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sakuzyo - Lexus cyanixs [Osu|Taiko]

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Topic Starter
-GN
Jenny

Jenny wrote:

whoop.png

Mod request by Dizco o:
Just a little polishment before you get this ranked o3o

[General]

Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is. :arrow: minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though

box

[Beginner]

01:02:657 (1) - you can balance this slider more out, fairly easy :arrow: changed a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it) :arrow: done
01:47:323 (2) - feels a bit too close to previous 2 :arrow: that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better :arrow: yeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me :arrow: the 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however


[Light]

00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one :arrow: i'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket here :arrow: done, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort :arrow: tried, did same thing


[Hyper]

00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it :arrow: i think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and supported by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more :arrow: well, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time :arrow: better than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red point :arrow: ok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play :arrow: changed
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2 :arrow: because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.


[Another]

Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay. :arrow: intended to be a high-pressure map, with some control and stamina needed to pass. no spamming here :D

00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain :arrow: no issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4? :arrow: i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar case :arrow: you've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly :arrow: changed this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^ :arrow: ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157 :arrow: this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157 :arrow: changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a passive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this :arrow: i had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<) :arrow: ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that
Good suggestions, and many good points and fixes. Sorry about the disagreements in Another, but that's how i feel about the map.
KanaRin


Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%?
  2. Inappropriate diff spread, you must at least add a Muzukashii here.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the supporting sounds is dkdkd easily.
  2. *00:15:407 - so yeah, add a don here!
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 -
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious.
  8. 01:15:323 (6) - d is better here as the small drum is End.
  9. 01:15:490 (7) - k , small drum.
  10. 01:15:573 - add a k here.
  11. 01:15:657 (1) - finally, here is d.
  12. 01:17:323 (5,1,2) - better to use dkd here.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns)
  14. 01:36:490 - add a don here
  15. 01:36:573 - and then add a kat here.
  16. 01:36:990 - kat.
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D.
  18. 01:48:657 (5) - miss a don here.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map.
    Maybe you can try to remap that part with your own first.
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D
Dolphin

KanaRin wrote:



Let's go.

General

Mod info:
KAT / K = Blue note ( Big DON/KAT = Big notes)
DON / D= Red note


  1. I think the volume of hitsound is a bit quite low, especially kiai time. How about increase to 90%? - okay!
  2. Inappropriate diff spread, you must at least add a Muzukashii here. - I asked around about this kind of diff spread in #taiko, and a got a few saying its should be acceptable depending on how the diffs are constructed. Risky move, I know, but the Futsuu here is a bit challenging for Futsuu, but still too easy for Muzukashii, whilst Oni is very authentic and simple-esk. It creates a good balance in my opinion. I'll ask around more and see what people think.
Futsuu

