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Pet na Kanojotachi - Kimi ga Yume wo Tsurete Kita (TV Size)

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Topic Starter
niceplayer
This beatmap was submitted using in-game submission on 2013年1月9日 at 17:12:54

Artist: Pet na Kanojotachi
Title: Kimi ga Yume wo Tsurete Kita (TV Size)
Source: Sakuraso no Pet na Kanojo
Tags: Sakuraso mashiro
BPM: 135
Filesize: 17199kb
Play Time: 01:27
Difficulties Available:
  1. Hard (4.73 stars, 157 notes)
  2. Normal (3.37 stars, 106 notes)
  3. Rotte's Insane (4.99 stars, 228 notes)
Download: Pet na Kanojotachi - Kimi ga Yume wo Tsurete Kita (TV Size)
Download: Pet na Kanojotachi - Kimi ga Yume wo Tsurete Kita (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
Pros and geniuses are something that ordinary people can hardly understand. Just because they pay some much effort on their work.

Well ,there're too many great mappers and players in the world of osu.

My first map to work for rank.

Video packed with lyrics (based on CK's sub). Skin added. (ReDL is recmded) 2012/12/5

Normal by me.
Hard by me.
Insane by Rotte.
Taiko GD requesting.

Skined by Rotte.I did little,

Update log spoiled
SPOILER
Video fixed.Insane is too easy made to hard. 2012/11/15
Skin made. Baumchan cake spinner circle finished. Bad performance and remain unactive(partly thrown away). 2012/11/18
Played by friend OOOL___LOOO. Getting some advise to finish the map. Put #chinese for mod. No answer. 2012/11/20
Insane updated. Some much parts that I can't find better way to make. Emerge modder for help. 2012/11/21
BG changed. To meet most people's need. 2012/11/22
First mod by Whistle Blower that I appreciate a lot. 2012/11/23
Difficulty name changed. Well, may be renamed once another time. 2012/11/23
Remapping with normal 50% and hard 50%(notes put only). Custon sound may collected from touhou package. 2012/11/24
Guest Diff by Rotte for insane. Hard finish. Upload debugging. 2012/11/29
Normal finished.Audio under working.Decide not to use custom ones. 2012/12/3
Video packed with lyrics (based on CK or what will really confused most people called Sumisora's sub). Skin added with spinner background and metre.(ReDL is recmded) 2012/12/5
Video resubmitted , again! Just minimize it to fastern its load. Not good reply from normal so remapping still again. 2012/12/10
More skin added. Resurrect. 2012/1/8
nbyung09
good song :) :)
UnitedWeSin
Hello ~
A friendly mod via your request in #modreqs. :)

General
Your bg needs to be in a 4:3 format like 1024x768 or 800x600. You can change the size of the image here: http://www.image-tools.com/Online-Image-Resize-Tool.php

Normal
Your timing sections are unsnapped. Make sure to place green lines on actual ticks and places that make sense.

00:22:306 - The timing section here is in the middle of this slider and it changes the slider velocity. Move the timing point to 00:21:915, the beginning of this verse.

00:58:804 and 00:59:582 - These timing points are worthless. Why does the SV suddenly change here it makes no sense and doesn't follow anything in the music.

00:50:471 - I don't see the need to reduce SV to 1/2. The music isn't really slower here anyway. It just makes the circles way too close to each other.

Make sure you're always using a constant distance snap in the easiest difficulty especially. It's better to use 1 or 1.1 distance snap.

00:11:248 (2) - Try to avoid having a slider repeat more than once in the easiest difficulty, it can be very confusing. Just replace it with two sliders, it feels much better and is easier to read.

00:21:915 (4) - NC

00:23:693 (5) - There's no reason to have this repeating slider. Replace it with something easier to read, like single circles or a few small sliders next to each other.

00:24:804 (6) - Spacing. You did not use distance snap here.

00:25:471 (7) - NC. Try not to let combos get too long in easier difficulties. Consistent new combos can make the map look better and be easier to play for beginners.

00:27:248 (9) - Inconsistant spacing from the 8.

00:35:471 (3,4,5,6) - Use 1.0 distance spacing.

00:36:137 (5) - NC

00:37:693 (8,9,10) - Do you see how bad this looks and how weird it is to read with the current SV and distance spacing? Hard to tell when to hit the 10 IMO.

00:39:471 (7) - NC

00:42:359 (1) - Remove NC

00:42:359 (1) - NC. New combos feel nice at the beginning of a phrase or on a downbeat. Try to remember that when mapping.

00:46:359 (6) - This slider looks weird and doesn't fit the rhythm. Try using the new slider algorithm to make nicer sliders. Also visit this thread to get a good idea on how to make them look nice: t/37194

00:50:804 - The .5 slider velocity makes this section really clumped together, please rethink this section.

