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Naoko Mitome, Chika Sekigawa - Castle Bleck

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Topic Starter
Royston
This beatmap was submitted using in-game submission on Wednesday, 1 May 2013 at 4:26:09 PM

Artist: Naoko Mitome, Chika Sekigawa
Title: Castle Bleck
Source: Super Paper Mario
Tags: Nintendo Wii
BPM: 104
Filesize: 3199kb
Play Time: 01:40
Difficulties Available:
  1. Easy (2.21 stars, 96 notes)
  2. Hard (4.71 stars, 201 notes)
  3. Normal (4.03 stars, 142 notes)
Download: Naoko Mitome, Chika Sekigawa - Castle Bleck
Information: Scores/Beatmap Listing
---------------

Song is from Super Paper Mario, it's a pretty unusual but rhythmically cool track.
Thanks to newnewurban for getting me an mp3 quality that doesn't suck. :)
Saten
Wow, the metronome resets on weird parts lol

I guess it's fine as it is though
cirno-_old
General
SPOILER
No kiai time? I guess that is technically okay for this song, but I'd consider it at least somewhere. 00:30:043 through 00:45:764
You could also possibly add some mild bits of kiai time. Like just one circle at a time to the beat of the song. It might look good with this background.

I personally like how you used the hitsounds. It goes well with this song.

Easy is mapped well. I couldn't find anything wrong with it.

Normal
SPOILER
00:36:822 (1) - Could use whistle at end as well
01:05:523 (6,1) - Kind of awkward. I'd space it out.
01:09:849 (5,1) - ^

Hard
SPOILER
This diff was fun to play. I really think it's fine as is. The map is perfectly readable. Some of this is just personal preference.
00:16:630 (1) - I think this can be more than just a long slider. Perhaps a short stream?
On second thought, I think it's better the way it is.
Consider +1 OD

This is really good, and especially so for your first beatmap :)
Topic Starter
Royston

cirno- wrote:

General
SPOILER
No kiai time? I guess that is technically okay for this song, but I'd consider it at least somewhere. 00:30:043 through 00:45:764
You could also possibly add some mild bits of kiai time. Like just one circle at a time to the beat of the song. It might look good with this background.

I personally like how you used the hitsounds. It goes well with this song.

Easy is mapped well. I couldn't find anything wrong with it.

Normal
SPOILER
00:36:822 (1) - Could use whistle at end as well
01:05:523 (6,1) - Kind of awkward. I'd space it out.
01:09:849 (5,1) - ^

Hard
SPOILER
This diff was fun to play. I really think it's fine as is. The map is perfectly readable. Some of this is just personal preference.
00:16:630 (1) - I think this can be more than just a long slider. Perhaps a short stream?
On second thought, I think it's better the way it is.
Consider +1 OD

This is really good, and especially so for your first beatmap :)
Thanks for the mod! Fixed everything you listed. :D
Aeonian Sonder
Insane:
OVERALL: Do you think you could add breaks in places like : 00:08:266 until 00:10:285 , if possible?
That's it...
I like the song!
Topic Starter
Royston

-APXH wrote:

Insane:
OVERALL: Do you think you could add breaks in places like : 00:08:266 until 00:10:285 , if possible?
That's it...
I like the song!
Eh, I sort of like how it is at the moment, it keeps the player on edge. :P
I'll keep it in mind though - if other people mention it as an issue, I'll probably change it.
Glad to hear you like the song!
Birdy
[Easy]
00:24:995 (2) - After this, add something, there's an unfitting break
00:40:571 (2) - Move 2 squares up (Grid level 4)
00:51:533 (4) - x:388 y:204
00:52:110 (1) - Make it more open
00:56:725 (1) - ^
01:33:060 (1) - y:220
01:35:367 (1) - ^
01:39:406 (4) - Don't make it turn so suddenly compared to previous sliders

