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Naoko Mitome, Chika Sekigawa - Castle Bleck

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Topic Starter
Royston

Banana wrote:

Hi Banana Here From My Queue

[General]

none

[Hard]

00:08:397 - here can place a 1/4 slider to go with the music, as it is a hard level, i think you can make it explicit sounds a bit awkward imo
00:12:147 - same reason as above, add a circle, ^
01:01:760 - you clap the blue tick here, and two clap is a bit loud to me, and my suggestion is to add a green line with volume of 23% here
01:02:914 - same reason, add a 18% volume green line sounds a lot better, thanks!
01:23:826 (1) - slider head, i think soft whistle suits better, as you did at 01:33:057 (1), and if you keep the hitsound consistency, both are ok, changed in other difficulties also.
01:33:345 (2) - between (1,2) is a normal spacing, while before and after them are jumps, it is strange to make such a pattern to go with the continious music. and my suggestion is to stack (2) with (3)'s head The reason I did this spacing here is because in the previous rhythm pattern there usually wasn't a note at this point and having it 2.0x might confuse the player. I stacked it with (1) though, which achieves the same effect.
01:41:855 - spinner end here? (all levels) nah, if you listen at 50% speed you can hear what I'm ending it on
[Normal]

00:16:618 (1) - move the last slider point a grid up and a grid left to avoid touching the following (3) fixed
00:39:694 (2) - add whistle on slider head okay, added in all difficulties
00:45:462 - unused green point moved to 00:45:174 to end Kiai
01:21:518 - seems you want to make the hitsound go with the pitch, acctually, you need to go accompany with the music with the hitsound.
tune or pitch is change, but rhythm is no change during these sections, and the hitsound here should not change from section to section. Reworked the hitsounds here

[Easy]

00:39:694 (2) - whistle the slider head fixed
00:45:462 - unused green point ^

good luck~ Thanks for modding!
Wafu
[Hard]

00:31:040 (4) - Linear patterns are weird, exactly this so it's better if you move (4) on 256;192
00:33:348 (1) - Move this on 210;163 it's much better blanket than before. And it follows symmetry style which you're using in next part.
00:34:790 (4) - Move on 256;270 because how I said, linear patterns are weird.
00:37:097 (1) - It's a bit overlaped, so make it like this:
1st point - 397;330
2nd point - 257;196
3rd point - 115;330
(fix overlap and better blanket)
00:48:635 (5) - You could make some art in your map. So let's follow the song. And make this:
-Make slider instead of (5) and (6) until 00:48:635 since 00:49:212
-Add 1st point (start) on 184;161
-Add 2nd point (white) on 242;175
-Add 3rd point (red) on 293;129
-Add 4th point (red) on 283;138
-Add 5th point (white) on 329;138
-Add 6th point (end) on 373;157
Now I'll explain it:
-On 00:48:635 is something like squeaking sound and it ends on 00:48:924, where is a drum too, so red point adds nice bump on it so it looks like something new starts here, so it's like there is starting new slider so it flows perfectly. It will look like this http://puu.sh/1DUeF
00:54:404 (1) - Move 2nd point on 337;96, this shape is more better, because flat shapes are weird when you're using bump shapes for all the time and now this flat..
01:04:356 (3) - Add 2nd point (white) on 176;311. Linear shape is weird here, because you've used linear slider in previous slider.

[Normal]

01:07:097 (4,5,1) - Avoid this overlap

[Easy]

00:15:175 (2) - Move this on 282;308 to move it perfectly on center so it will fit with (1)
00:22:675 (3,1) - Swap NC or you'll break consistency.
00:44:021 (2) - Move this on 192;31 to keep consistency with 00:40:559 (1,2)

Not bad map. Get more high quality mods and you'll be soon able to call a MAT.
Topic Starter
Royston

dragonxcz wrote:

[Hard]