00:56:804 (11,12,13,14,15) - This may follow the lyrics, but you have to find ways to map to the song that can be read more easily. The 11 starts on a red tick when the previous 10 was on a white tick, I'd bet new players would miss here because they want to hit the 11 early. Instead of just single circles, try adding a slider. Also, up to 15 is way too long of a combo.

01:12:359 (3,4) - Really big spacing error.


Just makes sure to use distance snap at all times when placing notes in these easier difficulties. Your map will look and flow much better.

Also, your note placement is very straight and bland. I would suggest looking over some of the beatmaps by your favorite mappers that you find enjoyable, and studying what makes them fun. How do they place the notes and rhythms to make the map play well? Think about that and start experimenting in your own map with different kinds of placement and flow. Check this thread for helpful information: t/86329

Hard
00:05:915 (5) - Don't do this, it's just weird to play. Replace it with a spinner.

00:12:137 (1) - Way too many repeats on this slider IMO. There are better and more fun ways to map this.

00:35:693 (1) - Confusing spot for the 1. It's a beat and a half away on the time line, but on the grid it is right next to the previous slider.

00:46:804 (6) - Never have a slider head and end overlapping.

00:46:804 (6) - Spacing

Insane
Lots of oddly placed timing sections and slider velocity changes, please fix.

00:00:582 (1,2,3,4,5,6,7,8,9,10,11) - This is better, you should experiment with these types of ideas. This kind of flow can make a map fun. Although it is a little square.

00:02:360 (7) - NC

00:06:359 (5) - This slider is bad. Remove it and simply make 00:05:915 to 00:07:693 one long flowing stream.

00:12:582 (8,9,10) - Stack these.

00:22:359 - Sudden change in slider velocity? I guess you meant to put the green line at the start of the section.

00:47:693 (1,2,3) - Incosistant spacing.


All in all, it needs a lot of work IMO.

Make sure to use distance spacing to make your maps more readable.

Nice song. :D I need to go watch this anime.

Good luck!
Topic Starter
niceplayer

UnitedWeSin wrote:

Hello ~
Hello ~

General
Your bg needs to be in a 4:3 format like 1024x768 or 800x600. You can change the size of the image here: http://www.image-tools.com/Online-Image-Resize-Tool.php
-Fixed with Windows Drawing.

Normal
00:22:306 - The timing section here is in the middle of this slider and it changes the slider velocity. Move the timing point to 00:21:915, the beginning of this verse.
-Fixed

00:58:804 and 00:59:582 - These timing points are worthless. Why does the SV suddenly change here it makes no sense and doesn't follow anything in the music.
-Fixed.I also made them all to reset to 0.75 SV.

00:50:471 - I don't see the need to reduce SV to 1/2. The music isn't really slower here anyway. It just makes the circles way too close to each other.
^

00:11:248 (2) - Try to avoid having a slider repeat more than once in the easiest difficulty, it can be very confusing. Just replace it with two sliders, it feels much better and is easier to read.
-Fixed

00:21:915 (4) - NC
-OK

00:23:693 (5) - There's no reason to have this repeating slider. Replace it with something easier to read, like single circles or a few small sliders next to each other.
-Fixed

00:24:804 (6) - Spacing. You did not use distance snap here.
-I used. It's 0.9 the snap distance. I can't open DS all the time. It's not useful all the time. However, fixed to 1.0.

00:25:471 (7) - NC. Try not to let combos get too long in easier difficulties. Consistent new combos can make the map look better and be easier to play for beginners.
-Fixed

00:27:248 (9) - Inconsistant spacing from the 8.
-Fixed

00:35:471 (3,4,5,6) - Use 1.0 distance spacing.
-Fixed.

00:36:137 (5) - NC
-Fixed

00:37:693 (8,9,10) - Do you see how bad this looks and how weird it is to read with the current SV and distance spacing? Hard to tell when to hit the 10 IMO.
-Fixed

00:39:471 (7) - NC
-Fixed

00:42:359 (1) - Remove NC
-Fixed

00:42:359 (1) - NC. New combos feel nice at the beginning of a phrase or on a downbeat. Try to remember that when mapping.
-Well, since normal changed quite much, I relax with this.

00:46:359 (6) - This slider looks weird and doesn't fit the rhythm. Try using the new slider algorithm to make nicer sliders. Also visit this thread to get a good idea on how to make them look nice: t/37194
-I will check it.

00:50:804 - The .5 slider velocity makes this section really clumped together, please rethink this section.
-Fixed. When this post is read.

00:56:804 (11,12,13,14,15) - This may follow the lyrics, but you have to find ways to map to the song that can be read more easily. The 11 starts on a red tick when the previous 10 was on a white tick, I'd bet new players would miss here because they want to hit the 11 early. Instead of just single circles, try adding a slider. Also, up to 15 is way too long of a combo.
-NC Fixed
-I follow lyrics all the way. You can find a lot combo begin from red tick in front.