[Normal]
Rename to Hard and put Approach Rate to 6, HP Drain to 4 or 5 and Overall Difficulty to 5
00:18:938 (2,3) - Spacing
00:51:244 (4) - Make it slighter
00:53:263 (2) - ^

[Hard]
00:34:514 (3) - Stack to 00:35:091 (5)'s end
00:37:111 (1) - Slightly touches previous slider

That's all~
Also can I make an Insane diff? There's only a Hard, and it's good that it's not too hard, so I don't want it to be more difficult... but it really begs for another more hard diff! :P
Topic Starter
Royston

Static Noise Bird wrote:

[Easy]
00:24:995 (2) - After this, add something, there's an unfitting break fair enough, I added some notes.
00:40:571 (2) - Move 2 squares up (Grid level 4) ok
00:51:533 (4) - x:388 y:204 ok
00:52:110 (1) - Make it more open changed it
00:56:725 (1) - ^ ^
01:33:060 (1) - y:220 ok
01:35:367 (1) - ^ ok
01:39:406 (4) - Don't make it turn so suddenly compared to previous sliders made it a little less harsh

[Normal]
Rename to Hard and put Approach Rate to 6, HP Drain to 4 or 5 and Overall Difficulty to 5 Uhh, are you sure about this? It would be sort of weird to have two hard difficulties, and I'd like to keep the difficulty spread. Are you saying it's too difficult for a Normal? I was a bit worried about that, mainly because of parts like from 01:03:648 (1) but I've tried to make it as intuitive and readable as possible.
00:18:938 (2,3) - Spacing moved 00:18:938 (2) to the left
00:51:244 (4) - Make it slighter not 100% sure what you mean here, but changed anyway
00:53:263 (2) - ^ ^

[Hard]
00:34:514 (3) - Stack to 00:35:091 (5)'s end ok
00:37:111 (1) - Slightly touches previous slider Fixed it, I think
That's all~
Also can I make an Insane diff? There's only a Hard, and it's good that it's not too hard, so I don't want it to be more difficult... but it really begs for another more hard diff! :P
I think it'd be nice for my first map to just be my own difficulties. Really appreciate the offer though, seriously.
Thanks for the mod; spacing and design I feel is one of my weaker points so this was really helpful. :)
Stefan
Almost brings me to the point to play it again..
blackabyss
Sorry for slow-long-waiting mod :(

[General]

Please use volume above 30% imo, it's too quiet. try to adjust them.
01:42:291 - 01:52:964 try to add some note or sliders to this gap.

[Easy]

00:13:746 (1) - in the head sliders, please add whistle hitsound (soft)
00:15:476 (2) - ^ in the reverse too
00:23:553 (1) - ^ in the head sliders
00:24:130 (1) - ^ in the reverse
01:04:225 (2, 4) - add clap
01:06:533 (2) - ^
01:08:551 (2) - ^
01:09:705 (4) - ^ in the head of sliders
01:10:859 (1) - add clap
01:12:013 (3) - ^ in the head of sliders
01:26:137 (1) - normal whistle in the head?
01:28:444 (1) - add normal finish hitsounds?

[Normal]

00:17:784 (2) - make like this? http://puu.sh/1wdp2 x:193 y:87

[Hard]

NP :D

good job, and... good luck o//
Topic Starter
Royston

blackabyss wrote:

Sorry for slow-long-waiting mod :(

[General]

Please use volume above 30% imo, it's too quiet. try to adjust them.
Yeah, the problem I'm having is the mp3 is rather quiet so I also have a very low hitsound volume. It also makes things like combo breaks very loud... I'll fix this asap.

01:42:291 - 01:52:964 try to add some note or sliders to this gap. There's a crescendo/build-up from 01:37:675 to 01:39:983 so I think it ends at an appropriate spot. I think players wouldn't expect there to be more notes after that spinner.


