER (TV Size)

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Topic Starter
ToGlette
[size=85:1337]This beatmap was submitted using in-game submission on 2020年3月15日 at 3:45:27[/size:1337]

[b:1337]Artist:[/b:1337] Chihara Minori
[b:1337]Title:[/b:1337] SELF PRODUCER (TV Size)
[b:1337]Source:[/b:1337] Onii-chan dakedo Ai Sae Areba Kankeinai yo ne!
[b:1337]Tags:[/b:1337] oniiai Lena LQA20Ans
[b:1337]BPM:[/b:1337] 138
[b:1337]Filesize:[/b:1337] 5414kb
[b:1337]Play Time:[/b:1337] 01:28
[b:1337]Difficulties Available:[/b:1337]
[list:1337][*:1337][url=https://osu.ppy.sh/web/maps/Chihara%20Minori%20-%20SELF%20PRODUCER%20(TV%20Size)%20(ToGlette)%20%5b20's%20Hard%5d.osu:1337]20's Hard[/url:1337] (2.82 stars, 198 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Chihara%20Minori%20-%20SELF%20PRODUCER%20(TV%20Size)%20(ToGlette)%20%5bEasy%5d.osu:1337]Easy[/url:1337] (1.36 stars, 67 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Chihara%20Minori%20-%20SELF%20PRODUCER%20(TV%20Size)%20(ToGlette)%20%5bInsane%5d.osu:1337]Insane[/url:1337] (4.4 stars, 340 notes)
[*:1337][url=https://osu.ppy.sh/web/maps/Chihara%20Minori%20-%20SELF%20PRODUCER%20(TV%20Size)%20(ToGlette)%20%5bNormal%5d.osu:1337]Normal[/url:1337] (1.81 stars, 112 notes)
[/list:o:1337]

[size=150:1337][b:1337]Download: [url=https://osu.ppy.sh/d/65669:1337]Chihara Minori - SELF PRODUCER (TV Size)[/url:1337][/b:1337][/size:1337]
[b:1337]Information:[/b:1337] [url=https://osu.ppy.sh/beatmapsets/65669:1337]Scores/Beatmap Listing[/url:1337]
---------------
Easy - 100% (needs modding)
Normal - 100% (needs modding)
20i's Hard - 100%
Insane - 100% (needs modding)
Lena
Alpha Kitten
offset 611
bpm 138,0
HelloSCV
Modding

SPOILER
AI BAT
Akiko 난이도에 언스냅 서클하고 슬라이더들 엄청 만음 수정
모든 난이도 키아이 타임 시작,끝 맞춰줘야함
그리고 배경들 800x600 이나 1024x768 로 맞춰야함

Arisa
00:54:307 (1) - 삭제
01:06:481 (5) - 뉴콤보
01:13:437 (5) - ^
01:18:655 (2) - ^

Ginbei
00:16:046 (3) - 뉴콤보
00:17:785 (1) - 피니시
00:26:481 (1) - ^
00:32:568 (6,7) - 슬라앞에 피니시
00:38:655 (3) - 뉴콤보
00:54:307 (1) - 스핀말고 슬라나 노트추가
00:58:872 (5) - 노트삭제
01:04:742 (5) - 뉴콤보
01:08:220 (1,2,3,4,5,6,7) - 노말삘나는데 이런건 좀 어려울듯
01:12:785 (6) - 삭제
01:18:655 (3) - 뉴콤보


Anastasia
00:10:395 (8) - 서클추가
00:14:959 (7) - 휘슬 클랩 둘다 지우고 슬라이더 앞쪽에만 클랩
00:16:046 (2) - 길이 바로 이전 파란틱까지
00:16:698 (3) - 00:14:959 (7) - 와 같음
00:19:198 (6) - 노트삭제
00:19:524 (1) - 피니시 추가
00:29:416 (6) - 차라리 여기에다 노트 추가하고 00:29:633 (8) - 여기 삭제
00:30:720 (5) - 삭제
00:40:177 (5) - 디스탠스 조절
00:47:350 (1) - 뉴콤보
00:52:568 (5) - ^
00:55:285 (4) - 삭제하고 뒤에 연타 다른위치로
01:05:394 (4) - 뉴콤보
01:09:198 (4) - 삭제
01:16:046 (4) - 뉴콤보

Akiko ( sorry for late)
how about add some finish? 01:08:227 (1,5) - like here?

00:46:053 (2,3,4,5) - change to 1/2 slider like 00:45:618 (1) - this? it feels better
00:52:140 (6) - add clap
00:53:444 (5) - add clap on start
01:00:835 (3) - ^ and delete clap on reverse
01:04:531 (1) - delete NC
01:04:748 (2) - NC
01:07:683 (6) - delete clap
01:07:792 (7) - add clap on start
Akiko 난이도 노트들이 전부 언스냅인데 이거 해결되면 모딩해줄께
nbyung09
wait for pending :lol:
Topic Starter
ToGlette

HelloSCV wrote:

Modding

SPOILER
AI BAT
Akiko 난이도에 언스냅 서클하고 슬라이더들 엄청 만음 수정
모든 난이도 키아이 타임 시작,끝 맞춰줘야함
그리고 배경들 800x600 이나 1024x768 로 맞춰야함 ok 배경 작업좀 하구 +_+

Arisa
00:54:307 (1) - 삭제이대로 냅둘게
01:06:481 (5) - 뉴콤보 ok
01:13:437 (5) - ^ ok
01:18:655 (2) - ^ ok

Ginbei
00:16:046 (3) - 뉴콤보 이대로 냅둘게
00:17:785 (1) - 피니시 ok
00:26:481 (1) - ^ ok
00:32:568 (6,7) - 슬라앞에 피니시 ok
00:38:655 (3) - 뉴콤보 이대로 냅둘게
00:54:307 (1) - 스핀말고 슬라나 노트추가 ok
00:58:872 (5) - 노트삭제 이대로 냅둘게
01:04:742 (5) - 뉴콤보 ok
01:08:220 (1,2,3,4,5,6,7) - 노말삘나는데 이런건 좀 어려울듯 ok
01:12:785 (6) - 삭제4를 지우기로함
01:18:655 (3) - 뉴콤보 ok


Anastasia
00:10:395 (8) - 서클추가 이건 좀더 생각해볼게
00:14:959 (7) - 휘슬 클랩 둘다 지우고 슬라이더 앞쪽에만 클랩 fixed
00:16:046 (2) - 길이 바로 이전 파란틱까지 이건 이대로 냅둘게
00:16:698 (3) - 00:14:959 (7) - 와 같음 fixed
00:19:198 (6) - 노트삭제 이것도 보류
00:19:524 (1) - 피니시 추가 ok
00:29:416 (6) - 차라리 여기에다 노트 추가하고 00:29:633 (8) - 여기 삭제 이것도 보류
00:30:720 (5) - 삭제 이것도 보류
00:40:177 (5) - 디스탠스 조절 fixed
00:47:350 (1) - 뉴콤보 fixed
00:52:568 (5) - ^ fixed
00:55:285 (4) - 삭제하고 뒤에 연타 다른위치로 이것도 보류
01:05:394 (4) - 뉴콤보 fixed
01:09:198 (4) - 삭제 이건 좀 다른사람한테도 물어볼게
01:16:046 (4) - 뉴콤보fixed
Akiko 난이도 노트들이 전부 언스냅인데 이거 해결되면 모딩해줄께
Thanks Alot For Your Modding!
Topic Starter
ToGlette

nbyung09 wrote:

wait for pending :lol:
one diff isn't done yet XP
Birdy
[Arisa]
00:50:829 (1,1,1) - nonononono, use only one spinner (the last one + replace two spinners with sliders OR extend the first spinner)

[Ginbei]
00:12:568 (5,6) - 90 degree sliders are never a good choice :c
00:50:829 (1,1) - Again only one spinner please
01:19:959 (2) - Stack on the previous (2) circle
01:20:394 (1,1) - Spinners again

[Anastasia]
00:45:611 (4,5,6,7) - You could make something more creative than a straight line
00:47:350 (1) - 90 degree slider again ;__;
01:20:394 (1,1) - Spinners again

[Akiko]
01:09:422 (2,3,4,5,6) - Compressed curve, make it slighter and prettier

Good luck~
Topic Starter
ToGlette

Static Noise Bird wrote:

[Arisa]
00:50:829 (1,1,1) - nonononono, use only one spinner (the last one + replace two spinners with sliders OR extend the first spinner) extended the spinner XD

[Ginbei]
00:12:568 (5,6) - 90 degree sliders are never a good choice :c ThankS XDD
00:50:829 (1,1) - Again only one spinner please Okay
01:19:959 (2) - Stack on the previous (2) circle oops! thanks!
01:20:394 (1,1) - Spinners again done!

[Anastasia]
00:45:611 (4,5,6,7) - You could make something more creative than a straight line Fixed... I guess? XP
00:47:350 (1) - 90 degree slider again ;__; I love curves too XD fixed
01:20:394 (1,1) - Spinners again I want to keep this sry

Good luck~
Thank you! I love your modding XDD
yurunneram
General, Timing and Design
Combo colour 3 shouldn't be white. It makes kiai time blinding to the eyes.

Arisa
00:50:829 (1) - Make it end at 00:54:314 so that the noobie players have time to find their cursor and it is nicer that way -w- Plus, the Ginbei mode's spinner ends here too

Ginbei
No Prob

Arashi
00:13:661 (1,2,3) - Try making it into a triangle formation
01:16:922 (4) - wanna flip the start and end of the slider around? that way the cursor moves in a diamond shape

Sorry, I can't keep up with the other modes ^^"

You have been modded out by Yurun Neram
Topic Starter
ToGlette

yurunneram wrote:

General, Timing and Design
Combo colour 3 shouldn't be white. It makes kiai time blinding to the eyes. Kay :)

Arisa
00:50:829 (1) - Make it end at 00:54:314 so that the noobie players have time to find their cursor and it is nicer that way -w- Plus, the Ginbei mode's spinner ends here too wrong point I guess. It's on [color=#000000]00:53:897. Fixed[/color]

Ginbei
No Prob :)

Arashi
00:13:661 (1,2,3) - Try making it into a triangle formation I want to keep this atm
01:16:922 (4) - wanna flip the start and end of the slider around? that way the cursor moves in a diamond shape I LOVE YOU XD

Sorry, I can't keep up with the other modes ^^"

You have been modded out by Yurun Neram
Thanks alot!
cirno-_old
Hello :)

General
Perhaps change the solid blue color combo? I think something like a lightish purple would look better.

