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kors k - smooooch [Osu|Taiko]

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Total Posts
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Topic Starter
ampzz
This beatmap was submitted using in-game submission on Thursday, 12 September 2013 at 9:12:11 AM

Artist: kors k
Title: smooooch
Source: beatmania IIDX
Tags: Empress candy rave konami bemani kosuke saito maya galvenize happy30 kinomicandy
BPM: 177
Filesize: 3329kb
Play Time: 01:52
Difficulties Available:
  1. Another (4.87 stars, 398 notes)
  2. Beginner (2.52 stars, 96 notes)
  3. Hypernize (4.94 stars, 310 notes)
  4. Kinomi's Muzukashii (4.76 stars, 420 notes)
  5. Kinomi's Oni (4.89 stars, 696 notes)
  6. Normal (4.07 stars, 159 notes)
Download: kors k - smooooch
Information: Scores/Beatmap Listing
---------------
Kick, kick, kick that bass! Come on DJ work this party!

smooooch ・∀・

Artist: kors k
BPM: 177
Length: 1:55
Genre: CANDY RAVE

Difficulties:
  • Easy - ampzz
    Normal - happy30
    Hypernize - galvenize
    Another - ampzz
Difficulties by KinomiCandy:
  • Kinomi's Muzukashii
    Kinomi's Oni
In case anyone is wondering, the background for this is a custom job I did myself; you have my permission to use it if you want to, just credit me for it.

Thanks to modders; MMzz and dkun.
ychao
smooooch
RobotoRaccoon
IRC Modded. (Lost the logs :()

Included things like:
*Offscreen slider
*Note positions
*Etc
galvenize
happy30
kg2161012
Hello~

Can I make a diff for Taiko?
Topic Starter
ampzz

galvenize wrote:

http://puu.sh/1w0o1 ・∀・

happy30 wrote:

normal: http://puu.sh/1xqfL
Thanks for the guest difficulties Copter-kun, galvenize and happy30.

Also, sorry KG but someone else had asked just beforehand.
Tabuza
nice map ;D
KinomiCandy
Cough, don't know if you still want the Taiko diff. because I'm so lateee. A lot of stuff was in my way :?

By the way, the Taiko Oni is done. If you still want it, http://puu.sh/1yZmi. The Muzukashii is almost done.
Guy
hi :3 request from via in-game

 [General]

 ● Please delete "・∀・" included in the title

 

Hypernize


 ● 00:17:470 (2) - 1grid up
 ● 00:30:351 (4) - like this slider shape?
 ● 01:23:741 (1) - more curve slider.

 

Another


 ● 00:29:843 (7) - ~ 00:33:656 (4) - why clap this part only ..

 

Normal


 ● 00:45:944 (5) - slider end is 00:46:622 - ? This is difficult rhythm for a beginner.
 ● 00:51:368 (4) - slider end is 00:52:046 - ? ^
 Good diff

 

Beginner


 ● 00:56:453 (2,3) - spacing is bad.

that's all~ short mod sorry :o
Good luck!
galvenize
Topic Starter
ampzz

Guy wrote:

hi :3 request from via in-game
 [General]
 ● Please delete "・∀・" included in the title - It's a part of the official song title, so no.
 

Hypernize

galv applied all of this.
 

Another

 ● 00:29:843 (7) - ~ 00:33:656 (4) - why clap this part only .. - Had it originally as a lead-in for the normal sound set but changed where the hit-claps kick off to better match the higher pitch synth just a little bit afterwards.
 

Normal

Waiting on happy.
 Good diff
 

Beginner

 ● 00:56:453 (2,3) - spacing is bad. - Copter applied this.
that's all~ short mod sorry :o
Good luck!
Thanks for the mod.
KinomiCandy
Muzukashii is done.

http://puu.sh/1BA92
deadbeat
[Beginner -C]
00:31:029 (5) - nc?
01:30:690 (4) - ^
01:36:114 (3) - maybe an alternative?

