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Ogura Yui - Raise

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Ozato Fumika
  1. video offset should be 225
  2. normal-sliderslide is still 62kb :3 fix it pls
@Insane
  1. 00:45:027 - this part is actually 1/6 also :(
    01:18:121 - ~ 01:18:308 - 1/6 also
@Hard
  1. 00:00:683 (1) - I'll suggest this one more last time :3 I'm not forcing you but just want you to reconsider
    the drum is 1/6 indeed, but the piano thing is 1/4. and really 1/4 would be easier for players :3
  2. 00:16:621 (4) - should end 1/4 earlier to follow vocal
  3. 01:18:496 - missed clap?
  4. 01:18:121 - ~ 01:18:308 - 1/6 also
@Normal
  1. 00:48:871 (1,2) - could replace them with 1/2 slider so it's easier for players since you have 5 circles here.
ok I really hope this there's no more 1/6 orz
Topic Starter
ShiraKai

No Dap wrote:

  1. video offset should be 225 fixed
  2. normal-sliderslide is still 62kb :3 fix it pls sorry,I forgot it XD fixed!
@Insane
  1. 00:45:027 - this part is actually 1/6 also :( remove note just like Athena Diff
    01:18:121 - ~ 01:18:308 - 1/6 also OK
@Normal
  1. 00:48:871 (1,2) - could replace them with 1/2 slider so it's easier for players since you have 5 circles here. OK
ok I really hope this there's no more 1/6 orz
Thank you many times :)
Ozato Fumika
ok let me know again when ryafuka fixes 1/6

ughhh nvm 01:03:308 - ~ 01:03:496 - this is also 1/6....
Topic Starter
ShiraKai

No Dap wrote:

ok let me know again when ryafuka fixes 1/6

ughhh nvm 01:03:308 - ~ 01:03:496 - this is also 1/6.... replaced! but Placement is anxiety :?
Ryafuka

No Dap wrote:

@Hard
  1. 00:00:683 (1) - I'll suggest this one more last time :3 I'm not forcing you but just want you to reconsider
    the drum is 1/6 indeed, but the piano thing is 1/4. and really 1/4 would be easier for players :3
  2. 00:16:621 (4) - should end 1/4 earlier to follow vocal
  3. 01:18:496 - missed clap? its not need i guess.
  4. 01:18:121 - ~ 01:18:308 - 1/6 also i don't know what mean you saying..
http://puu.sh/g5kiI.osu
Ozato Fumika
ok
01:03:371 - add clap
for Insane and Athena.

wierd 1/6 feedback...

ok that's it. let me know and I'll rebubble
Topic Starter
ShiraKai

No Dap wrote:

ok
01:03:371 - add clap
for Insane and Athena.

wierd 1/6 feedback...

ok that's it. let me know and I'll rebubble
fixed~ :3
Ozato Fumika
Rebubbled!

To next BN : Please double check that there are no more wrongly mapped 1/6.

I think I found all of them, but please double check :3
Topic Starter
ShiraKai
and to next BN : be careful because there is same beatmap in qualified
Ozato Fumika

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
lol that strike
Satellite

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
wwwwwwwwwwwwwwww LoL
meii18

ShiraKai wrote:

and to next BN : be careful because there is same beatmap in qualified
LOL ༼இɷஇ༽
Xinely
reserving for mod




  • General
  1. a little bit worry spread from Normal to Hard because Hard has some 1/4 (and imo that's kinda much but it spread well for Insane and Athena orz), after that i caught alacat and http://puu.sh/gaEGE.jpg so i'd say try make Normal a little bit harder (and Easy as well if you do because the spread) for safer spread i guess


