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kors k - smooooch [Osu|Taiko]

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sheela
Hi!
M4M from your queue.
[Easy]
01:30:012 (3) - Make the same slider as 01:32:385 (5)
[Normal]
00:14:927 (2,3) - Space them like 01:45:266 (4,5)
00:21:537 (3) - Prev: 1.00x
00:56:114 - Add a circle maybe
[Another]
00:59:588 (2,3) - Do the opposite
[Hypernize]
01:33:317 (6) - Put it in the middle like space it to 0.38x
I can't mod Taiko. :?
Good luck! :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry i can just mod in standard mode D:

Another
fine except some streams' notes like:
01:21:029 (7,8,9,10,1) -
01:38:487 (4,5,6,7,1) -
maybe u can make them a perfect shape :3
Normal
00:12:385 (2) - arrange ds?
00:24:927 (5) - idk... if ds is alright here in normal diff. won't mention note like this D:
01:35:266 (4,5) - maybe not stack them? (just suggestion
Beginner
00:24:927 (2) - maybe u can make this note as the center of 00:22:893 (1,3) - (just suggestion

wow u make a really good map, hope u can get it ranked immediately XD
good luck
TicClick
sмоооооооооооооосн .A.

General
  1. 01:27:978 - I'd add a fountain here, instead of 00:44:588 where music is not that energetic/powerful/whatever
[Beginner]
For some reason, it has kurosanyan in tags, instead of kinomicandy. You also better fix SV multiplier via notepad, using 0.8 instead of 0.7(9)
  1. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together (remove clap from its head)
  2. 00:47:300 (1) - remove claps from thw whole slider. I think you got the idea of claps for 2nd and 4rd white tick only, so please follow (or not, it's up to you in the end)
  3. 01:04:927 (5) - I'd map these beats, 01:05:944 and 01:06:283 (at least the latter one)
  4. 01:33:402 (1,2,3,4) - you might want to change normal finish hitsounds to soft ones to emphasize them
  5. 01:38:826 (1) - missed a finish
  6. 01:41:537 (3) - ^ (add it to the tail)
  7. 01:43:571 (4,1) - these should have a finish too (the end of the yellow slider and the beginning of white one)
  8. 01:45:436 (3) - ^ (a boot finish to the head)
[Normal]
  1. 00:13:741 (2,1,2,3) - I don't really like how they look together, probably because they are misaligned. Anyway, I would replace these three notes with a single repeating slider
  2. 00:21:537 (3) - add finish to it
  3. 00:27:300 (6) - I am not sure, but moving it back and then extending to the next white ticks seems to be a good idea
  4. 00:40:012 (3,4) - I don't really want to return back the same way I came to 00:39:165 (1,2), so I'd suggest remapping them to something that appears in the bottom of the play field
  5. 00:42:215 (2) - isn't it a bit short for a Normal?
  6. 00:54:080 (5) - please get rid of it, there's too many repeats to watch them. However, you can divide it into two sliders with a 1/1 gap in between
  7. 00:56:792 (3,1) - they need finishes
  8. 01:17:809 (2,3) - I'd rather not make a jump in Normal, even a small one
  9. 01:28:995 (2,3,4,5) - somehow I find this uncomfortable for Normal, maybe because the player has to "switch" between red and white ticks too often for this period of time
  10. 01:38:826 (1) - finish
  11. 01:43:911 (6,1) - ^
  12. 01:45:097 (3,4,5) - might be hard to pass perfectly for a beginner
[Hypernize]
  1. Fix new combos please (00:26:792 (5) and 00:28:317 (5) as examples)
  2. 00:33:402 (4) - I'd remove a clap from here
  3. 00:39:334 (2) - it requires a clap
  4. 00:45:944 (1,2,3) - I suggest using a soft finish here instead of claps, because it fits vocals much more. You could also use soft whistles instead
  5. 00:58:148 (1) - I'd replace it with three 1/2 notes to follow the music
  6. 01:01:199 (1,2,3) - lol, you were supposed to place them all on the red ticks to follow thje vocal line
  7. 01:22:554 (1) - add a finish please
  8. 01:23:741 (1) - ^ (on tail, soft one)
  9. 01:25:266 (1,1,1) - they need finishes, too
  10. 01:32:385 (1) - better move it 1 grid left to keep aligned
  11. 01:36:114 (1,1) - I would remove claps and add soft finishes instead to follow the music better
  12. 01:38:148 (3,1) - I personally find this antijump horrible. Please do something about it
  13. 01:38:487 (1) - there should be a finish on the end
  14. 01:49:843 (1) - I'd make it twice as shorter as it is now
[Another]
  1. 00:21:537 (1,2) - I'd remove whistles and add normal finishes for every slider's head
  2. 00:41:537 (11) - missed finish
  3. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together. Consider removing claps from all the notes that follow vocals
  4. 00:45:944 (1,2) - I'd replace them with two doubles
  5. 00:51:707 (3) - instead of following the beat, you probably should map these blue ticks around this note, as you did before
  6. 00:53:910 - I'd put a note here just for consistency
  7. 00:55:436 (3) - finish please
  8. 00:58:148 (1) - ^
  9. 00:59:928 (5) - this is unnecessary as it doesn't follow any of musical beats
  10. 01:00:860 (2) - I wonder why do you place finishes everywhere but where they should be, according to the track
  11. 01:01:368 (4,5) - I'd swap them on timeline
  12. 01:05:944 (7) - I am not sure if this is appropriate, but I'd shorten it by 1/4 and put a note on the big white tick
  13. 01:25:266 (4,3,1) - should have finishes.. guess I'll stop picking them and ask you to do this instead
  14. Fix your new combos: 01:23:910 (8) and 01:25:266 (4) should have it, instead of 01:24:588 (1)
  15. 01:26:961 (2,3) - remove claps, they don't really fit the moment
  16. 01:34:080 (4) - I'd stack its beginning with 2
  17. 01:47:470 (4,5,6,7,8,9,11,12,1,2,3) - I believe you don't really need these triplets - how about removing every single note in the middle of them?
The Insane difficulty is pretty simple, and I don't feel there's much to improve. Fix the hitsounds and new combos on kiai time, and that's about it. Maybe if I spent some more time on it, I'd suggest something, but I can't work with my fantasy at the moment.
aabc271
I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Kinomi's Oni]

01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 49 ) - Add finish ? ( The background hit is heavier here and finish should therefore fit well )
00:14:758 ( 68 ) - ^ ( Same reason )
00:17:470 ( 87 ) - ^

00:30:351 ( 177 ) - Red note ? ( It has a lower pitch than 176, and so k -> d fits the music better )

00:32:046 ( 187~189 ) - o o O ? ( This is to fit the pitch of the background music better )
00:32:724 ( 190~192 ) - o o O ? ( Same reason )

00:49:504 ( 308 ) - Red note ? ( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )

01:17:131 ( 28 ) - Blue note ? ( It has a high instrumental pitch here and so K fits better imo )

01:35:266 ( 160 ) - Red note ? ( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )

01:36:114 ( 166~173 ) - Try this ? ( This fits the pitch better than 4d4k )

Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3

-----------------------

[ Kinomi's Muzukashii]

Copy-and-pastes everywhere x_x

00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
01:20:182 ( 311~335 ) - ^
01:31:029 ( 354~378 ) - ^
01:41:876 ( 399~423 ) - ^

00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.

