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Daniel Ingram - Crystal Fair Song

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Topic Starter
ColdTooth
This beatmap was submitted using in-game submission on Tuesday, December 18, 2012 at 3:19:17 PM

Artist: Daniel Ingram
Title: Crystal Fair Song
BPM: 105
Filesize: 12240kb
Play Time: 01:22
Difficulties Available:
  1. Normal (2.82 stars, 94 notes)
  2. Simple (1.2 stars, 69 notes)
  3. Tough (4.67 stars, 165 notes)
  4. TVO's Insane (4.96 stars, 247 notes)
Download: Daniel Ingram - Crystal Fair Song
Download: Daniel Ingram - Crystal Fair Song (no video)
Information: Scores/Beatmap Listing
---------------
Ready For Ranking

TVO's Insane made by TheVileOne. :)

First map submitted.

Changelog:
12/1/12
We're still working on some timing, so give us time.

12/15/12
Fixed timing, thanks to ztrot! You're my hero! :D
Still fixing timing
Cloudchaser
are only suggestions, if you want, ignore this.

[Tough]

00:16:407 (2) - del
00:53:416 (2,3,4,5) - i suggest http://puu.sh/1om4K

later i'll be continue modding :3
Topic Starter
ColdTooth

-Cloudchaser wrote:

are only suggestions, if you want, ignore this.

[Tough]

00:16:407 (2) - del Meh, might as well, doesn't have a complete use.
00:53:416 (2,3,4,5) - i suggest http://puu.sh/1om4K Not going to ignore this, but I'll take it as a consideration and use another format.

later i'll be continue modding :3
Cloudchaser
Hi, again

Which is your skin? :c

[Simple]

00:17:907 (3,1) - sounds weird
01:17:520 (2) - clap
01:21:270 (2) - ^
01:22:341 (4) - ^
00:43:773 (2) - ^
00:50:200 (4) - ^
01:06:806 (3) - ^
01:22:877 (1) - Finish?



[Normal]
00:09:907 (3) - I don't understand
00:09:907 (3) - del one turn and put one slider like http://puu.sh/1qvQ0
00:33:594 (1) - Clap
00:36:273 (1) - ^ like this
00:37:880 (1) - clap :P in the slider
00:48:592 (5) - clap ~~ http://puu.sh/1qyqn
00:51:807 (2) - clap too http://puu.sh/1qyrK
00:59:306 (1) - Finish i think o.o http://puu.sh/1qytI
01:01:449 (3) - ^
01:12:163 (1) - Clap, less the turn
01:14:305 (4) - too >w<
01:21:270 (2) - Clap + Finish 01:22:341 (4) - too
01:22:877 (1) - Finish (Addition: DRUM)
00:40:826 (1) - Clap (Addition: DRUM), 00:41:630 (2) - http://puu.sh/1qyEH <- like this


[Tough]
00:21:928 - Add one circle (5) http://puu.sh/1qw3E

Hitsounds: later >-< im tired
[TVO's Insane]

00:18:510 (7) - Move it like here ... http://puu.sh/1qyQi before http://puu.sh/1qySv after :3 and i suggest combo (pink)


Nothing else I can say
good hitsounds, but could complement more.

gL

SUGGEST ;c
Snaggletooth
M4M~ :3

[TVO's Insane]

Meh I'm not a fan of circlesize 5.. I would use 4, is more fun to play in this way >:

00:14:299 (1,2,3) - Hm this jump confused me the first two times of playing, maybe change?

[Tough]

Sounds more lika a diff name for an Insane than a hard imo :/
Why dont u continue with the clap rythm in kiai? I think it would fit very well >:

00:11:907 (3) - Remove whistle from slider track, sounds awkward to me :/
00:26:766 (1,2,3,4,5) - ehh.. Spinner? 'v' start 00:26:766 - 00:28:702
00:32:255 (1,2,3,4,5,6) - Awesome pattern o.o
00:36:273 (1,2,3,4,5,6,1) - still nice pattern
00:40:826 (1,2,3,4,5,6) - Now its overused to me x: try something new.. :3 Same on the one before acctually..

