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Hiro - Carol Megamix

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Topic Starter
LunarSakuya

Konei wrote:

Christmas mapset ;3

Going to mod in some days, will edit this post then ~
Haha awww <33
I'll mention in the song description when all the diffs are finish ;)
Kairi
∩( ・ω・)∩
AroMe
good map :)
yeahyeahyeahhh
Random mod o.o

Insane:
OD+1? I think OD7 is way to slow for an Insane map :\ OD8 isn't even hard ~.~
I think all your 1/8th sliders should be extended by 1 tick. End its on a blue tick is kind abnormal imo. Few of the sliders at:
00:15:285, 00:27:515,00:39:744, etc.
00:06:639 (3) - Make a double? Follows the music (listen at slow speed if u need to).

00:39:792 (1) - Again make double? Just follows the music/rhythm better.

00:47:817 (3) - Make a triple? Listen slowly ull hear a note at 00:47:913 -
01:00:047 (3) - ^ Triple from 01:00:047 - 01:00:238.
01:07:785 (3) - Should be a double again.
02:24:218 (3) - ^

Hard:
00:57:371 (4) - End this on the red tick? Confusing rhythm cause you're following the "won't you guide my sleigh..." part, but then u randomly switch to the clap. Maybe try this:

00:58:518 (3) - Remove slider and put note 00:58:709 ?

Normal + Easy fine!

Happy Holidays~

Good luck with rank! <3
Topic Starter
LunarSakuya

yeahyeahyeahhh wrote:

Random mod o.o

Insane:
OD+1? I think OD7 is way to slow for an Insane map :\ OD8 isn't even hard ~.~ lol ok fine
I think all your 1/8th sliders should be extended by 1 tick. End its on a blue tick is kind abnormal imo. Few of the sliders at:
00:15:285, 00:27:515,00:39:744, etc. Fixed, i guess i was just trying to make it easier to get xD /noob
00:06:639 (3) - Make a double? Follows the music (listen at slow speed if u need to). Fixed, i'll try for now =v=

00:39:792 (1) - Again make double? Just follows the music/rhythm better. Fixed, idk if it's hard to see though

00:47:817 (3) - Make a triple? Listen slowly ull hear a note at 00:47:913 - Fixed, lmao sneaky note
01:00:047 (3) - ^ Triple from 01:00:047 - 01:00:238. I'll keep for now, need to think of better transition then
01:07:785 (3) - Should be a double again. Fixed
02:24:218 (3) - ^ Fixed
at least max combo is above 1000 now

Hard:
00:57:371 (4) - End this on the red tick? Confusing rhythm cause you're following the "won't you guide my sleigh..." part, but then u randomly switch to the clap. Maybe try this: Fixed

00:58:518 (3) - Remove slider and put note 00:58:709 ? shortened slider instead

Normal + Easy fine!

Happy Holidays~ you too

Good luck with rank! <3
Thanks a lot YEAHHHHHHHHHHHHHHH
Kei
Hello! I'm helping Gabe with his Christmas Modding Queue. Well, let's get started with this.
I'm trying to finish this mod since 3 days already. I have been so busy lately..

