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Yuuki Aoi - PLATINUM (Short Ver.) [Osu|CatchTheBeat|Taiko]

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Topic Starter
DJPop
This beatmap was submitted using in-game submission on 24 ธันวาคม 2555 at 14:12:26

Artist: Yuuki Aoi
Title: PLATINUM (Short Ver.)
Source: Card Captor Madoka
Tags: Opening MAD Parody Puella Magi Madoka Magica Kaname Madoka Kinomoto Sakura Kami Nomi zo Shiru Sekai Aoyama Mio SUBSTAC9
BPM: 164
Filesize: 25817kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.02 stars, 83 notes)
  2. Hard (4.82 stars, 186 notes)
  3. Insane (4.84 stars, 294 notes)
  4. Normal (4.09 stars, 139 notes)
  5. STAC's Platter (5 stars, 274 notes)
  6. Taiko Muzukashii (4.53 stars, 266 notes)
  7. Taiko Oni (4.83 stars, 385 notes)
Download: Yuuki Aoi - PLATINUM (Short Ver.)
Information: Scores/Beatmap Listing
---------------


121st beatmap.

What if Madoka has to capture cards for QB? :P
Fumika
/me กระอัก
HabiHolic
hi~ good Beatmap for Rank!!
Frostmourne
ดาวอย่างไม่ต้องสงสัย : D
riffy
hi-hi~

DJMoe ♥

[General]
  1. You need at least two taiko diffs according to the new rule
  2. Why your taiko diff has different kiai? (ends later) :V I think you should end kiai at 01:17:013 - all diffs
  3. Remove Madoka from tags. Your source already contains it.
[Easy]
  1. I see that you have consistent 1/1 flow here. But if you do it - don't you think that it's weird to have ~60% of notes a bit overlapped. (too low DS, imo. anyway, we have nothig to do with it now) Personally, I think that all notes except RARE 1/2s must be clearly 100% visible
  2. 01:17:013 - this is the end of kiai and there's no beat. I think it's wrong because players want to 'feel' end of this section! THat's why it's highly suggested to put beat at 01:17:013 - (by the way, try 1/2 slider here. will fit quite good)
  3. 01:25:976 (1) - try to point out BPM changes with circles. So.. replace this slider with 4 notes (put each note on a red line?) and iif you'll do it 01:24:879 (2,3,4) - change into slider to make it playable for beginners. By the way - you can start spinner here 01:27:193 - if you'll apply this suggestion

    I really don't like the way how you use sliders. 2-reversed and 1-reversed are mixed up and we don't know what to expect - it's quite confusing for beginners. Try to work on sliders and maybe replace 2-reversed ones with something else? It will make your map more beginner friendly
[Normal]
  1. 00:47:013 (1,2,3) - I beg you on't use this kind of patterns at Normal! Normal players aren't able to understand this kind of patterns. they will click 00:47:562 (3) - 1/2 earlier and will rage at you :< So, please unstack it somehow >.</
  2. 00:47:013 (1) - x1.3.. Choppy spacing is not ok here, i think. For slooooow and cute vocals use regular spacing, please!
  3. 00:47:927 (1) - HOLY NO! x1.84 :V C'mon! There's no place for jumps in Normal. At least not that crazy jumps.
  4. 01:13:720 (6,1) - I think you can try NC Swap here to follow vocals. It will hurt your star a bit but will be more reasonable and understandable, i think
  5. 01:26:343 (2,3) - I'd NC them to let players now about bpm changes

    Awesome diff :3
[Hard]
  1. 00:33:110 - this eat sounds too strong to be ignored. Try to put circle here and listen to it! I think it fits bter ;)
  2. 00:40:610 (1,2) - I'd replace them with 1/2slider -> note pattern. this way
  3. 00:57:988 (4) - in the middle of vocals sudden slow-down-slider. try to put NC here to make this slowdown more readable, please
  4. 01:26:343 (2,3) - I'd NC them to let players now about bpm changes
[Insane]
  1. Don't you think that HP Drain 8 is too big? o3o Try -1 I think it's good
  2. 00:41:160 (2) - I thin. 1/2 slider will fit here better! Try it o3o/
~~~~~~~~~~~~~~~~~~

oh you. this is your 121st map - of course we won't find any problems here. Good as always :3
Kuria
T_Tb beatmap
pimp
hi DJPop !!

awesome map as always :)

only sugestions and imo's

insane

00:07:501 (4) - slightly imperfect blanket http://puu.sh/1p32y , move the slider to x312 y320
00:29:452 (5,6) - slightly imperfect mirror, 6 looks to be more close to the centre than 5 http://puu.sh/1p2Bs
01:18:110 (2,3) - make a blanket with the previous/next slider just like you did at 00:16:098 (1,2,3) ... like this http://puu.sh/1p2UA or this http://puu.sh/1p2X8

hard

00:04:940 (5) - sounds better if you end it at 00:05:488 imo, you did not skipped this long white tick at 00:08:415

normal

00:31:098 (3,4) - you was using a "2 circles 1 slider" pattern to the previous notes, but here is 4 circles, its fine too but i think this could be a slider that mirror with 00:29:635 (3)
01:12:074 (1,2,3,4) - (1,2) 1 grid left / (3) - 1 grid up / (4) 1 grid right http://puu.sh/1qsvh looks slightly better imo

thats all i can find, good luck 8-)
Topic Starter
DJPop

-Bakari- wrote:

hi-hi~
Hi :3

DJMoe ♥

[General]
  1. You need at least two taiko diffs according to the new rule
    - T_T
  2. Why your taiko diff has different kiai? (ends later) :V I think you should end kiai at 01:17:013 - all diffs
    - It's the visual matter.
  3. Remove Madoka from tags. Your source already contains it.
    - Not found when using in-game search.
[Easy]
  1. I see that you have consistent 1/1 flow here. But if you do it - don't you think that it's weird to have ~60% of notes a bit overlapped. (too low DS, imo. anyway, we have nothig to do with it now) Personally, I think that all notes except RARE 1/2s must be clearly 100% visible
  2. 01:17:013 - this is the end of kiai and there's no beat. I think it's wrong because players want to 'feel' end of this section! THat's why it's highly suggested to put beat at 01:17:013 - (by the way, try 1/2 slider here. will fit quite good)
  3. 01:25:976 (1) - try to point out BPM changes with circles. So.. replace this slider with 4 notes (put each note on a red line?) and iif you'll do it 01:24:879 (2,3,4) - change into slider to make it playable for beginners. By the way - you can start spinner here 01:27:193 - if you'll apply this suggestion

    I really don't like the way how you use sliders. 2-reversed and 1-reversed are mixed up and we don't know what to expect - it's quite confusing for beginners. Try to work on sliders and maybe replace 2-reversed ones with something else? It will make your map more beginner friendly

    - Remapped
[Normal]
  1. 00:47:013 (1,2,3) - I beg you on't use this kind of patterns at Normal! Normal players aren't able to understand this kind of patterns. they will click 00:47:562 (3) - 1/2 earlier and will rage at you :< So, please unstack it somehow >.</
    - Fixed
  2. 00:47:013 (1) - x1.3.. Choppy spacing is not ok here, i think. For slooooow and cute vocals use regular spacing, please!
    - Fixed
  3. 00:47:927 (1) - HOLY NO! x1.84 :V C'mon! There's no place for jumps in Normal. At least not that crazy jumps.
    - Fixed
  4. 01:13:720 (6,1) - I think you can try NC Swap here to follow vocals. It will hurt your star a bit but will be more reasonable and understandable, i think
    - I usually use new combo for each 4/4 or 8/4 beats.
  5. 01:26:343 (2,3) - I'd NC them to let players now about bpm changes
    - OK

    Awesome diff :3
[Hard]
  1. 00:33:110 - this eat sounds too strong to be ignored. Try to put circle here and listen to it! I think it fits bter ;)
    - Every notes there have 1/2 beat, so It's better to not change.
  2. 00:40:610 (1,2) - I'd replace them with 1/2slider -> note pattern. this way
    - Moving cursor too fast imo.
  3. 00:57:988 (4) - in the middle of vocals sudden slow-down-slider. try to put NC here to make this slowdown more readable, please
    - Sure
  4. 01:26:343 (2,3) - I'd NC them to let players now about bpm changes
    - OK
[Insane]
  1. Don't you think that HP Drain 8 is too big? o3o Try -1 I think it's good
    - 8 increased a lot of score =P
  2. 00:41:160 (2) - I thin. 1/2 slider will fit here better! Try it o3o/
    - Doesn't match the vocal much
~~~~~~~~~~~~~~~~~~