Arisa
SPOILER
00:10:829 (3) - NC
00:15:183 (2) - move to 00:14:966 ?
00:16:922 (4) - move to 00:16:705 ?

Ginbei
SPOILER
00:40:394 (1) - Possibly move this to blanket previous slider
00:47:785 (2) - move to 00:47:683 ?
00:48:655 (4) - move to 00:48:553 ?

Arashi
SPOILER
00:13:661 (1,2,3,4) - Odd spacing that feels weird how it overlaps.
Actually on second thought it's no big deal.

Anastasia
SPOILER
00:45:618 (1) - NC perhaps?
Everything seems fine here. This was fun to play!

Akiko
SPOILER
This for me was actually easier than Anastasia. Perhaps make it AR9?
00:39:640 (1,2,3,4,5,6,7) - Make this stream a little zigzaggy? Kind of like some of the streams in Anastasia
00:55:400 (4,5,6,7,8,9) - ^
Fun map :)
Topic Starter
ToGlette

cirno- wrote:

Hello :)

General
Perhaps change the solid blue color combo? I think something like a lightish purple would look better. :)

Arisa
SPOILER
00:10:829 (3) - NC ok
00:15:183 (2) - move to 00:14:966 ? I think for easy and normal map, this is okay XP
00:16:922 (4) - move to 00:16:705 ? ^


Ginbei
SPOILER
00:40:394 (1) - Possibly move this to blanket previous slider I don't quite get this XP but no XPP
00:47:785 (2) - move to 00:47:683 ?I think for easy and normal map, this is okay XP
00:48:655 (4) - move to 00:48:553 ?^

Arashi
SPOILER
00:13:661 (1,2,3,4) - Odd spacing that feels weird how it overlaps. :)
Actually on second thought it's no big deal.

Anastasia
SPOILER
00:45:618 (1) - NC perhaps? ok +_+
Everything seems fine here. This was fun to play!

Fun map :)
Thanks for modding!
LQA20Ans
간단한 General 지적...

General
-음원 풀버젼에서 잘라 오신것 같은데
그냥 TV사이즈 음원을 따로 구하시고 끝까지 노트 짜시는게...

-Akiko 난이도에 BGA 안나옵니다. BGA 넣어주세요.
그리고 노트색도 다른 난이도랑 다르네요. 색깔 일치시켜주세요.

-Letter box during break 체크 해제 해주세요.

-Stack leneincy 5정도로 하는게 좋을것 같습니다.

-Lead in 을 공통적으로 1000으로 설정해주세요(1000=1초)


갠적으로 음원 문제 해결되신다면 겟난 넣어보고 싶네요 ㅎㅎ...

(맵퀄이 병크라 문제지만 ㅠㅠ)
Topic Starter
ToGlette

LQA20Ans wrote:

간단한 General 지적...

General
-음원 풀버젼에서 잘라 오신것 같은데
그냥 TV사이즈 음원을 따로 구하시고 끝까지 노트 짜시는게...

-Akiko 난이도에 BGA 안나옵니다. BGA 넣어주세요.
그리고 노트색도 다른 난이도랑 다르네요. 색깔 일치시켜주세요.

-Letter box during break 체크 해제 해주세요.

-Stack leneincy 5정도로 하는게 좋을것 같습니다.

-Lead in 을 공통적으로 1000으로 설정해주세요(1000=1초)


갠적으로 음원 문제 해결되신다면 겟난 넣어보고 싶네요 ㅎㅎ...

(맵퀄이 병크라 문제지만 ㅠㅠ)
ALL FIXED!!! 깨알같은 지적 감사합니다. 맵핑을 많이 고쳐야할거같네요...

겟난은 ... 히로인 이름이 모자라서 ㅠㅠ 편집자도 히로인이라면 히로인이라서 괜찮으려나...

음원 교체 했으니 겟난 넣고싶으시면 말씀해주세요!
Topic Starter
ToGlette
Uhm... Modders, please stop modding. I changed the beatmap's audio so it needs to be fixed XP

Sorry for inconvenience.

p. s. Timing and Offset modders are welcome.
Birdy
My second post for this map already woooo
Offset is around 440-450~
Topic Starter
ToGlette
Yay~ Ready for modding
Wataru
Hi from my queue~

I'll mod only Arisa , Ginbei , Anastasia

Anastasia (Insane) - 100% (needs modding)
Ginbei (Normal) - 100% (needs modding)
Arisa (Easy) - 100% (needs modding)

That's it :D

Arisa
00:14:363 - to 00:16:754 - maybe like this?

use 1/4



00:17:841 - to 00:19:145 - try this?



and the spinner start here 00:19:580 - end here 00:23:058 - then itsert break time

00:36:971 - 00:40:015 - try this



00:50:884 - to 00:53:928 -



00:59:580 - to 01:02:623 -



01:13:493 - to 01:13:058 (4) - ^ same as this pic

01:16:971 - to 01:19:363 -



that's all I think

Ginbei
00:17:841 - to 00:23:058 - spinner is really too long maybe make it like Arisa? huh

00:14:363 - to 00:17:406 -



00:37:841 - to 00:39:580 - It's not realy fit to music , try this



01:04:797 - to 01:05:232 - just 1 straight slider , no reverse

01:16:971 - to 01:20:015 - just like http://puu.sh/1u8rG
Anastasia
01:01:971 (3) - can it far from 01:02:189 (4) - ? it's too confuse

01:28:167 (1,2,3) - it's same spacing , but 1 - 2 is far from each other , try to fix their spacing

That's all :P Goodluck <3
Topic Starter
ToGlette

Wataru wrote:

Hi from my queue~

I'll mod only Arisa , Ginbei , Anastasia

Anastasia (Insane) - 100% (needs modding)
Ginbei (Normal) - 100% (needs modding)
Arisa (Easy) - 100% (needs modding)

That's it :D

Arisa
00:14:363 - to 00:16:754 - maybe like this? done

use 1/4



00:17:841 - to 00:19:145 - try this? nice XD



and the spinner start here 00:19:580 - end here 00:23:058 - then itsert break time

00:36:971 - 00:40:015 - try this okay



00:50:884 - to 00:53:928 - I want a spinner here so nah XP



00:59:580 - to 01:02:623 - I'll stick with mine first XD



01:13:493 - to 01:13:058 (4) - ^ same as this pic ^

01:16:971 - to 01:19:363 - ^



that's all I think

Ginbei
00:17:841 - to 00:23:058 - spinner is really too long maybe make it like Arisa? huh done

00:14:363 - to 00:17:406 - keep for a while



00:37:841 - to 00:39:580 - It's not realy fit to music , try this I get what you mean but lemme think of it



01:04:797 - to 01:05:232 - just 1 straight slider , no reverse done

01:16:971 - to 01:20:015 - just like http://puu.sh/1u8rG done
done
Anastasia
01:01:971 (3) - can it far from 01:02:189 (4) - ? it's too confuse I thought of this too, thanks !

01:28:167 (1,2,3) - it's same spacing , but 1 - 2 is far from each other , try to fix their spacing nah this has diff spacing 1 - 2 is 2 grid apart and 2-3 has one grid. It is on purpose XP

That's all :P Goodluck <3
Thanks alot. Loved your modding! :)
Lami
Oniichan dakedo Ai sae Areba Kankeinai yo ne!

소스 요렇게 바꾸세요 조사는 대문자쓰면 안될꺼에요 아마

정확히는 잘 모르겟는데 적어도 맨 뒤에 2개는 대문자쓰면 안된다는것정도..

http://en.wikipedia.org/wiki/Oniichan_dakedo_Ai_sae_Areba_Kankeinai_yo_ne!

no kud plz

@ : Oniichan 여기에 - 빼머금..ㄱ- => Onii-chan
Topic Starter
ToGlette

intoon wrote:

Oniichan dakedo Ai sae Areba Kankeinai yo ne!

소스 요렇게 바꾸세요 조사는 대문자쓰면 안될꺼에요 아마

정확히는 잘 모르겟는데 적어도 맨 뒤에 2개는 대문자쓰면 안된다는것정도..

http://en.wikipedia.org/wiki/Oniichan_dakedo_Ai_sae_Areba_Kankeinai_yo_ne!

no kud plz
좀 헷갈려서 영어 애니 사이트에서 그대로 퍼왔는데 문제가 있었군요. 고칠게요 :)
-kevincela-
Hey!

