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MAK & SAK feat. XANA - Indecent (Nightcore Mix)

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KokoroStudiox3
http://puu.sh/1JI3O listo todo echo
gracias :) :)

pues a ver que pasa xD
Topic Starter
Gero

lovhin456 wrote:

Hola.

[General]
- Todo bien.

[Easy]
- 00:04:257 El new combo no deberia empezar aqui? Tiene mas sentido en mi opinion.

[Normal]
- 01:49:837 (5,1) Una nota aqui y un slider desde 01:50:184 hasta 01:50:879 seria mejor.
Todo hecho :)
Muchas gracias Lovhin n.n :D
Topic Starter
Gero
Gracias a todos :)!
Shohei Ohtani
from eltigre's mod4mod queue. Because I like getting mods on my maps.

Insane:
00:08:077 (3) - It looks pretty but it's a really awkward jump, especially considering where (4) is. If (4) was (3), then it'd be fine.
00:08:424 (4) - Add clap
00:08:772 (5) - Add clap on beginning of slider
00:09:466 (7) - Add clap on end of slider
00:10:161 (1) - Add clap on beginning of slider
00:10:508 (2) - Add clap on beginning of slider
00:10:855 (3) - Add clap on full slider
Pretty much instead of making a giant-ass post about adding claps, just add claps on 2 and 4 after the ones stated. The song really calls for it.
01:38:723 (7) - The endpoint is slightly lower than the beginning. If this was intentional, make it more notable

Hard:
Lower the hitsound volume to about 60%.
00:26:484 - Add a note here. I made the weirdest possible face when I attempted to hit a note here but didn't.
01:36:292 (1) - If it's at all possible, try centering this, especially since there was a symmetrical pattern just before.
01:37:681 (3) - The end of this slider is way too high and it makes the shape awkward
02:12:064 (1,2) - CTRL + G

Normal:
Claps on every white tick in the beginning. That's like, how the song goes, lol

Easy:
Same as normal
00:16:065 (2) - Slightly touching HP bar
This BG makes feelings in my pants

yay
KokoroStudiox3
Topic Starter
Gero

CDFA wrote:

from eltigre's mod4mod queue. Because I like getting mods on my maps.

Normal:
Claps on every white tick in the beginning. That's like, how the song goes, lol Fixed~

Easy:
Same as normal
00:16:065 (2) - Slightly touching HP bar Fixed~

This BG makes feelings in my pants Jujujuju =3~


thanks for the mod :D
yay
qkenan
Red = Unrankable
Blue = It should be modified
Black = My suggestion
For m4m ~ _(:з」∠)_

General

  1. All diffs do good job~

XinDecent

  1. 00:28:220 (6) - Split it into two one-beat slider?Nearly no moving for three beats not very comfortable
  2. 00:55:310 (5) - Slider of arc not fit.Shape it like 00:54:615 (3) -

eLtXXx's Insanity

  1. 00:22:490 (5) - Use two circles instead of 1/2beat slider ? To follow vocal
  2. 00:25:095 Add a circle here? Maybe more consistent
  3. 01:21:705 (1,2,3) - Make them vertical ?
  4. 01:52:094 (1,2) - Align them vertically

Good luck~
Wafu
Black - Suggestion
Blue - I highly recommend you to fix this
Red - Unrankable

[Easy]

00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it.
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3)
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
00:26:831 (1) - If you followed ^, move it down to don't break snap

00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3)
00:53:226 (1) - Move on 252;252 ^
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up.

[Normal]

00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1)
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4)
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy.
01:04:340 (3) - Move on 285;291 to make perfect stack.
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes.
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way.
02:22:136 (2,3,4,5) - ^


[XinDecent]

Rename this diff to Xin's Hard or something or it will break diff. name consistency.

00:27:526 (3,5) - move these on the same line
00:32:735 (3) - Add clap here to be consistent with other diffs
00:33:430 - ^
00:34:125 (7) - ^

00:38:466 (2) - Rotate it about -15° with selection centre to be the same rotated as 00:37:945 (1). Also it looks really weird.
01:37:681 (3) - Move 2nd point on 201;316 to make better shape, it's really unnecessary to make weird shapes like this
01:56:262 (3) - I think it breaks flow when it's under this slider and you must go back.. so consider moving this on 335;303
02:24:046 (4,5,6,7) - What an unnecessary change of ds. Resnap all these

[eLtXXx's Insanity]

00:40:550 (7) - Nice, overmapping slider.. remove it and add circle on 00:40:723 - , also you'll be consistent with other diffs.
If I would tell you everything bad in this diff.. I could be there for a long time so I'll say it simply:
-Use more shaped sliders, not only linear
-Use consistent hitsounds with Xin's diff. or with Normal diff. I noticed you're just placing hitsounds randomly and sometimes don't place them. You'll need to fix it.


Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!
BounceBabe
Hi from the Queue!

Easy


General
It behaves like a Normal, try to reduce the spread by deleting some elements!

