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Infinite Challenge - Hana Mana Song (Original Ver.)

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Topic Starter
Sonnyc
This beatmap was submitted using in-game submission on 2013년 3월 2일 토요일 at 오후 2:06:42

Artist: Infinite Challenge
Title: Hana Mana Song (Original Ver.)
Source: Infinite Challenge
Tags: yoo jae seok park myeong su no hong chul jung jun ha jeong hyeong don ha dong hoon muhan dojeon
BPM: 125
Filesize: 1787kb
Play Time: 01:17
Difficulties Available:
  1. Hard (4.74 stars, 179 notes)
  2. Insane (4.99 stars, 236 notes)
  3. Normal (3.19 stars, 81 notes)
Download: Infinite Challenge - Hana Mana Song (Original Ver.)
Information: Scores/Beatmap Listing
---------------
Infinite Challenge is a famous TV show in Korea.
This is a logo song of it.
K i A i
[Normal]
00:03:190 (2) - 슬라이더를 조금 더 펴보세요~?
00:14:710 (2) - S자형 슬라이더라면 확실하게 더 굽혀주는게 보기 좋을 것 같아요..
00:21:670 (3) - 여기에 뉴 콤보 추가하시고서 00:23:110 여기에 노트 하나 추가하시는건 어떤가요?
00:25:510 (1) - 이 슬라이더를 00:25:990 (2) - 이 노트 삭제한 뒤에 00:26:230 (3) - 이 슬라이더에서 떼보는건 어떤가요?
01:01:990 이 구간부터 01:17:110 이 구간까지는 드럼 노멀 사운드 대신에 노멀 클랩 사운드를 사용해보시는건 어떤가요?

[Hard]
00:37:030 (5) - 뉴콤보!
01:06:790 (3) - 그냥 이 부분도 01:05:830 (1,2) - 이 패턴대로 해서 계속 가보시는게 더 나아보여요..! http://puu.sh/1oWgA
01:01:990 ~ 01:17:110 노멀 모딩과 같이 노멀 클랩 사운드는 어떤가요?

[Insane]
00:03:200 (3,1) - 이 부분 디스턴스를 조금만 줄이는게 좋을 것 같아요~
00:20:710 (5,6,7,8) - 가독성엔 딱히 문제 없어보이지만.. 그래도 순서대로 가는게 좋을 것 같아요
00:25:510 (1) - 이 부분도 가독성엔 문제 없어보이지만 디스턴스를 조금 벌리는게 좋을 것 같아요
00:35:110 (1,2,3,4,5,6,7,8) - 서클 기준으로 네개까지는 괜찮아보이는데.. 조금 다른 패턴으로 가는게 좋을 것 같아요.. 아니면 서클을 재배치 하신다던가..
00:40:390 (6) - , 00:42:310 (3) - 앞에 나온 노트들 때문에 혹 헷갈릴 가능성이 염려되는 부분이에요..
00:42:790 (1,2,3,4,5,6,7,8,1,2,3,4) - 이 부분도.. 이런 비슷한 패턴의 비트맵이 종종 있긴 있지만 그래도 서클을 재배치 하신다던가 하는게 좋을 것 같아요..


이상 허접한 모딩이었습니다 헤헤
Kaburagi Kotetsu
[노멀]

00:21:670 (3) - 전체힛사보단 처음과 끝에 whistle 넣는건 어떨까요?

00:29:350 (3) - ^

01:16:870 (1,2) - 슬라로 만드는것입니다!

[하드]
 
00:10:630 (2) - 대칭이긴 하지만 1번 슬라이더를 x:88 y:120 으로 바꾸신 후에 대칭으로 하는게 좋을듯합니다.
 
[인샌]

00:19:990 (2) - 00:19:270 (4)의 꼬리부분에다 배치하는것이 어떨까요.


..죄송합니다. 제 실력으론 이정도 밖에 못 잡아내겠네요.
 
너무나도 짧은모딩 죄송합니다. :(
Topic Starter
Sonnyc

KoiSuru_ wrote:

[Normal]
00:03:190 (2) - 슬라이더를 조금 더 펴보세요~? 펴봤어요
00:14:710 (2) - S자형 슬라이더라면 확실하게 더 굽혀주는게 보기 좋을 것 같아요.. 그럴까요? 약간 수정
00:21:670 (3) - 여기에 뉴 콤보 추가하시고서 00:23:110 여기에 노트 하나 추가하시는건 어떤가요? 매핑 패턴상 뉴콤보 안한 겁니다 ㅎ
00:25:510 (1) - 이 슬라이더를 00:25:990 (2) - 이 노트 삭제한 뒤에 00:26:230 (3) - 이 슬라이더에서 떼보는건 어떤가요? 수정
01:01:990 이 구간부터 01:17:110 이 구간까지는 드럼 노멀 사운드 대신에 노멀 클랩 사운드를 사용해보시는건 어떤가요? 유지할래요

[Hard]
00:37:030 (5) - 뉴콤보! 헉! 수정
01:06:790 (3) - 그냥 이 부분도 01:05:830 (1,2) - 이 패턴대로 해서 계속 가보시는게 더 나아보여요..! http://puu.sh/1oWgA 위로 올라가기 위한 선택이었습니다 ㅋ
01:01:990 ~ 01:17:110 노멀 모딩과 같이 노멀 클랩 사운드는 어떤가요? *~*