01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 40 ) - Add finish ? ( Same reason as oni. Refer to oni's box )
00:14:758 ( 53 ) - ^ ( Same reason )
00:17:470 ( 66 ) - ^

  • The following suggestions respond to 1st ~ 4th I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
    00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
    00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
    00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
    00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
    00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
    I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.

  • The following suggestions respond to 1st I mentioned above.
    00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
    00:54:758 ( 219~221 ) - o o o ?
    00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) - O O ? ( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )

01:47:639 ( 424 ) - Blue note ? ( Just to avoid monotonous D )
01:49:334 ( 428~430 ) - ooo ? ( Same reason )

Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ? ;)

-----------------------

Oni diff looks ok but muzu needs some more fixes imo

Anyway, star and good luck ~ ;)
xChippy
Hi~ M4M from your queue

General
Inconsistency in the tags:
All diff except Beginner is missing the tag kurosanyan
Beginner is missing the tag Kinomi Candy
There is a mini Kia time here o-o 00:44:588 - 00:44:673

Beginner
00:22:215 (1) - stack with 00:24:927 (2) -
00:46:622 (3) - try to move it so it won't touch (2)
01:34:758 (2) - align with (1) end? DS next note(s) if you do
01:38:826 (1) - Should add a finish here

Normal
00:12:046 (1) - Fix the distance if its not intentional
00:21:537 (3) - Should be a finish imo + the distance here is high
00:28:656 (2) - Add note or start a 1/1 slider here 00:28:317
00:39:165 (1) - add finish
01:18:487 (3) - this jump... its normal ><
01:22:893 (2,3,4) - ^
01:26:622 (1,2,3,4) - ^
01:31:876 (4,5,6,1) - ^
01:45:775 (6) - ^
01:30:690 (1) - stack with (4) end
imo you should use consistent spacing in normal/easy ><

Hypernize
01:22:554 (1) - Add finish
01:35:436 (1) - Make it have the same shape as (2)

I can't mod these difficulties (Hypernize and Another) ><, I'm still a noob modder
Good Luck~
OnosakiHito
After the mods for the taikos got applied I will look through them.
happy30
beginners look at the approach circle, not the spacement.
a few easy jumps are no problem.

update: http://puu.sh/3ixwx.osu
galvenize
http://puu.sh/3jv2u

Changed anti jump among things.
Topic Starter
ampzz
Losertic's mod

Losertic wrote:

Hello! from M4M!

[box=My noob modding]

General

  1. I want a many KIAI Time. - What?
  2. some blue line circle is bad beat. - ... ?

Easy

  1. 01:27:300 - create slider 01:27:639 end
- It's not in the rhythm that's mapped and would just feel out of place.

Another

  1. 00:37:809 (6) , 00:38:487 (8) - symmetry. - It ruins the flow, no.
  2. 00:46:453 (3) - delete 4 slider. 00:46:792 end - One of the only times I ever make up a beat since having the slider end on the red tick over takes away the 'definition' of the vocals here so it stays.
  3. 00:51:876 (4,5) - ^ - Same as above.
  4. 00:51:876 (4,5) - ^ - Same as above.
    I don't know very hard difficulty modding :o

noob modding. T.T
No kudosu given for the mod as nothing was applied.

sheela901's mod

sheela901 wrote:

Hi!
M4M from your queue.
[Easy]
01:30:012 (3) - Make the same slider as 01:32:385 (5) - Looks out of place and both of these sliders are different in beat.
[Another]
00:59:588 (2,3) - Do the opposite - No, that makes little sense since it would actually make that single triplet impossible to play.

I can't mod Taiko. :?
Good luck! :D
No kudosu given for the mod as nothing was applied.

Hollow Wings' mod

Hollow Wings wrote:

hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry i can just mod in standard mode D:

[Another]fine except some streams' notes like:
01:21:029 (7,8,9,10,1) -
01:38:487 (4,5,6,7,1) -
maybe u can make them a perfect shape :3 - Done.
[Beginner]00:24:927 (2) - maybe u can make this note as the center of 00:22:893 (1,3) - (just suggestion) - Ruins the distance snap so this won't be applied

wow u make a really good map, hope u can get it ranked immediately XD
good luck
Thanks for the mod.

TicClick's mod

TicClick wrote:

sмоооооооооооооосн .A.

General
  1. 01:27:978 - I'd add a fountain here, instead of 00:44:588 where music is not that energetic/powerful/whatever - The fountain was placed earlier to help emphasise this (best) part of the song instead of leaving it focus deprived as it would have been. Will move or remove the fountain completely if BATs recommend it.
[Beginner]
For some reason, it has kurosanyan in tags, instead of kinomicandy. You also better fix SV multiplier via notepad, using 0.8 instead of 0.7(9) - Weird, fixed.
  1. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together (remove clap from its head) - Unless I get more complaints about claps on the vocals I will be keeping these as is, since I prefer them this way.
  2. 00:47:300 (1) - remove claps from thw whole slider. I think you got the idea of claps for 2nd and 4rd white tick only, so please follow (or not, it's up to you in the end)
  3. 01:04:927 (5) - I'd map these beats, 01:05:944 and 01:06:283 (at least the latter one)
  4. 01:33:402 (1,2,3,4) - you might want to change normal finish hitsounds to soft ones to emphasize them
  5. 01:38:826 (1) - missed a finish
  6. 01:41:537 (3) - ^ (add it to the tail)
  7. 01:43:571 (4,1) - these should have a finish too (the end of the yellow slider and the beginning of white one)
  8. 01:45:436 (3) - ^ (a boot finish to the head)
Applied all.

[Another]
  1. 00:21:537 (1,2) - I'd remove whistles and add normal finishes for every slider's head - Done.
  2. 00:41:537 (11) - missed finish - Oops, fixed.
  3. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together. Consider removing claps from all the notes that follow vocals - Same as Beginner.
  4. 00:45:944 (1,2) - I'd replace them with two doubles - Applied.
  5. 00:51:707 (3) - instead of following the beat, you probably should map these blue ticks around this note, as you did before - Oops, that was weird, corrected this section with a touch of remapping.
  6. 00:53:910 - I'd put a note here just for consistency - Applied this.
  7. 00:55:436 (3) - finish please - Oops, forgot about these ones! Added.
  8. 00:58:148 (1) - ^ - Same as above.
  9. 00:59:928 (5) - this is unnecessary as it doesn't follow any of musical beats - Hmm, really? I can hear it fine.
  10. 01:00:860 (2) - I wonder why do you place finishes everywhere but where they should be, according to the track - Weird, don't remember placing any hitsound on that beat, fixed.
  11. 01:01:368 (4,5) - I'd swap them on timeline - Done, knew I stuffed up somewhere around here.
  12. 01:05:944 (7) - I am not sure if this is appropriate, but I'd shorten it by 1/4 and put a note on the big white tick - Never like making up faux beats so this I'll disagree with and the 1/1 slider is meant for a player to hold the "GO!" vocal piece.
  13. 01:25:266 (4,3,1) - should have finishes.. guess I'll stop picking them and ask you to do this instead - Yeah, forgot to add these back then, amended all.
  14. Fix your new combos: 01:23:910 (8) and 01:25:266 (4) should have it, instead of 01:24:588 (1) - Corrected.
  15. 01:26:961 (2,3) - remove claps, they don't really fit the moment - Agreed! Replaced with whistles.
  16. 01:34:080 (4) - I'd stack its beginning with 2 - Rearranged this combo area with something different instead as stacking that 1/2 slider on (2) felt too messy.
  17. 01:47:470 (4,5,6,7,8,9,11,12,1,2,3) - I believe you don't really need these triplets - how about removing every single note in the middle of them? - Agreed, much better.
The Insane difficulty is pretty simple, and I don't feel there's much to improve. Fix the hitsounds and new combos on kiai time, and that's about it. Maybe if I spent some more time on it, I'd suggest something, but I can't work with my fantasy at the moment.
Thanks for the mod TicClick, applied almost of it!

xChippy's mod

xChippy wrote:

Hi~ M4M from your queue

General
Inconsistency in the tags:
All diff except Beginner is missing the tag kurosanyan - This was a misedit of tags a while ago. KinomiCandy appended to all diffs and they're all consistent now.
There is a mini Kia time here o-o 00:44:588 - 00:44:673 - It's a fountain and I want it to be there.