  1. Nice.

Oni

  1. *00:15:157 (2) - d sounds better as we can hear the supporting sounds is dkdkd easily. - okay
  2. *00:15:407 - so yeah, add a don here! - nah, I want to keep a somewhat consistent rhythmical pattern.
  3. 00:16:490 (1) - Start from here is the same as ^ , make dkdkd here. - I made the triplet a dkd instead of having 5 notes.
  4. That means you should change 00:16:573 (2) - to kat and add a kat at 00:16:740 - ^
  5. 00:43:323 (8,9,10,11) - kk kk sounds better here. - Changed to kk kd instead, to keep the Big Kat.
  6. 00:43:823 (12) - as I can hear bass drum, I suggest you use big don here, so the pattern here is kk kk D. - I'm mostly following piano for this part, so I want to keep this a Large Kat since the piano is higher pitch than the previous note.
  7. 01:14:990 (2) - Start from here, I strongly suggest you to follow the drums as it's really obvious. - I don't understand quite what you mean, but the map follows the drum mostly on that part.
  8. 01:15:323 (6) - d is better here as the small drum is End. - nah, I transitioned into following the drill sound which goes k d k d.
  9. 01:15:490 (7) - k , small drum. - Following drill, ^
  10. 01:15:573 - add a k here. - That works since it follows the drill well as well as a drum you want me to follow.
  11. 01:15:657 (1) - finally, here is d. - Nah, following the drill as stated previously.
  12. 01:17:323 (5,1,2) - better to use dkd here. - nah, ddk is a good way to transition into the smoothened (idk what you call it) snare sounds.
  13. 01:36:323 (3) - kat. --- ( for that part it sounds weird if you miss drums, I will suggest the following patterns) - that works so well because it fits the piano.
  14. 01:36:490 - add a don here - sure, it blends in well with the piano.
  15. 01:36:573 - and then add a kat here. - no thanks, I am not trying to majorly follow drums on this part.
  16. 01:36:990 - kat. - sorry, no can do because following piano for most part, would make the next kat sound awkward ;;
  17. 01:47:323 (7,8,9,10,1) - Same, kk kk D. - Fixed in the same way as before.
  18. 01:48:657 (5) - miss a don here. - sure, works well with the piano.
  19. 02:02:823 (7) - That part must have some more improvement.
    I have a disagreement with happy30 here, I think you better to follow the drums here because the piano beat is really chaotic. It's not suitable for Taiko map. -
    Maybe you can try to remap that part with your own first. [/color]
  20. 02:12:990 (3,4,5,6,1,2,3,4,1) - 1/3 xxxooox. - Did this instead, http://puu.sh/47tkg.jpg You can hear that last bit is a 1/4 if you listen closely.
That's it. Overall that should be ready to go.
The only problem is the last part and the diff spread, maybe you can get some more suggestions from other modder.
call me back when you think that's good enough. :D
Thanks a lot for the mod, there were some disagreements but thats solely because of the experimental mapping style I'm using.
I want to hear about other people's opinions on a F+O Diff Spread, its technically rankable but again; risky.
If its a really large problem, I'll map a Muzukashii. (or at least try)

http://puu.sh/47tug.rar Updated Diffs here.
KanaRin
got it.

I think that song should better follow the drums so my suggestions mostly based on drums.
And yeah, sorry for being so careless for not considering your own style. Hope you can understand it.

I will also ask for suggestions in this case, the F+O issue.
Topic Starter
-GN
For what it's worth, Hyper turns out to be an ok Taiko conversion, however it's placed quite a bit closer to the harder end of the scale... maybe you could take a look at that and decide if it works with lowering the width of the difficulty gap somewhat?
KanaRin
Okay, Let's go ^o^b
Topic Starter
-GN
The 100th post was a (taiko) bubble! \:D/

I'm waiting for happy30, Frostmourne, Leorda or anyone else really. I'd like to think I'm more or less done by this point, but I still need to hear the BAT's opinions...
Frostmourne
Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
Topic Starter
-GN

Frostmourne wrote:

Since you have got taiko icon. I will check this one tonight. Posting here for my reminder.
When you plan to start modding, could you please tell me about it first? I have some pretty important timing changes to make to Another before it's completely ready. o:

e: i'm done. looking forward to mod!
Frostmourne
okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) -
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this?
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary.
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before

Stopped now, I will continue later.

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
ztrot
Freaking ninja! well I looked at this and it was pretty solid I did have concerns about how a few things were unsnapped and was met with a response I'm okay with throwing a bubble on this but I must ask that Whoever looks at this next to confirm that doing that is okay and not to rank unless confirmed with not only the mapper but a few more on the staff as well! Have a lovely day and enjoy your bubble and frostmourne feel free to pop it if there is something I missed. oh my fucking god I forgot to make the mapper do the changes so freaking stupidddd

Log below:

