i found this on #modreqs so i might as well mod this since you requested a MAT.
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay.
00:07:035 (1) - same as above, but at the repeat arrow.
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song.
00:18:149 - add a circle here. same reason as above.
00:26:484 - ^
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above.
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO.
00:59:130 (3,4) - same as 00:28:568.
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC.
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay.
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider.
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this.
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay.
[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy.
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this.
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay.
00:07:035 (1) - same as 00:01:826, but at the end.
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay.
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO.
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO.
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO.
[XinDecent]
00:01:826 (1) - same as easy.
00:07:382 (3) - ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before.
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay.
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO.
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it.
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO.
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO.
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO.
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay.
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay.
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO.
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay.
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals.
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay.
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay.
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay.
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern.
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part.
02:23:525 (3) - ^
[eLtXXx's Insanity]
00:01:826 (1) - same as easy.
00:03:562 (6) - do Ctrl+G in this part. since it's the hardest diff, i think it'll be interesting if you can start this song up with something fun and interesting to follow for players.
00:09:119 (5) - either do Ctrl+G or do a different pattern. this time it'll be consistent with 00:05:993 (5,6) - since it follows the same phrase in the vocals.
00:10:161 (1,2,3,4,5) - i can see a jump pattern in this part. it'll look even more fun for players since this is the the hardest diff and it's like a sneak peek into the diff and what players are gonna see IMO. you can use this if you like. it's an example i came up with. if you don't like it, then do something similar to this so that it'll look fun for players to do during gameplay.
00:13:286 (2) - you're forgetting a clap at the beginning. you should add it so that it'll sound a lot smoother in the hitsounds. adding claps at every 4th tick only doesn't give off a smooth feeling to the song in the hitsounds.
00:14:676 (5,1,2,1,6,3) - add claps at every 2nd downbeat here. same reason as above.
00:45:412 (2) - the clap here sounds unfitting and it's like a surprise attack for players IMO, so you should remove it doe that purpose.
00:46:628 (3) - same as above, but this time, it's the finish that sounds unfitting.
00:49:059 (1,2) - ^, also do Ctrl+G on (2). i find it fun to follow for players during gameplay IMO.
00:51:663 (1,3) - ^
00:54:268 (1,2) - same as 00:49:059.
00:55:657 (6) - do Ctrl+G on this note. same as 00:49:059.
01:07:118 (1) - same as Xindecent.
01:23:789 (3,4) - replace this for a 1/1 slider because i doesn't flow correctly to the BGM in this part and considering that this is the hardest diff, i feel that it should be steady IMO.
01:24:831 (3) - same as 00:13:286.
01:26:220 (3) - ^
01:33:166 (3) - ^
01:35:945 (2) - ^
01:54:699 (2) - perhaps it'd give a nice challenge for players if you want space this out, away from the slider so that the transition feels smoother and fitting to follow IMO.
02:02:339 (4) - remove the clap and at the sliderbody because it sounds unfitting and it breaks consistency with the current clap pattern during gameplay.
02:04:423 (2) - same as 00:13:286.
02:08:591 (3) - ^
02:12:411 (1) - same as above, but at the end.
02:13:887 (1) - move this up by 1/4 and add a circle with a finish. i find it more fitting to the song than a spinner during gameplay IMO.
02:22:831 (3) - same as 00:13:286.
I'm with merchat on this one, the hard and insane needs more work. insane has missing hitsounds and there are several other parts like the ones i mentioned that aren't fun enough. in this case, jumps like 02:19:357 (1,2,3) - should be at 00:10:161 (1,2,3,4,5) - if you want to make it more exciting. hard is alright, but i can see it become a lot better in hitsounding for the whistles IMO. in this case, focus on improving hard and insane and see what happens. GL and don't give up on this map .
Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.
[General]
[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay.
00:07:035 (1) - same as above, but at the repeat arrow.
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song.
00:18:149 - add a circle here. same reason as above.
00:26:484 - ^
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above.
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO.
00:59:130 (3,4) - same as 00:28:568.
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC.
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay.
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider.
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this.
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay.
[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy.
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this.
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay.
00:07:035 (1) - same as 00:01:826, but at the end.
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay.
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO.
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO.
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO.
[XinDecent]
00:01:826 (1) - same as easy.
00:07:382 (3) - ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before.
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay.
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO.
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it.
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO.
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO.
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO.
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay.
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay.
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO.
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay.
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals.
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
SPOILER
01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals.228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay.
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay.
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay.
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern.
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part.
02:23:525 (3) - ^
[eLtXXx's Insanity]
00:01:826 (1) - same as easy.
00:03:562 (6) - do Ctrl+G in this part. since it's the hardest diff, i think it'll be interesting if you can start this song up with something fun and interesting to follow for players.
00:09:119 (5) - either do Ctrl+G or do a different pattern. this time it'll be consistent with 00:05:993 (5,6) - since it follows the same phrase in the vocals.
00:10:161 (1,2,3,4,5) - i can see a jump pattern in this part. it'll look even more fun for players since this is the the hardest diff and it's like a sneak peek into the diff and what players are gonna see IMO. you can use this if you like. it's an example i came up with. if you don't like it, then do something similar to this so that it'll look fun for players to do during gameplay.
00:13:286 (2) - you're forgetting a clap at the beginning. you should add it so that it'll sound a lot smoother in the hitsounds. adding claps at every 4th tick only doesn't give off a smooth feeling to the song in the hitsounds.
00:14:676 (5,1,2,1,6,3) - add claps at every 2nd downbeat here. same reason as above.
00:45:412 (2) - the clap here sounds unfitting and it's like a surprise attack for players IMO, so you should remove it doe that purpose.
00:46:628 (3) - same as above, but this time, it's the finish that sounds unfitting.
00:49:059 (1,2) - ^, also do Ctrl+G on (2). i find it fun to follow for players during gameplay IMO.
00:51:663 (1,3) - ^
00:54:268 (1,2) - same as 00:49:059.
00:55:657 (6) - do Ctrl+G on this note. same as 00:49:059.
01:07:118 (1) - same as Xindecent.
01:23:789 (3,4) - replace this for a 1/1 slider because i doesn't flow correctly to the BGM in this part and considering that this is the hardest diff, i feel that it should be steady IMO.
01:24:831 (3) - same as 00:13:286.
01:26:220 (3) - ^
01:33:166 (3) - ^
01:35:945 (2) - ^
01:54:699 (2) - perhaps it'd give a nice challenge for players if you want space this out, away from the slider so that the transition feels smoother and fitting to follow IMO.
02:02:339 (4) - remove the clap and at the sliderbody because it sounds unfitting and it breaks consistency with the current clap pattern during gameplay.
02:04:423 (2) - same as 00:13:286.
02:08:591 (3) - ^
02:12:411 (1) - same as above, but at the end.
02:13:887 (1) - move this up by 1/4 and add a circle with a finish. i find it more fitting to the song than a spinner during gameplay IMO.
02:22:831 (3) - same as 00:13:286.
I'm with merchat on this one, the hard and insane needs more work. insane has missing hitsounds and there are several other parts like the ones i mentioned that aren't fun enough. in this case, jumps like 02:19:357 (1,2,3) - should be at 00:10:161 (1,2,3,4,5) - if you want to make it more exciting. hard is alright, but i can see it become a lot better in hitsounding for the whistles IMO. in this case, focus on improving hard and insane and see what happens. GL and don't give up on this map .