  • General
  1. The source of the difficulties is inconsistent. [meiikyuu's Easy]'s source is written as " o2jam". The "o" isn't capitalized like in the other difficulties. Please fix this.
  2. What a boring hitclap hitsound. It sounds exactly like the music. Just my opinion, though.
  3. Awesome work with the SB. It looks really pretty and gives the map a nice "atmosphere".
  • meiikyuu's Easy
  1. 00:22:976 (3) - This straight slider looks odd and dull imo. I would rather make it curved, to make a pattern like this:
  2. 00:27:562 (1,2,3) - This pattern looks kinda messy. How about trying to do something else more creative, with a better flow? I suggest you this pattern, I personally like it more than the current one:
  3. 00:45:906 (1,2,3) - This pattern sounds too monotonous and dull without hitsounds. I suggest you to add some whistles to it. Perhaps add whistle at the end of (1), and to (3)?
  4. 00:48:964 (1,2,3) - ^
  5. 00:55:078 (1) - This slider is a very.. bad idea due to the following reason: your previous sliders have just 1 repeat. This is an Easy difficulty, this difficulty is aimed to those who are learning how the game works. They will surely think this slider has 1 repeat like your previous ones rather than 2. This slider will just confuse and mislead them, making them break their combo in a frustrating way. I highly recommend you to avoid doing stuff like this. Try to remove 1 repeat of this slider or something like that to make the ammount of repeats consistent in the whole diff.
  6. 01:04:250 - W-what. Just.. what? Why did you skipped half of this kiai time? Leaving a break in a kiai time is awful. It is the chorus of the song. You can't skip it like this. It's the most important part of the song so please consider mapping this break.
  7. 01:36:352 (1) - This nc doesn't fit in anything imo. The melody doesn't change here, so I suggest you to remove this nc, and then add it to 01:37:881 (4). Fits much more imo.
  8. 01:40:174 - Perhaps add a note or a repeat to 01:39:410 (3) to fill up this empty space? it sounds odd. You leaved too much empty space between (3) and the spinner.
  9. 01:50:110 (1,2,3) - Another messy pattern in my opinion. Please consider doing something more creative like I've suggested already about other similar pattern with the same problem.
  10. 01:52:785 (4) - Ugh the empty space between this note and the previous slider feels awkward.. I would rather move this note to 01:52:403. Sounds much better imo.
  11. 01:56:989 (1) - This note's placement looks bad. :< It gets covered up by 01:53:168 (1) sliderpath, and while playing the difficulty this can be seen due to the slow approach rate. I suggest you to move this note somewhere else. Perhaps over here:
  12. 02:01:193 (2) - Veeeeeery nazi: Move this slider 1 grid up to make this blanket properly.
  13. 02:04:250 (2) - ^ Same here, but in this case, you have to move it 1 grid down.
  14. 02:05:397 (1) - Hmmm how about copying the shape of 02:04:250 (2) and then use it here instead of this one? It isn't really necessary, but I think it looks and plays better:
  15. 02:08:454 (1) ~ 02:12:276 (2) - This section sounds too monotonous because it lacks hitsounds. You should consider adding some whistles to keep following the melody.
  16. 02:14:569 (4) - Since the melody changes here I suggest you to add a nc here.
  17. 02:17:244 (1) - And if you do that ^, you should remove this nc. The melody doesn't change here so it is useless.

    Good job meii :> I like it. Some patterns look a bit messy but I think you will improve this with more mods.
  • Normal
  1. 00:06:161 (1) - Forcing this slider to end at a blue tick makes it sound awful imo. Please consider making it end at 00:06:543 to keep a consistent 1/1 rhythm.
  2. 00:17:244 (4) - Perhaps make this slider curved to make a blanket like this?:
  3. 00:25:078 (2) - I personally disagree about doing a little stream like this in a normal diff. You got a easy diff, yeah, but this diff is still aimed for unexperienced players so I suggest you to remove this note. This may be a bit too difficult for them.
  4. 00:36:734 (1) - Uhmmm how about making this slider curve more.. curvy? lol. This is to make a better blanket with 00:37:499 (2).
  5. 00:38:263 (3) - Kinda nazi, but this pattern isn't properly done. To make it properly, you should move (3) to x:112 y:188 approximately, and then move the 3rd slider node a couple of grids down. You should end with something like this:
  6. 00:52:785 (2) - Another slider forced to have its repeat/end at a blue tick. Please avoid doing this in Normal/Easy difficulties. It will end up being misleading or/and confusing for beginners. It doesn't even sound good imo. You should try to keep a 1/1 consistent rhythm. At the final kiai there's another forced slider-end like this one so if you're going to fix this, make sure to fix them all.
  7. 01:02:722 (4) - How about adding a clap at the end of this slider? Sounds good imo. I think you forgot to add it.
  8. 01:25:652 (1,2,3) - I think you could have done a much better pattern here. This is muuuuch better imo. Please consider doing it. You have to use 01:25:652 (1) shape, reverse it, flip it a bit to end up with this pattern:
    Code
    348,56,87180,6,0,P|306:118|306:118|328:180|286:233,1,195,0|0,0:0|0:0,0:0:0
    260,276,87945,1,2,0:0:0
    328,356,88327,1,8,0:0:0
    400,280,88709,5,0,0:0:0
  9. 02:06:925 (3) - Another nazi small detail: This slider shape isn't properly done. :> You have to move the red node a couple of grids down to end up with a better shape:
  10. 02:17:626 (1) - To emphasize that "piiiii" sound (lol) I suggest you to add a hitfinish at the start of this slider.
  11. 02:31:384 (1,2,3,4) - These slider at blue tick sound good, and they aren't forced to be like this so it is okay to leave them like that. I'm clarifying this just to avoid making you think that I'm contradicting myself with what I've said before about slider at blue ticks :>

