forum

EasyPop - Happy Synthesizer

posted
Total Posts
85
show more
Satellite
Hi accept cat~

General

  1. HardとCollabのARが両方8ですがCollabを+1するかHardを-1してみては?

Collab(alacat & Colin Hou)

  • Suggestion

    あせぷときゃっとPart
  1. 00:33:844 (1) - 00:26:285 (1) - ここと同じようにAdd finish?
  2. 01:26:285 (7) - 02:30:537 (7) - ★マークもななめ向いてるし・・無理に左右対称に持ってくる必要もないのでは・・・?
  3. 01:30:537 (1) - Finish付け忘れ?
  4. 01:43:530 (1) - ^
  5. 01:46:955 (7) - 00:46:482 (7) - こちらでは次のノーツに向かって配置されていましたが同じように統一したほうがたたきやすいのでは?
  6. 01:48:490 (7) - もう少し4をフォローするスライダーにしてほしい・・・!
  7. 01:59:356 (4,5,6,7,8,9) - こんな音取りの提案
  8. 02:00:774 (1) - 連打からの流れとしてがあまりきれいな形ではないと思います・・・
  9. 02:06:207 (1) - 1を3に持ってきたほうが流れ的にはきれいかも?
  10. 02:08:805 (3) - x^320 y^180じゃないかなぁ・・・
  11. 02:17:781 (1) - なぜFinish..?
    Colin Hou Part
  12. looks fine~

Hard(Colin Hou)

  • Suggestion

  1. 01:32:663 - add note?
sorry... awesome diff <3

Normal(alacat)

  • Suggestion

  1. 02:19:199 (5) - 1grid右(震え声)
  2. 03:00:301 (3) - 2grid左(震え声)
oh...awesome diff....

完成度高すぎ・・・・これじゃ誰もModしたくないよぅ;;
Topic Starter
alacat

Dagger-Gazel wrote:

Hi accept cat~

General

  1. HardとCollabのARが両方8ですがCollabを+1するかHardを-1してみては? Hardについて尋ねてみたいと思います。

Collab(alacat & Colin Hou)

  • Suggestion

    あせぷときゃっとPart
  1. 00:33:844 (1) - 00:26:285 (1) - ここと同じようにAdd finish? okey ~
  2. 01:26:285 (7) - 02:30:537 (7) - ★マークもななめ向いてるし・・無理に左右対称に持ってくる必要もないのでは・・・? ^
  3. 01:30:537 (1) - Finish付け忘れ? ^
  4. 01:43:530 (1) - ^ ^
  5. 01:46:955 (7) - 00:46:482 (7) - こちらでは次のノーツに向かって配置されていましたが同じように統一したほうがたたきやすいのでは? 特に問題ないと思いました
  6. 01:48:490 (7) - もう少し4をフォローするスライダーにしてほしい・・・!  ^
  7. 01:59:356 (4,5,6,7,8,9) - こんな音取りの提案 保留で!

  8. 02:00:774 (1) - 連打からの流れとしてがあまりきれいな形ではないと思います・・・ no changeで :3
  9. 02:06:207 (1) - 1を3に持ってきたほうが流れ的にはきれいかも? 流れ的に問題ないと思ったのでこのままで!
  10. 02:08:805 (3) - x^320 y^180じゃないかなぁ・・・ okey~
  11. 02:17:781 (1) - なぜFinish..? くせで、同じ感覚につけてた :o
    Colin Hou Part
  12. looks fine~

Normal(alacat)

  • Suggestion

  1. 02:19:199 (5) - 1grid右(震え声)
  2. 03:00:301 (3) - 2grid左(震え声)
    † ALL FIXED †
oh...awesome diff....

完成度高すぎ・・・・これじゃ誰もModしたくないよぅ;;

Thank you for modding ;)
Rotte
wow~
787B
Hi again~ ♩
Sorry for the waiting.

From my Modding Queue.

General
Good job.
Nice SB Colin.

Normal
00:32:900 (5) - A pattern like this fits better imo because will keep a better consistency with the combos.
00:37:624 (1,2) - Suggesting another pattern here, it feels a little "harsh" to play this imo and well, it doesn't really match with the vocals. http://puu.sh/1LDOc
00:56:994 - Why you didn't add a note here? Fits good imo, and besides, will keep consistency with next objects.
01:39:986 (3,4) - Pretty much the same as 00:37:624 (1,2) - but well, I think it fits better here because the vocals have changed. It's up to you.
02:01:246 - Same as 00:56:994 - I really want to know the reason you didn't add a note here.
02:21:561 (3) - Not correctly stacked with 02:19:199 (5) - Manual stack to fix this.
03:39:986 (6) - Add clap at the end of slider?
03:46:600 (3) - Maybe NC? I dunno, fits well for the last three notes, but it's kinda not a good suggestion though. o3o

Colin's Hard
00:10:104 (5) - Well, I would extend this slider until 00:10:931 - As you can hear, the beat is still going on, so it shouldn't be a problem. Unless you think it'll be repetitive.
00:39:514 (5) - NC to keep with your patterns?
00:43:293 (6) - ^
00:47:073 (6) - ^
00:50:852 (6) - ^
01:32:781 (2) - Seems a bit off with the song.Even though you've used this pattern pretty much before, honestly, it doesn't fit well here. Consider moving to 01:32:663 -
01:45:656 (1,2,3,4,5,6,7,8,9,10,11) - Seems kinda long for your previous combos, consider reducing it.

Collab
00:10:222 (1,2,3,4,5) - Would've continued the stream until 00:10:931 -
01:25:813 (6) - NC?
01:38:096 (1,2) - Maybe correctly stack them? I don't know if this was the intention at first place, I quite don't like how (2) is placing with (1) If you didn't want to stack them, maybe give a little more space then?
02:36:679 (1,2,3) - Looks kinda hard to read imo. Playable, yes, but could've been improved a bit more in terms of visual.
02:45:065 (3,4) - Uhh, I hope you didn't see this before. The time of (4) is off the beat. I would fix that.
02:47:073 (3,1) - Could've given them a little more of space, unless you've wanted them to touch intentionally for some reason.
03:10:459 (6,7,1) - Overlap with 03:09:514 (4) - Looks a bit weird to me. I dunno, it's just me though.

Good job!
Have my star again:
Good luck alacat o3o
Skystar
Ahhh compensation here!
[Collab]
  1. 00:07:152 (1) - make a blanket with 00:06:207 (4) - ? http://puu.sh/1LX5M
  2. 00:09:278 (6,7) - imperfectly blanket lol. try this:
    196,270,9278,2,0,P|168:240|160:188,1,90
    316,114,9750,2,0,P|344:144|352:196,1,90
  3. 00:39:750 (2,3,4) - I think the rhythm here should be: http://puu.sh/1LXgi
  4. 00:43:293 (2,3,4,5,6,7) - consider follow the vocal exactly? since here's a good blue line rhythm: http://puu.sh/1LXl2. just like Colin's Hard
  5. 00:46:837 (1,2,3,4,5,6,7) - ^ same
  6. 01:14:711 (4,5) - isn't xx xx rhythm here?
  7. 01:22:033 (5,6,7) - ^ same
  8. 01:32:663 (4) - shouldn't it end at 01:32:781 - ...? don't worry of missing clap here.
  9. 01:47:545 (3,4,5,6,7) - same thing with 00:43:293 (2,3,4,5,6,7) -
  10. 01:55:104 (3,4,5) - ^ well I'll not point out that sort of rhythm which like this again. If you don't link it feel free to ignore them.
  11. 02:46:600 (2,3) - NC both? since the SV changed.
  12. 03:41:876 (4) - http://puu.sh/1LXAj
[Colin's Hard]
  1. ...AR8??
  2. 01:32:781 (2,3) - 這個怎麼看都應該提前1/4拍吧...
  3. 看了下01:30:537 - 01:45:183 這一整段裏面你似乎放棄了vocal的藍線節奏...orz 感覺不明
  4. 找不出了...不愧是科林 太屌orz
[Normal]
  1. inconsistent kiai time: 03:48:490 - all other diffs end at 03:46:600 -
Sorry again for missed the mod on fake doll ;_;
Good Luck!
Rare
hihi~. from my modding queue.

[Normal]
  • 00:30:774 (2) - not following any sounds. I think 1/1 slider is better.
    00:38:333 (2) - ^ and more curve slider if you can.
    00:39:986 (4) - this pattern has got very confused for beginners.
    01:12:112 (2) - let's make curve slider.
    01:40:695 (4) - same as 00:30:774 (2) -
    01:44:238 (5) - same as 00:39:986 (4) -
    02:06:443 (4) - move up grid of red.
    02:29:120 (4) - since don't playing bass from here, let add new combo.
[Colin's Hard]
  • 00:03:136 - 00:09:986 - I want something hitsounds there.
    01:32:663 - add note here. I think not fitting 2 beats. I prefer to 3 beats.
    01:47:309 (1) - add new combo.
    02:12:112 (1) - end this at 02:12:585 -
    02:16:600 (3,4) - probably confusing at first playing. prefer to not stack.
    03:18:136 - 5% is too low.. http://puu.sh/1Olye in guidelines.
    02:50:380 (2) - why did change sampleset of sliderslide?
    03:26:876 (4) - more curve slider?
    03:52:742 - don't need green line.