SPOILER
10:53 ztrot: alright looks as if you have the taiko okay
10:54 -GN: yeah, took a bit of discussion but we got it bubbled still
10:55 ztrot: 00:41:319 (3) - the easy diff I would new combo here it works with the 1,1,1, combo pattern you have
10:56 ztrot: other than that every thing seems fine on this map 01:47:319 (2) - oh this one too.
10:56 -GN: i'm not so sure, i find it links with the two sounds before that
10:56 -GN: the same thing was done in Light, though
10:56 ztrot: hmm
10:56 ztrot: well lets hold off on those then and look it over in each set
10:57 -GN: agreed on #2 however
10:57 ztrot: okay
10:58 ztrot: light 00:18:986 (3) - this is a bit on the nazi side but do you think you could improve on this blanket the sliders after this one are blanketed so snug seeing this one out of place a bit is jarring not affecting gameplay as much but makking the map set look as clean as possible.
11:00 ztrot: http://puu.sh/4dWAA.jpg like that if possible
11:00 -GN: hm yeah i see
11:00 ztrot: smooth out the edges
11:01 ztrot: http://puu.sh/4dWDo.jpg 00:52:819 (3) - I don't suggest having a overlap like this on a eaiser diff
11:02 ztrot: due to low ar and sv patters like that can be confusing
11:02 -GN: hm you're not the first to point out that
11:02 -GN: i'll try to construct the pattern in a different way
11:02 ztrot: Thanks
11:03 ztrot: 01:02:653 (1) - this is so sexy very nice work!
11:03 -GN: thanks o:
11:05 ztrot: also this is just a prefrance of mine but I think you should avoid using colors that resemble the fail colors when playing in a multi game that can confuse players
11:05 ztrot: normally I suggest to stay away from gray or white combo colors unless they are offset with the next combo color being very vivid
11:06 ztrot: but your combo color choice seems to be very light based
11:06 -GN: hm yeah
11:06 -GN: they're all arranged in a gradient of sorts
11:07 ztrot: of course this is just a personal tip nothing that would hold it back feel free to change it if you want
11:07 -GN: i'll try to saturate the most gray colors a little more, but i don't think i want to change it very much from what i have
11:08 ztrot: That diff seems to be more or less good lets move on to the next diff shall we?
11:08 -GN: sure
11:10 ztrot: 00:57:153 (1,2,3,4,5,1) - this kinda threw me off at 1st just looking at it but after testing it twice it seems to be fine just keep on the look out that modders might try and say something about it.
11:10 ztrot: advanced btw
11:12 -GN: well, the whole map is basically a blanketfest so getting accustomed to the style at that point should make the fact there's a slider there obvious... enough
11:12 ztrot: 01:21:319 (1) - I was gonna say this was off then I saw the slider under it and was like :D
11:12 -GN: yeah it has that effect
11:13 -GN: it's kind of a weird thing but it's such a surprise which i think is neat lol
11:16 ztrot: well it looks like this diff has been fine combed for errors
11:20 ztrot: hmm
11:20 ztrot: seems like there are some unsnapped notes possibly
11:21 -GN: well about those
11:21 -GN: it's kind of complex
11:21 -GN: but the song has a quite dominant piano pattern at that part
11:21 -GN: which does not follow any kind of pattern or snapping
11:21 -GN: so i had to assign millisecond values to every note to get the timing just right
11:22 ztrot: has it been confirmed with any other BAT?
11:22 ztrot: I think stuff like that is supposed to be aligned with redsections
11:22 ztrot: no matter how goofy it may look
11:22 -GN: it's been discussed rather extensively with CXu and Saten
11:23 ztrot: also I can't help but notice a error in you SB
11:23 -GN: i fear that would screw with other difficulties which map it slightly different, though, but hm
11:23 ztrot: http://puu.sh/4dXtC.jpg
11:24 ztrot: it does that during the transition of colors
11:24 ztrot: it cuts off part of the image
11:24 -GN: oh yeah the small box is to imitate the letterboxing
11:24 -GN: previously the red flash.png appeared on top
11:24 -GN: it's not visible in-game, though
11:24 ztrot: ahh
11:25 ztrot: alright then
11:27 -GN: (it's slightly... hackish but it works so i guess it's alright)
11:27 ztrot: well everything looks okay for the most part I'll give a bubble but I'm going to ask that the ranking BAT look in to that a bit more.
11:28 ztrot: that okay?
11:28 -GN: hm alright
-kevincela-
Yay! Unfortunately I cannot really check this map anymore for reasons that you already know, though good luck with the map! Looking forward to see it ranked :D
Topic Starter
-GN
Thanks a lot ztrot! I'm at the top now and that feels good. I'll still have some discussion to do with Frostmourne tomorrow, I bet - nothing I can't do though.

