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Mitani Nana - Chikyuu Saigo no Kokuhaku o [Osu|Taiko]

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toybot
haha5957: didn't fix 2nd sugg, it feels more intuitive

thx for check https://0paste.tk/7531.txt
Akiyama Mizuki
Ra-s' Insane od8 please
Topic Starter
Star Stream

bbj0920 wrote:

Ra-s' Insane od8 please
why?
Enon

Star Stream wrote:

bbj0920 wrote:

Ra-s' Insane od8 please
why?
tell me why
ddfgit
can i do the gd? no? oh kay ;-;
BeatofIke
rip map (again) ;w;
thzz
I'm making my dif more difficult.
sorry for taking so long time :(
Topic Starter
Star Stream

Cah-m wrote:

I'm making my dif more difficult.
sorry for taking so long time :(
Don't worry, I can wait years for that.
Huskatron
So...? I'm guessing this is staying dead?
Topic Starter
Star Stream

Huskatron wrote:

So...? I'm guessing this is staying dead?
I don't know.. I'm still waiting anyway.
toybot
Cah-m hasnt been very active... ;w;
Keep hope for ranked one day
Topic Starter
Star Stream

toybot wrote:

Cah-m hasnt been very active... ;w;
Keep hope for ranked one day
Thank you.
Maybe I'll have to fix that myself someday o.o;;

edit : fixed
Enon
welcome back
BeatofIke

Enon wrote:

welcome back
Ozato Fumika
Good to see this map making some progress

근대 하드 난이도 Shioi's Hard ㄱㄱ
Topic Starter
Star Stream

Shioi wrote:

Good to see this map making some progress

근대 하드 난이도 Shioi's Hard ㄱㄱ
미국인이 한글을써서 놀랐는데 노답님이시네
요즘 왜이렇게 닉변하는사람이 많은지?!
BeatofIke
[General]
  1. I'm still a bit worried about the N-H spread, due to the note density difference and the huge AR gap between those difficulties. Please contact a QAT member to see if it is okay.
  2. You have inconsistent "Letterbox during breaks" for all difficulties. Unless if some of the difficulties actually don't have break time, then this is okay.
    if (break_time==true) {enable letterbox;} else {disable letterbox;}
[Easy]
  1. For a fast BPM like this one, I would recommend AR3 for this difficulty.
  2. 00:27:929 (4,1) - 02:53:350 (2,3) - 03:02:823 (3,1) - Fix spacing at these notes.
  3. 01:29:350 (1,2) - If you like, you could make a good blanket pattern here.
  4. 02:35:666 (2,3) - 03:08:508 (2,3) - 03:09:771 (5,6) - 03:41:981 (1,2,3,4) - 04:16:087 (1,2,1,2,1,2,1,2) - I don't recommend using stacked notes on an Easy difficulty. Save it for Normal difficulty.
  5. 01:22:402 (2,3) - 02:53:350 (2,3) - 03:31:244 (3,1) - 03:32:508 (2,1) - I don't recommend using notes that are 1/2 beats apart from each other or lower. Easy difficulty should be simple.
  6. 03:59:034 (1,1) - I know this is an older style map, but in today's standards this note appears too soon after spinner. Post-spinner notes should be at least a measure (4 beats) away from the spinner. In this case, I would just remove the spinner (and maybe replace it with a few notes or something).
  7. 04:12:297 (1,2) - A pattern like this is fine for Easy difficulty.
  8. 04:20:508 (1) - This note on the other hand is something I would personally avoid (using 1/2 or lower sliders with more than 1 repeat). Even if it's the last note of the map, I would still avoid using this note for this difficulty.
[Cah-m's Normal]
  1. 00:26:192 (4,1) - 02:30:297 (2,3) - I guess fix spacing here if not intentional.
  2. 01:28:087 (4) - Not sure if intentional (probably not), but remove the normal-sliderslide hitsound on this slider.
  3. 01:57:139 (1) - You can hear the cymbal crashes at the start of this slider. Add a soft-finish at the start of this slider to emphasize it.
  4. 02:54:613 (4,5) - Avoid using jumps on Normal difficulty. Please reverse select (ctrl+G) these notes to fix that.
[Shioi's Hard]
  1. Good map, but I still recommend AR 7~7.5 o3o
[toybot's Insane]
  1. Good map as well, but you have a useless green timing section at 00:23:666.
[Ra's Insane]
  1. Good map #3, but I would personally add a 1/2 slider at 01:46:876 or add two notes at 01:46:876 and 01:47:034.
[Guy's Extra]
  1. Let's see.....it's a Guy map. Hmm...it's probably good as it is www. Good map #4.
[Collab]
  1. Sadly, I won't be able to mod this map correctly, due to high difficulty. Try getting some testplay/feedback from skilled players.
thzz

