Regarding the finish/soft-finish stuff I was a bit confused at first since they all sounded the same. Then I realised the issue - I actually had a normal-hitfinish.wav in the folder that sounds like the default soft-hitfinish. I think I had it like that because originally the map had a normal clap + soft-finish hitsound on the same note, and I couldn't get both of them to play with additions.
00:30:174 (4) - Imo, NC will be better okay, fixed.
00:54:982 (2) - 1 Grid down done
01:30:749 (1) - Make this a Soft-Finish as other diffs.
01:37:672 (1) - Make this a Auto-Finish as other diffs.
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 agreed, fixed
01:02:482 (3) - Spacing? fixed
01:05:078 (5) - ^ fixed
01:26:710 (1,2,3,4,5,6) - A perfect square will be better.Um, I think the code is what I already had. xD Either that or I screwed something up472,232,86711,5,8,0:0:0:0:
01:40:268 (1) - Imo, it will be better if you started at 01:40:124 fixed
But now that it's removed I should be safe in removing the file and adding soft-additions to where all the finishes are (except for at 01:12:288, because I think a normal finish actually fits there).
Hope that makes sense, anyway it should all be fine now. Also fixed an incorrectly snapped slider in Hard.