[Arisa]

  1. 00:10:015 (2,2) - Please,add a clap/whistle to both the notes here,it doesen't really make sense not using them here,as they fit really well with the vocals increasing their pitch there.
  2. 00:14:363 (1,2,3,4,1,2) - The whole part here is empty with hitsounds... :U There are many more hitsounds you could use here to emphatize the instruments,instead of using just a couple of claps :\ Here,I have a new combination for you: see if you like it!
    SPOILER
    00:14:363 (1) - Finish at the beginning,clap at the repeat and whistle at the end to follow the synth and the cymbals
    00:16:102 (3) - ^
    00:17:841 (1) - Finish at both the beginning and ending. As you see,there are various cymbals to be emphatized here
    00:19:145 (2) - Clap to finish the whole pattern/rhythm
    00:19:580 (1) - Finish to follow the cymbals being played there
  3. 00:27:406 (2) - I guess you forgot a whistle here,as you kept your 2/1 whistle consistency with the following patterns...
  4. 00:29:145 (4,5) - After 00:28:276 (3,4) - ,this returning back felt quite uncomfortable and it didn't really flow that natural... What about instead doing a pattern which goes instead downwards,following the flow given by 00:28:276 (3,4) -? Here's what I have done:
    SPOILER

    264,288,30015,6,0,P|368:296|376:208,1,200,0|2,0:0|0:0,0:0:0
    312,96,31754,2,0,P|208:88|200:176,1,200,0|4,0:0|0:0,0:0:0
    224,224,33058,1,4,0:0:0
    176,280,33493,5,0,0:0:0
    As you see I have done some hitsounds/new combo/rhythm changement by myself,if you want I can explain you what I have done and why ^^
  5. 00:38:276 (6,7,8) - The whole pattern is missing various important hitsounds elements... Here I have a new hitsound pattern,along with a arc-based pattern,to make it flow smoother with 00:36:971 (5,1) - too! See if you like it:
    SPOILER

    184,272,36971,2,0,P|72:232|72:168,1,200,0|2,0:0|0:0,0:0:0
    112,112,38276,1,8,0:0:0
    176,88,38710,2,0,P|224:80|272:96,1,100,2|8,0:0|0:0,0:0:0
    304,160,39580,2,0,P|312:208|288:264,1,100,4|2,0:0|0:0,0:0:0
    256,312,40449,6,0,P|400:312|400:168,1,300,4|0,0:0|0:0,0:0:0
    352,144,42189,2,2,P|262:50|149:138,1,300
    104,192,43928,2,0,P|117:321|261:321,1,300,2|0,0:0|0:0,0:0:0
    304,264,45667,1,2,0:0:0
    256,120,46536,1,2,0:0:0
  6. 00:47:406 (1) - Why did you semplify the rhythm that much with a 4/1 slider? It really doesen't fit in a place where the rhythm "starts again"! What about instead using various 1/1 sliders along with a 2/1 one? Here's what I have done:
    SPOILER

    384,168,47406,6,0,P|424:208|432:256,1,100,4|8,0:0|0:0,0:0:0
    408,312,48276,2,0,P|356:335|308:327,1,100,2|8,0:0|0:0,0:0:0
    256,296,49145,2,0,P|208:272|160:296|160:296|112:320|64:296,1,200,2|2,0:0|0:0,0:0:0
  7. 00:50:884 (1) - Please,consider extending this spinner until 00:54:580 - and consider putting a finish on it,it follows much better the vocals being played there and makes the gap with 00:56:102 (1) - much more reasonable.
  8. 00:59:580 (5,6) - Wait,why aren't you keeping your whistle/clap pattern initially used? It fits pretty good,and not keeping the consistency here is really bad :\ To be brief,add a whistle at 00:59:580 (5) - 's beginning,first and second repeat and and add some claps at the end of 00:59:580 (5) - and at 01:01:319 (6) - 's end, replacing the whistle already there.
  9. 01:01:319 (6,1) - Wait,what's this increase of spacing there? It doesen't do really anything other than confusing newbie players and breaking the flow too! Consider spacing it with 0.7x Distance spacing,using your distance snap! Here I reworked the whole pattern , keeping your line and adding some finishes to forgot some cymbals you missed. Here it is!
    SPOILER
    80,176,63058,5,4,0:0:0
    216,144,63928,1,8,0:0:0
    256,280,64797,1,0,0:0:0
    120,312,65667,1,8,0:0:0
    256,280,66536,5,4,0:0:0
    392,312,67406,1,8,0:0:0
    432,176,68275,1,4,0:0:0
    296,144,69145,1,8,0:0:0
  10. 01:16:971 (1,2) - Uhh... This DOES actually sound fine but imho a 3/2 slider combination here fits absolutely well,especially with the cymbals being played there.
    SPOILER

    288,248,76971,6,0,P|352:280|432:272,2,150,4|4|2,0:0|0:0|0:0,0:0:0
    216,248,78710,2,0,P|152:280|72:272,2,150,4|4|2,0:0|0:0|0:0,0:0:0
  11. 01:25:667 (1,2,3) - Please,add some finishes on the top of all these notes. It fits really good and it emphatizes in a really good way the cymbals being played there!
[Ginbei]

  1. 00:07:406 (1) - I guess you forgot a finish at the beginning? The whole refrain starts with these cymbals,so emphatizing them here would be pretty good :P
  2. 00:08:710 (2,3,4) - I don't like that much how you are using these overlaps there... Instead,I prepared for you a new pattern which avoids these confusing overlaps and flows pretty good. Take a look at it!
    SPOILER

    336,232,8710,1,8,0:0:0
    392,312,9145,2,0,P|328:336|286:312,1,120,2|8,0:0|0:0,0:0:0
    336,232,10015,2,0,P|400:208|441:231,1,120,2|8,0:0|0:0,0:0:0
    392,312,10884,5,2,0:0:0
    296,320,11319,1,8,0:0:0
    240,240,11754,1,2,0:0:0
    280,152,12189,1,8,0:0:0
    280,152,12623,2,0,P|344:152|376:112,1,120,2|8,0:0|0:0,0:0:0
    400,16,13493,2,0,P|336:16|304:56,1,120,2|8,0:0|0:0,0:0:0
    280,152,14363,6,0,P|248:184|208:112|152:160,2,120,0|8|0,0:0|0:0|0:0,0:0:0
    376,136,15667,1,2,0:0:0
    456,192,16102,6,0,P|487:223|415:264|463:319,2,120,0|8|0,0:0|0:0|0:0,0:0:0
    456,96,17406,1,2,0:0:0
    I modified the following patterns and I tried to add some claps/whistles to keep your whistle/clap pattern used at the beginning :P
  3. 00:14:363 (1,1,1) - Please,add a finish on the top of all these sliders' beginning. They fit really good with emphatizing the synthesizer being played there!
  4. 00:18:710 (2) - What about making this 1/4 longer,till 00:19:036 - ? It matches the vocals played there much better, and it continues the rhythm directly with 00:19:580 (1) - ,making a pretty flow about hitobjects placement. You could place it so that it encircles 00:17:841 (1) - ,providing a better flow too!
    SPOILER

    200,176,18710,2,0,P|166:144|152:104,2,90,4|2|2,0:0|0:0|0:0,0:0:0
  5. 00:31:319 (4,5,6,7) - Well,these transitions felt quite "meh" to me. It realy doesen't continue the flow that well as it should... :I Instead you could make the whole transitions here continue like this:
    SPOILER


    256,128,31754,2,0,P|192:128|144:168,1,120,2|8,0:0|0:0,0:0:0
    104,248,32623,2,0,P|88:280|88:304,1,60,4|0,0:0|0:0,0:0:0
    136,296,33058,2,0,P|136:328|168:360,1,60,4|0,0:0|0:0,0:0:0
    192,304,33493,6,0,P|256:224|312:320,1,240,2|0,0:0|0:0,0:0:0
  6. 00:39:580 (4) - Please,replace the whistle at the beginning with a finish. You can clearly hear there are some cymbals being played there,and emphatizing them with a whistle is not the best solution,actually. Add a finish as well at the beginning of 00:40:449 (1) - ,to follow the cymbals again!
  7. 00:43:928 (1,2) - I really dislike the use of repeated 1/2 sliders in a place like this... Imho,instead a repeated 3/4 slider with a 1/1 slider right 1/2 after it fits really better,especially with the lyrics/vocals! Here I prepared another pattern using this concept,see if you like it!
    SPOILER

    232,280,43928,6,0,P|224:328|184:360,2,90,2|2|2,0:0|0:0|0:0,0:0:0
    224,232,44797,2,0,P|216:176|256:128,1,120,8|2,0:0|0:0,0:0:0
    344,104,45667,5,4,0:0:0
    288,24,46102,1,8,0:0:0
    192,32,46536,1,0,0:0:0
    152,120,46971,1,8,0:0:0
    136,216,47406,6,0,P|208:304,1,60,4|0,0:0|0:0,0:0:0
    208,296,47841,1,8,0:0:0
    306,294,48276,2,0,P|344:248,1,60,2|0,0:0|0:0,0:0:0
    376,208,48711,1,8,0:0:0
    392,112,49145,6,2,P|304:16|128:128,1,360
    256,192,50884,12,0,53928,0:0:0
  8. 00:56:102 (1,2) - Why are these sliders currently missing the claps which should mantain your 1/1 hitsound consistency? Instead add some claps at 00:56:102 (1) - 's and at 00:56:971 (2) - 's repeat.
  9. 01:03:058 (1) - I checked twice,and I'm pretty sure this sliders needs a finish instead of a simple whistle at its head,as there are some cymbals being played there. The same applies for 01:06:536 (1) - !
  10. 01:07:406 (2) - There's a clap missing at this slider's end. As you see,you have put this in the first period,so why not here?
  11. 01:12:623 (4,5,6,1) - I kinda expect what are you trying to do,but anyways it doesen't work so well,as the flow gets interrupted by this turn. I would instead make an arc-based pattern to continue the flow given by that triangular 1/2 pattern. See if you like it!
    SPOILER


    232,128,73493,6,0,P|288:144|328:200,1,120,2|8,0:0|0:0,0:0:0
    304,288,74363,2,0,P|363:284|408:247,2,120,2|8|2,0:0|0:0|0:0,0:0:0
    240,216,75667,1,8,0:0:0
    208,128,76102,2,0,P|240:120|272:128,2,60,2|0|8,0:0|0:0|0:0,0:0:0
    240,216,76971,6,0,P|184:264|128:176|64:232,2,180,4|4|2,0:0|0:0|0:0,0:0:0
    312,160,78710,2,0,P|368:112|424:200|488:144,2,180,4|4|2,0:0|0:0|0:0,0:0:0
  12. 01:25:667 (1,2,1,2,3,1,2,3) - Again,use finishes instead of whistles at the beginning of the triplets/sliders,as it is much more reasonable within the cymbals being played there...
[Arashi]