00:31:040 (4) - Linear patterns are weird, exactly this so it's better if you move (4) on 256;192 okay, although I'm a little worried about about the hitburst from 00:30:174 (2) confusing players, so I moved it to 256:114 to mirror the new posistion of 00:34:790 (4)
00:33:348 (1) - Move this on 210;163 it's much better blanket than before. And it follows symmetry style which you're using in next part. sure
00:34:790 (4) - Move on 256;270 because how I said, linear patterns are weird. fixed
00:37:097 (1) - It's a bit overlaped, so make it like this:
1st point - 397;330
2nd point - 257;196
3rd point - 115;330
(fix overlap and better blanket) hmm, it does make it somewhat asymmetrical. changed it though
00:48:635 (5) - You could make some art in your map. So let's follow the song. And make this:
-Make slider instead of (5) and (6) until 00:48:635 since 00:49:212
-Add 1st point (start) on 184;161
-Add 2nd point (white) on 242;175
-Add 3rd point (red) on 293;129
-Add 4th point (red) on 283;138
-Add 5th point (white) on 329;138
-Add 6th point (end) on 373;157
Now I'll explain it:
-On 00:48:635 is something like squeaking sound and it ends on 00:48:924, where is a drum too, so red point adds nice bump on it so it looks like something new starts here, so it's like there is starting new slider so it flows perfectly. It will look like this http://puu.sh/1DUeF woah, that's really cool! Thank you!
00:54:404 (1) - Move 2nd point on 337;96, this shape is more better, because flat shapes are weird when you're using bump shapes for all the time and now this flat.. okay, messed around with that part a little
01:04:356 (3) - Add 2nd point (white) on 176;311. Linear shape is weird here, because you've used linear slider in previous slider. okay

[Normal]

01:07:097 (4,5,1) - Avoid this overlap changed it

[Easy]

00:15:175 (2) - Move this on 282;308 to move it perfectly on center so it will fit with (1) done
00:22:675 (3,1) - Swap NC or you'll break consistency. okay
00:44:021 (2) - Move this on 192;31 to keep consistency with 00:40:559 (1,2) 192;31? o_O You sure about that? It means there's a 2.04x jump to the next note in an easy lol, and it doesn't keep consistency at all from what I can tell. It was a little ugly though, so I changed that section in a different way.

Not bad map. Get more high quality mods and you'll be soon able to call a MAT. Thanks! Very helpful mod :D
Wafu
oops:D 00:44:021 (2) I really wrote bad coordinates sorry, you've made it how it could be now, so okay~ Good luck with rank.
CrestRising
From my modding queue. I was actually looking at this a while ago, but now I guess I have to mod it now. :)

[General]

  • You might as well cut/fade the mp3 a bit after 01:41:711 if you're not going to use it anyway.


[Easy:]

  • Nothing that I could see.


[Normal:]

  • 00:10:272 (1,2,3) It would probably be better if you kept it symmetrical in rhythm with 00:06:522 (1,2,3,4) Btw I think the 1,2,3 pattern is better than the 1,2,3,4 pattern. It sounds much better to me.
    00:22:675 (2) I think this would sound better as a 1 beat slider.
    00:48:059 (2) This would probably sound better if it was like 00:50:367 (2,3,4)
    01:28:441 (1) Maybe you could stack this under 5 and 6?


[Hard:]

  • 00:25:559 (3) You could split it into two sliders to make it more challenging.
    00:27:867 (1,1) I don't know why the hit sound is so important at 00:28:444 You could just combine the two. Besides, the auto mod needs to get at least a 300 with a 1000 bonus on a spinner. On the first one, it could only get a 300, so an average player would only be likely to get a 100.
    01:25:845 (6,7) Why are these stacked when you could have continued the zig-zag pattern you had?


Sorry for the small mod. Take my kudosu star. Good luck with mapping. :)
Topic Starter
Royston

CrestRising wrote:

From my modding queue. I was actually looking at this a while ago, but now I guess I have to mod it now. :)

[General]

  • You might as well cut/fade the mp3 a bit after 01:41:711 if you're not going to use it anyway. If I can find a way to do it without changing the offset, I will. Though it doesn't seem like a huge deal.


[Easy:]

  • Nothing that I could see.