oh you. this is your 121st map - of course we won't find any problems here. Good as always :3
- Thanks for modding :3
Topic Starter
DJPop

pimpG wrote:

hi DJPop !!
Hi :3

awesome map as always :)

only sugestions and imo's

insane

00:07:501 (4) - slightly imperfect blanket http://puu.sh/1p32y , move the slider to x312 y320
- Fixed
00:29:452 (5,6) - slightly imperfect mirror, 6 looks to be more close to the centre than 5 http://puu.sh/1p2Bs
- Fixed
01:18:110 (2,3) - make a blanket with the previous/next slider just like you did at 00:16:098 (1,2,3) ... like this puu.sh/1p2UA or this http://puu.sh/1p2X8
- Fixed

hard

00:04:940 (5) - sounds better if you end it at 00:05:488 imo, you did not skipped this long white tick at 00:08:415
- Fixed

normal

00:31:098 (3,4) - you was using a "2 circles 1 slider" pattern to the previous notes, but here is 4 circles, its fine too but i think this could be a slider that mirror with 00:29:635 (3)
- I think it's fine
01:12:074 (1,2,3,4) - (1,2) 1 grid left / (3) - 1 grid up / (4) 1 grid right http://puu.sh/1qsvh looks slightly better imo
- Fixed

thats all i can find, good luck 8-)
- Thanks for modding 8-)
Birdy
Hello~

[Easy]
00:40:610 (1) - Unfitting slider, could be adapted more to the previous and next sliders
00:59:635 (1) - If possible, make the bumps a bit slighter
01:02:561 (1) - ^
01:23:415 (1) - Unfitting red point, move it 1/4 forward

[Hard]
00:39:879 (2,3) - 2,8x jump on Hard, is that really fine?
00:42:806 (2,3) - ^
00:57:988 (1) - Uh oh, make slighter "wobble" or just use slider speed 0,5x here
01:06:769 (1,2,3) - ^

[Insane]
00:43:537 (1,2) - I thought this kind of red point usage is unrankable (expecting a bump, but it then stops and reverses there, BIG DISTRACTION)
00:45:549 (4,6) - ^
01:06:769 (1,3) - ^

That's all~ (also I didn't skip Normal, it was just flawless already)
niceplayer
What happened to the video? It's 1:21 which means we have to see the baka madoka in the last?

[Hard]
00:22:318 (3,4) - Vocal difference cause miss. How about make them away from 1,2.
Topic Starter
DJPop

Static Noise Bird wrote:

Hello~
Hi

[Easy]
00:40:610 (1) - Unfitting slider, could be adapted more to the previous and next sliders
- ???
00:59:635 (1) - If possible, make the bumps a bit slighter
01:02:561 (1) - ^
- I tried, but still doesn't look much different
01:23:415 (1) - Unfitting red point, move it 1/4 forward
- Fixed

[Hard]
00:39:879 (2,3) - 2,8x jump on Hard, is that really fine?
00:42:806 (2,3) - ^
- Fixed :?
00:57:988 (1) - Uh oh, make slighter "wobble" or just use slider speed 0,5x here
01:06:769 (1,2,3) - ^
- Fine imo

[Insane]
00:43:537 (1,2) - I thought this kind of red point usage is unrankable (expecting a bump, but it then stops and reverses there, BIG DISTRACTION)
- Fixed
00:45:549 (4,6) - ^
- Fixed
01:06:769 (1,3) - ^
- Fixed

That's all~ (also I didn't skip Normal, it was just flawless already)
- Thanks for modding

niceplayer wrote:

What happened to the video? It's 1:21 which means we have to see the baka madoka in the last?
- It's 4:3, nothing wrong :/

[Hard]
00:22:318 (3,4) - Vocal difference cause miss. How about make them away from 1,2.
- Fixed
niceplayer
[quote="niceplayer"]What happened to the video? It's 1:21 which means we have to see the baka madoka in the last?
- It's 4:3, nothing wrong :/

I mean the timing. In the downloading package (I redownloaded and the same), the last 16 second of the video is lost . This video part seems broken. Maybe caused by the size. It possibly reaches the maxinum .
Topic Starter
DJPop

niceplayer wrote:

I mean the timing. In the downloading package (I redownloaded and the same), the last 16 second of the video is lost . This video part seems broken. Maybe caused by the size. It possibly reaches the maxinum .
I thought it was a video ratio XD

The original video used original song from Card Captor Sakura which has only ~1.20 min, so the video was made to fit that time.
Plus I couldn't find any good timings to cut the song into 1.20 min, it sounded weird.
KinomiCandy
Taiko Mod, requested by DJPop.

» I used Taiko Rules and Guidelines Discussion Thread to mod this. Let's begin.

*There are some parts that doesn't play the hitsounds because of the Drum sample. Change to Normal sample only in Taiko Oni
and have every volume around 70% (same with Muzukashii). Delete Inherited Points that aren't really necessary for Taiko Oni.


[Taiko Oni]

00:04:025 (1) - Add finish here. You did with the Muzukashii, so I don't really see the problem.

