10:53 ztrot: alright looks as if you have the taiko okay
10:54 -GN: yeah, took a bit of discussion but we got it bubbled still
10:55 ztrot: 00:41:319 (3) - the easy diff I would new combo here it works with the 1,1,1, combo pattern you have
10:56 ztrot: other than that every thing seems fine on this map 01:47:319 (2) - oh this one too.
10:56 -GN: i'm not so sure, i find it links with the two sounds before that
10:56 -GN: the same thing was done in Light, though
10:56 ztrot: hmm
10:56 ztrot: well lets hold off on those then and look it over in each set
10:57 -GN: agreed on #2 however
10:57 ztrot: okay
10:58 ztrot: light 00:18:986 (3) - this is a bit on the nazi side but do you think you could improve on this blanket the sliders after this one are blanketed so snug seeing this one out of place a bit is jarring not affecting gameplay as much but makking the map set look as clean as possible.
11:00 ztrot:
http://puu.sh/4dWAA.jpg like that if possible
11:00 -GN: hm yeah i see
11:00 ztrot: smooth out the edges
11:01 ztrot:
http://puu.sh/4dWDo.jpg 00:52:819 (3) - I don't suggest having a overlap like this on a eaiser diff
11:02 ztrot: due to low ar and sv patters like that can be confusing
11:02 -GN: hm you're not the first to point out that
11:02 -GN: i'll try to construct the pattern in a different way
11:02 ztrot: Thanks
11:03 ztrot: 01:02:653 (1) - this is so sexy very nice work!
11:03 -GN: thanks o:
11:05 ztrot: also this is just a prefrance of mine but I think you should avoid using colors that resemble the fail colors when playing in a multi game that can confuse players
11:05 ztrot: normally I suggest to stay away from gray or white combo colors unless they are offset with the next combo color being very vivid
11:06 ztrot: but your combo color choice seems to be very light based
11:06 -GN: hm yeah
11:06 -GN: they're all arranged in a gradient of sorts
11:07 ztrot: of course this is just a personal tip nothing that would hold it back feel free to change it if you want
11:07 -GN: i'll try to saturate the most gray colors a little more, but i don't think i want to change it very much from what i have
11:08 ztrot: That diff seems to be more or less good lets move on to the next diff shall we?
11:08 -GN: sure
11:10 ztrot: 00:57:153 (1,2,3,4,5,1) - this kinda threw me off at 1st just looking at it but after testing it twice it seems to be fine just keep on the look out that modders might try and say something about it.
11:10 ztrot: advanced btw
11:12 -GN: well, the whole map is basically a blanketfest so getting accustomed to the style at that point should make the fact there's a slider there obvious... enough
11:12 ztrot: 01:21:319 (1) - I was gonna say this was off then I saw the slider under it and was like
11:12 -GN: yeah it has that effect
11:13 -GN: it's kind of a weird thing but it's such a surprise which i think is neat lol
11:16 ztrot: well it looks like this diff has been fine combed for errors
11:20 ztrot: hmm
11:20 ztrot: seems like there are some unsnapped notes possibly
11:21 -GN: well about those
11:21 -GN: it's kind of complex
11:21 -GN: but the song has a quite dominant piano pattern at that part
11:21 -GN: which does not follow any kind of pattern or snapping
11:21 -GN: so i had to assign millisecond values to every note to get the timing just right
11:22 ztrot: has it been confirmed with any other BAT?
11:22 ztrot: I think stuff like that is supposed to be aligned with redsections
11:22 ztrot: no matter how goofy it may look
11:22 -GN: it's been discussed rather extensively with CXu and Saten
11:23 ztrot: also I can't help but notice a error in you SB
11:23 -GN: i fear that would screw with other difficulties which map it slightly different, though, but hm
11:23 ztrot:
http://puu.sh/4dXtC.jpg11:24 ztrot: it does that during the transition of colors
11:24 ztrot: it cuts off part of the image
11:24 -GN: oh yeah the small box is to imitate the letterboxing
11:24 -GN: previously the red flash.png appeared on top
11:24 -GN: it's not visible in-game, though
11:24 ztrot: ahh
11:25 ztrot: alright then
11:27 -GN: (it's slightly... hackish but it works so i guess it's alright)
11:27 ztrot: well everything looks okay for the most part I'll give a bubble but I'm going to ask that the ranking BAT look in to that a bit more.
11:28 ztrot: that okay?
11:28 -GN: hm alright