forum

Ceui - Seisen Spectale (Short Ver.) [Osu|Taiko]

posted
Total Posts
29
Topic Starter
NewRulerNA
This beatmap was submitted using in-game submission on 2013年3月25日 at 18:36:37

Artist: Ceui
Title: Seisen Spectale (Short Ver.)
Source: Valkyrie Complex
Tags: circus visual novel opening
BPM: 153
Filesize: 18089kb
Play Time: 01:54
Difficulties Available:
  1. Hard (4.63 stars, 206 notes)
  2. Normal (3.01 stars, 126 notes)
  3. Taiko Muzukashii (4.66 stars, 389 notes)
  4. Taiko Oni (4.83 stars, 518 notes)
  5. Valkyrie (5 stars, 375 notes)
Download: Ceui - Seisen Spectale (Short Ver.)
Download: Ceui - Seisen Spectale (Short Ver.) (no video)
Information: Scores/Beatmap Listing
---------------
ァルキリーンプレックス
  Opening - ペクタル
ヴァルキリーコンプレックス買ってから地雷ゲームだということを知った
コンボを切る譜面となれ
would no longer be rank. really bad map.
modder list
Dagger-Gazel
P o M u T a
lovhin456
Ranger
yanlu
UnitedWeSin
Niva
wmfchris
Makar
OnosakiHito
Xakyrie
Jan 2, 2013 - added taiko SB for widescreen.
Jan 31, 2013 - recode SB, and BG.
Mar 1, 2013 - ^
Mar 24, 2013 - remaped by Xakyrie's mod. that is no longer my map.
Satellite
るーらーさんこんにちは!!

Normal


  • HardはOD5 InsaneはOD7なので -1してOD3はどうでしょうか?
  1. 00:58:715 - 不要な緑線...?
  2. 01:48:035 - ^
  3. 00:48:623 - カスタムのNormal2だと?? 00:48:819 - ここでClap音なってますがこれはミス?

Hard

  1. 00:17:054 - スライダー全体にWhistleかかってますがこれはミス?

Insane

  1. fine~
ぐっどらっく!
Topic Starter
NewRulerNA

Dagger-Gazel wrote:

るーらーさんこんにちは!!

Normal


  • HardはOD5 InsaneはOD7なので -1してOD3はどうでしょうか?
    :arrow: no changed. Normalとしてのバランスが気になってくるのでこのままで
  1. 00:58:715 - 不要な緑線...?
    :arrow: sry, その緑線を見つけ出すことができませんでした
  2. 01:48:035 - ^
    :arrow: ok
  3. 00:48:623 - カスタムのNormal2だと?? 00:48:819 - ここでClap音なってますがこれはミス?
    :arrow: 仕様です

Hard

  1. 00:17:054 - スライダー全体にWhistleかかってますがこれはミス?
    :arrow: ミスでした

Insane

  1. fine~
ぐっどらっく!
thanks!!!
P o M u T a
こんにちは。 from #modreq
tag
この曲のレーベルである音楽会社のLantisを追加しても良いと思いました。

Normal
00:48:427 (1) - Add Finish. 裏の音が強いイメージがありました。finishの音と重なっていて聴いたところ違和感なく聴けました。ただfinishの音が大きいので60%が自然にも感じました。

00:42:152 (1) - 00:45:290 (1) - この2点も↑ほど推しませんがボリュームを小さくfinishを追加するといい感じにfitする気がしました。

01:19:015 (3) - add whistle. ここにwhistleがあると少し強めてる部分に味が出てくるようにも思いました。

01:28:819 (5) - 裏で鈴の音が聞こえます。私はwhistleを追加した方がいいと思いました。ただ、大きい音のほどのwhistleでは無いのでそのまま入れてもらうのもいいですし音少し下げても合うと思いました。任せます。

HARD
01:31:368 (2) - (x:162 y:44)に移動。中間点と手前の(1)の終点のx座標が垂直にすると僅かながら綺麗になると思います。

01:33:917 (1) - Add finish? finishを入れても違和感無くいい感じに聴こえたのですがどうでしょう。

01:40:584 (4) - ここからいきなりwhistleが出てきてます。↓
サビ全体がNormalのようなwhistleが無く寂しい感じに思いました。Normalのように雰囲気を出すwhistleを追加していくことで曲と譜面に盛り上がりを感じてプレイヤーにも良い印象を持たせることができると思います。

Valkyrie
無駄な行いかと思いますが、不必要であればBookmarks: 89014,114308,123720を削除しても良いと思いました。もちろん消すことによって意味もありません。

01:22:349 (6,7,8) - 手前の(2,3,4)と同じ形にする方が良いと思います。微かに違うのも少し汚く見えます。(2,3,4)をcopyしてCTRL+HとCTRL+Gを行うと少しは綺麗に見えると思います。それと(2,3,4)の(4)と(6,7,8)の(6)のy軸が1メモリずれてるのも気になりました。(4)は現段階(x:106 y:302) (6)は現段階(x:248 y:303)です。どちらか3連打をgrid snapを外した状態で1メモリ上下させることをお勧めします。

このdiffのサビも中途半端なwhistleの箇所 01:15:486~01:16:466のみ置いてあり、その他はhit soundでほぼ強調されていません。
サビはwhistleで盛り上げられる部分だと十分に思います。それかwhistle以外のその他のhit soundで強調できる場所が幾つもあると思います。
hit soundにこだわりがあるのであればそれはそれで良いのですが、サビでhit soundが無く違和感も感じるので折角ですので盛り上げるのも必要だと思います。

Insaneの流れが私にとって楽しく感じました。とても好きです。連打も好きでした。
以上です。長文で書いてる点もありますので不明な点があれば尋ねてください。

良い譜面でした。配置に関しても十分ランクに値してると思いました。go rankです。star置いておきます。

good luck
Topic Starter
NewRulerNA

P o M u T a wrote:

こんにちは。 from #modreq
tag
この曲のレーベルである音楽会社のLantisを追加しても良いと思いました。
:arrow: そのtagを追加するほどこの曲とは関連性がない、osu!においてもそのtagを持つ譜面が未だに一つもないという2つの理由から変更を行いません

Normal
00:48:427 (1) - Add Finish. 裏の音が強いイメージがありました。finishの音と重なっていて聴いたところ違和感なく聴けました。ただfinishの音が大きいので60%が自然にも感じました。
:arrow: no changed. スライダーの始点終点のどちらか分からない、というのとその両方をヒットサウンドなしで聴き、確認しましたがFinish音と重なるであろうポイントが私には見つけることができませんでした

00:42:152 (1) - 00:45:290 (1) - この2点も↑ほど推しませんがボリュームを小さくfinishを追加するといい感じにfitする気がしました。
:arrow: ^

01:19:015 (3) - add whistle. ここにwhistleがあると少し強めてる部分に味が出てくるようにも思いました。
:arrow: fixed

01:28:819 (5) - 裏で鈴の音が聞こえます。私はwhistleを追加した方がいいと思いました。ただ、大きい音のほどのwhistleでは無いのでそのまま入れてもらうのもいいですし音少し下げても合うと思いました。任せます。
:arrow: no changed. その鈴の音が何度か聞き直しても確認することが出来ず、特にそれを加える必要性が私にはあまり感じられませんでした

HARD
01:31:368 (2) - (x:162 y:44)に移動。中間点と手前の(1)の終点のx座標が垂直にすると僅かながら綺麗になると思います。
:arrow: no changed. この前後のnoteはDS1.20に近づけた配置をしています。それを変更するメリットよりもDS1.20に近づけこのままバランスを維持した配置にするほうが私には良く思えました

01:33:917 (1) - Add finish? finishを入れても違和感無くいい感じに聴こえたのですがどうでしょう。
:arrow: no changed. Finishはこの譜面において特に強調するべきポイントにつけており、この箇所がそれほど強調する必要性を感じず、その提案が理にかなっていないように思えました

01:40:584 (4) - ここからいきなりwhistleが出てきてます。↓
サビ全体がNormalのようなwhistleが無く寂しい感じに思いました。Normalのように雰囲気を出すwhistleを追加していくことで曲と譜面に盛り上がりを感じてプレイヤーにも良い印象を持たせることができると思います。
:arrow: no changed. NormalはDrumのTick用のヒットサウンドが用意できないが故の影響で仕方なくあのような音付けになっています
ですが、それが問題になる可能性はまずなく、あなたがもしDurmのclap, whistle,hitnormalの3つを私に渡してくれるならば、Normalを修正します
またこの箇所は曲調の急激な変化が発生しており、その直前と同じ音付けをすることは理に適っておらず、むしろ浮いた音付けとなるように思えました