[Insane]
00:03:200 (3,1) - 이 부분 디스턴스를 조금만 줄이는게 좋을 것 같아요~ 일단 둘게요
00:20:710 (5,6,7,8) - 가독성엔 딱히 문제 없어보이지만.. 그래도 순서대로 가는게 좋을 것 같아요 지그재그(?) 맘에 안드셨나요 ㅎ 지적 또 오면 수정할래요
00:25:510 (1) - 이 부분도 가독성엔 문제 없어보이지만 디스턴스를 조금 벌리는게 좋을 것 같아요 역시 수정이 낫겠죠..?
00:35:110 (1,2,3,4,5,6,7,8) - 서클 기준으로 네개까지는 괜찮아보이는데.. 조금 다른 패턴으로 가는게 좋을 것 같아요.. 아니면 서클을 재배치 하신다던가.. 귀찮긔 ㅠㅠ 일단 간격을 좁혀봤어요
00:40:390 (6) - , 00:42:310 (3) - 앞에 나온 노트들 때문에 혹 헷갈릴 가능성이 염려되는 부분이에요.. ?? 딱히 헷갈릴거 같지는 않습니다만,,
00:42:790 (1,2,3,4,5,6,7,8,1,2,3,4) - 이 부분도.. 이런 비슷한 패턴의 비트맵이 종종 있긴 있지만 그래도 서클을 재배치 하신다던가 하는게 좋을 것 같아요.. 하하.. 드럽죠.. 리매핑하는 방향으로..


이상 허접한 모딩이었습니다 헤헤

JSsky wrote:

[노멀]

00:21:670 (3) - 전체힛사보단 처음과 끝에 whistle 넣는건 어떨까요? ㅋ 다 이렇게 하려 했는데 급 매핑 하다보니 신경 안쓴듯.. 그냥 전부 삭제

00:29:350 (3) - ^

01:16:870 (1,2) - 슬라로 만드는것입니다! 개별 음이니까 그냥 둘래요 ㅎ

[하드]
 
00:10:630 (2) - 대칭이긴 하지만 1번 슬라이더를 x:88 y:120 으로 바꾸신 후에 대칭으로 하는게 좋을듯합니다. ? 안하는 걸로..
 
[인샌]

00:19:990 (2) - 00:19:270 (4)의 꼬리부분에다 배치하는것이 어떨까요. 하하 네


..죄송합니다. 제 실력으론 이정도 밖에 못 잡아내겠네요.
 
너무나도 짧은모딩 죄송합니다. :(
쌍큐~~
Shop
>w<

[Normal]

00:29:350 (3) - 방향을 뒤집는건?

00:59:590 (3) - 키아이 들어갈때까지 간격이 좀 있으니까 뒤집어도 무리는 없을 것 같습니다.

[Insane]

00:11:120 (1,2) - 박자에 맞게 서클 처리로 하는게 어떨까요

00:14:950 (1,2,3) - 5타는 어떨까요?

00:41:590 (2) - 바로 뒤에 서클 하나 넣으면 허전한게 좀 사라질 것 같네요

00:43:750 (5,6,7,8) - 6, 8의 위치를 서로 바꾸면 좋을 것 같아요


하드는 제가 마땅히 짚을 게 없네요... 뭐랄까 모딩하기 어려운 ㅜㅜ

Sorry my bad mod xd
Ushiro T
SPOILER
21:46 enlxodutls: 00:08:950 (2) - 이슬라이더 끝나는부분 바깥쪽으로 구부리는게 더 나은거같아염
21:46 Sonnyc: 아
21:47 Sonnyc: 이거 좀 돌려서 수정할게요 ㅎ
21:47 enlxodutls: 'ㅂ'
21:48 Sonnyc: 대칭으로 했어요
21:50 enlxodutls: 01:01:750 (1) - 노말에 1/4는 잘 안쓰지않나염 ?>? 제가 박자한번생각해봤는뎅 이로케
21:50 enlxodutls: http://puu.sh/1oXP6
21:51 enlxodutls: 01:09:430 (1) - 여기둥..
21:54 enlxodutls: 하드여
21:55 Sonnyc: 위에 저거는 그냥 둘래요
21:55 Sonnyc: 어차피 슬라이더고 하니까요
21:56 enlxodutls: 00:15:670 (1) - 여기서부터 그 긴 슬라이더들
21:56 enlxodutls: 00:16:630 (3) - 이거나00:18:550 (4) - 이렁거 왠지 조금 강조해주고싶어염 저는 ㅋ,ㅋ
21:57 Sonnyc: 휘슬로 강조됐습니다~_~
21:57 enlxodutls: 과연.
21:57 Sonnyc: 이미 강조 되어 있다는 뜻
22:00 enlxodutls: 인세인여,
22:00 Sonnyc: ,,
22:00 enlxodutls: >_<
22:01 enlxodutls: 펭귄님의 마음을알거같아 ;ㅅ;
22:01 enlxodutls: 00:22:390 (3,4,5,6,7) - 일단 여기
22:01 enlxodutls: 그리드풀고 일정하게 정리해주고싶슴
22:01 enlxodutls: 아주조금이지만 어색한느낌이나서 ;ㅅ'
22:03 enlxodutls: 00:01:760 (4) - 이거 x1.6x 정도로 넓혀주는게어떄염 ?_? 후반에 이패턴에 보니까 다들 그러던데
22:03 Sonnyc: 일단 배치가
22:03 Sonnyc: 아무렇게나라서..
22:03 enlxodutls: 00:05:600 (4) - 이것두그럿궁 ;ㅅ;
22:04 enlxodutls: 00:09:440 (4) - , 00:10:640 (4) -
22:05 enlxodutls: 00:15:430 (3) - 140 304 로 가는게 보기좋은듯
22:06 enlxodutls: 00:17:350 (5) - x1.00정도로 넓혀주세염
22:07 enlxodutls: 00:19:270 (4) - ^
22:07 Sonnyc: 저게 아이디어가 보시면 알겠지만
22:07 Sonnyc: 긴 슬라이더 속으로 들어오는 작은 슬라이더인데
22:07 Sonnyc: 너무 먼 간격으로 벌리고 싶지 않습니다 >w<
22:08 enlxodutls: 아까 그 00:01:760 (4) 이거하고 패턴이 비슷해서 ;ㅅ;ㅋ 헷갈릴거같더라구염
22:09 Sonnyc: 그러니까 가급적이면
22:09 Sonnyc: 저거랑 비슷한 모양으로 한거라서요 ㅋ
22:10 enlxodutls: 음 'ㅂ' 00:24:790 (7) - 이거 벌려주세여 x1.6X
22:11 enlxodutls: 00:30:550 (7,8) - 슬라이더로 바꺼보는것도 좋을듯