  • Easy
  1. 00:02:933 - idk what this sound called but it sounds a little bit loud for me, try use whistle or sampleset normal to emphasize that sound?
  2. 00:06:496 - you can add note here because the clap music is so loud and strong, i guess it should be mapped
  3. 00:10:246 - 00:10:996 - 00:12:121 - instead of clap i'd say to use normal sampleset here. it sounds better for me
  4. 00:06:871 - the music is increasing here imo so how about try use 60% volume?
  5. 00:25:433 - if you follow guitar snare sound here so add whistle for emphasize it?
  6. 00:26:933 - same as above
  7. 00:27:871 (1) - nazi, just 0,94x looks as inconsistency spacing here
  8. 00:36:496 - still has drum sound here, try give normal sampleset or clap sound for it?
  9. 00:45:121 (1) - forgot finish on repeat?
  10. 00:46:621 - here too but i guess soft default finish for this time
  11. 00:58:996 - i guess you can add note here to follow the vocal, you look following vocal here ;p
  12. 01:00:871 (1,2) - imo the circle better to use normal sampleset here and then for (2)'s head add finish as you can hear the cymbal music here
  13. 01:09:121 - the music (piano) heard a little bit empty if you skip to map it imo, how about add circle?
  14. 01:11:371 (4) - just nazi 0,94x looks as inconsistency spacing here
  15. 01:15:121 - same as 01:09:121 -


  • Normal
  1. 00:23:371 - i dont get why when the music is increasing and you use lower volume here lol, i guess better to use 50% here
  2. 00:29:933 (4) - if you go to make normal a little bit harder as i told in general, you can make this slider end in 00:30:308 - and 00:30:496 - add circle
  3. 00:46:621 - add finish because the cymbal?
  4. 00:54:121 (1) - imo this NC looks nothing, better to remove to keep the consistency
  5. 00:59:371 (3) - imo better to remove finish on head, on (1) it has cymbal music but (3) doesnt have it ><
  6. 01:02:183 (4) - even i told to make harder, but for this one i'd say to remove to avoid a little bit long rhtyhm here (just my feel after all)
  7. 01:06:121 (1) - same as 00:54:121 (1) -
  8. 01:27:871 (3) - you can make it harder, since the guitar on 01:28:433 - a little bit high ww http://puu.sh/gaFlF.jpg


  • Hard
  1. 00:06:496 (6,1) - aa wow the 1/6 jump >< , i'd say stop it in 00:06:683 - to avoid 1/6 gap, looks a little bit worry for me
  2. 00:52:527 (3) - remove this note for consistency with 01:04:433 (2,3) -
  3. 00:23:183 (2,3,4) - since the music is relax part, how about change them become 1/4 slider repeat?
  4. lovely diff <3


  • Insane
  1. 00:27:027 (3) - just my taste that i prefer to follow drums only with remove this note since it following guitar instead
  2. 00:31:246 (2) - for the flow i prefer ctrl+G again (and reduce the jump huehue) but again, just taste
  3. 00:34:996 (4) - i prefer ctrl+G too here so you can give a jump for 00:35:371 - to emphasize the cymbal
  4. 00:42:214 (4) - imo better to remove this, 00:42:121 (3,4,5,6,7,1,2,3) - looks a little bit long for 1/4 gaps here. i just want to say keep safer way ><
  5. 00:46:527 (3) - not overmap but imo i feel kinda hard to hear the music if i dont use normal speed so imo better to remove
  6. 00:54:121 (4) - remove finish, it sounds so random because no cymbal sound here
  7. 00:57:121 (4) - same as above
  8. 01:06:121 (3) - ^
  9. 01:03:589 (3,5) - so hard to catch after you use 1/6 slider repeat. you should remove these notes
  10. 01:03:214 (1) - this is overmap and should be removed imo
  11. 01:10:902 (3) - a little bit hard to hear music on that time even i use 25% better to remove? or at least make 01:10:808 (2,3,4) - become 1/4 slider repeat
  12. 01:12:308 (2,3,4) - better to make 1/4 slider repeat since you have another triplet for next objects
  13. 01:13:152 - a little bit hard to hear the music as well, maybe end the slider at 01:13:058 - instead?
  14. 01:15:214 (1,2,3,4,5,6,7) - after you have 1/4 gaps for 1/1 sliders and you continue it with stream. i really disagree since it will break the spread here. make this as 1/4 slider repeat or http://puu.sh/gaGxh.jpg
  15. 01:16:902 (3) - same as 01:10:902 (3) -
  16. 01:18:121 (2,3,4) - im a little bit worry with 1/6 gap 01:18:121 (2,3) - this as they are jump and then in same place with different gap we have 1/4 for (3,4). imo better to make simplifer rhythm as http://puu.sh/gaGCP.jpg (add 1 repeat more in 1/6 on that pic and circle in 1/4)
  17. 01:22:621 (3,4,5,6,1,2,3,4) - sometimes i feel streams with 8 circles feels hard for Insane since Hard diff only use triplet 1/4 for the max of 1/4 so i'd say change this to 2 sliders of 1/4 repeat http://puu.sh/gaGQu.jpg


