When thats fixed i will put you on his list then, good luckOh Oh Thanks \^W^/!
EasyThanks For The Mod Jericho n.n!
clap spam at the start of this map feels waaay too much we are following the claps that sound in the instrumental
00:40:723 (1) - remove new combo, its pointless Fixed~
00:46:280 (1,2,3,4,1,2,3,4,1,2,3) - what part of the music are these combos following? they seem to be following none....dont like that I am following in this part of the voice, but i fix this part
02:11:023 (1) - remove the new combo from here and put it onto 02:12:064 (2) - to follow your own pattern Fixed~
01:25:873 (1) - remove new combo, breaking your pattern Fixed~
01:43:238 (1) - remove new combo Fixed~
01:46:016 (1) - same again, this combo spam is not good Fixed~
01:58:519 (3) - either add a new combo here or remove the one at 01:55:393 (1) - because you are making inconsistant patterns Fixed~
00:08:772 (1,2) - this jump doesnt suit, song doesnt ask for it at all, using normal spacing at this point flows much better Fixed~
00:16:760 (1) - remove new combo, your breaking your own pattern Fixed~
00:33:430 (6,7,8) - spacing error, 7,8 are too close, they need more space like 6,7 Fixed~
00:34:993 (1,2,3) - why do these have different spacings? its no a jump and just doesnt really make much sense Fixed~
00:53:574 (6,7,8) - to follow your pattern these should be a jump pattern, give them the same spacing as you used the two times before Fixed~
01:19:621 (1) - remove the combo from here and put it onto the next note to follow your own pattern which currently you are breaking Fixed~
01:24:484 (1,2) - again this jump doesnt suit, it doesnt follow the style you have been using for this part and seems to come out of nowhere, it breaks the flow and feels wrong to play, it should be normal spacing like the other times, i advise to remake this pattern Fixed~
01:39:070 (4) - put a new combo here and remove it from the note after, it follows the music better Fixed~
01:43:238 (1) - again remove combo, combo spam = bad Fixed~
02:01:992 (5,6) - didnt suit having these slider ends overlapping and the spacing is also wrong, i advise to remake the 6 slider, making it more like this Fixed~
02:13:106 (5,6) - same comment here too Fixed~
main problem you have in this map is constantly going against your own style which keeps breaking the flow badly, sooo lets help that out
00:07:209 (8,1) - not a good unexpected jump, its the softest part of the song with no jumps then suddenly this, felt out of place so i advise to remake as normal spacing Fixed~
00:07:903 (2,3,4,5) - no, just no, remake this whole pattern, in a way which follows atleast some kind of spacing and is readable. this is not rankable Fixed~
00:12:939 (1,2,3,4,5,6,7) - whole section feels out of place, its just a jump every note, yet for all the times the song does this again its not like this. it really breaks the flow and plays bad, again remap this section so that it follows the style your using after it. Fixed~
00:22:490 (5) - extend the spacing on this note to follow the rest of the pattern Fixed~
00:25:095 - add a note here so that it follows your pattern Fixed~
00:29:610 (5) - new combo Fixed~
00:44:891 (1,1) - remove combo spam Fixed~
00:45:933 (1,2,3,4) - again this pattern is too dramatic to suit how you have mapped all the rest of this section. tone it down so it follows the rest Fixed~
01:00:172 (1,2,3) - (1,2) is 1/2 timing yet bigger spacing than (2,3) thats not good, respace this combo so that the spacing makes sense to the timing. 2,3 needs to be a bigger spacing than 1,2 so decrease the spacing between 1,2 Fixed~
01:23:094 (1,2,3,4) - level out the spacing between these Fixed~
01:43:238 (1) - remove combo Fixed~
01:46:016 (1) - again Fixed~
01:48:795 (1) - again Fixed~
01:52:615 (1,2,3,4,1,2,3) - same thing again, tone it down, its too much for alll the other patterns within the whole section. since this whole section is a copy paste from the 1st chorus, just apply the same things i said for that chorus again here Fixed~
02:22:136 (1,2,3) - again unfitting jump, give normal spacing Fixed~
overall just try to not break your own maps flow so much, dont think about trying to make a hard pattern, think about making the pattern what suits the song the best
00:18:149 : remove NC Fixed
00:18:496 : NC here Fixed
00:48:711 : remove NC clearly heard the word change here so no changes
00:49:059 : NC here ^
01:24:136 : add note ? / it up to you Ohhh I see O: Fixed
01:39:070 : i think use silder to 01:39:591 Nuu i like this :<, No changes
00:07:903 : remove whistle Fixed
01:06:945 : try move to under silder 01:06:771 and add fin https://osu.ppy.sh/ss/589892 oh i don't like that
02:03:381 : add note ? / it up to you ^
02:03:555 : ^ ^
02:14:495 : ^ ^
02:14:669 : ^ ^
00:54:615 : this silder end at 00:54:789 and note 00:54:963 Fixed!