Valkyrie
無駄な行いかと思いますが、不必要であればBookmarks: 89014,114308,123720を削除しても良いと思いました。もちろん消すことによって意味もありません。
:arrow: あまりにも無駄で下らない指摘だとは思いますが、拒否をする理由がないので変更しました

01:22:349 (6,7,8) - 手前の(2,3,4)と同じ形にする方が良いと思います。微かに違うのも少し汚く見えます。(2,3,4)をcopyしてCTRL+HとCTRL+Gを行うと少しは綺麗に見えると思います。それと(2,3,4)の(4)と(6,7,8)の(6)のy軸が1メモリずれてるのも気になりました。(4)は現段階(x:106 y:302) (6)は現段階(x:248 y:303)です。どちらか3連打をgrid snapを外した状態で1メモリ上下させることをお勧めします。
:arrow: これは正しいバランスです。これは左右対称ではなく(2,3,4)を30度回転させたものであり、(2,3,4,5)と(6,7,8,9)は完全同一のバランスを持っています

このdiffのサビも中途半端なwhistleの箇所 01:15:486~01:16:466のみ置いてあり、その他はhit soundでほぼ強調されていません。
サビはwhistleで盛り上げられる部分だと十分に思います。それかwhistle以外のその他のhit soundで強調できる場所が幾つもあると思います。
hit soundにこだわりがあるのであればそれはそれで良いのですが、サビでhit soundが無く違和感も感じるので折角ですので盛り上げるのも必要だと思います。
:arrow: それらの箇所は曲の音を拾ったnoteだったのでwhistleを持っています。Hard以下の難易度とは拾った音、リズムがそもそも違い、それらで一貫性を持たせることは無意味なように思えます

Insaneの流れが私にとって楽しく感じました。とても好きです。連打も好きでした。
以上です。長文で書いてる点もありますので不明な点があれば尋ねてください。

良い譜面でした。配置に関しても十分ランクに値してると思いました。go rankです。star置いておきます。

good luck
:arrow: thanks
Modありがとうー
lovhin456
Hi.

[General]
- End kiais at the same time in all diffs, including taiko diffs.
- I find the volume of the standard diffs a bit too loud, maybe reduce it a bit? 60~70% volume would be enough imo.

[Normal]
- 02:02:152 The spinner should end where the music and vocals end.
- 01:00:976 A default soft finish with 50% volume sounds good here. Goes for all diffs.
- 01:15:290 Extend (2) until this point?
- 01:31:172 Shorten (3) until here then add a note on 01:31:368.
- 01:34:309 Basically the same as above.
- 01:46:466 Very loud imo, try reducing the volume to 40~50% much softer. This goes for Hard too.

[Hard]
- 00:16:662 I know this is Hard but maybe it's better to end the spinner here so it's not so close to the next object.
- 01:23:525 (2,3) Exhange their positions.
- 02:02:152 Same as Normal.

[Valkyrie]
- 02:02:152 Same as Normal.

Before we can continue with the process I would like you to get some more mods, probably between 3~5 more mods would be good enough then you can come ask me anytime for a recheck.
Topic Starter
NewRulerNA

lovhin456 wrote:

Hi.
:arrow: hi :)

[General]
- End kiais at the same time in all diffs, including taiko diffs.
:arrow: it was mistake. fixed!
- I find the volume of the standard diffs a bit too loud, maybe reduce it a bit? 60~70% volume would be enough imo.
:arrow: ok

[Normal]
- 02:02:152 The spinner should end where the music and vocals end.
:arrow: fmm....but I think this is better. If you have a suggestion, please tell me. I will fix, when you suggest it.
- 01:00:976 A default soft finish with 50% volume sounds good here. Goes for all diffs.
- 01:15:290 Extend (2) until this point?
:arrow: no changed. its note follow bgm. In addition, I dislike to use 1/2 rhythm in normal. sry
- 01:31:172 Shorten (3) until here then add a note on 01:31:368.
:arrow: ^ same reason.
- 01:34:309 Basically the same as above.
:arrow: ^ same reason.
- 01:46:466 Very loud imo, try reducing the volume to 40~50% much softer. This goes for Hard too.
:arrow: fixed~

[Hard]
- 00:16:662 I know this is Hard but maybe it's better to end the spinner here so it's not so close to the next object.
:arrow: I think so too lol. fixed
- 01:23:525 (2,3) Exhange their positions.
:arrow: why...?
- 02:02:152 Same as Normal.
:arrow: same as Normal.

[Valkyrie]
- 02:02:152 Same as Normal.
:arrow: same as Normal.
thanks a lot. I would get some mod, and call!
Ranger
Hello~NewRulerNA
From my queue


[Normal]
00:34:308 (3) - Remove whistle?

[Hard]
01:19:015 (3) - How about change like this?
01:19:800 (4) - ^

[Valkyrie]
01:15:976 - add circle here?it sounds better to me
01:24:800 (2) - ^
01:49:603 (3) - move 1 left

That`s all to me
sorry very short modding :(
Nice map,good luck~
Topic Starter
NewRulerNA

[Ranger] wrote:

[Normal]
00:34:308 (3) - Remove whistle?
:arrow: fixed

[Hard]
01:19:015 (3) - How about change like this?
:arrow: changed a little. but did not use your suggestion.
01:19:800 (4) - ^
:arrow: ^

[Valkyrie]
01:15:976 - add circle here?it sounds better to me
:arrow: I thought ,bgm has delimited here. so not changed.
01:24:800 (2) - ^
:arrow: why...?
01:49:603 (3) - move 1 left
:arrow: ok
thanks~ >.<
yanlu
Hi~ M4M from my Queue :3

[overall]
combo color 6.7 so closed >_<change?

[Valkyrie]

diff name wrong o.o maybe just "Insane"?

00:18:427 (4)- x184 y208?
00:19:407 (6,7,8,9,10,11)- they will confuse...try this? http://osu.ppy.sh/ss/564367
00:23:917 (2,3)- suddenly jump
00:25:094 (2,3,4,5,6,7,8,9,10,11,12,13,14,15)- this stream can better >_<
00:27:054 (2,3,4)- http://osu.ppy.sh/ss/564369
00:30:780 (5)- more arc?
00:32:152 (5)- 'head stack with 00:30:780 (5)- 's
00:33:329 (2,1,2)- uhmm...it's little hard to read cuz they all too close in right up..(and the flow unfit")
00:34:505 (3,4)- other way plz ><
00:39:211 (2,3)- no stack here?
00:40:192 (1,2,3,4,5,6,7,8,9)- confuse imo..
00:44:898 (8)- blanket with 00:45:290 (1)-
00:53:329 (1,2,3,4,5,6,7,8,9,10)- can make more pretty then><
00:54:701 (1,2,3)- snap suddely change><
00:57:054 (6)- x196 y220
01:05:094 (5)- o_o maybe 01:04:701 (3)-paste and use ctrl+j ctrl+g
01:21:760 (2,3,4,5,6,7,8)- a stream here?
01:29:996 (5,6)- change to 4 note?
01:31:564 (4,5,6)- too far "
01:35:290 (1,2)- too sunddely jumpping imo!
01:37:054 (3)- nc
01:37:447 (4)- nc
01:37:839 (5)- ^
01:39:211 (4)- nc
01:54:309 (1)- too long spin...i guess end in 01:59:015-
[Hard]

00:20:192 (1)- and 00:21:760 (1)- other color not orange combo?
00:24:898 (1)- don't stack (2)?
00:43:721 (1,3)- change nc
00:45:290 (1)- no nc
01:06:858 (4)- dele this and spin start here?01:07:054 (1)-
01:54:309 (1)- spin same as above~
[Normal]

fine!
that's all!

good song~ and good luck >w</
Topic Starter
NewRulerNA

yanlu wrote:

[overall]
combo color 6.7 so closed >_<change?
:arrow: no changed. these combo color are needed in video.

[Valkyrie]

diff name wrong o.o maybe just "Insane"?
:arrow: sorry, no changed. I really dislike "Insane", it is not able to discriminate other map.