[Collab]

alacat
  • 00:08:687 (4) - more curve slider
    00:30:065 (1,2,3,4,5,6) - how about? http://puu.sh/1OkLn
    00:35:144 (5) - how about? http://puu.sh/1OmTJ
    00:39:278 (1) - let's use main spacing.
    01:03:608 (7) - add clap slider on end.
    01:08:096 (3) - 436/128
    01:18:963 (11) - remove note instead of add note here 01:18:136 -
    01:25:695 - add note? I'm hear bass.
    01:32:309 (7) - if you follow the vocal, add note here.
    01:37:152 (5,6,7,8) - let's try jump~
    01:40:577 - add note here if you following the vocal.
    02:07:860 (7) - same as 01:03:608 (7) -
    02:22:978 (6) - ^
    02:29:947 - add note? I'm hear bass.
Colin Hou
happy synthesizer~♪
Colin Hou

Wolf wrote:

Collab
02:36:679 (1,2,3) - Looks kinda hard to read imo. Playable, yes, but could've been improved a bit more in terms of visual. okay~~
02:45:065 (3,4) - Uhh, I hope you didn't see this before. The time of (4) is off the beat. I would fix that. no, that's on 1/6 snap
02:47:073 (3,1) - Could've given them a little more of space, unless you've wanted them to touch intentionally for some reason. I like them in this way
03:10:459 (6,7,1) - Overlap with 03:09:514 (4) - Looks a bit weird to me. I dunno, it's just me though. not supposed to be a shadow slider :p

Amamiya Yuko wrote:

[Collab]
  1. 02:46:600 (2,3) - NC both? since the SV changed. a set of speeding up sliders is okay :3
  2. 03:41:876 (4) - http://puu.sh/1LXAj that's for a star shape, so no

R a r e wrote:

[Collab]
  • 02:45:360 (4) - Beat snap divisor 1/8 ? if I'm wrong , sorry. it's 1/6
    02:48:963 (4,5,6) - how about? http://puu.sh/1OoAO I'm trying to following the vocal here
    03:18:136 - 5% is too low.. http://puu.sh/1Olye in guidelines. ok up to 15%
thanks for modding!
I also nc'd 02:45:341 (1) for better readability.

Here's the updated Collab diff: http://puu.sh/1T9aQ
Colin Hou

Dagger-Gazel wrote:

Hard(Colin Hou)

  • Suggestion

  1. 01:32:663 - add note? no. to follow vocal

Wolf wrote:

Colin's Hard
00:10:104 (5) - Well, I would extend this slider until 00:10:931 - As you can hear, the beat is still going on, so it shouldn't be a problem. Unless you think it'll be repetitive. was trying to keep the same with collab
00:39:514 (5) - NC to keep with your patterns? so I did't do new combo. it's obvious that they're in a same unit with former (4)
00:43:293 (6) - ^ Not long, and it's really hard to separate them both on lyrics and patter with NC.
00:47:073 (6) - ^ ^
00:50:852 (6) - ^ ^
01:32:781 (2) - Seems a bit off with the song.Even though you've used this pattern pretty much before, honestly, it doesn't fit well here. Consider moving to 01:32:663 - this note works the same as 3/4 sliders that I used in other places.
01:45:656 (1,2,3,4,5,6,7,8,9,10,11) - Seems kinda long for your previous combos, consider reducing it. for lyrics and not long.

Amamiya Yuko wrote:

[Colin's Hard]
  1. ...AR8?? 更好读点
  2. 01:32:781 (2,3) - 這個怎麼看都應該提前1/4拍吧... 只是01:39:986 (1)这种的变型
  3. 看了下01:30:537 - 01:45:183 這一整段裏面你似乎放棄了vocal的藍線節奏...orz 感覺不明 前面塞太满有点虚 选一段放放水

R a r e wrote:

[Colin's Hard]
  • 00:03:136 - 00:09:986 - I want something hitsounds there. any of them sounds too loud for me.
    01:32:663 - add note here. I think not fitting 2 beats. I prefer to 3 beats. it works like 01:39:986 (1)
    01:47:309 (1) - add new combo. okay
    02:12:112 (1) - end this at 02:12:585 - no
    02:16:600 (3,4) - probably confusing at first playing. prefer to not stack. did some change
    03:18:136 - 5% is too low.. http://puu.sh/1Olye in guidelines. ooookaaay
    02:50:380 (2) - why did change sampleset of sliderslide? dunno what you mean
    03:26:876 (4) - more curve slider? no
    03:52:742 - don't need green line. ohhh removed
something noticed:
unicode title: ハッピーシンセサイザ
extend normal's final slider to 03:52:742
BETTI for tag, another nick of EasyPop.

updated Hard: http://puu.sh/1T9S1

aahhh, I still have to do the rest of storyboard :< Colin@Ganbaranakerebanaranai
Topic Starter
alacat
Thank you for modding ヽ(*´∀`*)ノ

@Colin san

added BETTI :3

alacat@ouenshiteimasu!!
Guy
hi~ alacat san ^-^

[General]


  •  
  1. Clear!
[Collab]


  •  
  1. 00:10:695 (5) - これを1/4のスライダーにして一回リピートさせませんか? かなり音楽とマッチしてると思います。
     
  2. 00:57:467 (5,6,7,8,9) - 個人的にですがこの曲のサビはこういうリズムだと思いました。

       00:57:821 (8) - ここに1/2スライダー
       00:58:175 (9) - note追加
       このような音取りの方がこの曲独特のリズムに合っていると思いました。
       
       後々気づいたので書きます この音取りではclapが入らないためサビの流れが悪くなってしまうと思ったため、もう一つ提案します。

       00:57:821 (8) - 1/4スライダー
       00:58:057 (9) - 1/4スライダー or 00:58:175 (9) - note追加
       この音取りならば違和感もなくclapも入るため良いと思いました。自分がこの音取りで注目している場所は 00:57:821 - この位置にスライダーが来ることで、歌詞と曲に合わせた音取りが出来るといった理由です。
       
     
     
  3. 01:14:474 (3,4,5) - これも音取りの提案です

       01:14:474 (3) - 1/2スライダー
       01:14:829 (4) - note
       01:14:947 (5) - 1/2スライダー
       曲本来の音を完全に取るならばこの音取りが一番ベターです。(clapも入るように)

     
  4. 01:25:813 (7) - 音がないとこにnoteがあったので・・・こっちのほうがいいかなぁって思いました。

       01:25:813 (7) - 1/1スライダー
       もしくは

       01:25:813 (7) - 3/4スライダー
       01:26:285 (8) - 1/4スライダー
       なんか寂しい感じもしますが本来の音を取るならばこれが一番だと思います。

     
  5. 01:43:530 (1) - 始端じゃなくて終端がfinishっぽいんで、始端のfinish削除して終端にfinish追加?
     
  6. 02:13:766 (1) - x:204 y:188くらいに移動して02:13:766 (1,2,3,4) - この4つを見栄えよくしましょう。
     
  7. 02:14:711 (5) - 1/4スライダーにして 02:14:947 - にnote追加するのはどうですか?
     
  8. 02:16:837 (3,4,5) - 上記の01:14:474 (3,4,5) -の提案と同じです。
     
  9. 03:32:427 (4) - add finish? same pattern 01:10:222 (4) -
[Colin's Hard]


  •  
  1. AR-1?
     
  2. 00:06:797 (5) - suggestion.

       00:06:797 (5) - change note
       00:07:152 (6) - add note and NC
       
     
  3. 01:32:309 - add note?
     
  4. 03:18:136 (5) - remove note?
[Normal]


  •  
  1. 00:30:774 (2) - 歌詞にも曲にも合っていないように思いました。

       00:30:774 (2) - add note
       00:31:010 (3) - 1/1スライダー
       この音取りが最も良いと思います。

     
  2. 00:38:333 (2) - 上記と同じ理由です。一定なリズムになりがちのE,N差分にアクセントを加えるのはとても良いと思いますが、この場所には合っていないようです。
     
  3. 02:22:033 (4,5) - Ctrl+Gで場所移動? (03:03:136 (1,2,3,4,5) - ここのように)
以上です~nice map!
頑張ってください ;)
Topic Starter
alacat

Guy wrote:

hi~ alacat san ^-^   hi hi 8-) 8-) 8-)

[General]


  •  
  1. Clear!
[Collab]


  •  
  1. 00:10:695 (5) - これを1/4のスライダーにして一回リピートさせませんか? かなり音楽とマッチしてると思います。ok!
     
  2. 00:57:467 (5,6,7,8,9) - 個人的にですがこの曲のサビはこういうリズムだと思いました。 前者の音にしました!!

       00:57:821 (8) - ここに1/2スライダー
       00:58:175 (9) - note追加
       このような音取りの方がこの曲独特のリズムに合っていると思いました。
       
       後々気づいたので書きます この音取りではclapが入らないためサビの流れが悪くなってしまうと思ったため、もう一つ提案します。

       00:57:821 (8) - 1/4スライダー
       00:58:057 (9) - 1/4スライダー or 00:58:175 (9) - note追加
       この音取りならば違和感もなくclapも入るため良いと思いました。自分がこの音取りで注目している場所は 00:57:821 - この位置にスライダーが来ることで、歌詞と曲に合わせた音取りが出来るといった理由です。
       
     
     
  3. 01:14:474 (3,4,5) - これも音取りの提案です こちらはこのままで!

       01:14:474 (3) - 1/2スライダー
       01:14:829 (4) - note
       01:14:947 (5) - 1/2スライダー
       曲本来の音を完全に取るならばこの音取りが一番ベターです。(clapも入るように)

     
  4. 01:25:813 (7) - 音がないとこにnoteがあったので・・・こっちのほうがいいかなぁって思いました。  じ、じつはあるんです :3

       01:25:813 (7) - 1/1スライダー
       もしくは

       01:25:813 (7) - 3/4スライダー
       01:26:285 (8) - 1/4スライダー
       なんか寂しい感じもしますが本来の音を取るならばこれが一番だと思います。

     
  5. 01:43:530 (1) - 始端じゃなくて終端がfinishっぽいんで、始端のfinish削除して終端にfinish追加? ok!!
     