Beginner
00:22:215 (1) - stack with 00:24:927 (2) - - Stacks on things like this I find to be too hard for beginner players to comprehend and read.
00:46:622 (3) - try to move it so it won't touch (2) - Done.
01:34:758 (2) - align with (1) end? DS next note(s) if you do - This is aligned as it was a mirrored (copy/paste and flip horizontal axis) slider.
01:38:826 (1) - Should add a finish here - Added.

I can't mod these difficulties (Hypernize and Another) ><, I'm still a noob modder
Good Luck~
Thanks for the mod!

(^▽^)(^▽^)(^▽^)
KinomiCandy

aabc271 wrote:

I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Kinomi's Oni]

01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 49 ) - Add finish ? ( The background hit is heavier here and finish should therefore fit well )
00:14:758 ( 68 ) - ^ ( Same reason )
00:17:470 ( 87 ) - ^

00:30:351 ( 177 ) - Red note ? ( It has a lower pitch than 176, and so k -> d fits the music better )

00:32:046 ( 187~189 ) - o o O ? ( This is to fit the pitch of the background music better )
00:32:724 ( 190~192 ) - o o O ? ( Same reason )

00:49:504 ( 308 ) - Red note ? ( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )

01:17:131 ( 28 ) - Blue note ? ( It has a high instrumental pitch here and so K fits better imo )

01:35:266 ( 160 ) - Red note ? ( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )

01:36:114 ( 166~173 ) - Try this ? ( This fits the pitch better than 4d4k )

Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3

-----------------------

[ Kinomi's Muzukashii]

Copy-and-pastes everywhere x_x

00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
01:20:182 ( 311~335 ) - ^
01:31:029 ( 354~378 ) - ^
01:41:876 ( 399~423 ) - ^

00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.

01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 40 ) - Add finish ? ( Same reason as oni. Refer to oni's box )
00:14:758 ( 53 ) - ^ ( Same reason )
00:17:470 ( 66 ) - ^

  • The following suggestions respond to 1st ~ 4th I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
    00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
    00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
    00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
    00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
    00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
    I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.

  • The following suggestions respond to 1st I mentioned above.
    00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
    00:54:758 ( 219~221 ) - o o o ?
    00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) - O O ? ( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )

01:47:639 ( 424 ) - Blue note ? ( Just to avoid monotonous D )
01:49:334 ( 428~430 ) - ooo ? ( Same reason )

Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ? ;)

-----------------------

Oni diff looks ok but muzu needs some more fixes imo

Anyway, star and good luck ~ ;)
Almost applied all for Taiko Oni. Remapped Muzukashii while applying few of the suggestions.