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?


x.x i suck at modding sorry
KinomiCandy

deadbeat wrote:

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?

x.x i suck at modding sorry
Yeah, I guess it'll be right then. Change for me ampzz-senpai.

Also, did you put kinomicanday on purpose :?
Topic Starter
ampzz

deadbeat wrote:

[Beginner -C]
00:31:029 (5) - nc?
01:30:690 (4) - ^
01:36:114 (3) - maybe an alternative?

[Kinomi's Taiko]
Rename to Kinomi's Taiko Oni maybe?


x.x i suck at modding sorry
Done all.
millfy
Nice map~ :)
Melan Blue
From #modreq

[Beginner -C]
00:14:758 (3) - remove finish from the middle of the slider
00:18:826 (2) - add whistle on the beginning
00:20:182 (1) - replace whistle with finish?
00:33:741 (1) - it wouldn't make much difference, but add finish on the beginning and remove it from the end XD
00:45:944 (2,3) - how about adding whistles on the beginning of these sliders?
00:49:334 (3) - add clap on the beginning, replace finish at the end with whistle
01:03:571 (1) - add finish
01:17:470 (2) - add nc?

[Normal -h30]
Good.

[Hypernize]
I approve :3
00:14:927 (3) - remove finish
00:22:893 (1) - replace whistle on the beginning with finish
00:38:063 - add note?
00:43:910 (5) - extend the slider like this http://puu.sh/1SRDl
01:05:944 (1) - whoa, too loud x_x decrease the volume to at least 80%


[Another]
Feels slightly overmapped... Maybe it's just me.
00:14:927 (2) - remove finish
00:22:893 (1) - replace whistle on the beginning with finish
00:50:860 (4) - don't stack it behind the slider. place it somewhere on the right of (3) and (5)

Finally a good map for this song. Rank this.
Topic Starter
ampzz

Leyko wrote:

From #modreq

[Beginner -C]
00:14:758 (3) - remove finish from the middle of the slider - Didn't agree with this, as it was the same tone as the duplicate sounds in this audio segment which had finishes too.
00:18:826 (2) - add whistle on the beginning- Done.
00:20:182 (1) - replace whistle with finish?- Doesn't really make a difference due to the audio volume and I preferred just having the finish on the slider located afterwards.
00:33:741 (1) - it wouldn't make much difference, but add finish on the beginning and remove it from the end XD- Done.
00:45:944 (2,3) - how about adding whistles on the beginning of these sliders?- Done and removed the prior placed claps so it gives it some individualistic audio in this area.
00:49:334 (3) - add clap on the beginning, replace finish at the end with whistle
01:03:571 (1) - add finish- Done.
01:17:470 (2) - add nc? - Done.

[Normal -h30]
Good.

[Hypernize]
I approve :3
00:14:927 (3) - remove finish - Same as Beginner-C.
00:22:893 (1) - replace whistle on the beginning with finish - Done.
00:38:063 - add note? - Why? There's nothing there that denotes a necessity of this being a triple.
00:43:910 (5) - extend the slider like this http://puu.sh/1SRDl
01:05:944 (1) - whoa, too loud x_x decrease the volume to at least 80% - Done.


[Another]
Feels slightly overmapped... Maybe it's just me.
00:14:927 (2) - remove finish - Same as Beginner-C.
00:22:893 (1) - replace whistle on the beginning with finish - Done.
00:50:860 (4) - don't stack it behind the slider. place it somewhere on the right of (3) and (5) - This is one of the trick combos within the map so I don't wish to apply this. If it does get more complaints I will change it.

Finally a good map for this song. Rank this.
Thanks for the mod Leyko
galvenize
raaaaaank
KinomiCandy

galvenize wrote:

raaaaaank
NewRulerNA
hi
found an issue. you need to fix it.....