  • Athena
  1. 00:19:433 (4) - since the blue tick only has vocal's breathe, i'd say stop the slider in 00:19:808 - , it sounds more natural for me
  2. 00:54:121 (1) - 00:57:121 (6) - 01:06:121 (1) - remove finishes here, reason same as Insane
  3. 00:54:027 (5) - hard to hear the music too here, maybe remove it?
  4. 01:03:589 (4) - NC this as 1/4 jump?
  5. 01:04:433 (3) - i'd say to ctrl+g this for consistency with 00:52:433 (3,4) -
  6. 01:21:683 (3) - move to 264,148 for consistent spacing please
  7. 01:22:996 (2,3,4,5) - i strong to suggest use 1/4 slider repeat as previous, you have quite long rhythm for 1/4 gaps before so when you use stream to make it harder, it makes me worry with spread again orz

nice diffs, i love it <3
poke me back ~

edit : red mention and some 1/4 triplet and rhythm i've mention in Insane and Athena are the most things that make me a little bit worry with spread. hope you can consider :3
Topic Starter
ShiraKai

Xinely wrote:

reserving for mod




  • General
  1. a little bit worry spread from Normal to Hard because Hard has some 1/4 (and imo that's kinda much but it spread well for Insane and Athena orz), after that i caught alacat and http://puu.sh/gaEGE.jpg so i'd say try make Normal a little bit harder (and Easy as well if you do because the spread) for safer spread i guess
OK,i try it :3


  • Easy
  1. 00:02:933 - idk what this sound called but it sounds a little bit loud for me, try use whistle or sampleset normal to emphasize that sound?
  2. 00:06:496 - you can add note here because the clap music is so loud and strong, i guess it should be mapped
  3. 00:10:246 - 00:10:996 - 00:12:121 - instead of clap i'd say to use normal sampleset here. it sounds better for me
  4. 00:06:871 - the music is increasing here imo so how about try use 60% volume?
  5. 00:25:433 - if you follow guitar snare sound here so add whistle for emphasize it?
  6. 00:26:933 - same as above
  7. 00:27:871 (1) - nazi, just 0,94x looks as inconsistency spacing here
  8. 00:36:496 - still has drum sound here, try give normal sampleset or clap sound for it?
  9. 00:45:121 (1) - forgot finish on repeat?
  10. 00:46:621 - here too but i guess soft default finish for this time
  11. 00:58:996 - i guess you can add note here to follow the vocal, you look following vocal here ;p
  12. 01:00:871 (1,2) - imo the circle better to use normal sampleset here and then for (2)'s head add finish as you can hear the cymbal music here
  13. 01:09:121 - the music (piano) heard a little bit empty if you skip to map it imo, how about add circle?
  14. 01:11:371 (4) - just nazi 0,94x looks as inconsistency spacing here
  15. 01:15:121 - same as 01:09:121 -
All fixed!


  • Normal
  1. 00:23:371 - i dont get why when the music is increasing and you use lower volume here lol, i guess better to use 50% here
  2. 00:29:933 (4) - if you go to make normal a little bit harder as i told in general, you can make this slider end in 00:30:308 - and 00:30:496 - add circle
  3. 00:46:621 - add finish because the cymbal?
  4. 00:54:121 (1) - imo this NC looks nothing, better to remove to keep the consistency
  5. 00:59:371 (3) - imo better to remove finish on head, on (1) it has cymbal music but (3) doesnt have it ><
  6. 01:02:183 (4) - even i told to make harder, but for this one i'd say to remove to avoid a little bit long rhtyhm here (just my feel after all)
  7. 01:06:121 (1) - same as 00:54:121 (1) -
  8. 01:27:871 (3) - you can make it harder, since the guitar on 01:28:433 - a little bit high ww http://puu.sh/gaFlF.jpg
All fixed!
but SD is not increase.... :(