  1. 00:00:884 (2,3) - This 3/4 gap feels quite strange,as you haven't kept this unconsistency later... What about instead adding a note at 00:01:210 - to make this a 1/2 gap? This doublet does actually play pretty good within the guitar chords,so why don't you use this setting? The same goes for 00:03:058 (3) - and 00:04:363 (2,3) - !
  2. 00:27:841 (4) - This is a really nazi and little thing,just fix if you want: what do you think about adding a whistle at this slider's end? This should follow the high guitar chord which is being played there... Anyways,not really an important thing.
  3. 00:36:102 (4,5) - This pattern does not sound that bad,but anyways what do you think about using a 1/2 ~ 3/4 slider approach to make a nice to play pattern which follows perfectly the vocals being played there? Here I made a pattern which follows this construction and flows pretty good within 00:35:884 (3,1) - ,see if you like it!
    SPOILER
    (no image,puush is being mad at me right now >_>
    292,96,36102,2,0,P|336:89|368:68,1,75
    388,48,36428,2,0,P|408:112|400:164,1,112.5,8|0,0:0|0:0,0:0:0
  4. 00:39:580 (3) - I guess you missed a soft finish here? There are some cymbals being ignored right there! Add it,as it fits pretty good with his emphasis with these cymbals!
  5. 00:47:406 (3) - What about adding a New Combo here? It works pretty good to delimitate the SV change and to determinate too the new vocal phrase! However this is a really little thing,just fix if you want.
  6. 00:52:732 (1) - Wait...What is this spinner's end supposed to follow? I see there's a drum being played there,but this spinner does not really fit with any other instruments. What about instead moving this spinner 1/2 back,until 00:53:928 - ? It makes much more sense rhythmically talking
  7. 01:03:819 (x)- Not really a big deal,but what about adding a note here to make 01:03:710 (2,3) - a triplet? Imho it isn't really hard to catch,and it follows completely the vocals being played there, as it is clearly a 1/4 one. If you do that,the same applies for 01:05:558 - !
  8. 01:09:145 (3) - I know you wanted to do a jump with 01:09:363 (1) - ,but anyways this stack does not really fit with the song itself,as the song is still progressing this stack is really unneded. What about instread doing a fun to play jump pattern unstacking this note and tweaking a bit the whole pattern? Here's what I have done:
    SPOILER
    60,316,69145,1,4,0:0:0
    20,196,69363,6,0,P|11:175|11:144,5,48.7499977684022
    44,124,70015,6,0,P|96:76|156:108|156:108|192:44,1,194.999991073609,4|0,0:0|0:0,0:0:0
    272,80,70667,1,0,0:0:0
    344,12,70884,2,0,P|376:100|464:72|464:72|496:104,1,194.999991073609
  9. 01:15:232 (6) - Why don't you use some normal hitsounds on the top of this slider,like before? It will mantain your pattern consistency,other than sounding really well!
  10. From 01:24:145 - to the end of the song, I have some little hitsounds suggestions to make the whole hitsound pattern there fit with the synth,making it more complete: feel free to ignore them!
    SPOILER
    01:24:363 (2) - Soft finish at the beginning to follow the synthesizer's high pitch?
    01:24:797 (3) - Soft finish,same reasons
    01:25:232 (5) - Soft finished at the beginning and ending
    01:26:536 (4) - Soft finish just at the beginning
    01:27:406 (1) - ^
    01:28:167 (3) - ^
    That's pretty good! :O I didn't find really anything major,as you see there were only various rhythm/hitsounds suggestions. Sorry for my useless mod here! :U
[Anastasia]

  1. 00:08:928 (4,1,2,3) - I did not really like how this played within the previous pattern... What about instead creating a new pattern involving the use of oval flows? It plays really good and it flows perfectly within 00:07:406 (1,2,3,4) - !
    SPOILER
    168,120,9145,6,0,P|144:160|144:216,1,97.50000371933,0|8,0:0|0:0,0:0:0
    369,209,9580,2,0,P|368:160|344:120,1,97.50000371933,0|8,0:0|0:0,0:0:0
    208,288,10015,2,0,P|256:304|304:288,2,97.50000371933,0|0|8,0:0|0:0|0:0,0:0:0
    256,192,10667,5,0,0:0:0
    256,192,10776,1,0,0:0:0
    256,192,10884,2,0,P|188:184|120:232,2,146.250005578995,0|2|8,0:0|0:0|0:0,0:0:0
    208,288,11754,1,0,0:0:0
    340,200,12080,1,2,0:0:0
    344,348,12406,1,8,0:0:0
    272,272,12623,2,0,P|168:288|112:216,2,195.00000743866,0|8|0,0:0|0:0|0:0,0:0:0
    344,200,13710,5,0,0:0:0
    If you see I have modified a triplet being obviously overmapped
  2. 00:12:623 (7) - Why are you semplifying the rhythm here using just a 1/1 slider? That doesen't really match any of the instruments! What about instead making this slider 1/4 shorter and adding a note 1/2 after it? It would follow all the vocals there in a really good way!
  3. 00:14:145 (4,5,6,7) - This rhythm used there does not fit with any instruments at all. You are skipping over important elements,while you are overmapping others. Here I made a new pattern,which uses that concept at 00:12:623 (7) - and which uses a kind of rhythm that could fit much better the various instruments there. See if you like it! I also modified various hitsounds there,so I won't be pointing out these.
    SPOILER
    272,272,12623,2,2,P|200:248|136:268,2,146.250005578995,0|8|0,0:0|0:0|0:0,0:0:0
    204,340,13493,1,0,0:0:0
    344,348,13710,5,0,0:0:0
    344,348,13819,1,0,0:0:0
    344,348,13928,1,2,0:0:0
    352,200,14145,1,0,0:0:0
    272,272,14363,5,4,0:0:0
    428,280,14689,1,8,0:0:0
    444,128,15015,1,4,0:0:0
    352,96,15232,2,0,P|356:72|372:44,2,48.750001859665
    352,200,15667,1,8,0:0:0
    272,272,15884,5,0,0:0:0
    272,272,15993,1,0,0:0:0
    272,272,16102,2,0,P|208:280|144:224,2,146.250005578995,4|8|4,0:0|0:0|0:0,0:0:0
    352,200,16971,1,2,0:0:0
    208,108,17406,1,8,0:0:0
    136,64,17623,5,0,0:0:0
    112,112,17732,1,0,0:0:0
    136,160,17841,1,4,0:0:0
    96,256,18058,2,2,P|136:272|192:256,1,97.50000371933
    256,208,18493,5,0,0:0:0
    304,232,18602,1,0,0:0:0
    352,208,18710,1,4,0:0:0
    432,144,18928,1,2,0:0:0
    352,80,19145,1,8,0:0:0
    304,56,19254,1,0,0:0:0
    256,80,19363,1,2,0:0:0
  4. 00:32:623 (1,1,4) - Please,consider adding some finishes in these hitobjects,as they fit completely with the synthesizer/cymbals being played there.
  5. 00:33:493 (4,1) - Why have you decreased the whole spacing here? It totally breaks the flow created with the previous patterns,so it doesen't play good at all. Please,space out at least 00:33:710 (1) - by moving it at x:60 y:328! Don't forget to keep the spacing consistency later after this changement!
  6. 00:35:232 (1,2,3,4,5,6,7,8,9) - Well,these jumps seem quite awkward and unappealing to do. What about instead doing an heptagon-shaped pattern? It flows and plays really good imho!
    SPOILER
    164,112,35232,5,0,0:0:0
    298,245,35450,1,8,0:0:0
    118,184,35667,1,0,0:0:0
    307,160,35884,1,8,0:0:0
    147,263,36102,1,0,0:0:0
    247,101,36319,1,8,0:0:0
    227,290,36537,1,0,0:0:0
    227,290,36645,1,0,0:0:0
    227,290,36754,1,2,0:0:0
  7. 00:38:493 (5) - Shouldn't a new combo be added here? There is a new phrase here,and it helps delimitating this pattern from the previous one too!
  8. 00:39:580 (1) - As in the previous diff,it seems you have missed a finish that should have followed the cymbals being played there. Remember to add it!
  9. 00:49:797 (3,4) - After 00:48:928 (1,2) - ,I expected an opposite flow compared to the actual one. What about instead using this kind of pattern? It does just what I said and it plays really good!
    SPOILER
    256,24,49797,1,8,0:0:0
    176,24,50015,2,0,P|112:24|8:24,1,168.999992263794,2|0,0:0|0:0,0:0:0
  10. 00:50:884 (1,1) - You should add some finishes at the beginning of this sliders instead of whistle,as again there are various cymbals being ignored.
  11. 00:53:493 (3) - What about using CTRL+G? Its flow going from right to left fits pretty good,especially within 00:54:580 (1) - !
  12. 01:04:580 (6) - What do you think of adding a clap here just for the sake of consistency? The following pattern has it,so I don't see why you are using this clap there.
  13. 00:57:841 (1,2) - What about making these 2 instead a couple of opposite sliders?Imho, I think they flow way better than the actual pattern. I made some changes so that they continue perfectly the flow with the following patterns,see if you like it:
    SPOILER

    320,48,57841,6,2,P|208:48,1,97.50000371933,2|0,0:0|0:0,0:0:0
    88,152,58276,2,0,P|185:152,1,97.50000371933,2|8,0:0|0:0,0:0:0
    320,208,58710,2,0,P|304:256,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0
    440,136,59145,2,0,P|456:88,2,48.750001859665,0|0|8,0:0|0:0|0:0,0:0:0
    416,264,59580,6,0,P|390:314|319:323,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0
    416,192,60232,1,8,0:0:0
    416,120,60449,2,0,P|441:69|477:54,2,97.50000371933,2|0|0,0:0|0:0|0:0,0:0:0
    416,192,61102,1,8,0:0:0
  14. 01:03:058 (1,2,3,1,2,3,4,5,6) - Not really an issue or anything else,that's just a little suggestion that you can ignore without any problems: what about making 01:03:710 (1,2,3) - part with 01:03:058 (1,2,3) - of a nice exagonal pattern? Other than looking pretty good it flows really naturally being a rotated pattern which continues the flow in a pretty good way!
    SPOILER

    80,160,63058,5,4,0:0:0
    232,48,63276,1,8,0:0:0
    256,224,63493,1,0,0:0:0
    120,72,63710,5,8,0:0:0
    304,136,63928,1,0,0:0:0
    152,240,64145,1,8,0:0:0
    192,144,64363,1,0,0:0:0
    192,144,64471,1,0,0:0:0
    192,144,64580,1,2,0:0:0
  15. 01:08:276 (1,2) - I do not really like how the whole pattern flows. What about instead using a 3/4 slider combined with a 1/2 one to follow the previous rhythm and to make a pretty fun to play pattern? See if you like it :D
    SPOILER

    240,328,68276,6,0,P|172:338|102:282,1,146.250005578995,2|0,0:0|0:0,0:0:0
    72,296,68710,2,0,P|111:263|129:218,1,97.50000371933,2|8,0:0|0:0,0:0:0
  16. From 01:22:189 - to the end of the diff: as specified before,what about adding these hitsounds to make the whole pattern fit with the synthesizer? See if you like them!
    SPOILER
    01:22:189 (1) - Finish at the head of the slider
    01:24:363 (5) - Finish
    01:24:689 (7) - Finish at the head
    01:25:232 (8) - Finish
    01:25:668 (1) - Finish intead of clap
    01:26:536 (1) - ^
    01:27:406 (1) - Finish
    01:28:167 (1) - ^

I have already to go,tomorrow I will complete the mod.
Not bad for being one of your first maps,however I believe this needs some work before it gets totally rankable. For now I hope I helped you and if you have any problems with the mod (for example,if you don't know how to use the codes) just bug me in game,I will do my best to help you! :D
Topic Starter
ToGlette

-kevincela- wrote:

Hey!