00:18:427 (4)- x184 y208?
:arrow: ok
00:19:407 (6,7,8,9,10,11)- they will confuse...try this? http://osu.ppy.sh/ss/564367
:arrow: fixed ;_;
00:23:917 (2,3)- suddenly jump
:arrow: 00:23:329 (1,2) had jump, so it is not suddenly imo.
00:25:094 (2,3,4,5,6,7,8,9,10,11,12,13,14,15)- this stream can better >_<
:arrow: sry, no
00:27:054 (2,3,4)- http://osu.ppy.sh/ss/564369
:arrow: I felt this placement should have anti-jump. so I did not change.
00:30:780 (5)- more arc?
:arrow: ok
00:32:152 (5)- 'head stack with 00:30:780 (5)- 's
:arrow: no changed. it will not notice, when be playing.
00:33:329 (2,1,2)- uhmm...it's little hard to read cuz they all too close in right up..(and the flow unfit")
:arrow: no changed. many placement followed vocal voulume. so this is right. in addition, this pair slider had common balance.
00:34:505 (3,4)- other way plz ><
:arrow: same as 00:27:054 (2,3,4)
00:39:211 (2,3)- no stack here?
:arrow: why...?
00:40:192 (1,2,3,4,5,6,7,8,9)- confuse imo..
:arrow: this map is AR9, and low BPM. so this placement would not conguse.
00:44:898 (8)- blanket with 00:45:290 (1)-
:arrow: changed a little.
00:53:329 (1,2,3,4,5,6,7,8,9,10)- can make more pretty then><
:arrow: sry, no
00:54:701 (1,2,3)- snap suddely change><
:arrow: changed a little.
00:57:054 (6)- x196 y220
:arrow: why?
01:05:094 (5)- o_o maybe 01:04:701 (3)-paste and use ctrl+j ctrl+g
:arrow: I want to symmetry with 01:05:094 (5,2) -
01:21:760 (2,3,4,5,6,7,8)- a stream here?
:arrow: it is right. but I follow mainly vocal, so no changed...sry ><
01:29:996 (5,6)- change to 4 note?
:arrow: why?
01:31:564 (4,5,6)- too far "
:arrow: no changed. I do not think close, but not think far, either.
01:35:290 (1,2)- too sunddely jumpping imo!
:arrow: changed pattern
01:37:054 (3)- nc
01:37:447 (4)- nc
01:37:839 (5)- ^
01:39:211 (4)- nc
:arrow: these nc did not change
01:54:309 (1)- too long spin...i guess end in 01:59:015-
:arrow: no changed. its section could not follow well.

[Hard]
00:20:192 (1)- and 00:21:760 (1)- other color not orange combo?
:arrow: no changed. these combo color followed video >.<
00:24:898 (1)- don't stack (2)?
:arrow: no changed.
00:43:721 (1,3)- change nc
:arrow: fixed
00:45:290 (1)- no nc
:arrow: fixed
01:06:858 (4)- dele this and spin start here?01:07:054 (1)-
:arrow: fmm....changed, but spinner start is 01:07:250
01:54:309 (1)- spin same as above~
:arrow: same as valkyrie
[Normal]

fine!
that's all!

good song~ and good luck >w</
:arrow: thanks~ >w</
UnitedWeSin
Hello NewRulerNA~
Modding via M4M from my queue.

[General]

  1. The video makes the map unplayable really, the quality is far too low.

  2. I think it might be nice to reduce the volume of hitsounds even further, maybe 60% in the kiai times. They are a bit loud right now.

  3. You used way too many combo colors imo. 6 and 7 are nearly identical and need changing. If you don't want to change them, at least make it so they aren't right next to each other in the color cycle.
[Normal]

Well I think you used too many 1/2 sliders here, some of them can be very awkward and unfitting imo. I feel uncomfortable with the rhythms when I play this map. I think it would have been much better if you tried to follow the vocals more. I'll try and list some rhythm suggestions.

Map Design/Rhythm

  1. 00:13:525 (3) - This slider is not necessary. We are following the piano up to this point, yet the piano does not hit at 00:13:525 so it's very confusing to hit the slider at that point. This would be much better as a single circle at 00:13:917 with a whistle on it.

  2. 00:17:643 - The pause after the spinner is strange to me and resuming play at 00:18:623 is awkward and I have trouble finding the rhythm. I think it would be best to start mapping earlier after the spinner. Maybe a slider at 00:17:643 to follow the strings. It does appear shortly before the spinner is over, but I think that's better than having this weird pause in play after the verse starts.
    You could also end the spinner at 00:16:270 and then have a slider starting at 00:16:270 which might be better.

  3. 00:33:917 (2) - The two 1/2 sliders are not necessary here, I think it would be better to follow the vocals better with a rhythm like this:

    I silenced the slider tick in the middle of the 2. It sounds nice and plays well to me.

  4. 00:49:996 (3,4,5) - Do you want to maybe try and follow the vocals a bit better here?

  5. 01:09:603 (3) - This slider isn't doing much that's very exciting to follow that vocal transition imo. Maybe give it a curve and extend its length to 01:10:192 to make it flow into the kiai time a bit better.

  6. 01:12:741 (4) - This short repeating slider that you use throughout the kiai time sounds very bad to me. The vocal line is actually in 1/3 time here, and it's not followed by this slider. I don't think you want to introduce a 1/3 rhythm here, so I suggest just making this a 1/1 slider.

    Sounds much better to me than the repeating slider.

  7. 01:20:780 (2,3,4,1) - Hm, I just don't really like this rhythm choice here because it's not following the vocals very well and we were following them perfectly through 01:19:015 (3,4,1) so it's just confusing to play. Can I suggest a different rhythm?

    Follows the vocal line much better imo which is the most intuitive way to map this, just as you did in the hard diff.

  8. 01:25:290 (4) - If you choose to change these sliders, maybe get rid of this one also.
Sorry about long rhythm mod, but I just couldn't enjoy the rhythms you have.

Hitsounds

  1. 00:04:505 - Honestly 60% volume is far too much for this very calm section. The music consists of only chimes and piano. Please lower all 60% volume sections to 40%, it sounds much better to me.

  2. 00:07:250 (3) - Maybe reduce the volume of this circle to 10% just like you did in the other diffs.

  3. 00:27:447 (2,3) - Hmm. I don't really like this pattern of whistles, can I suggest something that might work better? Delete the whistle from the head of the 2 and add one to the tail. The whistle on the head of the 2 is noisy because the piano is not nearly as strong there as it is on the tail at 00:27:839. The whistle at 00:27:839 hits nicely with the piano accent. Then remove the whistle from the head of the 3 so that we only have a whistle on the tail of each slider. These whistles hit with the piano and sound much better to me.

  4. 01:07:250 (1) - Maybe add a finish on the end of this slider just like the other diffs.

  5. 01:34:505 (5) - This normal hit is a bit loud to me, can you make it a soft hit like in the insane?
[Hard]

Map Design/Rhythm

  1. 00:48:427 (1,4) - Really minor thing. Just try to make them blanket a little better.

  2. 00:45:290 (6) - Maybe NC here to be consistent with 00:32:741 (1).
Hitsounds

  1. 00:04:505 - Again 40% volume would be much better for this calm section.

  2. 00:08:427 (2) - These 4 whistles in a row are a little noisy to me. Can you reduce the volume of this one just like in the normal diff?

  3. 00:40:976 (2,3) - To provide a similar effect to the insane diff, you could delete the whistle on the end of the 2 and add one the the 3. That way we have this nice three whistle in a row effect to lead into the next verse just like in the insane which fits nicely with the strings.

  4. 01:11:956 (5) - Missing a hitsound on the head imo. A whistle sounds nice, and you used one in the normal diff here.

  5. 01:12:741 (1,2,3) - These notes seem like they're missing whistles. The 01:09:603 (1,2,3) had whistles.

  6. You need to use more whistles in the kiai time imo. It sounds flat without them, and you used quite a few in the normal diff. Maybe add some in a similar pattern here.

  7. 01:34:505 (5) - This normal hit is a bit loud to me, can you make it a soft hit like in the insane?
Nice map

[Insane]

Map Design/Rhythm

  1. 00:19:015 (2,3,4,5,6,7,8,9,10,11,12,13) - Honestly these streams are a bit bland to me right now. To make it more interesting, since you use so many nice combo colors, I think it might be fun to have a NC on every whistle in the stream. So NC at 00:19:407 and at 00:19:800. It makes the stream look much more interesting imo.

    If you decide to change this, please do so for all the streams.

  2. 00:20:192 (1) - (Nazi) Maybe move to (440,252) so that it lines up with the stream a bit better.

  3. 00:23:329 (1) - To me, it would be much nicer if this slider maintained the flow of the stream before it and it would provide a nicer flow to the 2.

  4. 00:25:094 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream looks a bit sloppy to me, can you redo it in just a simple wiggle? I don't really like how it overlaps the 00:26:466 (1). I think it would be better and more fitting to have it in continuous flow with the slider.

  5. 00:45:290 (1,2,3) - These three sliders are pretty ugly and boring when they are all the same slider and are at the same angle like this. Can I suggest something that might look better?

    I've tested it and it plays just as well.

  6. 00:53:329 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream could look much better. I think I see what you were going for here, but maybe try and use the convert slider to stream function on a perfectly symmetrical slider to make it look better.

  7. 01:15:290 (2,3,4,5) - I really disagree with this rhythm choice. It's not fitting here very well because there's nothing in the music that is like it. Can I suggest something else? Delete the 01:15:584 (3) and add a circle at 01:15:682 stacked on the 01:15:780 (4,5) to make a nice triplet. This would be much easier to understand and would fit better. In fact it plays so naturally that I didn't notice the change when I test played twice.