  6. 02:13:766 (1) - x:204 y:188くらいに移動して02:13:766 (1,2,3,4) - この4つを見栄えよくしましょう。 ^
     
  7. 02:14:711 (5) - 1/4スライダーにして 02:14:947 - にnote追加するのはどうですか? このままで!
     
  8. 02:16:837 (3,4,5) - 上記の01:14:474 (3,4,5) -の提案と同じです。 ok!
     
  9. 03:32:427 (4) - add finish? same pattern 01:10:222 (4) -
[Normal]


  •  
  1. 00:30:774 (2) - 歌詞にも曲にも合っていないように思いました。  そうですね・・・ですが、最低難易度にしては難しいのでこのままにしておきます。もし今後もしてきされたら変更しようと思います!

       00:30:774 (2) - add note
       00:31:010 (3) - 1/1スライダー
       この音取りが最も良いと思います。

     
  2. 00:38:333 (2) - 上記と同じ理由です。一定なリズムになりがちのE,N差分にアクセントを加えるのはとても良いと思いますが、この場所には合っていないようです。
     
  3. 02:22:033 (4,5) - Ctrl+Gで場所移動? (03:03:136 (1,2,3,4,5) - ここのように) nice ♪♪♪
以上です~nice map!
頑張ってください ;)

Thank you for modding :) :)
B2IN
o/ hi alacat ~
from my q
sorry too late ㅠ.ㅠ

  • [Normal]
  1. fine.
    [Colin's Hard]
    :arrow: fine. but it have a one problem.
  2. 03:18:136 (5) - i thought be might confused. because low soft hitsound and no hitsound. this part of Collab diff is find. because that is included with slider. just my guess :3
    [Collab]
  3. 01:14:947 (5) - should follow vocal here ? 01:15:065 sounds better. example like this ? //
  4. 01:22:624 - if follow above opinion, fix likewise 01:14:947 (5)
that's all. gl and star :3
Snowy Dream
Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Normal]
  1. 00:30:774 (2) - Yours is ok, but I guess you'd better start this slider at 00:31:010 and end at 00:31:482 , since the vocal is difficult to follow in such Normal diff, it is better to follow the rhythm and make a 1/1 slider instead.
  2. 00:38:333 (2) - ^^^ (not mention more)
[Colin's Hard]
  1. AR-1? Hard diff could be easier, AR8 may be a bit high.
  2. 00:30:892 (5) - It is ok you put it like this, I suggest following the vocal: put a note here and 1/4 slider starts from 00:31:010.
  3. 01:32:663 (2,3,...) - Also suggest following the vocal, I think following the vocal fits this song better.
[Collab]
  1. 01:38:569 (3) - Why this slider stacks under the previous? People maybe confuse about it, I guess you'd better add a note at 01:38:451 or just put this slider to other place.
  2. 01:44:120 (3,4) - Vocal "ji" from (3) and it is continuous, so I guess the slider should not start at 01:44:238 , just start it from the position of (3).
  3. 02:47:427 (1) - What about this arrangement? I like coverless.
  4. 03:29:120 (7) - lol..Maybe this spacing is a bit large.. Many ppl will get confused and miss it xD
--------------------------------------------------------------------------------------------------
Wonderful!
Saten
Hi, sorry for taking so long ><

[Collab]
00:11:167 (1) - Center this between those two characters instead? also, a soft finish sounds nice. You should try it
00:54:632 (3,4,5) - finish on the starts. I can hear it in the music pretty clear, so why not?
01:38:096 (1,2) - Why not stack it? It gets the same effect
01:58:884 (3,4,5) - finish on the starts. Same reason as before
02:45:341 (1) - this doesn't sound right. This should be using 1/4 snapping and start at 02:45:301 - and and at 02:46:010 -
03:48:608 (1) - Silence this spinner from the beginning. I think you know why~

[Colin]
00:11:167 (1) - same that I mentioned about the soft finish on the Collab
00:30:774 (4,5) - this plays kinda odd imo. There's a pretty clear beat at 00:31:010 -
00:54:632 (1,3,4) - finish on these. On the sliders, at the start
01:32:663 - aren't you missing something here?
01:58:884 (1,3,5) - finish on these notes
03:18:136 (5) - why silence this? it just makes it harder imo. I think 80% soft is just fine
03:48:608 - no spinner here? There is a green timing section at 03:52:742 -

[Normal]
AR+1? I find it more comfortable to play with. Lower doesn't always mean easier :P
00:11:167 (1) - how about making this a soft finish instead?
00:30:065 (1) - Curve it downwards instead? It gives a better flow imo
01:44:238 (5) - finish at start as well
01:45:656 (1) - ^ I guess you missed it
02:14:002 (4) - finish on end
02:29:120 (1) - finish
03:01:246 (4) - finish on end
03:48:490 - 5% instead? because it's kinda strange hearing the bonus sounds when the song almost fade out completely


I have nothing else to say. Nice map!
Good luck~
Pokie
大人の事情により今回は英語でModします。分からないとこがあれば、PMやチャットから聞いても大丈夫です。

 General

  1. Vocaloid shouldn't belongs to source, please move it to tags instead.

 Storyboard

  1. 00:14:474 - I'd suggest move the fading effect to 1/1 backward (14002), and add another scaling code which starts from 00:14:474.
     F,0,14002,14475,0,1
    S,0,14474,14593,0.73,0.65
  2. As I mentioned in QQ, fade out of title and info aren't sync atm.

 Normal

  • 01:32:427 (4,5) - It looks kinda weird when it supposed to be pair sliders but currently it isn't. How about converting stuffs like these:
    01:47:545 (4,5) - ^, same reason.

    03:15:419 (1) - This newcombo seems useless, removing it instead? There are only two notes on previous combo pattern which it supposed to be around 3~4 notes in a group.
    03:46:600 (1,3) - Swap these new combos?

 Colin's Hard

  1. waca zhe diff spread
    00:36:443 (4,7) - Add stacking on these notes? As you've did that on 02:16:600 (3) - which you have another similar pattern here.
    00:46:837 (4,5,6,7,8,9,10) - Flipping these patterns by Ctrl+H follows the flow better o3o...? And suggestion for (9,10)'s position:

    00:55:459 (4) - Uhh well ._. I think it should be a 1/8 but not 1/4.
    01:32:663 - Vocal starts from here with な... add a note here to make a triple as well? And suggestion for pattern:

    01:45:183 (3) - I would like adding a jump here with around 1.5x spacing... -in my own perspective ._.
    01:59:711 (5,6,7) - Convert them into a 1/8 slider as I've mentioned at 00:55:459 - too
    02:10:222 (1,2,3) - Better make an equilateral triangle pattern here, looks neat and more acceptable.

    02:51:325 - Feels empty...add a circle with clap here?
    02:56:994 - ^
    02:58:766 (4) - Spacing error between (3,4,5), please fix it with distance 0.7x

 Collab

  1. alacat-sensei
    01:10:813 - Try this rhythm instead? There are still some drums sound that you've missed.

    01:49:435 (1) - Remove finish? That finish from slider's head sounds unecessary, and there's no any cymbal from music too.
    02:15:065 - Same with 01:10:813

  2. kelin hou
    02:39:986 (7) - Current position is too close to previous note imo (~0.9x), how about increasing to around 1.1x for a jump?

    02:45:341 (1) - ...seems off-beat'd, I have a solution here: remove a reverse from 02:45:065 (3) - , then move 02:45:341 (1) - to 02:45:301 - and snap it with 1/4 beat


    03:24:868 (5) - I suggest to separate this slider into 1/4 circle and 1/4 slider, which could be coorperate with music and more interesting.
Topic Starter
alacat
B2IN

B2IN wrote:

o/ hi alacat ~   hi ^^
from my q
sorry too late ㅠ.ㅠ

  • [Normal]
  1. fine.
    [Collab]
  2. 01:14:947 (5) - should follow vocal here ? 01:15:065 sounds better. example like this ? ok! //
  3. 01:22:624 - if follow above opinion, fix likewise 01:14:947 (5)
mm.. it's not fit >.<
that's all. gl and star :3 ty :3!!

Snowy Dream

Snowy Dream wrote:

Mod request from Snowy Dream's Queue
  1. Red - Important or Issue
  2. Blue - You'd better fix them
  3. Black - Normal Suggestions
[Normal]
  1. 00:30:774 (2) - Yours is ok, but I guess you'd better start this slider at 00:31:010 and end at 00:31:482 , since the vocal is difficult to follow in such Normal diff, it is better to follow the rhythm and make a 1/1 slider instead.
  2. 00:38:333 (2) - ^^^ (not mention more) mm... i will think about this
[
[Collab]
  1. 01:38:569 (3) - Why this slider stacks under the previous? People maybe confuse about it, I guess you'd better add a note at 01:38:451 or just put this slider to other place. there is my arrange  ;)
  2. 01:44:120 (3,4) - Vocal "ji" from (3) and it is continuous, so I guess the slider should not start at 01:44:238 , just start it from the position of (3).  ok!
--------------------------------------------------------------------------------------------------
Wonderful!