[Arisa]

  1. 00:10:015 (2,2) - Please,add a clap/whistle to both the notes here,it doesen't really make sense not using them here,as they fit really well with the vocals increasing their pitch there.
  2. 00:14:363 (1,2,3,4,1,2) - The whole part here is empty with hitsounds... :U There are many more hitsounds you could use here to emphatize the instruments,instead of using just a couple of claps :\ Here,I have a new combination for you: see if you like it!
    SPOILER
    00:14:363 (1) - Finish at the beginning,clap at the repeat and whistle at the end to follow the synth and the cymbals
    00:16:102 (3) - ^
    00:17:841 (1) - Finish at both the beginning and ending. As you see,there are various cymbals to be emphatized here
    00:19:145 (2) - Clap to finish the whole pattern/rhythm
    00:19:580 (1) - Finish to follow the cymbals being played there
  3. 00:27:406 (2) - I guess you forgot a whistle here,as you kept your 2/1 whistle consistency with the following patterns...
  4. 00:29:145 (4,5) - After 00:28:276 (3,4) - ,this returning back felt quite uncomfortable and it didn't really flow that natural... What about instead doing a pattern which goes instead downwards,following the flow given by 00:28:276 (3,4) -? Here's what I have done:
    SPOILER

    264,288,30015,6,0,P|368:296|376:208,1,200,0|2,0:0|0:0,0:0:0
    312,96,31754,2,0,P|208:88|200:176,1,200,0|4,0:0|0:0,0:0:0
    224,224,33058,1,4,0:0:0
    176,280,33493,5,0,0:0:0
    As you see I have done some hitsounds/new combo/rhythm changement by myself,if you want I can explain you what I have done and why ^^
  5. 00:38:276 (6,7,8) - The whole pattern is missing various important hitsounds elements... Here I have a new hitsound pattern,along with a arc-based pattern,to make it flow smoother with 00:36:971 (5,1) - too! See if you like it:
    SPOILER

    184,272,36971,2,0,P|72:232|72:168,1,200,0|2,0:0|0:0,0:0:0
    112,112,38276,1,8,0:0:0
    176,88,38710,2,0,P|224:80|272:96,1,100,2|8,0:0|0:0,0:0:0
    304,160,39580,2,0,P|312:208|288:264,1,100,4|2,0:0|0:0,0:0:0
    256,312,40449,6,0,P|400:312|400:168,1,300,4|0,0:0|0:0,0:0:0
    352,144,42189,2,2,P|262:50|149:138,1,300
    104,192,43928,2,0,P|117:321|261:321,1,300,2|0,0:0|0:0,0:0:0
    304,264,45667,1,2,0:0:0
    256,120,46536,1,2,0:0:0
  6. 00:47:406 (1) - Why did you semplify the rhythm that much with a 4/1 slider? It really doesen't fit in a place where the rhythm "starts again"! What about instead using various 1/1 sliders along with a 2/1 one? Here's what I have done:
    SPOILER

    384,168,47406,6,0,P|424:208|432:256,1,100,4|8,0:0|0:0,0:0:0
    408,312,48276,2,0,P|356:335|308:327,1,100,2|8,0:0|0:0,0:0:0
    256,296,49145,2,0,P|208:272|160:296|160:296|112:320|64:296,1,200,2|2,0:0|0:0,0:0:0
  7. 00:50:884 (1) - Please,consider extending this spinner until 00:54:580 - and consider putting a finish on it,it follows much better the vocals being played there and makes the gap with 00:56:102 (1) - much more reasonable.
  8. 00:59:580 (5,6) - Wait,why aren't you keeping your whistle/clap pattern initially used? It fits pretty good,and not keeping the consistency here is really bad :\ To be brief,add a whistle at 00:59:580 (5) - 's beginning,first and second repeat and and add some claps at the end of 00:59:580 (5) - and at 01:01:319 (6) - 's end, replacing the whistle already there.
  9. 01:01:319 (6,1) - Wait,what's this increase of spacing there? It doesen't do really anything other than confusing newbie players and breaking the flow too! Consider spacing it with 0.7x Distance spacing,using your distance snap! Here I reworked the whole pattern , keeping your line and adding some finishes to forgot some cymbals you missed. Here it is!
    SPOILER
    80,176,63058,5,4,0:0:0
    216,144,63928,1,8,0:0:0
    256,280,64797,1,0,0:0:0
    120,312,65667,1,8,0:0:0
    256,280,66536,5,4,0:0:0
    392,312,67406,1,8,0:0:0
    432,176,68275,1,4,0:0:0
    296,144,69145,1,8,0:0:0
  10. 01:16:971 (1,2) - Uhh... This DOES actually sound fine but imho a 3/2 slider combination here fits absolutely well,especially with the cymbals being played there.
    SPOILER

    288,248,76971,6,0,P|352:280|432:272,2,150,4|4|2,0:0|0:0|0:0,0:0:0
    216,248,78710,2,0,P|152:280|72:272,2,150,4|4|2,0:0|0:0|0:0,0:0:0
  11. 01:25:667 (1,2,3) - Please,add some finishes on the top of all these notes. It fits really good and it emphatizes in a really good way the cymbals being played there!
[Ginbei]

  1. 00:07:406 (1) - I guess you forgot a finish at the beginning? The whole refrain starts with these cymbals,so emphatizing them here would be pretty good :P
  2. 00:08:710 (2,3,4) - I don't like that much how you are using these overlaps there... Instead,I prepared for you a new pattern which avoids these confusing overlaps and flows pretty good. Take a look at it!
    SPOILER

    336,232,8710,1,8,0:0:0
    392,312,9145,2,0,P|328:336|286:312,1,120,2|8,0:0|0:0,0:0:0
    336,232,10015,2,0,P|400:208|441:231,1,120,2|8,0:0|0:0,0:0:0
    392,312,10884,5,2,0:0:0
    296,320,11319,1,8,0:0:0
    240,240,11754,1,2,0:0:0
    280,152,12189,1,8,0:0:0
    280,152,12623,2,0,P|344:152|376:112,1,120,2|8,0:0|0:0,0:0:0
    400,16,13493,2,0,P|336:16|304:56,1,120,2|8,0:0|0:0,0:0:0
    280,152,14363,6,0,P|248:184|208:112|152:160,2,120,0|8|0,0:0|0:0|0:0,0:0:0
    376,136,15667,1,2,0:0:0
    456,192,16102,6,0,P|487:223|415:264|463:319,2,120,0|8|0,0:0|0:0|0:0,0:0:0
    456,96,17406,1,2,0:0:0
    I modified the following patterns and I tried to add some claps/whistles to keep your whistle/clap pattern used at the beginning :P
  3. 00:14:363 (1,1,1) - Please,add a finish on the top of all these sliders' beginning. They fit really good with emphatizing the synthesizer being played there!
  4. 00:18:710 (2) - What about making this 1/4 longer,till 00:19:036 - ? It matches the vocals played there much better, and it continues the rhythm directly with 00:19:580 (1) - ,making a pretty flow about hitobjects placement. You could place it so that it encircles 00:17:841 (1) - ,providing a better flow too!
    SPOILER

    200,176,18710,2,0,P|166:144|152:104,2,90,4|2|2,0:0|0:0|0:0,0:0:0
  5. 00:31:319 (4,5,6,7) - Well,these transitions felt quite "meh" to me. It realy doesen't continue the flow that well as it should... :I Instead you could make the whole transitions here continue like this:
    SPOILER


    256,128,31754,2,0,P|192:128|144:168,1,120,2|8,0:0|0:0,0:0:0
    104,248,32623,2,0,P|88:280|88:304,1,60,4|0,0:0|0:0,0:0:0
    136,296,33058,2,0,P|136:328|168:360,1,60,4|0,0:0|0:0,0:0:0
    192,304,33493,6,0,P|256:224|312:320,1,240,2|0,0:0|0:0,0:0:0
  6. 00:39:580 (4) - Please,replace the whistle at the beginning with a finish. You can clearly hear there are some cymbals being played there,and emphatizing them with a whistle is not the best solution,actually. Add a finish as well at the beginning of 00:40:449 (1) - ,to follow the cymbals again!
  7. 00:43:928 (1,2) - I really dislike the use of repeated 1/2 sliders in a place like this... Imho,instead a repeated 3/4 slider with a 1/1 slider right 1/2 after it fits really better,especially with the lyrics/vocals! Here I prepared another pattern using this concept,see if you like it!
    SPOILER