  8. 01:18:623 (2) - Hm, consider Ctrl-G here for a nicer flow with the 3. Again it plays so naturally that I didn't notice it.

  9. 01:31:172 (2,3,4,5,6,7,8,1) - I'm sort of unsure about what this formation is supposed to be. Maybe move the 1 to (285,54) so that we have some sort of a formation here. Maybe I'm just not seeing it.

  10. 01:39:603 (5,6,1,2,3) - I really don't like how all of these are stacked, to me it feels really awkward in gameplay because that's a long time to be leaving the cursor in place. How about a star formation instead?

    The 4, 5 and 6 are stacked at the top there. Then the 01:40:584 (1,2,3) are stacked in the lower left part. I'm bad at making stars btw. :(
Hitsounds

  1. 00:04:505 - Again 40% volume would be nicer.

  2. 00:08:427 (2) - Same thing here, maybe reduce the volume of this circle like the normal diff because it sounds nicer that way.

  3. Same as the hard diff, the kiai time has next to no whistles. You should consider adding some in a similar pattern to the normal diff.

  4. 01:49:996 (4,6) - Maybe reduce the volume of these circles just like we have in the hard diff. It sounds nicer that way.
Ok, I hope that helps a bit. Nice maps.
Topic Starter
NewRulerNA

UnitedWeSin wrote:

[General]
  1. The video makes the map unplayable really, the quality is far too low.
    :arrow: fmm....but I did not found good video. so I can not change this. sry ><
  2. I think it might be nice to reduce the volume of hitsounds even further, maybe 60% in the kiai times. They are a bit loud right now.
    :arrow: durm-hitnormal is too quiet. so I think it is not sensible.
  3. You used way too many combo colors imo. 6 and 7 are nearly identical and need changing. If you don't want to change them, at least make it so they aren't right next to each other in the color cycle.
    :arrow: ok, changed a little.
[Normal]

Map Design/Rhythm

  1. 00:13:525 (3) - This slider is not necessary. We are following the piano up to this point, yet the piano does not hit at 00:13:525 so it's very confusing to hit the slider at that point. This would be much better as a single circle at 00:13:917 with a whistle on it.
    :arrow: ok
  2. 00:17:643 - The pause after the spinner is strange to me and resuming play at 00:18:623 is awkward and I have trouble finding the rhythm. I think it would be best to start mapping earlier after the spinner. Maybe a slider at 00:17:643 to follow the strings. It does appear shortly before the spinner is over, but I think that's better than having this weird pause in play after the verse starts.
    You could also end the spinner at 00:16:270 and then have a slider starting at 00:16:270 which might be better.
    :arrow: I dislike to use 1/2 rhythm. and I think, to put a note immediately after the spinner is too hard to the beginner. sorry
  3. 00:33:917 (2) - The two 1/2 sliders are not necessary here, I think it would be better to follow the vocals better with a rhythm like this:

    I silenced the slider tick in the middle of the 2. It sounds nice and plays well to me.
    :arrow: fixed
  4. 00:49:996 (3,4,5) - Do you want to maybe try and follow the vocals a bit better here?
    :arrow: no changed. 00:50:584 had large vocal, but it does not need to highlight imo. I had felt 00:50:388 ~ 00:50:976 became large one section.
  5. 01:09:603 (3) - This slider isn't doing much that's very exciting to follow that vocal transition imo. Maybe give it a curve and extend its length to 01:10:192 to make it flow into the kiai time a bit better.
    :arrow: I know......but really dislike to use 1/2 rhythm in Normal. in addition this note could follow bgm imo. this reason is stupid. sorry. :(
  6. 01:12:741 (4) - This short repeating slider that you use throughout the kiai time sounds very bad to me. The vocal line is actually in 1/3 time here, and it's not followed by this slider. I don't think you want to introduce a 1/3 rhythm here, so I suggest just making this a 1/1 slider.

    Sounds much better to me than the repeating slider.
    :arrow: same as 01:09:603 (3)
  7. 01:20:780 (2,3,4,1) - Hm, I just don't really like this rhythm choice here because it's not following the vocals very well and we were following them perfectly through 01:19:015 (3,4,1) so it's just confusing to play. Can I suggest a different rhythm?

    Follows the vocal line much better imo which is the most intuitive way to map this, just as you did in the hard diff.
    :arrow: I wanted to highlight in 01:20:976, and slider start in 01:21:956. 01:21:956 staeted vocal. so this 1/2 slider makes sense.
  8. 01:25:290 (4) - If you choose to change these sliders, maybe get rid of this one also.
    :arrow: it did not change. so it is not changed,either
Sorry about long rhythm mod, but I just couldn't enjoy the rhythms you have.
:arrow: I ignored many suggestion. 1/2 rhythm is hard imo. but fixed suggestion helped me. thanks.

Hitsounds

  1. 00:04:505 - Honestly 60% volume is far too much for this very calm section. The music consists of only chimes and piano. Please lower all 60% volume sections to 40%, it sounds much better to me.
    :arrow: ok
  2. 00:07:250 (3) - Maybe reduce the volume of this circle to 10% just like you did in the other diffs.
    :arrow: no changed. 10% is hard to hear .
  3. 00:27:447 (2,3) - Hmm. I don't really like this pattern of whistles, can I suggest something that might work better? Delete the whistle from the head of the 2 and add one to the tail. The whistle on the head of the 2 is noisy because the piano is not nearly as strong there as it is on the tail at 00:27:839. The whistle at 00:27:839 hits nicely with the piano accent. Then remove the whistle from the head of the 3 so that we only have a whistle on the tail of each slider. These whistles hit with the piano and sound much better to me.
    :arrow: ok
  4. 01:07:250 (1) - Maybe add a finish on the end of this slider just like the other diffs.
    :arrow: it was mistake >.<
  5. 01:34:505 (5) - This normal hit is a bit loud to me, can you make it a soft hit like in the insane?
    :arrow: ok
[Hard]

Map Design/Rhythm

  1. 00:48:427 (1,4) - Really minor thing. Just try to make them blanket a little better.
    :arrow: oh....fixed
  2. 00:45:290 (6) - Maybe NC here to be consistent with 00:32:741 (1).
    :arrow: ok
Hitsounds

  1. 00:04:505 - Again 40% volume would be much better for this calm section.
    :arrow: fixed
  2. 00:08:427 (2) - These 4 whistles in a row are a little noisy to me. Can you reduce the volume of this one just like in the normal diff?
    :arrow: adjusted
  3. 00:40:976 (2,3) - To provide a similar effect to the insane diff, you could delete the whistle on the end of the 2 and add one the the 3. That way we have this nice three whistle in a row effect to lead into the next verse just like in the insane which fits nicely with the strings.
    :arrow: hmm....I wanted to made changes. I have intentionally.
  4. 01:11:956 (5) - Missing a hitsound on the head imo. A whistle sounds nice, and you used one in the normal diff here.
    :arrow: no changed. Normal has a different hitsound from other difficulty. I could not get "default drum-hidnormal".
  5. 01:12:741 (1,2,3) - These notes seem like they're missing whistles. The 01:09:603 (1,2,3) had whistles.
    :arrow: ^
  6. You need to use more whistles in the kiai time imo. It sounds flat without them, and you used quite a few in the normal diff. Maybe add some in a similar pattern here.
    :arrow: ^
  7. 01:34:505 (5) - This normal hit is a bit loud to me, can you make it a soft hit like in the insane?
    :arrow: changed a little.
Nice map

[Insane]

Map Design/Rhythm

  1. 00:19:015 (2,3,4,5,6,7,8,9,10,11,12,13) - Honestly these streams are a bit bland to me right now. To make it more interesting, since you use so many nice combo colors, I think it might be fun to have a NC on every whistle in the stream. So NC at 00:19:407 and at 00:19:800. It makes the stream look much more interesting imo.

    If you decide to change this, please do so for all the streams.
    :arrow: it maybe fun players. but I use one NC for many strong beat. so it will break the consistency.
  2. 00:20:192 (1) - (Nazi) Maybe move to (440,252) so that it lines up with the stream a bit better.
    :arrow: changed a little, but did not use your suggestion.
  3. 00:23:329 (1) - To me, it would be much nicer if this slider maintained the flow of the stream before it and it would provide a nicer flow to the 2.
    :arrow: ok
  4. 00:25:094 (2,3,4,5,6,7,8,9,10,11,12,13,14,15) - This stream looks a bit sloppy to me, can you redo it in just a simple wiggle? I don't really like how it overlaps the 00:26:466 (1). I think it would be better and more fitting to have it in continuous flow with the slider.
    :arrow: sry, no changed. this placement followed bgm balance. you would not able to understand what said. this is my feeling....
  5. 00:45:290 (1,2,3) - These three sliders are pretty ugly and boring when they are all the same slider and are at the same angle like this. Can I suggest something that might look better?