헤헤
HelloSCV
M4M

SPOILER
General
전체적으로 소프트 힛사가 더 어울린다 생각해요 중간에 드럼소리? 그런건 커스텀 힛사로 처리하시면 좋을거 같아요

Normal
01:02:230 (2) - 노트추가
01:02:470 (2) - 노트 삭제
01:09:910 (2) - 추가
01:10:150 (2) - 삭제
01:16:870 (5,6) - 노트 삭제하시고 01:16:630 (4) - 1/2슬라이더 추가하신다음 리핏1번 에다가 끝에 소프트 피니시

Hard
00:24:310 (4,5,6) - 이건 어떨까요? http://puu.sh/1poLs
00:47:110 (4) - 노트추가 갑자기 음이 비니 어색해요
00:54:790 (4) - ^
01:08:470 (2,3) - 박자 반대로
01:17:110 (7) - 소프트 힛사

Insane
00:14:950 (1,2,3) - 그대로 놔두는게 박자 맞을거 같아요
00:24:310 (6,7,8,9) - http://puu.sh/1poFZ 이게 좀더 박자에 맞지 않을까요
00:47:950 (7) - 여기에도 노트 넣어주세요 00:41:590 (2) - 여기에 노트 넣으실꺼라면요
01:09:670 (3) - 슬라이더 앞에 피니시?
01:17:110 (1) - 소프트 피니시가 더 어울려요

같은 대회 참가자로써 진심으로 응원합니다! 힘내세요~
Topic Starter
Sonnyc

[Draka] wrote:

>w<

[Normal]

00:29:350 (3) - 방향을 뒤집는건? (2) 뒤에 오는 위치는 저곳이 적절할거 같습니다~

00:59:590 (3) - 키아이 들어갈때까지 간격이 좀 있으니까 뒤집어도 무리는 없을 것 같습니다. 여기부터 끝까지 ctrl+H 결정

[Insane]

00:11:120 (1,2) - 박자에 맞게 서클 처리로 하는게 어떨까요 빙글빙글 매핑입니다 ㅋㅅㅋ

00:14:950 (1,2,3) - 5타는 어떨까요? 수정

00:41:590 (2) - 바로 뒤에 서클 하나 넣으면 허전한게 좀 사라질 것 같네요 일단 그대로 둘래요

00:43:750 (5,6,7,8) - 6, 8의 위치를 서로 바꾸면 좋을 것 같아요 나름 변형시킨 ㅋ 이부분은 리맵될듯


하드는 제가 마땅히 짚을 게 없네요... 뭐랄까 모딩하기 어려운 ㅜㅜ

Sorry my bad mod xd
bmin11
[Insane]
00:01:040 (2) - Addition을 이용하셔서 소프트 휘슬을 추가해주세요. 이러면 노말 히트 + 소프트 휘슬의 조합이 나옵니다. 후에 이와 같은 파트들도 전부 소프트 휘슬 추가해주세요.
00:01:760 (4) - 여기도 마찬가지로 Addition을 이용하셔서 노말 박수를 U턴에 추가해주세요.
00:03:440 (1,2) - 개그를 지향하신다면 1번에 피니쉬, 2번에 박수를 추가해보시는 것도 생각해볼만해요ㅋㄷㅋㄷ
진짜 개그를 지향하신다면 새로 나온 Drum을 여러모로 활용해볼수 있을거라 생각해요.

[Hard]
인세인에 지적해드린 히트사운드를 여기서도 응용해주세요.

노말도 위와 같습니다.



노래가 아무래도 반복적이고 가볍다보니 현재 히트사운드만으로는 재미를 보기가 힘들것 같아요;; 진짜 개그를 뒤로 한다해도 Drum을 활용해보셔서 조금씩 창작도 해보셔야하는게 아닌가 싶기도 합니다.
Topic Starter
Sonnyc
모딩 감사합니다,, 만 지금은 수정 못해서 orz

나중에 코맨트 드릴게요
Topic Starter
Sonnyc
Bump
Dark Fang
모딩 하나 마나

[General]

CountDown 꺼주세요 비활성화 되있습니다.

[Hard]

00:07:990 (2) - 이 노트를 지우시고 다음 슬라이더와 겹쳐보시는건 어떤가요?
00:35:830 (2) - 왼쪽으로 1칸 ? 그저 밸런스있게 맞추려고..
01:00:550 (2) - 1칸 위로

[Insane]

00:33:430 (2,3) - Ctrl + G ? 만약 바꾸신다면 힛사조정도..


잘 만드셧네요 괜히 뻘쭘해지는...