    Good work. This difficulty can be improved even more in therms of design though.
  • meiikyuu's Hard

    *I generally suggest you to add a circle where spinners (like the one at 02:17:626) start, and then move that spinner to the next closest white/red tick. Sounds much better imo.
  1. 00:06:161 (1,2) - I don't like how this pattern flows, nor how it looks. I think you can improve it more. I suggest you to try this pattern, it flows much better imo, and looks more clean:
  2. 00:11:511 (1) - This combo is too unnecessarily short imo. Please consider removing this nc. I think that all of this notes 00:10:747 (1,2,1,2) should be part of the same combo since the music doesn't change in anything. It's all part of the same melody.-
  3. 00:26:798 (7) - Perhaps to emphasize this part add a hitfinish?
  4. 00:29:473 (2,3) - Same as at 00:06:161 (1,2).
  5. 00:29:855 (3) - A whistle at the start of this slider sounds good imo. Try adding it and check if you like it too~
  6. 00:31:384 (4) - ^
  7. 00:32:148 (6) - ^At the start and end of this slider?
  8. 00:35:588 (2) - Again, whistle o3o?
  9. 00:37:117 (2) - ^ at the and? I think all these whistles listed above sound good with that "pipipip" sound. :D
  10. 00:50:110 (5) - This slider sounds odd whitout a clap at the end of it. I suggest you to add it, sounds much better imo. I understand why you didn't add it (in case that you did this intentionally), but even so, I think it sounds good.
  11. 00:53:072 (4) - Well, here's a little problem. I know you're following that "pipipi" sound, but here, that sound can be heard here and also at 00:53:168 very clearly. I wont suggest you to add a note at 00:53:168. What I want to say is that clicking (4) feels awkward because that "pipip" sound can be heard at the next tick, and it makes everything even more odd because that next tick is a white one. I would rather remove this note (4) and then make a 1/2 short slider instead (at 00:53:072, and with end at 00:53:168. Sounds much better imo, but it's up to you to change it or not. :>
  12. 00:56:989 (3,4) - Hmmmm this pattern can flow much better imo if you rotate 00:57:371 (4) like this (just my opinion, as always!):
  13. 00:57:658 (5) - Same stuff mentioned about 00:53:072 (4).
  14. 00:57:945 - This part sounds too odd whitout a note here, because you're ignoring a loud clap sound, so consider adding a note here.
  15. 01:11:129 (3) - This jump feels like forced to be here. I think it doesn't play fine nor fit the music so I suggest you to snap this slider correctly with DS.
  16. 01:15:524 (3) - For consistency with your previous pattern at 00:13:804 you should remove this hitfinish :> Sounds much better without it.
  17. 01:28:900 (1) - This slider feels awkward to click because it is at a red tick. Some slider at red ticks are fine, but others just don't feel good to play and this is the case imo. I suggest you to try this rhythm instead. I think it feels much better to play:
  18. 01:30:238 (6,7) - I think you missed whitles at the start of both sliders. (I think it would be good to add them since you did something like this earlier at 00:26:034).
  19. 02:05:015 (4,1) - This spinner is just.. o.o an excuse to skip this part. Please consider mapping this part, this spinner cuts the continuous rhythm all of a sudden and that doesn't feel good.