[Easy]

00:13:746 (1) - in the head sliders, please add whistle hitsound (soft)
00:15:476 (2) - ^ in the reverse too
00:23:553 (1) - ^ in the head sliders
00:24:130 (1) - ^ in the reverse Added all these! Thanks
01:04:225 (2, 4) - add clap
01:06:533 (2) - ^
01:08:551 (2) - ^
01:09:705 (4) - ^ in the head of sliders
01:10:859 (1) - add clap
01:12:013 (3) - ^ in the head of sliders lol, I had all these claps in before, don't know why I deleted them. fixed
01:26:137 (1) - normal whistle in the head? Not sure, but I think it's fine how it is
01:28:444 (1) - add normal finish hitsounds? Made it louder instead

[Normal]

00:17:784 (2) - make like this? http://puu.sh/1wdp2 x:193 y:87 I think I prefer it how it is, when playing it flows well into the next note

[Hard]

NP :D

good job, and... good luck o// Thanks!
Curisu
Future Gadget Lab Week 6 #3

[Hard]
00:19:803 (1) - vol-10
00:51:533 (7,8,1) - spacing
01:25:848 - +clap ; 01:30:464 - <

[Normal]
so many large gap between notes...rhythm of the song is a little bit strange imo you can follow common beats in Normal
00:34:514 (2) - remove clap
Topic Starter
Royston

Curisu wrote:

Future Gadget Lab Week 6 #3

[Hard]
00:19:803 (1) - vol-10 okay
00:51:533 (7,8,1) - spacing made it a bit more consistent, if that's what you meant
01:25:848 - +clap good idea, thanks
01:30:464 - < added

[Normal]
so many large gap between notes... I know, I increased the distance snap to prevent overlap of notes 1/2 apart. I noticed it's spaced a bit inconsistently though... I'll look into this okay it should be less weird now.
rhythm of the song is a little bit strange imo you can follow common beats in Normal I think it's more fun and interesting to follow the song's unusual rhythm. Since it's a low BPM I think it's manageable. Plus, there's always the Easy difficulty which follows a simpler rhythm. If there's anything you definitely think should be changed though, let me know.
00:34:514 (2) - remove clap done
Drazors
From mod queue Non m4m Service

[General]
Overall it's good. I think you can fill some on the empty gap.

[Easy]

No Problem. I can't find any problem on this diff

[Normal]

No Problem. I can't find any problem on this diff

[Hard]

00:37:111 (1) - Are u sure? It has 3.0x Spacing with 00:35:091 (5) And the average of the spacing distance that you've set is 1.0x-2.0x

Overall. It's good for your first beatmap.
Topic Starter
Royston

razorleaf wrote:

From mod queue Non m4m Service

[General]
Overall it's good. I think you can fill some on the empty gap. Could you elaboarate? Do you mean the break from 01:12:500 or in general?

[Easy]

No Problem. I can't find any problem on this diff

[Normal]

No Problem. I can't find any problem on this diff

[Hard]

00:37:111 (1) - Are u sure? It has 3.0x Spacing with 00:35:091 (5) And the average of the spacing distance that you've set is 1.0x-2.0x Yeah, I do like this part and think it flows well. I would like to keep it as is.

Overall. It's good for your first beatmap. Thanks!
Thanks for the mod! Even though I didn't make any changes, I'll still give Kudosu since you brought up a reasonable point.
RikiH_
Finally I can mod this lulz

General

00:15:175 (2) - Uhm, I'm not sure about this red section. Change offset from 15175 to 16617 because the slider in 00:16:617 starts on a red line and it's strange, you don't have to move any object.
00:17:482 (2) - Add a red section here and add a NC for the same motivation
01:52:971 - I don't know if this is useful, you didn't map this part so I think you should remove but I'm not sure