Taiko Oni:
http://puu.sh/3kP6W

Taiko Muzukashii:
http://puu.sh/3kP7f

SPOILER
still having a hard time mapping muzukashii
JappyBabes
another irc mod
SPOILER
15:00 ampzz: After a test play here.
15:00 *ampzz is listening to [http://osu.ppy.sh/b/189861 kors k - smooooch]
15:00 JappyBabes: yeah i'll throw an xmas hat or something on mine later
15:00 ampzz: Anything you find, just post here
15:01 JappyBabes: logs are too hard
15:01 ampzz: Eh?
15:01 ampzz: /savelog
15:01 ampzz: done.
15:01 ampzz: Saves new one.
15:01 JappyBabes: i have it autod
15:01 JappyBabes: but rly
15:02 JappyBabes: can you even kd for one diff
15:02 JappyBabes: only
15:02 ampzz: Yes.
15:02 ampzz: If it's stuff that helps the map over all out it's worth it.
15:03 ampzz: Where the heck did the early breaks go?!
15:03 JappyBabes: no idea
15:04 JappyBabes: do you care about
15:04 JappyBabes: unreadable stacks only when
15:04 JappyBabes: hd
15:05 ampzz: Usually, yes, but I have my settings so things are readable regardless of opaque skin.
15:05 ampzz: Those end triples might go.
15:06 JappyBabes: unstable 118
15:06 JappyBabes: what.
15:06 ampzz: Actually sounds more 1/2
15:06 ampzz: unstable 118?
15:06 JappyBabes: is there a way
15:06 ampzz: For FPS?
15:06 JappyBabes: no
15:06 JappyBabes: when you finish watching/playing a full replay
15:06 ampzz: Ah.
15:06 JappyBabes: it shows how unstable your acc is
15:06 JappyBabes: so low for not much play
15:06 JappyBabes: anyway can i dim
15:06 JappyBabes: bg in edit
15:06 JappyBabes: this bright pink fuck
15:06 ampzz: Just remove it.
15:07 JappyBabes: 00:21:537 (1,2,1) - this felt like a trade-off
15:07 JappyBabes: the 2 has good positioning but was hard to tell when i should let go of 1
15:08 JappyBabes: might have just been hd
15:09 JappyBabes: 00:35:097 (6,7) - seems a bit squished compared to last notes in combo
15:10 JappyBabes: 00:38:487 (8) - would prefer if this was straight like 6
15:11 JappyBabes: 00:39:165 (1,3) - can't tell if these are the same slider (same angle)
15:11 JappyBabes: but if they aren't maybe they should be
15:12 JappyBabes: and nowhere else up until here have you had them overlap like that
15:12 JappyBabes: sliders, that is
15:13 ampzz: Screwed myself over for placement resulting in a corner trap. :x
15:13 JappyBabes: 00:44:588 (1,2,3,4,5,6,7) - you usually use shapes so these lines are kinda dull
15:14 JappyBabes: and the 1,2 / 4,5 overlap which i think i only saw on those 1/4s at the beginning
15:15 ampzz: Ah, the reason for more linear mappign on this was to show a change in what the rhythm I would be following goes to.
15:15 JappyBabes: dw most of this is
15:15 JappyBabes: trying really hard to find things which could be done better
15:15 JappyBabes: 00:48:317 (4) - not sure if i've seen you use the bent sliders with 1/4 inbetween earlier in the song
15:15 JappyBabes: they were curved unless this is to do
15:16 JappyBabes: with the change of song as you just said
15:16 ampzz: Yeah.
15:16 ampzz: More angle sliders used here than anywhere else.
15:16 JappyBabes: hey look i can pick up on things \:D/
15:16 JappyBabes: 00:51:537 (2,3,4) - this felt extremely odd to play
15:17 JappyBabes: like it fits the music
15:17 JappyBabes: just didn't play well imo
15:17 ampzz: Would you want a reduction in ds?
15:18 JappyBabes: is the SV changed
15:18 JappyBabes: there
15:18 JappyBabes: like
15:19 JappyBabes: it seems like the slider finishes earlier than the next
15:19 JappyBabes: unlike other typical maps where you just hold z > x
15:19 JappyBabes: or w/e
15:21 ampzz: Which?
15:21 ampzz: Oh, that, no.
15:21 ampzz: I usually avoid SV changes.
15:24 JappyBabes: 00:54:080 (1) - personal dislike of sliders used like this were they're in a row facing outwards, could fit a hexagon w/ 1/2 sliders like val did at the end of six trillion but this isn't needed at all
15:25 JappyBabes: 01:04:249 (1) - really compressed stream but i'm just going to go ahead and guess that's because of the instrument being diff
15:25 JappyBabes: and the sliders that come after that.
15:25 JappyBabes: ehhh doesn't look good when they overlap oddly at least to me
15:27 JappyBabes: 01:16:792 (3,4,5,6) - could be more wave shaped like 01:19:165 (9,10,11,12) - but it is the beginning/build up to the ending so it works
15:30 JappyBabes: 01:47:470 (4,5,6,7,8,9) - both approaching from the same side kinda odd seeing as you had 00:59:504 (1,2,3,4,5,6) -
15:31 ampzz: Thinking of removing the triples
15:31 JappyBabes: and yeah maybe you're right with removing the triples all together
15:31 ampzz: just go for 1/2 mapping here.
15:31 JappyBabes: could do a 1/2
15:31 JappyBabes: wow
15:31 JappyBabes: reading my mind
15:31 JappyBabes: large 1/2 with kinda large spacing?
15:31 JappyBabes: using same words OP
15:32 ampzz: 01:48:995 (4,5) - Did these play find?
15:32 ampzz: FIND
15:32 ampzz: Fine*
15:32 JappyBabes: yeah they felt fine
15:32 JappyBabes: but if you're going with the 10 1/2s in a row route or w/e
15:32 JappyBabes: they'll probably be in different locations
15:32 ampzz: Mhmm
15:33 JappyBabes: this ending half minute or so after the break
15:33 JappyBabes: uses a lot of straight sliders
15:33 JappyBabes: it seems like
15:35 ampzz: Not a fan?
15:35 JappyBabes: 01:37:470 (1) - these just look weird even though i can see what you were going for
15:35 JappyBabes: w/ the 2,3,4
15:36 JappyBabes: just trying to think of
15:36 JappyBabes: if where the 1 and 3 were
15:36 JappyBabes: sliders isntead
15:36 ampzz: OH
15:36 ampzz: MY
15:36 ampzz: GOD
15:36 JappyBabes: what
15:37 ampzz: That sentence made 0 sense.
15:37 ampzz: Ahahaha
15:37 JappyBabes: what
15:37 ampzz: Oh, wrong convo.
15:37 ampzz: Grea.t
15:37 ampzz: Thanks osu!
15:37 JappyBabes: i was so confused ):
15:38 JappyBabes: 01:33:741 (2,3,4) - felt a tad condensed
15:39 JappyBabes: 01:41:029 (2,3,4) - this looks to be the lone stacked triplet in the entire map
15:39 ampzz: Yeah, nothing really worked out decently except that.
15:40 ampzz: Tried a repeat slider instad, felt shit.
15:40 JappyBabes: would a
15:41 JappyBabes: triple going up
15:41 JappyBabes: followed by
15:41 JappyBabes: where the 9 is, flipped
15:41 JappyBabes: for the 6
15:41 JappyBabes: 8 flipped for 7
15:41 JappyBabes: 6 flipped for 9
15:41 JappyBabes: and 10 flipped for 10
15:41 JappyBabes: vertical of
15:41 JappyBabes: c
15:42 JappyBabes: oh wait
15:42 JappyBabes: there's a note after the triple gg
15:42 ampzz: Yeah, hence being lazy.
15:43 ampzz: You get that one stop to readjust your grip slightly before next section.
15:44 ampzz: Well, that's a lie...
15:44 ampzz: I was just being slack.
15:45 JappyBabes: yeah could tell
15:45 JappyBabes: trying to work something out
15:46 JappyBabes: having trouble but
15:47 JappyBabes: something where the triplet moves up in some direction and the note after is put somewhere where cool cursor movement can start to happen, where it just loops off from one slider end to the next slider start
15:47 ampzz: Oh, and please remember that I mapped this back in late 2012.
15:47 JappyBabes: also is 'somewhere where' right
15:47 JappyBabes: there should be better vocab for that
15:47 ampzz: No.
15:47 JappyBabes: i knew it
15:47 ampzz: 'where' is redundant.
15:48 ampzz: somwhere so that there is a place for
15:48 ampzz: if I could spell that would be cool too.
15:50 ampzz: If I were to map this with my current skills the map would be ridiculously different.
15:50 JappyBabes: 01:44:249 (1,2,3) - kinda dull, easy to fuck up here too w/ aim on middle note ;<
15:50 JappyBabes: 01:43:232 (3,4,5,6) - would prefer if this was all mapped on the same angle tilt
15:51 JappyBabes: 01:35:436 (4,5) - 01:36:114 (1) - ehhhhhhh
15:53 JappyBabes: idk why i didn't say this before but this 01:02:215 (1,2,3,4,5) - kinda awkard to play but mightj ust be me
15:53 JappyBabes: 01:25:775 (3,1,2,3,4) - same w/ this
15:54 JappyBabes: kind of like that star you did earlier w/out mapping it like a star
15:55 JappyBabes: https://osu.ppy.sh/forum/p/2386823/ FUCKING LOL.
15:55 JappyBabes: woooow
15:55 JappyBabes: ranked > nuked
15:55 JappyBabes: bl laurier
15:55 ampzz: LOL
15:56 ampzz: Soon osu! will basically be gone as everything breached copyright.
15:57 JappyBabes: anyways
15:57 JappyBabes: that's pretty much it
15:57 ampzz: Cool
Topic Starter
ampzz
Really helpful finds Jappy, thanks for that.
TKS
.taiko mooood ・∀・

[General]
  1. 00:44:588 - this KIAI TIME is unnecessary. please read this => Ranking Criteria
[Kinomi's Oni]
  1. 00:42:893 (258) - d
    00:43:063 (259) - k
  2. 00:44:080 (267) - add d ?
  3. 00:47:131 (286) - del ?
  4. 01:03:741 - this ? v
  5. 01:48:656 (238,239,240,241,242) - kkddk or kdkdk ?
  6. good overall. :)
[Kinomi's Muzukashii]
  1. 00:20:182 (1) - spinner end => 00:21:199 ? but this is trivial problem :)
  2. 00:26:622 (18) - del ?
  3. 00:30:860 (36) - ^
  4. 00:36:622 (58) - ^
  5. 01:06:283 (179) - d
sorry for nooob・A・ mod :o
good luck!!
KinomiCandy

TKSalt wrote:

.taiko mooood ・∀・

[General]
  1. 00:44:588 - this KIAI TIME is unnecessary. (削除された)

    [Kinomi's Oni]
    1. 00:42:893 (258) - d (はい)
      00:43:063 (259) - k
    2. 00:44:080 (267) - add d ? (いいえ)
    3. 00:47:131 (286) - del ? (はい)
    4. 01:03:741 - this ? v (https://osu.ppy.sh/ss/832525)
    5. 01:48:656 (238,239,240,241,242) - kkddk or kdkdk ? (はい)
    6. good overall. :)
    [Kinomi's Muzukashii]
    1. 00:20:182 (1) - spinner end => 00:21:199 ? but this is trivial problem :)
    2. 00:26:622 (18) - del ? (いいえ)
    3. 00:30:860 (36) - ^ (はい)
    4. 00:36:622 (58) - ^ (いいえ)
    5. 01:06:283 (179) - d (はい)
sorry for nooob・A・ mod :o
good luck!!
ありがとうございました, しゅがーそると!(。◜◡◝。)

Taiko Oni: http://puu.sh/3o0PD.osu
Taiko Muzukashii: http://puu.sh/3o0PM.osu
[Luanny]
Browser crashed in the middle of the mod >_> there's not much to say anyways, let's redo the thing

[Another]

00:27:131 (8,9,10) - haha this thing is so cool
00:36:453 (1) - move this a up a bit?
01:18:656 (7) - ctrl g?