    A simple, and fun Hard difficulty. I don't agree about having so many jumps since this mapset includes an Insane but they're fun to play and not-so hard so I guess it will be fine. :>
I have to go to sleep. I'll check the Insane difficulty tomorrow if I can. I don't want to save the mod again, I'll never end with this. I prefer to post it. xD

I hope I helped. Good luck c:
Curisu
yaaaaaaaaaaaay a cute song

[Hitsounds]
need a sliderside slienced file?

[Easy]
Fine.

[Normal]
00:40:556 (2,3) -
00:56:607 (4,5,1,2) - triangle nazi
01:18:008 (3) - copy from 01:16:480 (1) and rotate 180°

[Hard]
00:11:129 (2) - imo ctrl+R
00:21:352 - remove it
00:45:142 (3,4) -
02:01:480 (5) - ctrl+R
02:32:148 (2) - x,y 288,200 ; 02:32:913 (3) - 232,128 ; 02:33:677 (4) - 324,120(same with 1)

[Insane]
OD-1? imo too high
00:24:696 (2) - x,y 296,216 ; 00:24:887 (3) - 403,71 ; 00:25:078 (4) - 475,235 ; 00:25:269 (5,6) - 305,126
00:44:760 (3) - 456,148
00:47:913 (4) - unnecessary
01:05:683 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - horrible whis..
suggestion
hhwhhhwhhhwhwhwh
clap at 2nd/4th white tick
Kite
Map the break in Easy.. it's so random :<
Easy diff is amazing so don't ruin it with that

[Normal]
00:06:161 (1) - extend by 1/4 imo

Nothing else, really nice

[Hard]
00:06:161 (1,2) - should be reversed in rythmn, you have it at 01:07:308 (1,2) -
00:43:136 (2) - this is somehow far apart from the previous object

[Insane]
00:20:110 (2,3) - ctrl+g imo
00:47:435 (1,2,3,4,5) - this is weird, probably better to have 3 as 1/4 slider with repeat http://osu.ppy.sh/ss/538687#


Awesome mapset
Doomsday
Just to drop this here, the offset sounds a little early, by about 8ms (Offset: 2,348)

Map is pretty fun though. Here's a star for now (mod may be coming soon, if BAT's don't arrive sooner)
Topic Starter
LunarSakuya
SPOILER

Kei wrote:

Hello! I'm helping Gabe with his Christmas Modding Queue. Well, let's get started with this.
I'm trying to finish this mod since 3 days already. I have been so busy lately.. holy mother of long mods

  • General
  1. The source of the difficulties is inconsistent. [meiikyuu's Easy]'s source is written as " o2jam". The "o" isn't capitalized like in the other difficulties. Please fix this. Fixed
  2. What a boring hitclap hitsound. It sounds exactly like the music. Just my opinion, though. lol ikr uhh..
  3. Awesome work with the SB. It looks really pretty and gives the map a nice "atmosphere".
thxs!

