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Tsunamaru Feat. Hatsune Miku - Usotsuki

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Topic Starter
Merk
This beatmap was submitted using in-game submission on Wednesday, January 8, 2014 at 6:28:15 AM

Artist: Tsunamaru Feat. Hatsune Miku
Title: Usotsuki
Source: MezameP
Tags: Vocaloid
BPM: 137
Filesize: 5286kb
Play Time: 03:28
Difficulties Available:
  1. Hard (4.57 stars, 509 notes)
  2. Lanturn's Normal+ (4.31 stars, 360 notes)
  3. Normal 2 (3.45 stars, 309 notes)
  4. Normal (3.66 stars, 322 notes)
  5. Zexous's Insane (4.99 stars, 634 notes)
Download: Tsunamaru Feat. Hatsune Miku - Usotsuki
Information: Scores/Beatmap Listing
---------------
Watched a video of my friend playing this song on Stepmania and noticed this song wasn't common so I decided to map it. :)
Thanks to Zexous and Lanturn for doing a guest difficulty on my first official map! :D
audrianore
Just a little timing check, Blue. (Not much changes, really). :3
BPM: 137. Offset: 1,080.

Love the song by the way. xD
Zexous
I wanna do a guest diff Hoppip c:
And me and Rin were looking for you and we totally thought you were banned because nothing came up for BlueHoppip but then I was able to find your profile because I had this map :D
Zexous
Oh and here's my mod!

This color denotes suggestion
This color denotes strong recommendation/requirement

[General]

- Add MezameP to Source
- Add Vocaloid to Tags
- MP3 bitrate is 320 kbps, change to something between 128 and 192 kbps

- Have audio lead-in at 1.5 seconds
[Hard]

- Lower overall difficulty to somewhere between 4 and 6
- Lower grid size by 1 to reduce a lot of the slightly non-linear forms I saw
- Change all timing sections up to 00:20:350 to S (Soft) audio set
- 00:05:459 (2) - Align this on same x-axis as the 1 before it (move 2 to x:412). This also makes it overlap perfectly over 00:03:707 (6) so there's really no reason not to do it.
- 00:10:277 (1) - Align this on same x and y axis as 6 before it and 2 after it (move 1 to x:212, y:132)
- 00:28:671 (2) - Align this on same y-axis as the 3 and 1 after it (move 2 up to y:40)
- 00:30:423 (2,3,1) - Either move this combo up so the 2 is on end of previous slider, or move it down so that it doesn't intersect with the previous slider, the current partial overlap does not look nice
- 01:17:722 (8) - Align this on same y-axis as the 7 before it (move to y:52)
- 01:32:831 (4,5,6,7) - This combo is not linear (and therefore does not look nice)
- 01:33:926 (1,2,3,4) - Once you do aforementioned change (if you do it), align this combo (align the 1) with the 7 of the previous combo
- 01:46:189 (1) - Align this on same y-axis as 2 and 3 before it (move to y:344)
- 01:47:503 (2,3,1,2,3,4,5,6) - Align this combo (align the first 2) on same x-axis as the slider before it (move to x:20)
- 02:47:503 (3,1) - Replace this 3 with a slider that plays from 02:47:503 to 02:48:379, and replace that 1 slider that starts at 02:48:379 with a note at 02:48:817, it maintains the flow you were creating (current state is very awkward)
- 03:24:729 (2,3,4) - You can overlap this 2 with the 3 in the next combo at 03:26:919
- 03:28:233 (2,3) - You can overlap the 2 and 3 with the 4 and 5 from previous combo at 03:27:138


[Normal]

- Lower drain rate to 4
- Lower approach rate to 4
- Lower overall difficulty to 3 or 4

- 00:03:694 (3) - Move this somewhere else not completely obscured by the previous slider, it's very confusing, especially for players that Normal is intended for
- 00:06:322 (7) - Spacing inconsistent with the other notes before and after it
- 00:08:074 (10) - Place this somewhere symmetrical between the two sliders


[Insane]

- Map it lol

Anyway, you really improved this a LOT from when I modded it before, good job! You also have a pretty good sense for hitsounding :D
Looking forward to your reply on if I can do a guest diff or not :D
Topic Starter
Merk

audrianore wrote:

Just a little timing check, Blue. (Not much changes, really). :3
BPM: 137. Offset: 1,080.

Love the song by the way. xD
Thanks! I'm not too good with the offset so my BPM would be off too. xD And sorry for the long reply, my internet sucks. :?

Zexous wrote:

Oh and here's my mod!