Not much to suggest here

[Hypernize]

omg nice diff <3 everything ok to me

[Normal]

01:03:571 (1,1,2) - hmmm

[Beginner]

01:00:860 (1,2) - make this blanket better?


Fine, good luck with your mapset :3
Sorry for the short mod.
Topic Starter
ampzz

[Luanny] wrote:

Browser crashed in the middle of the mod >_> there's not much to say anyways, let's redo the thing

[Another]

00:27:131 (8,9,10) - haha this thing is so cool
00:36:453 (1) - move this a up a bit? - I liked this suggestion, changed.

01:18:656 (7) - ctrl g? - Changed the combo in this area around since it seemed fairly dull.

Not much to suggest here

[Hypernize]

omg nice diff <3 everything ok to me

[Beginner]

01:00:860 (1,2) - make this blanket better? - Applied.


Fine, good luck with your mapset :3
Sorry for the short mod.
Thanks for the mod.
Guy
Hi! in-game request~

Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.


[General]
  1. Clear~

[Another]
  1. 00:20:182 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this steram is little ugly shape. try this code.

    132,236,20182,5,0,0:0:0:0:
    118,218,20266,1,0,0:0:0:0:
    109,197,20351,1,0,0:0:0:0:
    107,174,20436,1,0,0:0:0:0:
    112,152,20520,1,0,0:0:0:0:
    122,132,20605,1,0,0:0:0:0:
    138,116,20690,1,0,0:0:0:0:
    158,105,20775,1,0,0:0:0:0:
    180,100,20859,5,0,0:0:0:0:
    202,101,20944,1,0,0:0:0:0:
    224,109,21029,1,0,0:0:0:0:
    242,122,21114,1,0,0:0:0:0:
    255,141,21198,1,0,0:0:0:0:
    263,162,21283,1,0,0:0:0:0:
    265,184,21368,1,0,0:0:0:0:
    260,206,21453,1,0,0:0:0:0:
  2. 00:30:182 (9) - add whistle?
  3. 01:19:249 (10) - hm, i think that not fit quintuplets. remove note and replacement to peripheral notes?
  4. 01:49:673 - there is a big sound. so add note + finish and spinner move to 01:49:843 - ?

[Hypernize]
  1. 01:05:944 (1) - like this slider's shape? it is more good placement for me.

[Normal]
  1. AR+1?
  2. 00:35:944 (5) - move to 00:35:775 - and replacement.
  3. 00:36:114 - in conjunction with the above suggestions, add note here.
  4. 01:17:809 (2,3) - distance is little far this notes... so like this placement?

  5. 01:41:029 (5) - same above 00:35:944 (5) - and 00:36:114 -

[Beginner]
  1. 00:18:826 (2) - make more good flow. move to x:216 y:12
  2. 00:38:826 (5) - add whistle?
  3. 00:54:080 (3) - i want to symmetrical slider here. try this code.
    212,228,54080,2,0,P|256:315|300:228,1,240,12|4,0:0|0:0,0:0:0:0:

That's all~ very nice mapset!
Good luck :)
aston_old
[Beginner]

* Overall, lots of "steep" curves on sliders where they could be flat and look nicer.
Example :
SPOILER

Slider 1 is curved steeper than Slider 3, but it seems like Slider 1 was only curved like that so that Slider 3 would stay the way it is. This is indicative of "fragmented" mapping, in which one tries to consolidate past mods accepted by making these types of sliders so that things "fit" in.

* No repeated "patterns" or "templates" seemed present, making the map less like a song (not following the Verse-Chorus Form).

[Normal]

* My only concern on this difficulty is that 00:45:944 (5,6) and 00:51:368 (4,5) might be hard to play due to the weird timing. This won't be a problem for people who play osu! regularly, but for someone who is starting out recently would find this timing weird and will regularly miss these.

[Hypernize]

Nothing!

[Another]

* 01:01:707 (4) - only issue i have with this - a point where you can be creative and choose not to do it, why not?!
* 01:27:300 (3) - Remove this clap, there's nothing on this point to warrant a clap, the other claps stay as it matches the vocals.
* 01:40:351 (6) - Endslider clap(?)
* 01:41:876 (7) - Clap(?)
* 01:42:385 (9) - Endslider clap(?)

(?) = Suggestion
Topic Starter
ampzz
Guy
Hi! in-game request~
[General]
  1. Clear~

[Another]
  1. 00:20:182 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this steram is little ugly shape. try this code. - I actually had a more circular end to the stream here but wanted it to veer off into a more linear end to accommodate the 1/8th synth that kicks in aesthetically.

    132,236,20182,5,0,0:0:0:0:
    118,218,20266,1,0,0:0:0:0:
    109,197,20351,1,0,0:0:0:0:
    107,174,20436,1,0,0:0:0:0:
    112,152,20520,1,0,0:0:0:0:
    122,132,20605,1,0,0:0:0:0:
    138,116,20690,1,0,0:0:0:0:
    158,105,20775,1,0,0:0:0:0:
    180,100,20859,5,0,0:0:0:0:
    202,101,20944,1,0,0:0:0:0:
    224,109,21029,1,0,0:0:0:0:
    242,122,21114,1,0,0:0:0:0:
    255,141,21198,1,0,0:0:0:0:
    263,162,21283,1,0,0:0:0:0:
    265,184,21368,1,0,0:0:0:0:
    260,206,21453,1,0,0:0:0:0:
  2. 00:30:182 (9) - add whistle? - Done.
  3. 01:19:249 (10) - hm, i think that not fit quintuplets. remove note and replacement to peripheral notes? - I'll consider this but I would much prefer using it to kick the next section into gear.
  4. 01:49:673 - there is a big sound. so add note + finish and spinner move to 01:49:843 - ? - I sort of prefer having that note kick off the spinner as (to me) a spinner is a note in itself.

[Hypernize]
  1. 01:05:944 (1) - like this slider's shape? it is more good placement for me. - Done, but reshaped it differently.
That's all~ very nice mapset!
Good luck :)
Thanks for the mod.

aston
[Another]

* 01:01:707 (4) - only issue i have with this - a point where you can be creative and choose not to do it, why not?! - Yeah, I got lazy... fixed it all up though now.
* 01:27:300 (3) - Remove this clap, there's nothing on this point to warrant a clap, the other claps stay as it matches the vocals. - Swapped for a whistle instead, surprised you didn't recommend doing that yourself.
* 01:40:351 (6) - Endslider clap(?) - Done.
* 01:41:876 (7) - Clap(?) - Done.
* 01:42:385 (9) - Endslider clap(?) - Done.