Normal

01:07:292 - Dont let the Break start at 01:08:508 - the player expects to incomm more objects and would get confused
01:08:508 - ^

01:35:945 (1) - Remove NC add NC on next element
01:51:573 (1) - Remove NC, really not needed

Hard

00:05:993 (6) - NC
00:08:772 (6) - ^
02:08:244 (5) - ^
02:11:022 (5) - ^
( I have seen this slider on like 5 maps today @.@ 02:17:968 (3) - )

Insane

When you go through the whole map 00:44:891 - from now on the hitsound are really quiet, up the volume a little to fit up with the others


00:17:107 (5) - NC
00:21:622 (3) - Spacing, move it closer
00:30:999 (1) - Spacing, too big jump imo, make it a little closer

00:35:861 (1) - Remove NC
00:45:933 (3) - NC here remove next
01:23:789 (1) - Remove NC
01:52:615 (3) - NC here remove next
02:00:603 (1) - Remove NC add here 02:01:298 (3) -

Good luck and text me once its updated !
Topic Starter
Gero

BounceBabe wrote:

Hi from the Queue!
Thank You :3
Easy


General
It behaves like a Normal, try to reduce the spread by deleting some elements! Okay Fixed~

Normal

01:07:292 - Dont let the Break start at 01:08:508 - the player expects to incomm more objects and would get confused
01:08:508 - ^
Okay Fixed~

01:35:945 (1) - Remove NC add NC on next element Okay Fixed~

01:51:573 (1) - Remove NC, really not needed Okay Fixed~


Hard

00:05:993 (6) - NC Okay Fixed~

00:08:772 (6) - ^ Okay Fixed~

02:08:244 (5) - ^ Okay Fixed~

02:11:022 (5) - ^ Okay Fixed~

( I have seen this slider on like 5 maps today @.@ 02:17:968 (3) - ) ;W; okay

Good luck and text me once its updated !
Topic Starter
Gero

qkenan wrote:

Red = Unrankable
Blue = It should be modified
Black = My suggestion
For m4m ~ _(:з」∠)_ Hi Hi :3

General

  1. All diffs do good job~
Thanks ;^;


XinDecent

  1. 00:28:220 (6) - Split it into two one-beat slider?Nearly no moving for three beats not very comfortable
  2. 00:55:310 (5) - Slider of arc not fit.Shape it like 00:54:615 (3) -
I like how it was, No Changes

Good luck~
Thanks For The Mod =3
Topic Starter
Gero

Wafu wrote:

Black - Suggestion
Blue - I highly recommend you to fix this
Red - Unrankable

[Easy]

00:15:023 (4) - Move this note on 187;248 to be on the same line as 00:13:634 (2). You've made it as I suggested now in another part, so you could follow it. fixed
00:06:340 (5) - Since 00:04:604 (2,4) are on the same line, 00:06:340 (5) could be on 228;246 to be on the same line with 00:05:646 (3) fixed
00:25:442 (3) - CTRL+G to follow 00:26:831 (1) better way, it breaks flow
no changes i like this
00:26:831 (1) - If you followed ^, move it down to don't break snap ^
00:32:388 (1) - Move red point on 341;233. It looks weird when is this shape so sharp at the center.
I had the red dot formed a curve so well groomed
00:34:125 (2,3) - To make better blanket, move 00:34:125 (2) - on 283;168 and 00:34:472 (3) on 205;127
circles by slider change
00:36:556 (3,4,5) - This would fit better with slider like 00:35:514 (2) also with repeat, becuase if you listen music carefuly you'll notice that these notes feels to be a bit connected with some noise.
nuu! if the instrumental tracks are good 3 strokes
00:50:448 (1) - Move on 185;198 to make perfect stack with 00:48:364 (3) ok fixed
00:53:226 (1) - Move on 252;252 ^ fixed
00:54:268 (2) - Move on 300;181 to make perfect blanket and better distance between objects fixed
00:59:478 (4,3) - Avoid overlap by moving 01:01:562 (3) up. fixed

[Normal]

00:07:035 (1) - Avoid overlap with 00:05:299 (3) by rotating 00:07:035 (1) no changes
00:31:346 (4) - Move on 278;62 to make constant distance between 00:30:304 (2,3,4) I do not understand that if I move the note to the distance indicated distace break the snap
00:36:556 (4,5) - Move the slider on 00:36:556 and add repeat. The same reason as on easy. no changes I like this
01:04:340 (3) - Move on 285;291 to make perfect stack. Fixed
01:39:070 (2,3) - Make slider from these because it's hard for new players to beat accurately pattern with redtick notes. not think it is very tough to understand so no changes
02:16:579 (2,3,4) - Better with CTRL+J, then moving it somewhere, because it breaks flow this way. I would like it very separate notes
02:22:136 (2,3,4,5) - ^ ^

Thanks You So Much For The Mod
Good map though. At least eLtXXx's Insanity needs to improve hitsounds very much!
Wafu
"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.
Topic Starter
Gero

Wafu wrote:

"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.

I made changes, so please do not place offensive words like "i hate" that are of more thanks, I answered the mod OKAY!
Wafu

Gero wrote:

Wafu wrote:

"All fixed" ... Please, don't lie to me. I always recheck a map after I modded it, but I see no change there. I just hate lazy mappers which almost totally ignores the mods. I'll appreciate if you'll answer this.

I made changes, so please do not place offensive words like "i hate" that are of more thanks, I answered the mod OKAY!
I haven't found them, at least do not lie to mr with: "all fixed" if i could not find anything fixed.
I will recheck it tomorrow to know if im blind so I cant see the change or if it is not my problem XD
BounceBabe
00:30:999 (1) - Spacing, too big jump imo, make it a little closer

not changed yet
Topic Starter
Gero

BounceBabe wrote:

00:30:999 (1) - Spacing, too big jump imo, make it a little closer


not changed yet

Oh Thanks BounceBabe Fixed~
BounceBabe
When thats fixed i will put you on his list then, good luck
Topic Starter
Gero

BounceBabe wrote:

When thats fixed i will put you on his list then, good luck

Oh Oh Thanks \^W^/!
jericho2442
Easy
clap spam at the start of this map feels waaay too much
00:40:723 (1) - remove new combo, its pointless
00:46:280 (1,2,3,4,1,2,3,4,1,2,3) - what part of the music are these combos following? they seem to be following none....dont like that
02:11:023 (1) - remove the new combo from here and put it onto 02:12:064 (2) - to follow your own pattern

normal
01:25:873 (1) - remove new combo, breaking your pattern
01:43:238 (1) - remove new combo
01:46:016 (1) - same again, this combo spam is not good
01:58:519 (3) - either add a new combo here or remove the one at 01:55:393 (1) - because you are making inconsistant patterns

