Banana wrote:Hi Banana Here From My Queue
00:08:397 - here can place a 1/4 slider to go with the music, as it is a hard level, i think you can make it explicit sounds a bit awkward imo
00:12:147 - same reason as above, add a circle, ^
01:01:760 - you clap the blue tick here, and two clap is a bit loud to me, and my suggestion is to add a green line with volume of 23% here
01:02:914 - same reason, add a 18% volume green line sounds a lot better, thanks!
01:23:826 (1) - slider head, i think soft whistle suits better, as you did at 01:33:057 (1), and if you keep the hitsound consistency, both are ok, changed in other difficulties also.
01:33:345 (2) - between (1,2) is a normal spacing, while before and after them are jumps, it is strange to make such a pattern to go with the continious music. and my suggestion is to stack (2) with (3)'s head The reason I did this spacing here is because in the previous rhythm pattern there usually wasn't a note at this point and having it 2.0x might confuse the player. I stacked it with (1) though, which achieves the same effect.
01:41:855 - spinner end here? (all levels) nah, if you listen at 50% speed you can hear what I'm ending it on
00:16:618 (1) - move the last slider point a grid up and a grid left to avoid touching the following (3) fixed
00:39:694 (2) - add whistle on slider head okay, added in all difficulties
00:45:462 - unused green point moved to 00:45:174 to end Kiai
01:21:518 - seems you want to make the hitsound go with the pitch, acctually, you need to go accompany with the music with the hitsound.
tune or pitch is change, but rhythm is no change during these sections, and the hitsound here should not change from section to section. Reworked the hitsounds here
00:39:694 (2) - whistle the slider head fixed
00:45:462 - unused green point ^
good luck~ Thanks for modding!