  • meiikyuu's Easy
  1. 00:22:976 (3) - This straight slider looks odd and dull imo. I would rather make it curved, to make a pattern like this: Fixed
  2. 00:27:562 (1,2,3) - This pattern looks kinda messy. How about trying to do something else more creative, with a better flow? I suggest you this pattern, I personally like it more than the current one: its alright imo =v=
  3. 00:45:906 (1,2,3) - This pattern sounds too monotonous and dull without hitsounds. I suggest you to add some whistles to it. Perhaps add whistle at the end of (1), and to (3)? Fixed
  4. 00:48:964 (1,2,3) - ^ Fixed
  5. 00:55:078 (1) - This slider is a very.. bad idea due to the following reason: your previous sliders have just 1 repeat. This is an Easy difficulty, this difficulty is aimed to those who are learning how the game works. They will surely think this slider has 1 repeat like your previous ones rather than 2. This slider will just confuse and mislead them, making them break their combo in a frustrating way. I highly recommend you to avoid doing stuff like this. Try to remove 1 repeat of this slider or something like that to make the ammount of repeats consistent in the whole diff. Fixed
  6. 01:04:250 - W-what. Just.. what? Why did you skipped half of this kiai time? Leaving a break in a kiai time is awful. It is the chorus of the song. You can't skip it like this. It's the most important part of the song so please consider mapping this break. Fixed
  7. 01:36:352 (1) - This nc doesn't fit in anything imo. The melody doesn't change here, so I suggest you to remove this nc, and then add it to 01:37:881 (4). Fits much more imo. Fixed
  8. 01:40:174 - Perhaps add a note or a repeat to 01:39:410 (3) to fill up this empty space? it sounds odd. You leaved too much empty space between (3) and the spinner. Fixed
  9. 01:50:110 (1,2,3) - Another messy pattern in my opinion. Please consider doing something more creative like I've suggested already about other similar pattern with the same problem. Fixed
  10. 01:52:785 (4) - Ugh the empty space between this note and the previous slider feels awkward.. I would rather move this note to 01:52:403. Sounds much better imo.
  11. 01:56:989 (1) - This note's placement looks bad. :< It gets covered up by 01:53:168 (1) sliderpath, and while playing the difficulty this can be seen due to the slow approach rate. I suggest you to move this note somewhere else. Perhaps over here: Fixed
  12. 02:01:193 (2) - Veeeeeery nazi: Move this slider 1 grid up to make this blanket properly. Fixed
  13. 02:04:250 (2) - ^ Same here, but in this case, you have to move it 1 grid down. Fixed
  14. 02:05:397 (1) - Hmmm how about copying the shape of 02:04:250 (2) and then use it here instead of this one? It isn't really necessary, but I think it looks and plays better: Fixed
  15. 02:08:454 (1) ~ 02:12:276 (2) - This section sounds too monotonous because it lacks hitsounds. You should consider adding some whistles to keep following the melody. Fixed
  16. 02:14:569 (4) - Since the melody changes here I suggest you to add a nc here. Fixed
  17. 02:17:244 (1) - And if you do that ^, you should remove this nc. The melody doesn't change here so it is useless. Fixed

    Good job meii :> I like it. Some patterns look a bit messy but I think you will improve this with more mods.
  • Normal
  1. 00:06:161 (1) - Forcing this slider to end at a blue tick makes it sound awful imo. Please consider making it end at 00:06:543 to keep a consistent 1/1 rhythm. Fixed
  2. 00:17:244 (4) - Perhaps make this slider curved to make a blanket like this?: Fixed
  3. 00:25:078 (2) - I personally disagree about doing a little stream like this in a normal diff. You got a easy diff, yeah, but this diff is still aimed for unexperienced players so I suggest you to remove this note. This may be a bit too difficult for them. Fixed
  4. 00:36:734 (1) - Uhmmm how about making this slider curve more.. curvy? lol. This is to make a better blanket with 00:37:499 (2). Fixed
  5. 00:38:263 (3) - Kinda nazi, but this pattern isn't properly done. To make it properly, you should move (3) to x:112 y:188 approximately, and then move the 3rd slider node a couple of grids down. You should end with something like this: Fixed kinda
  6. 00:52:785 (2) - Another slider forced to have its repeat/end at a blue tick. Please avoid doing this in Normal/Easy difficulties. It will end up being misleading or/and confusing for beginners. It doesn't even sound good imo. You should try to keep a 1/1 consistent rhythm. At the final kiai there's another forced slider-end like this one so if you're going to fix this, make sure to fix them all. Fixed
  7. 01:02:722 (4) - How about adding a clap at the end of this slider? Sounds good imo. I think you forgot to add it. there was no clap in the bg so i didn't add it
  8. 01:25:652 (1,2,3) - I think you could have done a much better pattern here. This is muuuuch better imo. Please consider doing it. You have to use 01:25:652 (1) shape, reverse it, flip it a bit to end up with this pattern: Fixed
    Code
    348,56,87180,6,0,P|306:118|306:118|328:180|286:233,1,195,0|0,0:0|0:0,0:0:0
    260,276,87945,1,2,0:0:0
    328,356,88327,1,8,0:0:0
    400,280,88709,5,0,0:0:0
  9. 02:06:925 (3) - Another nazi small detail: This slider shape isn't properly done. :> You have to move the red node a couple of grids down to end up with a better shape: Fixed
  10. 02:17:626 (1) - To emphasize that "piiiii" sound (lol) I suggest you to add a hitfinish at the start of this slider. Fixed
  11. 02:31:384 (1,2,3,4) - These slider at blue tick sound good, and they aren't forced to be like this so it is okay to leave them like that. I'm clarifying this just to avoid making you think that I'm contradicting myself with what I've said before about slider at blue ticks :> okay =v=