XinDecent
00:08:772 (1,2) - this jump doesnt suit, song doesnt ask for it at all, using normal spacing at this point flows much better
00:16:760 (1) - remove new combo, your breaking your own pattern
00:33:430 (6,7,8) - spacing error, 7,8 are too close, they need more space like 6,7
00:34:993 (1,2,3) - why do these have different spacings? its no a jump and just doesnt really make much sense
00:53:574 (6,7,8) - to follow your pattern these should be a jump pattern, give them the same spacing as you used the two times before
01:19:621 (1) - remove the combo from here and put it onto the next note to follow your own pattern which currently you are breaking
01:24:484 (1,2) - again this jump doesnt suit, it doesnt follow the style you have been using for this part and seems to come out of nowhere, it breaks the flow and feels wrong to play, it should be normal spacing like the other times, i advise to remake this pattern
01:39:070 (4) - put a new combo here and remove it from the note after, it follows the music better
01:43:238 (1) - again remove combo, combo spam = bad
02:01:992 (5,6) - didnt suit having these slider ends overlapping and the spacing is also wrong, i advise to remake the 6 slider, making it more like this
02:13:106 (5,6) - same comment here too

eLtXXx's Insanity
main problem you have in this map is constantly going against your own style which keeps breaking the flow badly, sooo lets help that out

00:07:209 (8,1) - not a good unexpected jump, its the softest part of the song with no jumps then suddenly this, felt out of place so i advise to remake as normal spacing
00:07:903 (2,3,4,5) - no, just no, remake this whole pattern, in a way which follows atleast some kind of spacing and is readable. this is not rankable
00:12:939 (1,2,3,4,5,6,7) - whole section feels out of place, its just a jump every note, yet for all the times the song does this again its not like this. it really breaks the flow and plays bad, again remap this section so that it follows the style your using after it.
00:22:490 (5) - extend the spacing on this note to follow the rest of the pattern
00:25:095 - add a note here so that it follows your pattern
00:29:610 (5) - new combo
00:44:891 (1,1) - remove combo spam
00:45:933 (1,2,3,4) - again this pattern is too dramatic to suit how you have mapped all the rest of this section. tone it down so it follows the rest
01:00:172 (1,2,3) - (1,2) is 1/2 timing yet bigger spacing than (2,3) thats not good, respace this combo so that the spacing makes sense to the timing. 2,3 needs to be a bigger spacing than 1,2 so decrease the spacing between 1,2
01:23:094 (1,2,3,4) - level out the spacing between these
01:43:238 (1) - remove combo
01:46:016 (1) - again
01:48:795 (1) - again
01:52:615 (1,2,3,4,1,2,3) - same thing again, tone it down, its too much for alll the other patterns within the whole section. since this whole section is a copy paste from the 1st chorus, just apply the same things i said for that chorus again here
02:22:136 (1,2,3) - again unfitting jump, give normal spacing

overall just try to not break your own maps flow so much, dont think about trying to make a hard pattern, think about making the pattern what suits the song the best
Topic Starter
Gero

jericho2442 wrote:

Easy
clap spam at the start of this map feels waaay too much we are following the claps that sound in the instrumental
00:40:723 (1) - remove new combo, its pointless Fixed~
00:46:280 (1,2,3,4,1,2,3,4,1,2,3) - what part of the music are these combos following? they seem to be following none....dont like that I am following in this part of the voice, but i fix this part
02:11:023 (1) - remove the new combo from here and put it onto 02:12:064 (2) - to follow your own pattern Fixed~

normal
01:25:873 (1) - remove new combo, breaking your pattern Fixed~
01:43:238 (1) - remove new combo Fixed~
01:46:016 (1) - same again, this combo spam is not good Fixed~
01:58:519 (3) - either add a new combo here or remove the one at 01:55:393 (1) - because you are making inconsistant patterns Fixed~

XinDecent
00:08:772 (1,2) - this jump doesnt suit, song doesnt ask for it at all, using normal spacing at this point flows much better Fixed~
00:16:760 (1) - remove new combo, your breaking your own pattern Fixed~
00:33:430 (6,7,8) - spacing error, 7,8 are too close, they need more space like 6,7 Fixed~
00:34:993 (1,2,3) - why do these have different spacings? its no a jump and just doesnt really make much sense Fixed~
00:53:574 (6,7,8) - to follow your pattern these should be a jump pattern, give them the same spacing as you used the two times before Fixed~
01:19:621 (1) - remove the combo from here and put it onto the next note to follow your own pattern which currently you are breaking Fixed~
01:24:484 (1,2) - again this jump doesnt suit, it doesnt follow the style you have been using for this part and seems to come out of nowhere, it breaks the flow and feels wrong to play, it should be normal spacing like the other times, i advise to remake this pattern Fixed~
01:39:070 (4) - put a new combo here and remove it from the note after, it follows the music better Fixed~
01:43:238 (1) - again remove combo, combo spam = bad Fixed~
02:01:992 (5,6) - didnt suit having these slider ends overlapping and the spacing is also wrong, i advise to remake the 6 slider, making it more like this Fixed~
02:13:106 (5,6) - same comment here too Fixed~

eLtXXx's Insanity
main problem you have in this map is constantly going against your own style which keeps breaking the flow badly, sooo lets help that out