  • Insane
  1. 00:27:027 (3) - just my taste that i prefer to follow drums only with remove this note since it following guitar instead OK
  2. 00:31:246 (2) - for the flow i prefer ctrl+G again (and reduce the jump huehue) but again, just taste nice :)
  3. 00:34:996 (4) - i prefer ctrl+G too here so you can give a jump for 00:35:371 - to emphasize the cymbal hmm,OK
  4. 00:42:214 (4) - imo better to remove this, 00:42:121 (3,4,5,6,7,1,2,3) - looks a little bit long for 1/4 gaps here. i just want to say keep safer way >< yes...yes...
  5. 00:46:527 (3) - not overmap but imo i feel kinda hard to hear the music if i dont use normal speed so imo better to remove OK
  6. 00:54:121 (4) - remove finish, it sounds so random because no cymbal sound here yeah,add clap instead of finish
  7. 00:57:121 (4) - same as above ^
  8. 01:06:121 (3) - ^ ^
  9. 01:03:589 (3,5) - so hard to catch after you use 1/6 slider repeat. you should remove these notes ummmmm,OK :(
  10. 01:03:214 (1) - this is overmap and should be removed imo yes
  11. 01:10:902 (3) - a little bit hard to hear music on that time even i use 25% better to remove? or at least make 01:10:808 (2,3,4) - become 1/4 slider repeat change to 1/4 slider repeat ;3
  12. 01:12:308 (2,3,4) - better to make 1/4 slider repeat since you have another triplet for next objects ^
  13. 01:13:152 - a little bit hard to hear the music as well, maybe end the slider at 01:13:058 - instead? sorry,this point follow the vocal
  14. 01:15:214 (1,2,3,4,5,6,7) - after you have 1/4 gaps for 1/1 sliders and you continue it with stream. i really disagree since it will break the spread here. make this as 1/4 slider repeat or http://puu.sh/gaGxh.jpg change to your after suggestion ;)
  15. 01:16:902 (3) - same as 01:10:902 (3) - OK
  16. 01:18:121 (2,3,4) - im a little bit worry with 1/6 gap 01:18:121 (2,3) - this as they are jump and then in same place with different gap we have 1/4 for (3,4). imo better to make simplifer rhythm as http://puu.sh/gaGCP.jpg (add 1 repeat more in 1/6 on that pic and circle in 1/4) fixed
  17. 01:22:621 (3,4,5,6,1,2,3,4) - sometimes i feel streams with 8 circles feels hard for Insane since Hard diff only use triplet 1/4 for the max of 1/4 so i'd say change this to 2 sliders of 1/4 repeat http://puu.sh/gaGQu.jpg OK............


  • Athena
  1. 00:19:433 (4) - since the blue tick only has vocal's breathe, i'd say stop the slider in 00:19:808 - , it sounds more natural for me OK :3
  2. 00:54:121 (1) - 00:57:121 (6) - 01:06:121 (1) - remove finishes here, reason same as Insane yeah,add clap instead of finish
  3. 00:54:027 (5) - hard to hear the music too here, maybe remove it? Please forgive me :(
  4. 01:03:589 (4) - NC this as 1/4 jump? removed this 01:03:589 - as NC is not change
  5. 01:04:433 (3) - i'd say to ctrl+g this for consistency with 00:52:433 (3,4) - OK
  6. 01:21:683 (3) - move to 264,148 for consistent spacing please hmm,don't need change it imo
  7. 01:22:996 (2,3,4,5) - i strong to suggest use 1/4 slider repeat as previous, you have quite long rhythm for 1/4 gaps before so when you use stream to make it harder, it makes me worry with spread again orz sorry,no change. Athena is top degree of difficulty in this map. In addition to this,it is no problem because there is light insane diff imo. I want to leave this really lively point :(

nice diffs, i love it <3
poke me back ~

edit : red mention and some 1/4 triplet and rhythm i've mention in Insane and Athena are the most things that make me a little bit worry with spread. hope you can consider :3
thanks Xinely :)
Ryafuka