BeatofIke wrote:

[General]
  1. I'm still a bit worried about the N-H spread, due to the note density difference and the huge AR gap between those difficulties. Please contact a QAT member to see if it is okay.
It's almost impossible to increase notes...

[Cah-m's Normal]
  1. 00:26:192 (4,1) - 02:30:297 (2,3) - I guess fix spacing here if not intentional. =>fix
  2. 01:28:087 (4) - Not sure if intentional (probably not), but remove the normal-sliderslide hitsound on this slider. =>fix. not intentional, thanks.
  3. 01:57:139 (1) - You can hear the cymbal crashes at the start of this slider. Add a soft-finish at the start of this slider to emphasize it. =>fix
  4. 02:54:613 (4,5) - Avoid using jumps on Normal difficulty. Please reverse select (ctrl+G) these notes to fix that. =>fix
Thanks for mod.
sorry for long leaving again

http://puu.sh/lOaY0/1891cd28e6.osu
Kingkevin30
i want to see this qualified again so badly qwq
Topic Starter
Star Stream

Kingkevin30 wrote:

i want to see this qualified again so badly qwq
:p
Bear
OD 7 or 8 would be better for this map I think, real fun to play though!
Rumia-
ITS BACK! !
Warpyc
  • I only modded the insane and harder diffs since I'm not good at modding lower diffs, sorry for typos or just bad english, pm me if you are confused or anything, great map!
    General
  1. probably already know this but http://puu.sh/n7vUK/5605b99eb9.png

    Collab
  2. can look a bit better if you make it kind of overlap the spinner like this http://puu.sh/n7w1q/69fe2bc174.jpg
  3. 00:37:244 (4) - overlap this with sliderend of this 00:36:297 (2) -
  4. 00:57:613 (1) - move this slider slightly to overlap note better http://puu.sh/n7w8B/c05194aea7.jpg
  5. 00:58:876 (9,10) - curve a bit more to make it flow better with next slider http://puu.sh/n7wcI/ef48bff0b7.jpg
  6. 01:38:429 (2,3,4,5) - this looks a lot better imo http://puu.sh/n7wgx/7d564a9f17.jpg
  7. 01:58:087 (5) - move this slider a bit to make it look / play better http://puu.sh/n7wl5/16adc9a34f.jpg
  8. 02:07:244 (1) - overlap sliderend on this note 02:06:771 (2) -
  9. 02:25:560 (3,4,5,6,7,8) - spacing fail in the stream :o
  10. 02:26:034 (1) - make this a shorter and add a note after like this http://puu.sh/n7wvq/530321c7d5.jpg looks and plays a lot better :)
    Very nice diff!

    Guy's Extra
  11. 00:03:137 - add a note here to make it start at same time as collab diff and it sounds better
  12. 01:12:297 (5) - better with no slider but 2 notes instead
  13. 02:33:771 (1) - curve this slider less to make it play better http://puu.sh/n7wYJ/72edf997c2.jpg

    Ra's Insane
  14. I personally think this map has too much curve on the sliders and that makes it look kind of ugly to me, but thats just my general opinion
  15. 00:27:297 (1) - Slider curve looks akward, change it to something a bit more like this http://puu.sh/n7xcj/46bb21645a.jpg
  16. 00:31:244 (1) - change this and 00:31:560 (2) - so it looks a bit more like this http://puu.sh/n7xiW/cfdd05ae97.jpg
  17. 01:10:087 (4) - I know this isnt really a blanket and is a bit nazi but you could center it better like this http://puu.sh/n7xpB/055dee1262.jpg
  18. 01:18:534 (5) - why is there a note here, there isnt any sound there and plays akwardly
  19. 01:18:534 (5) - feels a bit weird to have so small spacing after kick slider but no big deal
  20. 02:59:902 (4,5,6,7,8,1) - move all this to the left to make it look better http://puu.sh/n7xBU/124e10fcba.jpg