00:12:805 (36,37,38,39,40,41,42,43,44,45,46,47,48) - Change to kddkddkddkkdk. (Makes it easier and not that complicated)

00:15:732 (54) - Makes this a K (Finish with clap) because there's a cymbal in the song here.

00:21:220 (77) - Change this to d.

00:27:074 (102) - Remove the finish and change to a k, then add a K here.

00:59:635 (244) - Make this into a D. (Add finish)

01:11:342 (304) - Make this into a D. (Add finish)
[Taiko Muzukashii]

*Change the HP Drain to 4 and Overall Difficulty to 4. Making it easier for beginners.

00:04:391 - Add a d here and then change this into a k at 00:04:574 (3).

00:07:318 - Add a k here and then change this into a k at 00:07:501 (9).

00:15:732 (30) - Add a finish here.

00:36:220 (92) - Add a finish here.

01:15:549 (222) - Add a finish here.
Well, that's it. Can't say so much about it since it's pretty simple and easy. Good luck! ;)
Topic Starter
DJPop

KinomiCandy wrote:

*There are some parts that doesn't play the hitsounds because of the Drum sample. Change to Normal sample only in Taiko Oni
and have every volume around 70% (same with Muzukashii). Delete Inherited Points that aren't really necessary for Taiko Oni.
- I forgot to change them :o Fixed

[Taiko Oni]

00:04:025 (1) - Add finish here. You did with the Muzukashii, so I don't really see the problem.
- I don't think it should be here
00:12:805 (36,37,38,39,40,41,42,43,44,45,46,47,48) - Change to kddkddkddkkdk. (Makes it easier and not that complicated)
- Fixed
00:15:732 (54) - Makes this a K (Finish with clap) because there's a cymbal in the song here.
- It's a reversed cymbal
00:21:220 (77) - Change this to d.
- Fixed
00:27:074 (102) - Remove the finish and change to a k, then add a K here.
- No changes
00:59:635 (244) - Make this into a D. (Add finish)
- I don't think it should be here
01:11:342 (304) - Make this into a D. (Add finish)
- I don't think it should be here
[Taiko Muzukashii]

Change the HP Drain to 4 and Overall Difficulty to 4. Making it easier for beginners.
- Fixed
00:04:391 - Add a d here and then change this into a k at 00:04:574 (3).
- No changes
00:07:318 - Add a k here and then change this into a k at 00:07:501 (9).
- No changes
00:15:732 (30) - Add a finish here.
- I don't think it should be here
00:36:220 (92) - Add a finish here.
- I don't think it should be here
01:15:549 (222) - Add a finish here.
- I don't think it should be here
Well, that's it. Can't say so much about it since it's pretty simple and easy. Good luck! ;)
Thanks for modding ;)
Leorda
Hello there

[General]
* Inconsistent kiai time. You might want to make it consistent


[Easy]
* AR +1? Your current approach rate is bit slow

00:45:001 (2) - New combo for your combo pattern?


[Normal]
00:20:122 (3) - New combo for your combo pattern?
00:25:976 (3) - ^


[Hard]
00:39:513 (1,2,3) - Um..... I think this jump is kinda unbalanced, since (2) and (3) has a bigger distance than (1) and (2). I suggest you to make spacing equal between this (just suggestion)
00:42:440 (1,2,3) - ^


[Insane]
00:36:037 (7) - Reverse this slider (Ctrl+G)?
00:39:147 (1,2) - Because (2) are stack with head slider, it makes me the slider feels like thisd slider has 1 repeating slider. Perhaps, remove (2) and add 1 repeating slider for slider?


Good luck~
Topic Starter
DJPop

Leorda wrote:

Hello there
Hello

[General]
* Inconsistent kiai time. You might want to make it consistent
- (osu!) prevent flashes on notes exactly when the Kiai ends

[Easy]
* AR +1? Your current approach rate is bit slow
- Increased
00:45:001 (2) - New combo for your combo pattern?
- Nope

[Normal]
00:20:122 (3) - New combo for your combo pattern?
- Added
00:25:976 (3) - ^
- Added

[Hard]
00:39:513 (1,2,3) - Um..... I think this jump is kinda unbalanced, since (2) and (3) has a bigger distance than (1) and (2). I suggest you to make spacing equal between this (just suggestion)
- Combo changed instead
00:42:440 (1,2,3) - ^
- Combo changed instead

[Insane]
00:36:037 (7) - Reverse this slider (Ctrl+G)?
- Tried that, too intense
00:39:147 (1,2) - Because (2) are stack with head slider, it makes me the slider feels like thisd slider has 1 repeating slider. Perhaps, remove (2) and add 1 repeating slider for slider?
- Disagree

Good luck~
Thanks for modding
Mikkuri
ไม่มีดาวให้ ปั้มโพส only trollololol

Edit: 555 posts
TheVileOne
Easy

00:11:159 (2) - Personally I dislike that this starts off beat instead of the long white tick. I feel it sounds better starting on the long white tick.
00:43:720 - This line isn't necessary
01:21:769 - ^
01:10:610 (2,3) - Look 1 unit too high to me.

Normal
So frustratingly imperfect in spots.

00:10:793 (2,3,4) - Nazi- I checked and the absolute perfect flip is x186, y 344
00:12:074 (5) - Seems slightly better rotated slightly to the right, now flow is another issue. I'm not sure if the spacing adjustments required negatively affect the flow when the notes are better aligned.
00:15:732 (1,2,3,4,1,2,3,4) - Flow is really weird here. It doesn't feel like I'm actually hitting to a rhythm. It's hard to properly read the first time through. I think there's too many notes to properly follow.
My View
00:16:464 (3) - Unstack
http://puu.sh/1rfRH
00:21:586 (1,2,3,4,1,2,3,4) - The vocals don't get as much in the way of this, but please do not go above 1.00 distance snap. 1.02 makes it feel like I have to reach, and I shouldn't get this feeling in a Normal. It was the same feeling I had with the previous part.
00:31:830 (1) - Not 100% sure but maybe add a more defined curve, so that it doesn't stand out against the next slider.
01:00:549 (3,1,2,3) - Doesn't really go together IMO. I feel that the notes don't complement here. It plays alright I guess, but I am not a fan of how you spammed this curve through here. Although I'm also having trouble figuring out what it would be like without the arcs the way they are. Meh... I don't have a suggestion.
01:01:830 (3,1) - Imperfect blanket is meh looking :/
01:08:964 (4,1,2,3) - Awkward. I have trouble picking up the beat after the gap. There needs to be something here 01:10:061 - for this not to be awkward.
01:10:610 (2,3) - badly aligned.
00:14:726 - Pointless line
01:18:934 - ^
01:25:153 - ^

Hard

Ugh. The 0.5x section at the start is annoying. The pace feels slow, and it is slow (slower than the easier difficulties), and when the speed comes back, I felt unprepared. There was way too many unintuitive jumps in it. I missed quite a few times due to unintuitive parts.