Saten

Saten wrote:

Hi, sorry for taking so long >< np ^^/

[Collab]
00:11:167 (1) - Center this between those two characters instead? also, a soft finish sounds nice. You should try it no change >< i dont need jump here.
00:54:632 (3,4,5) - finish on the starts. I can hear it in the music pretty clear, so why not?
01:38:096 (1,2) - Why not stack it? It gets the same effect my arrange :P
01:58:884 (3,4,5) - finish on the starts. Same reason as before

added finish sound :) Thank you ~ !

[Normal]
AR+1? I find it more comfortable to play with. Lower doesn't always mean easier :P keep on now ><//
00:11:167 (1) - how about making this a soft finish instead?
00:30:065 (1) - Curve it downwards instead? It gives a better flow imo
01:44:238 (5) - finish at start as well
01:45:656 (1) - ^ I guess you missed it
02:14:002 (4) - finish on end
02:29:120 (1) - finish
03:01:246 (4) - finish on end
03:48:490 - 5% instead? because it's kinda strange hearing the bonus sounds when the song almost fade out completely

fix all ~ :D

I have nothing else to say. Nice map!
Good luck~

Pokie

Pokie wrote:

大人の事情により今回は英語でModします。分からないとこがあれば、PMやチャットから聞いても大丈夫です。 ok です :oops:

 General

  1. Vocaloid shouldn't belongs to source, please move it to tags instead. hmm... I dont think so >< I put it like my ranked map :3 (( fake doll !

 Normal

  • 01:32:427 (4,5) - It looks kinda weird when it supposed to be pair sliders but currently it isn't. How about converting stuffs like these: fix!
    01:47:545 (4,5) - ^, same reason. no change ><

    03:15:419 (1) - This newcombo seems useless, removing it instead? There are only two notes on previous combo pattern which it supposed to be around 3~4 notes in a group. oops :o! fix .
    03:46:600 (1,3) - Swap these new combos? mm... this is broken my new combo pattern.

 Collab

  1. alacat-sensei
    01:10:813 - Try this rhythm instead? There are still some drums sound that you've missed. follow the clap sound here >.<

    01:49:435 (1) - Remove finish? That finish from slider's head sounds unecessary, and there's no any cymbal from music too. mm... I think it is better to put finish sound with constant rhythm.
    02:15:065 - Same with 01:10:813 same as.

Thank you for modding :oops:
Pokie
ミスった・・Vocaloid could be still apply for source, I apologize :o

二度のミスしました・・VocaloidはTagsに入るべきだと見えますが、まだ確認中なので。
結果が出る前にこのまま放置しましょう(汗)
Colin Hou

Guy wrote:

[Collab]


  •  
  1. 03:32:427 (4) - add finish? same pattern 01:10:222 (4) - added
[Colin's Hard]


  •  
  1. AR-1? no, it's for an easier readability.
     
  2. 00:06:797 (5) - suggestion. flow is not good imo

       00:06:797 (5) - change note
       00:07:152 (6) - add note and NC
       
     
  3. 01:32:309 - add note? i'm not trying to follow the vocal strictly here
     
  4. 03:18:136 (5) - remove note? no. that breaks the rhythm
MODありがとうございます

B2IN wrote:

[Colin's Hard]
:arrow: fine. but it have a one problem.
[*]03:18:136 (5) - i thought be might confused. because low soft hitsound and no hitsound. this part of Collab diff is find. because that is included with slider. just my guess :3 i cannot put a loud hitsound on that note sorry.
thanks for taking a look

Snowy Dream wrote:

[Colin's Hard]
  1. AR-1? Hard diff could be easier, AR8 may be a bit high. AR7 ruins everything. I donno if you really tried that.
  2. 00:30:892 (5) - It is ok you put it like this, I suggest following the vocal: put a note here and 1/4 slider starts from 00:31:010.
  3. 01:32:663 (2,3,...) - Also suggest following the vocal, I think following the vocal fits this song better.

    I'm not doing a strckly following vocal diff here.
[Collab]
  1. 02:47:427 (1) - What about this arrangement? I like coverless. no. that's not what i want
  2. 03:29:120 (7) - lol..Maybe this spacing is a bit large.. Many ppl will get confused and miss it xD cuz they're not strong enough lol
thanks

finally a mod post i can read easily

Saten wrote:

[Collab]
02:45:341 (1) - this doesn't sound right. This should be using 1/4 snapping and start at 02:45:301 - and and at 02:46:010 - actually its not a slider for the drums. but makes me noticed the snap issue on that short slider before it. thanks anyway
03:48:608 (1) - Silence this spinner from the beginning. I think you know why~ volume to 40

[Colin]
00:11:167 (1) - same that I mentioned about the soft finish on the Collab nice idea
00:30:774 (4,5) - this plays kinda odd imo. There's a pretty clear beat at 00:31:010 - tried to cover it but a 4 combo might be too hard in a diff like this. so i chose to do a pattern like that.
00:54:632 (1,3,4) - finish on these. On the sliders, at the start too loud
01:32:663 - aren't you missing something here? no
01:58:884 (1,3,5) - finish on these notes too loud
03:18:136 (5) - why silence this? it just makes it harder imo. I think 80% soft is just fine 15 or 80 didn't make much difference but fine
03:48:608 - no spinner here? There is a green timing section at 03:52:742 - i dunno how this happed lol, brought it back
thanks a lot

Pokie wrote:

 Storyboard

  1. 00:14:474 - I'd suggest move the fading effect to 1/1 backward (14002), and add another scaling code which starts from 00:14:474.
     F,0,14002,14475,0,1
    S,0,14474,14593,0.73,0.65
  2. As I mentioned in QQ, fade out of title and info aren't sync atm.
did the change, I'll send alacat-san the newest osb when final edit is done.

 Colin's Hard

  1. waca zhe diff spread
    00:36:443 (4,7) - Add stacking on these notes? As you've did that on 02:16:600 (3) - which you have another similar pattern here. there is no readability problem here I suppose.
    00:46:837 (4,5,6,7,8,9,10) - Flipping these patterns by Ctrl+H follows the flow better o3o...? And suggestion for (9,10)'s position:
    SPOILER

    k but did own change on 10

    00:55:459 (4) - Uhh well ._. I think it should be a 1/8 but not 1/4. that's on another drum track. maybe 1/12
    01:32:663 - Vocal starts from here with な... add a note here to make a triple as well? And suggestion for pattern: finnnnne all 1/2

    01:45:183 (3) - I would like adding a jump here with around 1.5x spacing... -in my own perspective ._. i'm a noob player and that might be too hard for me
    01:59:711 (5,6,7) - Convert them into a 1/8 slider as I've mentioned at 00:55:459 - too nooo
    02:10:222 (1,2,3) - Better make an equilateral triangle pattern here, looks neat and more acceptable. kkk

    02:51:325 - Feels empty...add a circle with clap here? no
    02:56:994 - ^
    02:58:766 (4) - Spacing error between (3,4,5), please fix it with distance 0.7x i always can't understand your joke

 Collab

  1. kelin hou
    02:39:986 (7) - Current position is too close to previous note imo (~0.9x), how about increasing to around 1.1x for a jump? trying to make the distance between (7), end of (6) and(8) the same/

    02:45:341 (1) - ...seems off-beat'd, I have a solution here: remove a reverse from 02:45:065 (3) - , then move 02:45:341 (1) - to 02:45:301 - and snap it with 1/4 beat that's not for drummmms


    03:24:868 (5) - I suggest to separate this slider into 1/4 circle and 1/4 slider, which could be coorperate with music and more interesting. didn't get your point sorry
x_x

アプデータがこんばんやるから、しばらくおまちでください

edit: http://puu.sh/1YQQ7 キタ━(゚∀゚)━!
Topic Starter
alacat
キタ━(゚∀゚)━! ww

update :)
10nya
w ganbatte!
Fuuko
Topic Starter
alacat
:o :arrow: :)
kosiga
alacatさん こんにちは :)