Easy

00:22:097 (2) - Add a finish?
00:23:539 (1) - Two repetitions on a short slider? Maybe they are difficult to play for a newbie, maybe make an unique slider...
00:29:598 (1) - Starting the kiai on a repeat is weird in my opinion
00:36:809 (1) - Tell me if you like it: Detete this slider, then copy paste this 00:38:251 and flip horizzontally. Also, remove repeat
00:38:251 (5) - NC here because of the red section
00:39:693 (1,2) - Swap NCs
00:45:751 (1,2,3,1,2) - I don't like this pattern, try to make a penthagon or something similar...
01:05:366 (4,5) - Make these symmetric with the previous 1 and 2
01:28:730 - It feels a bit empty, you should add a note here, for doing this turn 01:28:441 in a 1/2 slider
01:30:461 - The same, turn the previous 4 in a 1/2 slider

Normal

00:08:253 (4) - Disable grid snapping for a moment and put this note in x:163 y:258, it's better
00:20:078 (2) - Annoying slider with 2 repeats
00:22:675 (6) - Finish?
00:25:559 (2) - You can surely improve this blanket. Disable Grid Snapping. Put 2nd sliderpoint in x:240 y:316 and slider's tail in x:294 y:325
00:26:713 (3) - If you made this ^ Put this slider here:

1st point: x:105 y:318
2nd point: x:73 y:246
3rd point: x:111 y:189

This will improve a lot this pattern

01:21:518 (1) - x:80 y:104 for avoiding overlap with 3
01:34:211 (3) - More curved for a better blanket with 4
01:37:095 (6,1) - You can surely blanket these in a better way

Hard

00:20:078 (2,3,4) - You should turn this 1/8 stream into a kickslider, it's less confusing in this way
00:25:559 (3) - No please, not two repeats here! :<
00:43:154 (2,3,4) - The same as before
00:49:501 (6) - There is no sound here, finish this slider in 00:49:212 - and add a note here 00:49:789
01:00:751 (4) - Nazi, stack this with 01:00:895 (5,6,7,1)
01:01:327 (1) - Two repeats D: Also make this more curved
01:12:288 (1) - x:256 y:192


Is this your first map? It's not bad, good luck with it :D
Topic Starter
Royston

RikiH_ wrote:

Finally I can mod this lulz

General

00:15:175 (2) - Uhm, I'm not sure about this red section. Change offset from 15175 to 16617 because the slider in 00:16:617 starts on a red line and it's strange, you don't have to move any object.
00:17:482 (2) - Add a red section here and add a NC for the same motivation Ahh, thank you for helping me with these, fixed.
01:52:971 - I don't know if this is useful, you didn't map this part so I think you should remove but I'm not sure Well I didn't want the fade out to be too sudden (that annoys me for some reason) and I didn't want to cut before the song started looping. Anyway, the ranking criteria says as long as not 20%+ of the outro is unmapped it's fine, so I'll leave it how it is for now I think.

Easy

00:22:097 (2) - Add a finish? sure
00:23:539 (1) - Two repetitions on a short slider? Maybe they are difficult to play for a newbie, maybe make an unique slider... split it into two sliders
00:29:598 (1) - Starting the kiai on a repeat is weird in my opinion Weird? Yes. I do sort of like it though
00:36:809 (1) - Tell me if you like it: Detete this slider, then copy paste this 00:38:251 and flip horizzontally. Also, remove repeat I do like it! Thanks
00:38:251 (5) - NC here because of the red section Okay then
00:39:693 (1,2) - Swap NCs Fixed
00:45:751 (1,2,3,1,2) - I don't like this pattern, try to make a penthagon or something similar... Eh, I'm going for flow more than prettiness. :c And I'd have to rearrange everything if I changed it too...
01:05:366 (4,5) - Make these symmetric with the previous 1 and 2 okay
01:28:730 - It feels a bit empty, you should add a note here, for doing this turn 01:28:441 in a 1/2 slider I disagree, when listening to the music you can hear the piano that I'm following here. Don't want to make the stream too long regardless
01:30:461 - The same, turn the previous 4 in a 1/2 slider I agree with this though, thanks.