[Normal]

00:09:907 (3) - Velo on this one was surprisingly high o.ô Please lower it down.
00:11:907 (4) - remove whistle from track x:
00:15:240 (2,3) - these as well.. ^
00:48:592 (5) - ^
00:51:807 (2) - ^
00:57:163 (3) - ^
00:55:021 (1,3) - this looks ugly :c Make them symmetrical..
01:10:021 (1,2) - I'm not quite sure but i think that this could be a bit too hard for a normal diff

[Simple]

00:13:907 (1) - Remove whitsle from slider track >:
00:15:240 (2) - ^
00:18:574 (1) - ^
00:20:960 (3) - ^
00:25:476 (2) - ^
00:20:960 (3,1) - Ugly overlap. Move the slider in the other direction so it seems more 'Open'.
00:28:057 (4) - remove whistle >:
01:05:735 (1,2,3,4,1) - uuuhh.. Spacing? where did u go? q.q
01:11:092 (3,1) - same here
01:21:805 (3) - no whistle~


They are not bad :3 Good luck~
Topic Starter
ColdTooth

Rainmon wrote:

[Tough]

Sounds more lika a diff name for an Insane than a hard imo :/
Why dont u continue with the clap rythm in kiai? I think it would fit very well >:

00:11:907 (3) - Remove whistle from slider track, sounds awkward to me :/ Sounds better with the whistle. If others complain, I'll change.
00:26:766 (1,2,3,4,5) - ehh.. Spinner? 'v' start 00:26:766 - 00:28:702 Now that just ruins the whole map.
00:32:255 (1,2,3,4,5,6) - Awesome pattern o.o
00:36:273 (1,2,3,4,5,6,1) - still nice pattern
00:40:826 (1,2,3,4,5,6) - Now its overused to me x: try something new.. :3 Same on the one before acctually.. No. I want this to be the same as the other two.

[Normal]

00:09:907 (3) - Velo on this one was surprisingly high o.ô Please lower it down. Changed, but differently.
00:11:907 (4) - remove whistle from track x: Done
00:15:240 (2,3) - these as well.. ^ ^
00:48:592 (5) - ^ ^
00:51:807 (2) - ^ Nah
00:57:163 (3) - ^ Yup
00:55:021 (1,3) - this looks ugly :c Make them symmetrical.. It doesn't need to be..
01:10:021 (1,2) - I'm not quite sure but i think that this could be a bit too hard for a normal diff Fine where it is.

[Simple]

00:13:907 (1) - Remove whitsle from slider track >: Done
00:15:240 (2) - ^ ^
00:18:574 (1) - ^ ^
00:20:960 (3) - ^ ^
00:25:476 (2) - ^ ^
00:20:960 (3,1) - Ugly overlap. Move the slider in the other direction so it seems more 'Open'. I guess..
00:28:057 (4) - remove whistle >: Sounds better WITH the whistle
01:05:735 (1,2,3,4,1) - uuuhh.. Spacing? where did u go? q.q Looks fine to me, unless others complain about this.
01:11:092 (3,1) - same here It's fine where it is. This doesn't need to be the same spacing.
01:21:805 (3) - no whistle~ No
Topic Starter
ColdTooth

-Cloudchaser wrote:

[Simple]

00:17:907 (3,1) - sounds weird Sounds fine to me
01:17:520 (2) - clap I have reordered the kiai
01:21:270 (2) - ^ ^
01:22:341 (4) - ^ ^
00:43:773 (2) - ^ ^
00:50:200 (4) - ^ ^
01:06:806 (3) - ^ ^
01:22:877 (1) - Finish? Nah



[Normal]
00:09:907 (3) - I don't understand
00:09:907 (3) - del one turn and put one slider like http://puu.sh/1qvQ0
00:33:594 (1) - Clap
00:36:273 (1) - ^ like this
00:37:880 (1) - clap :P in the slider
00:48:592 (5) - clap ~~ http://puu.sh/1qyqn
00:51:807 (2) - clap too http://puu.sh/1qyrK
00:59:306 (1) - Finish i think o.o http://puu.sh/1qytI
01:01:449 (3) - ^
01:12:163 (1) - Clap, less the turn
01:14:305 (4) - too >w<
01:21:270 (2) - Clap + Finish 01:22:341 (4) - too
01:22:877 (1) - Finish (Addition: DRUM)
00:40:826 (1) - Clap (Addition: DRUM), 00:41:630 (2) - http://puu.sh/1qyEH <- like this
The whole mod for normal is reordered. I fixed most of it, was lazy to write a whole lot.

[Tough]
00:21:928 - Add one circle (5) http://puu.sh/1qw3E Nah
ztrot
Timing needs a major overhaul yet again pony timing master ztrot to the rescue.

lets get you on the right track.

bpm 105 offset 191
bpm 90 offset 8565
bom 98 offset 19109
bpm 92 offset 24209
bpm 112 offset 29334

there are a few points i need to fiddle with but again I've said this with winter wrap up and I will say it again timing is never that complex with ingram don't over think it.
787B
Woof~ <3


General
Add TheVileOne in the tags.
Have you tried using the "drums" hitsound in some parts? I mean, they perfectly fit in this song in some parts, like when it changes the voices from characters, you can hear a bass drum between those gaps, like 00:55:021 for example.

Simple
00:39:512 (2) - How about just a bit to the right? (http://puu.sh/1BNtM)
01:21:834 (3) - I thought in deleting this note so you can put the note after below in the grid. (http://puu.sh/1BNwH) Up to you.
Nothing much in here, I think you could have improved just a little bit more in symmetry.