thank you for the request~

here my mod~

[General]
  1. fine~
[Normal]
  1. 00:30:065 (1,2) - fan design; http://puu.sh/23poq
    SPOILER
    396,84,30065,6,0,P|350:96|298:88,1,99.9999999999999,0|8,0:0|0:0,0:0:0
    252,72,30774,2,0,P|194:119|202:194,1,150,0|8,0:0|0:0,0:0:0
  2. 00:30:774 (2) - hmm... 問題は無いのですが、私的にはvocalをフォローするならやはり00:31:010のほうが音が強いので、無理してリズム増やさず。のほうが好みだったり。 同じような箇所は書き込みません >.<  無視してもらって構いません~
  3. 02:30:065 (3) - 提案だけ: http://puu.sh/23q5b ( use copy 02:28:175 (3) - Ctrl+C,V,H,J. 02:30:065 (3) - x292,y204. 02:31:010 (1) - x256,y52. )
  4. 03:03:136 (1,2,3,4,5,6,7) - 今まで7コンボ以上がありませんでしたので、normalの為にコンボ数を調整してるものだと思ってたのですが :P ( 気になったところはここ 01:00:301 (1,2,3,4,1,2,3) - ) http://puu.sh/23quv どんなリズムでも良いのですが、私的には6コンボ以下に抑えたほうがしっくりきます >_<
  5. 03:47:545 (3,1) - 03:48:490には他のdiffのようにfinishsoundと共に音を置いても良いのでは? http://puu.sh/23qCy 特に難しさが上がるということも無いので。
  6. 03:48:490 - 不要な緑線。 消しても消さなくても良いですが、指摘だけ :P
  7. 03:48:490 (1) - スピナー音 音量40%を一定で使うには少しうるさくないでしょうか ==? 提案: 音の響きに合わせて徐々に音量を下げる or 20%くらいの音量を使用
[Colin's Hard]
  1. 00:09:514 (3) - tick move to 00:09:632 ? I think this is the right sound, if match it with a drum. but is this intentional ==?
  2. 00:33:136 (4) - add clap. yep. this is the original clap. ( The custom clap sound is too much outstanding a little. and You have put a sound consisting mainly of vocal, so you cannot put clap. In this case, I thought that you should not use clap with an outstanding sound. :P actually, 「00:26:285~00:30:537 - During this time, it have constant clap. but 00:30:537~00:33:372 - clap only at the end. 」 I felt this strange sound >.<
    It is not necessary to change a clap sound. I think that clap of the suggestion improves a sound than put it only at the end. it like 00:48:254 (9) - )
  3. 01:33:372 (4,5) - Suggestion of the rhythm: http://puu.sh/23smH Vocal rhythm that is different from other. for my senses =~=;
  4. 01:40:459 (2,3,4) - ^ http://puu.sh/23svR ...orz
  5. 01:52:270 (5) - add clap to end of the slider? reason same as 00:33:136 (4).
  6. 02:14:947 (3) - you put clap of end of the slider, I think that you should put it to 02:15:419 together. >_<; http://puu.sh/23sRN In this way also this rhythm matches well i think. As I wrote above, clap is outstanding. so It had better put them in a set of two.
  7. 03:02:191 (5) - ^ maybe does not match its rhythm, so remove the clap?
  8. 03:24:868 (1) - remove NC. ( For other similar pattern 01:02:191 (1,2,3,4,5) - 02:06:443 (1,2,3,4,5,6) - 02:53:687 (1,2,3,4,5,6,7) - )
  9. 03:43:766 (1) - ^
  10. 03:48:608 (1) - Do you not feel that the sound of this spinner is too loud? From the middle particularly... :? It is a sound that gradually fade away. I thought that it was not most suitable to use the constant volume( vol40%) in that. so i suggest: gradually lower the volume or use volume about 20%( Volume not to be outstanding from a beginning )
[Collab]
  1. 01:45:656 (1) - add finish?
  2. 01:53:215 (1) - ^
  3. 02:45:183 - Green lines with no meaning. Although there is no problem to leave, just pointing out. :P
  4. 03:46:600 (1) - add finish and 03:47:073 (2) - add finish to start of the slider? like your hard ==?
  5. 03:48:608 (1) - same as hard diff.

    interesting jump and rhythm pattern. :3 There is nothing to point out~
[SB]
  1. You have a lot of files of the same thing. =.=
    ・「03_5」 = 「06_5」 = 「08_5」
    ・「03_6」 = 「06_6」 = 「08_6」
    ・「03_1~03_8」 = 「07_1~07_8」
    ・「06_1~06_8」 = 「08_1~08_8」
    hmm... Is the set of 07_.png and 08_.png necessary =~=;? Those sets are the same. and i think it is not difficult to summarize these :P
    It copy&paste a code of the fade.. for ex: move code , unnecessary code
    SPOILER
    Sprite,Foreground,Centre,"Lyrics\03_5.png",324,240
    S,0,0,,0.7
    F,0,71404,71876,0,1
    F,0,75183,75419,1,0
    F,0,135419,135892,0,1
    F,0,139435,139671,1,0
    F,0,213136,213608,0,1
    F,0,216915,217152,1,0


    Sprite,Foreground,Centre,"Lyrics\06_5.png",324,240
    S,0,0,,0.7
    F,0,135419,135892,0,1
    F,0,139435,139671,1,0

    Sprite,Foreground,Centre,"Lyrics\08_5.png",324,240
    S,0,0,,0.7
    F,0,213136,213608,0,1
    F,0,216915,217152,1,0
    If you do not have time, I can fix these other =.=
  2. 00:11:167~00:26:285 - In this long break time, is it not early that title&info.png disappears? so i suggest to leave a little more.
    and about info.png - I suggest that fade-in does it from clap after downbeat.
    changed point
    SPOILER
    Sprite,Foreground,Centre,"title.png",173,278
    F,0,11167,11640,0.3,1
    S,0,11167,11640,0.45
    S,0,11640,11758,0.5,0.45
    S,0,12585,12703,0.5,0.45
    S,0,13530,13648,0.5,0.45
    S,0,14474,14593,0.5,0.45
    S,0,15419,15537,0.5,0.45
    S,0,16364,16482,0.5,0.45
    S,0,17309,17427,0.5,0.45
    S,0,17900,18018,0.47,0.45
    S,0,18254,18372,0.5,0.45
    F,0,18726,19671,1,0 ⇒ remove
    S,0,19199,19317,0.5,0.45
    S,0,20144,20262,0.5,0.45
    S,0,21089,21207,0.5,0.45
    S,0,22033,22152,0.5,0.45
    S,0,22978,23096,0.5,0.45
    F,0,23451,25813,1,0
    S,0,23923,24041,0.5,0.45

    Sprite,Foreground,Centre,"info.png",233,357
    F,0,14002,14475,0,1 ⇒ F,0,14947,15419,0,1
    S,0,14474,14593,0.73,0.65 ⇒ remove
    S,0,15419,15537,0.73,0.65
    S,0,16364,16482,0.73,0.65
    S,0,17309,17427,0.73,0.65
    S,0,17900,18018,0.69,0.65
    S,0,18254,18372,0.73,0.65
    F,0,18726,19671,1,0 ⇒ remove
    S,0,19199,19317,0.73,0.65
    S,0,20144,20262,0.73,0.65
    S,0,21089,21207,0.73,0.65
    S,0,22033,22152,0.73,0.65
    S,0,22978,23096,0.73,0.65
    F,0,23451,25813,1,0
    S,0,23923,24041,0.73,0.65
  3. I Came up with the SB that is the beating heart of BG. but I do not have the technique that can prepare for heart BG... orz so I just said..TxT
cute SB & good map :3 star ☆~

Easypop氏の曲は大体どこでも音取りできてしまうので難しい x.x

頑張って下さい~ :)
YTYuyu
i found this on #modreqs yesterday and i saw that you need a MAT to check this. well now that you got one, let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:498 (1) - i was expecting this slider to look like the very 1st slider and it's the small wave slider. consider making this slider look like the very 1st one. i think doing this would somewhat flow smoother during gameplay IMO. the straight slider doesn't feel comfortable to follow considering that the transition from (1,2,3) feels awkward to follow for me IMO.
00:06:915 (3,1) - move this to the left for (3), and align (1) to the previous (2) if you ignored the suggestion above. it'll give off a smooth feeling to the diff because the path is easier to follow and it doesn't flow weirdly during gameplay.
00:10:222 (4) - for consistency with the hitsounds, this should be a soft whistle, so add a soft addition and add a whistle for consistncy in the whistle pattern. like this if you don't understand.
00:29:120 (5) - i feel that this slider should be flipped in order to make the flow steady in this part of the song during gameplay. it should look like this.
00:30:774 (2) - for this one, the flow is ruined here because this slider doesn't follow the vocals accurately during gameplay. so for this one, replace this for a circle at the 1/2 tick followed by another 1/1 slider. if you do this, then it'll follow the vocals a lot accurate during gameplay.
00:38:333 (2) - ^
00:49:907 (2) - i feel that this should be a curved slider pointing to (3) because the current flow in this one feels awkward to follow for me during gameplay. something like this should work.
00:54:159 (3) - this should be aligned to the end of (1) making a triangular pattern here. i feel that if you do this, it'll be a lot smoother to follow during gameplay. the current one feels uncomfortable to follow for players during gameplay.
01:01:246 (3,4,1) - i'll be honest on this, but i was expecting these notes to be up here to give off that smooth feeling to the song during gameplay. consider moving these notes up here for that purpose. i also fixed the spacing for the next notes ahead. the code is in the box if you want to see the pattern i came up with.
SPOILER
68,132,61246,1,0,0:0:0
168,148,61718,1,8,0:0:0
260,112,62191,6,0,P|304:84|352:80,1,99.9999999999999,0|8,0:0|0:0,0:0:0
412,156,63136,1,0,0:0:0
396,256,63608,1,8,0:0:0
296,268,64081,6,0,P|296:368,1,99.9999999999999,4|8,0:0|0:0,0:0:0
200,344,65026,2,0,P|200:244,1,99.9999999999999,0|8,0:0|0:0,0:0:0
132,172,65970,1,0,0:0:0
32,172,66443,1,8,0:0:0
32,272,66915,1,0,0:0:0
132,272,67388,1,8,0:0:0
196,348,67860,6,0,P|248:360|296:352,1,99.9999999999999,0|8,0:0|0:0,0:0:0
328,260,68805,2,0,P|276:248|228:256,1,99.9999999999999,0|8,0:0|0:0,0:0:0
132,272,69750,2,0,P|116:216|124:176,1,99.9999999999999,4|8,0:0|0:0,0:0:0
192,100,70695,1,0,0:0:0
192,100,70931,2,0,P|248:100,1,50,8|8,0:0|0:0,0:0:0
342,100,71640,5,4,0:0:0
412,170,72112,2,0,P|424:218|412:266,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0
341,99,73530,1,0,0:0:0
280,176,74002,1,8,0:0:0
216,100,74474,2,0,P|168:80|120:80,1,99.9999999999999,0|8,0:0|0:0,0:0:0
32,124,75419,5,0,0:0:0
01:21:089 (3,5) - align this to (1) so that the pattern doesn't look crooked. it'll look symmetrical and somewhat easier to follow during gameplay.
01:40:695 (4) - same as 00:30:774.
02:06:443 (4) - i feel that this slider should look like (1) for a symmetric pattern. same reason as 01:21:089.
02:17:781 (4) - this slider should be moved up a bit so that the transition from (3) feels a lot smoother during gameplay IMO.
02:28:175 (3) - same as 00:49:907, but it should look something like this.