Star~
gdeath
Hello! :)

[Normal]
00:52:390 (1) - remove new combo.
As you see, nearly new comob per 2 notes.
imo, I dont think it's a good choice to switch combo frequently.

[Hard]
no problem.

[Insane]
00:29:350 (1,2,3,4,5,6,7,8) - It would be better, if you could make spacing bigger since it's an insane diff, I feel the current pattern is a bit easy.
01:17:110 (9) - I know you wanna stack the note in the the centre of circle.
but considering you used this pattern before, I would suggest to put it on top centre in order to avoid overusing.

the bg is interesting. I felt the local atmosphere.
Topic Starter
Sonnyc

Dark Fang wrote:

모딩 받나 마나

[General]

CountDown 꺼주세요 비활성화 되있습니다. // 네

[Hard]

00:07:990 (2) - 이 노트를 지우시고 다음 슬라이더와 겹쳐보시는건 어떤가요? // 디스크 소리(?)를 위한 노트들입니다
00:35:830 (2) - 왼쪽으로 1칸 ? 그저 밸런스있게 맞추려고.. // 미세하지만 (1,2,3)의 둥근 정도가 줄어들고 디스탄스 문제는 크게 없는 걸로 판단하고 있습니다..
01:00:550 (2) - 1칸 위로 // 네

[Insane]

00:33:430 (2,3) - Ctrl + G ? 만약 바꾸신다면 힛사조정도.. // 네, 이게 더 좋겠네요


잘 만드셧네요 괜히 뻘쭘해지는...

Star~

gdeath wrote:

Hello! :) // Hi

[Normal]
00:52:390 (1) - remove new combo. // Uhh,, This is for the NC patterns, as followed before
As you see, nearly new combo per 2 notes.
imo, I dont think it's a good choice to switch combo frequently.

[Hard]
no problem.

[Insane]
00:29:350 (1,2,3,4,5,6,7,8) - It would be better, if you could make spacing bigger since it's an insane diff, I feel the current pattern is a bit easy. // 1.50x is large enough, imo
01:17:110 (9) - I know you wanna stack the note in the the centre of circle. // Since the distance of the notes were far, I think this pattern is good enough to place,, Even you consider this is overused
but considering you used this pattern before, I would suggest to put it on top centre in order to avoid overusing.

the bg is interesting. I felt the local atmosphere.
Thanks for modding~
Breeze
[Insane]
  1. 00:01:750 (4)
    00:05:590 (4)
    00:09:430 (4)
    00:10:630 (4)
    00:24:790 (7)
    00:26:710 (4)
    00:55:510 (6)
    00:57:430 (5)
    01:03:190 (5)
    01:05:110 (5)
    01:10:870 (5)
    01:12:790 (3) - I'd say those 1/4 note(slider) are hard to hit, since you used almost the same spacing to those notes(sliders) to 1/2 ones, reduce the spacing would help, just like 1/4 spacing you used to 00:01:030 (2). Or maybe you can increase the spacing of whole diff so that the spacing looked more consistent
  2. 00:55:030 (5) - This jump seems come too sudden, why stack 00:54:790 (4) under 3 but not put it in usual spacing?
  3. 01:17:110 (9) - NC maybe, it's the end note and spacing is different
Others looked fine
Topic Starter
Sonnyc

Breeze wrote:

[Insane]
  1. 00:01:750 (4)
    00:05:590 (4)
    00:09:430 (4)
    00:10:630 (4)
    00:24:790 (7)
    00:26:710 (4)
    00:55:510 (6)
    00:57:430 (5)
    01:03:190 (5)
    01:05:110 (5)
    01:10:870 (5)
    01:12:790 (3) - I'd say those 1/4 note(slider) are hard to hit, since you used almost the same spacing to those notes(sliders) to 1/2 ones, reduce the spacing would help, just like 1/4 spacing you used to 00:01:030 (2). Or maybe you can increase the spacing of whole diff so that the spacing looked more consistent // I'll fix ones with the 1/2
  2. 00:55:030 (5) - This jump seems come too sudden, why stack 00:54:790 (4) under 3 but not put it in usual spacing? // Fix
  3. 01:17:110 (9) - NC maybe, it's the end note and spacing is different // Fix
Others looked fine
Thank you~~
787B
Woof~
From my Modding Queue

General
I quite don't like the drums hitsounds in some sliders. It doesn't match with the song in my opinion. I would keep adding the normal claps.
You have chosen 0.8x and 1.0x of spacing in Normal, is this alright?
Everything else looks fine to me.

Normal
00:12:790 (2,1) - Even though this is symmetric, it doesn't match with your 0.8x spacing. You should take a look at this.
00:17:830 (3) -I really wished this slider could be faced to 00:18:550 (2) -, but it isn't, so how about a different pattern here? A simple stack could be nice here: http://puu.sh/1Hgnc - http://puu.sh/1HgmD
or you could just make something like 00:13:990 (1) -
01:11:110 (4,1) - Overlap doesn't look good imo.
00:29:350 (1) - Fix spacing.
01:15:430 (1) - Would replace it for a spin, so the last two notes 01:16:870 (2,3) - can be moved to the center of the grid.

Hard
00:03:910 (2) - Fix spacing.
00:33:190 (1,2,3) - Move them to x:184 y:80? http://puu.sh/1HgRw Look better for me.
00:45:670 (3) - Move to x:432 y: 216, because you'll be able to make 00:46:390 (1,2,3) - symmetric. http://puu.sh/1HgVT
01:11:110 (6) - Aligned with 01:10:390 (5) - looks better imo: http://puu.sh/1HgYT

Insane
Couldn't find considerable amount of problems here, but:
00:32:710 (6) - Shouldn't this be aligned with 00:31:990 (5) - curvature?
00:36:070 (5,6,7,8) - Make it like 00:35:110 (1,2,3,4) - ? Copy/paste should work fine here for the symmetry.
01:15:430 (1,2,3,4,5,6,7,8,1) - Nice jumps.