also thanks kevin - sad to see your computer go down, but I did luckily have other people to check too! o:

Nymph
O_O hi I got this request from QAT queue and wow so many bats here and I think I am gonna to check this tomorrow if nobody else is gonna to rank this so just a post here as a reminder for myself (not sure but dear Frostmourne are you gonna rank this? if so I can mod something else map =A=
Dolphin
plz renk 2day :lol:
Frostmourne
@Nymph My internet is currently slow and thus, it doesn't allow me to do anything.
I have some mods to post though, If I can't mod tomorrow due to my internet, you can go rank it. I have already delayed this map way too long since first asked.
Posting from iPhone btw.
Dizco_old
Heya, before this goes on i noticed there seems to be a problem with the upload of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
Topic Starter
-GN

Dizco wrote:

Heya, before this goes on i noticed there seems to be a problem with the upload of my gd being a wrong version somehow. Sadly i screwed up and didnt backup the more recent polished version so ill have to work from memory unless -GN has it lying around somewhere. The current update is lacking most of Jennys mod, i will post the correct one in the thread once i finish so it doesnt get lost again.
I don't think I do, but unless you uploaded the wrong version of the .osu to me, do you perhaps have it lying around on puush? I don't know what I've done to not replace it with the updates you sent, but maybe it should be there if you ever sent the finished version.
Frostmourne
pls let me know the conclusion so that I can choose what to do. My internet is back, hopefully it lasts long enough.
Dizco_old
I'm afraid not, i already checked everywhere. It seems like its the puush where it went wrong to start with, atm its an empty file. The upload borked from my end i guess. There isnt much change from the current upload with it, just a few placement and hs fixes missing in it. I hope to have it completed within a few hours.
Dizco_old
Done and done, hopefully it works right this time, but i did keep a backup just in case.

While here i want to thank all modders once again and -GN for giving me the opportunity to contribute to this set. And your patience aswell :lol:

http://puu.sh/4eiVg.osu
Topic Starter
-GN
Frostmourne's small mod, incomplete

Frostmourne wrote:

okay :D

Beginner
00:46:153 (1) - This slider tail needs to be finish with a clap. I'm sure it's missing because they were introduced around 00:43:319 (1,1) - :arrow: done
01:46:986 (1,2) - This spacing looks a big out of place, shouldn't they look like 01:38:986 (2,3,4) - or something like this? :arrow: slightly reduced spacing down to 1.00x again, and made it slightly prettier
02:10:819 (2,3) - Some new combo like this on other parts were ok to me (looking past) but for this one, I guess they aren't that necessary. :arrow: one of them gosh darned gradients found in every map sans Dizco's Advanced
Cool Beginner, everything is on music nicely.

Light
00:51:153 (1) - nazi, I suggest you remove this NC and add NC at 00:52:486 (3) - , they look in order more than before :arrow: that works

Stopped now, I will continue later. :arrow: o:

EDIT: what a surprise ztrot you bubbled it O_o
too ninja
tfw no bubble, but hey i'll get answers later so it's alright i guess. tell me if you're gonna finish the rest, and i'll give you kudosu once you're done.
Frostmourne
ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) -
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .
This screenshot is what is supposed to be.

decent diff. :)

Hyper
01:40:985 (5) - unsnapped

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847)
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042)
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them)

That's all, I will rebubble after this.
Nymph
Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3


[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6?