    Good work. This difficulty can be improved even more in therms of design though.
  • meiikyuu's Hard

    *I generally suggest you to add a circle where spinners (like the one at 02:17:626) start, and then move that spinner to the next closest white/red tick. Sounds much better imo.
  1. 00:06:161 (1,2) - I don't like how this pattern flows, nor how it looks. I think you can improve it more. I suggest you to try this pattern, it flows much better imo, and looks more clean: Fixed
  2. 00:11:511 (1) - This combo is too unnecessarily short imo. Please consider removing this nc. I think that all of this notes 00:10:747 (1,2,1,2) should be part of the same combo since the music doesn't change in anything. It's all part of the same melody.- Fixed
  3. 00:26:798 (7) - Perhaps to emphasize this part add a hitfinish? Fixed
  4. 00:29:473 (2,3) - Same as at 00:06:161 (1,2). Fixed
  5. 00:29:855 (3) - A whistle at the start of this slider sounds good imo. Try adding it and check if you like it too~ Fixed
  6. 00:31:384 (4) - ^ Fixed
  7. 00:32:148 (6) - ^At the start and end of this slider? Fixed
  8. 00:35:588 (2) - Again, whistle o3o? Fixed on (3)
  9. 00:37:117 (2) - ^ at the and? I think all these whistles listed above sound good with that "pipipip" sound. :D Fixed
  10. 00:50:110 (5) - This slider sounds odd whitout a clap at the end of it. I suggest you to add it, sounds much better imo. I understand why you didn't add it (in case that you did this intentionally), but even so, I think it sounds good.
  11. 00:53:072 (4) - Well, here's a little problem. I know you're following that "pipipi" sound, but here, that sound can be heard here and also at 00:53:168 very clearly. I wont suggest you to add a note at 00:53:168. What I want to say is that clicking (4) feels awkward because that "pipip" sound can be heard at the next tick, and it makes everything even more odd because that next tick is a white one. I would rather remove this note (4) and then make a 1/2 short slider instead (at 00:53:072, and with end at 00:53:168. Sounds much better imo, but it's up to you to change it or not. :> Fixed
  12. 00:56:989 (3,4) - Hmmmm this pattern can flow much better imo if you rotate 00:57:371 (4) like this (just my opinion, as always!): Fixed a little
  13. 00:57:658 (5) - Same stuff mentioned about 00:53:072 (4).
  14. 00:57:945 - This part sounds too odd whitout a note here, because you're ignoring a loud clap sound, so consider adding a note here. Fixed with slider
  15. 01:11:129 (3) - This jump feels like forced to be here. I think it doesn't play fine nor fit the music so I suggest you to snap this slider correctly with DS. Fixed
  16. 01:15:524 (3) - For consistency with your previous pattern at 00:13:804 you should remove this hitfinish :> Sounds much better without it. its fine imo
  17. 01:28:900 (1) - This slider feels awkward to click because it is at a red tick. Some slider at red ticks are fine, but others just don't feel good to play and this is the case imo. I suggest you to try this rhythm instead. I think it feels much better to play: i left it for now, the main melody is emphasized here so yea
  18. 01:30:238 (6,7) - I think you missed whitles at the start of both sliders. (I think it would be good to add them since you did something like this earlier at 00:26:034). Fixed
  19. 02:05:015 (4,1) - This spinner is just.. o.o an excuse to skip this part. Please consider mapping this part, this spinner cuts the continuous rhythm all of a sudden and that doesn't feel good. Fixed