00:07:209 (8,1) - not a good unexpected jump, its the softest part of the song with no jumps then suddenly this, felt out of place so i advise to remake as normal spacing Fixed~
00:07:903 (2,3,4,5) - no, just no, remake this whole pattern, in a way which follows atleast some kind of spacing and is readable. this is not rankable Fixed~
00:12:939 (1,2,3,4,5,6,7) - whole section feels out of place, its just a jump every note, yet for all the times the song does this again its not like this. it really breaks the flow and plays bad, again remap this section so that it follows the style your using after it. Fixed~
00:22:490 (5) - extend the spacing on this note to follow the rest of the pattern Fixed~
00:25:095 - add a note here so that it follows your pattern Fixed~
00:29:610 (5) - new combo Fixed~
00:44:891 (1,1) - remove combo spam Fixed~
00:45:933 (1,2,3,4) - again this pattern is too dramatic to suit how you have mapped all the rest of this section. tone it down so it follows the rest Fixed~
01:00:172 (1,2,3) - (1,2) is 1/2 timing yet bigger spacing than (2,3) thats not good, respace this combo so that the spacing makes sense to the timing. 2,3 needs to be a bigger spacing than 1,2 so decrease the spacing between 1,2 Fixed~
01:23:094 (1,2,3,4) - level out the spacing between these Fixed~
01:43:238 (1) - remove combo Fixed~
01:46:016 (1) - again Fixed~
01:48:795 (1) - again Fixed~
01:52:615 (1,2,3,4,1,2,3) - same thing again, tone it down, its too much for alll the other patterns within the whole section. since this whole section is a copy paste from the 1st chorus, just apply the same things i said for that chorus again here Fixed~
02:22:136 (1,2,3) - again unfitting jump, give normal spacing Fixed~

overall just try to not break your own maps flow so much, dont think about trying to make a hard pattern, think about making the pattern what suits the song the best
Thanks For The Mod Jericho n.n!
Topic Starter
Gero
;_;
XinCrin
:o?
indyinyou
mod4mod

[Normal]
00:18:149 : remove NC
00:18:496 : NC here
00:48:711 : remove NC
00:49:059 : NC here
01:24:136 : add note ? / it up to you :)
01:39:070 : i think use silder to 01:39:591

[XinDecent]
00:07:903 : remove whistle
01:06:945 : try move to under silder 01:06:771 and add fin https://osu.ppy.sh/ss/589892
02:03:381 : add note ? / it up to you
02:03:555 : ^
02:14:495 : ^
02:14:669 : ^

[Insane]

00:54:615 : this silder end at 00:54:789 and note 00:54:963
01:06:771 : remove this silder and add note and 01:06:945 https://osu.ppy.sh/ss/589899
01:18:927 - 01:29:346 : i think you Should make whistle hitsound like XinDecent diff it good better 8-)
02:03:555 : add note ?

they're just suggestions

sry my poor english

BG so cute ;) Star
Topic Starter
Gero

indyinyou wrote:

mod4mod

[Normal]
00:18:149 : remove NC Fixed
00:18:496 : NC here Fixed
00:48:711 : remove NC clearly heard the word change here so no changes
00:49:059 : NC here ^
01:24:136 : add note ? / it up to you :) Ohhh I see O: Fixed
01:39:070 : i think use silder to 01:39:591 Nuu i like this :<, No changes

[XinDecent]
00:07:903 : remove whistle Fixed
01:06:945 : try move to under silder 01:06:771 and add fin https://osu.ppy.sh/ss/589892 oh i don't like that
02:03:381 : add note ? / it up to you ^
02:03:555 : ^ ^
02:14:495 : ^ ^
02:14:669 : ^ ^

[Insane]

00:54:615 : this silder end at 00:54:789 and note 00:54:963 Fixed!
01:06:771 : remove this silder and add note and 01:06:945 https://osu.ppy.sh/ss/589899 nuu i like this >< no changes
01:18:927 - 01:29:346 : i think you Should make whistle hitsound like XinDecent diff it good better 8-) ^
02:03:555 : add note ? no I do not like how it sounds with no added a note there

they're just suggestions Thanks for the mod indyinyou :3

sry my poor english No problem

BG so cute ;) Star Ohh Thanks *·*
HabiHolic
Hi~ m4m~~

[Easy]
00:25:442 (3) - Urge gun like the picture below?


01:38:723 (1) - To repeat that slide

do not see any particularly pointed to ^ ^
good diff~

[Normal]
Not normal and I do not have much difficulty difference...;;
00:59:130 (5) - Urge gun like the picture below?


01:22:052 (2) - Circle 2
01:24:484 (1) - ^
01:25:873 (4) - ^

good~

[XinDecent]

none.. good.. map...

[eLtXXx's Insanity]

none.. Perfect!!

good Beatmap star~~!!!
meiikyuu
hello, m4m ^^

Easy
  1. 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
  2. 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit
  3. 01:08:508 - you should drag the break to here :P it has a nice effect ^^
  4. 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can
  5. 01:24:484 (1) - move last point to x:368 y:288
  6. 01:39:765 (2) - move to x:220 y:100
Normal
  1. 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~)
  2. 01:51:573 (5) - why not move to center of the axis xD, looks neater
XinDecent
  1. 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler)
    SPOILER

    224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
  2. 01:07:118 (6) - add finish
eLtXXx's Insanity
  1. 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern
  2. 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~
  3. 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) -
nice job ^^ gl
neonat
Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)

XinDecent

00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161
00:33:430 (6) - new combo?
02:03:381 - maybe add a slider here, end at 02:03:555
Topic Starter
Gero

HabiHolic wrote:

Hi~ m4m~~

[Easy]
00:25:442 (3) - Urge gun like the picture below?


01:38:723 (1) - To repeat that slide

do not see any particularly pointed to ^ ^
good diff~

[Normal]
Not normal and I do not have much difficulty difference...;;
00:59:130 (5) - Urge gun like the picture below?


01:22:052 (2) - Circle 2
01:24:484 (1) - ^
01:25:873 (4) - ^

good~

[XinDecent]

none.. good.. map...