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better
Dizco_old

Frostmourne wrote:

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements .

Nymph wrote:

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff)
[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better
Ah ooops, that looks like its an error from me accidentally leaving 01:58:486 (4) - too short. Thankyou very much for spotting it, i'm not sure about replacing those notes with a slider but if this:

is not good enough i will make changes. And i like the idea of gradual volume decrease on the spinner, but ill leave this to -GN since it concerns the whole set.

http://puu.sh/4eJJj.osu
Topic Starter
-GN
Frostmourne 2

Frostmourne wrote:

ok, let's continue lol

Light
01:26:653 (1) - this slider needs clap on both head and tail in order to maintain the sound along with 01:27:653 (4) - and 01:29:319 (1,2) - :arrow: only applied to head. if you listen to it again you can hear i use emphasis on three beats 3/2 from each other, so tail would be inconsistent.
01:37:653 (4,1) - well, this spacing is completely error and hard to notice for normal diff like this :arrow: indeed, i think that's the byproduct of a remap - changed
01:50:653 (2) - finish only head of this slider as you did something similar in Beginner :arrow: ok

Dizco's Advanced
01:59:653 (5,6) - This sounds rhythmically wrong. Problem,which lies on the certain point, is the piano sounds blatantly on 01:59:486 but you have no note here. (according to piano, you can clearly hear that as well)
It can cause confusing with your current spacing as well (1.2 -> 0.6) on 1/2 beat placements . :arrow:
This screenshot is what is supposed to be.[/color]
decent diff. :)

Hyper
01:40:985 (5) - unsnapped :arrow: no idea how that happened but fixed!

Another
As ztrot mentioned about unsnapped things, let me input something and I will consult with Nymph either :D
02:04:439 (2) - This should be 1/6 on 02:04:431 :arrow: i give up
02:04:653 (1) - This should end 1/12 (object ends at 02:04:847) :arrow: i give up
02:05:060 (2) - This should be on 1/6 (object is at 02:05:042) :arrow: i give up
02:05:903 (2) - This starts on 1/6 (at 02:05:875 to follow piano sound which is the most obvious in this section) and then ends at 1/4 on 02:06:069 (use 1/12 signature to help making them) :arrow: this is snapped, though, i think? it does at least fit now

That's all, I will rebubble after this.

O:

Nymph

Nymph wrote:

Maybe take a look at my mod too so I don;t have to post it after it is rebubbled

Ahh and I need to post this image <3
o:

[General]
02:17:319 - since the volumn of the music is becoming lower and lower now, maybe you can make the sound of the spinner lower too,from 90 to 70 50 30 -->5 and the spinner ends. (if you decide to change this you may wanna to do it in every diff) :arrow: woah, that's a fair point. done this for every diff


[Hyper]
00:51:986 (6) - the overlap is kinda ugly here, maybe increase the spacing between these note 1-5 then get enough room for note 6? :arrow: done

01:40:985 (5) - aimod said it is unsnap here 0_0 just click the resnap all it would be fine :arrow: yeah, frostmourne said the same


[Advanced]
01:59:653 (5,6) - the spacing is kinda hard to read, I didn't realize the spacing suddenly change from 1.2 to 0.6 so.. I think maybe keep the 1.2spacing is better :arrow: ^ - something weird happened i think, pretty sure the spacing wasn't supposed to be like that

Lovely. <3 Thank you both for your time.
Dolphin
does this get ranked now

gg new page
Topic Starter
-GN
ok it's over

done with the piano
Dolphin
where da bats at?? :cry:
Nymph
rebubbled.
YunoFanatic
-Gn im jealous :(
Sey
Rank, please. We waited long enough.
Dolphin

Sey wrote:

Rank, please. We waited long enough.
Zerzxes

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
314159265358979

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
Dashie

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
kossc

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
YunoFanatic

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
Nyari

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
waxman

Dolphin wrote:

Sey wrote:

Rank, please. We waited long enough.
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