Jenny
Good suggestions, and many good points and fixes. Sorry about the disagreements in Another, but that's how i feel about the map.Jenny wrote:
whoop.png
Mod request by Dizco o:
Just a little polishment before you get this ranked o3o
[General]
Combo Colours 1 and 2 are very similar to each other (same for 3,4,5), please distinguish them a bit more? It's confusing as it currently is. minor changes only, the colors are somewhat close to each other for the sake of a gimmick - taken a bit more care to use different combo colors adjacent to each other where i want it, though
box
[Beginner]
01:02:657 (1) - you can balance this slider more out, fairly easy changed a little bit so it resembles your positions, but to be honest i don't really see much of a change but whatever
pic
01:38:990 (2) - this slider feels too close to 1, you can simply move it up a bit (move to 27|248 and take 3 and 4 along with it) done
01:47:323 (2) - feels a bit too close to previous 2 that was the original intention, i screwed up somewhere during the last mods i think
pic
01:57:990 (2) - add another sliderpoint before the red one so you can make this blanket 1's end better yeah i see, changed
pic
02:14:323 (2) - just me but i feel like you should move this elsewhere, as where it currently is, there have already been so many objects... 303|297 looks about fine to me the 180 degree flip jump is a recurring feature in the ending that i'd like to keep consistent - i rotated the previous combo so that it's not cluttered anymore, however
[Light]
00:33:157 (1) - i'd say remove this new combo because this is just the end of the musical pattern you mapped before, no new one i'd like to keep this emphasis on the finish, it's present everywhere else
00:33:657 (1) - you can improve this blanket here done, checked with cs7 and it seems ok
02:06:657 (3) - this is very picky, but you can improve this aswell without major effort tried, did same thing
[Hyper]
00:26:157 (4,5) - i find this jump a bit sudden, as you didn't have any before, but I suppose it's bearable if you don't want to change anything about it i think it plays well, but i guess it's a bit sudden - reduced the spacing a little, though
00:51:990 (6) - as this note has quite an impact in the music (and supported by the normal-hitnormal on it), i'd say it would do better right in the middle of 1-5, as that's directly connected to a sharp turn in angle and therefore help it stand out even more well, i guess that works
pic
00:55:157 (1,2) - having these two normal-hitnormals 1/2 from each other, it feels more like they should be one object, so I'd recommoend you to melt these two and just make a 5*1/4 slider out of them because currently, it's confusing to play, as only the scond slider has an impact on its start and that's not very optimal, especially when playing this map the first time better than what i had, i think - it solves the weird playability of this part so applied
01:34:323 (3) - you can make a better slider without a red point ok, removed red point and rearranged the
01:55:823 (2) - i am not okay with this slider, as it starts on a weaker beat than it ends on; if you want to use a slider in this combo, do it on the white tick before, but do not start it on the red one here, that's rhythmically incorrect and bad to play changed
02:00:907 (3) - considering that this is 1/2 after 2, the distance is very little and it currently will very likely be missinterpreted as a 1/4 distance, so... i'd advise you to move this further away from 2 because of the unpredictability of the song at this point, i reduced the distance by half so that it would leave some room even if you held the 1/8 slider a bit longer than you should have - i checked and tested this specific part with doubletime, and reducing the distance seemed to be easier to sightread. i increased it by a little bit again, but i'm a bit unsure whether this will be problematic for first-time players still.
[Another]
Drain 8, uh? Sounds a bit high, but the map doesn't seem too demanding, so that should be okay. intended to be a high-pressure map, with some control and stamina needed to pass. no spamming here
00:22:490 (6,7,1) - these notes may be overlapped by hitbursts from 00:20:490 (3,4,5,6,7) - so maybe move them away to be absolutely certain no issue with either new or old default hitbursts, no change
00:24:156 (4,5,6,7,8) - i don't like how you have to play 4 1/4 notes after this slider, while it should be 5 actively played notes (because that's what it's mapped like), consider removing the reverse arrow and just mapping it as a 1/2 slider + 5*1/4? i can't find any solution that would look alright and not be very flow-breaking in this part - no change here
00:28:990 (9,10,11) - ^similar case you've pointed out a lot of these - i think these are good for both playability and aesthetics. i'm denying them all simply because i don't see the point of changing them and i believe it'd detract from the fun of the map
00:34:323 (1,2,3) - ^
00:34:990 (5,6,7,8,9) - ^
00:45:157 (2,3,4) - this, however, is okay, as the emphasis is put on the actively played notes (-> 3,4) by hitsounding 3
01:08:823 (3) - similar thing as with 00:24:156 and other mentioned cases
01:10:657 (1,2,3) - ^
01:14:323 (6,7,8,9,1) - ^
01:26:657 (1,2,3) - ^
01:32:157 (1) - this slider is put the wrong way around, rhythmically: you start it on the weak sound and end it on the strong one, while it should be the other way around - the start of the slider is its strong part, not the end, and therefore you should change this in order to emphasize the song properly changed this as well as its counterpart 00:17:323 (1), with a slight variation considering the old version's improbably convenient location
01:32:823 (5) - ^ ^
01:37:657 (3,4,5,6,7) - similar case as with 00:24:156 again
01:38:823 (4,5,6,7,1) - ^
01:44:323 (2,3,4,5,6) - ^
01:45:157 (8) - similar as 01:32:157 this is a mistake in hitsounding on my part - the strongest sound is the middle circle, but with a whistle at the end to represent the piano sound(you can hear the other piano sounds in this part). it would not matter if i made this a triple ending on a slider or made a repeating 1/4 slider like i do now - but personally i think this flows better
01:55:490 (1,2,3) - similar to both 00:24:156 and 01:32:157 changed into two circles instead, it adds a bit to the pattern after
02:09:323 (1,2) - this is wrong. either map it as one one-time reverse 1/3 slider+ circle/slider or map it as 4 hits (3 circles + 1 slider or 4 circles). currently, you are mapping this in two sliders, resulting in a 1-2-1-2 pattern, in which each "2" is a passive hitsound because there is no active participation of the player required, while the music practically goes 1-2-3-4 or 1-1-1-1, and can be mapped only in either of these ways, so please redesign this i had a bit of a hard time figuring out just what to put, but i decided on a small square and that seemed ok
02:13:101 (2,3) - ^ (you even map this as 2-1-2-1 here and that's even more wrong :<) ended up having to do 2-1-1-1, removing the slider felt too awkward and harder to read(the stack) so i left it at that