    I've tested it and it plays just as well.
    :arrow: fixed!!! good suggestion
  6. 00:53:329 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - This stream could look much better. I think I see what you were going for here, but maybe try and use the convert slider to stream function on a perfectly symmetrical slider to make it look better.
    :arrow: I think this appearance already good. but it was many pointed out, so I fixed.
  7. 01:15:290 (2,3,4,5) - I really disagree with this rhythm choice. It's not fitting here very well because there's nothing in the music that is like it. Can I suggest something else? Delete the 01:15:584 (3) and add a circle at 01:15:682 stacked on the 01:15:780 (4,5) to make a nice triplet. This would be much easier to understand and would fit better. In fact it plays so naturally that I didn't notice the change when I test played twice.
    :arrow: I tried it. but I did not feel good than now. this is not reason. only feel, sry
  8. 01:18:623 (2) - Hm, consider Ctrl-G here for a nicer flow with the 3. Again it plays so naturally that I didn't notice it.
    :arrow: I wanted to add a change in the flow. in addition, this flow is not bad.
  9. 01:31:172 (2,3,4,5,6,7,8,1) - I'm sort of unsure about what this formation is supposed to be. Maybe move the 1 to (285,54) so that we have some sort of a formation here. Maybe I'm just not seeing it.
    :arrow: 01:31:172 (2,3,4,6,7,8,1) makes octagon....
  10. 01:39:603 (5,6,1,2,3) - I really don't like how all of these are stacked, to me it feels really awkward in gameplay because that's a long time to be leaving the cursor in place. How about a star formation instead?

    The 4, 5 and 6 are stacked at the top there. Then the 01:40:584 (1,2,3) are stacked in the lower left part. I'm bad at making stars btw. :(
    :arrow: no changed. This placement is to make it easier to play. 01:39:996 (6,1) - is not same as other space. so it would not make harder. in addition, this is silent part. anti-jump is fit imo.
Hitsounds

  1. 00:04:505 - Again 40% volume would be nicer.
    :arrow: ok
  2. 00:08:427 (2) - Same thing here, maybe reduce the volume of this circle like the normal diff because it sounds nicer that way.
    :arrow: changed a little
  3. Same as the hard diff, the kiai time has next to no whistles. You should consider adding some in a similar pattern to the normal diff.
    :arrow: same as hard
  4. 01:49:996 (4,6) - Maybe reduce the volume of these circles just like we have in the hard diff. It sounds nicer that way.
    :arrow: same as 00:07:250 (3) in normal
Ok, I hope that helps a bit. Nice maps.
Your Mod greatly helped my map. thanks a lot~ :)
lovhin456
Recheck and sorry for being so late T T

[Hard]
- 01:25:878 Remove new combo and new combo on the next object
- 01:27:054 Remove new combo?
Topic Starter
NewRulerNA

lovhin456 wrote:

[Hard]
- 01:25:878 Remove new combo and new combo on the next object
:arrow: okay
- 01:27:054 Remove new combo?
:arrow: exchange this NC to next note.
ty
lovhin456
Bubbled
Niva
Hi NewRulerNA, random bubble check here...

[General]

-> I'm quite concerned about the BG's resolution here (1200 x 768), would be better if you can upscale it into proper 16:9 (1366x768) imo, for example like this:


(you don't have to, but if you need help to resize the BGs you can PM me :3)

[Normal]

  1. 00:10:780 (1) - Move to ~x:70 and then adjust the next (2) by copy-pasting it? Would be better if you give more space like this imo (so both slider's end doesn't overlap)
  2. 00:21:172 (3) - Move whistle from slider's start to end? If you listen to the song carefully, the piano's emphasize on (2,3) are both on its slider end xD
  3. 00:59:211 (2) - Shorten by 1/2 and start a 1/2 slider on 01:00:388? (the piano emphasize on 00:59:996 is too strong not to be mapped imo)
  4. 01:09:211 (2,3) - Whistle on (2) doesn't really fit the instrument imo, I'd rather have the whistle either on (3)'s start or end (because of the high-pitched vocals)
  5. 01:20:780 (2) - Again here, please move to ~x:171 y:165 regardless of the spacing to avoid weird overlap with (3) :3
  6. 01:21:956 (4) - Umm, why don't you just add a note here (stacked to slider's start) and start slider 1/2 after to follow the vocals? Your current slider sounds really forced imo...
  7. 01:52:741 (2) - CTRL+G for much better flow? (yes, I know it's Normal, but it looks MUCH better if you apply this fore the ending, really ._.)
  8. 01:54:309 (1) - Same as Valkyrie diff
[Hard]

  1. 00:23:329 (1,2,3) - I highly recommend to make (4,5,1) symmetrical here though to avoid overlap between (1) and previous (3) :
    451,228,23329,86,0,B|493:152|451:76,1,160,4|0,0:1|0:0,0:0:0:0:
    361,52,23917,2,0,L|195:52,1,160,2|0,0:0|0:0,0:0:0:0:
    110,53,24505,1,2,0:0:0:0:
  2. 01:13:035 (2) - Hmm, I don't think drum sampleset fits in the blue line here... (I'd keep using Soft here)
  3. 01:22:152 (3) - Same as above (on slider's repeat)
  4. 01:23:917 (3) - Here, I don't think using 1/1 slider sounds really good here because you're missing a beat on 01:24:113 (currently you're forcing the drum sampleset to be on 01:23:917, and it doesn't really work well imo) - an arc like this, with drum sampleset on (4), should be good already (:
  5. 01:39:015 (2,3) - CTRL+G each other one by one to create a circular movement around here? Plays much better, really :3
  6. 01:54:309 (1) - Same as Valkyrie diff
[Valkyrie]

  1. 00:14:113 (1) - Silence the spinner's end? It doesn't follow any music though (or if you don't want to silence it, I think ending the spinner in 00:16:662 would be more appropriate here)
  2. 00:21:760 (1) - Missing whistle on slider's end here?
  3. 00:28:623 (3,4,5,6,7,8,9) - Too many whistles here doesn't really fit the mellow piano, I highly recommend to put whistle only on (5) and (9) here...
  4. 00:49:603 (3,4) - Move 1/4 backward to make the triple (2,3,4) instead of (3,4,5)? (the vocal's emphasize is on 00:49:603 if you listen carefully)
  5. 01:02:152 (1,2) - Put the new combo on the slider here instead on the circle (due to the vocal's emphasize, once more) - also I highly recommend if you can create a circular movement around here, maybe like this:
  6. 01:04:701 (3,4,5) - imo this triple doesn't really fit the ambient part (yep, I realize there's 01:03:525 (4,5,6) triple before but it follows the piano, while this one doesn't really follow anything on the music) - 3/4 slider like on the picture below works better already though, although I recommend more to follow the vocals (1/2 xD)
  7. 01:15:486 (3) - The piano plays non-stop here actually... I think a stream with slider jump like this would be fitting (:
  8. 01:54:309 (1) - Add note here and start spinner 1/4 after (to hit the big note from the song)? Also I recommend to add whistle on this spinner, whistle sounds really dramatic after song's fade out imo (:
I've looked at the Taiko diff, and imo 1.0x -> 0.5x slider speed on the end a bit too much imo (use 1.0x -> 0.75x instead?)

Just what I noticed throughout a quick check though (I'm not really touching the design xD)
Topic Starter
NewRulerNA

Niva wrote:

Hi NewRulerNA, random bubble check here...

[General]

-> I'm quite concerned about the BG's resolution here (1200 x 768), would be better if you can upscale it into proper 16:9 (1366x768) imo, for example like this:


(you don't have to, but if you need help to resize the BGs you can PM me :3)
:arrow: ok changed. and SB also was updated.