00:15:366 (4,1,2,3,4,1,2,3) - Flows badly. I feel the jump after is hard to read, and completely unexpected. The slowdown before doesn't give the player any idea on how fast the sliders are going to be when the speed goes back to normal. The average player is probably going to miss on the first try, because of a delayed reaction to the speed up, which will make the jump after which was also unexpected much harder to hit correctly.
00:21:403 - I would have had a 1/2th slider here. Gap feels weird. Might be fine though.
00:25:977 (1,2,1) - something about this doesn't seem right. when I first played I was thrown off by the spacing. I don't suggest having a jump there and then go back to normal spacing. Increased spacing should continue until it can be properly brought back down to speed.
00:26:159 (2,1) - Stack is killing the spacing here. Manually fix the spacing.
00:28:538 (4,1) - Awkward jump. Spacing shouldn't exceed 1.3 here
00:49:574 (1,2,3) - Annoying hitsounds
00:52:501 (1,2,3) - ^
00:14:726 - Pointless greenline
01:13:446 - ^
01:14:909 - ^

Insane
Best difficulty in the set. It doesn't have any of the terrible readability issues that Hard has.

00:36:037 (7) - seems like a finish would be proper at the end of this.
00:39:147 (1,2,3) - Flows poorly. Stack 2 on 3 instead?
01:00:366 - You shouldn't skip this note.
01:10:793 (5,6,1) - Is this spacing intentional?
01:25:610 (9,1) - Awkward. Feels too close. I have to wait and that throws off my pace. This needs to be mapped in a way that I keep moving into the circle. It shouldn't be that hard to fix.
Topic Starter
DJPop

TheVileOne wrote:

Easy

00:11:159 (2) - Personally I dislike that this starts off beat instead of the long white tick. I feel it sounds better starting on the long white tick.
- Fixed
00:43:720 - This line isn't necessary
- Fixed
01:21:769 - ^
- Fixed
01:10:610 (2,3) - Look 1 unit too high to me.
- X

Normal
So frustratingly imperfect in spots. I don't like the imperfections.

00:10:793 (2,3,4) - Nazi- I checked and the absolute perfect flip is x186, y 344
- Fixed
00:12:074 (5) - Seems slightly better rotated slightly to the right, now flow is another issue. I'm not sure if the spacing adjustments required negatively affect the flow when the notes are better aligned.
- Fixed
00:15:732 (1,2,3,4,1,2,3,4) - Flow is really weird here. It doesn't feel like I'm actually hitting to a rhythm. It's hard to properly read the first time through. I think there's too many notes to properly follow.
- This part is based on drums
00:21:586 (1,2,3,4,1,2,3,4) - The vocals don't get as much in the way of this, but please do not go above 1.00 distance snap. 1.02 makes it feel like I have to reach, and I shouldn't get this feeling in a Normal. It was the same feeling I had with the previous part.
- This part is based on drums
00:31:830 (1) - Not 100% sure but maybe add a more defined curve, so that it doesn't stand out against the next slider.
- Fixed
01:00:549 (3,1,2,3) - Doesn't really go together IMO. I feel that the notes don't complement here. It plays alright I guess, but I am not a fan of how you spammed this curve through here. Although I'm also having trouble figuring out what it would be like without the arcs the way they are. Meh... I don't have a suggestion.
- Fixed
01:01:830 (3,1) - Imperfect blanket is meh looking :/
- Fixed
01:08:964 (4,1,2,3) - Awkward. I have trouble picking up the beat after the gap. There needs to be something here 01:10:061 - for this not to be awkward.
- Fixed
01:10:610 (2,3) - badly aligned.
- Fixed
00:14:726 - Pointless line
- Fixed
01:18:934 - ^
- Fixed
01:25:153 - ^
- Fixed

Hard

Ugh. The 0.5x section at the start is annoying. The pace feels slow, and it is slow (slower than the easier difficulties), and when the speed comes back, I felt unprepared. There was way too many unintuitive jumps in it. I missed quite a few times due to unintuitive parts.
- Increased speed

00:15:366 (4,1,2,3,4,1,2,3) - Flows badly. I feel the jump after is hard to read, and completely unexpected. The slowdown before doesn't give the player any idea on how fast the sliders are going to be when the speed goes back to normal. The average player is probably going to miss on the first try, because of a delayed reaction to the speed up, which will make the jump after which was also unexpected much harder to hit correctly.
- Increased speed
00:21:403 - I would have had a 1/2th slider here. Gap feels weird. Might be fine though.
- X
00:25:977 (1,2,1) - something about this doesn't seem right. when I first played I was thrown off by the spacing. I don't suggest having a jump there and then go back to normal spacing. Increased spacing should continue until it can be properly brought back down to speed.
- Fixed
00:26:159 (2,1) - Stack is killing the spacing here. Manually fix the spacing.
- Fixed
00:28:538 (4,1) - Awkward jump. Spacing shouldn't exceed 1.3 here
- It doesn't much different than the previous part
00:49:574 (1,2,3) - Annoying hitsounds
- X
00:52:501 (1,2,3) - ^
- X
00:14:726 - Pointless greenline
- Fixed
01:13:446 - ^
- Fixed
01:14:909 - ^
- Fixed

Insane
Best difficulty in the set. It doesn't have any of the terrible readability issues that Hard has.

00:36:037 (7) - seems like a finish would be proper at the end of this.
- I don't put hitfinish on a reversed cymbal
00:39:147 (1,2,3) - Flows poorly. Stack 2 on 3 instead?
- Fixed
01:00:366 - You shouldn't skip this note.
- X
01:10:793 (5,6,1) - Is this spacing intentional?
- Fixed
01:25:610 (9,1) - Awkward. Feels too close. I have to wait and that throws off my pace. This needs to be mapped in a way that I keep moving into the circle. It shouldn't be that hard to fix.
- Fixed
KokoroStudiox3
hi ^^

[Hard]
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635


[Insane]
00:38:232 (2,4) - stacked
00:39:513 (2) - in the center
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635

nice map :) :)
Topic Starter
DJPop

eLtigreXXx wrote:

hi ^^
Hi

[Hard]
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635
- Fixed

[Insane]
00:38:232 (2,4) - stacked
- Fixed
00:39:513 (2) - in the center
- Fixed
Unsnapped inherited (green) sections at:
01:26:616 - snap to 01:26:635
- Fixed

nice map :) :)
Thanks for modding :)
Stefan
:3
Drafura
[STAC'Rain]
Metadata :
OD9 (OD=AR, allways)
BPM is a bit low for AR9 but I'm against to impose AR to mappers so keep AR9 if you want it. Plus some of your patterns fits pretty well in AR9 imo.
I'll say it's a [Platter] instead of [Rain] even with AR9.

