Fair enough. Bubbled!
NatsumeRin wrote:
[Sp3's Normal]
00:48:083 - add a note? ok
00:52:528 - ^, to fit the special sound. ok
00:55:305 (4) - maybe at a more symmetry place with (1)? the direction would also be nice if you do so. ok
01:05:028 (2,3) - not sure if this should happen in a Normal. 我在前面與Melo談的時候有提到過這個位置 我依然維持現在的pattern因為事實上 這個jump並不是太難的 而且也是有意義的 我想用間距來表是音高的高度,(其實我認為新人總有一天需要學會看懂jump的 然而現今map的Hard已經比以前的Hard難得多了 通常夾雜著串與跳 而Normal在我看來是個很好的緩衝 所以我認為這是可以的)
http://puu.sh/1AMzo
NatsumeRin wrote:
[General]
本来想对那个钟声说一堆不过都泡了那就算了…… //.
[L18's Normal]
00:56:417 (5) - will looks better if you could move it a bit farther like the spacing between (3,4), it's also your 1/2 spacing in all the other places.
//的確,fixed
[Hard]
00:08:500 - add a note? (sounds a bit boring, personally i want a bit change here) //的確挺無聊但是我沒打算在這難度中放3連呢..
00:55:305 (3,1) - make the spacing between 4 larger a bit maybe. //雖然不大懂但我猜你的意思是要把00:55:305 (3,4,1)間距調大吧,fixed
[D.N.Angel]
00:11:972 (5,6) - why you don't use beats like 00:16:416 (1,2,3) - (it happens in the rest parts..?)
//這邊我是跟其他的voice...我不大會說,因為在我聽來那邊(那些voice)感覺強烈一點
Lanturn wrote:
Very nice map and storyboard!