[Normal:]

  • 00:10:272 (1,2,3) It would probably be better if you kept it symmetrical in rhythm with 00:06:522 (1,2,3,4) Btw I think the 1,2,3 pattern is better than the 1,2,3,4 pattern. It sounds much better to me. Okay, changed the first part to mirror the second, so they both have the 1,2,3 pattern.
    00:22:675 (2) I think this would sound better as a 1 beat slider. I agree, changed
    00:48:059 (2) This would probably sound better if it was like 00:50:367 (2,3,4) changed it in a different way
    01:28:441 (1) Maybe you could stack this under 5 and 6? I'm okay with where it is, and I'd rather keep it the same as 01:26:711 (2,3)


[Hard:]

  • 00:25:559 (3) You could split it into two sliders to make it more challenging. I think it's fine as is, I like the back-and-forthness of it.
    00:27:867 (1,1) I don't know why the hit sound is so important at 00:28:444 You could just combine the two. Besides, the auto mod needs to get at least a 300 with a 1000 bonus on a spinner. On the first one, it could only get a 300, so an average player would only be likely to get a 100. It does get 1000. http://puu.sh/1DMHG The beat on 00:28:444 is to reflect the end of 8-bit like sound in that part. But seeing as people keep bringing this up it's quite possible I'll end up giving in and changing it xD.
    01:25:845 (6,7) Why are these stacked when you could have continued the zig-zag pattern you had? ¯\_(ツ)_/¯ fixed


Sorry for the small mod. Take my kudosu star. Good luck with mapping. :)Thanks for the mod and star!
Cygnus
Hi, here's a mod for you from The Hot Seat Queue

General
  1. 01:52:971 - Is this red timing section necessary? You're not using them. lol
  2. I don't think you need a Kiai time in this mapset. I can't seem to find a great spot and I believe the current one isn't either. You should just remove it instead. I think it would be better.


Easy
  1. Bump your difficulty's Overall Difficulty, HP Drain Rate, and Approach Rate +1. The current setting is too low in my opinion.
  2. 01:07:097 (1) - Remove the finish hit sound in the slider end because I think it's not necessary and it doesn't sound good.
  3. 01:39:980 - I think it would be best to add a circle here to emphasize the final downbeat in this difficulty. Basically, you will have to move the spinner on 01:40:413 if you added a circle.


Normal
  1. I think your diff's Overall Difficulty and HP Drain should have +1 in it.
  2. 00:11:714 (2) - The spacing here is inconsistent and it doesn't look great. But I won't blame you for this problem, this probably happens because of the Grid Snapping. XD You should find a way to make the spacing consistent for better gameplay, but if you can't seem to solve it, I suggest you turn off Grid Snap instead and fix the spacing XD
  3. 00:20:079 (2) - Too much reverse is happening here in my opinion. I think one reverse is enough for this slider. You should just replace a circle on the last reverse instead because I think it'll make much more sense and much more challenging for Normal players.
  4. 00:46:905 (3) - Fix the spacing here. It'll be so hard to read for Normal players if you make it like this one.
  5. 01:39:980 - Just like what I suggested in Easy, I think you should add a circle here too. But, you should start the spinner on 01:40:268 instead.


Hard
  1. 00:27:867 (1) - This spinner is too short to be in a Hard Diff. You should just consider replacing this one with circles instead.
  2. 00:35:078 (5,1) - You should fix these slider blankets to improve the visual gameplay of your map. They really look good, but It's really lacking something probably because of the inconsistent spacing in the blanket. On the other hand, I think (1) is too far away from (5) but I guess that's just me. But I'm hoping you could find a way to shorten their distance from each other. Let me know if you can't fix it so that I can help you XD
  3. 00:38:540 (2) - It would be better if you'll make this one a slider blanket too like the two sliders I mentioned above.
  4. 01:39:980 - Same as what I suggested in Normal. Put a circle here instead and bla bla you know what it is ~ XD


Pretty short map. The music feels weird cause I can't follow the right rhythm. Call me back for a recheck. XD To be honest, this is bubble-ready. XD
Topic Starter
Royston

Philippines wrote:

Hi, here's a mod for you from The Hot Seat Queue

General
  1. 01:52:971 - Is this red timing section necessary? You're not using them. lol Well, I don't see the harm in keeping it, and it makes the main menu flash correctly xD
  2. I don't think you need a Kiai time in this mapset. I can't seem to find a great spot and I believe the current one isn't either. You should just remove it instead. I think it would be better. Yeah, I didn't have Kiai originally in this map. I'm fairly neutral on whether to keep it or not, so I'll just take your advice and remove it.