This is all I could find.
Good luck~
Topic Starter
Sonnyc

Wolf wrote:

Woof~
From my Modding Queue

General
I quite don't like the drums hitsounds in some sliders. It doesn't match with the song in my opinion. I would keep adding the normal claps. // Just putted in for consistency, and some fun
You have chosen 0.8x and 1.0x of spacing in Normal, is this alright? // As long it is fine to hit..
Everything else looks fine to me.

Normal
00:12:790 (2,1) - Even though this is symmetric, it doesn't match with your 0.8x spacing. You should take a look at this. // I think this is ok.. New players can hit that imo
00:17:830 (3) -I really wished this slider could be faced to 00:18:550 (2) -, but it isn't, so how about a different pattern here? A simple stack could be nice here: http://puu.sh/1Hgnc - http://puu.sh/1HgmD // Something like a copy with 00:15:910 (1,2).. I also dont think this is a bad shape
or you could just make something like 00:13:990 (1) -
01:11:110 (4,1) - Overlap doesn't look good imo. // Made some space
00:29:350 (1) - Fix spacing. // No, this is an intention to start at the head of 00:27:430 (1)
01:15:430 (1) - Would replace it for a spin, so the last two notes 01:16:870 (2,3) - can be moved to the center of the grid. // Fix

Hard
00:03:910 (2) - Fix spacing. // Wanted something like 1.00 and 1.00?? Fixed lol
00:33:190 (1,2,3) - Move them to x:184 y:80? http://puu.sh/1HgRw Look better for me. // Intention to put (1) up at the slider..
00:45:670 (3) - Move to x:432 y: 216, because you'll be able to make 00:46:390 (1,2,3) - symmetric. http://puu.sh/1HgVT // Well, just moved the slider and changed some
01:11:110 (6) - Aligned with 01:10:390 (5) - looks better imo: http://puu.sh/1HgYT // I dont like aligns that much..

Insane
Couldn't find considerable amount of problems here, but:
00:32:710 (6) - Shouldn't this be aligned with 00:31:990 (5) - curvature? // ? Fix
00:36:070 (5,6,7,8) - Make it like 00:35:110 (1,2,3,4) - ? Copy/paste should work fine here for the symmetry. // Hard to do that, due to the pattern afterwards
01:15:430 (1,2,3,4,5,6,7,8,1) - Nice jumps. // :p

This is all I could find.
Good luck~
Thanks :)
Come[Back]Home
Normal:

00:19:510 Add a Circle
00:37:030 Remove NC
00:44:710 Remvoe NC and how about you make it more curvy :3?
00:52:390 Remove NC

Hard:

Cant find anything

Insane:

00:12:070 : Add a HC http://puu.sh/1HhP3

Well, your map is very good :) And sorry, im not a good modder >_>
Aurele
You requested a mod by forum PM, I will edit this post soon with the mod. I can't do it right now since I'm going to a party.

but I've playtested Insane and it is awesome and the Timing is alright
Yumih
Hello! Thank you for requesting on my Modding Queue!

This will be a reaaally short mod, since I couldn't find any prior things to fix. Sorry :? !

All suggestions.

General

The Combo Colour of Combo 3 and 4 are exactly the same. I think you should change one of them to something else, or the player won't be able to
distinguish the end of Combo 3 and the start of Combo 4. I read about it on the Osu! Wiki (click here).

I don't quite like the Normal Sampleset that you used on the whole map, it gives me headache xD! There's this continuous Normal hitsound for every note and this, in my opinion, makes the beatmap monotonous. I tried making the whole map Soft and only changed the Sampleset to Normal on the notes where there was Whistle. Sounded better in my opinion. (Notice that I didn't change the Sampleset of the notes that had Whistle and Additions Soft, I left them that way)

Apart from that, everything is looking OK for me.
Normal
  1. 00:23:110 (1) - This slider isn't following the vocal that well... Like 00:25:510 (1) or 00:17:830 (1) How about moving it to 00:23:590 and then deleting 00:24:070 (2)? If you are doing so, to not leave a blank space, you could just add a note at 00:23:110 or remove the Reverse arrow from 00:22:150 (1) and add a note on 00:21:670 Check this: http://puu.sh/1HHOg
  2. 01:00:550 - How about filling out this blank space? Maybe with a note and then a whole beat slider? (http://puu.sh/1HHCv)
Hard

Looking great! Really! :) Nothing to say.
Insane

Well, I'm not supposed to be modding this difficult, like I said on the rules of my Modding Queue.

But I played and really liked it, good job! It's just... 01:20:470 (2,3,4) these notes, they aren't supposed to be here, are they?

Aw, I'm not sure if I helped you or not... I'll just hope so!

Good luck!~
Aurele
Let's go: 00:00:550 - At the beginning of the song, the song starts really soft, which doesn't make the objects sounding well. You should maybe try to make it louder at this part.