[Normal]

  1. 00:10:780 (1) - Move to ~x:70 and then adjust the next (2) by copy-pasting it? Would be better if you give more space like this imo (so both slider's end doesn't overlap)
    :arrow: fixed
  2. 00:21:172 (3) - Move whistle from slider's start to end? If you listen to the song carefully, the piano's emphasize on (2,3) are both on its slider end xD
    :arrow: fixed
  3. 00:59:211 (2) - Shorten by 1/2 and start a 1/2 slider on 01:00:388? (the piano emphasize on 00:59:996 is too strong not to be mapped imo)
    :arrow: fixed
  4. 01:09:211 (2,3) - Whistle on (2) doesn't really fit the instrument imo, I'd rather have the whistle either on (3)'s start or end (because of the high-pitched vocals)
    :arrow: add whistle in 01:09:603 - . but I did not removed (2)'s whistle, because there is a change in the melody. its whistle highlight to follow changes.
  5. 01:20:780 (2) - Again here, please move to ~x:171 y:165 regardless of the spacing to avoid weird overlap with (3) :3
    :arrow: ok
  6. 01:21:956 (4) - Umm, why don't you just add a note here (stacked to slider's start) and start slider 1/2 after to follow the vocals? Your current slider sounds really forced imo...
    :arrow: your opinion is right. however I really dislike to use 1/2 or less space in Normal. you may say stupid, but I did not want to change. sorry....
  7. 01:52:741 (2) - CTRL+G for much better flow? (yes, I know it's Normal, but it looks MUCH better if you apply this fore the ending, really ._.)
    :arrow: changed (2,3)'s placement and use your suggestion.
  8. 01:54:309 (1) - Same as Valkyrie diff
    :arrow: added
[Hard]

  1. 00:23:329 (1,2,3) - I highly recommend to make (4,5,1) symmetrical here though to avoid overlap between (1) and previous (3) :
    451,228,23329,86,0,B|493:152|451:76,1,160,4|0,0:1|0:0,0:0:0:0:
    361,52,23917,2,0,L|195:52,1,160,2|0,0:0|0:0,0:0:0:0:
    110,53,24505,1,2,0:0:0:0:
    :arrow: used code
  2. 01:13:035 (2) - Hmm, I don't think drum sampleset fits in the blue line here... (I'd keep using Soft here)
    :arrow: ok
  3. 01:22:152 (3) - Same as above (on slider's repeat)
    :arrow: ^
  4. 01:23:917 (3) - Here, I don't think using 1/1 slider sounds really good here because you're missing a beat on 01:24:113 (currently you're forcing the drum sampleset to be on 01:23:917, and it doesn't really work well imo) - an arc like this, with drum sampleset on (4), should be good already (:
    :arrow: changed. but did not use triple circles, because I did not want to highliht with circle.
  5. 01:39:015 (2,3) - CTRL+G each other one by one to create a circular movement around here? Plays much better, really :3
    :arrow: sorry, no changed. I used many circular movement already. so it would be weary. in addition, that part had melody changing. due to I think it suggestion does not make sense.
  6. 01:54:309 (1) - Same as Valkyrie diff
    :arrow: added
[Valkyrie]

  1. 00:14:113 (1) - Silence the spinner's end? It doesn't follow any music though (or if you don't want to silence it, I think ending the spinner in 00:16:662 would be more appropriate here)
    :arrow: move end to 00:16:662
  2. 00:21:760 (1) - Missing whistle on slider's end here?
    :arrow: not missing it.
  3. 00:28:623 (3,4,5,6,7,8,9) - Too many whistles here doesn't really fit the mellow piano, I highly recommend to put whistle only on (5) and (9) here...
    :arrow: fixed
  4. 00:49:603 (3,4) - Move 1/4 backward to make the triple (2,3,4) instead of (3,4,5)? (the vocal's emphasize is on 00:49:603 if you listen carefully)
    :arrow: changed. but I dislike double circle after slider. so did not use your suggestion
  5. 01:02:152 (1,2) - Put the new combo on the slider here instead on the circle (due to the vocal's emphasize, once more) - also I highly recommend if you can create a circular movement around here, maybe like this:
    :arrow: no changed. lyrics's a word started here. so its NC is not able to follow. and i want to add intonation at 01:01:564 (3,1,2) - .
  6. 01:04:701 (3,4,5) - imo this triple doesn't really fit the ambient part (yep, I realize there's 01:03:525 (4,5,6) triple before but it follows the piano, while this one doesn't really follow anything on the music) - 3/4 slider like on the picture below works better already though, although I recommend more to follow the vocals (1/2 xD)
    :arrow: changed
  7. 01:15:486 (3) - The piano plays non-stop here actually... I think a stream with slider jump like this would be fitting (:
    :arrow: okay, added/changed kick slider.
  8. 01:54:309 (1) - Add note here and start spinner 1/4 after (to hit the big note from the song)? Also I recommend to add whistle on this spinner, whistle sounds really dramatic after song's fade out imo (:
    :arrow: added note. but I did not change hitsound. whistle did not fit this silence section. I did not feel dramatic orz
I've looked at the Taiko diff, and imo 1.0x -> 0.5x slider speed on the end a bit too much imo (use 1.0x -> 0.75x instead?)
:arrow: I see....

Just what I noticed throughout a quick check though (I'm not really touching the design xD)
thank you for modding
Niva
About 01:21:956 on Normal, here's one thing you can do actually:



(I'm not forcing though, if you want to keep your current slider it's fine~)

Also for all osu! standard diffs : on 01:04:113 and 01:04:701, why the sampleset changed to S for 1/4 here o.o (is it intentional to make a short slider-slide sound here?

  1. If yes, to keep the sound's continuity I recommend to change the sampleset to S for 1/4 on 01:05:682 and 01:06:270
  2. If no, just delete the inherit sections though
...just wondering, regardless of your response I'll edit my post after though)

-----------------------------------------

EDIT : Added a missing finisho on Normal, all should be fine now - however I'm not really sure to instantly rank it personally though...

Rebubbled ~
Topic Starter
NewRulerNA

Niva wrote:

About 01:21:956 on Normal, here's one thing you can do actually:



(I'm not forcing though, if you want to keep your current slider it's fine~)
:arrow: fmm...ok, fixed

Also for all osu! standard diffs : on 01:04:113 and 01:04:701, why the sampleset changed to S for 1/4 here o.o (is it intentional to make a short slider-slide sound here?

  1. If yes, to keep the sound's continuity I recommend to change the sampleset to S for 1/4 on 01:05:682 and 01:06:270
  2. If no, just delete the inherit sections though
:arrow: no changed. this is intentional and followed instrument. and I feel your suggestion was not able to follow it, so I did not change.
If you think it is bad, write it. I will remove. :(


...just wondering, regardless of your response I'll edit my post after though)
MMzz
Looks like the taikos got 0 mods at all and are in need of major improvements. I will mod this sometime tomorrow and Makar will mod it as well.

Popped! :?
wmfchris
Checking taiko.

- Why the diff is named TaiComplex? It sounds different from Muzu and I'm fine with it but I'm interested to know why.
- Either the song is too soft or the taiko hitsound is too loud.

[Taicomplex]
00:09:603 - Having another ddk here sounds too loud comparing to the whole section. As an echo of 00:08:819 -, you can remove the middle note.
00:17:054 - Don't see the point why 2-plets are used here. They sound excess and goes odd with the melody.
00:19:015 - if you're following the melody (as the primary reason for the stream) it sounds like kdddkdddkdd.
00:20:192 - same as 0:17.
The same problem keep occuring for the whole section where the stream is inaccurate and the 2-plets sounds odd.
01:09:603 - No finish?
01:16:466 - followed by the stream it would be nice if you link the two phrases into one which also fits the long vocal note. Adding dd here gets the job done.
01:21:564 - The vocal actually goes very lively so I don't expect a stream that cover those vocal notes. Try ddd d k

The beginning part sounds to be overmapped but the rest goes smoothly after those 2-plets are removed. This is not easy to handle because the piano stream behaves quite differently from the main track and you have to balance between them well. The hybrid usage is pre/post vocal triplet does produce a nice flow in overall.

[Taiko Muzu]
00:31:368 - The piano note is very short and the kkk there sounds excess. Some simple 1/2 stuffs will work.
00:35:878 - At the current density placing such a triplet during vocal does not produce the effect as good as oni, please move that somewhere else.
00:49:407 - 1/2 d k will work.
00:51:564 - k d d k---d d k?
00:53:329 - Such streams aren't expected in muzu.
01:09:603 - finishes like oni.

Too-loud hitsound always produce problem. In such a case qutie a lot of notes 'sounds' excessive under current map but they sounds much better at lower volume. However, that does not change the problem that the usage of triplets during kiai time is quite messy. Different from oni these are where you're trying to highlight or produce a regular beats, but currently the triplets are doing neither of them.

In fact not a bad map: just switch down the volume (seriously) and get those overmapping fixed and the diffs actually sounds nicely.
Topic Starter
NewRulerNA

wmfchris wrote:

- Why the diff is named TaiComplex? It sounds different from Muzu and I'm fine with it but I'm interested to know why.
:arrow: not have reason about that. renamed :(
- Either the song is too soft or the taiko hitsound is too loud.
:arrow: I see, I changed volume to 60%.