Easy
  1. Bump your difficulty's Overall Difficulty, HP Drain Rate, and Approach Rate +1. The current setting is too low in my opinion. All changed
  2. 01:07:097 (1) - Remove the finish hit sound in the slider end because I think it's not necessary and it doesn't sound good. okay, removed
  3. 01:39:980 - I think it would be best to add a circle here to emphasize the final downbeat in this difficulty. Basically, you will have to move the spinner on 01:40:413 if you added a circle. good idea, changed


Normal
  1. I think your diff's Overall Difficulty and HP Drain should have +1 in it. okay
  2. 00:11:714 (2) - The spacing here is inconsistent and it doesn't look great. But I won't blame you for this problem, this probably happens because of the Grid Snapping. XD You should find a way to make the spacing consistent for better gameplay, but if you can't seem to solve it, I suggest you turn off Grid Snap instead and fix the spacing XD I fixed it, I think.
  3. 00:20:079 (2) - Too much reverse is happening here in my opinion. I think one reverse is enough for this slider. You should just replace a circle on the last reverse instead because I think it'll make much more sense and much more challenging for Normal players. okay, changed
  4. 00:46:905 (3) - Fix the spacing here. It'll be so hard to read for Normal players if you make it like this one. I agree, fixed
  5. 01:39:980 - Just like what I suggested in Easy, I think you should add a circle here too. But, you should start the spinner on 01:40:268 instead. done!


Hard
  1. 00:27:867 (1) - This spinner is too short to be in a Hard Diff. You should just consider replacing this one with circles instead. Okay, I submit! I Combined the two spinners into one, short spinner is no more.
  2. 00:35:078 (5,1) - You should fix these slider blankets to improve the visual gameplay of your map. They really look good, but It's really lacking something probably because of the inconsistent spacing in the blanket. On the other hand, I think (1) is too far away from (5) but I guess that's just me. But I'm hoping you could find a way to shorten their distance from each other. Let me know if you can't fix it so that I can help you XD Yeah, I don't know what to do here :(I flipped a slider, which makes the spacing consistent. Not 100% sure on it though
  3. 00:38:540 (2) - It would be better if you'll make this one a slider blanket too like the two sliders I mentioned above. I did this: http://puu.sh/1FsYG Is that what you meant? Because the slider is really too short to follow the same pattern as the others.
  4. 01:39:980 - Same as what I suggested in Normal. Put a circle here instead and bla bla you know what it is ~ XD Yup, fixed


Pretty short map. The music feels weird cause I can't follow the right rhythm. Yeah, I know it's a weird song. As long as it's fun to play, I'm happy
Call me back for a recheck. XD To be honest, this is bubble-ready. XD Whoo! Thanks, your mod was really useful. :D
Hysteresis
Hi~Royston ! From my queue^^
Thank you Request !

Easy

00:23:252 - add note?
How is arrangement for such touch?
Normal

00:44:020 (4) It moves under 3 grids?
00:44:597 (5) It moves under 1 grids?
00:45:174 (6) It moves under 1 grids?
As an overall image, it is such touch.

Hard

00:31:905~00:33:059 - add note?

Sorry for the small mod >.< nice mapset! Good luck :)
Topic Starter
Royston

Hysteresis wrote:

Hi~Royston ! From my queue^^
Thank you Request !

Easy

00:23:252 - add note?
How is arrangement for such touch?
okay, added!

Normal

00:44:020 (4) It moves under 3 grids?
00:44:597 (5) It moves under 1 grids?
00:45:174 (6) It moves under 1 grids?
As an overall image, it is such touch.
I'm not sure I like this, since it makes the fact that the slider ends don't align with the grid more apparent. So I left it as is, sorry!

Hard

00:31:905~00:33:059 - add note? I added a slider to this part

Sorry for the small mod >.< nice mapset! Good luck :)No problem, every mod is helpful. Thanks!
mebins
ADD A KAI TIME
EASY
lol no probs
good diff!

NORMAL

00:55:517(2,4) move (4) to x 136? and then 3 to x 200 y 200

HARD
00:44:501(7,1) (1) doesnt look like its covering 7 that well
01:32:288(6,7) just stack them under (5,6)?
Got my star!
Topic Starter
Royston

mebins wrote:

ADD A KAI TIME lol, it seems as if I have kiai I'm being told to remove it and if I don't I'm being told to add it. xD I'm not sure myself. I'll leave as is for now and listen to more suggestions.
EASY
lol no probs
good diff!