(?) = Suggestion - Suggestions were all very good so I applied them all.
Thanks for the mod!
Love
[Muzukashii]

  1. 00:03:571 (9,10) - Change this to k k? This will go with the higher pitch thats here.
  2. 00:06:283 (19,20) - ^
  3. 00:08:995 (29,30) - ^
  4. 00:12:385 (39) - K? This should be a finish XD
  5. 00:18:656 (65) - k? Just a personal preference.
  6. 00:33:741 (48) - K? This should be a finish as well.
  7. 00:34:249 - Add a d here? Leaving a pause of 3/2 is pretty awkward.
  8. 00:45:097 (97) - k
  9. 00:56:792 - 00:57:809 - Try doing something like this. http://puu.sh/3rRBA.jpg
  10. 01:02:215 - 01:03:232 - Same here. http://puu.sh/3rUiB.jpg
[Oni]

  1. 00:13:487 (57) - Remove this? It's un-needed since you're starting out the song and there's nothing really here.
  2. 00:16:368 (75) - ^
  3. 00:19:758 (94,95) - Change this into a dkd starting on 00:19:673 and ending at 00:19:673.
  4. 00:35:097 (200) - Change to a d? This would fit better since the pitch gets lower.
  5. 00:37:809 (220) - ^
  6. 01:44:927 (210) - Remove this? Nothing really here.
  7. 01:45:436 (213) - K? This ephisizes the finish here.
  8. 01:45:605 (214) - Remove this as well?
Sorry about being late.
KinomiCandy

Love wrote:

[Muzukashii]

  1. 00:03:571 (9,10) - Change this to k k? This will go with the higher pitch thats here. Okay.
  2. 00:06:283 (19,20) - ^ Nah.
  3. 00:08:995 (29,30) - ^ Nah.
  4. 00:12:385 (39) - K? This should be a finish XD Possible, but also not needed.
  5. 00:18:656 (65) - k? Just a personal preference. Sure.
  6. 00:33:741 (48) - K? This should be a finish as well. Sure.
  7. 00:34:249 - Add a d here? Leaving a pause of 3/2 is pretty awkward. Yeah, I guess that works.
  8. 00:45:097 (97) - k Sure.
  9. 00:56:792 - 00:57:809 - Try doing something like this. http://puu.sh/3rRBA.jpg Nah, just doesn't feel right for me.
  10. 01:02:215 - 01:03:232 - Same here. http://puu.sh/3rUiB.jpg
Same reason as above.
[Oni]

  1. 00:13:487 (57) - Remove this? It's un-needed since you're starting out the song and there's nothing really here. Okay.
  2. 00:16:368 (75) - ^ Okay.
  3. 00:19:758 (94,95) - Change this into a dkd starting on 00:19:673 and ending at 00:19:673. Nah, in my opinion it doesn't feel that well as it is right now. But that might be because of my playstyle, still.
  4. 00:35:097 (200) - Change to a d? This would fit better since the pitch gets lower. Makes sense, so sure.
  5. 00:37:809 (220) - ^ Okay.
  6. 01:44:927 (210) - Remove this? Nothing really here. Okay.
  7. 01:45:436 (213) - K? This ephisizes the finish here. Nah. It's true that it fits but for my own personal feelings, I think I want to let it stay as it is right now.
  8. 01:45:605 (214) - Remove this as well? Don't wanna remove this one.
Sorry about being late.
No, Thank you for modding.

Oniai: http://puu.sh/3uwEC.osu
Muzu: http://puu.sh/3uwGc.osu
OnosakiHito
Requested Taiko mod. Sorry for beeing late.

{ } - Suggestions in these brackets are related

[ Kinomi's Muzukashii]

00:16:114 (53,54,55) - Mh. Questionable to use the kats here after you had so many dons. I would rather suggest to have ddkkd
00:17:131 (58) - If you should have changed the previous suggestion, you could change this note to kat. It would emphasize the the vocal a bit.
00:17:809~00:19:843 - I strongy recommend to use here the same patterns as before. These are the two last stanzas, so having there a pattern change would not fit to the overall picture of stanza 1 to14. 10 Stanzas have the same beat while the last two have not. Unlineal change.
{
00:25:605~00:29:673 - Mh, kat constalation has a bit suffered by the beat-following mapping style. It dosen't sound very nice and dosen't have a nice gameplay feeling as well, in my opinion. To prevent this, I suggest you to have at
00:25:944 (15) - k
00:26:283 (16,17,18,19) - ddkk
00:27:131 (20,21,22,23,24) - a pattern change, since kats dosen't fit well enough here. I will show you what I got from 00:27:131 to 00:30:351 :

Yes, the first longer pattern isn't lineal, but on a BPM 177 it is still okay and fits better to the music. The patterns k d k and d k d would fit well together and act as "mirror-effect", while note (33) would fit to the song and gameplay pretty well. One more thing about the d k d pattern: You would have in this way a connection to previous pattern 00:23:232 (4,5,6) - .
}
00:37:809 (64,65,66,67,68,69,70) - This one is fine. Song has really high pitches so it fits well.
{
00:41:876 (83,85,87) - finishers would be actually nice. Would fit well to 00:44:588 (95) -
00:42:893 (87) - Moving this to 00:43:063 would be probably good. Reason is hearable.
00:43:232 (88) - deleting
00:43:741 - adding a kat
00:43:402~00:44:249 - You should have a ddd k k d d pattern now. Changing this to kkk d d k k might be better for a finer alternate of notes.
} I think this constalation might fit better. Just a suggestion.
01:18:656 (224) - How about a kat here? In this way you notice the lower sound of 01:18:995 (225) - better.
01:20:182 (230,231,232,233) - d kk d ? Emphasizes 01:21:368 (234,235,236,237) - kats better and makes a connection to the previous kats.
01:22:046 - Recommending to use a kat here. Feels clipped.

Map is okay, but I expected a little bit more. Mapping-wise it is justifiable but the flow and interaction of patterns has kinda suffered.
Maybe it has been tried to make the Muzukashii as easy as possible by having less notes(e.g. 1/2 tripletts). Due to this, some parts feel sometimes clipped. Might be the reason why -in my opinion- some kats are miss-placed.
That's just my own opinion about this situation, so don't have to take it to serious.

Hint: Sometimes having longer patterns(e.g. 8-plets mapped as 1/2) can help you having a better consistency between notes. It gives you also the possibility to emphasize gaps in this way more or prevent in general too many gaps between notes.
Also, having alternaiting patterns can give the player a better play-feeling, or make the patterns it-self more interesting.


[ Kinomi's Oni]

You might want to consider deleting the 1/6. Not a problem, but somehow it has not a great effect at all. Due to the song, they feel a bit random and sometimes on certain parts where you normal should have used them as well, you didn't.