01:06:771 : remove this silder and add note and 01:06:945 https://osu.ppy.sh/ss/589899 nuu i like this >< no changes
01:18:927 - 01:29:346 : i think you Should make whistle hitsound like XinDecent diff it good better ^
02:03:555 : add note ? no I do not like how it sounds with no added a note there
they're just suggestions Thanks for the mod indyinyou :3
sry my poor english No problem
BG so cute Star Ohh Thanks *·*
Hi~ m4m~~Thanks For The Mod n3n!
00:25:442 (3) - Urge gun like the picture below?
01:38:723 (1) - To repeat that slide
do not see any particularly pointed to ^ ^
Not normal and I do not have much difficulty difference...;;
00:59:130 (5) - Urge gun like the picture below?
01:22:052 (2) - Circle 2
01:24:484 (1) - ^
01:25:873 (4) - ^
none.. good.. map...
good Beatmap star~~!!!
hello, m4m ^^Thanks For The Awesome MOD! :3
- 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
- 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit Fixed
- 01:08:508 - you should drag the break to here it has a nice effect ^^ Fixed
- 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can Fixed
- 01:24:484 (1) - move last point to x:368 y:288 Fixed
- 01:39:765 (2) - move to x:220 y:100 Fixed
- 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~) Fixed
- 01:51:573 (5) - why not move to center of the axis xD, looks neater
- 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler) FixedFixed224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
- 01:07:118 (6) - add finish
- 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern Fixed
- 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~ Fixed
- 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) - Fixed
nice job ^^ gl
Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)
00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161 i dont like no changes :3
00:33:430 (6) - new combo? Fixed
Thanks For The Mod
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp Fixed
00:19:191 (5) - either make a straight one or blanket last slider's tail Fixed
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz Emmrr No Changes I like this
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha^
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something Fixed
01:08:594 - the break starts at wrong point... should be at 01:08:508 - O:!!! Fixed
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
Thank You For The Mod :3!
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:000:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:000:12:939 (3) - Blanket this with (1), looks cleaner.
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0Move (4) to x:260 y:140.
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:001:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:001:41:849 (1) - Finish instead of whistle at begin
Hi, M4M.Thanks For the mod :3
No problem Yay :3
I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary. Fixed
01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto Fixed
Good as well. wii \O3O/
00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy I don't like sorry, no changes176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:000:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj Fixed
312,288,3909,1,8,0:0:0108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:000:12:939 (3) - Blanket this with (1), looks cleaner. Fixed
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) - Fixed
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd Fixed
01:02:777 (2) - Same as 00:26:658. Fixed
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP Fixed360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:001:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums. unnecessary no changes
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0unnecessary no changes
01:41:849 (1) - Finish instead of whistle at begin is unnecessary here whistle would break patterns
02:04:597 (4) - Move a grid right for better blanketting with (3) Fixed
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting. I like this I do not always blankets
02:20:747 (3) - Consider finish at begin unnecessary here
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here? Fixed
02:23:525 (3) - Consider finish at begin unnecessary here
This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.
- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time Nice sound
00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN Fixed
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end Fixed
00:46:628 (3) - Please add clap as well on this spot Fixed
01:30:040 (1,2,3,4) - Sampleset normal for these notes. Fixed
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here. Fixed
01:41:849 (1) - Add finish Fixed
01:43:238 (4) - Add whistle for piano Fixed
01:46:016 (5) - Whistle at begin, same reason. Fixed
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano. Fixed
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.
You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.
Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.
Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.