NORMAL

00:55:517(2,4) move (4) to x 136? and then 3 to x 200 y 200 I prefer how (4) is posistioned at the moment as it achieves more consistent spacing, but I can see your suggestion working too. but x200 y200 seems like a really random place for (3), lol o_O

HARD
00:44:501(7,1) (1) doesnt look like its covering 7 that well I see what you mean, fixed!
01:32:288(6,7) just stack them under (5,6)? Oh, why? I think it's more fun to play as is
Got my star! Thanks!
Kokatsu
Hey there, as requested in Koka's Modding Queue!

General



unused file: pause-overlay.jpg; remove it.
maybe uncheck "letterbox during breaks"? it looks ugly to me.
add to tags: wii luigi princess peach bowser
sure you don't want to use Kiai? maybe use 00:28:444 - 00:45:174 and/or 01:03:635 - 01:12:288
SliderTickRate = 1?

Easy



1,05 is very unusual as SV, but I think it's ok. :x

00:10:272 (1,2) - copy/paste the previous pattern and flip it.
00:33:348 (1,2,3) - ^
00:48:636 (3,1,2) - line them up.
00:52:097 (1) - move 2cnd sliderpoint to be in the middle of the slider (just move it on the slidertick and you're fine).
00:56:713 (1) - ^
01:01:328 (1,2) - just my feel, but I prefer both sliders aiming away from each other.
01:05:367 (4) - It looks kinda boring without a shape. Suggest to use a red sliderpoint like you did in previous sliders.
01:38:826 (3,4) - I prefer the claps on both sliderstarts, as you did b4.
01:40:413 (1) - use 10% vol. for the whole spinner?

Normal



OD +1

00:17:771 (2,3,1,2,3,4,1) - this irregular movement plays weird for a normal. If you swap the placement of 00:18:636 (1,2) this two notes, you'll get a better flow here.
01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part)
01:25:557 (4) - it's quiet hard to realize that this is a slider, since it's mainly the sliderhead that is visible, the rest is covered from the prev. (2)'s hitburst. Consider moving it.
01:38:826 (4,5,6) - again, I would prefer the claps here.
01:40:268 (1) - same as in easy.

Hard



00:20:078 (2,3,4) - use a slider instead.
00:25:559 (3) - 2cnd reverse is hidden for a great part of the time because of (2)'s hitburst. Consider moving (2) or shorten (3).
00:43:154 (2,3,4) - use a slider instead.
00:48:635 (5) - the slidermovement is really awkward and the ball moves back at some point (00:48:996) which is not allowed. Please shape it in a way it still is easy readable.
01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position.
01:25:845 (6) - remove clap.
01:30:172 (4) - remove clap from sliderend.
01:30:749 (1,2) - remove NC from (1), add NC on (2). (same for following.)
01:38:826 (3,4) - claps again
01:40:268 (1) - you know what. :D

That's it, good luck. :)
Cygnus
Recheck ~

Easy
  1. 00:44:020 (2) - The spacing here is too large for an Easy Difficulty O.O Please reduce it and make the spacing consistent so the flow of this difficulty would be much better.


Normal
  1. 00:23:540 (1,2,3,1) - There's an obvious inconsistency in the spacing here. As you can see (1,2,3) have the correct spacing but the last one isn't. Better fix this up for better flow of gameplay.
  2. 00:45:174 (6,1) - I think the combo flow would be better if these circles would switch new combos. I think (6) must have the new combo because it starts on a downbeat and the rhythm kind of changed during that part so I guess it would really be better to put the new combo on (6) instead.
  3. 01:24:403 (2,3,4) - This pattern is okay but not for a Normal Difficulty. Do not stack (4) because it would be very Hard to read especially for Normal players. You must change this into something that is way readable for better gameplay performance.
    I honestly think that you should fix some of the inconsistent spacing you have throughout your whole difficulty especially on [Easy] and [Normal]. To be honest, they don't look good. No matter how small the difference is in the spacing, they somehow affect the gameplay because it would give beginners a hard time to learn how the spacing works here in osu! I won't point them out because I know you yourself can see those.