[Beginner -C]
  1. forgot to add video.
    Video,-920,"kors k - smooooch - Video.avi"
    you must add above code.
Topic Starter
ampzz

NewRulerNA wrote:

hi
found an issue. you need to fix it.....

[Beginner -C]
  1. forgot to add video.
    Video,-920,"kors k - smooooch - Video.avi"
    you must add above code.
Weird... fixed.
KinomiCandy
Kurosanyan
I remember he said that he would remove your maps if it was a problem for the ranking (and I doubt it will be a problem when I see the level of mapping in the ranking charts) but I don't get why it was removed now.
That doesn't even make sense since the mapset can't be ranked without a Muzukashii.
My taiko is not even good enough to be a reason to remove yours (I'm not really proud of my taiko for this song :( ).
KinomiCandy
Yeah, I got confused since he didn't tell me anything. If there was any problem, then tell me so maybe I can fix it or something. :|

SPOILER
I'll check your Taiko later, since I'm bored and curious how it is. ;)
Topic Starter
ampzz
Open sesame says I!

Time to get think map ranked while I'm at it.
Losertic
Hello! from M4M!

My noob modding

General

  1. I want a many KIAI Time.
  2. some blue line circle is bad beat.

Easy

  1. 01:27:300 - create slider 01:27:639 end

Normal

  1. Check Distance T.T It's a normal
  2. 00:56:114 - create a note
  3. hmm.... maybe. this difficulty is a "hard".(AR,HP,OD difficulty up) not bad?...

Another

  1. 00:37:809 (6) , 00:38:487 (8) - symmetry.
  2. 00:46:453 (3) - delete 4 slider. 00:46:792 end
  3. 00:51:876 (4,5) - ^
  4. 00:51:876 (4,5) - ^
    I don't know very hard difficulty modding :o

Hypernize

  1. 00:46:961 (5) - create slider. 00:47:131 end.
  2. 01:02:215 (1) - straight slider
  3. 01:48:232 (5) - delete note

noob modding. T.T
sheela
Hi!
M4M from your queue.
[Easy]
01:30:012 (3) - Make the same slider as 01:32:385 (5)
[Normal]
00:14:927 (2,3) - Space them like 01:45:266 (4,5)
00:21:537 (3) - Prev: 1.00x
00:56:114 - Add a circle maybe
[Another]
00:59:588 (2,3) - Do the opposite
[Hypernize]
01:33:317 (6) - Put it in the middle like space it to 0.38x
I can't mod Taiko. :?
Good luck! :D
Hollow Wings
hi, I'm a newbie modder here giving some noob suggestion, most of them are given as a player :3

sry i can just mod in standard mode D:

Another
fine except some streams' notes like:
01:21:029 (7,8,9,10,1) -
01:38:487 (4,5,6,7,1) -
maybe u can make them a perfect shape :3
Normal
00:12:385 (2) - arrange ds?
00:24:927 (5) - idk... if ds is alright here in normal diff. won't mention note like this D:
01:35:266 (4,5) - maybe not stack them? (just suggestion
Beginner
00:24:927 (2) - maybe u can make this note as the center of 00:22:893 (1,3) - (just suggestion

wow u make a really good map, hope u can get it ranked immediately XD
good luck
TicClick
sмоооооооооооооосн .A.