    Toybot's Insane
  21. 00:49:560 (3,4) - it bothers me a little bit that they are pointing at different angles maybe ctrl c and v first slider
  22. 01:22:876 (1) - shorten the slider and put a note instead on the red tick (something like this http://puu.sh/n7xWV/6665d46dab.jpg)
  23. 02:26:034 (1) - ^
  24. 03:04:718 (3,4) - copy pasta first slider please, symmetry :)
  25. 04:20:823 (2,3) - Increase spacing a bit since music is really intense
-GriM-
Like the mod above, im not very good at modding low diffs. so, i'll just mode insanes and extras

  • Collab:
00:05:066 (5,6) - I feel like these could be 2 sliders. It would sound better and fits vocals. EXAMPLE:http://imgur.com/SUKsGwt
00:37:402 (5) - I would space this a little more to the left, a little bit better flow imo
00:41:823 (2,3,4,5) - this could be done a bit more creatively but its fine
01:01:560 (1,2,3) - you might want to even out this a bit more
01:49:560 (1) - im not sure if reversing this this many times would fly with other modders, you may want to consider changing this
02:26:744 (1) - this isnt very visible so it could be pretty hard to read, maybe space it a bit?
02:44:508 (1) - why such a slow sv here?
04:00:929 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - thats quite a big stream, you might want to nerf a bit but i know streams are your specialty :^)
rest is cool!

  • Guy's Extra:
01:41:823 (1,2,3) - this might be to high up
02:07:718 (2) - spacing is weird to here, but 02:08:508 (1,2) - flows pretty nicely.
02:19:876 (1) - this also may be too high up
super clean, awesome diff!!

  • Ra's Insane
just a suggestion, maybe od 7.5 or 8? 7.5 should be fine.
00:33:139 (1,2) - this could probaly be done better instead of stacking.
01:21:771 (1,2,3,4) - ^, these are really important beats
02:24:929 (1,2,3,4) - ^^^^
03:25:876 (2,3,4) - verrry weird to play
rest is clean, but is kiai time different on this diff??

  • toybot's insane
02:57:455 (10) - make reversing slider??

rest is insanely clean, amazing diff by toybot.
i guess that about raps it up, i'll post this in queue in a sec :D sorry for bad format :?
BeatofIke

Rumia- wrote:

ITS BACK! !
Yup =w=b
Topic Starter
Star Stream
Warpyc

can look a bit better if you make it kind of overlap the spinner like this http://puu.sh/n7w1q/69fe2bc174.jpg I'm using different spinner so :/
00:58:876 (9,10) - curve a bit more to make it flow better with next slider http://puu.sh/n7wcI/ef48bff0b7.jpg thanks, I had to fix them
01:38:429 (2,3,4,5) - this looks a lot better imo http://puu.sh/n7wgx/7d564a9f17.jpg I'm afraid to put streams after a slider like that, I'm too old :/
01:58:087 (5) - move this slider a bit to make it look / play better http://puu.sh/n7wl5/16adc9a34f.jpg great
02:25:560 (3,4,5,6,7,8) - spacing fail in the stream :o didn't noticed it.. thank you
02:26:034 (1) - make this a shorter and add a note after like this http://puu.sh/n7wvq/530321c7d5.jpg looks and plays a lot better :) that plays good but looks so dizzy orz

-GriM-

00:37:402 (5) - I would space this a little more to the left, a little bit better flow imo you're right
01:49:560 (1) - im not sure if reversing this this many times would fly with other modders, you may want to consider changing this I think it's okay
02:26:744 (1) - this isnt very visible so it could be pretty hard to read, maybe space it a bit? it's really easy to read, even I can haha. will be a bit hard if they play with hd tho.
04:00:929 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - thats quite a big stream, you might want to nerf a bit but i know streams are your specialty :^) the BPM is not that fast and we spaced them not to be so harsh. they're pretty easy to play than you see.

thank you both, I'll check your maps in a few days.
Delis
I really liked this map when I was a newbie lol, hello from your queue btw.