Hard
  1. This map is best played I believe with AR 8. Bump your AR +1 and see it for yourself (:
  2. 00:27:867 (1) - This looks weirder than the previous one o_O I think this kind of spinner fits more in Normal. I would highly suggest you do this kind of spinner instead in Normal than in Hard. Meanwhile, I think you should still follow my previous suggestion on this part. I think it would be better.
  3. 00:35:078 (5,1,2) - You still don't get my point here. lol. You should make these sliders a blanket instead XD Try doing something like below. As you can see, the distance of the curves around those sliders are equal which results to a better gameplay not just in performance but also in the visuals. If you still have problems doing this thing. You can call me up again and I'll be glad to help you XD
  4. 01:06:087 (3) - This slider is kind of off for me and doesn't somehow flow with the music well. Why not do this instead:
  5. 01:12:000 (1) - This new combo doesn't make much sense to me. D: I prefer you remove it instead to maintain the combo count consistent of the difficulty.

For now, I think I take back what I said about your map being bubble-ready. Consider getting some more mods so your map would be better. XD But don't worry, I won't leave this one out. Fix my suggestions and I'll do another recheck.
Topic Starter
Royston

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

General



unused file: pause-overlay.jpg; remove it. nope, it's used. pause the map and you'll see :3
maybe uncheck "letterbox during breaks"? it looks ugly to me. sure, don't see why not
add to tags: wii luigi princess peach bowser I added wii, not sure the others are really related to the song though and I can't see people searching them to find it
sure you don't want to use Kiai? maybe use 00:28:444 - 00:45:174 and/or 01:03:635 - 01:12:288 I'm still thinking about Kiai, thanks for your input though. I hadn't considered using the 01:03:635 part as kiai.
SliderTickRate = 1? Definitely not, lol. The sliderticks are used in a lot of places to accent otherwise unaccented beats. for example 00:40:559 onwards in easy, 00:48:635 (5) in hard etc.

Easy



1,05 is very unusual as SV, but I think it's ok. :xI honestly don't remember why I chose that, lol. But it worked out fine.

00:10:272 (1,2) - copy/paste the previous pattern and flip it. done
00:33:348 (1,2,3) - ^ done
00:48:636 (3,1,2) - line them up. fixed
00:52:097 (1) - move 2cnd sliderpoint to be in the middle of the slider (just move it on the slidertick and you're fine). um, okay
00:56:713 (1) - ^ ^
01:01:328 (1,2) - just my feel, but I prefer both sliders aiming away from each other. okay, changed
01:05:367 (4) - It looks kinda boring without a shape. Suggest to use a red sliderpoint like you did in previous sliders. increased funkiness level by 50%
01:38:826 (3,4) - I prefer the claps on both sliderstarts, as you did b4. I wasn't sure about this, but I did notice the clock ticking in the background continues here so it probably makes more sense
01:40:413 (1) - use 10% vol. for the whole spinner? okay

Normal



OD +1 okay

00:17:771 (2,3,1,2,3,4,1) - this irregular movement plays weird for a normal. If you swap the placement of 00:18:636 (1,2) this two notes, you'll get a better flow here. okay
01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks
01:25:557 (4) - it's quiet hard to realize that this is a slider, since it's mainly the sliderhead that is visible, the rest is covered from the prev. (2)'s hitburst. Consider moving it. redid this part
01:38:826 (4,5,6) - again, I would prefer the claps here. done
01:40:268 (1) - same as in easy. yup

Hard



00:20:078 (2,3,4) - use a slider instead. I'd like to keep it as is, for reasons expressed in a previous mod.
00:25:559 (3) - 2cnd reverse is hidden for a great part of the time because of (2)'s hitburst. Consider moving (2) or shorten (3). shortened 3 and added a new slider
00:43:154 (2,3,4) - use a slider instead. same
00:48:635 (5) - the slidermovement is really awkward and the ball moves back at some point (00:48:996) which is not allowed. Please shape it in a way it still is easy readable. made it not go back on itself
01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3
01:25:845 (6) - remove clap. okay
01:30:172 (4) - remove clap from sliderend. ^
01:30:749 (1,2) - remove NC from (1), add NC on (2). (same for following.) again, don't really want to do this
01:38:826 (3,4) - claps again yup
01:40:268 (1) - you know what. :Duhuh

That's it, good luck. :)Thanks very much!