Normal
  1. 00:03:910 (3) - Can you avoid the overlap of this circle with one of the next sliders? It doesn't look pretty good.
  2. 00:13:990 (1) - Erm.. the spacing here looks a bit high with the previous and the next object.. and most of your objects are placed with a spacing difference of 0,80x
  3. 00:28:870 - It sounds like you forgot to add a soft-whistle here to keep the consistency with your previous upbeat sound. Also, I thought it wasn't consistent because you added a soft-whistle at these objects, which you added them on the upbeats -> 00:42:790 (1,2) - . So make it consistent. You should do the same thing with 00:51:430 (2) - and 00:59:590 (3) -
  4. 00:33:910 (2) - These blankets looks alright but you should try to reform it a bit, to make it look more blanketed. Right now it's alright but make a better blanket by moving the last node some grid at the right.
  5. 01:01:750 (1) - The spacing of this objects is really different with the previous and the next object, just like mentioned to 00:13:990 (1) -. I just saw that, at the beginning of the Kiai time, all your objects has a spacing of 1,00x and previously, it was at 0,80x. Shouldn't it be consistent?
Hard
  1. 00:02:950 (2) - *Comment* I am only going to point this out, I don't really like the emplacement of this circle since one of the previous sliders goes there, so if it was closer on the timeline, it would have created a bad overlap. but yeah, since it's faded-out, it's alright.
  2. 00:09:670 (4,5) - Actually, there's perfect places to place some stacked notes like these -> 00:07:750 (1,2) - , but for these (4,5), it's not a great place. So basically, it would be better if these circles was placed somewhere else.
  3. 00:13:510 (3) - That's not a lot of changes or even.. something major, but I think you should move this circle to make a better blanket with the previous slider.
  4. 00:17:350 (4) - I did the mod of Insane first so, this point will be related to it. So.. as said at many points, it would be good if you reverse this slider to make a better flow with the previous slider. But of course.. it will break it after...
  5. 00:17:350 (4,4) - while play testing, we can barely see that these objects are close to each other, which could create an overlap. Can you try to move on of these sliders so it will avoid any overlaps?
  6. 00:21:670 (1) - I don't feel like these three circles should be clickable.. It sounds more "calm" and with these circles, there's no "obvious sounds" that we could click to emphasize this sound. (That was hard to say..) So, I thought you could delete them and make a slider that makes a blanket with the next circle.
  7. 00:41:590 (4) - It doesn't make a pretty good flow here with the previous objects.. while play testing, I thought it was a bad idea to stack it with one of the previous objects. By doing this, the flow isn't beautiful and it breaks it. Actually, to make a better flow here, move it at around x:76 y:164, it won't be stacked with the previous slider (5), it will make a better flow and also, it will be aligned with the previous circle (2). By doing this, make sure to also move the next objects in case the spacing is not consistent or it makes a bad overlap, a bad flow, etc.
  8. 00:53:350 (3) - It would look good with the next objects if you change this slider's form for a straight slider. Just like this;
    Edit: I think I forgot to add something here. But anyways, hope you understand my point
  9. 01:11:590 (1) - I think you should change this curved slider for a straight one. It looks better, in my opinion.
Insane
  1. 00:01:750 (4) - Since this slider has a reverse arrow, it would be better if you reverse it to make a better flow with the previous slider. (By doing Ctrl+G, of course). By doing this, the slider will catch the next slider, which didn't at the beginning. I would have say the same thing to 00:05:590 (4) - but, it doesn't catch the next object..
  2. 00:18:550 (3) - It will make a better flow if you reverse this slider, just like mentioned above. But like, at first, it didn't make a great flow with the previous slider/circle since the slider before the circle is curved and it should have catched this slider, which didn't. So it will be better if you reverse it to make a better flow. You should do the same thing with these: 00:26:230 (3,4) - (But reverse them individually)
  3. 00:30:790 (8) - You should move this circle somewhere else since it's stacked with the previous triplets, which makes a jump with the next combo. So actually, I thought you could move this one to x:252 y:344 so, the spacing will be consistent and it will play well with this jump. (Ok, I previously said it made a jump, but the previous one was higher than this one)
  4. 00:33:910 (4) - Reverse this slider like mentioned some points above for a better flow.
  5. 00:37:030 (1) - Shouldn't you keep the same spacing as your previous 2 circles patterns? You made a spacing jump with the second circle to go to the next circle, so why not keeping the same consistency here? (Keep the spacing to around x1,50)
  6. 00:41:590 (2,1) - These objects are making an overlap here which doesn't look good while playing. Move the circle (1) somewhere else, so it will avoid any overlaps.
  7. 01:04:630 (4,5) - Same thing as said for the point 00:26:230 (3,4) - but you will have to do some changes for the next objects. So for that, highlight these objects -> 01:05:830 (1,2,3,4) - and do Ctrl+H, it will just change the direction of these sliders, but it won't do major things. So, after that, it should be alright.
  8. 01:17:110 (1) - just pointing this out, since Hard doesn't have a new combo here, is this combo necessary? Would you mind to delete it? But it's alright the way it is, but it will be better if it was deleted since first, the combo has only a circle, second, same as said at the beginning: Hard doesn't have a new combo at this point.
  9. 01:20:470 (2,3,4) - I kinda laughed at these but, why are they there? They shouldn't since the song is already finished. I made sure it wasn't my fault, but the map was updated, so delete these circles to avoid any players' confusion. xD
[ Zzz ]
Sonnyc 안녕하세요.

Nomral
지적할만한게 없네요 'ㅅ';;
Hard
00:03:430 (1) - ~ 00:03:910 (2) - 슬라

00:23:830 (2) - 요근처 약간 가려지는느낌이 ;; 바꿔주시면 좋겟네요 .

00:50:470 (1) - 노트가 가리네요 'ㅅ;;
Insane
00:03:430 (4) - ~ 00:03:910 (5) - 슬라로 해보는게 어떨까요?