[eLtXXx's Insanity]

none.. Perfect!!

good Beatmap star~~!!!
Thanks For The Mod n3n!
Topic Starter
Gero

meiikyuu wrote:

hello, m4m ^^

Easy
  1. 00:13:634 (2,3,4) - maybe you can try to align these 3 notes on the center of the y-axis somehow ~ it doesn't matter too much i guess though
  2. 01:05:382 (1) - blanket more neater around 01:04:687 (3) - by adjusting the 2nd point a bit Fixed
  3. 01:08:508 - you should drag the break to here :P it has a nice effect ^^ Fixed
    Fixed
  4. 01:21:358 (2) - make neater curve around previous slider? make symmetrical basically if you can Fixed
  5. 01:24:484 (1) - move last point to x:368 y:288 Fixed
  6. 01:39:765 (2) - move to x:220 y:100 Fixed
Normal
  1. 01:08:508 - same as Easy diff., drag break if you did it at easy (applies to other diffs too ~) Fixed
  2. 01:51:573 (5) - why not move to center of the axis xD, looks neater
Fixed

XinDecent
  1. 00:18:496 (3) - i made a better curve for you here if you want (code is in spoiler) Fixed
    SPOILER
    Fixed
    224,188,18496,2,0,P|284:224|292:308,1,160,0|8,0:0|0:0,0:0:0
  2. 01:07:118 (6) - add finish
Fixed

eLtXXx's Insanity
  1. 00:07:209 (8) - one grid to left so that (7) curves around it neater. Also so that you can create a better triangle pattern Fixed
  2. 01:03:298 (3) - imo it would flow much better if this was placed below 01:02:603 (1) - , rather than above it ~ Fixed
  3. 01:24:484 (1,2) - you could try to horizontal flip 01:24:136 (4) - and having these 2 notes at this position instead so you can create a perfect geometris shape with 01:23:094 (1,2,3,4,1) - Fixed
nice job ^^ gl
Thanks For The Awesome MOD! :3
Topic Starter
Gero

neonat wrote:

Didn't really find anything to mod. Possibly too short for any kudosu haha. Anyways these are my suggestions. (From modding queue)

XinDecent

00:10:161 (1) - shift the spinner to 00:10:334, end it at the same spot. Add a circle at 00:10:161 i dont like no changes :3
00:33:430 (6) - new combo? Fixed
Thanks For The Mod
L_P


[eltXX's Insane]
00:10:161 (1,2,3,4,5) - here, the music is building up and i feel like you can make all short sliders here, so instead of 00:10:855 (3) - this long one..make a short one
00:34:993 (1,2) - dont you feel that 00:35:167 - here is the strong beat..? slider ends here sounds awkward to me, swap slider 1 and note 2 would be better :D
00:36:903 (5) - head cancel finish, dont spam imo. if you wanna keep it, 00:37:598 (6) - this has to be a finish as well. (4 finishes in a row makes more sense..)
00:49:059 (1,2) - these 2 heads finish, in responce to 00:46:280 (2,3) -
00:51:663 (1,3) - add finishes here on white tick ^
00:54:615 (2,3) - ^
01:00:172 (1,2) - ^
01:02:951 (2,3) - ^
01:18:927 (1,2,3,4,1) - could do some antijump or star pattern here, feel like now is too ordinary starting.
01:24:484 (1,2,3,4,5) - ^ i would suggest antijumps http://puu.sh/1Wewc
add some finish at last kiai as well~

[XinDecent]
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp
00:19:191 (5) - either make a straight one or blanket last slider's tail
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha

[Normal]
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something
01:08:594 - the break starts at wrong point... should be at 01:08:508 -

thats all
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
good luck~
Makyu

L_P wrote:

^ this
KokoroStudiox3
here mi difff http://puu.sh/1Wlpq

:) :) all done
Topic Starter
Gero

L_P wrote:



[XinDecent]
00:05:299 (5) - here...not that pretty, blanket the note well it might looks better http://puu.sh/1Weyp Fixed
00:19:191 (5) - either make a straight one or blanket last slider's tail Fixed
00:37:250 (7,8,1) - looks messy.. blanket note 8 with slider 7 plz Emmrr No Changes I like this
01:36:292 (1) - place at x:300 y:148 or something like that? now it looks like failing to blanket 01:36:118 (3) - haha^

[Normal]
00:09:466 (6,7) - make a slider? like slider 5, and ctrl + h something Fixed
01:08:594 - the break starts at wrong point... should be at 01:08:508 - O:!!! Fixed

thats all
the map has no major mistakes itself however some arrangement is quite messy.
The map does not really makes others love it but the song is really charming <3
good luck~

Thank You For The Mod :3!
merchat7
Hi, M4M.

[General]

No problem

[Easy]

I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary.

[Normal]

01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto

Good as well.

[Hard]

00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:0
232,288,3562,2,0,P|220:324|232:368,1,80,8|0,0:0|0:0,0:0:0
312,288,3909,1,8,0:0:0
00:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:0
56,236,9119,2,0,P|71:263|115:279,1,80,8|0,0:0|0:0,0:0:0
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0
00:12:939 (3) - Blanket this with (1), looks cleaner.
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0
Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) -
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd
01:02:777 (2) - Same as 00:26:658.
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:0
01:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums.
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0
01:41:849 (1) - Finish instead of whistle at begin
02:04:597 (4) - Move a grid right for better blanketting with (3)
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting.
02:20:747 (3) - Consider finish at begin
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here?
02:23:525 (3) - Consider finish at begin

This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.

[Insane]

- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time

00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end
00:46:628 (3) - Please add clap as well on this spot
01:30:040 (1,2,3,4) - Sampleset normal for these notes.
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here.
01:41:849 (1) - Add finish
01:43:238 (4) - Add whistle for piano
01:46:016 (5) - Whistle at begin, same reason.
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano.
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.