Philippines wrote:

Recheck ~

Easy
  1. 00:44:020 (2) - The spacing here is too large for an Easy Difficulty O.O Please reduce it and make the spacing consistent so the flow of this difficulty would be much better. whoops, fixed


Normal
  1. 00:23:540 (1,2,3,1) - There's an obvious inconsistency in the spacing here. As you can see (1,2,3) have the correct spacing but the last one isn't. Better fix this up for better flow of gameplay. wut. but the distance snap I'm using in Normal is x1.06, (1) is fine ._.
  2. 00:45:174 (6,1) - I think the combo flow would be better if these circles would switch new combos. I think (6) must have the new combo because it starts on a downbeat and the rhythm kind of changed during that part so I guess it would really be better to put the new combo on (6) instead. good point, fixed
  3. 01:24:403 (2,3,4) - This pattern is okay but not for a Normal Difficulty. Do not stack (4) because it would be very Hard to read especially for Normal players. You must change this into something that is way readable for better gameplay performance. Already fixed in previous mod
    I honestly think that you should fix some of the inconsistent spacing you have throughout your whole difficulty especially on [Easy] and [Normal]. To be honest, they don't look good. No matter how small the difference is in the spacing, they somehow affect the gameplay because it would give beginners a hard time to learn how the spacing works here in osu! I won't point them out because I know you yourself can see those.
Could you give some examples please? x_x I used distance snap virtually the whole time in both easy and normal... and I had an average friend play through my normal difficulty and he had no problems dealing with the spacing. I've already been through normal before and adjusted a lot of spacing, I'm not really sure what you want me to do.

Hard
  1. This map is best played I believe with AR 8. Bump your AR +1 and see it for yourself (: It was originally AR8, I lowered due to the low BPM though. But you're right, AR 8 plays a lot better.
  2. 00:27:867 (1) - This looks weirder than the previous one o_O I think this kind of spinner fits more in Normal. I would highly suggest you do this kind of spinner instead in Normal than in Hard. Meanwhile, I think you should still follow my previous suggestion on this part. I think it would be better. Lol, this part seems really difficult to map, there's a lot of consecutive quick rhythms that would be difficult for the player to follow. I honestly think the spinner here is okay, but I'm open to suggestions.
  3. 00:35:078 (5,1,2) - You still don't get my point here. lol. You should make these sliders a blanket instead XD Try doing something like below. As you can see, the distance of the curves around those sliders are equal which results to a better gameplay not just in performance but also in the visuals. If you still have problems doing this thing. You can call me up again and I'll be glad to help you XD
    kindly give me co-ordinates to that blanket you created pl0x. ;_; I mean, I tried to fix it, but I suck at this sort of thing.
  4. 01:06:087 (3) - This slider is kind of off for me and doesn't somehow flow with the music well. Why not do this instead:
    I agree completely, fixed.
  5. 01:12:000 (1) - This new combo doesn't make much sense to me. D: I prefer you remove it instead to maintain the combo count consistent of the difficulty. Eh? It's identical to 01:09:836 (1), 01:07:674 (1), 01:05:510 (1)

For now, I think I take back what I said about your map being bubble-ready. Why must you break my heart like that. ;_; Consider getting some more mods so your map would be better. XD But don't worry, I won't leave this one out. Fix my suggestions and I'll do another recheck. Okay, thank you very much for rechecking! Very much appreciated :D
Kokatsu

Royston wrote:

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

Normal



01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks It may be consistent with your white-tick NC's, but since the song has a lot of breaks (parts you didn't map), it's really not that outstanding, that you use NC's every white tick. However, these notes clearly belong to the previous combo, for example: 01:21:518 (1,2,3,4,1) : the last (1) is clearly part of (1,2,3,4), because of the music. Therefore, it should belong to that combo. Same goes for the other NC-things I mentioned.

Hard



01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3 Try out that:
To achieve this, turn off gridsnap, set distancesnap to 0,1 and line them up diagonal downwards as in the picture. Afterwards, set the snap back and reposition the following note(s) to match the new distancechange (because they are now a bit lower/more to the right).
Topic Starter
Royston

Kokatsu wrote:

Hey there, as requested in Koka's Modding Queue!

