MAK & SAK feat. XANA - Indecent (Nightcore Mix)

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KokoroStudiox3
http://puu.sh/1JI3O listo todo echo
gracias :):)

pues a ver que pasa xD
Topic Starter
Gero

lovhin456 wrote:

Hola.

[General]
- Todo bien.

[Easy]
- 00:04:257 El new combo no deberia empezar aqui? Tiene mas sentido en mi opinion.

[Normal]
- 01:49:837 (5,1) Una nota aqui y un slider desde 01:50:184 hasta 01:50:879 seria mejor.
Todo hecho :)
Muchas gracias Lovhin n.n :D
Topic Starter
Gero
Gracias a todos :)!
DNR
from eltigre's mod4mod queue. Because I like getting mods on my maps.

Insane:
00:08:077 (3) - It looks pretty but it's a really awkward jump, especially considering where (4) is. If (4) was (3), then it'd be fine.
00:08:424 (4) - Add clap
00:08:772 (5) - Add clap on beginning of slider
00:09:466 (7) - Add clap on end of slider
00:10:161 (1) - Add clap on beginning of slider
00:10:508 (2) - Add clap on beginning of slider
00:10:855 (3) - Add clap on full slider
Pretty much instead of making a giant-ass post about adding claps, just add claps on 2 and 4 after the ones stated. The song really calls for it.
01:38:723 (7) - The endpoint is slightly lower than the beginning. If this was intentional, make it more notable

Hard:
Lower the hitsound volume to about 60%.
00:26:484 - Add a note here. I made the weirdest possible face when I attempted to hit a note here but didn't.
01:36:292 (1) - If it's at all possible, try centering this, especially since there was a symmetrical pattern just before.
01:37:681 (3) - The end of this slider is way too high and it makes the shape awkward
02:12:064 (1,2) - CTRL + G

Normal:
Claps on every white tick in the beginning. That's like, how the song goes, lol

Easy:
Same as normal
00:16:065 (2) - Slightly touching HP bar
This BG makes feelings in my pants

yay
KokoroStudiox3
Topic Starter
Gero

CDFA wrote:

from eltigre's mod4mod queue. Because I like getting mods on my maps.

Normal:
Claps on every white tick in the beginning. That's like, how the song goes, lol Fixed~

Easy:
Same as normal
00:16:065 (2) - Slightly touching HP bar Fixed~

This BG makes feelings in my pants Jujujuju =3~


thanks for the mod :D
yay
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
For m4m ~ _(:з」∠)_

General

  1. All diffs do good job~

XinDecent

  1. 00:28:220 (6) - Split it into two one-beat slider?Nearly no moving for three beats not very comfortable
  2. 00:55:310 (5) - Slider of arc not fit.Shape it like 00:54:615 (3) -

eLtXXx's Insanity

  1. 00:22:490 (5) - Use two circles instead of 1/2beat slider ? To follow vocal
  2. 00:25:095 Add a circle here? Maybe more consistent
  3. 01:21:705 (1,2,3) - Make them vertical ?
  4. 01:52:094 (1,2) - Align them vertically

Good luck~
Wafu
Black - Suggestion
Blue - I highly recommend you to fix this
Red - Unrankable

[Easy]

00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it.
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3)
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
00:26:831 (1) - If you followed ^, move it down to don't break snap

00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3)
00:53:226 (1) - Move on 252;252 ^
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up.

[Normal]

00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1)
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4)
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy.
01:04:340 (3) - Move on 285;291 to make perfect stack.
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes.
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way.
02:22:136 (2,3,4,5) - ^


[XinDecent]

Rename this diff to Xin's Hard or something or it will break diff. name consistency.

00:27:526 (3,5) - move these on the same line
00:32:735 (3) - Add clap here to be consistent with other diffs
00:33:430 - ^
00:34:125 (7) - ^

00:38:466 (2) - Rotate it about -15° with selection centre to be the same rotated as 00:37:945 (1). Also it looks really weird.
01:37:681 (3) - Move 2nd point on 201;316 to make better shape, it's really unnecessary to make weird shapes like this
01:56:262 (3) - I think it breaks flow when it's under this slider and you must go back.. so consider moving this on 335;303
02:24:046 (4,5,6,7) - What an unnecessary change of ds. Resnap all these

[eLtXXx's Insanity]

00:40:550 (7) - Nice, overmapping slider.. remove it and add circle on 00:40:723 - , also you'll be consistent with other diffs.
If I would tell you everything bad in this diff.. I could be there for a long time so I'll say it simply:
-Use more shaped sliders, not only linear
-Use consistent hitsounds with Xin's diff. or with Normal diff. I noticed you're just placing hitsounds randomly and sometimes don't place them. You'll need to fix it.


Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!
BounceBabe
Hi from the Queue!

Easy


General
It behaves like a Normal, try to reduce the spread by deleting some elements!

Normal

01:07:292 - Dont let the Break start at 01:08:508 - the player expects to incomm more objects and would get confused
01:08:508 - ^

01:35:945 (1) - Remove NC add NC on next element
01:51:573 (1) - Remove NC, really not needed

Hard

00:05:993 (6) - NC
00:08:772 (6) - ^
02:08:244 (5) - ^
02:11:022 (5) - ^
( I have seen this slider on like 5 maps today @.@ 02:17:968 (3) - )

Insane

When you go through the whole map 00:44:891 - from now on the hitsound are really quiet, up the volume a little to fit up with the others


00:17:107 (5) - NC
00:21:622 (3) - Spacing, move it closer
00:30:999 (1) - Spacing, too big jump imo, make it a little closer

00:35:861 (1) - Remove NC
00:45:933 (3) - NC here remove next
01:23:789 (1) - Remove NC
01:52:615 (3) - NC here remove next
02:00:603 (1) - Remove NC add here 02:01:298 (3) -

Good luck and text me once its updated !
Topic Starter
Gero

BounceBabe wrote:

Hi from the Queue!
Thank You :3
Easy


General
It behaves like a Normal, try to reduce the spread by deleting some elements! Okay Fixed~

Normal

01:07:292 - Dont let the Break start at 01:08:508 - the player expects to incomm more objects and would get confused
01:08:508 - ^
Okay Fixed~

01:35:945 (1) - Remove NC add NC on next element Okay Fixed~

01:51:573 (1) - Remove NC, really not needed Okay Fixed~


Hard

00:05:993 (6) - NC Okay Fixed~

00:08:772 (6) - ^ Okay Fixed~

02:08:244 (5) - ^ Okay Fixed~

02:11:022 (5) - ^ Okay Fixed~

( I have seen this slider on like 5 maps today @.@ 02:17:968 (3) - ) ;W; okay

Good luck and text me once its updated !
Topic Starter
Gero

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
For m4m ~ _(:з」∠)_ Hi Hi :3

General

  1. All diffs do good job~
Thanks ;^;

XinDecent

  1. 00:28:220 (6) - Split it into two one-beat slider?Nearly no moving for three beats not very comfortable
  2. 00:55:310 (5) - Slider of arc not fit.Shape it like 00:54:615 (3) -
I like how it was, No Changes

Good luck~
Thanks For The Mod =3
Topic Starter
Gero

Wafu wrote:

Black - Suggestion
Blue - I highly recommend you to fix this
Red - Unrankable

[Easy]

00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it. fixed
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3) fixed
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
no changes i like this
00:26:831 (1) - If you followed ^, move it down to don't break snap ^
00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
I had the red dot formed a curve so well groomed
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
circles by slider change
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
nuu! if the instrumental tracks are good 3 strokes
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3) ok fixed
00:53:226 (1) - Move on 252;252 ^ fixed
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects fixed
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up. fixed

[Normal]

00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1) no changes
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4) I do not understand that if I move the note to the distance indicated distace break the snap
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy. no changes I like this
01:04:340 (3) - Move on 285;291 to make perfect stack. Fixed
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes. not think it is very tough to understand so no changes
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way. I would like it very separate notes
02:22:136 (2,3,4,5) - ^ ^

Thanks You So Much For The Mod
Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!
Wafu
"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.
Topic Starter
Gero

Wafu wrote:

"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.
I made changes, so please do not place offensive words like "i hate" that are of more thanks, I answered the mod OKAY!
Wafu

Gero wrote:

Wafu wrote:

"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.
I made changes, so please do not place offensive words like "i hate" that are of more thanks, I answered the mod OKAY!
I haven't found them, at least do not lie to mr with: "all fixed" if i could not find anything fixed.
I will recheck it tomorrow to know if im blind so I cant see the change or if it is not my problem XD
BounceBabe
00:30:999 (1) - Spacing, too big jump imo, make it a little closer

not changed yet
Topic Starter
Gero

BounceBabe wrote:

00:30:999 (1) - Spacing, too big jump imo, make it a little closer


not changed yet
Oh Thanks BounceBabe Fixed~
BounceBabe
When thats fixed i will put you on his list then, good luck
Topic Starter
Gero

BounceBabe wrote:

When thats fixed i will put you on his list then, good luck
Oh Oh Thanks \^W^/!
jericho2442
Easy
clap spam at the start of this map feels waaay too much
00:40:723 (1) - remove new combo, its pointless
00:46:280 (1,2,3,4,1,2,3,4,1,2,3) - what part of the music are these combos following? they seem to be following none....dont like that
02:11:023 (1) - remove the new combo from here and put it onto 02:12:064 (2) - to follow your own pattern

normal
01:25:873 (1) - remove new combo, breaking your pattern
01:43:238 (1) - remove new combo
01:46:016 (1) - same again, this combo spam is not good
01:58:519 (3) - either add a new combo here or remove the one at 01:55:393 (1) - because you are making inconsistant patterns

XinDecent
00:08:772 (1,2) - this jump doesnt suit, song doesnt ask for it at all, using normal spacing at this point flows much better
00:16:760 (1) - remove new combo, your breaking your own pattern
00:33:430 (6,7,8) - spacing error, 7,8 are too close, they need more space like 6,7
00:34:993 (1,2,3) - why do these have different spacings? its no a jump and just doesnt really make much sense
00:53:574 (6,7,8) - to follow your pattern these should be a jump pattern, give them the same spacing as you used the two times before
01:19:621 (1) - remove the combo from here and put it onto the next note to follow your own pattern which currently you are breaking
01:24:484 (1,2) - again this jump doesnt suit, it doesnt follow the style you have been using for this part and seems to come out of nowhere, it breaks the flow and feels wrong to play, it should be normal spacing like the other times, i advise to remake this pattern
01:39:070 (4) - put a new combo here and remove it from the note after, it follows the music better
01:43:238 (1) - again remove combo, combo spam = bad
02:01:992 (5,6) - didnt suit having these slider ends overlapping and the spacing is also wrong, i advise to remake the 6 slider, making it more like this

02:13:106 (5,6) - same comment here too

eLtXXx's Insanity
main problem you have in this map is constantly going against your own style which keeps breaking the flow badly, sooo lets help that out

00:07:209 (8,1) - not a good unexpected jump, its the softest part of the song with no jumps then suddenly this, felt out of place so i advise to remake as normal spacing
00:07:903 (2,3,4,5) - no, just no, remake this whole pattern, in a way which follows atleast some kind of spacing and is readable. this is not rankable
00:12:939 (1,2,3,4,5,6,7) - whole section feels out of place, its just a jump every note, yet for all the times the song does this again its not like this. it really breaks the flow and plays bad, again remap this section so that it follows the style your using after it.
00:22:490 (5) - extend the spacing on this note to follow the rest of the pattern
00:25:095 - add a note here so that it follows your pattern
00:29:610 (5) - new combo
00:44:891 (1,1) - remove combo spam
00:45:933 (1,2,3,4) - again this pattern is too dramatic to suit how you have mapped all the rest of this section. tone it down so it follows the rest
01:00:172 (1,2,3) - (1,2) is 1/2 timing yet bigger spacing than (2,3) thats not good, respace this combo so that the spacing makes sense to the timing. 2,3 needs to be a bigger spacing than 1,2 so decrease the spacing between 1,2
01:23:094 (1,2,3,4) - level out the spacing between these
01:43:238 (1) - remove combo
01:46:016 (1) - again
01:48:795 (1) - again
01:52:615 (1,2,3,4,1,2,3) - same thing again, tone it down, its too much for alll the other patterns within the whole section. since this whole section is a copy paste from the 1st chorus, just apply the same things i said for that chorus again here
02:22:136 (1,2,3) - again unfitting jump, give normal spacing

overall just try to not break your own maps flow so much, dont think about trying to make a hard pattern, think about making the pattern what suits the song the best
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