Gameplay :
00:05:854 (4,5) - I'll put them horizontally : Screen
00:13:537 (5,6) - Imo this jump isn't really intuitive on AR9. Way to fix it : Reduce it or put a circle in 00:14:086 - or use a spinner instead.
00:47:196 (10) - I'll put it at X : 360. Better visual & dashplay.
01:14:269 (3,4,5) - I'll remove them to put this. Better consistency imo.
01:15:184 (7,8,9) - I'll add 2 circles in there to make something like this.

Hitsounds :
I'm against muting hitsounds in ctb (including slider ticks) but since you don't have really hard slider ticks to catch I think it's okay. Maybe just think about adding a hitsound for the muted sliderticks (hitsounds are the fastest way to know if you miss in ctb).
00:56:525 - From this point it seems like hitsounds are missing.

Well, that's it. Pretty neat diff here, I like it :)
SUBSTAC9

Drafura wrote:

[STAC'Rain]
Metadata :
OD9 (OD=AR, allways)
BPM is a bit low for AR9 but I'm against to impose AR to mappers so keep AR9 if you want it. Plus some of your patterns fits pretty well in AR9 imo.
I'll say it's a [Platter] instead of [Rain] even with AR9.
^Thank for suggestion I change OD and diffical name

Gameplay :
00:05:854 (4,5) - I'll put them horizontally : Screen
00:13:537 (5,6) - Imo this jump isn't really intuitive on AR9. Way to fix it : Reduce it or put a circle in 00:14:086 - or use a spinner instead.
00:47:196 (10) - I'll put it at X : 360. Better visual & dashplay.
01:14:269 (3,4,5) - I'll remove them to put this. Better consistency imo.
01:15:184 (7,8,9) - I'll add 2 circles in there to make something like this.
^ok fixed
Hitsounds :
I'm against muting hitsounds in ctb (including slider ticks) but since you don't have really hard slider ticks to catch I think it's okay. Maybe just think about adding a hitsound for the muted sliderticks (hitsounds are the fastest way to know if you miss in ctb).
00:56:525 - From this point it seems like hitsounds are missing.
^that's work hard for me in some hitsound.I fixs as possible.
Well, that's it. Pretty neat diff here, I like it :)
thank you very much :)
here we go!!
http://puu.sh/1t0yo
Frostmourne
เอ็มโฟเอ็ม : D

hitsound โคดเทพ ยอมรับ ซูฮกพี่ป๊อบ orz orz

Easy
AR - 1 ? เหมือนจะเร็วไปสำหรับ Easy diff

Normal
00:57:805 (4,1) - ส่วนตัวคิดว่ามันไกลเกินไปสำหรับดิฟ normal =_=

Hard
fine

Insane
00:54:879 (3,5) - move both notes 1 grid left แต่เหมือน 5 จะห่างกับ 3 มากกว่า ที่ 4 ห่างกับ 3 พี่ป๊อบลองเช็คๆดูอีกทีละกันครับ= =
01:00:366 (3) - add note ปรับ slider นิดหน่อย คิดว่ามัน flow กว่าเดิม
48,344,60001,2,0,P|34:247,1,96,8|2,0:0|0:0,0:0:0
48,152,60366,1,2,0:0:0
01:03:476 (3) - อยากให้ add note ตรง 01:03:293 (3) - เพื่อให้มันเหมือนๆกัน แต่ไม่รู้จะวางยังไงให้ไม่ไปพังแบบวางของพี่




เทพ , ผมใช้แค่ custom 1 custom 2 ก็เหนื่อยละ -_- gg
_Azusa_
Platinum \o/ Although I prefer Sakamoto Maaya version more...

All of yours maps is fucking awesome, but i have some suggestion for this, i hope that my suggestions may serve as a good help to you ^^

[General]

Why video ends before map? Looks a bit strange for me...

[Easy]

Reduce AR by 3? Since this is a Easy diff.

00:09:147 (3,1): Large spacing between 3 and 1, maybe reduce spacing a bit? Here a suggestion:
00:49:757 (2): Maybe rotate selection centre by 2? Slider looks fine, but it's just to looks better in edit.

[Normal]

00:06:952 (1): Rhythm looks fine, what bothers me most here is the spacing between 1 and 2. Why not replace 2 by a circle and add another circle at 00:08:232?
Here a example:
01:27:193 (1,1): Well don't know if this is acceptable in a Normal diff (at least i don't do this), but think you have to remove circle 1 and start spinner in 01:27:193.

[Hard]

00:18:659 (1): Move to x:286 y:263?

[Insane]

01:25:976 (1,2,3,4,5,6,7): You added NC's in BPM changes, so why not make the same in Insane for more consistency? I think will look like this, but i'm suck at NC's too so...

Don't have too much to say here, beatmap just looks great and sorry for poor mod ><

Good Luck :D
Gamu
hi :3

[General]

●Tags: " card" "captor" Remove? Because it is included in the source.

[Easy]

●HP +1 or 2. increasing the score. This balance is good
●00:39:879 (2) - finish → clap change? (end) I like this better :D
●00:42:806 (2) - ^
●00:47:196 (1) - Move (x:256 y:304), 00:47:562 (2) - Move (x:200 y:224) spacing is better:3 http://osu.ppy.sh/ss/505194
●00:53:781 (1,2) - Suggestions for placement: It feels great and the flow http://osu.ppy.sh/ss/505198
52,252,53781,6,0,P|30:184|51:115,2,144,6|0|8,0:0|0:0|0:0,0:0:0
120,184,55244,2,0,P|140:116|120:48,2,144,2|0|8,0:0|0:0|0:0,0:0:0
●01:25:976 (1) - why, spacing1.13x? Move(x:380 y:108)

[Normal]

●01:25:976 (1,1,1,1) - It feels difficult D: I recommend the slider :3 http://puu.sh/1usyp

[Hard]

●00:04:940 (5) - Add new combo
●00:07:866 (5) - ^

[Insane]

●00:54:879 (3) - Move (x:344 y:152) Overlapped with 00:53:416 (5)
●01:00:366 (x) - Add circle? During this time I feel a sense of discomfort D:
●01:03:293 (x) - ^
●01:08:050 (2) - Add new combo.
●01:21:952 (5,1,2,3,4,5,6,7,8,9,10,11) - Nice!
●01:26:342 (3) - add new combo. please><
●01:26:732 (5) - ^
●01:27:193 (7) - ^


amazing map :3
Topic Starter
DJPop
"SUBSTAC9"
here we go!!
http://puu.sh/1u5A2
- Updated


"Frostmourne"
เอ็มโฟเอ็ม : D

hitsound โคดเทพ ยอมรับ ซูฮกพี่ป๊อบ orz orz

Easy
AR - 1 ? เหมือนจะเร็วไปสำหรับ Easy diff
- Fixed

Normal
00:57:805 (4,1) - ส่วนตัวคิดว่ามันไกลเกินไปสำหรับดิฟ normal =_=
- Fixed

Insane
00:54:879 (3,5) - move both notes 1 grid left แต่เหมือน 5 จะห่างกับ 3 มากกว่า ที่ 4 ห่างกับ 3 พี่ป๊อบลองเช็คๆดูอีกทีละกันครับ= =
- Fixed
01:00:366 (3) - add note ปรับ slider นิดหน่อย คิดว่ามัน flow กว่าเดิม
48,344,60001,2,0,P|34:247,1,96,8|2,0:0|0:0,0:0:0
48,152,60366,1,2,0:0:0

- Fixed
01:03:476 (3) - อยากให้ add note ตรง 01:03:293 (3) - เพื่อให้มันเหมือนๆกัน แต่ไม่รู้จะวางยังไงให้ไม่ไปพังแบบวางของพี่
- Fixed

เทพ , ผมใช้แค่ custom 1 custom 2 ก็เหนื่อยละ -_- gg
^^ Thanks for modding


"azu-nyan14"
Platinum \o/ Although I prefer Sakamoto Maaya version more...