    232,280,43928,6,0,P|224:328|184:360,2,90,2|2|2,0:0|0:0|0:0,0:0:0
    224,232,44797,2,0,P|216:176|256:128,1,120,8|2,0:0|0:0,0:0:0
    344,104,45667,5,4,0:0:0
    288,24,46102,1,8,0:0:0
    192,32,46536,1,0,0:0:0
    152,120,46971,1,8,0:0:0
    136,216,47406,6,0,P|208:304,1,60,4|0,0:0|0:0,0:0:0
    208,296,47841,1,8,0:0:0
    306,294,48276,2,0,P|344:248,1,60,2|0,0:0|0:0,0:0:0
    376,208,48711,1,8,0:0:0
    392,112,49145,6,2,P|304:16|128:128,1,360
    256,192,50884,12,0,53928,0:0:0
  8. 00:56:102 (1,2) - Why are these sliders currently missing the claps which should mantain your 1/1 hitsound consistency? Instead add some claps at 00:56:102 (1) - 's and at 00:56:971 (2) - 's repeat.
  9. 01:03:058 (1) - I checked twice,and I'm pretty sure this sliders needs a finish instead of a simple whistle at its head,as there are some cymbals being played there. The same applies for 01:06:536 (1) - !
  10. 01:07:406 (2) - There's a clap missing at this slider's end. As you see,you have put this in the first period,so why not here?
  11. 01:12:623 (4,5,6,1) - I kinda expect what are you trying to do,but anyways it doesen't work so well,as the flow gets interrupted by this turn. I would instead make an arc-based pattern to continue the flow given by that triangular 1/2 pattern. See if you like it!
    SPOILER


    232,128,73493,6,0,P|288:144|328:200,1,120,2|8,0:0|0:0,0:0:0
    304,288,74363,2,0,P|363:284|408:247,2,120,2|8|2,0:0|0:0|0:0,0:0:0
    240,216,75667,1,8,0:0:0
    208,128,76102,2,0,P|240:120|272:128,2,60,2|0|8,0:0|0:0|0:0,0:0:0
    240,216,76971,6,0,P|184:264|128:176|64:232,2,180,4|4|2,0:0|0:0|0:0,0:0:0
    312,160,78710,2,0,P|368:112|424:200|488:144,2,180,4|4|2,0:0|0:0|0:0,0:0:0
  12. 01:25:667 (1,2,1,2,3,1,2,3) - Again,use finishes instead of whistles at the beginning of the triplets/sliders,as it is much more reasonable within the cymbals being played there...

I have already to go,tomorrow I will complete the mod.
Not bad for being one of your first maps,however I believe this needs some work before it gets totally rankable. For now I hope I helped you and if you have any problems with the mod (for example,if you don't know how to use the codes) just bug me in game,I will do my best to help you! :D

Thank you! All fixed! I am so impressed by your modding! Thank you!
I'll await for more great modding!
nbyung09
good luck
Topic Starter
ToGlette

nbyung09 wrote:

good luck
thanks!
69653863

M4M request

Red mods means must be fixed. Mods with question marks are only suggestion.

here's my mod. I'll wait for yours then

[Arisa]
  1. I think DS 0.7 is too low and might form overlaps, please raise it to at least 0.9 or 1.0
  2. 00:07:406 (1,2,1) - Try to form a blanket here, these placement looks weird
  3. 00:19:145 (2) - Add clap plz
  4. 00:33:493 (1,2,3,4) - Make these a perfect square formation. (move (1) a little bit)
  5. 00:36:971 (5) - NC remember this is Easy
  6. 00:47:406 (1) - Try this instead: http://puu.sh/1vBmm
    code
    392,120,47406,6,0,P|392:288|40:104|40:288,1,400,0|8,0:0|0:0,0:0:0
  7. 00:59:580 (5,6) - Sliders with 2 reverses should be avoided especially on Easy
  8. 01:18:710 (1) - Remove NC
That's all.

[Ganbei]
  1. 00:09:145 (3) - Split into 2 sliders will works better
  2. 00:42:189 (3) - Try copypaste 00:40:449 (1) - and ctrl+h and ctrl+G
  3. 00:47:406 (1,2) - A slider with one reverse works better here.
  4. 00:59:580 (1,2) - Add clap on end?
  5. 01:09:580 (6,1) - Try make a blanket here
  6. 01:11:319 (2) - x:136 y:224 for better flow
  7. 01:16:102 (4) - Confusing shape, simple curve might work better
  8. 01:18:710 (1) - Remove NC
That's all..

[Arashi]
  1. Kiai sections doesn't have any hitsound mapped on it, why? Rules and Guidelines obligates so.
  2. 00:19:145 (7,8) - Merge please, (8) is too hard to hit
  3. 00:30:884 (1) - Remove NC
  4. 00:34:797 (1) - ^
  5. 01:28:167 (3,4) - It'll be good if you could make blanket here
Nice diff here o.o

[Anastasia]
  1. AR -1
  2. 00:45:449 (4,1) - Overlap
  3. 00:55:232 (3,4,5,6,7,8,9,10) - Unstack please, just flow them like streams
O.o

[Akiko]
Nothing wrong here o.o)b

Good luck ToGlette! :)
LQA20Ans

inverness wrote:

[Arashi]
  1. Kiai sections doesn't have any hitsound mapped on it, why? Rules and Guidelines obligates so.
    ->It's not finished yet T.T I'll finish it asap
  2. 00:19:145 (7,8) - Merge please, (8) is too hard to hit ->change slider one more repeat.
  3. 00:30:884 (1) - Remove NC -> fixed
  4. 00:34:797 (1) - ^ -> fixed
  5. 01:28:167 (3,4) - It'll be good if you could make blanket here -> fixed...?
file : http://puu.sh/1vNhQ

I'll finish the hitsound asap...
Topic Starter
ToGlette

inverness wrote:

M4M request

Red mods means must be fixed. Mods with question marks are only suggestion.

here's my mod. I'll wait for yours then

[Arisa]
  1. I think DS 0.7 is too low and might form overlaps, please raise it to at least 0.9 or 1.0 I think it fine XP
  2. 00:07:406 (1,2,1) - Try to form a blanket here, these placement looks weird ^
  3. 00:19:145 (2) - Add clap plz thanks!
  4. 00:33:493 (1,2,3,4) - Make these a perfect square formation. (move (1) a little bit) fixed!
  5. 00:36:971 (5) - NC remember this is Easy fixed on last update
  6. 00:47:406 (1) - Try this instead: http://puu.sh/1vBmm Easy fixed on last update
    code
    392,120,47406,6,0,P|392:288|40:104|40:288,1,400,0|8,0:0|0:0,0:0:0
  7. 00:59:580 (5,6) - Sliders with 2 reverses should be avoided especially on Easy fixed
  8. 01:18:710 (1) - Remove NC thanks!
That's all.

[Ginbei]
  1. 00:09:145 (3) - Split into 2 sliders will works better done
  2. 00:42:189 (3) - Try copypaste 00:40:449 (1) - and ctrl+h and ctrl+G awesome
  3. 00:47:406 (1,2) - A slider with one reverse works better here. I'll keep this for now
  4. 00:59:580 (1,2) - Add clap on end? thanks!
  5. 01:09:580 (6,1) - Try make a blanket here don't get this...
  6. 01:11:319 (2) - x:136 y:224 for better flow oh nice
  7. 01:16:102 (4) - Confusing shape, simple curve might work better I guess it's fixed
  8. 01:18:710 (1) - Remove NC right
That's all..

[Anastasia]
  1. AR -1 nah AR 7 might be too slow imo XP
  2. 00:45:449 (4,1) - Overlap done
  3. 00:55:232 (3,4,5,6,7,8,9,10) - Unstack please, just flow them like streams oh this is nice XD
O.o

Good luck ToGlette! :)
thanks for your awesome mod inverness!
P o M u T a
hi.

All diff , try (clap) http://puu.sh/1vWBm

Alisa

AudioLeadIn: 1004 → 1000 change please.(note pad)

00:07:406 (1) - Add finish

00:07:406 (1,2,3,4) - try this.
328,72,7406,2,2,P|504:72|504:312|328:312,1,400
256,192,10015,1,0,0:0:0
184,312,10884,2,2,P|8:312|8:72|184:72,1,400
256,192,13493,1,0,0:0:0

00:23:058 (1) - Add finish

00:26:536 (1) - ^
00:56:102 (1) - ^ (head)
01:10:015 (1) - ^ (head)

Ginbei

AudioLeadIn: 993 → 1000 change please.(note pad)

00:07:406 (1) - Add finish
00:18:710 (2) - try this.
00:40:449 (1) - ^ (head)
00:56:102 (1) - ^ (head)
00:58:710 (1,2,3) - fmm , difficult stack note. try this. http://puu.sh/1vWx1
01:10:015 (1) - Add finish

Arashi

AudioLeadIn: 1004 → 1000 change please(note pad)

00:07:406 (2) - Add NC.

Clap... try this . All note. http://puu.sh/1vWBm

Anastasia

AudioLeadIn: 993 → 1000 change please(note pad)

00:07:406 (1) - Add finish.
00:26:536 (1) - ^
01:03:058 (1) - ^
01:04:797 (1) - ^
01:10:015 (1) - ^
01:16:102 (1,2,3,4,5,6,7) - tobe style ni wa oni desu xP
01:18:276 (1) - Remove NC
01:20:015 (1) - Remove NC

Akiko

AudioLeadIn: 1004 → 1000 change please (note pad)

00:07:406 (1) - Add Finish
00:23:058 (1) - ^
00:26:536 (1) - remove clap , add finish.
00:56:102 (1) - Add finish (head)
01:10:015 (1) - ^
01:10:776 (3) - remove finish ._.
this diff ... slider end stream ... many many... try this ? http://puu.sh/1vWMh and http://puu.sh/1vWMt

good luck :3
LQA20Ans

P o M u T a wrote:

Arashi

AudioLeadIn: 1004 → 1000 change please(note pad) -> fixed

00:07:406 (2) - Add NC. -> fixed

Clap... try this . All note. http://puu.sh/1vWBm -> I'll try :3
Thanks for mod.
Topic Starter
ToGlette

P o M u T a wrote:

hi.

