Just a reminder that you need to get this ranked. Too good to be rotting in the graveyard
Aaahhhhh, too many maps to do.Xgor wrote:
Just a reminder that you need to get this ranked. Too good to be rotting in the graveyard
Huzzah, thanks for dropping by.Xgor wrote:
Just realized I acually never modded this.... Time to fix that.
[General]
There is a huuuuge chunk of the mp3 unmapped. The ranking criteria says that 80% of the mp3 should be mapped aand 10% at the start and 22% is quite a lot of mp3 that's not really used.
I always thought that it'd be blasphemy to cut the song, so I left it. I didn't map the whole thing because the map would become far too long and there'd be too much idling around with the music. Maybe I'll storyboard a fade and/or pulse at the start, but I definitely wanted the end as ranking screen music.
[Easy]
00:59:840 (1) - This slider could use some small improvements. I think https://osu.ppy.sh/ss/2255029 looks better (Oh dear.... I'm nazing a D33d slider) You're right, but your version also looks too pointy. I'll try and smoothen the middle.
[Normal]
00:50:464 (1,2) - I suggest you blanket these two http://osu.ppy.sh/ss/2255039 I always wanted their ends to be aligned vertically, but a few people have asked for blanketing instead. I suppose it'd look nicer.
[Hard]
Sexy
Aanyways, that all! I really just wanted to get the mp3 issue out of the way before any BAT mods it. I'll try to get BATs to look at it.
All done; excuse the wordiness of some replies, but I found your mod really useful. Thank you.TicClick wrote:
[Tears][Sorrow]
- 01:10:584 (2,3) - I'd swap them on a timeline, maybe you want to do this too to follow vocals: http://puu.sh/e9o5R/1a2916365d.jpg I've changed this in a slightly different way, so as to express both the vocals and the beat. I should've changed this long ago--it never really fit.
- 02:25:764 (4) - is normal sampleset intended? Sounds way too loud, I'd say It was deliberate, along with a sudden change to a normal clap because there's a louder snap in the track. I've used a drum base instead and the normal clap doesn't sound weak. I've also added more normal claps to create an actual pattern that fits the section.
- 02:52:312 (1) - should be snapped to the offset and not to the white tick before it I really wish that osu! would handle these things better.
- 03:03:065 (2,3) - same as before Yeah I definitely needed to change that pattern.
I'd say that the spacing's perfectly readable and targettable. I have structured this section in a deliberate way, so that there's no change of overlapping between 03:45:453 (1) - and 03:47:016 (3) -
- 01:34:220 (1,2) - would be cool if they followed the slider's curve, I think. I'd personally avoid a straight line here It's worth me considering, though I specifically wanted the directional push here. It won't be much bother to fix, but I'd be in two minds over it.
- 02:35:134 (1,2) - careful here, the stack almost went out of the screen Yeah it's a little too close. Moved up a grid.
- 02:52:312 (1) - should be snapped to the offset and not to the white tick before it Sorry, I thought it was and AImod didn't complain. Changed.
- 03:44:672 (8,9,1) - fix the spacing by making it equal. It *has* to be equal here
Moreover, NC jumps are generally easier to get away with, because it's usually obvious where the new combo will start. If this is a sticking point, then I'll get a second opinion. I honestly don't think this would be a playability problem--apologies if I come across as curt.
[Calm]
- 01:04:528 (3) - please end it on white tick, it's confusing to hear it end on a blue one. Even if you follow vocals, all the other sliders around have their tails snapped to white ticks, and random offbeats make it feel incomplete. I won't mention it anymore, but I expect you to fix all the sliders on vocal parts in this manner, including 02:05:449 (1) - . I initially had more sliders ending on offbeats for consistency, and while I wanted some offbeats to better convey the feel of the music, I'll just end them on the beat for simplicity. Easy enough for me to change.
- 02:42:936 - the whole section before vocals has inconsistent spacing, which is something that shouldn't happen in lower difficulties at all. Examples: 02:44:498 (4,1) - 02:47:624 (4,1) - and so forth Based on prior experience, knowledge and discussion about this sort of thing, I've come to understand that rigid spacing isn't always essential for e/n, especially when there are longer pauses in/between patterns. There's a whole slow beat and a quarter for the player to anticipate each successive combo and the timing gap means that none of the spacing is misleading. If it's still regarded as too large a jump for beginners, then I'll happily move the patterns a bit closer together.
I would've, but it would've been impossible to do so without ruining the feel of the song.l1mi wrote:
Good someone mapped this but would have loved a harder diff.
He... Sampled this song? I thought he was content enough with raping women, without having to touch nice songs.Anticloud wrote:
wow this is the origional sound sample of "why i am so angry" by renard
Since it's only combo colours and a custom slider track, you should be able to copy them from the song file. Open any difficulty in notepad, copy everything under [colours] and paste them into the skin.ini of your choice.Dionysaw wrote:
Is there a way to get this maps skin out and use it like a normal skin?