01:12:359 (3,4) - Really big spacing error.
-Fixed.

Just makes sure to use distance snap at all times when placing notes in these easier difficulties. Your map will look and flow much better.
-Fixed.

Also, your note placement is very straight and bland. I would suggest looking over some of the beatmaps by your favorite mappers that you find enjoyable, and studying what makes them fun. How do they place the notes and rhythms to make the map play well? Think about that and start experimenting in your own map with different kinds of placement and flow. Check this thread for helpful information: t/86329
-That's my mostly worried. :o I'll check it.


Hard
00:05:915 (5) - Don't do this, it's just weird to play. Replace it with a spinner.
-Fixed.

00:12:137 (1) - Way too many repeats on this slider IMO. There are better and more fun ways to map this.
-Remains unchange. Better ways are checking.

00:35:693 (1) - Confusing spot for the 1. It's a beat and a half away on the time line, but on the grid it is right next to the previous slider.
-Fixed.

00:46:804 (6) - Never have a slider head and end overlapping.
-Remains unchange. Better ways are checking.

00:46:804 (6) - Spacing
-I don't get it.

Insane
Lots of oddly placed timing sections and slider velocity changes, please fix.
-I'll fix it.Better ways are checking.

00:00:582 (1,2,3,4,5,6,7,8,9,10,11) - This is better, you should experiment with these types of ideas. This kind of flow can make a map fun. Although it is a little square.
-Fixed.

00:02:360 (7) - NC
-Fixed.

00:06:359 (5) - This slider is bad. Remove it and simply make 00:05:915 to 00:07:693 one long flowing stream.
-Fixed. Insane for me as it is.


00:12:582 (8,9,10) - Stack these.
-Fixed.

00:22:359 - Sudden change in slider velocity? I guess you meant to put the green line at the start of the section.
-Fixed.

00:47:693 (1,2,3) - Incosistant spacing.
-I'll fix it.This pattern I placed badly for instant. Better ways are checking.
Thank you. :)
and
Happy thanksgiving day. :D
yurunneram
Timing, General and Design
Whoah thats quite a few Combo Colours...
By the way you did not reposition the notes after changing the timing. They are all a few milliseconds earlier than their ticks.
Ok... er... sorry but give names which are easier to tell... maybe put brackets eg. Nanami (Norm) and such

Supposed Easy
I know you already decreased it, but if it's not too much trouble could you try lowering the slider V by 0.1? And HP drain and AR is too high for supposedly easy. Oh and if you want to keep ur triple repeats, I'm fine.
00:07:689 (1) - This is supposedly Easy so give the players a bit of time to find their cursor.
00:16:133 (1) - Reposition. It's too far from the note before it.
00:17:911 (4,5) - Same as above. Equal spacing is super important for easy diffs
00:21:911 (1) - Stretch until 00:22:817
00:24:355 (3) - Delete
00:31:466 (4) - ^
00:34:355 (2) - Avoid triple returns in supposedly easy diffs. Especially if it's a super short slider.
00:35:911 (4) - Delete
00:52:800 (5) - Take away one repeat
00:48:578 (1) - End earlier? Or take away the first few notes that follow? If you don't for this one, it's okay.
00:52:800 (5) - Take away one repeat
00:59:689 (3) - Overlap 2 a bit more
01:04:578 (1,2) - No... you could make 01:04:578 (1) end at 01:05:039 instead tho
01:07:911 (5) - er... u know...
01:09:467 (2) - delete
01:11:689 (6) - overlap 5 a bit
01:14:133 (9) - overlap 8 a bit
01:14:578 (1) - uhuh
01:21:689 (3) - Same as above. No triple repeats
01:25:244 (2) - ^

Supposed Hard
00:14:372 - add a note
00:24:816 (5,6,1) - Equal dist (opt.)
00:28:150 (5,6,7,1) - ^
00:42:594 (1,2) - a bit to the right
Er... ur spacing isn't very good... Distance Snap is there for us to use it. Be familiar with it

supposed light insane? o.O
00:05:911 (1,2,3,4,5,6,7,8,9) - Entire stream. Try curving it instead of one boring line
00:07:244 (1,2,3,4,5) - Try not to manually stack when it's this many. In hard rock it doesn't look as nice. Just put them all in one spot and let them stack themself
00:14:800 (1,1,1,1) - Don't abuse NC
00:28:134 (2,3,4) - Bring nearer to 1 and equal dist
00:40:355 (2) - Closer to 1...
00:42:357 (2,3,4) - Bring nearer to 1 and equal dist
00:44:578 (2,3) - Closer to slider
00:46:800 (7) - Flip the start and end