[Colin-kun's Hard]
00:30:892 (5) - for this one, i find this slider unfitting because it feels if a circle should go here since it repeats itself in the vocals, so in this case, you should move this slider up by 1/4 and add a circle here instead. it'll play more fittingly as it goes along with the vocals during gameplay IMO.
00:32:663 (3) - perhaps you can move this down a bit to make it flow smoother during gameplay? i find it easier to follow as it's not cluttered IMO. it should look like this.
01:03:136 (3,4,5) - perhaps you can re-arrange this so that there would be an equal gap in this triangular pattern like this. i find it nicer and somewhat neater to follow during gameplay IMO. the code is in the box if you can't do it.
SPOILER
393,149,63136,2,0,P|384:105|378:69,1,80
332,56,63490,2,0,P|298:85|263:109,1,80
280,152,63844,2,0,P|356:188,2,80,0|4|0,0:0|0:0|0:0,0:0:0
01:20:498 (4) - maybe you can move this to the right, slightly aligning to the end of the previous note for a somewhat smoother feeling to the diff during gameplay?
01:36:679 (8) - i think that if you do Ctrl+J on this slider, the traisition would feel smoother to follow and fun for players during gameplay IMO.
02:16:600 (3) - hmm i think you moved this up so that it won't confuse players that (3) is a circle and 94) is the slider. if not then i suggest that you stack this on the end of (4) so that it'd be neater during gameplay.

[ala-chan x Colin-kun] :P
00:09:278 (6,7) - i think that if you can add normal hitsounds at the beginning of these sliders, it'll emphasize the drums and it'll play nicely during gameplay IMO.
00:32:427 (2) - i feel that this should be replaced for a 1/1 slider starting at 00:32:309 so that it'd keep a steady flow in the vocals during gameplay. in other words, it'll be somewhat consistent with the previous patterns as they follow the vocals IMO.
01:03:608 (7) - the clap should be at the 2nd repeat because it sounds unfitting if the clap is at the end since the clap pattern makes no sense during gameplay IMO. if you move it at the 2nd repeat, it'll sound a lot better and it'll look fun to play during gameplay.
01:04:081 (1,2,3,4,5,6) - perhaps you can do a star pattern similar to 01:01:955 (1,2,3,4,5) - to make it look exciting to play for players during gameplay. it should look something like this IMO.
01:45:656 (1) - add a finish here. either you forgot about it, or did this intentionally because i can hear cymbals here.
02:07:860 (7) - same as 01:03:608.
02:22:978 (6) - ^
03:04:435 (5,6) - perhaps you can move it like this because from what i see, it looks similar to 03:05:970 (4,5) - IMO(minus the jump between (5,6). in other words it'll look somewhat neater and consistent during gameplay IMO.
03:06:679 (6) - for this one, move this between the ends of (4,5) so that it'll look like a triangular pattern in this part. i find it more exciting to follow during gameplay IMO. it should look like this.

and that's all i got. whenever you're ready, call me back for a re-check after mine and kosiga's mod ;)
Topic Starter
alacat
kosigaさん

kosiga wrote:

alacatさん こんにちは :)   こんにちは!いつもお世話になっています :)

thank you for the request~

here my mod~

[General]
  1. fine~
[Normal]
  1. 00:30:065 (1,2) - fan design; http://puu.sh/23poq
    SPOILER
    396,84,30065,6,0,P|350:96|298:88,1,99.9999999999999,0|8,0:0|0:0,0:0:0
    252,72,30774,2,0,P|194:119|202:194,1,150,0|8,0:0|0:0,0:0:0
  2. 00:30:774 (2) - hmm... 問題は無いのですが、私的にはvocalをフォローするならやはり00:31:010のほうが音が強いので、無理してリズム増やさず。のほうが好みだったり。 同じような箇所は書き込みません >.<  無視してもらって構いません~
  3. 02:30:065 (3) - 提案だけ: http://puu.sh/23q5b ( use copy 02:28:175 (3) - Ctrl+C,V,H,J. 02:30:065 (3) - x292,y204. 02:31:010 (1) - x256,y52. )
  4. 03:03:136 (1,2,3,4,5,6,7) - 今まで7コンボ以上がありませんでしたので、normalの為にコンボ数を調整してるものだと思ってたのですが :P ( 気になったところはここ 01:00:301 (1,2,3,4,1,2,3) - ) http://puu.sh/23quv どんなリズムでも良いのですが、私的には6コンボ以下に抑えたほうがしっくりきます >_<
  5. 03:47:545 (3,1) - 03:48:490には他のdiffのようにfinishsoundと共に音を置いても良いのでは? http://puu.sh/23qCy 特に難しさが上がるということも無いので。  音が欲しいところですが、最後に100を出してしまったり、叩き忘れちゃったりがあると悲しくなっちゃうのでこのままにします :D
  6. 03:48:490 - 不要な緑線。 消しても消さなくても良いですが、指摘だけ :P
  7. 03:48:490 (1) - スピナー音 音量40%を一定で使うには少しうるさくないでしょうか ==? 提案: 音の響きに合わせて徐々に音量を下げる or 20%くらいの音量を使用
[Collab]
  1. 01:45:656 (1) - add finish?
  2. 01:53:215 (1) - ^
  3. 02:45:183 - Green lines with no meaning. Although there is no problem to leave, just pointing out. :P
  4. 03:46:600 (1) - add finish and 03:47:073 (2) - add finish to start of the slider? like your hard ==?
  5. 03:48:608 (1) - same as hard diff.

    interesting jump and rhythm pattern. :3 There is nothing to point out~
こちらはすべて修正しました~ :oops:

cute SB & good map :3 star ☆~ 

Easypop氏の曲は大体どこでも音取りできてしまうので難しい x.x

頑張って下さい~ :) SBのmod非常に助かります>.< ☆、modありがとうございました  :D

byaku sensei !

Byakugan249 wrote:

i found this on #modreqs yesterday and i saw that you need a MAT to check this. well now that you got one, let's get started :D.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]
CLEAR~!

[Normal]
00:05:498 (1) - i was expecting this slider to look like the very 1st slider and it's the small wave slider. consider making this slider look like the very 1st one. i think doing this would somewhat flow smoother during gameplay IMO. the straight slider doesn't feel comfortable to follow considering that the transition from (1,2,3) feels awkward to follow for me IMO.
00:06:915 (3,1) - move this to the left for (3), and align (1) to the previous (2) if you ignored the suggestion above. it'll give off a smooth feeling to the diff because the path is easier to follow and it doesn't flow weirdly during gameplay.
00:10:222 (4) - for consistency with the hitsounds, this should be a soft whistle, so add a soft addition and add a whistle for consistncy in the whistle pattern. like this if you don't understand.
00:29:120 (5) - i feel that this slider should be flipped in order to make the flow steady in this part of the song during gameplay. it should look like this.
00:30:774 (2) - for this one, the flow is ruined here because this slider doesn't follow the vocals accurately during gameplay. so for this one, replace this for a circle at the 1/2 tick followed by another 1/1 slider. if you do this, then it'll follow the vocals a lot accurate during gameplay.
00:38:333 (2) - ^
00:49:907 (2) - i feel that this should be a curved slider pointing to (3) because the current flow in this one feels awkward to follow for me during gameplay. something like this should work.
00:54:159 (3) - this should be aligned to the end of (1) making a triangular pattern here. i feel that if you do this, it'll be a lot smoother to follow during gameplay. the current one feels uncomfortable to follow for players during gameplay.
01:01:246 (3,4,1) - i'll be honest on this, but i was expecting these notes to be up here to give off that smooth feeling to the song during gameplay. consider moving these notes up here for that purpose. i also fixed the spacing for the next notes ahead. the code is in the box if you want to see the pattern i came up with. sorry >.< keep on now only here!
SPOILER
68,132,61246,1,0,0:0:0
168,148,61718,1,8,0:0:0
260,112,62191,6,0,P|304:84|352:80,1,99.9999999999999,0|8,0:0|0:0,0:0:0
412,156,63136,1,0,0:0:0
396,256,63608,1,8,0:0:0
296,268,64081,6,0,P|296:368,1,99.9999999999999,4|8,0:0|0:0,0:0:0
200,344,65026,2,0,P|200:244,1,99.9999999999999,0|8,0:0|0:0,0:0:0
132,172,65970,1,0,0:0:0
32,172,66443,1,8,0:0:0
32,272,66915,1,0,0:0:0
132,272,67388,1,8,0:0:0
196,348,67860,6,0,P|248:360|296:352,1,99.9999999999999,0|8,0:0|0:0,0:0:0
328,260,68805,2,0,P|276:248|228:256,1,99.9999999999999,0|8,0:0|0:0,0:0:0
132,272,69750,2,0,P|116:216|124:176,1,99.9999999999999,4|8,0:0|0:0,0:0:0
192,100,70695,1,0,0:0:0
192,100,70931,2,0,P|248:100,1,50,8|8,0:0|0:0,0:0:0
342,100,71640,5,4,0:0:0
412,170,72112,2,0,P|424:218|412:266,2,99.9999999999999,8|0|8,0:0|0:0|0:0,0:0:0
341,99,73530,1,0,0:0:0
280,176,74002,1,8,0:0:0
216,100,74474,2,0,P|168:80|120:80,1,99.9999999999999,0|8,0:0|0:0,0:0:0
32,124,75419,5,0,0:0:0
01:21:089 (3,5) - align this to (1) so that the pattern doesn't look crooked. it'll look symmetrical and somewhat easier to follow during gameplay.
01:40:695 (4) - same as 00:30:774.
02:06:443 (4) - i feel that this slider should look like (1) for a symmetric pattern. same reason as 01:21:089.
02:17:781 (4) - this slider should be moved up a bit so that the transition from (3) feels a lot smoother during gameplay IMO.
02:28:175 (3) - same as 00:49:907, but it should look something like this.