00:05:436 - adding a kat here would save the consistency of the kkdkk patterns.
00:09:334 (38,39,40,41,42,43,44) - Any reason for changing the pattern? This has been only used on Stanza 6. (thought I have no problem with it at all)
00:50:012~01:05:944 - I recommend you to have some breaks here.
00:31:029 (173) - A finisher hasn't been used here, so having some of them afterwards sounds strange, since you can feel and hear that the first finisher is missing. That's why I'm suggesting to delete this part from 00:30:690 to 00:33:232 and refere more to the finisher. They emphasize this part way better.
01:16:453 (497,498) - Not best suggestion, but make these to finisher and remove finisher at 01:17:131 (1) - ? After all, I think finisher shouldn't be used that often at the beginning of a stanza. As the name say, "finisher". But just my own opinion.
01:22:386 (40) - delete this note?
01:17:131~01:27:978 - I really think this part can be mapped better. From 01:17:131 to 01:22:215 you have more notes as at the coming part, so you are reducing instead of accelerating it, as the song normaly does. The climax is coming but the notes effect are allready lowered due to the previous emphasizes part. Excitement of player goes down.
I suggest you to use less notes. More 1/2 instead of 1/4 and 1/6. The near you come to the "pretence-kiai"(01:27:978) the more 1/2 and maybe 1/4 you should use.
01:33:232 - Considering the whole map, here should be normaly a 1/6, else there is inconsistency to the 1/6 patterns in the whole map. So it feels more random. You could also try just deleting the not 01:33:232 (118) - and having a gap, but then you would need to do the same with some other patterns. Well, the choice is yours. Just consider it in your next map.
01:36:114~01:37:300 - Somehow I miss the finishers. But that's fine.


As I said, 1/6 are in my opinion problematic here. They emphasize some parts too much where they normaly shouldn't do it, e.g. before the "pretence-kiai" start. Also their connection between them is not that well, which is due to the song. But sometimes they are missing in the map, so they appear in irregular intervals which make some pattern suffer.
Another problem is the less usage of breaks between certain stanzas. In Muzukashii you had many while in Oni you just mapped through many sections in some cases. Flow is in this way given, but as side effect of this, other parts are becoming less noticeable.


Well, that's it for now. Having about two/three more mods wouldn't hurt I guess.
Good luck.
tetsutaro
From the people who brought you

comes this mod. Requested by KinomiCandy.

[General]
:idea: UNRANKABLE ISSUE? I remember there was a rule about the uploader being required to contribute the largest number of difficulties, but I cannot find it any more. Consult BATs for confirmation and make an additional difficulty if the rule is still in effect. If it is lifted then everything is fine.

EDIT: It's in the guidelines:

General Ranking Criteria wrote:

The number of maps by any mapper should not exceed the number of maps by the uploader: this means that if you have 2 diffs, no guest mapper can have more than 2 diffs; collaboration maps are exempt from this. Ask a BAT if you're unsure of who should upload the mapset.
Still confirm with BATs whether this mapset can be exempted from this guideline and act accordingly.

[Beginner]
:idea: Symmetry across similar parts will be appreciated, but nothing too unacceptable so far.
01:15:775 (1) - Either reduce one iteration, condense to two circles at 01:15:775, 01:16:453 or whatever, just give 01:17:131 to the pink (1)
01:27:300 (1) - Finish here, because I would have put a large note here on all diffs has it been Taiko.

[Normal]
00:14:758 (1,2,3) - Just not straight enough by a slight degree.
00:24:927 (5) - Too close to (4). This also applies to many instances of 1/2 time spacing throughout.
00:27:300 (6) - Start at 00:27:131 instead. Then either lengthen end to 00:27:639 or add a circle there.
00:28:656 - Circle to complete the music.
00:30:351 (5) - Possibly a tad too demanding for consecutively 1/2 spaced objects. Could end 00:30:690.
00:32:385 (3,4,5,6) - Not a perfect rhombus just yet.
01:05:944 (1) - Not a new combo please, or convince otherwise.
01:17:131 (1) - Invert so that (1)~(3) are like spurting from the centre. Also relocate 01:15:775 (1,2).

[Taiko] Perceived difficulty rating: 5* Muzukashii 8* Oni
:idea: Go-go time also possible at 00:22:893~00:44:588 and 01:27:978~01:38:826
<Muzukashii> Lack of focus and a basic amount of consistency in non-chorus

[Another / Hypernize]
No comment. Enjoy yourselves.

Oh wait one question perhaps: Is Hypernize a word anyway?

Oh wait one more suggestion:
<Hypernize> 01:49:673 (5,1) - Either remove the spinner or cover spinner across the circle
galvenize

tetsutaro wrote:

Oh wait one question perhaps: Is Hypernize a word anyway?
Ampzz' clever word play.
KinomiCandy
Sorry for the delay. I've been busy with in real life stuff and got a bit sick. Still a bit busy, so here:

Oni: http://puu.sh/3BDWK.osu
Muzu: http://puu.sh/3BDVT.osu
LKs
sry ampzz, this map is quite interesting, however due to the exam this week I can't give a detailed mod. overall it's fun, go have it ranked ・∀・

Good luck to the map
happy30
[Beginner]
The rhythm varies a bit from a following-the-song rhythm with 1/2s and a simplicity-rhythm following 1/1s. personally I would go for the 1/2s rhythm, I pointed out some suggestions below:

00:17:470 (1,2) - Reduce slider velocity speed on these two sliders? because this intro is a bit calmer than the rest of the song.
00:29:334 (2,3) - start these both 1/2 later to match the rhythm of the song?
00:32:385 (3) - make this slider perfectly symmetrial
00:33:741 (1,2,1) - pen0r pattern, lol, sorry cant unsee
00:39:165 (1,2,3) - end (1) 1/2 earlier, place (2) 1/2 earlier and start (3) 1/2 earlier.
01:00:860 (1,2,3) - make slider 1 and 3 perfectly symmetrial and place the note between them in a perfect line.
00:49:334 (3,2) - this overlap looks messy
01:18:657 (2,3,1) - spacing: make this line go straight, following the slider's track?
01:29:843 (3) - start this 1/2 later?
01:34:419 (2,3) - start both 1/2 later?
01:38:826 (1,2,3) - end (1) 1/2 earlier, place (2) 1/2 earlier and start (3) 1/2 earlier. (like 01:44:249 (1,2,3) - )
Topic Starter
ampzz
happy30's mod

happy30 wrote:

[Beginner]
The rhythm varies a bit from a following-the-song rhythm with 1/2s and a simplicity-rhythm following 1/1s. personally I would go for the 1/2s rhythm, I pointed out some suggestions below:

00:17:470 (1,2) - Reduce slider velocity speed on these two sliders? because this intro is a bit calmer than the rest of the song. - Done.
00:29:334 (2,3) - start these both 1/2 later to match the rhythm of the song? - Done.
00:32:385 (3) - make this slider perfectly symmetrical - Forgot about this one; fixed.
00:33:741 (1,2,1) - pen0r pattern, lol, sorry cant unsee - It is not.∑(゜Д゜;)
00:39:165 (1,2,3) - end (1) 1/2 earlier, place (2) 1/2 earlier and start (3) 1/2 earlier. - Done.
01:00:860 (1,2,3) - make slider 1 and 3 perfectly symmetrical and place the note between them in a perfect line. - Done and changed another combo later on in the song to match it.
00:49:334 (3,2) - this overlap looks messy - Oops, didn't notice that one myself; corrected.
01:18:657 (2,3,1) - spacing: make this line go straight, following the slider's track? - Done.
01:29:843 (3) - start this 1/2 later? - This I want to be left as the transition from the main whistle synthesiser you hear into the regular beat.
01:34:419 (2,3) - start both 1/2 later? - Done.
01:38:826 (1,2,3) - end (1) 1/2 earlier, place (2) 1/2 earlier and start (3) 1/2 earlier. (like 01:44:249 (1,2,3) - ) - Done.
Thanks for the mod, happy! d-(^.^)z
DakeDekaane
Hi ampzz o/
I told you I was to mod this earlier, but at the end I didn't arrive home at time, sorry >.<