All of yours maps is fucking awesome, but i have some suggestion for this, i hope that my suggestions may serve as a good help to you ^^

[General]

Why video ends before map? Looks a bit strange for me...
- The video was made to fit with original version of PLATINUM (1:20min), but current version has no good points to cut.

[Easy]

Reduce AR by 3? Since this is a Easy diff.
- Fixed

00:09:147 (3,1): Large spacing between 3 and 1, maybe reduce spacing a bit? Here a suggestion:
My spacing sucks, but this is just a example don't need to follow this.

- Fixed
00:49:757 (2): Maybe rotate selection centre by 2? Slider looks fine, but it's just to looks better in edit.
- Fixed

[Normal]

00:06:952 (1): Rhythm looks fine, what bothers me most here is the spacing between 1 and 2. Why not replace 2 by a circle and add another circle at 00:08:232?
Here a example:

- I'll keep it, for the symmetry pattern

01:27:193 (1,1): Well don't know if this is acceptable in a Normal diff (at least i don't do this), but think you have to remove circle 1 and start spinner in 01:27:193.
- Moved spinner a bit further from (1)

[Hard]

00:18:659 (1): Move to x:286 y:263?
- Spacing...

[Insane]

01:25:976 (1,2,3,4,5,6,7): You added NC's in BPM changes, so why not make the same in Insane for more consistency? I think will look like this, but i'm suck at NC's too so...

- Fixed

Don't have too much to say here, beatmap just looks great and sorry for poor mod ><

Good Luck :D
- Thanks for modding


"-Gamu-"
hi :3
- Hi :3

[General]

●Tags: " card" "captor" Remove? Because it is included in the source.
- OK

[Easy]

●HP +1 or 2. increasing the score. This balance is good
- Set to 2, score is not affected though.
●00:39:879 (2) - finish → clap change? (end) I like this better :D
- There's no claps in the music
●00:42:806 (2) - ^
- There's no claps in the music
●00:47:196 (1) - Move (x:256 y:304), 00:47:562 (2) - Move (x:200 y:224) spacing is better:3 http://osu.ppy.sh/ss/505194
- Fixed
●00:53:781 (1,2) - Suggestions for placement: It feels great and the flow http://osu.ppy.sh/ss/505198
52,252,53781,6,0,P|30:184|51:115,2,144,6|0|8,0:0|0:0|0:0,0:0:0
120,184,55244,2,0,P|140:116|120:48,2,144,2|0|8,0:0|0:0|0:0,0:0:0
- Fixed
●01:25:976 (1) - why, spacing1.13x? Move(x:380 y:108)
- Editor's bug

[Normal]

●01:25:976 (1,1,1,1) - It feels difficult D: I recommend the slider :3 http://puu.sh/1usyp
- Fixed

[Hard]

●00:04:940 (5) - Add new combo
- Added
●00:07:866 (5) - ^
- Added

[Insane]

●00:54:879 (3) - Move (x:344 y:152) Overlapped with 00:53:416 (5)
- Fixed
●01:00:366 (x) - Add circle? During this time I feel a sense of discomfort D:
- Fixed
●01:03:293 (x) - ^
- Fixed
●01:08:050 (2) - Add new combo.

●01:21:952 (5,1,2,3,4,5,6,7,8,9,10,11) - Nice!
●01:26:342 (3) - add new combo. please><
●01:26:732 (5) - ^
●01:27:193 (7) - ^

amazing map :3
- Thanks for modding :3
bossandy
I will mod this when the exam end >_<

So , here is my mod ~
  
[ General]
 
  1. Please make sure your Timing sections is snapped , some of them are 1ms later
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
    2. 01:25:976 (1) - Slider's end is unsnapped
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:46:281 - Useless Timing Section , remove it
    2. 00:37:683 (2) - I suggest you add a New Combo here , for the same Combo's length like 00:39:147 (1,2,1) - ?
    3. 01:05:488 (1) - Ctrl+J? You can get a better flow if you do that , really
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Awesome... , This is the best hitsounds I have ever heard
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:25:976 (1) - Unsnapped slider's end
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:683 (3) - Same as Easy difficulty
    2. 01:04:757 (3) - Curved this slider to the other side to get a better flow?
    3. 01:25:976 (1,1) - This two slider's SV is not the same , but you use a "symmetrical arrengement" for this part , I prefer you make a diffent pattern , and not use make them symmetrical , you can do something like this :
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. I really can't complain its hitsounds >~<
 
[ Hard]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:683 (4) - Hmm , try to Rotate this slider by -30 and them adjust the slider to the original position , It may looks better and you can get a better flow in my opinion :3 ( If you fixed this , please do the same thing on 00:24:147 (4) -
    2. 00:57:988 (1) - I really don't like to put this kind of slider in this timing , the voice is very dynamic , but you use this crowded slider , it is not fits the song here , maybe you can change it to a normal slider ?
    3. 01:06:769 (1,2,3) - Same as above
    4. 01:26:343 (1) - Move down a bit to make them have some radians?
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Same
 
[ Insane]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:513 (3) - I don't know why you put this circle here , maybe you might want to make a triangle , But I prefer use normal spacing here Try to stack this circle with 00:07:135 (2) - ? more comfortable during gameplay :3
    2. 00:23:598 (2,3) - Hmm...Not a good flow in my opinion... I have a good idea! see this!
    3. 00:25:061 (1,2,3,4,5,6,1) - This pattern is not a prefect octagon , try to make them prettier to consistent with your Nice Style :)))
    4. 00:35:305 (5) - Ctrl+G on this slider to make a the same direction like 00:36:037 (7) - or make something else to make them , I like this sliders' direction , You don't need to change , this is my stupid suggestion :p ( the jumps are very fun while playing too xD
    5. 00:52:866 (3) - Move the endpoint to x:28 y:260 ? to make a better flow and if you do this , this slider won't cover slider 00:54:330 (2) - :))) ( do the same thing on 00:53:598 (6) - too~ )
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 8-)
 