00:11:110 (5) - ~ 00:11:590 (6) - 슬라 2개를 단타 , 단타 로 해보시는게?

00:12:070 (1) - ~ 00:15:430 (6) - http://puu.sh/1IT9w

00:17:230 (5) - 노트(서클)하나 추가

00:19:750 (1,2,3,4,5,6,7,8) - 바뀌주시면 어떨까요?

00:27:430 (3,4,5,6) - 00:50:470 (1,2,3,4) - < 50초처럼 해보시는게 어떨까요? = 모양 ...

00:30:310 (5) - 단타 3개를 http://puu.sh/1ITfh 저런슬라로 바꿔주시면 어떨까요?

00:31:270 (8) - http://puu.sh/1ITie 저런슬라로 해보는건 어떨지 ;;
Topic Starter
Sonnyc
Sorry for above people, I was making a comment and It all vanished.......

Thanks for modding though~~
Sure
[General]
MP3 음량이 절대적으로 너무 작으니까 골드웨이브 같은 프로그램으로 음량을 끌어 올리세요. 4dB 정도 올리면 적당 수준일 것 같네요.


[Insane]
00:11:110 (1) - 앞에 슬라이더 모양에 맞춰서 다듬으면 괜찮을 것 같습니다. http://osu.ppy.sh/ss/555044 2번 슬라이더도 같이 고쳐주시고요.
00:14:950 (1,2,3,4,5) - 바로 전에 있는 5번 서클과 다음 1번 서클 위치를 봤을때, 흐름이 역방향이라 매끄럽지 못 하네요. 대략 이런 식으로 고치면 더 매끄러울거라 봅니다. http://osu.ppy.sh/ss/555049
00:35:110 (1,2,3,4,5,6,7,8) - 딱히 모양이 있는 것도 아니고... 무슨 패턴인지 모르겠네요.

개인적으로 슬라이더 곡률이 너무 높은 것 같다는 느낌(너무 둥글둥글)을 받았는데요, 그냥 스타일이라 여겨 모딩은 하지 않고 이렇게 간단하게 의견만 남깁니다.


[Hard]
01:15:910 (2,3,4,5,6,1) - 인세인이랑 비슷한 느낌으로 바꿔보시는 건 어떨까요? http://osu.ppy.sh/ss/555057


[Normal]
00:20:710 (2) - 상하반전이 흐름면에서 더 매끄러울 겁니다. http://osu.ppy.sh/ss/555065
00:33:190 (1) - 00:31:990 (2) 슬라이더랑 곡률이 비슷하게 더 꺾어 보세요.
01:01:750 (1) - 노멀이긴 하지만 이게 가장 쉬운 난이도라서 1/4박자는 별로 추천하고 싶지 않네요.
01:09:430 (1) - ^


하드랑 노멀은 나쁘지 않네요. 그럼 수고하세요~
Topic Starter
Sonnyc

ykcarrot wrote:

[General]
MP3 음량이 절대적으로 너무 작으니까 골드웨이브 같은 프로그램으로 음량을 끌어 올리세요. 4dB 정도 올리면 적당 수준일 것 같네요. // 좀 음량이 작은가요,, 나중에 바꿀게요


[Insane]
00:11:110 (1) - 앞에 슬라이더 모양에 맞춰서 다듬으면 괜찮을 것 같습니다. http://osu.ppy.sh/ss/555044 2번 슬라이더도 같이 고쳐주시고요. // 수정
00:14:950 (1,2,3,4,5) - 바로 전에 있는 5번 서클과 다음 1번 서클 위치를 봤을때, 흐름이 역방향이라 매끄럽지 못 하네요. 대략 이런 식으로 고치면 더 매끄러울거라 봅니다. http://osu.ppy.sh/ss/555049 // 수정
00:35:110 (1,2,3,4,5,6,7,8) - 딱히 모양이 있는 것도 아니고... 무슨 패턴인지 모르겠네요. // 제게 아직 2 클릭 (점프) 2클릭 패턴은 무리인가봅니다.. 다듬을게요

개인적으로 슬라이더 곡률이 너무 높은 것 같다는 느낌(너무 둥글둥글)을 받았는데요, 그냥 스타일이라 여겨 모딩은 하지 않고 이렇게 간단하게 의견만 남깁니다.


[Hard]
01:15:910 (2,3,4,5,6,1) - 인세인이랑 비슷한 느낌으로 바꿔보시는 건 어떨까요? http://osu.ppy.sh/ss/555057 // 이렇게 연계시킬수도 있었군요. 수정했어요


[Normal]
00:20:710 (2) - 상하반전이 흐름면에서 더 매끄러울 겁니다. http://osu.ppy.sh/ss/555065 // 그렇네요
00:33:190 (1) - 00:31:990 (2) 슬라이더랑 곡률이 비슷하게 더 꺾어 보세요. // ? 이미 충분히 비슷하다고 봅니다
01:01:750 (1) - 노멀이긴 하지만 이게 가장 쉬운 난이도라서 1/4박자는 별로 추천하고 싶지 않네요. // 1/2로 수정
01:09:430 (1) - ^


하드랑 노멀은 나쁘지 않네요. 그럼 수고하세요~
감사합니다~ 수고할게요
-Neipezi
mp3 file here~

Sound 8% amplification :3
Topic Starter
Sonnyc

-Kirito wrote:

mp3 file here~

Sound 8% amplification :3
Thanks for the help
Ranger
From In-game chat

[General]
소스에서 dojun에서 dojeon으로
콤보컬러 기본색인것 같은데 바꾸시는거 어떨까요?
연보라라던가 연노랑이라던가...
랭크 최소 난이도 제한이 3.24인가 그렇게 알고있는데 최저난이도가 3.33이시네요.줄여야 할듯

[Normal]
skip
죄송해요,모딩할 부분을 못찿겠어요

[Hard]
AR+1 OD+1 추천
00:22:722 (3) - 여기 반복부분 살짝 내려서 00:22:482 (2) 랑 수직으로 만나게하면 더 이쁜것같아요
00:33:522 (2) - 이거 중앙에 놔두시는게 좋을것같아요
00:33:762 (3) - ^저거 하셧으면...아시겠죠


[Insane]
00:31:122 (1,2,3,4) - 여기 정사각형으로 만들어보시는거 어떠세요?