General
  1. 01:27:978 - I'd add a fountain here, instead of 00:44:588 where music is not that energetic/powerful/whatever
[Beginner]
For some reason, it has kurosanyan in tags, instead of kinomicandy. You also better fix SV multiplier via notepad, using 0.8 instead of 0.7(9)
  1. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together (remove clap from its head)
  2. 00:47:300 (1) - remove claps from thw whole slider. I think you got the idea of claps for 2nd and 4rd white tick only, so please follow (or not, it's up to you in the end)
  3. 01:04:927 (5) - I'd map these beats, 01:05:944 and 01:06:283 (at least the latter one)
  4. 01:33:402 (1,2,3,4) - you might want to change normal finish hitsounds to soft ones to emphasize them
  5. 01:38:826 (1) - missed a finish
  6. 01:41:537 (3) - ^ (add it to the tail)
  7. 01:43:571 (4,1) - these should have a finish too (the end of the yellow slider and the beginning of white one)
  8. 01:45:436 (3) - ^ (a boot finish to the head)
[Normal]
  1. 00:13:741 (2,1,2,3) - I don't really like how they look together, probably because they are misaligned. Anyway, I would replace these three notes with a single repeating slider
  2. 00:21:537 (3) - add finish to it
  3. 00:27:300 (6) - I am not sure, but moving it back and then extending to the next white ticks seems to be a good idea
  4. 00:40:012 (3,4) - I don't really want to return back the same way I came to 00:39:165 (1,2), so I'd suggest remapping them to something that appears in the bottom of the play field
  5. 00:42:215 (2) - isn't it a bit short for a Normal?
  6. 00:54:080 (5) - please get rid of it, there's too many repeats to watch them. However, you can divide it into two sliders with a 1/1 gap in between
  7. 00:56:792 (3,1) - they need finishes
  8. 01:17:809 (2,3) - I'd rather not make a jump in Normal, even a small one
  9. 01:28:995 (2,3,4,5) - somehow I find this uncomfortable for Normal, maybe because the player has to "switch" between red and white ticks too often for this period of time
  10. 01:38:826 (1) - finish
  11. 01:43:911 (6,1) - ^
  12. 01:45:097 (3,4,5) - might be hard to pass perfectly for a beginner
[Hypernize]
  1. Fix new combos please (00:26:792 (5) and 00:28:317 (5) as examples)
  2. 00:33:402 (4) - I'd remove a clap from here
  3. 00:39:334 (2) - it requires a clap
  4. 00:45:944 (1,2,3) - I suggest using a soft finish here instead of claps, because it fits vocals much more. You could also use soft whistles instead
  5. 00:58:148 (1) - I'd replace it with three 1/2 notes to follow the music
  6. 01:01:199 (1,2,3) - lol, you were supposed to place them all on the red ticks to follow thje vocal line
  7. 01:22:554 (1) - add a finish please
  8. 01:23:741 (1) - ^ (on tail, soft one)
  9. 01:25:266 (1,1,1) - they need finishes, too
  10. 01:32:385 (1) - better move it 1 grid left to keep aligned
  11. 01:36:114 (1,1) - I would remove claps and add soft finishes instead to follow the music better
  12. 01:38:148 (3,1) - I personally find this antijump horrible. Please do something about it
  13. 01:38:487 (1) - there should be a finish on the end
  14. 01:49:843 (1) - I'd make it twice as shorter as it is now
[Another]
  1. 00:21:537 (1,2) - I'd remove whistles and add normal finishes for every slider's head
  2. 00:41:537 (11) - missed finish
  3. 00:44:588 (1) - please don't add claps on downbeats with vocals, they sound bad together. Consider removing claps from all the notes that follow vocals
  4. 00:45:944 (1,2) - I'd replace them with two doubles
  5. 00:51:707 (3) - instead of following the beat, you probably should map these blue ticks around this note, as you did before
  6. 00:53:910 - I'd put a note here just for consistency
  7. 00:55:436 (3) - finish please
  8. 00:58:148 (1) - ^
  9. 00:59:928 (5) - this is unnecessary as it doesn't follow any of musical beats
  10. 01:00:860 (2) - I wonder why do you place finishes everywhere but where they should be, according to the track
  11. 01:01:368 (4,5) - I'd swap them on timeline
  12. 01:05:944 (7) - I am not sure if this is appropriate, but I'd shorten it by 1/4 and put a note on the big white tick
  13. 01:25:266 (4,3,1) - should have finishes.. guess I'll stop picking them and ask you to do this instead
  14. Fix your new combos: 01:23:910 (8) and 01:25:266 (4) should have it, instead of 01:24:588 (1)
  15. 01:26:961 (2,3) - remove claps, they don't really fit the moment
  16. 01:34:080 (4) - I'd stack its beginning with 2
  17. 01:47:470 (4,5,6,7,8,9,11,12,1,2,3) - I believe you don't really need these triplets - how about removing every single note in the middle of them?
The Insane difficulty is pretty simple, and I don't feel there's much to improve. Fix the hitsounds and new combos on kiai time, and that's about it. Maybe if I spent some more time on it, I'd suggest something, but I can't work with my fantasy at the moment.
aabc271
I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[ Kinomi's Oni]