[General]
  1. you should put other names of moeka because he/she has a lot of ranked maps with different name like no dap. I don't really know anything else so ask him/her for more detail about it.
  2. maybe remove letter box in every difficulties.
[Collab]
  1. 00:03:566 (2,3,4,5,6) - This is a very minor stuff, you could just decrease the distance a bit as you done 00:06:566 (1,2,3,4) - after it and it feels not the best. I'm not force you to make them consistent, I just prefer lower distance for them.
  2. 01:01:718 (2) - you could place this consistently between 01:01:560 (1) - and 01:01:876 (3) - because you didn't really do like this one in the whole your parts. also the pattern after it 01:02:192 (4,5,6) - has been mapped well consistent so what I suggest would make more sense to your mapping imo.
  3. 01:44:666 (7) - like can i have a new combo here, to make the jump between triplet and 01:44:981 (4) - well, and the phrase of the lyrics also different.
  4. 01:56:981 (1) - hitnormal of the drum feels not fitting well, first reason is the volume is too high even though the part already starts changing to calm one. secondly, you would notice it already but it plays at 3rd custom hitsound so the sound doesn't really fit here. I would just move the inherited point at 01:57:139 onto the circle.
  5. 02:00:929 (1,2,3) - I'm probably going to ruin your mapping style, separating this stacked circles into two circle stacks would fits song better. though I like this as well.
  6. 02:52:244 (3) - I hear only two strong sounds of the piano, therefore a whistle on this sounds off. this could be just my preference though.
  7. 03:15:455 (1,2,3) - I suck with timing stuff but I still can feel this doesn't fit to the vocals on the song, in 25% play rate it's obvious.
  8. 03:28:087 (1) - finish on the head for the cymbal? is still not really loud imo.
  9. 03:51:771 (4) - an nc for 1/3 stream is nice idea as it obviously makes it easier to read.
  10. 04:21:139 (1) - this shouldn't be finished at 04:26:192? as the music will completely stop at there.
[Guy's Extra]
so I'm going to write this in English due to Guy has been being inactive from the game, you might wanna fix things yourself.
  1. 00:10:208 (2) - this is similar case to why you didn't put whistle at the tail of 00:18:994 (2) - , you could remove the whistle the slider I mentioned first. it sounds kinda off, there's nothing issue to keep having that but removing it would be better imo.
  2. 01:18:929 (3,4) - I personally feel this awkward in playing, since this stacked after the jump which has an anti-jump before. so I would make this unstacking and anti-jump like you've done for 01:18:297 (2,3) - instead so making more sense. https://osu.ppy.sh/ss/4537112
  3. 01:38:429 (5,6,7,8) - this stream can be placed more larger, I mean in x1.0 or something similar. it obviously flows better as you strongly emphasized it with clap, this would've been a larger stream.
  4. 02:37:876 (1) - I would decrease the volume by around 20% for serious, this is too loud for my ears. 80% for this is still somehow loud but not as current one.
  5. 02:51:613 - the drum hitsound should be from here, if you've wanted to follow the drum sound properly. in 25% play rate drum sound which music provides has obviously started at 02:51:613 so feels comfier.
  6. 02:55:244 (5) - I would make this in 1/1 since you've been mapping this like easy reading / keep flowing good, though this is hard to catch in the map, for me.
  7. 03:31:087 (6,1) - swap the nc like 03:32:034 (1) -, I literally can read how it stacked easier and it'll be consistently fitting with second pattern well.
  8. 03:34:087 (1,2,3,4) - put somehow hitsound?
  9. 04:19:876 (5) - put an nc makes the whole pattern pretty clearn.
  10. 04:21:060 (1) - same as Collab diff, end this spinner at 04:26:192 will work better here.