[Taicomplex]
00:09:603 - Having another ddk here sounds too loud comparing to the whole section. As an echo of 00:08:819 -, you can remove the middle note.
00:17:054 - Don't see the point why 2-plets are used here. They sound excess and goes odd with the melody.
00:19:015 - if you're following the melody (as the primary reason for the stream) it sounds like kdddkdddkdd.
00:20:192 - same as 0:17.
The same problem keep occuring for the whole section where the stream is inaccurate and the 2-plets sounds odd.
01:09:603 - No finish?
:arrow: ....? I could not understand what I should do. and think this is fine.
01:16:466 - followed by the stream it would be nice if you link the two phrases into one which also fits the long vocal note. Adding dd here gets the job done.
01:21:564 - The vocal actually goes very lively so I don't expect a stream that cover those vocal notes. Try ddd d k

:arrow: I fixed all but 01:09:603.

[Taiko Muzu]
00:31:368 - The piano note is very short and the kkk there sounds excess. Some simple 1/2 stuffs will work.
00:35:878 - At the current density placing such a triplet during vocal does not produce the effect as good as oni, please move that somewhere else.
00:49:407 - 1/2 d k will work.
00:51:564 - k d d k---d d k?
00:53:329 - Such streams aren't expected in muzu.
01:09:603 - finishes like oni.

:arrow: same as oni.
thanks wmf

I want to remove these because too old map.
Makar
Taiko mod time!

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, mp3, timing, video, all check out fine~
  2. Remove "Taiko" from "Taiko Muzukashii" and "Taiko Oni" difficulty names since there is an icon for it now.
  3. Storyboarding the taiko bg is not rankable anymore or at least not recommended since there is a new alternative. To make the taiko bg look like you want it to, open the .osu file in notepad and find the line for the bg:
    0,0,"taiko.jpg",0,0
    Change this to:
    0,0,"taiko.jpg",0,120
    Then remove the storyboard part. This makes it so the bg displays properly on any resolution (widescreen or not). Be sure to edit both .osu files.

[Taiko Muzukashii]
  1. (nazi) Center the difficulty settings for CS and AR to 5, since it doesnt affect anything and star rating manipulation isn't necessary.
  2. 00:38:035 (1) - I think its more appropriate to not have this on the upbeat, since the vocals have stopped here. It feels more natural when this kat is at 00:37:839 instead.
  3. 00:38:231 - if you change the above, add a don here to fill in the empty spot so its easier to start this pattern.
  4. 01:00:192 - add a don here, to follow the drum bass hit that is happening throughout this section.
  5. 01:23:819 (1,2,3,4,1) - the double sorta threw me off since its the only place you use it even though there are many other places that would call for it as well. I suggest doing d k d d (starting at 01:23:917).

[Taiko Oni]
  1. 00:11:564 (1,2,1,2,1,2,1,2,1,1,2) - This part just sounds really overmapped in this quiet section. My suggestion: http://puu.sh/2lOS6
  2. 00:21:368 (2,3,1,2,3) - ddddk fits much better here imo (and flows better too)
  3. 00:21:956 - Eh small suggestion for this stream to make it match the piano pitch changes - http://puu.sh/2lP2l - up to you if you think it might be too complex for this diff.
  4. 00:25:584 (1,1) - change to dk so that the structure of this stream is much easier to read (better flow too).
  5. 00:38:035 (2) - If you changed what I suggested in the muzu, then I would suggest applying the same thing here too. Move the note back to 00:37:839 and change it to a katsu (again, this is because having the note on the upbeat doesnt seem to fit anything noticable, so may as well make a pattern that is easier to follow). Then add a katsu at 00:38:231 to fill the emptyness and make the next pattern easier to play.
  6. 00:47:447 (1,1,2) - instead of having kdd here, why not have it at 00:47:054 since thats where the drums are? if you do this, change this kdd to just k.
  7. 00:50:780 (2) - Delete this note, seems unnecessary.
  8. 00:53:329 (1,2,1,1,1,1,1,2,3,4,5,6,7,8,1) - Well, if you want to follow the piano more closely, try this: http://puu.sh/2lP8W
  9. 01:01:760 (2) - Delete this note to give a nice emptyness in the bridge.
  10. 01:03:917 (2) - If you decide to do the above, delete this as well.
  11. 01:06:466 (2) - And here too.
  12. 01:09:113 (1) - Change this to d for better flow imo.
  13. 01:11:270 (1,1) - dk kd plays much better than dk dk here imo, so I suggest changing this to kd.
  14. 01:13:035 (1,1) - If you do the above, then it would make sense to change this to dk for the same reason.
  15. 01:24:309 (4) - d here; since this is when the new phrase starts, it seems appropriate to start a new pattern rather new extending on the previous.
  16. Yeah, mostly small suggestions actually.

Goodluck with this set!
Topic Starter
NewRulerNA

Makar wrote:

Taiko mod time!

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Song folder, mp3, timing, video, all check out fine~
  2. Remove "Taiko" from "Taiko Muzukashii" and "Taiko Oni" difficulty names since there is an icon for it now.
    :arrow: fmm...I really dislike difficulty name without "Taiko", sorry
  3. Storyboarding the taiko bg is not rankable anymore or at least not recommended since there is a new alternative. To make the taiko bg look like you want it to, open the .osu file in notepad and find the line for the bg:
    0,0,"taiko.jpg",0,0
    Change this to:
    0,0,"taiko.jpg",0,120
    Then remove the storyboard part. This makes it so the bg displays properly on any resolution (widescreen or not). Be sure to edit both .osu files.
    :arrow: no changed. edge of the image would be off screen because taiko BG's size is 1366*768. I think this makes sense.

[Taiko Muzukashii]
  1. (nazi) Center the difficulty settings for CS and AR to 5, since it doesnt affect anything and star rating manipulation isn't necessary.
  2. 00:38:035 (1) - I think its more appropriate to not have this on the upbeat, since the vocals have stopped here. It feels more natural when this kat is at 00:37:839 instead.
  3. 00:38:231 - if you change the above, add a don here to fill in the empty spot so its easier to start this pattern.
  4. 01:00:192 - add a don here, to follow the drum bass hit that is happening throughout this section.
  5. 01:23:819 (1,2,3,4,1) - the double sorta threw me off since its the only place you use it even though there are many other places that would call for it as well. I suggest doing d k d d (starting at 01:23:917).
:arrow: all fixed.

[Taiko Oni]
  1. 00:11:564 (1,2,1,2,1,2,1,2,1,1,2) - This part just sounds really overmapped in this quiet section. My suggestion: http://puu.sh/2lOS6
  2. 00:21:368 (2,3,1,2,3) - ddddk fits much better here imo (and flows better too)
  3. 00:21:956 - Eh small suggestion for this stream to make it match the piano pitch changes - http://puu.sh/2lP2l - up to you if you think it might be too complex for this diff.
  4. 00:25:584 (1,1) - change to dk so that the structure of this stream is much easier to read (better flow too).
    :arrow: fixed but I changed to kk.
  5. 00:38:035 (2) - If you changed what I suggested in the muzu, then I would suggest applying the same thing here too. Move the note back to 00:37:839 and change it to a katsu (again, this is because having the note on the upbeat doesnt seem to fit anything noticable, so may as well make a pattern that is easier to follow). Then add a katsu at 00:38:231 to fill the emptyness and make the next pattern easier to play.
  6. 00:47:447 (1,1,2) - instead of having kdd here, why not have it at 00:47:054 since thats where the drums are? if you do this, change this kdd to just k.
  7. 00:50:780 (2) - Delete this note, seems unnecessary.
  8. 00:53:329 (1,2,1,1,1,1,1,2,3,4,5,6,7,8,1) - Well, if you want to follow the piano more closely, try this: http://puu.sh/2lP8W
  9. 01:01:760 (2) - Delete this note to give a nice emptyness in the bridge.
  10. 01:03:917 (2) - If you decide to do the above, delete this as well.
    :arrow: removed 01:03:329 (1). (2) followed vocal.
  11. 01:06:466 (2) - And here too.
  12. 01:09:113 (1) - Change this to d for better flow imo.
  13. 01:11:270 (1,1) - dk kd plays much better than dk dk here imo, so I suggest changing this to kd.
  14. 01:13:035 (1,1) - If you do the above, then it would make sense to change this to dk for the same reason.
  15. 01:24:309 (4) - d here; since this is when the new phrase starts, it seems appropriate to start a new pattern rather new extending on the previous.
  16. Yeah, mostly small suggestions actually.
:arrow: all fixed.

Goodluck with this set!
thanks~ >.<
OnosakiHito
Got a mod request from some Taiko people, so here I am.

