I was randomly browsing pending page and saw this mapset with no taiko mod...?
So I'm coming to mod this ~
Let's go :3
Blue~ Critical issues. You must fix thisPurple~ It's better to fix thisPink~ Suggestions only. Change only if you want toGrey~ Explanations of my suggestions-----------------------
[
Kinomi's Oni]
• 01:06:283 ~ 01:17:131 - I personally expect this part to have less dense notes ( eg 1/4s ) than other parts because of the softer music. But whatever, it's not a big issue.
Suggested patternsHere are the minor suggestions of patterns / hitsounds.
It's your own choice whether to follow these suggestions.00:12:046 ( 49 ) - Add finish ?
( The background hit is heavier here and finish should therefore fit well )00:14:758 ( 68 ) - ^
( Same reason )00:17:470 ( 87 ) - ^
00:30:351 ( 177 ) -
Red note ?
( It has a lower pitch than 176, and so k -> d fits the music better )00:32:046 ( 187~189 ) -
o o O ?
( This is to fit the pitch of the background music better )00:32:724 ( 190~192 ) -
o o O ?
( Same reason )00:49:504 ( 308 ) -
Red note ?
( It fits better in terms of taiko drum sounds. k k K sound lacking sound impacts imo )01:17:131 ( 28 ) -
Blue note ?
( It has a high instrumental pitch here and so K fits better imo )01:35:266 ( 160 ) -
Red note ?
( 159~161 is a falling pitch, but imo kdd fits better than kkd because the drop is more significant from 159 to 160 )01:36:114 ( 166~173 ) - Try
this ?
( This fits the pitch better than 4d4k ) Overall the diff looks ok
Hitsounds are generally used reasonably. Keep it up :3
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[
Kinomi's Muzukashii]
Copy-and-pastes everywhere x_x
• 00:25:944 ( 95~119 ) - I believe the diff will sound a lot better if it's not just following the background drum. See the box below on how to change the hitsounds.
• 01:20:182 ( 311~335 ) - ^
• 01:31:029 ( 354~378 ) - ^
• 01:41:876 ( 399~423 ) - ^
• 00:44:588 ( 174~259 ) - The use of k is repeating too much and this can be quite boring in gameplay. I'll suggest you having a look on the box below for some suggestions on fix.
• 01:04:927 ( 260 ) - I'd suggest ending this slider at 01:05:944 because that's where the vocal stops.
Suggested patternsHere are the minor suggestions of patterns / hitsounds.
It's your own choice whether to follow these suggestions.00:12:046 ( 40 ) - Add finish ?
( Same reason as oni. Refer to oni's box )00:14:758 ( 53 ) - ^
( Same reason )00:17:470 ( 66 ) - ^
- The following suggestions respond to 1st ~ 4th • I mentioned above. They're based on vocal because I think that would be the best way to fit the music.
00:25:944 ( 95 ), 01:20:182 ( 311 ) - Red note ? ( From what I see from 82~94, I guess you're trying to map based on pitch. As it's obvious that it has lower pitch than 94, so k -> d fits better imo )
00:26:283 ( 96~99 ), 01:20:521 ( 312~315 )- o o o o ? ( Continuing the above suggestion. kkdd fits the pitch of music better. )
00:27:470 ( 103 ), 01:21:707 ( 119 ) - Blue note ? ( Similar reason. 103 has the highest pitch among the section )
00:29:334 ( 112~115 ), 01:23:571 ( 328~331 ) - o o o o ? ( This fits the pitch better )
00:30:351 ( 117, 118 ), 01:24:588 ( 333, 334 ) - o o ? ( 117d : To fit the low pitch. 118k : To avoid monotonous d in a row )
I'm not repeating this for ( 354~378 ) and ( 399~423 ), because they're about the same things.
- The following suggestions respond to 1st • I mentioned above.
00:49:334 ( 195~197 ) - o o o ? ( Creating variations while having k that still fits the music. The suggestions below all have the same reason. )
00:54:758 ( 219~221 ) - o o o ?
00:59:504 ( 239 ) - Blue note ?
01:27:300 ( 339, 340 ) -
O O ?
( Comparing with 337 and 338, you'll notice these 2 notes should be in k due to pitch difference )01:47:639 ( 424 ) -
Blue note ?
( Just to avoid monotonous D )01:49:334 ( 428~430 ) -
ooo ?
( Same reason ) Well, I believe this needs more fixing before it's ready to go
Try not to be lazy and don't copy-and-paste throughout the diff.
It's not a bad thing to create variations. You don't want players to feel bored, right ?
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Oni diff looks ok but muzu needs some more fixes imo
Anyway, star and good luck ~