Normal

00:08:253 (4) - Disable grid snapping for a moment and put this note in x:163 y:258, it's better okay
00:20:078 (2) - Annoying slider with 2 repeats I think it plays fine and goes with the rhythm. :c
00:22:675 (6) - Finish? sure
00:25:559 (2) - You can surely improve this blanket. Disable Grid Snapping. Put 2nd sliderpoint in x:240 y:316 and slider's tail in x:294 y:325
00:26:713 (3) - If you made this ^ Put this slider here:

1st point: x:105 y:318
2nd point: x:73 y:246
3rd point: x:111 y:189

This will improve a lot this pattern Thank you! Can I have your babies please

01:21:518 (1) - x:80 y:104 for avoiding overlap with 3 That was bugging me as well, thanks
01:34:211 (3) - More curved for a better blanket with 4 The slider's kinda short, but I did my best...
01:37:095 (6,1) - You can surely blanket these in a better way I suck at blanketing stuff lol. But I changed it to a linear slider instead, I think it goes better.

Hard

00:20:078 (2,3,4) - You should turn this 1/8 stream into a kickslider, it's less confusing in this way I like it though... and I have the sliders at 00:16:617 (1) and 00:18:348 (4) to introduce them to this rhythm. I think it's okay how it is
00:25:559 (3) - No please, not two repeats here! :< why not? :< It goes with the music imo
00:43:154 (2,3,4) - The same as before Again, there's 00:39:693 (1) to lead them into this rhythm
00:49:501 (6) - There is no sound here, finish this slider in 00:49:212 - and add a note here 00:49:789 you're right, thanks
01:00:751 (4) - Nazi, stack this with 01:00:895 (5,6,7,1) sure, don't see why not
01:01:327 (1) - Two repeats D: But it goes with the music ;_; ended up reworking this a little, removed the two repeats Also make this more curved um, okay
01:12:288 (1) - x:256 y:192 fixed


Is this your first map? It's not bad, good luck with it :D Thank you!
Really helpful mod, thanks!
SilverJetter
Greetings from my Queue ^^

Easy
01:07:962 (1) - i dont like the flow between this notes maybe its better when you make the slider from 01:07:097 - 01:07:962 and delete the cirle at 01:07:962 (1)
rest is good

Normal
I like this one ...no things to be modded ^^

Hard
00:27:867 (1) - spinner too fast...I think
00:36:809 (5) - 00:37:097 (1) - too big spacing between the end of the slider and the start of the second one
rest is okay

ps. sorry if I made mistakes in my mod ... im still a beginner in modding ^^
Topic Starter
Royston

SilverJetter wrote:

Greetings from my Queue ^^

Easy
01:07:962 (1) - i dont like the flow between this notes maybe its better when you make the slider from 01:07:097 - 01:07:962 and delete the cirle at 01:07:962 (1) Sure, fixed
rest is good

Normal
I like this one ...no things to be modded ^^

Hard
00:27:867 (1) - spinner too fast...I think It's okay I think, the ranking criteria says that as long as auto gets 1000 on it it's fine, which it does (barely). If it becomes an issue I'll combine into one spinner or something
00:36:809 (5) - 00:37:097 (1) - too big spacing between the end of the slider and the start of the second one yeah, a previous modder said that too. I sort of like how it is now, but I'll consider reworking it to reduce the spacing if I can.
rest is okay

ps. sorry if I made mistakes in my mod ... im still a beginner in modding ^^ You did fine, thanks for the mod!
69653863
Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Holy wow. I never see song like this which messing up on downbeats. But you're managed to map this, and you're succeed. Great effort, I respect mappers like this :)
  2. There's nothing wrong about the maps, I don't know what to find :3
  3. Tell the BATs to change the title text color to 90,0,81 (both artist and title)
  4. you sure you want to use BG like that e_e
  5. (╯ ´ ・ω ・`)╯ 彡
Topic Starter
Royston

inverness wrote:

Mod request from our queue ヽ( ・∀・)ノ
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Holy wow. I never see song like this which messing up on downbeats. But you're managed to map this, and you're succeed. Great effort, I respect mappers like this :) Thank you! Means a lot to me :D
  2. There's nothing wrong about the maps, I don't know what to find :3
  3. Tell the BATs to change the title text color to 90,0,81 (both artist and title) Oh, you can do that? Neat!
  4. you sure you want to use BG like that e_e No, definitely not sure. For the life of me I cannot find a high quality background anywhere, I literally just took a screenshot of youtube video to use as the background xD. I'll keep looking and see if I can find something better. Found a new one!
  5. (╯ ´ ・ω ・`)╯ 彡
Thanks for taking a look at my map and for the star! :D
69653863

Royston wrote:

Tell the BATs to change the title text color to 90,0,81 (both artist and title) Oh, you can do that? Neat!not me >< it's the BATs... I mean, you should find a BAT and then tell him to change the title text
Topic Starter
Royston
Oh, I think you misunderstood me, haha. "you can do that?" is a phrase that generally implies surprise, shock etc. I wasn't literally asking you to change it. :)
Akareh
Hi! From my queue.

Remember that since I'm a newbie modder all my mods are just suggestions.

  • Easy

    01:21:518 to 01:27:949 (1,1,1) From what I know more than 1 repeat on a slider is hard to do for begginers, so you could just fix the slider to do one repeat and add a note. Also, do you need all that new combos?

    Nothing more here.
  • Normal

    00:17:771 (1) Is that new combo needed?
    00:18:636 (1) ^
    00:33:348 (1) Rotate -70º and place it at x:224 y:288, that way it "flows" to the next note.
    00:56:424 (1) Make it like this? http://puu.sh/1CiHU , also, do you need that new combo there?
    01:26:711 (2,3,4,5,6,7) I don't think stacking these in normal is a good idea, maybe you could make them sliders?
  • Hard

    01:05:510 (1) Remove this new combo and place it at 01:06:520 (3)
    01:07:674 (1) remove this new combo, you don't need it.
    01:09:836 (1) ^
    01:12:000 (1) ^
    01:27:287 (3) Move to x:176 y:88
    01:27:576 (4) Move to x:272 y:280
Nice map, good luck!
Topic Starter
Royston

Akareh wrote:

Hi! From my queue.

Remember that since I'm a newbie modder all my mods are just suggestions.

  • Easy

    01:21:518 to 01:27:949 (1,1,1) From what I know more than 1 repeat on a slider is hard to do for begginers, so you could just fix the slider to do one repeat and add a note. I don't feel it's too challenging because the slider's a decent length and it's a repetitive pattern. But I tried your suggestion and it does play better that way, so changed Also, do you need all that new combos? Yeah, I'm trying to keep consistency with new combo every big white tick in this section

    Nothing more here.
  • Normal

    00:17:771 (1) Is that new combo needed? fixed
    00:18:636 (1) ^ I'd rather keep this one, to prevent player confusion in following the circles here
    00:33:348 (1) Rotate -70º and place it at x:224 y:288, that way it "flows" to the next note. Good idea! Did something similar to keep spacing consistent
    00:56:424 (1) Make it like this? http://puu.sh/1CiHU sure, also, do you need that new combo there? I swapped it with 00:57:289 (2)
    01:26:711 (2,3,4,5,6,7) I don't think stacking these in normal is a good idea, maybe you could make them sliders? I wanted to break up the pattern a little here, since both the surrounding sections are slider heavy. I turned 01:27:287 (4,5) into a slider though
  • Hard

    01:05:510 (1) Remove this new combo and place it at 01:06:520 (3)
    01:07:674 (1) remove this new combo, you don't need it.
    01:09:836 (1) ^
    01:12:000 (1) ^ I have these new combos to signify to the player the jumps, and they reflect the music fine where they are imo. I did remove some of the NC's in this section though
    01:27:287 (3) Move to x:176 y:88 sure
    01:27:576 (4) Move to x:272 y:280 ^
Nice map, good luck! Thanks for the mod!
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