Normal



01:23:826 (1,2) - remove NC from (1), add NC on (2) (same goes for the following part) what's your reasoning for this? I'm trying to be consistent with new combos on the big white ticks It may be consistent with your white-tick NC's, but since the song has a lot of breaks (parts you didn't map), it's really not that outstanding, that you use NC's every white tick. However, these notes clearly belong to the previous combo, for example: 01:21:518 (1,2,3,4,1) : the last (1) is clearly part of (1,2,3,4), because of the music. Therefore, it should belong to that combo. Same goes for the other NC-things I mentioned.

Hard



01:00:462 (3,4) - This looks weird in playmode, since the stack causes a "jump" (it's small but noticable). To avoid that, create a customstack on (4)'s position. I'm not sure what you mean by that, sorry, I'm a noob. :3 Try out that:
To achieve this, turn off gridsnap, set distancesnap to 0,1 and line them up diagonal downwards as in the picture. Afterwards, set the snap back and reposition the following note(s) to match the new distancechange (because they are now a bit lower/more to the right).
Okay, thanks for clarifying it for me. I'm still not sure I agree with the New Combo changes, but I'll see what others think. I dunno, it's freaking 4 in the morning =_=. Also thanks for the stacking help, that should be fixed now
Kaburagi Kotetsu
Hi Royston!, From This Queue.


[Easy]

00:46:328 (2) - Delete clap.

01:02:482 (2) - Delete start clap.

01:40:413 (1) - spin is 01:40:124 ~ 01:41:711 ??

[Normal]
AR -1..?

00:31:328 (3) - x:256 y:160

00:35:078 (4) - x:256 y:192

00:46:328 (3) - Delete clap.

[Hard]

00:41:135 (5) - NC
Topic Starter
Royston

Kaburagi Kotetsu wrote:

Hi Royston! Hello!, From This Queue.


[Easy]

00:46:328 (2) - Delete clap. Hmm? I have clap here to go with the clock ticking in the music. It sounds okay without it, but I'd rather keep it consistent

01:02:482 (2) - Delete start clap. ^

01:40:413 (1) - spin is 01:40:124 ~ 01:41:711 ?? okay, I moved it to the same spot as the other diffs.

[Normal]
AR -1..? I think it's fine, since there's a lot of 1/2 streams AR5 makes it read better. Also AR4 would make it only 1 more than Easy, and would make the difference between hard too big imo.

00:31:328 (3) - x:256 y:160 But where it is now keeps the gap between notes the same as 00:30:751 (1,2) and looks better imo. :v

00:35:078 (4) - x:256 y:192 ^

00:46:328 (3) - Delete clap. Same reason as in Easy

[Hard]

00:41:135 (5) - NC huh? seems like an odd place for a NC
Sorry for not taking many of your suggestions, I hope I explained my reasons well enough. Thanks for the mod. :)
Moon Dancer
Woof~
From my Modding Queue. (Thanks for your mod!)
I never managed to beat this game ;w;

General
Good job with hitsounds!
Not much to add here, well done.

Easy
Nothing much I can add here too, you already have improved a lot here from previous mods I can see.
00:23:540 (1,2) - Look fine to me, but could have been improved a bit more in terms of visual. Could look better if you move (2) a grid up to side with (1)
00:28:444 (1) - I'd totally use a pattern like this here. The reverse arrow on that slider won't fit well imo, it's already a considerable "long" slider itself, so I wouldn't mind to reducing it.
01:09:692 (3) - Could have made a straight slider on this one. It's a bit off in the grid imo.

Normal
00:17:771 (1) - Since previous object ends in a timing section, why not new combo here?
00:18:636 (1) - New Combo here won't fit well for the song imo, the music it's still "going" on, I would let the combo flow a bit more then.
01:05:799 (1) - Could have improved a bit more in terms of shaping.
01:31:326 (1) - Well, this one is really bugging me. I know you placed there so it won't overlap with 01:30:172 (4) - , but I'd totally consider placing the entire slider to fit on the grid.

Hard
00:33:348 (1,2) - Overlap looks bad imo, would be better to align (2) with (1) http://puu.sh/1I3Bp
01:00:750 (4,5,6,7,1) - Hmm, I think a simple stack could have worked better imo, this is the first time you use something like this on the diff.
01:30:749 (1) - Highly suggest a whistle here to keep your patterns.

I can consider this almost perfect to me.
Good luck in ranking!

Edit: You earned my star on this one, good job!
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