This color denotes suggestion
This color denotes strong recommendation/requirement

[General]

- Add MezameP to Source
- Add Vocaloid to Tags
- MP3 bitrate is 320 kbps, change to something between 128 and 192 kbps

- Have audio lead-in at 1.5 seconds
[Hard]

- Lower overall difficulty to somewhere between 4 and 6
- Lower grid size by 1 to reduce a lot of the slightly non-linear forms I saw
- Change all timing sections up to 00:20:350 to S (Soft) audio set
- 00:05:459 (2) - Align this on same x-axis as the 1 before it (move 2 to x:412). This also makes it overlap perfectly over 00:03:707 (6) so there's really no reason not to do it.
- 00:10:277 (1) - Align this on same x and y axis as 6 before it and 2 after it (move 1 to x:212, y:132)
- 00:28:671 (2) - Align this on same y-axis as the 3 and 1 after it (move 2 up to y:40)
- 00:30:423 (2,3,1) - Either move this combo up so the 2 is on end of previous slider, or move it down so that it doesn't intersect with the previous slider, the current partial overlap does not look nice
- 01:17:722 (8) - Align this on same y-axis as the 7 before it (move to y:52)
- 01:32:831 (4,5,6,7) - This combo is not linear (and therefore does not look nice)
- 01:33:926 (1,2,3,4) - Once you do aforementioned change (if you do it), align this combo (align the 1) with the 7 of the previous combo
- 01:46:189 (1) - Align this on same y-axis as 2 and 3 before it (move to y:344)
- 01:47:503 (2,3,1,2,3,4,5,6) - Align this combo (align the first 2) on same x-axis as the slider before it (move to x:20)
- 02:47:503 (3,1) - Replace this 3 with a slider that plays from 02:47:503 to 02:48:379, and replace that 1 slider that starts at 02:48:379 with a note at 02:48:817, it maintains the flow you were creating (current state is very awkward)
- 03:24:729 (2,3,4) - You can overlap this 2 with the 3 in the next combo at 03:26:919
- 03:28:233 (2,3) - You can overlap the 2 and 3 with the 4 and 5 from previous combo at 03:27:138


[Normal]

- Lower drain rate to 4
- Lower approach rate to 4
- Lower overall difficulty to 3 or 4

- 00:03:694 (3) - Move this somewhere else not completely obscured by the previous slider, it's very confusing, especially for players that Normal is intended for
- 00:06:322 (7) - Spacing inconsistent with the other notes before and after it
- 00:08:074 (10) - Place this somewhere symmetrical between the two sliders


[Insane]

- Map it lol

Anyway, you really improved this a LOT from when I modded it before, good job! You also have a pretty good sense for hitsounding :D
Looking forward to your reply on if I can do a guest diff or not :D
Thanks for modding! On my way to fixing them! :)
Zexous
Guest diff finished in a record 2 days >:D I'm a real terror when I have a good song and the weekend :P
Turned out to be an Insane diff, combo maxing at 840.
You have the code, hope you can upload it as soon as your internet troubles allow! :D
Zexous
Hoppip - urgent issue - your timing sections overrode the ones I set, so it caused a boatload of issues (mostly with different audio sets and slider velocities) so please make sure that you replace current file with this http://puu.sh/1user immediately before each upload, thanks :)

p.s. Also it got 29 more max combo somehow but I don't know how and I didn't notice any changes in actual note placement so o.o
Topic Starter
Merk

Zexous wrote:

Hoppip - urgent issue - your timing sections overrode the ones I set, so it caused a boatload of issues (mostly with different audio sets and slider velocities) so please make sure that you replace current file with this http://puu.sh/1user immediately before each upload, thanks :)

p.s. Also it got 29 more max combo somehow but I don't know how and I didn't notice any changes in actual note placement so o.o
Oh sorry, was a bit sleepy so I couldn't check if everything was alright last night, I'll get on it this morning but if I'm not able to do it by then, I'll have to finish it tonight at around 11:30 PM with my whole internet situation. Anyways, thanks for checking if anything went wrong.

Edit: I think I fixed it... Max combo went back to 840 and timing sections seem to differ from mine. If the same problem occurs, or another one, it may have to do with my internet. Anyways hope it's completely fixed! :)
Zexous
Yes indeed, I checked and it is fixed :) Thanks for fixing it!
Lanturn
Guest difficulty done and good to go now, Good luck with the rest of your difficulties Byuuzi, and if anyone does find any error in my mapping, let me know, I'll be watching this thread and checking daily!
Zexous

Lanturn wrote:

Guest difficulty done and good to go now, Good luck with the rest of your difficulties Byuuzi, and if anyone does find any error in my mapping, let me know, I'll be watching this thread and checking daily!
I wasn't expecting much but wow that is really well done *-*
Topic Starter
Merk

Lanturn wrote:

Guest difficulty done and good to go now, Good luck with the rest of your difficulties Byuuzi, and if anyone does find any error in my mapping, let me know, I'll be watching this thread and checking daily!

Zexous wrote:

Guest diff finished in a record 2 days >:D I'm a real terror when I have a good song and the weekend :P
Turned out to be an Insane diff, combo maxing at 840.
You have the code, hope you can upload it as soon as your internet troubles allow! :D

Thank you guys for doing guest difficulties! xD I don't think I would've even had the inspiration to finish this without you guys (and other supporters!) :) Now I just gotta make sure that I really finished my normal and hard difficulties and then, when we're all ready, I can upload it as a pending beatmap! :D I'm assuming you guys are done but if you have any big or small changes to your map, pm me. ;)
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