You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.

Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.

Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.

Good luck!
Topic Starter
Gero

merchat7 wrote:

Hi, M4M.

[General]

No problem Yay :3

[Easy]

I won't nazi anything, this is already really good. I feel blanketting can be improve a little through. Also for stuff like 00:12:939 (1,2) - I prefer if you do the blanket the same way as 00:16:412 (3,4) - but it's very minor and not necessary. Fixed

[Normal]

01:39:070 (2,3,4) - This rhythm is hard to catch, why not do repeating slider instead? Similar feel, but much easier to play http://puu.sh/1XDto Fixed

Good as well. wii \O3O/

[Hard]

00:03:215 (1,2,3) - Adjust this a bit [break spacing for (3)] for a nicer looking pattern? http://puu.sh/1XDCy I don't like sorry, no changes
176,236,3215,6,2,P|144:216|100:220,1,80,8|0,0:0|0:0,0:0:0
232,288,3562,2,0,P|220:324|232:368,1,80,8|0,0:0|0:0,0:0:0
312,288,3909,1,8,0:0:0
00:08:772 (1,2,3) - Can be clean up a bit, use my code http://puu.sh/1XDIj Fixed
108,112,8772,6,0,P|64:128|48:160,1,80,8|0,0:0|0:0,0:0:0
56,236,9119,2,0,P|71:263|115:279,1,80,8|0,0:0|0:0,0:0:0
132,200,9466,2,0,P|184:156|184:68,1,160,8|8,0:0|0:0,0:0:0
00:12:939 (3) - Blanket this with (1), looks cleaner. Fixed
234,311,12939,2,0,P|182:265|193:182,1,160,4|8,0:0|0:0,0:0:0
Move (4) to x:260 y:140.
00:26:658 (5) - I find it better for you to stack it at begin of 00:26:831 (1) - Fixed
00:38:466 (2) - I prefer the flow when ctrl+J http://puu.sh/1XDQd Fixed
01:02:777 (2) - Same as 00:26:658. Fixed
01:05:035 (8) - I don't really like this slider shape to be honest, really think this look better http://puu.sh/1XDVP Fixed
360,148,65035,2,0,P|428:128|440:44,1,160,0|8,0:0|0:0,0:0:0
01:30:735 (3,4,1,2) - I think you would feel the music more here if these note follow the accent of vocal, so something like this. http://puu.sh/1XDZX. Notice that 01:30:214 (1,2,3) - and 01:31:603 (1,2,3) - are the same rhythm. I think this gives a nicer effect then following the drums. unnecessary no changes
01:36:292 (1) - Align the begin and end point on the y axis please. And move 01:36:118 (3,2) - to x:256 y:200. Use this code for the slider if you want.
172,144,96292,6,2,P|256:73|340:144,2,240,2|0|2,0:0|0:0|0:0,0:0:0
unnecessary no changes
01:41:849 (1) - Finish instead of whistle at begin is unnecessary here whistle would break patterns
02:04:597 (4) - Move a grid right for better blanketting with (3) Fixed
02:14:842 (1) - I feel a little too, close move a bit more to right? So for example, 02:14:842 (1) - Place at x:432 y:320 02:15:016 (2) - Place at x:468 y:248
02:15:711 (4) - Turn grid snaps off, move to x:402 y:140. Better blanketting. I like this I do not always blankets
02:20:747 (3) - Consider finish at begin unnecessary here
02:22:136 (5) - You did whistle at begin for 02:19:357 (4) - why not here? Fixed
02:23:525 (3) - Consider finish at begin unnecessary here

This diff could use some polishing. Modding can do quite a bit, but self modding is recommended here. Try to polish some pattern in this diff.

[Insane]

- Kiai time, if you want to use soft sampleset, you need a custom hitsound to follow the bass drum or hitsound is too soft. Here's a custom bass drum sound I used for one of my beatmap http://puu.sh/1XExT. Be sure to change timing point to s:c1. Put it on every white tick and do this for every part during kiai time Nice sound

00:12:245 - Hitsounding sound too soft to me, do 50% volume here and 00:12:245 (1,2) - Do drum addition, add claps http://puu.sh/1XEgN Fixed
00:32:562 and 00:32:909 - I think you can make a funner pattern if you add hit circles here. Just keep distant snap for placement http://puu.sh/1XEkQ
00:40:376 (6) - You forgot finish at end Fixed
00:46:628 (3) - Please add clap as well on this spot Fixed
01:30:040 (1,2,3,4) - Sampleset normal for these notes. Fixed
01:30:735 - 01:38:723 - Use the custom bass drum sound here as well since you did soft-sampleset here and bass drum plays here. Fixed
01:41:849 (1) - Add finish Fixed
01:43:238 (4) - Add whistle for piano Fixed
01:46:016 (5) - Whistle at begin, same reason. Fixed
01:49:837 (6,1) - Whistle on (6) and begin of (1) for piano. Fixed
02:19:357 (1) - You add finish on all other parts, why not here? If you don't like how it sound, you shouldn't' be add it on 02:22:136 (1) - for example.
Fixed
You need to add a custom bass drum or increase the volume of the soft-sampleset section when bass drum plays. Soft-hitclap is too soft at 60% volume. This is really important, the only hitsound I can really hear is the finish, all other hitsound sound too soft and hitsounding sound empty because of this.

Try to polish Hard some more. Be sure to follow my hitsound suggestions for Insane, I consider it a pretty big issue which should be taken care of. I really like Easy & Normal, good job there.

Some issues, but main reason I cannot star is that you haven't star any other people map. This breaks my starring policy, if you mod a good map, please give a star.