[ STAC's Platter]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
    2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
      376,112,46464,1,0,0:0:0
      136,112,46647,1,12,0:0:0
      320,188,46830,1,0,0:0:0
      192,188,47013,1,4,0:0:0
      432,36,47196,1,12,0:0:0
      80,36,47561,5,12,0:0:0
    3. 00:53:415 (10,11) - Make the jump bigger ?
    4. 00:59:177 - Add a circle here to follow the drum sounds?
    5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :)))
    6. 01:11:433 (5) - Delete this circle to follow this music more
    7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun!
    8. This is a very nice CTB difficulty!! Works really well!!!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nice :3
 
[ Taiko muzukashii]

d= don ( Normal )
k= katsu ( Clap or Whistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 00:09:330 (11) - This circle isn't follow any instrument at all... almost can be a unrankable stuff , try backward this circle by 2 tick to 00:09:147 -
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:36:037 - I suggested you add a k here , sounds better , Can also be used as a transition between sounds volumes change
    2. 01:06:769 (197,198,199) - These sliders are not good to be here in my opinion , If you use testplay , you will know this pattern is strange while playing , I prefer you change them to some circles :)))
    3. 01:17:196 (226) - Hmm.... Why don't you put it forward by 1 tick to follow the music more , current timing is nothing there >_<
    4. 01:21:952 (244) - Delete this circle sounds better? oh , just my feeling :p
    5. Nice Muzukashii , Neatly beat , simple rhythm , really nice diff!
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:46:647 (126) - Use a D here like Oni diff may be better
 
[ Taiko Oni]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:09:330 (22) - Move to 00:09:147 (22) - to follow the background music? there is some sound in the music ( I don't know what that is though xD
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:26:159 (99,100,101,102) - These Dons & Katsus are not needed!! , they just over power , not fits the song at all , I suggested you remove all of the finishes here
    2. 00:36:037 (140) - I prefer a k here , feeling too xD
    3. 01:27:193 (383) - D to follow the music?
 

spboxer3 wrote:

Recommendations:

  1. Custom combo colours
    Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
  --------------------------------------------------------
Finally done my mod... 7 diffs ~ I remember this song xD
Really amazing hitsounds , you are the god of hitsounds! <(_ _)> Hope this can be ranked ASAP ~
Good Luck :3


Notice

  1. Please reply my mod and tell me which you fix which you don't fix , thanks !
    Do not just "quote" my mod and say "Thanks for mod" or something else like this kind of sentence
    If I see you don't do the thing as above , I will add you in my blacklist for 1 month!!
    It means you can't get my mod for 1 month
SUBSTAC9
Hello bossandy

bossandy wrote:

[ STAC's Platter]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
      Waitting for DJPop Check it

     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
      fixed
    2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
      376,112,46464,1,0,0:0:0
      136,112,46647,1,12,0:0:0
      320,188,46830,1,0,0:0:0
      192,188,47013,1,4,0:0:0
      432,36,47196,1,12,0:0:0
      80,36,47561,5,12,0:0:0
      That's great pattern thanks!
    3. 00:53:415 (10,11) - Make the jump bigger ? ok I make like a shape diamond
    4. 00:59:177 - Add a circle here to follow the drum sounds? added
    5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :))) added
    6. 01:11:433 (5) - Delete this circle to follow this music more deleted
    7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun! oh man, I think It's so tried since previous bigjump pattern
    8. This is a very nice CTB difficulty!! Works really well!!!
      Thank you very much!! :)
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Nice :3 :oops: :oops:
CTB Diff was updated
http://puu.sh/1yyFi
thank you for your mod again :D
 
Topic Starter
DJPop

bossandy wrote:

So , here is my mod ~
  
[ General]
 
  1. Please make sure your Timing sections is snapped , some of them are 1ms later
    - Fixed
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. Unsnapped Kiai time
      - Fixed
    2. 01:25:976 (1) - Slider's end is unsnapped
      - It's the nearest position to red line
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:46:281 - Useless Timing Section , remove it
      - Fixed
    2. 00:37:683 (2) - I suggest you add a New Combo here , for the same Combo's length like 00:39:147 (1,2,1) - ?
      - Fixed
    3. 01:05:488 (1) - Ctrl+J? You can get a better flow if you do that , really
      - Fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Awesome... , This is the best hitsounds I have ever heard
 
[ Normal]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. 01:25:976 (1) - Unsnapped slider's end
    - It's the nearest position to red line
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:37:683 (3) - Same as Easy difficulty
      - Fixed
    2. 01:04:757 (3) - Curved this slider to the other side to get a better flow?
      - Fixed
    3. 01:25:976 (1,1) - This two slider's SV is not the same , but you use a "symmetrical arrengement" for this part , I prefer you make a diffent pattern , and not use make them symmetrical , you can do something like this :
      - Fixed
       
    4. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. I really can't complain its hitsounds >~<
     
    [ Hard]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
        - Fixed
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:22:683 (4) - Hmm , try to Rotate this slider by -30 and them adjust the slider to the original position , It may looks better and you can get a better flow in my opinion :3 ( If you fixed this , please do the same thing on 00:24:147 (4) -
        - Fixed
      2. 00:57:988 (1) - I really don't like to put this kind of slider in this timing , the voice is very dynamic , but you use this crowded slider , it is not fits the song here , maybe you can change it to a normal slider ?
        - Well, that shape was my my first thought when I heard the music, and it fits well imo
      3. 01:06:769 (1,2,3) - Same as above
        - ^
      4. 01:26:343 (1) - Move down a bit to make them have some radians?
        - Fixed
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. Same
     
    [ Insane]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
        - Fixed
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:09:513 (3) - I don't know why you put this circle here , maybe you might want to make a triangle , But I prefer use normal spacing here Try to stack this circle with 00:07:135 (2) - ? more comfortable during gameplay :3
        - Fixed
      2. 00:23:598 (2,3) - Hmm...Not a good flow in my opinion... I have a good idea! see this!
        - Fixed
      3. 00:25:061 (1,2,3,4,5,6,1) - This pattern is not a prefect octagon , try to make them prettier to consistent with your Nice Style :)))
        - Fixed
      4. 00:35:305 (5) - Ctrl+G on this slider to make a the same direction like 00:36:037 (7) - or make something else to make them , I like this sliders' direction , You don't need to change , this is my stupid suggestion :p ( the jumps are very fun while playing too xD
        - Fixed, but in other way
      5. 00:52:866 (3) - Move the endpoint to x:28 y:260 ? to make a better flow and if you do this , this slider won't cover slider 00:54:330 (2) - :))) ( do the same thing on 00:53:598 (6) - too~ )
      - Fixed
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 8-)
     