정사각형 아닌것같은데
00:45:642 - 여기 노트 추가하셔서 연타파트 만드시는건 어떠실련지?

Loneight
Hi~
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. try to let combo3 isn't same as combo4

[Normal]

  1. Fine to me ~

[Hard]

  1. 00:45:522 (2,3) - there's rhythm let me feel a little strange, try to add a note in 00:45:642 -

[Insane]

  1. 00:24:882 (7) - let distance same as 00:26:802 (4) - (1.3x) will easy to read
  2. 00:31:842 (4,5) - the distance too large, my method is stack with 00:31:122 (1) -
  3. 00:42:882 (1,2,3,4,5,6,7,8,1,2,3,4) - I know you want to keep a formation , but their distance are different so that a little hard to read the distance and hit, try to reduce distance, don't use formation or change some to sliders
  4. 01:15:522 (1,2,3,4,5,6,7,8) - I think their distance a little large, try to reduce will much easier
good luck ~ >w<
Topic Starter
Sonnyc

[Ranger] wrote:

From In-game chat

[General]
소스에서 dojun에서 dojeon으로
콤보컬러 기본색인것 같은데 바꾸시는거 어떨까요?
연보라라던가 연노랑이라던가...
랭크 최소 난이도 제한이 3.24인가 그렇게 알고있는데 최저난이도가 3.33이시네요.줄여야 할듯 // 에고.. OD를 내려야 겠군요

[Normal]
skip
죄송해요,모딩할 부분을 못찿겠어요

[Hard]
AR+1 OD+1 추천 // AR은 몰라도 OD가 턱없이 낮았군요;;
00:22:722 (3) - 여기 반복부분 살짝 내려서 00:22:482 (2) 랑 수직으로 만나게하면 더 이쁜것같아요 // 이후 (4)와 겹치려는 거였지만 굳이 그럴게 없었네요 ㅋ 수정
00:33:522 (2) - 이거 중앙에 놔두시는게 좋을것같아요 // 음.. 둘곳이 없는듯요!
00:33:762 (3) - ^저거 하셧으면...아시겠죠


[Insane]
00:31:122 (1,2,3,4) - 여기 정사각형으로 만들어보시는거 어떠세요? // 마름모라서 괜찮아요 ㅋㅅㅋ

정사각형 아닌것같은데
00:45:642 - 여기 노트 추가하셔서 연타파트 만드시는건 어떠실련지? // 일관성을 위해서..

Loneight wrote:

Hi~
Request from In-game.


  • "re" is means "remove"
    Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[general]

  1. try to let combo3 isn't same as combo4 // Enabled a default custom color

[Normal]

  1. Fine to me ~

[Hard]

  1. 00:45:522 (2,3) - there's rhythm let me feel a little strange, try to add a note in 00:45:642 - // I only want to use 1/4 notes at the kiai

[Insane]

  1. 00:24:882 (7) - let distance same as 00:26:802 (4) - (1.3x) will easy to read // I think it's fine in this case.. No follow circle appears for this
  2. 00:31:842 (4,5) - the distance too large, my method is stack with 00:31:122 (1) - // Good idea
  3. 00:42:882 (1,2,3,4,5,6,7,8,1,2,3,4) - I know you want to keep a formation , but their distance are different so that a little hard to read the distance and hit, try to reduce distance, don't use formation or change some to sliders // Uh,, just keeping for now
  4. 01:15:522 (1,2,3,4,5,6,7,8) - I think their distance a little large, try to reduce will much easier // I got a lot of miss here x,x reduced x0.95
good luck ~ >w<
Thank you~~~
SamiPale
Hi Sonnyc~ Sorry for a late mod

Comments in Unrankable stuff part is high recommend to be fixed if your map is going to be ranked.
Comments in Map designing part, Rhythm/Placing part, Hitsounds part are personal opinions. You can skip it/them if you disagree.

[Normal]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. Well, seems you have removed notes in order to decrease the star rating, but the rhythm now sounds not very good. Have you thought that made an easy diff to avoid this issue?
  3. Rhythm/Placing
    1. None.
  4. Hitsounds
    1. None.
[Hard]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:04:962 (2) - Move to x:172 y:152 to make the combo more pretty with (1)?
    2. 00:10:722 (2) - Make the (2) pretty with (1)? http://osu.ppy.sh/ss/581923
    3. 00:40:962 (1) - Make this completely stack with 00:40:242 (4)?
  4. Hitsounds
    1. None.
[Insane]
  1. Unrankable stuff
    1. None.
  2. Map designing
    1. None.
  3. Rhythm/Placing
    1. 00:13:842 (1) - Move to x:248 y:152 to make the combo curve?
    2. 00:20:802 (5,6,7,8) - Change a shape to make them more pretty or newcombo at (5)?
  4. Hitsounds
    1. None.
Just some nazis, the map is good enough, have my star.
Good luck with your map :)
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