Good luck!
Thanks For the mod :3
YTYuyu
i found this on #modreqs so i might as well mod this since you requested a MAT.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]

[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay.
00:07:035 (1) - same as above, but at the repeat arrow.
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song.
00:18:149 - add a circle here. same reason as above.
00:26:484 - ^
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above.
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO.
00:59:130 (3,4) - same as 00:28:568.
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC.
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay.
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider.
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this.
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay.

[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy.
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this.
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay.
00:07:035 (1) - same as 00:01:826, but at the end.
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay.
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO.
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO.
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO.

[XinDecent]
00:01:826 (1) - same as easy.
00:07:382 (3) - ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before.
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay.
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO.
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it.
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO.
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO.
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO.
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay.
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay.
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO.
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay.
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals.
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
SPOILER
228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240
01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals.
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay.
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay.
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay.
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern.
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part.
02:23:525 (3) - ^

[eLtXXx's Insanity]
00:01:826 (1) - same as easy.
00:03:562 (6) - do Ctrl+G in this part. since it's the hardest diff, i think it'll be interesting if you can start this song up with something fun and interesting to follow for players.
00:09:119 (5) - either do Ctrl+G or do a different pattern. this time it'll be consistent with 00:05:993 (5,6) - since it follows the same phrase in the vocals.
00:10:161 (1,2,3,4,5) - i can see a jump pattern in this part. it'll look even more fun for players since this is the the hardest diff and it's like a sneak peek into the diff and what players are gonna see IMO. you can use this if you like. it's an example i came up with. if you don't like it, then do something similar to this so that it'll look fun for players to do during gameplay.
00:13:286 (2) - you're forgetting a clap at the beginning. you should add it so that it'll sound a lot smoother in the hitsounds. adding claps at every 4th tick only doesn't give off a smooth feeling to the song in the hitsounds.
00:14:676 (5,1,2,1,6,3) - add claps at every 2nd downbeat here. same reason as above.
00:45:412 (2) - the clap here sounds unfitting and it's like a surprise attack for players IMO, so you should remove it doe that purpose.
00:46:628 (3) - same as above, but this time, it's the finish that sounds unfitting.
00:49:059 (1,2) - ^, also do Ctrl+G on (2). i find it fun to follow for players during gameplay IMO.
00:51:663 (1,3) - ^
00:54:268 (1,2) - same as 00:49:059.
00:55:657 (6) - do Ctrl+G on this note. same as 00:49:059.
01:07:118 (1) - same as Xindecent.
01:23:789 (3,4) - replace this for a 1/1 slider because i doesn't flow correctly to the BGM in this part and considering that this is the hardest diff, i feel that it should be steady IMO.
01:24:831 (3) - same as 00:13:286.
01:26:220 (3) - ^
01:33:166 (3) - ^
01:35:945 (2) - ^
01:54:699 (2) - perhaps it'd give a nice challenge for players if you want space this out, away from the slider so that the transition feels smoother and fitting to follow IMO.
02:02:339 (4) - remove the clap and at the sliderbody because it sounds unfitting and it breaks consistency with the current clap pattern during gameplay.
02:04:423 (2) - same as 00:13:286.
02:08:591 (3) - ^
02:12:411 (1) - same as above, but at the end.
02:13:887 (1) - move this up by 1/4 and add a circle with a finish. i find it more fitting to the song than a spinner during gameplay IMO.
02:22:831 (3) - same as 00:13:286.

I'm with merchat on this one, the hard and insane needs more work. insane has missing hitsounds and there are several other parts like the ones i mentioned that aren't fun enough. in this case, jumps like 02:19:357 (1,2,3) - should be at 00:10:161 (1,2,3,4,5) - if you want to make it more exciting. hard is alright, but i can see it become a lot better in hitsounding for the whistles IMO. in this case, focus on improving hard and insane and see what happens. GL and don't give up on this map :D.
Topic Starter
Gero

Byakugan249 wrote:

i found this on #modreqs so i might as well mod this since you requested a MAT.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comment. I'll give you my opinion, advice, or curiosity about something.

[General]

[Easy]
00:01:826 (1) - what do you think of a clap at this note to start the clap pattern in this part of the song? it'll give more effect as it'll look fun for beginners to follow during gameplay. No changes I don't Like
00:07:035 (1) - same as above, but at the repeat arrow. ^
00:15:718 (1) - remove this note and add a 1/1 slider starting at 00:15:370. also make this note a NC because of the change in the lyrics. i find it fun to follow for beginners during gameplay as it gives off a slider-circle pattern, and it follows the vocals/beat keeping the flow steady in this part of the song. Fixed
00:18:149 - add a circle here. same reason as above. Fixed
00:26:484 - ^ Fixed
00:28:568 (3,4) - replace this for a 1/1 slider and a circle. same reason as above. I don't like
00:54:268 (2) - do a stack on the repeat of (4) because i find that the transition flows smoother and it looks neater during gameplay IMO. Fixed
00:59:130 (3,4) - same as 00:28:568. ^
01:02:256 (4) - same as 00:15:718, but this time, you should replace it, and don't make it a NC. No changes :s
01:03:993 (2,3) - this pattern doesn't flow correctly to the vocals. it feels awkward following (2) because there are no vocals at the beginning. what i'm thinking is that replace all this for a circle followed by a 2/1 slider, or a circle and a 1/1 repeat. either one would be fine as it gives off a smooth feeling in the vocals during gameplay. D: Fixed
01:05:382 (1) - same as above, but replace this for a circle and a 1/1 slider. D: Fixed
01:47:405 (1) - i think that if you can put this at the middle of the previous (2), it'll look neater and it'll flow somewhat smoother during gameplay IMO. it should look like this. D: Fixed
02:07:549 (2,3) - for this one, it should be a 1/1 slider and a circle, so in other words, switch these 2 notes around in the measures so that it'll look smoother to follow in the vocals during gameplay. D: Fixed