    [ STAC's Platter]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. Unsnapped Kiai time
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:22:501 (8,9) - I don't like this huge jump , although this is a CTB-only diff , I am a CTB player , I know this will make player less comfortable >_<
      2. 00:46:647 (7,8,9,10,1) - Actually , this pattern can be more fun while playing! please try this code , A jump chanllenge is needed xDD
        376,112,46464,1,0,0:0:0
        136,112,46647,1,12,0:0:0
        320,188,46830,1,0,0:0:0
        192,188,47013,1,4,0:0:0
        432,36,47196,1,12,0:0:0
        80,36,47561,5,12,0:0:0
      3. 00:53:415 (10,11) - Make the jump bigger ?
      4. 00:59:177 - Add a circle here to follow the drum sounds?
      5. 01:08:415 - Add a circle with finish to follow the cymbal? oh! you are following vocal here ! only my suggestion :)))
      6. 01:11:433 (5) - Delete this circle to follow this music more
      7. 01:16:647 (4,5) - Yes , same suggestion as 00:53:415 (10,11) - make the jump bigger may be more fun!
      8. This is a very nice CTB difficulty!! Works really well!!!
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. Nice :3
     
    [ Taiko muzukashii]

    d= don ( Normal )
    k= katsu ( Clap or Whistle )
    D= Big Don ( Finish )
    K= Big Katsu ( Clap/Whistle + Finish )
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. 00:09:330 (11) - This circle isn't follow any instrument at all... almost can be a unrankable stuff , try backward this circle by 2 tick to 00:09:147 -
      - Fixed.
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:36:037 - I suggested you add a k here , sounds better , Can also be used as a transition between sounds volumes change
        - Disagree
      2. 01:06:769 (197,198,199) - These sliders are not good to be here in my opinion , If you use testplay , you will know this pattern is strange while playing , I prefer you change them to some circles :)))
        - Fixed.
      3. 01:17:196 (226) - Hmm.... Why don't you put it forward by 1 tick to follow the music more , current timing is nothing there >_<
        - Fixed.
      4. 01:21:952 (244) - Delete this circle sounds better? oh , just my feeling :p
        - Disagree
      5. Nice Muzukashii , Neatly beat , simple rhythm , really nice diff!
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:46:647 (126) - Use a D here like Oni diff may be better
     
    [ Taiko Oni]
     
    1. Unrankable stuff
      ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
      1. None!
       
    2. Beatmap design/Suggestion
      ( Most of them are my suggestion , you can disagree if you want )
      1. 00:09:330 (22) - Move to 00:09:147 (22) - to follow the background music? there is some sound in the music ( I don't know what that is though xD
      - Current place has bass sound
       
    3. Hitsounds
      ( Almost of them are my ideas , you can ignore them )
      1. 00:26:159 (99,100,101,102) - These Dons & Katsus are not needed!! , they just over power , not fits the song at all , I suggested you remove all of the finishes here
        - Fixed.
      2. 00:36:037 (140) - I prefer a k here , feeling too xD
        - Disagree
      3. 01:27:193 (383) - D to follow the music?
        - Fixed.
 

spboxer3 wrote:

Recommendations:

[list][*]Custom combo colours
Custom combo colours do not really matter to taiko as they will be overwritten in actual gameplay. The case is the same with combo numbering, but you may wish to use the numbering to mark out red/blue notes visually within edit mode (assuming no custom colours have been set), this would make modding for other people easier and could make mapping easier:
- Fixed XD
  --------------------------------------------------------
Finally done my mod... 7 diffs ~ I remember this song xD
Really amazing hitsounds , you are the god of hitsounds! <(_ _)> Hope this can be ranked ASAP ~
Good Luck :3

- Thanks for your time <(_ _)>
Deif
Hihi!

[STAC's Platter]

General:
  1. Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
  2. Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
  3. Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
Timeline:
  1. 00:12:988 (5,6) - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
  2. 01:18:293 (3) - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
  3. 01:24:147 (3) - ^
  4. 01:21:403 (5) - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.
Gameplay:
  1. 00:29:269 (4) - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
  2. 00:29:818 (5) - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
  3. 01:23:415 (1) - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

Sweet map. As a Platter, the difficulty of the placement of your patterns shouldn't be increased so much, nor the number of notes in the timeline (though there can be more if the difficulty is higher).

Nice job!
SUBSTAC9

Deif wrote:

Hihi!

[STAC's Platter]

General:
  1. Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
  2. Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
  3. Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
^fixed Kiai Time and
Preview time. and setting, I ask another player to play it. They accept faster difficulty.Then They said It's too easy for slower than.
:|
Timeline:
  1. 00:12:988 (5,6) - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
  2. 01:18:293 (3) - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
  3. 01:24:147 (3) - ^
  4. 01:21:403 (5) - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.
Gameplay:
  1. 00:29:269 (4) - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
  2. 00:29:818 (5) - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
  3. 01:23:415 (1) - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

In an overall, Timeline and Gameplay I change a little but I not sure about over note pattern in platter's difficulty :?

Sweet map. As a Platter, the difficulty of the placement of your patterns shouldn't be increased so much, nor the number of notes in the timeline (though there can be more if the difficulty is higher).
Thank you for your advance ;)
Nice job!
Topic Starter
DJPop
Updated :3
Kyouren
How do ya???
This took a week
Ok,This is the most good

General:
Kiai Time: The beginning is slightly different than the others. It should start in 00:47:927, -1 ms to the current one.
Preview Time: Same as that kiai, it should be 1 ms before to be the same as the other diffs.
Difficulty Settings: Taking into account the level of difficulty of the patterns of this map and how calm the melody is, I'd say it fits better with AR/OD8. Platter = Hard, and tbh the majority of the map is easier to read at a slower AR. However, ask another players or testers if you're not 100% confident with it.
^fixed Kiai Time and
Preview time. and setting, I ask another player to play it. They accept faster difficulty.Then They said It's too easy for slower than. :|
Timeline:
00:12:988 - According to the melody, those notes belong to a 1/3 rhythm and so, they should be placed at 00:12:927 - and 00:13:049 - .
01:18:293 - This slider should end in 01:18:476 - and notes should be added in 01:18:568 - and 01:18:659 - to make a longer stream.
01:24:147 - ^
01:21:403 - Similar case as before. In this case, this slider should be removed. I suggest you to add the 1st note of the new stream at X:392, to avoild the stack you had before and add a lil jump there. Fill that blank with notes at 01:21:403 - 01:21:403 - and 01:21:586 - trying to keep the same direction of the original stream.

Gameplay:
00:29:269 - Move this slider a few grids to the right. Avoid the stack you had before, to make players move a bit more :p
00:29:818 - In this case, move it to the left, to avoid the stack with the next notes and create a slight dash with (4).
01:23:415 - Ctrl-H. Looks funnier and gives more important to the strong beat of the music.

Sweet is Fantasic
Frostmourne
ยังไม่แรงค์อีกหรอครับ ._.
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