Normal
00:36:298 (4) - I would fix this slider to something like this. It's just me though, It's stuck in my mind that I must make symmetric sliders.
00:51:807 (2,3) - I highly suggest moving the slider and the circle note into a little higher place. Like this
Coordinates:
SPOILER
00:51:807 (2) - x=336 y=320

01:21:270 (2,3,4) - Select them all and align it with the grid, it will look better. (http://puu.sh/1BMUb)

Tough
00:50:200 (4) - A clap + whistle will sound perfect here, just listen to the song.
00:50:469 (5) - Remove whistle.
00:50:737 (1) - Add finish? There aren't much of those anyways, up to you.
00:51:809 (5,6) - Remove those whistles
00:54:219 (5) - ^
00:54:487 (6) - Add clap+whistle in the beginning and finish at the end.
00:55:291 (1,2,3) - There's no need to add whistle in all of them, but I have no idea what I would do. *runs*
01:11:630 (1,2) - I just need to know, this jump was intentional?
01:16:451 (1) - Remove whistle. Maybe replace it for finish?
01:16:719 (2) - Remove whistle.
01:17:523 (5) - ^
01:17:791 (6) - ^ (This one's kinda a suggestion)
01:20:201 (1) - Add clap at the beginning?
01:22:076 (4,5,6) - Something like this would look better imo.

TVO's Insane
00:17:231 (6) - Length of slider is off.
01:28:904 (3,4,5) - I don't quite like the shape of this triplet right in the end of the map. I mean, you worked very well on symmetry, as for that, I would just stack them someplace in the middle of the grid. Suggestion though.

Good luck~
GET THIS RANKED
Topic Starter
ColdTooth

Wolf wrote:

Woof~ <3


General
Add TheVileOne in the tags.Added, thought i did..
Have you tried using the "drums" hitsound in some parts? I mean, they perfectly fit in this song in some parts, like when it changes the voices from characters, you can hear a bass drum between those gaps, like 00:55:021 for example. I could try, but that might ruin some parts imo

Simple
00:39:512 (2) - How about just a bit to the right? (http://puu.sh/1BNtM) Fine
01:21:834 (3) - I thought in deleting this note so you can put the note after below in the grid. (http://puu.sh/1BNwH) Up to you.
Nothing much in here, I think you could have improved just a little bit more in symmetry. Eh. No. This would be confusing to some new players and I'm keeping it the same way it is right now.

Normal
00:36:298 (4) - I would fix this slider to something like this. It's just me though, It's stuck in my mind that I must make symmetric sliders. Nah
00:51:807 (2,3) - I highly suggest moving the slider and the circle note into a little higher place. Like this
Coordinates:
SPOILER
00:51:807 (2) - x=336 y=320
Good idea, but no thanks
01:21:270 (2,3,4) - Select them all and align it with the grid, it will look better. (http://puu.sh/1BMUb) Interesting, I'll have to look into it.

Tough
00:50:200 (4) - A clap + whistle will sound perfect here, just listen to the song.Okay... I guess
00:50:469 (5) - Remove whistle. No
00:50:737 (1) - Add finish? There aren't much of those anyways, up to you.
00:51:809 (5,6) - Remove those whistlesNo
00:54:219 (5) - ^ *sigh* No.
00:54:487 (6) - Add clap+whistle in the beginning and finish at the end. Nah
00:55:291 (1,2,3) - There's no need to add whistle in all of them, but I have no idea what I would do. *runs* Fixed.
01:11:630 (1,2) - I just need to know, this jump was intentional? Why do you say that? It's supposed to match the vocal on 00:45:941 (1,2) - its the same thing.
01:16:451 (1) - Remove whistle. Maybe replace it for finish?Fine
01:16:719 (2) - Remove whistle.Yes
01:17:523 (5) - ^No
01:17:791 (6) - ^ (This one's kinda a suggestion) ^
01:20:201 (1) - Add clap at the beginning?^
01:22:076 (4,5,6) - Something like this would look better imo. I guess


Good luck~
GET THIS RANKED
Just hold your horses. It's going to get ranked in a couple of months. I don't want this dying.
Topic Starter
ColdTooth
Edit: Useless post.
Cloudchaser
Hey hey!!
TVO's Insane
have srly problems

00:16:565 (3,4,5) - make no sense.
00:17:231 (6,7,1,2,3,4,1,2,3,1,2,3,4,5,6,1,2) - snap it
00:22:323 (2,3) - move it

>:c <
787B
*Rolls in*
Have mah star o3o
*Rolls out*
Shohei Ohtani
Gawrsh

I'll see if I can mod this.

inb4 this gets ranked before Babs Seed.
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