@meloさん ありがとうございます~
thanks No DapNo Dap wrote:
placeholder.
I'm gonna have to pop this bubble for the following issues.[Athena]
- Insane and Athena diff having wrongly snapped objects 00:36:308 fixed
- your sliderslides are not 44kb.
also your drum whistle had 3ms delay, but better to be safe.
Please use this thanks mp3== use it- Also, Ryafuka's diff is using format v13 while other diffs are using v14. I don't know if this matters lol fixed
- another thing, I'm not sure about the snap here 00:06:496 -
I asked some people and they agreed it's not 1/6
but if you look at this ranked map https://osu.ppy.sh/b/384411
Champion diff has 1/6 while wkyik's Insane has 1/4.
so, I don't know...
hmm,i think 1/6 is correct in this part sorry no change[Insane]
- 00:21:683 (3,4,1) - stack properly
- 00:24:308 (1) - too quiet imo. +10% volume?
- 00:27:496 - i think this should be soft clap?
- 00:36:308 (4) - this is 1/6
- 00:44:746 (3,4) - I know this is the hardest diff, but this spacing is really hard to read. as this song already has a lot of doubles like 00:04:058 (2,3) -
please consider reducing the spacing here. even just a little bit would help- 01:11:933 (3,4,5) - too many stacks here suddenly :/ possibly unstack some? no change
01:12:871 (2,3) - no change
01:13:527 (5,6) -- 01:21:121 (1,1,1,1,1,1) - this NC spam looks really unnecessary to me
[Normal]
- could benefit from higher AR since this diff has a lot of 1/4. maybe 8.2~3?
- 00:27:496 (5) - same as other diffs. soft clap?
- 00:36:308 (1) - this is 1/6
- 00:54:496 (6) - this guy has normal sample set, which still works but only if the players don't have custom hitnormal in their skin :/
- 01:21:121 (1,2) - I find this 1.3 SV change a little too much for this diff. how about 1.2?
- 01:22:621 (3,4,5,6,1,2,3,4) - you should know this is hard :/
- 01:28:621 (1) - this slider is really short... I really recommend you have a slider here like Athena diff
[Tari's Easy]
- HP +1 for better spread
- 00:19:996 - should add clap or something. this slider feels so weird without any hitsound on the head
00:22:996 (2) -- 01:21:121 (1,1) - I'm a little worried about the recovery time. but if you can move 01:24:121 (1) - more closer to the center it will help.
I think that's it.
- 01:03:121 (4) - maybe NC here to add the same effect as 00:51:121 (1) -
- 01:14:371 (3) - just make it 1/1. this is kinda random and unexpected
Also if you can give me a link that proves this is the correct title that would help :3
found it
http://www.campi-anime.com/goods/cd.html
http://puu.sh/g3Y0l.osuNo Dap wrote:
[Ryafuka's Hard]
- OD too low imo. at least 5.5 please
Also could use higher AR since you have a little jumps here and there- 00:00:683 (1) - consider changing this to 1/4 instead of 1/6. 1/6 start is too hard for a hard diff imo nah I have to follow sounds this point.
- 00:11:371 (1,2) - a bit hard to read because of stack with 00:10:902 (4) - . maybe move 00:11:371 (1) - more closer
- 00:24:121 - why ignore this :/ this melody goes with 00:23:371 (4,5,6) - its not bad imo.
- 00:35:371 (1,2,3) - spacing really harsh here
- 01:02:558 (2,3,4,5) - this doesnt fit with the drum. you can do this if you don't wanna have circles
- 01:03:964 - I don't understand why your kiai starts here.
- 01:17:371 (1,2,3) - spacing also a bit harsh here.
- 01:20:933 (1) - really should end it 01:22:996 - . the recovery time is insane level.
thanks :3No Dap wrote:
oh thats wierd. there was no sound at all before 00:06:496 -
I guess you changed mp3 recently?
or something went wrong, since other bns coudln't hear anything either :3 umm,really weird
Athena diff, 00:51:496 (3) - if you increaase the SV here it would create a cool effect with the sound imo
changed SV (1.0 →1.2)
Insane diff, 01:28:527 (1) - rather than straight line, maybe a curve like Athena diff maybe? I think it's better
I was changed to reference on your opinion
let me know when guest mappers have replied
Thank you many timesNo Dap wrote:
@Insane
- video offset should be 225 fixed
- normal-sliderslide is still 62kb :3 fix it pls sorry,I forgot it XD fixed!