Xinely wrote:


  • Hard
  1. 00:06:496 (6,1) - aa wow the 1/6 jump >< , i'd say stop it in 00:06:683 - to avoid 1/6 gap, looks a little bit worry for me for sure, it's ok imo. cuz kick slider have enough time for players to prepare with low OD. 
  2. 00:52:527 (3) - remove this note for consistency with 01:04:433 (2,3) - yep.
  3. 00:23:183 (2,3,4) - since the music is relax part, how about change them become 1/4 slider repeat? k,I just deleted notes.
  4. lovely diff <3 yey, thanks.
http://puu.sh/gaRJ5.osu
Topic Starter
ShiraKai
to Ryafukaさん : ありがとうございます!

to Xinely : All diff updated
Xinely
recheck


  • Easy
  1. 01:09:121 (4) - forgot whistle? you use whistle for 3rd whitetick here
  2. 01:15:121 (4) - same as above
  3. 01:27:121 - maybe forgot whistle too for this? too empty for me
  4. 01:24:871 - how about 60% volume? the music is epic and kinda strong so i have a little bit problem to hear hitsound with 50% here


  • Hard
  1. 00:06:496 (6,1) - aa okay i understand, this is my final suggestion, just if possible could you make the spacing a little bit closer? at least move 00:06:496 (6) - 432,132 to get more balance spacing (if we see from design) with 00:06:871 (1,2) - http://puu.sh/gbsxL.jpg

anyway metadata for title and source already checked right? just want to make sure before qualify ww
Topic Starter
ShiraKai

Xinely wrote:

recheck


  • Easy
  1. 01:09:121 (4) - forgot whistle? you use whistle for 3rd whitetick here
  2. 01:15:121 (4) - same as above
  3. 01:27:121 - maybe forgot whistle too for this? too empty for me
  4. 01:24:871 - how about 60% volume? the music is epic and kinda strong so i have a little bit problem to hear hitsound with 50% here


anyway metadata for title and source already checked right? just want to make sure before qualify ww
All fixed :3
It is okay for the source & title :) description of such !"tv size" is nowhere.
source is here
Ozato Fumika
metadata is correct. I already checked it in the other mapset

https://osu.ppy.sh/forum/p/3889668
Topic Starter
ShiraKai
wow thanks No Dap :3
it was really helpful :)
Ryafuka

Xinely wrote:


  • Hard
  1. 00:06:496 (6,1) - aa okay i understand, this is my final suggestion, just if possible could you make the spacing a little bit closer? at least move 00:06:496 (6) - 432,132 to get more balance spacing (if we see from design) with 00:06:871 (1,2) - http://puu.sh/gbsxL.jpg um..thanks for suggestion, but I'd say no,sorry.. It's same as the spacing of from 00:06:121 (5) - to 00:06:496 (6) - . so I wanna keep it.
Xinely
ok i checked and i feel fine to move this.. but sadly i qualified a map already for today and i cant qualify another map because the limit
i'll qualify tomorrow

EDIT : okay i've checked as long as i can for this map. hopefully i dont miss something
Qualified!~



@NoDap : i didnt forget just.. my connection is shitty slow lol
Ozato Fumika
wheres the icon bakanely

anyway


nvm

gratz~~~
Abe Nana
Nice出し抜き

gratz!
Ranger
congratulation~ :D
Satellite
congrats :3
Silky
gratz!!
rui
omedetou!
Asahina Momoko
おめでとうです! :oops:
iyasine
オメシュᕕ( ˘ ³˘)ᕗ
Gamu
おめでとう!
Topic Starter
ShiraKai
みなさんありがとう!

No Dap,thank you for Bubbled!

Xinely,thank you for Qualified!
Ryafuka
grats 8)
P o M u T a
懐かしいおめでとう :D
Tari
Gratz :O
Meg
あの2年前の悲劇のmodはいつまでも僕たちの記憶に残ります :lol:

やっとだな、おめでとう!
B e N i
ome
-Nanaka-
gg
Haruru
OMEDETOUGOZAIMASU!!
litoluna
omedeto
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