[Normal]
00:01:826 (1) - same as easy. add a clap at the beginning to start off the clap pattern. same reason as easy. No changes I Don't Like
00:05:299 (3) - move this note to the left because the transition feels a lot smoother to follow during gameplay. like this. Fixed
00:05:993 (5) - same as above, but move this note slightly above (4). like this. this is what the combo looks like from (1,5) if you follow both suggestions. it gives a smooth feeling to the diff for players during gameplay. Fixed
00:07:035 (1) - same as 00:01:826, but at the end. Fixed
00:45:933 - maybe a circle here to start off the vocals in this part of the song? i think doing this would make the diff a bit exciting for players during gameplay. Fixed
01:06:771 (4) - perhaps you can align it to the end of (2) so that it'll look like a triangular pattern? i find this easier to follow since it makes a shape during gameplay IMO. Fixed
01:28:998 (4,5) - maybe you can do this? it'll flow smoother and it gives off a smooth feeling for players during gameplay IMO. I don't Like no changes :S
02:02:339 (4) - maybe it'll look somewhat neater if you can stack this on the beginning of (3)? i find it somewhat fun to follow as well for players IMO. I leave it like this ^^'

[XinDecent]
00:01:826 (1) - same as easy. No Like :s
00:07:382 (3) - ^ ^
00:16:412 (6,7) - i think that if you can replace this for a 1/1 slider because of you do, it'll give off a smoother feeling to the vocals as the slider follows the "na~" in the vocals. also i think that it'd look fun for players to follow during gameplay. try to make this a curved slider so that you can blanket the repeat of (9). same reason as before. Fixed
00:21:274 (3,4) - what do you think of whistles at each end(beginning/end and the repeat)? i think that if you do this, it'll play along with the vocals a lot nicer during gameplay IMO. since you have whistles at the beginning, i assume that you were following the vocals, so whistles at each end would play nicely during gameplay. Fixed
00:36:556 (6,7) - hmm i think that a whistle at the end plays a lot smoother as it goes along with the BGM in the song during gameplay if you listen carefully IMO. No changes ><
00:39:334 (4,5) - do the same thing here. add whistles at each end of (4) and at (5) for consistency with the previous phrase if you follow it. Fixed
01:03:472 (4) - move this to the left a bit. i think that doing this would give off a smooth feeling to the song IMO. Fixed
01:04:687 (7) - you need to space this note out, away from the other end of the slider. it'll be consistent in your previous jumps and fun to play during gameplay IMO. Fixed
01:06:424 (4,5,6) - hmm...personally i don't like this pattern because it doesn't flow correctly in my eyes. i was expecting a jump at the end of the last 2 notes. so how about this: move these notes around and it should come up to something like this? i think that idf you do that, it'll flow consistency and it'll play a lot fun for players during gameplay. to me, it looked like the last 2 notes canceled the flow in this part IMO. Fixed
01:07:205 (1) - move this back by 1/4 because the vocals connect from the previous note and that's from (6) since there's a hold in the vocals during gameplay. No changes sorry ><
01:19:274 (3) - i feel that a whistle is missing here to go along with the BGM in the song, so perhaps you can add a whistle with the clap so that it'll go along with the BGM during gameplay. Fixed
01:22:052 (2) - maybe a whistle at the beginning? same reason as above, i feel that doing this would go along with the BGM, and it's more effective as it sounds fun for players during gameplay IMO. Fixed
01:27:609 (2,3) - the whistle should be at (2), not at (3). adding it at (3) sounds unfitting for me to follow during gameplay. Fixed
01:30:040 - add a circle here. this is where the drums start in this part of the song, and i feel that it gives off a good feeling after the vocals. Fixed
01:37:681 (3) - let me help you with this wave slider. i highly suggest that you make the slider like this. the current one doesn't give off that smooth feeling, so you have to be sure that the arcs of the wave slider are symmetrical. adding a middle point like you did there is just for support in my point of view. i'll even give you the code so that you can use this if that's ok with you.
SPOILER
228,280,97681,2,0,P|176:324|120:292|120:292|64:260|-8:304,2,240
Fixed
01:41:849 (1) - to make this more effective, you should make this a normal sampleset and a soft addition since the normal hitsound is for that hard hit and i'm guessing that the whistle is for the vocals, but there not enough emphasis, so replace this for a finish to show emphasis in the cymbals and vocals. fixed
01:52:962 (2,3,4) - i find this kind of flow awkward to follow for me mainly because of the direction (3,4) are going. so in this case, once (3) is it, the flow is gone IMO. i suggest that you re-arrange these notes like this. since it's near the end, i think it'd be better to do this so that you can challenge players, but at the same time, let them have fun with this pattern during gameplay. no changes ><
02:01:992 (5) - perhaps you can flip it like this? same reason as above about the fun during gameplay. Fixed
02:04:771 (5) - i can see a possible blanket here, so adjust this slider so that it'll blanket (3). it'll look a lot nicer and neater during gameplay. Fixed
02:05:465 (1,2,3,4) - hmm...try making 2 1/2 sliders and a jump pattern at the same time. again, i find it fun to follow and this movement may be somewhat hard for players to follow since there are players that aren't good at movement patterns. 02:08:244 (1,2) - is an example so do something that's similar to this jump pattern. I Don't like :S
02:20:747 (3) - hmm...i feel that you're forgetting a finish at the beginning. add it so that it'll be consistent with the other finishes that follow the vocals in this part. Fixed
02:23:525 (3) - ^ Fixed
Thanks You for the awesome Mod <3
KokoroStudiox3
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