fix everything :3

[ala-chan x Colin-kun] :P
00:09:278 (6,7) - i think that if you can add normal hitsounds at the beginning of these sliders, it'll emphasize the drums and it'll play nicely during gameplay IMO. ok!
00:32:427 (2) - i feel that this should be replaced for a 1/1 slider starting at 00:32:309 so that it'd keep a steady flow in the vocals during gameplay. in other words, it'll be somewhat consistent with the previous patterns as they follow the vocals IMO. keep on now><
01:03:608 (7) - the clap should be at the 2nd repeat because it sounds unfitting if the clap is at the end since the clap pattern makes no sense during gameplay IMO. if you move it at the 2nd repeat, it'll sound a lot better and it'll look fun to play during gameplay. okey :3 remove clap.
01:04:081 (1,2,3,4,5,6) - perhaps you can do a star pattern similar to 01:01:955 (1,2,3,4,5) - to make it look exciting to play for players during gameplay. it should look something like this IMO. mm.. no change ><
01:45:656 (1) - add a finish here. either you forgot about it, or did this intentionally because i can hear cymbals here. ok!
02:07:860 (7) - same as 01:03:608. fix!
02:22:978 (6) - ^ ^

and that's all i got. whenever you're ready, call me back for a re-check after mine and kosiga's mod ;) okey :3!! waiting Colin san ^^//

Thank you very much byaku sensei !! :)

Thank you for modding ,kosiga san byaku sensei :)

update ~ :!:
Colin Hou

kosiga wrote:

[Colin's Hard]
  1. 00:09:514 (3) - tick move to 00:09:632 ? I think this is the right sound, if match it with a drum. but is this intentional ==? cannot recall why I did that, so fixed
  2. 00:33:136 (4) - add clap. yep. this is the original clap. ( The custom clap sound is too much outstanding a little. and You have put a sound consisting mainly of vocal, so you cannot put clap. In this case, I thought that you should not use clap with an outstanding sound. :P actually, 「00:26:285~00:30:537 - During this time, it have constant clap. but 00:30:537~00:33:372 - clap only at the end. 」 I felt this strange sound >.< hmm, leaving no clap in the place you pointed is because I cannot set clap at that place except using SB sounds, which is not working well in taiko mode.
    It is not necessary to change a clap sound. I think that clap of the suggestion improves a sound than put it only at the end. it like 00:48:254 (9) - yeah added)
  3. 01:33:372 (4,5) - Suggestion of the rhythm: http://puu.sh/23smH Vocal rhythm that is different from other. for my senses =~=; I used to do something alike this but most of modders said no ;w;
  4. 01:40:459 (2,3,4) - ^ http://puu.sh/23svR ...orz a little complicated
  5. 01:52:270 (5) - add clap to end of the slider? reason same as 00:33:136 (4). done/
  6. 02:14:947 (3) - you put clap of end of the slider, I think that you should put it to 02:15:419 together. >_<; http://puu.sh/23sRN In this way also this rhythm matches well i think. As I wrote above, clap is outstanding. so It had better put them in a set of two. yeah, this is the most painful thing I met in mapping this orz. anyway I still wanna keep this rhythm.
  7. 03:02:191 (5) - ^ maybe does not match its rhythm, so remove the clap? following the keyboard(I suppose it is)
  8. 03:24:868 (1) - remove NC. ( For other similar pattern 01:02:191 (1,2,3,4,5) - 02:06:443 (1,2,3,4,5,6) - 02:53:687 (1,2,3,4,5,6,7) - ) done.
  9. 03:43:766 (1) - ^ done
  10. 03:48:608 (1) - Do you not feel that the sound of this spinner is too loud? From the middle particularly... :? It is a sound that gradually fade away. I thought that it was not most suitable to use the constant volume( vol40%) in that. so i suggest: gradually lower the volume or use volume about 20%( Volume not to be outstanding from a beginning ) done.
[Collab]
  1. 02:45:183 - Green lines with no meaning. Although there is no problem to leave, just pointing out. :P
  2. 03:46:600 (1) - add finish and 03:47:073 (2) - add finish to start of the slider? like your hard ==?
  3. 03:48:608 (1) - same as hard diff.

    all fixed
[SB]
  1. You have a lot of files of the same thing. =.= aye I know this but that's for keeping a good maintainable form in code and image. changing this can save little space but once I need to change something, it might add much more work :P
    ・「03_5」 = 「06_5」 = 「08_5」
    ・「03_6」 = 「06_6」 = 「08_6」
    ・「03_1~03_8」 = 「07_1~07_8」
    ・「06_1~06_8」 = 「08_1~08_8」
    hmm... Is the set of 07_.png and 08_.png necessary =~=;? Those sets are the same. and i think it is not difficult to summarize these :P
    It copy&paste a code of the fade.. for ex: move code , unnecessary code
    SPOILER
    Sprite,Foreground,Centre,"Lyrics\03_5.png",324,240
    S,0,0,,0.7
    F,0,71404,71876,0,1
    F,0,75183,75419,1,0
    F,0,135419,135892,0,1
    F,0,139435,139671,1,0
    F,0,213136,213608,0,1
    F,0,216915,217152,1,0


    Sprite,Foreground,Centre,"Lyrics\06_5.png",324,240
    S,0,0,,0.7
    F,0,135419,135892,0,1
    F,0,139435,139671,1,0

    Sprite,Foreground,Centre,"Lyrics\08_5.png",324,240
    S,0,0,,0.7
    F,0,213136,213608,0,1
    F,0,216915,217152,1,0
    If you do not have time, I can fix these other =.=
  2. 00:11:167~00:26:285 - In this long break time, is it not early that title&info.png disappears? so i suggest to leave a little more.
    and about info.png - I suggest that fade-in does it from clap after downbeat. changed and did fade out in ownway
    changed point
    SPOILER
    Sprite,Foreground,Centre,"title.png",173,278
    F,0,11167,11640,0.3,1
    S,0,11167,11640,0.45
    S,0,11640,11758,0.5,0.45
    S,0,12585,12703,0.5,0.45
    S,0,13530,13648,0.5,0.45
    S,0,14474,14593,0.5,0.45
    S,0,15419,15537,0.5,0.45
    S,0,16364,16482,0.5,0.45
    S,0,17309,17427,0.5,0.45
    S,0,17900,18018,0.47,0.45
    S,0,18254,18372,0.5,0.45
    F,0,18726,19671,1,0 ⇒ remove
    S,0,19199,19317,0.5,0.45
    S,0,20144,20262,0.5,0.45
    S,0,21089,21207,0.5,0.45
    S,0,22033,22152,0.5,0.45
    S,0,22978,23096,0.5,0.45
    F,0,23451,25813,1,0
    S,0,23923,24041,0.5,0.45

    Sprite,Foreground,Centre,"info.png",233,357
    F,0,14002,14475,0,1 ⇒ F,0,14947,15419,0,1
    S,0,14474,14593,0.73,0.65 ⇒ remove
    S,0,15419,15537,0.73,0.65
    S,0,16364,16482,0.73,0.65
    S,0,17309,17427,0.73,0.65
    S,0,17900,18018,0.69,0.65
    S,0,18254,18372,0.73,0.65
    F,0,18726,19671,1,0 ⇒ remove
    S,0,19199,19317,0.73,0.65
    S,0,20144,20262,0.73,0.65
    S,0,21089,21207,0.73,0.65
    S,0,22033,22152,0.73,0.65
    S,0,22978,23096,0.73,0.65
    F,0,23451,25813,1,0
    S,0,23923,24041,0.73,0.65
  3. I Came up with the SB that is the beating heart of BG. but I do not have the technique that can prepare for heart BG... orz so I just said..TxT :P I tried that for name board, it's not difficult to implement but have some trouble with lyrics so gave up.
ありがとうございます!特にヒートサンドとストーリーボードの部分、勉強になりました!
Colin Hou

Byakugan249 wrote:

[Colin's Hard]
00:30:892 (5) - for this one, i find this slider unfitting because it feels if a circle should go here since it repeats itself in the vocals, so in this case, you should move this slider up by 1/4 and add a circle here instead. it'll play more fittingly as it goes along with the vocals during gameplay IMO. kept this for consistance in this small part.
00:32:663 (3) - perhaps you can move this down a bit to make it flow smoother during gameplay? i find it easier to follow as it's not cluttered IMO. it should look like this. did some change
01:03:136 (3,4,5) - perhaps you can re-arrange this so that there would be an equal gap in this triangular pattern like this. i find it nicer and somewhat neater to follow during gameplay IMO. the code is in the box if you can't do it. did some change
SPOILER
393,149,63136,2,0,P|384:105|378:69,1,80
332,56,63490,2,0,P|298:85|263:109,1,80
280,152,63844,2,0,P|356:188,2,80,0|4|0,0:0|0:0|0:0,0:0:0
01:20:498 (4) - maybe you can move this to the right, slightly aligning to the end of the previous note for a somewhat smoother feeling to the diff during gameplay? ok
01:36:679 (8) - i think that if you do Ctrl+J on this slider, the traisition would feel smoother to follow and fun for players during gameplay IMO. o_o that would be more than insane
02:16:600 (3) - hmm i think you moved this up so that it won't confuse players that (3) is a circle and 94) is the slider. if not then i suggest that you stack this on the end of (4) so that it'd be neater during gameplay. I tried to make it easier to read by manual stacking.