    A simple, and fun Hard difficulty. I don't agree about having so many jumps since this mapset includes an Insane but they're fun to play and not-so hard so I guess it will be fine. :>
I have to go to sleep. I'll check the Insane difficulty tomorrow if I can. I don't want to save the mod again, I'll never end with this. I prefer to post it. xD

I hope I helped. Good luck c: lol it's ok, get ur sleep
ty for awesome mod

SPOILER

Curisu wrote:

yaaaaaaaaaaaay a cute song

[Hitsounds]
need a sliderside slienced file? its alright now =v=

[Easy]
Fine.

[Normal]
00:40:556 (2,3) - Fixed
00:56:607 (4,5,1,2) - triangle nazi lol its ok imo
01:18:008 (3) - copy from 01:16:480 (1) and rotate 180° Fixed

[Hard]
00:11:129 (2) - imo ctrl+R Fixed
00:21:352 - remove it Fixed
00:45:142 (3,4) - Fixed
02:01:480 (5) - ctrl+R i kept it for better distance with the notes after
02:32:148 (2) - x,y 288,200 ; 02:32:913 (3) - 232,128 ; 02:33:677 (4) - 324,120(same with 1) Fixed

[Insane]
OD-1? imo too high yea idk, i'll figure this out eventually
00:24:696 (2) - x,y 296,216 ; 00:24:887 (3) - 403,71 ; 00:25:078 (4) - 475,235 ; 00:25:269 (5,6) - 305,126 Fixed
00:44:760 (3) - 456,148 its right now imo
00:47:913 (4) - unnecessary was following bg music,its subtle but there lol
01:05:683 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8) - horrible whis..
suggestion
hhwhhhwhhhwhwhwh
clap at 2nd/4th white tick wut =v= sounds ok i think though
thanks for modding!!

SPOILER

Kite wrote:

Map the break in Easy.. it's so random :< Fixed
Easy diff is amazing so don't ruin it with that

[Normal]
00:06:161 (1) - extend by 1/4 imo shortened it instead =v=

Nothing else, really nice

[Hard]
00:06:161 (1,2) - should be reversed in rythmn, you have it at 01:07:308 (1,2) - Fixed, thanks for catching
00:43:136 (2) - this is somehow far apart from the previous object Fixed

[Insane]
00:20:110 (2,3) - ctrl+g imo Fixed
00:47:435 (1,2,3,4,5) - this is weird, probably better to have 3 as 1/4 slider with repeat http://osu.ppy.sh/ss/538687# i kept it for the smoother transition into the next note


Awesome mapset
Thanks Kite!! :D

Doomsday wrote:

Just to drop this here, the offset sounds a little early, by about 8ms (Offset: 2,348)

Map is pretty fun though. Here's a star for now (mod may be coming soon, if BAT's don't arrive sooner)
Offset changed and thanks for star xD
Kite
By weird I meant, it's really unpleasant to play.. but it's up to you, only a suggestion xD
jonathanlfj
mmmmmmmmmmmmmm

k i need to claim da parts
BeatofIke
FFR o.o
Topic Starter
LunarSakuya
Augh the memories