All diff , try (clap) http://puu.sh/1vWBm

Alisa

AudioLeadIn: 1004 → 1000 change please.(note pad)

00:07:406 (1) - Add finish

00:07:406 (1,2,3,4) - try this.
328,72,7406,2,2,P|504:72|504:312|328:312,1,400
256,192,10015,1,0,0:0:0
184,312,10884,2,2,P|8:312|8:72|184:72,1,400
256,192,13493,1,0,0:0:0

00:23:058 (1) - Add finish

00:26:536 (1) - ^
00:56:102 (1) - ^ (head)
01:10:015 (1) - ^ (head)

Ginbei

AudioLeadIn: 993 → 1000 change please.(note pad)

00:07:406 (1) - Add finish
00:18:710 (2) - try this.
00:40:449 (1) - ^ (head)
00:56:102 (1) - ^ (head)
00:58:710 (1,2,3) - fmm , difficult stack note. try this. http://puu.sh/1vWx1
01:10:015 (1) - Add finish

Anastasia

AudioLeadIn: 993 → 1000 change please(note pad)

00:07:406 (1) - Add finish.
00:26:536 (1) - ^
01:03:058 (1) - ^
01:04:797 (1) - ^
01:10:015 (1) - ^
01:16:102 (1,2,3,4,5,6,7) - tobe style ni wa oni desu xP
01:18:276 (1) - Remove NC
01:20:015 (1) - Remove NC

good luck :3
all fixed except for

01:16:102 (1,2,3,4,5,6,7) - tobe style ni wa oni desu xP
Thanks P o M u T a!
Star Stream
From my queue

[General]
  1. 모든 BG 이미지 크기 최대 1024*768 로 바꿔주세요
  2. Akiko 난이도 리드 인 1000으로 맞춰주세요
[Arisa]
  1. 00:24:797 - 공백 너무 길어요, 브레이크 넣어주세요
  2. 00:59:580 (1,3) - 너무 단조로워요, 2/1슬라로 만들어보세요
  3. 01:08:276 (3) - 피니시
  4. 01:11:754 (3,4,1) - 이런 노트 정확히 90도로 맞추실때 슬라이더 이용하시면 편해요. 예를들면 3번 슬라이더 복붙해서 ctrl+, 하시고 3번에 스택시키셔서 그 슬라에 정확히 스택돼게 놓으시면 정확히 90도로 돼요
  5. 01:27:841 (4) - 뉴콤보?
[Ginbei]
  1. 00:30:884 (3) - 6번슬라 꼬리에 정확히 스택시켜주세요
  2. 00:38:710 (3,4) - 이런 패턴 찍으실때 00:36:971 (1,2) - 이런 이전 패턴 복붙하시면 완벽하게 찍으실수 있어요
  3. 00:40:449 (1) - 이런식으로 오버랩 피해주세요

[Arashi]
  1. 00:07:406 (1,2,4,5) - 너무 어려워요, 그냥 슬라만으로 찍어주세요 (모든 노트들)
  2. 00:19:145 (7) - 오버랩 피하시고, 서클2개-슬라 한개 로 찍어보세요. 노래랑 더 어울려요
  3. 00:33:493 (1) - 별로 보기 안좋아요, 정확히 스택해주시거나 떼어주세요
  4. 00:39:580 (3,4) - 사이 디스탠스 똑같게 해주세요
  5. 01:01:102 (5,6) - 5번이나 6번에 뉴콤
  6. 01:18:058 (4) - 이전에 5힛 슬라를 너무 많이 쓰셔서 헷갈려요, 01:18:493 (1,2) - 지워주시고 슬라에 화살표 2개 더 넣어주세요
  7. 01:19:797 (5) - ^
[Anastasia]
  1. 00:10:015 (7) - 허전해요, 화살표 하나 넣어주세요
솔직히, 버블받기는 조금 어려울거같아요. 더 깔끔하게 리맵해주세요

[Akiko]
  1. 이것도, 더 낫긴 한데 더 깔끔하게 리맵하시는게 좋을거같네요
이지~하드 난이도는 직접 다시 보셔서 더 깔끔하게 만들어주시고, 인세인 2개는 리맵해주세요

Good luck with rank~
Topic Starter
ToGlette

Star Stream wrote:

From my queue

[General]
  1. 모든 BG 이미지 크기 최대 1024*768 로 바꿔주세요
  2. Akiko 난이도 리드 인 1000으로 맞춰주세요
[Arisa]
  1. 00:24:797 - 공백 너무 길어요, 브레이크 넣어주세요
  2. 00:59:580 (1,3) - 너무 단조로워요, 2/1슬라로 만들어보세요
  3. 01:08:276 (3) - 피니시
  4. 01:11:754 (3,4,1) - 이런 노트 정확히 90도로 맞추실때 슬라이더 이용하시면 편해요. 예를들면 3번 슬라이더 복붙해서 ctrl+, 하시고 3번에 스택시키셔서 그 슬라에 정확히 스택돼게 놓으시면 정확히 90도로 돼요
  5. 01:27:841 (4) - 뉴콤보?
[Ginbei]
  1. 00:30:884 (3) - 6번슬라 꼬리에 정확히 스택시켜주세요
  2. 00:38:710 (3,4) - 이런 패턴 찍으실때 00:36:971 (1,2) - 이런 이전 패턴 복붙하시면 완벽하게 찍으실수 있어요
  3. 00:40:449 (1) - 이런식으로 오버랩 피해주세요

[Anastasia]
  1. 00:10:015 (7) - 허전해요, 화살표 하나 넣어주세요
솔직히, 버블받기는 조금 어려울거같아요. 더 깔끔하게 리맵해주세요

이지~하드 난이도는 직접 다시 보셔서 더 깔끔하게 만들어주시고, 인세인 2개는 리맵해주세요

Good luck with rank~
일단
00:59:580 (1,3) - 너무 단조로워요, 2/1슬라로 만들어보세요
빼고는 다 고쳤고...

리맵의 경우는 일단 아직 -kevincela-님께서 진행중이신 모드가 남아있기에, 모딩을 받고 난뒤 다시 생각해보겠습니다.

모딩 감사합니다!
LQA20Ans

Star Stream wrote:

From my queue

[Arashi]
  1. 00:07:406 (1,2,4,5) - 너무 어려워요, 그냥 슬라만으로 찍어주세요 (모든 노트들) -> 몇개 빼고 다 바꿈.
  2. 00:19:145 (7) - 오버랩 피하시고, 서클2개-슬라 한개 로 찍어보세요. 노래랑 더 어울려요 -> 어울리긴 하는데 뭔가 더 어려워져서 안바꿨습니다.
  3. 00:33:493 (1) - 별로 보기 안좋아요, 정확히 스택해주시거나 떼어주세요 -> 수정
  4. 00:39:580 (3,4) - 사이 디스탠스 똑같게 해주세요 -> 수정
  5. 01:01:102 (5,6) - 5번이나 6번에 뉴콤 -> 수정
  6. 01:18:058 (4) - 이전에 5힛 슬라를 너무 많이 쓰셔서 헷갈려요, 01:18:493 (1,2) - 지워주시고 슬라에 화살표 2개 더 넣어주세요 -> 느낌이 좀 이상해서 안고쳤습니다.
  7. 01:19:797 (5) - ^ -> 위와 마찬가지
수정완료. 모딩 감사합니다.
LQA20Ans

-kevincela- wrote:

[Arashi]

  1. 00:00:884 (2,3) - This 3/4 gap feels quite strange,as you haven't kept this unconsistency later... What about instead adding a note at 00:01:210 - to make this a 1/2 gap? This doublet does actually play pretty good within the guitar chords,so why don't you use this setting? The same goes for 00:03:058 (3) - and 00:04:363 (2,3) - ! -> Fixed. It's more rythmical than before. thx
  2. 00:27:841 (4) - This is a really nazi and little thing,just fix if you want: what do you think about adding a whistle at this slider's end? This should follow the high guitar chord which is being played there... Anyways,not really an important thing. -> Not fixed. It's weird to me...
  3. 00:36:102 (4,5) - This pattern does not sound that bad,but anyways what do you think about using a 1/2 ~ 3/4 slider approach to make a nice to play pattern which follows perfectly the vocals being played there? Here I made a pattern which follows this construction and flows pretty good within 00:35:884 (3,1) - ,see if you like it!
    SPOILER
    (no image,puush is being mad at me right now >_>
    292,96,36102,2,0,P|336:89|368:68,1,75
    388,48,36428,2,0,P|408:112|400:164,1,112.5,8|0,0:0|0:0,0:0:0
    ->Fixed. Nice idea!
  4. 00:39:580 (3) - I guess you missed a soft finish here? There are some cymbals being ignored right there! Add it,as it fits pretty good with his emphasis with these cymbals! -> Fixed.
  5. 00:47:406 (3) - What about adding a New Combo here? It works pretty good to delimitate the SV change and to determinate too the new vocal phrase! However this is a really little thing,just fix if you want. -> Fixed. I fit the timing of vocal phrase and SV change.
  6. 00:52:732 (1) - Wait...What is this spinner's end supposed to follow? I see there's a drum being played there,but this spinner does not really fit with any other instruments. What about instead moving this spinner 1/2 back,until 00:53:928 - ? It makes much more sense rhythmically talking
    -> Fixed. That rhythm... Actually I variate the rhythm like when I transcribe the anime song for piano XD
  7. 01:03:819 (x)- Not really a big deal,but what about adding a note here to make 01:03:710 (2,3) - a triplet? Imho it isn't really hard to catch,and it follows completely the vocals being played there, as it is clearly a 1/4 one. If you do that,the same applies for 01:05:558 - ! -> Fixed
  8. 01:09:145 (3) - I know you wanted to do a jump with 01:09:363 (1) - ,but anyways this stack does not really fit with the song itself,as the song is still progressing this stack is really unneded. What about instread doing a fun to play jump pattern unstacking this note and tweaking a bit the whole pattern? Here's what I have done:
    SPOILER
    60,316,69145,1,4,0:0:0
    20,196,69363,6,0,P|11:175|11:144,5,48.7499977684022
    44,124,70015,6,0,P|96:76|156:108|156:108|192:44,1,194.999991073609,4|0,0:0|0:0,0:0:0
    272,80,70667,1,0,0:0:0
    344,12,70884,2,0,P|376:100|464:72|464:72|496:104,1,194.999991073609
    ->Fixed. But 1.3x is little bit far for Hard diff. So I change to 1.2x
  9. 01:15:232 (6) - Why don't you use some normal hitsounds on the top of this slider,like before? It will mantain your pattern consistency,other than sounding really well! -> Fixed
  10. From 01:24:145 - to the end of the song, I have some little hitsounds suggestions to make the whole hitsound pattern there fit with the synth,making it more complete: feel free to ignore them!
    SPOILER
    01:24:363 (2) - Soft finish at the beginning to follow the synthesizer's high pitch?
    01:24:797 (3) - Soft finish,same reasons
    01:25:232 (5) - Soft finished at the beginning and ending -> Not fixed. It's not needed in here imo
    01:26:536 (4) - Soft finish just at the beginning
    01:27:406 (1) - ^
    01:28:167 (3) - ^
    -> awesome idea! Thank you :3
    That's pretty good! :O I didn't find really anything major,as you see there were only various rhythm/hitsounds suggestions.
    Sorry for my useless mod here! :U -> It's very useful to me :D
Thanks for your awesome mod!