[Collab]
03:04:435 (5,6) - perhaps you can move it like this because from what i see, it looks similar to 03:05:970 (4,5) - IMO(minus the jump between (5,6). in other words it'll look somewhat neater and consistent during gameplay IMO. the shape is clear, so kept
03:06:679 (6) - for this one, move this between the ends of (4,5) so that it'll look like a triangular pattern in this part. i find it more exciting to follow during gameplay IMO. it should look like this. kept, i prefer putting it right after the end.
thanks for the modding :3

@alacat: KIAIを03:16:364に止まったことがいいとおもう

アップデートパック: http://puu.sh/246l4
Topic Starter
alacat
@Colin san

Thank you :)

Normal diffも同じKIAIに設定しました:3

update :)
Colin Hou
(_´Д`)ノ~~オツカレー
YTYuyu
hai~ Re-check :D.

[Normal]
00:26:758 (2) - up to you, but perhaps you can move this to the left a bit for a smoother feeling to the diff? it should look like this.

[Collab]
01:16:718 (6) - set the DS to 0.8 because it'll be consistent with 01:12:939 (4,5) - and 01:14:947 (5) - since it follows similar vocal pitches.
02:26:640 (6) - ^

that's all for now :3.
Topic Starter
alacat

Byakugan249 wrote:

hai~ Re-check :D. :3/

[Normal]
00:26:758 (2) - up to you, but perhaps you can move this to the left a bit for a smoother feeling to the diff? it should look like this. ok!

[Collab]
01:16:718 (6) - set the DS to 0.8 because it'll be consistent with 01:12:939 (4,5) - and 01:14:947 (5) - since it follows similar vocal pitches.
02:26:640 (6) - ^
I want to keep current pattern >.<

that's all for now :3.
Thank you Re-check ;)
YTYuyu
ok everything looks good to me, so here you go~ <3.

Gero
I luv this song <3 Go Go Go Rank *--* :)
UnitedWeSin
Hi hi~
I'm late. -.-
It's probably a waste of my time, but I'll try to mod anyways.

[先生's Normal]

Hitsounds

  1. 01:26:764 (1) - Ugh, I just think that soft finish would have been much better here, just like at 00:11:173 (1). The normal finish is so loud to me and the sound lasts for way too long. -.- The music after this is too soft for the normal finish.
Awesome! Teach me to map. ;_;

[Collin's Hard]

Map Design/Rhythm

  1. 00:11:173 (1) - It feels really strange to me to have it so close. I think it fits the idea in the music better to have a bit of a jump to this note like the collab has. Silence after the repeating slider and then a loud finish, I just feel like it calls for a small jump rather than an anti jump. Maybe try placing it in the center of the grid.

  2. 00:30:780 (4,5) - Ehh, to me this doesn't really fit. We follow the vocals through 00:30:071 (1,2,3) but this stack and slider is sort of random and feel bad because they aren't following the vocals precisely. I suggest doing the same thing here that you do at 00:38:339 (2,3). That plays really, really well to me. If you're worried about having the same rhythm at each spot, you shouldn't be. It's not noticeable and it plays really well.

    00:30:071 (1) to 00:31:370 (6)

  3. 02:16:606 (3,4) - It looks pretty cool in the editor, but in play this overlap looks really strange. I love overlap, but this one is a bit too off the wall imo, I don't think people will like it much. Better to just stack the 3 on the 4's tail.
Hitsounds

  1. 00:39:992 (6) - Better to me to include a clap on the head here like in the insane diff. It makes the 1/4 to 1/1 rhythm here easier to understand.

  2. 00:54:638 (1) - We don't get an epic 30% volume finish here? I think it feels nice after the build up before this with the increasing volume in the music.

  3. 01:26:764 (6) - Same as normal, I think soft finish would fit much better here.
Great map, I love this mapping.

[Collab]

Map Design/Rhythm

  1. 02:58:417 (3,4,1) - I think you could play around with placements here. With the current placement, the rhythm is super hard to read. With how they are placed, it looks like they have a similar rhythm to 00:27:236 (5,6). I think players might miss here and then rage at the map, and I wouldn't want to see that happen.
    I tried a bunch myself. Here's one that I feel plays really well and fits your style here the best:
Hitsounds

  1. 01:26:764 (1) - Same, a soft finish fits better imo.

  2. 01:38:102 (1) - Don't you want to have a finish on the head here? o.o

  3. 01:44:244 (4) - Don't you want to have a finish on the end to hit with the one in the music and make this 1/4 rhythm more apparent?

  4. 02:19:677 (1) - No need for finish here imo. There is no finish in the music here, and the other diffs don't include one.

  5. 02:44:244 (1) - How about adding a 30% volume soft finish here like you did at earlier similar sections like 00:54:638 (3)? I think it really fits nicely.

  6. 03:27:709 (1) - There's a pretty loud finish in the music here, don't you want to have a finish on this circle? Sounds good to me. -.-
Ok, that's all from me. Awesome mapset. (:
I'll star. <3
ztrot
everything looks good I can rank this whenever the counter resets but if you didn't use the mod below don't kudo it please if you did then the mat that bubbled or rebubbled should of posted.
Topic Starter
alacat

UnitedWeSin wrote:

Hi hi~
I'm late. -.-
It's probably a waste of my time, but I'll try to mod anyways.

[先生's Normal]

Hitsounds

  1. 01:26:764 (1) - Ugh, I just think that soft finish would have been much better here, just like at 00:11:173 (1). The normal finish is so loud to me and the sound lasts for way too long. -.- The music after this is too soft for the normal finish.
Awesome! Teach me to map. ;_; Thank you *w*

[Collab]

Map Design/Rhythm

Hitsounds

  1. 01:26:764 (1) - Same, a soft finish fits better imo.

  2. 01:38:102 (1) - Don't you want to have a finish on the head here? o.o

  3. 01:44:244 (4) - Don't you want to have a finish on the end to hit with the one in the music and make this 1/4 rhythm more apparent?

  4. 02:19:677 (1) - No need for finish here imo. There is no finish in the music here, and the other diffs don't include one.
i have forgot about finish sound *w* ,so fix all \:3/

Thank you for modding
:)

Ok, that's all from me. Awesome mapset. (:
I'll star. <3 <3

ztrot wrote:

everything looks good I can rank this whenever the counter resets but if you didn't use the mod below don't kudo it please if you did then the mat that bubbled or rebubbled should of posted.
ok :)

I will ask byakugan sensei about re-bubble >.<

and waiting Colin san's reply :3
Colin Hou

UnitedWeSin wrote:

[Collin's Hard]

Map Design/Rhythm

  1. 00:11:173 (1) - It feels really strange to me to have it so close. I think it fits the idea in the music better to have a bit of a jump to this note like the collab has. Silence after the repeating slider and then a loud finish, I just feel like it calls for a small jump rather than an anti jump. Maybe try placing it in the center of the grid. fixed

  2. 00:30:780 (4,5) - Ehh, to me this doesn't really fit. We follow the vocals through 00:30:071 (1,2,3) but this stack and slider is sort of random and feel bad because they aren't following the vocals precisely. I suggest doing the same thing here that you do at 00:38:339 (2,3). That plays really, really well to me. If you're worried about having the same rhythm at each spot, you shouldn't be. It's not noticeable and it plays really well. no, i'd keep this for some rhythm consistence in this part

    00:30:071 (1) to 00:31:370 (6)

  3. 02:16:606 (3,4) - It looks pretty cool in the editor, but in play this overlap looks really strange. I love overlap, but this one is a bit too off the wall imo, I don't think people will like it much. Better to just stack the 3 on the 4's tail. this is what I want, and is necessary for better sightreading
Hitsounds

  1. 00:39:992 (6) - Better to me to include a clap on the head here like in the insane diff. It makes the 1/4 to 1/1 rhythm here easier to understand. no.

  2. 00:54:638 (1) - We don't get an epic 30% volume finish here? I think it feels nice after the build up before this with the increasing volume in the music. k, added as well as the same spot in later part

  3. 01:26:764 (6) - Same as normal, I think soft finish would fit much better here. k
[Collab]

Map Design/Rhythm

  1. 02:58:417 (3,4,1) - I think you could play around with placements here. With the current placement, the rhythm is super hard to read. With how they are placed, it looks like they have a similar rhythm to 00:27:236 (5,6). I think players might miss here and then rage at the map, and I wouldn't want to see that happen. dislike the overlaps sorry
    I tried a bunch myself. Here's one that I feel plays really well and fits your style here the best:
Hitsounds

  1. 02:44:244 (1) - How about adding a 30% volume soft finish here like you did at earlier similar sections like 00:54:638 (3)? I think it really fits nicely. no. I need the hitnormal

  2. 03:27:709 (1) - There's a pretty loud finish in the music here, don't you want to have a finish on this circle? Sounds good to me. -.-added
thanks for modding
Topic Starter
alacat
update :P
YTYuyu
aww alright i'll try to remember this in the future since my memory is a bit fuzzy about this.

anyways here's the restore and GL :D.

Topic Starter
alacat
Thanks again byaku sensei !! :)
show more
Please sign in to reply.

New reply