Here I go

[Beginner]
I'd suggest to remove the first two breaks, the drain is a bit low and the arrows would be a bit stressing for beginners. Also you could decrease HP by 1 to create an even spread for this setting in the mapset.
*nazi* 00:22:893 (1) and 00:25:605 (1) don't have perfect symmetry.
00:29:843 (3) - Shorten this by 1/2 beat, matches better the music, actually sounds a bit weird.
00:32:385 (3) - How about making this a 1/1 slider with 1 repeat, it'd add more emphasis to these strong beats imo, or a circle + 1/1 slider.
00:44:588 (1) - *nazi* You can achieve a better blanket moving the middle node around x:52 y:176 and the last one to x:152 y:108
00:52:724 (1,2) - This blanketing looks quite sloppy, try this code, you may need to adjust a bit the spacing for 00:52:385 (4).
219,293,52724,6,2,P|291:211|214:133,1,240,8|12,0:0|0:0,0:0:0:0:
210,212,54080,2,2,P|134:135|206:53,1,240,8|4,0:0|0:2,0:0:0:0:
01:23:571 (2,3) - Maybe move it 1/2 beat later and shorten 01:23:910 (3) by 1/2 beat as in 00:29:843 (3), I think it's the same rhythm so it should have a bit of consistency.
01:17:131 (1,1) - Same as 00:22:893 (1) and 00:25:605 (1).
01:29:843 (3) - *nazi* Improve this blanket by moving the last node to x:28 y:120.

[Kinomi's Muzukashii]
00:37:978 (66,67,68) - I felt this shouldn't be that dense, try removing (67).
00:56:114 - Try a rhythm like this, 00:56:114 (141,142) inversed fits more for vocals, a 3/4 rhythm matches better than a simple 1/1 like 00:56:792 (145,146,147), the triple there is optional though.

00:58:148 (150,151,152,153,154,155) - If you do the triple above, you may change this to ddk for a bit of consistency.
01:32:893 - Add a note here (preferably a don), as it sounds a bit empty as it looks you're following the synthesizer.
01:35:266 - Add a don here to keep following the same as above.

Oni looks fine.

That'd be all from my part, as you asked me just Beginner diff, good luck /o/
Topic Starter
ampzz
DakeDekaane's mod

DakeDekaane wrote:

Hi ampzz o/
I told you I was to mod this earlier, but at the end I didn't arrive home at time, sorry >.<

Here I go

[Beginner]
I'd suggest to remove the first two breaks, the drain is a bit low and the arrows would be a bit stressing for beginners. Also you could decrease HP by 1 to create an even spread for this setting in the mapset. - Done.
*nazi* 00:22:893 (1) and 00:25:605 (1) don't have perfect symmetry. - Fixed these up; sort of forgot about them.
00:29:843 (3) - Shorten this by 1/2 beat, matches better the music, actually sounds a bit weird. - Oops, no idea what I did there, corrected.
00:32:385 (3) - How about making this a 1/1 slider with 1 repeat, it'd add more emphasis to these strong beats imo, or a circle + 1/1 slider. - Swapped the order to be 1/1 slider into a circle afterwards instead.
00:44:588 (1) - *nazi* You can achieve a better blanket moving the middle node around x:52 y:176 and the last one to x:152 y:108 - Done.
00:52:724 (1,2) - This blanketing looks quite sloppy, try this code, you may need to adjust a bit the spacing for 00:52:385 (4). - Applied and thanks.
219,293,52724,6,2,P|291:211|214:133,1,240,8|12,0:0|0:0,0:0:0:0:
210,212,54080,2,2,P|134:135|206:53,1,240,8|4,0:0|0:2,0:0:0:0:
01:23:571 (2,3) - Maybe move it 1/2 beat later and shorten 01:23:910 (3) by 1/2 beat as in 00:29:843 (3), I think it's the same rhythm so it should have a bit of consistency. - Done.
01:17:131 (1,1) - Same as 00:22:893 (1) and 00:25:605 (1). - Done.
01:29:843 (3) - *nazi* Improve this blanket by moving the last node to x:28 y:120. - Done.

That'd be all from my part, as you asked me just Beginner diff, good luck /o/
Thanks for the mod, DakeDekaane~
KinomiCandy

DakeDekaane wrote:

Hi ampzz o/
I told you I was to mod this earlier, but at the end I didn't arrive home at time, sorry >.<

Here I go

[Kinomi's Muzukashii]
00:37:978 (66,67,68) - I felt this shouldn't be that dense, try removing (67). Nah.
00:56:114 - Try a rhythm like this, 00:56:114 (141,142) inversed fits more for vocals, a 3/4 rhythm matches better than a simple 1/1 like 00:56:792 (145,146,147), the triple there is optional though. Did invert 141,142.

00:58:148 (150,151,152,153,154,155) - If you do the triple above, you may change this to ddk for a bit of consistency. Didn't.
01:32:893 - Add a note here (preferably a don), as it sounds a bit empty as it looks you're following the synthesizer. Alright.
01:35:266 - Add a don here to keep following the same as above. Alright.

Oni looks fine.

That'd be all from my part, as you asked me just Beginner diff, good luck /o/
Thanks! http://puu.sh/4nY5l.osu
MMzz
Some quick things on the taikos before I bubble.

[Oni]
OD and HP 6, 5 is too low for Oni.

[Muzukashii]
OD and HP 5.

00:57:131 (146) - This isn't in the snapped properly. Move it backwards to 00:57:046, then place a don at 00:57:300 to even out the rhythm.

That is all.

EDIT: Bubbled!
Topic Starter
ampzz
MMzz the fellow zz bro

MMzz wrote:

Some quick things on the taikos before I bubble.

[Oni]
OD and HP 6, 5 is too low for Oni.

[Muzukashii]
OD and HP 5.

00:57:131 (146) - This isn't in the snapped properly. Move it backwards to 00:57:046, then place a don at 00:57:300 to even out the rhythm.

That is all.

EDIT: Bubbled!
Thanks a lot MMzz! ლ(´ڡ`ლ)
dkun
looking into modding this in the next 24h :o
galvenize
Sweet.
dkun
How about TR1 on Normal for consistency with the rest of the diffs? (Not in TR, but slider tracks and how sliders sound in general throughout the set)

A small suggestion; this set is amazing! Let me know what you think.
Topic Starter
ampzz
dkun the kangaroo

dkun wrote:

How about TR1 on Normal for consistency with the rest of the diffs? (Not in TR, but slider tracks and how sliders sound in general throughout the set)

A small suggestion; this set is amazing! Let me know what you think.
Had a quick chat with happy30 about it and he was fine with the change to TR:1; applied and updated! ᕦ(ò_óˇ)ᕤ
AnreFM
yay go ampzz!! (^o^)/
dkun
After a chat with ampzz (and confirming that I can instarank after a TR change), here's your well deserved heart!

(hnnnnnrg this map is great)
Topic Starter
ampzz
Awesome~ Thanks a bunch dkun! (づ ̄ ³ ̄)づ
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