That's all ^^ good luck! I'll star you
You have been modded out by Yurun Neram
Rotte
Topic Starter
niceplayer

yurunneram wrote:

Timing, General and Design
Whoah thats quite a few Combo Colours...
By the way you did not reposition the notes after changing the timing. They are all a few milliseconds earlier than their ticks.
Ok... er... sorry but give names which are easier to tell... maybe put brackets eg. Nanami (Norm) and such

-Thanks a lot. Well, shamely but I just on the progress to remap this (following -[NYAN]-’s advice), and the whole mod you’ve made for me may not appear to be active in my mapping.But I’ve checked all these

Supposed Easy
I know you already decreased it, but if it's not too much trouble could you try lowering the slider V by 0.1? And HP drain and AR is too high for supposedly easy. Oh and if you want to keep ur triple repeats, I'm fine.
00:07:689 (1) - This is supposedly Easy so give the players a bit of time to find their cursor.
00:16:133 (1) - Reposition. It's too far from the note before it.
00:17:911 (4,5) - Same as above. Equal spacing is super important for easy diffs
00:21:911 (1) - Stretch until 00:22:817
00:24:355 (3) - Delete
00:31:466 (4) - ^
00:34:355 (2) - Avoid triple returns in supposedly easy diffs. Especially if it's a super short slider.
00:35:911 (4) - Delete
00:52:800 (5) - Take away one repeat
00:48:578 (1) - End earlier? Or take away the first few notes that follow? If you don't for this one, it's okay.
00:52:800 (5) - Take away one repeat
00:59:689 (3) - Overlap 2 a bit more
01:04:578 (1,2) - No... you could make 01:04:578 (1) end at 01:05:039 instead tho
01:07:911 (5) - er... u know...
01:09:467 (2) - delete
01:11:689 (6) - overlap 5 a bit
01:14:133 (9) - overlap 8 a bit
01:14:578 (1) - uhuh
01:21:689 (3) - Same as above. No triple repeats
01:25:244 (2) - ^

-No triple repeats and some place error. Got it.

Supposed Hard
00:14:372 - add a note
00:24:816 (5,6,1) - Equal dist (opt.)
00:28:150 (5,6,7,1) - ^
00:42:594 (1,2) - a bit to the right
Er... ur spacing isn't very good... Distance Snap is there for us to use it. Be familiar with it

-DS is using more often for me now. But I’ll not remove the twice claps unless most modder say it’s not available.

supposed light insane? o.O
00:05:911 (1,2,3,4,5,6,7,8,9) - Entire stream. Try curving it instead of one boring line
00:07:244 (1,2,3,4,5) - Try not to manually stack when it's this many. In hard rock it doesn't look as nice. Just put them all in one spot and let them stack themself
00:14:800 (1,1,1,1) - Don't abuse NC
00:28:134 (2,3,4) - Bring nearer to 1 and equal dist
00:40:355 (2) - Closer to 1...
00:42:357 (2,3,4) - Bring nearer to 1 and equal dist
00:44:578 (2,3) - Closer to slider
00:46:800 (7) - Flip the start and end

-Insane is by now not my job and it’s given to -NYAN-. No stream here now in my diffs.

That's all ^^ good luck! I'll star you.

-Um, OK. Though that’s kind of pressure ,I appreciate it. Thank. :) I'll finish remap it as soon as I can.

-[NYAN]- wrote:

http://puu.sh/1vdDQ

GD完成 :)
-谢了
Rotte
http://puu.sh/1E0x6 用这个皮肤
Rotte
我改了名字,直接改 diff名称Rotte就行了
Topic Starter
niceplayer

Rotte wrote:

http://puu.sh/1E0x6 用这个皮肤
传好了,谢了
ts8zs
R's insane
00:16:594 (1) - 没包好 在 00:16:928 - 的approachcircle能看出来
00:26:594 (5) - Ctrl+>
00:32:594 (1) - Ctrl+G
00:33:039 (2,3) - Exchange
01:13:928 (3) - Ctrl+G
01:16:372 (4,5) - Exchange
Hard
00:24:817 (4) - ……重新拉下
00:28:817 (6) - NC
00:45:039 (4) - ……换个梗吧
01:02:817 (7) - Ctrl+G
目测是新人作图……大概第3张左右的样子
Normal
吐槽不能
ts8zs
话说连previewtime都没有……建议设在 00:21:928 -
previewtime的位置在上面那个白条的Timing里……
kiai建议是从01:04:594 - 到 01:28:372 -
两个太鼓
http://puu.sh/3yvAn.osu
http://puu.sh/3yvAi.osu
赶紧给我kd……不管坟挖不挖起来= =!
ts8zs
kd给我先= =b
BanchoBot
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