복붙해주세요
osu file format v10

[General]
AudioFilename: SELF PRODUCER.mp3
AudioLeadIn: 1000
PreviewTime: 7351
Countdown: 0
SampleSet: Normal
StackLeniency: 0.5
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 396,41053
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:SELF PRODUCER (TV Size)
TitleUnicode:SELF PRODUCER (TV Size)
Artist:Chihara Minori
ArtistUnicode:Chihara Minori
Creator:ToGlette
Version:Arashi
Source:Onii-chan dakedo Ai Sae Areba Kankeinai yo ne!
Tags:oniiai lena LQA20Ans
BeatmapID:192680
BeatmapSetID:65669

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.5
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Arashi.jpg"
Video,0,"self producer.avi"
//Break Periods
2,23258,25636
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Beige
As your req...

Arisa


00:07:406 (1,3) - : 슬라에 휘슬을 넣을 필요는 없을 것 같습니다.

00:14:363 (1) - : 턴에서 휘슬 말고 피니쉬 넣어주세요.

00:16:102 (2) - : 00:14:363 (1) - 과 비슷한 패턴으로 해보시는게 어떨까요? 바꾸셧다면 턴에서 휘슬 말고 피니쉬 넣어주세요. (제안)


00:17:841 (1) - : 시작과 끝에 피니쉬

00:43:928 (3) - : 이지에 이건 좀 부적합한거 같네여, 그리고 00:44:797 (4) - << 이것도 이지에 부적합한 위치에요. (쳐서 점수나오고 가려지기 떄문에)

00:56:102 (1,3) - : 슬라전체에 휘슬을 넣을 필요는 없을 것 같습니다.

01:03:058 (1) - : Finish

01:06:536 (1) - : ^

01:09:145 (4) - : 크랩 제거

01:10:015 (1) - : 앞 휘슬 제거, 슬라 휘슬 제거

01:11:754 (1) - : ^

01:13:493 (3,5) - : 슬라 휘슬 제거

Ginbei


00:14:363 (1,2,1,2) - : 노래 사운드에 맞게 피니쉬 넣는 것을 제안합니다. (제안)

00:28:276 (5,6) - : 끝에 크랩

00:33:493 (1) - : 앞 휘슬 제거하고 피니쉬 추가

00:37:406 (2,3,4) - : 아예 겹치시는게 어떤가요? (제안)

00:38:710 (1) - : 박자가 않 맞는거 같네요..

00:39:579 (2) - : 앞 부분 크랩 제거하고 피니쉬 추가

00:40:884 (2,3,4) - : 아예 겹치시는게 어떤가요? (제안)

00:42:189 (5) - : NC ,하셧으면 00:42:189 (1,2,3) - : ^

00:43:928 (1) - : 앞 부분 휘슬 제거 피니쉬 추가

00:45:667 (1) - : 피니쉬 추가

00:46:971 (4) - : 피니쉬 제거

00:56:102 (1) - : 앞 부분에 피니쉬 추가

01:01:754 (4,5,6) - : 아예 겹치시는게 어떤가요? (제안)

01:03:058 (1) - : 앞 부분에 피니쉬 추가

01:06:536 (1) - : 앞 부분에 휘슬 제거 피니쉬 추가

01:08:276 (1,4) - : 피니쉬 추가

Arashi


00:19:145 (7) - : 위치가 헷갈리네요, 하드 디프인데... x:300 y:268로 옮기시는게 좋을 것 같습니다.

00:50:015 (4) - : 턴에 크랩 제거

00:54:580 (1,1) - : 크랩하지 마시고 피니쉬로 해보세요 (제안)

Anastasia


00:17:189 (5) - : 여기에 서클 넣으세요.

00:18:058 (4) - : 앞 부분에 휘슬제거

00:34:363 (2) - : 뒷 부분 크랩제거

00:34:797 (3) - : 앞 부분만 휘슬로 해주세요

00:38:493 (1) - : 전에 나오는 것과 거리가 좁아서 햇갈릴거 같네요... 00:39:145 (3) - 과 위치를 바꿔보세요. (제안)

00:40:449 (1) - : 앞 부분에 휘슬제거하고 피니쉬

00:43:928 (1) - : 앞 부분에 피니쉬

00:44:580 (2) - : 크랩제거하시고 00:44:797 (3) - 앞 부분에 크랩 추가

00:45:667 (1) - : 앞 부분에 휘슬제거하고 피니쉬

00:46:319 (3) - : 크랩제거하시고 00:46:536 (4) - 앞 부분에 휘슬 제거하시고 크랩 추가

00:47:406 (1) - : 앞 부분에 피니쉬

01:06:536 (1) - : 앞 부분에 휘슬제거하고 피니쉬

01:08:276 (1) - : ^

01:28:493 (2,3) - : 피니쉬를 추천합니다! (제안)

예;; 모딩이 끝났습니다.

처음만드신거 같은데... 나쁘지 않게 만들어졌네요 ㅋ

그래도 리매핑이 조금 필요한거 같네요;;

제 뉴비 모딩은 그러면 여기서 마치겠습니다...

GL~
Topic Starter
ToGlette

W h i t e wrote:

As your req...

SPOILER

Arisa


00:07:406 (1,3) - : 슬라에 휘슬을 넣을 필요는 없을 것 같습니다. 오케이

00:14:363 (1) - : 턴에서 휘슬 말고 피니쉬 넣어주세요. 오케이

00:16:102 (2) - : 00:14:363 (1) - 과 비슷한 패턴으로 해보시는게 어떨까요? 바꾸셧다면 턴에서 휘슬 말고 피니쉬 넣어주세요. (제안)


00:17:841 (1) - : 시작과 끝에 피니쉬 오케이

00:43:928 (3) - : 이지에 이건 좀 부적합한거 같네여, 그리고 00:44:797 (4) - << 이것도 이지에 부적합한 위치에요. (쳐서 점수나오고 가려지기 떄문에)
- 3은 보이는데 4는 가려져서 3 약간 비틀고 4 고쳤습니다
00:56:102 (1,3) - : 슬라전체에 휘슬을 넣을 필요는 없을 것 같습니다.

01:03:058 (1) - : Finish 오케이

01:06:536 (1) - : ^ 오케이

01:09:145 (4) - : 크랩 제거 오케이

01:10:015 (1) - : 앞 휘슬 제거, 슬라 휘슬 제거 오케이

01:11:754 (1) - : ^ 오케이

01:13:493 (3,5) - : 슬라 휘슬 제거 오케이

Ginbei


00:14:363 (1,2,1,2) - : 노래 사운드에 맞게 피니쉬 넣는 것을 제안합니다. (제안) 저는 맞는거 같은데...

00:28:276 (5,6) - : 끝에 크랩 오케이

00:33:493 (1) - : 앞 휘슬 제거하고 피니쉬 추가 오케이

00:37:406 (2,3,4) - : 아예 겹치시는게 어떤가요? (제안) 그냥 이대로 할래요.

00:38:710 (1) - : 박자가 않 맞는거 같네요.. 요건 궁리좀 해볼게요.

00:39:579 (2) - : 앞 부분 크랩 제거하고 피니쉬 추가 오케이

00:40:884 (2,3,4) - : 아예 겹치시는게 어떤가요? (제안) 그냥 이대로 할래요.

00:42:189 (5) - : NC ,하셧으면 00:42:189 (1,2,3) - : ^ NC오케이 그냥 이대로 할래요.

00:43:928 (1) - : 앞 부분 휘슬 제거 피니쉬 추가 오케이

00:45:667 (1) - : 피니쉬 추가 오케이

00:46:971 (4) - : 피니쉬 제거 오케이

00:56:102 (1) - : 앞 부분에 피니쉬 추가 오케이

01:01:754 (4,5,6) - : 아예 겹치시는게 어떤가요? (제안) 그냥 이대로 할래요.

01:03:058 (1) - : 앞 부분에 피니쉬 추가 오케이

01:06:536 (1) - : 앞 부분에 휘슬 제거 피니쉬 추가 오케이

01:08:276 (1,4) - : 피니쉬 추가 오케이

Anastasia


00:17:189 (5) - : 여기에 서클 넣으세요.

00:18:058 (4) - : 앞 부분에 휘슬제거

00:34:363 (2) - : 뒷 부분 크랩제거

00:34:797 (3) - : 앞 부분만 휘슬로 해주세요

00:38:493 (1) - : 전에 나오는 것과 거리가 좁아서 햇갈릴거 같네요... 00:39:145 (3) - 과 위치를 바꿔보세요. (제안)

00:40:449 (1) - : 앞 부분에 휘슬제거하고 피니쉬

00:43:928 (1) - : 앞 부분에 피니쉬

00:44:580 (2) - : 크랩제거하시고 00:44:797 (3) - 앞 부분에 크랩 추가

00:45:667 (1) - : 앞 부분에 휘슬제거하고 피니쉬

00:46:319 (3) - : 크랩제거하시고 00:46:536 (4) - 앞 부분에 휘슬 제거하시고 크랩 추가

00:47:406 (1) - : 앞 부분에 피니쉬

01:06:536 (1) - : 앞 부분에 휘슬제거하고 피니쉬

01:08:276 (1) - : ^

01:28:493 (2,3) - : 피니쉬를 추천합니다! (제안)

Anastasia all fixed.

예;; 모딩이 끝났습니다.

처음만드신거 같은데... 나쁘지 않게 만들어졌네요 ㅋ

그래도 리매핑이 조금 필요한거 같네요;;

제 뉴비 모딩은 그러면 여기서 마치겠습니다...

GL~
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