@Normal
- 00:45:027 - this part is actually 1/6 also remove note just like Athena Diff
01:18:121 - ~ 01:18:308 - 1/6 also OKok I really hope this there's no more 1/6 orz
- 00:48:871 (1,2) - could replace them with 1/2 slider so it's easier for players since you have 5 circles here. OK
No Dap wrote:
ok let me know again when ryafuka fixes 1/6
ughhh nvm 01:03:308 - ~ 01:03:496 - this is also 1/6.... replaced! but Placement is anxiety
http://puu.sh/g5kiI.osuNo Dap wrote:
@Hard
- 00:00:683 (1) - I'll suggest this one more last time :3 I'm not forcing you but just want you to reconsider
the drum is 1/6 indeed, but the piano thing is 1/4. and really 1/4 would be easier for players :3- 00:16:621 (4) - should end 1/4 earlier to follow vocal
- 01:18:496 - missed clap? its not need i guess.
- 01:18:121 - ~ 01:18:308 - 1/6 also i don't know what mean you saying..
fixed~ :3No Dap wrote:
ok
01:03:371 - add clap
for Insane and Athena.
wierd 1/6 feedback...
ok that's it. let me know and I'll rebubble
lol that strikeShiraKai wrote:
and to next BN : be careful because there is same beatmap in qualified
thanks XinelyXinely wrote:
reserving for mod
GeneralOK,i try it :3
- a little bit worry spread from Normal to Hard because Hard has some 1/4 (and imo that's kinda much but it spread well for Insane and Athena orz), after that i caught alacat and http://puu.sh/gaEGE.jpg so i'd say try make Normal a little bit harder (and Easy as well if you do because the spread) for safer spread i guess
All fixed!
Easy
- 00:02:933 - idk what this sound called but it sounds a little bit loud for me, try use whistle or sampleset normal to emphasize that sound?
- 00:06:496 - you can add note here because the clap music is so loud and strong, i guess it should be mapped
- 00:10:246 - 00:10:996 - 00:12:121 - instead of clap i'd say to use normal sampleset here. it sounds better for me
- 00:06:871 - the music is increasing here imo so how about try use 60% volume?
- 00:25:433 - if you follow guitar snare sound here so add whistle for emphasize it?
- 00:26:933 - same as above
- 00:27:871 (1) - nazi, just 0,94x looks as inconsistency spacing here
- 00:36:496 - still has drum sound here, try give normal sampleset or clap sound for it?
- 00:45:121 (1) - forgot finish on repeat?
- 00:46:621 - here too but i guess soft default finish for this time
- 00:58:996 - i guess you can add note here to follow the vocal, you look following vocal here ;p
- 01:00:871 (1,2) - imo the circle better to use normal sampleset here and then for (2)'s head add finish as you can hear the cymbal music here
- 01:09:121 - the music (piano) heard a little bit empty if you skip to map it imo, how about add circle?
- 01:11:371 (4) - just nazi 0,94x looks as inconsistency spacing here
- 01:15:121 - same as 01:09:121 -
All fixed!
Normal
- 00:23:371 - i dont get why when the music is increasing and you use lower volume here lol, i guess better to use 50% here
- 00:29:933 (4) - if you go to make normal a little bit harder as i told in general, you can make this slider end in 00:30:308 - and 00:30:496 - add circle
- 00:46:621 - add finish because the cymbal?
- 00:54:121 (1) - imo this NC looks nothing, better to remove to keep the consistency
- 00:59:371 (3) - imo better to remove finish on head, on (1) it has cymbal music but (3) doesnt have it ><
- 01:02:183 (4) - even i told to make harder, but for this one i'd say to remove to avoid a little bit long rhtyhm here (just my feel after all)
- 01:06:121 (1) - same as 00:54:121 (1) -
- 01:27:871 (3) - you can make it harder, since the guitar on 01:28:433 - a little bit high ww http://puu.sh/gaFlF.jpg
but SD is not increase....
Insane
- 00:27:027 (3) - just my taste that i prefer to follow drums only with remove this note since it following guitar instead OK
- 00:31:246 (2) - for the flow i prefer ctrl+G again (and reduce the jump huehue) but again, just taste nice
- 00:34:996 (4) - i prefer ctrl+G too here so you can give a jump for 00:35:371 - to emphasize the cymbal hmm,OK
- 00:42:214 (4) - imo better to remove this, 00:42:121 (3,4,5,6,7,1,2,3) - looks a little bit long for 1/4 gaps here. i just want to say keep safer way >< yes...yes...