Edit: thanks Natsu~
Natsu
ow go go :3 have my moe star
Zero__wind
oh god somehow I noticed this was something a year ago
Dangaard
You should run AiMod to fix some unsnapped notes. Also what's with that silly difficulty there, lol. Are you going to get it done/ranked soon? This thread is quite inactive.
Topic Starter
LunarSakuya
lol yea that was a nonexistent collab

anyway, I should probably find somebody. After I remap some parts possibly?
Dangaard
Put offset on 3112. Otherwise very neat map!
Topic Starter
LunarSakuya

Dangaard wrote:

Put offset on 3112. Otherwise very neat map!
Changed offset and fixed up the streams :lol: Thanks a lot :)
Dangaard
pew pew
Topic Starter
LunarSakuya
Thanks so much Dandan
jonathanlfj
mmmMmMmMmMmmM

[Easy]
01:26:042 (3) - think you forgot NC here
02:16:487 (2) - i would move this a bit more down so it gets a better flow from 02:14:577 (1):
[Normal]
00:55:086 (1) - would be cool if you can make a blanket around 00:53:558 (3), which also gives more flow onto 00:55:851 (2)
02:23:748 (1) - forgot clap on end

[meii's Hard]
00:14:386 (3) - did you forget a finish here? you have one at 01:15:532 (3)
00:53:176 (4) - i think you should follow the main track here and start the slider at 00:53:080, more intuitive to play imo
02:08:080 (7) - the drum roll here is continuous, so maybe add a repeat to cover the transition?

[RIP Collab]
01:03:112 (3,6) - kinda weird not having clap patterns here, maybe swap these whistles for claps and use a whistle at 01:03:494 (5) instead?
01:05:787 (2) - NC is supposed to be here on the white tick xD
01:15:723 (4) - hmm why dont you make this vertical so its symmetrical in correspondence to 01:14:959 (1,2,3)?
gg remap 11/10 would play

yeah you only yolo once now or never
Nyquill
offset+10 noob
jonathanlfj
yeah i agree with the offset being too early but maybe something like +7 would suffice imo
will let Nyquill rebub this before i do anything
Nyquill
Fuck your shit jonathan
Topic Starter
LunarSakuya

jonathanlfj wrote:

mmmMmMmMmMmmMmMmMmMMmmMm

[Easy]
01:26:042 (3) - think you forgot NC here fixed
02:16:487 (2) - i would move this a bit more down so it gets a better flow from 02:14:577 (1): fixed

[Normal]
00:55:086 (1) - would be cool if you can make a blanket around 00:53:558 (3), which also gives more flow onto 00:55:851 (2) fixed
02:23:748 (1) - forgot clap on end shit

[meii's Hard]
00:14:386 (3) - did you forget a finish here? you have one at 01:15:532 (3) yes
00:53:176 (4) - i think you should follow the main track here and start the slider at 00:53:080, more intuitive to play imo added note
02:08:080 (7) - the drum roll here is continuous, so maybe add a repeat to cover the transition? fixed

[RIP Collab]
01:03:112 (3,6) - kinda weird not having clap patterns here, maybe swap these whistles for claps and use a whistle at 01:03:494 (5) instead?fixed
01:05:787 (2) - NC is supposed to be here on the white tick xD thats awkward
01:15:723 (4) - hmm why dont you make this vertical so its symmetrical in correspondence to 01:14:959 (1,2,3)? fixed
gg remap 11/10 would play lololol

yeah you only yolo once now or never
LOL also did +6 offset
jonathanlfj
#youonlyyoloonce
and Nyquill i will buy you a drink some time so chill out :3
Merry Christmas!

Ranked~
Irreversible
gz! <3
Topic Starter
LunarSakuya
i will buy you a drink
meiikyuu
yayayay
dkun
yeahhHHHHhhhh congrats!
ReySHeL
omedeto sakuya <3
Natsu
:D congratz sakuya #YOLO
Quilt
gratz sakuya YOLO ww
Kinomi
gratz
Zero__wind
yeah~ merry Christmas~
spboxer3
congratz sakuya~
上方基情四射閃瞎我眼
Allas
Congrats! <3
Satellite
Merry Christmas~
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