01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 49 ) - Add finish ? ( The background hit is heavier here and finish should therefore fit well )
00:14:758 ( 68 ) - ^ ( Same reason )
00:17:470 ( 87 ) - ^

00:30:351 ( 177 ) - Red note ? ( It has a lower pitch than 176, and so k -> d fits the music better )

00:32:046 ( 187~189 ) - o o O ? ( This is to fit the pitch of the background music better )
00:32:724 ( 190~192 ) - o o O ? ( Same reason )

00:49:504 ( 308 ) - Red note ? ( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )

01:17:131 ( 28 ) - Blue note ? ( It has a high instrumental pitch here and so K fits better imo )

01:35:266 ( 160 ) - Red note ? ( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )

01:36:114 ( 166~173 ) - Try this ? ( This fits the pitch better than 4d4k )

Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3

-----------------------

[ Kinomi's Muzukashii]

Copy-and-pastes everywhere x_x

00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
01:20:182 ( 311~335 ) - ^
01:31:029 ( 354~378 ) - ^
01:41:876 ( 399~423 ) - ^

00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.

01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.

Suggested patterns
Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:12:046 ( 40 ) - Add finish ? ( Same reason as oni. Refer to oni's box )
00:14:758 ( 53 ) - ^ ( Same reason )
00:17:470 ( 66 ) - ^

  • The following suggestions respond to 1st ~ 4th I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
    00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
    00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
    00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
    00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
    00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
    I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.

  • The following suggestions respond to 1st I mentioned above.
    00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
    00:54:758 ( 219~221 ) - o o o ?
    00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) - O O ? ( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )

01:47:639 ( 424 ) - Blue note ? ( Just to avoid monotonous D )
01:49:334 ( 428~430 ) - ooo ? ( Same reason )

Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ? ;)

-----------------------

Oni diff looks ok but muzu needs some more fixes imo

Anyway, star and good luck ~ ;)
xChippy
Hi~ M4M from your queue

General
Inconsistency in the tags:
All diff except Beginner is missing the tag kurosanyan
Beginner is missing the tag Kinomi Candy
There is a mini Kia time here o-o 00:44:588 - 00:44:673

Beginner
00:22:215 (1) - stack with 00:24:927 (2) -
00:46:622 (3) - try to move it so it won't touch (2)
01:34:758 (2) - align with (1) end? DS next note(s) if you do
01:38:826 (1) - Should add a finish here

Normal
00:12:046 (1) - Fix the distance if its not intentional
00:21:537 (3) - Should be a finish imo + the distance here is high
00:28:656 (2) - Add note or start a 1/1 slider here 00:28:317
00:39:165 (1) - add finish
01:18:487 (3) - this jump... its normal ><
01:22:893 (2,3,4) - ^
01:26:622 (1,2,3,4) - ^
01:31:876 (4,5,6,1) - ^
01:45:775 (6) - ^
01:30:690 (1) - stack with (4) end
imo you should use consistent spacing in normal/easy ><

Hypernize
01:22:554 (1) - Add finish
01:35:436 (1) - Make it have the same shape as (2)

I can't mod these difficulties (Hypernize and Another) ><, I'm still a noob modder
Good Luck~
OnosakiHito
After the mods for the taikos got applied I will look through them.
show more
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