    もしGuyさんが直すのであればスイマセン・・・汗
[Ra's Insane]
  1. 00:27:297 (1) - nazi, place this in correct distance as how this should be. this currently doesn't even look good in playing.
  2. 00:53:666 - maybe you could've put drum sound from here, since the music seems to provide the drum sound to half of the stream. if you didn't like overlapping the hitsound with soft clap there, I would recommend you to put drum hit for 00:53:744 (6) - at least.
  3. 01:31:718 - you could increase the volume rather though.
  4. 03:56:823 (3,4,5) - a triple should be at red tick 03:56:666 -, I feel you made the rhythm through the difficulty really well but this suddenly happens. https://osu.ppy.sh/ss/4537278
[toyboy's Insane]
  1. 00:58:718 (4) - this feels overmapping unless you have the reason making this 3/4 and jump to 00:59:034 (1) -. a 1/2 slider is really enough here, at least the jump is unnecessary.
  2. 02:22:718 - even removing this break will be better to express the mapping for the song. well it's just my opinion so really up to you. same goes to other parts of this.
  3. 02:26:823 (1) - this is nice :D
  4. 04:00:929 - I think you needed to hitsound like 04:11:034 - there's no big music structure changes here so I wonder why you did do different. it feels just somehow empty at all.
  5. 04:19:087 (2,3,4) - how about putting a drum hitsound or something nice for this triplet.
well I look like lazy dumbass but there's nothing to mention out in lower diffs, keep it up with this! also teach me how to rengar
winber1
I am back from the ded. iirc these are the parts that i mapped, and yea just fixed/answered for those parts.

Delis wrote:

[Collab]
  1. 00:03:566 (2,3,4,5,6) - This is a very minor stuff, you could just decrease the distance a bit as you done 00:06:566 (1,2,3,4) - after it and it feels not the best. I'm not force you to make them consistent, I just prefer lower distance for them. did something else
  2. 01:01:718 (2) - you could place this consistently between 01:01:560 (1) - and 01:01:876 (3) - because you didn't really do like this one in the whole your parts. also the pattern after it 01:02:192 (4,5,6) - has been mapped well consistent so what I suggest would make more sense to your mapping imo.
  3. 01:44:666 (7) - like can i have a new combo here, to make the jump between triplet and 01:44:981 (4) - well, and the phrase of the lyrics also different.
  4. 01:56:981 (1) - hitnormal of the drum feels not fitting well, first reason is the volume is too high even though the part already starts changing to calm one. secondly, you would notice it already but it plays at 3rd custom hitsound so the sound doesn't really fit here. I would just move the inherited point at 01:57:139 onto the circle. k
  5. 02:00:929 (1,2,3) - I'm probably going to ruin your mapping style, separating this stacked circles into two circle stacks would fits song better. though I like this as well. yea, personal preference, i think its fine
  6. 02:52:244 (3) - I hear only two strong sounds of the piano, therefore a whistle on this sounds off. this could be just my preference though.
  7. 03:15:455 (1,2,3) - I suck with timing stuff but I still can feel this doesn't fit to the vocals on the song, in 25% play rate it's obvious. i'm purposely skipping the beat on the white tick because that is not actually what is emphasized in the music. it also fits the pattern i have better
  8. 03:28:087 (1) - finish on the head for the cymbal? is still not really loud imo.
  9. 03:51:771 (4) - an nc for 1/3 stream is nice idea as it obviously makes it easier to read. doesn't make sense to me because this is only singular curve under one particular rhythm, so it should be one combo imo
  10. 04:21:139 (1) - this shouldn't be finished at 04:26:192? as the music will completely stop at there.
http://puu.sh/ne8Z4/dd397676ee.osu
Topic Starter
Star Stream

winber1 wrote:

I am back from the ded. iirc these are the parts that i mapped, and yea just fixed/answered for those parts.

Delis wrote:

[Collab]
  1. 00:03:566 (2,3,4,5,6) - This is a very minor stuff, you could just decrease the distance a bit as you done 00:06:566 (1,2,3,4) - after it and it feels not the best. I'm not force you to make them consistent, I just prefer lower distance for them. did something else
  2. 01:01:718 (2) - you could place this consistently between 01:01:560 (1) - and 01:01:876 (3) - because you didn't really do like this one in the whole your parts. also the pattern after it 01:02:192 (4,5,6) - has been mapped well consistent so what I suggest would make more sense to your mapping imo.
  3. 01:44:666 (7) - like can i have a new combo here, to make the jump between triplet and 01:44:981 (4) - well, and the phrase of the lyrics also different.
  4. 01:56:981 (1) - hitnormal of the drum feels not fitting well, first reason is the volume is too high even though the part already starts changing to calm one. secondly, you would notice it already but it plays at 3rd custom hitsound so the sound doesn't really fit here. I would just move the inherited point at 01:57:139 onto the circle. k
  5. 02:00:929 (1,2,3) - I'm probably going to ruin your mapping style, separating this stacked circles into two circle stacks would fits song better. though I like this as well. yea, personal preference, i think its fine
  6. 02:52:244 (3) - I hear only two strong sounds of the piano, therefore a whistle on this sounds off. this could be just my preference though.
  7. 03:15:455 (1,2,3) - I suck with timing stuff but I still can feel this doesn't fit to the vocals on the song, in 25% play rate it's obvious. i'm purposely skipping the beat on the white tick because that is not actually what is emphasized in the music. it also fits the pattern i have better
  8. 03:28:087 (1) - finish on the head for the cymbal? is still not really loud imo.
  9. 03:51:771 (4) - an nc for 1/3 stream is nice idea as it obviously makes it easier to read. doesn't make sense to me because this is only singular curve under one particular rhythm, so it should be one combo imo
  10. 04:21:139 (1) - this shouldn't be finished at 04:26:192? as the music will completely stop at there.
http://puu.sh/ne8Z4/dd397676ee.osu
Good to see you again winber!
Ra-s
메일 보고 이제야 확인 했는데 가능하면 자고 일어나서 확인해볼게요... 지금은 너무 졸려서 무리입니다
이 포스트를 수정하는 방식으로 업로드 하겠습니다
Tenseki
긘얼 back?
toybot
took some suggestions, thanks!
https://0paste.com/8309.txt
Enon
이때만을기다렸당...
Ibnu_magang
this is a gud map 8-)
JUST RANK IT!!!
BeatofIke
Checking this mapset soon...AGAIN lol. I modded this mapset so many times already XD. My last mod was 6 months ago: p/4495153
I did mentioned that the N-H spread is a bit high, but now I think it might be passable now. I will have to re-check that again. Stay Tuned!

Please don't let this mapset die again ;w;
Ozato Fumika

BeatofIke wrote:

Please don't let this mapset die again ;w;
not to be a total dick but that's no where S.S fault
BeatofIke
I know it's not, don't worry :P

Anyways....I checked the mapset and I think that Easy, Moeka's Hard, and toybot's Insane, Ra's Insane, and Guy's Extra are fine. Cah-m's Normal is fine too, but you have unsnapped notes at 01:08:506 and 01:35:506. Just remember to update all them once all of the guest mappers checks and fixes their respective difficulties.

In addition, you have inconsistent tags on toybot's Insane difficulty (replace "No Dap" with "Moeka" in tags) and you have disabled letterbox on toybot's Insane and Guy's Extra while the rest of the difficulties have letterbox enabled, so fix those as well. Also, drum-sliderslide5.wav is unusued, so remove it if you are not planning on using it.

Lastly I think N-H spread is passable nowadays, so just call me back for a re-check once you fixed and updated everything.
Topic Starter
Star Stream

BeatofIke wrote:

I know it's not, don't worry :P

Anyways....I checked the mapset and I think that Easy, Moeka's Hard, and toybot's Insane, Ra's Insane, and Guy's Extra are fine. Cah-m's Normal is fine too, but you have unsnapped notes at 01:08:506 and 01:35:506. Just remember to update all them once all of the guest mappers checks and fixes their respective difficulties.

In addition, you have inconsistent tags on toybot's Insane difficulty (replace "No Dap" with "Moeka" in tags) and you have disabled letterbox on toybot's Insane and Guy's Extra while the rest of the difficulties have letterbox enabled, so fix those as well. Also, drum-sliderslide5.wav is unusued, so remove it if you are not planning on using it.

Lastly I think N-H spread is passable nowadays, so just call me back for a re-check once you fixed and updated everything.
fixed all stuffs you mentioned
toybot
wouldn't it make sense to add these tags too, considering they were on the ranked ver's?
kemu vocaloid megpoid gumi nico douga hatsuko suzumu VOCALOID2 歌ってみた
BeatofIke
Recheck time...

I think you should end the last spinner at 04:26:192 for all difficulties, since the music actually ends there when you slow down the music. As for Collab difficulty, I would just probably make the circle at 03:44:823 (1) more visible so it's easier to read o3o. Otherwise, good map ^-^

Guy's Extra seems passable. I guess I'll just wait for him to update his difficulty lol.
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