- 00:46:527 (3) - not overmap but imo i feel kinda hard to hear the music if i dont use normal speed so imo better to remove OK
- 00:54:121 (4) - remove finish, it sounds so random because no cymbal sound here yeah,add clap instead of finish
- 00:57:121 (4) - same as above ^
- 01:06:121 (3) - ^ ^
- 01:03:589 (3,5) - so hard to catch after you use 1/6 slider repeat. you should remove these notes ummmmm,OK
- 01:03:214 (1) - this is overmap and should be removed imo yes
- 01:10:902 (3) - a little bit hard to hear music on that time even i use 25% better to remove? or at least make 01:10:808 (2,3,4) - become 1/4 slider repeat change to 1/4 slider repeat ;3
- 01:12:308 (2,3,4) - better to make 1/4 slider repeat since you have another triplet for next objects ^
- 01:13:152 - a little bit hard to hear the music as well, maybe end the slider at 01:13:058 - instead? sorry,this point follow the vocal
- 01:15:214 (1,2,3,4,5,6,7) - after you have 1/4 gaps for 1/1 sliders and you continue it with stream. i really disagree since it will break the spread here. make this as 1/4 slider repeat or http://puu.sh/gaGxh.jpg change to your after suggestion
- 01:16:902 (3) - same as 01:10:902 (3) - OK
- 01:18:121 (2,3,4) - im a little bit worry with 1/6 gap 01:18:121 (2,3) - this as they are jump and then in same place with different gap we have 1/4 for (3,4). imo better to make simplifer rhythm as http://puu.sh/gaGCP.jpg (add 1 repeat more in 1/6 on that pic and circle in 1/4) fixed
- 01:22:621 (3,4,5,6,1,2,3,4) - sometimes i feel streams with 8 circles feels hard for Insane since Hard diff only use triplet 1/4 for the max of 1/4 so i'd say change this to 2 sliders of 1/4 repeat http://puu.sh/gaGQu.jpg OK............
Athena
- 00:19:433 (4) - since the blue tick only has vocal's breathe, i'd say stop the slider in 00:19:808 - , it sounds more natural for me OK :3
- 00:54:121 (1) - 00:57:121 (6) - 01:06:121 (1) - remove finishes here, reason same as Insane yeah,add clap instead of finish
- 00:54:027 (5) - hard to hear the music too here, maybe remove it? Please forgive me
- 01:03:589 (4) - NC this as 1/4 jump? removed this 01:03:589 - as NC is not change
- 01:04:433 (3) - i'd say to ctrl+g this for consistency with 00:52:433 (3,4) - OK
- 01:21:683 (3) - move to 264,148 for consistent spacing please hmm,don't need change it imo
- 01:22:996 (2,3,4,5) - i strong to suggest use 1/4 slider repeat as previous, you have quite long rhythm for 1/4 gaps before so when you use stream to make it harder, it makes me worry with spread again orz sorry,no change. Athena is top degree of difficulty in this map. In addition to this,it is no problem because there is light insane diff imo. I want to leave this really lively point
nice diffs, i love it <3
poke me back ~
edit : red mention and some 1/4 triplet and rhythm i've mention in Insane and Athena are the most things that make me a little bit worry with spread. hope you can consider :3
http://puu.sh/gaRJ5.osuXinely wrote:
Hard
- 00:06:496 (6,1) - aa wow the 1/6 jump >< , i'd say stop it in 00:06:683 - to avoid 1/6 gap, looks a little bit worry for me for sure, it's ok imo. cuz kick slider have enough time for players to prepare with low OD.
- 00:52:527 (3) - remove this note for consistency with 01:04:433 (2,3) - yep.
- 00:23:183 (2,3,4) - since the music is relax part, how about change them become 1/4 slider repeat? k,I just deleted notes.
- lovely diff <3 yey, thanks.
All fixed :3Xinely wrote:
recheck
Easy
- 01:09:121 (4) - forgot whistle? you use whistle for 3rd whitetick here
- 01:15:121 (4) - same as above
- 01:27:121 - maybe forgot whistle too for this? too empty for me
- 01:24:871 - how about 60% volume? the music is epic and kinda strong so i have a little bit problem to hear hitsound with 50% here
anyway metadata for title and source already checked right? just want to make sure before qualify ww
Xinely wrote:
Hard
- 00:06:496 (6,1) - aa okay i understand, this is my final suggestion, just if possible could you make the spacing a little bit closer? at least move 00:06:496 (6) - 432,132 to get more balance spacing (if we see from design) with 00:06:871 (1,2) - http://puu.sh/gbsxL.jpg um..thanks for suggestion, but I'd say no,sorry.. It's same as the spacing of from 00:06:121 (5) - to 00:06:496 (6) - . so I wanna keep it.