[Taiko Muzukashii]

00:47:741 - don would be nice to have a connection to the previous pattern (00:46:172 (2,3) - )

本当に良いの難しい。

[Taiko Oni]

00:22:741 (1) - Since you map to the piano you could delete this note. It's uneven and represents no sound, since the piano is here silenced.
00:27:937 (1,1) - Maybe better to delete both notes or just the don. Dosen't look nice in this way.
{
00:43:329 (3) - kat
00:46:270~00:49:015 - http://puu.sh/2m8BS
} You should have now a connection between all patterns from 00:43:133 to 00:47:643, which is managed by the amount of kats. In this way it has more structure.
{
(00:48:427 (1,1,2,1,2) - You might want consider having a slider here.)
00:49:407 - If you didn't used the slider at 00:48:427, you can use this pattern k ddk d kkd d to have a connection with 00:48:427 (1,1,2,1,2) -. The pattern-endings of their stanza would be in this way the same, which leads to a connecting due to same sounding and playing.
}
00:50:976 - k d kkd ddk k ? Would fit to the overall pattern-picture you have now. Having first 1/4-patterns and suddenly 1/2 isn't advisable.
01:00:976 (1) - kat would fit to your vocal mapping
01:02:643 (1) - changing this pattern is advisable, since you never use ddkdd before. Having a pattern which appears just once in a map dosen't fit well into the overall picture of the map. You might want conisder this. So, how about from 01:01:956 to 01:04:701 this: http://puu.sh/2m9ct
01:23:525 - having here two-plets would make a connection to 01:10:976.


As I can see, you have tried to map mostly to the vocals. Sometimes you jumped to beat mapping when there was no vocal available. This has lead you to make your own beats, which is in general fine but hard to handle/map. The main problem which has lead to some issues in this beatmap is, that you had no connection between most patterns. That's really important when using your own beats because else, it turns quick to look a bit messi which modders of course notice. Try to look one more time through your map to find more of these 'connection problems' since I didn't mentioned all. Especially the kiai time.

But it was a good try of yours.
(ああー僕は今見ます・・・貴方は日本人です。英語を分かる?)
Topic Starter
NewRulerNA

OnosakiHito wrote:

Got a mod request from some Taiko people, so here I am.

[Taiko Muzukashii]

00:47:741 - don would be nice to have a connection to the previous pattern (00:46:172 (2,3) - )
:arrow: ok, fixed

本当に良いの難しい。
:arrow: I think so too >.<

[Taiko Oni]

00:22:741 (1) - Since you map to the piano you could delete this note. It's uneven and represents no sound, since the piano is here silenced.
00:27:937 (1,1) - Maybe better to delete both notes or just the don. Dosen't look nice in this way.
{
00:43:329 (3) - kat
00:46:270~00:49:015 - http://puu.sh/2m8BS
} You should have now a connection between all patterns from 00:43:133 to 00:47:643, which is managed by the amount of kats. In this way it has more structure.
{
(00:48:427 (1,1,2,1,2) - You might want consider having a slider here.)
00:49:407 - If you didn't used the slider at 00:48:427, you can use this pattern k ddk d kkd d to have a connection with 00:48:427 (1,1,2,1,2) -. The pattern-endings of their stanza would be in this way the same, which leads to a connecting due to same sounding and playing.
}
:arrow: fmm, I tried your below suggestion.
00:50:976 - k d kkd ddk k ? Would fit to the overall pattern-picture you have now. Having first 1/4-patterns and suddenly 1/2 isn't advisable.
01:00:976 (1) - kat would fit to your vocal mapping
01:02:643 (1) - changing this pattern is advisable, since you never use ddkdd before. Having a pattern which appears just once in a map dosen't fit well into the overall picture of the map. You might want conisder this. So, how about from 01:01:956 to 01:04:701 this: http://puu.sh/2m9ct
01:23:525 - having here two-plets would make a connection to 01:10:976.
:arrow: all fixed!!

As I can see, you have tried to map mostly to the vocals. Sometimes you jumped to beat mapping when there was no vocal available. This has lead you to make your own beats, which is in general fine but hard to handle/map. The main problem which has lead to some issues in this beatmap is, that you had no connection between most patterns. That's really important when using your own beats because else, it turns quick to look a bit messi which modders of course notice. Try to look one more time through your map to find more of these 'connection problems' since I didn't mentioned all. Especially the kiai time.
:arrow: fmm, but I could not determine because my taiko experience is insufficient. this map is need more taiko mods orz...

But it was a good try of yours.
(ああー僕は今見ます・・・貴方は日本人です。英語を分かる?)
:arrow: sure, I can understand English kinda.
thanks a lot onosaki
Xakyrie
Hello NewRulerNA! I was asked to take a look at the taikos you have in this set, so I will give you a final mod (as the discussion goes).
Oh, but I will also point out some things in the standard difficulties since I spotted some that need consideration. I will point out things I really think should be fixed (in standard).

[Normal]
  1. 00:18:623 (1,2) - On my first playthrough, I couldn't even see this. The note is way too high up and unexpected. Move it into a zone which is easily identifiable by the player, so closer to the center. You'll have to maneuver (2) around as well.
  2. 00:30:976 (2,3) - Instead of mapping to the music and ending with the vocals, I would suggest combining these to make one 2/1 slider.
  3. 00:32:741 (1) - This doesn't end on the vocals, so it's kind of misleading. Try ending this slider on the red tick back. You'll need to fix spacing as well.
  4. 00:35:290 (4) - Especially in a normal diff, the 1/2 isn't needed, nor is it even in the music. Just map a note on the start of the slider instead. This kind of thing only increases difficulty, and I'm sure you can even drop the star rating to 2.5 if you tried.
  5. 00:39:996 (2,3) - For a normal, this is a bit drastic. Make it more simple. If the music doesn't support it, you shouldn't use things that increase difficulty.
  6. 00:55:682 (2) - Turn this into a 1/1 slider and have a note on the downbeat instead. You're leaving out important spots in the music that help in understanding the map.
  7. 01:11:760 (2) - A note on the downbeat instead of a 1/2 slider ending on it feels much better.
  8. 01:12:741 (4) - Extend one tick to make a 3/4 slider. Even if this is the only spot, it follows the vocals and is more intuitive. If you don't like this, you could map over it with notes in 1/1 on the start and end of this slider (the white ticks), because the repeat on the red tick doesn't fit the music.
  9. 01:13:525 (1) - The fact that this slider ends on nothing is just confusing. There is also a vocal sound at 01:14:898, so the slider you have mapped on the downbeat is just downright awkward. Here is my suggestion to you.
    code
    363,127,72741,2,0,L|352:42,2,74.9999999999999,2|0|0,0:0|0:0|0:0,0:0:0:0:
    402,165,73525,6,0,B|425:245|362:318,2,150
    363,125,74898,2,0,P|284:130|219:83,1,150
  10. 01:15:878 (3) - Again, if the music doesn't call for a 1/2 repeat, avoid using them since they will just increase your difficulty.
  11. 01:19:800 (1) - If you wanted to use 1/2 sliders, they fit here better. Something like this.
  12. 01:21:760 (5,6) - Musical representation is off. Something like this follows the vocals more closely.
  13. 01:25:290 (5) - To follow the vocals, extend to the blue tick so it's a 3/4 slider. Fix spacing.
  14. 01:32:152 (1) - Would be much stronger if you just had a note to start on the downbeat. You don't have to follow all the vocals, otherwise it would just make this map too hard. Sometimes, you have to sacrifice some things for difficulty.
  15. 01:41:760 (1) - Long spinners are bad for easier difficulties. There's a nice drum sound at 01:44:898 where you could end it. Just map after it where the spinner used to be.
  16. 01:54:407 (1) - Spinner needs to be quieter near the end! The spinner sound overpowers the music, and it creates a weak ending effect. Just make it as quiet as possible. I'd say lower it down to 5% earlier, or even end it sooner since it's already quite long. This applies to all standard diffs.
[Valkyrie]
  1. 00:09:996 (4,1,2) - Transitional spacing feels awkward. Try something else?
  2. 00:30:682 (4) - No sound, remove and fix spacing.
  3. 01:04:701 (3,4) - Please don't use 3/4 sliders where they are not necessary. Remove and use a 1/2 slider or two notes in 1/2 or something.
  4. 01:11:760 (8) - Move this left and down a bit more? The flow is strange.
  5. 01:17:839 (5,6,7) - Ending sliders on downbeats feel unintuitive. Maybe start the 1/2 slider on 01:17:839 and use a note on the downbeat instead like this? When you click on downbeats, it emphasizes the music much better.
  6. 01:21:760 (2,3,4,5,6,7,8) - Stacking your triples here might make this flow better. Currently the cursor is forced to follow the condensed spacing of the triples and then speeding up to catch the next note, and repeat. The forced jerked movement is uncomfortable.
  7. 01:31:172 (2,3,4,5,6,7,8) - Again, same uncomfortable cursor movement. Stacking the triple might help.
  8. 01:40:584 (1,2,3) - Doing the loose stack effect is very nice, however it's used too long and the timing is confusing. Consider this: You start using them in 1/1, then have a timing gap of 6/4 between the last note and the new combo while continuing a consistent 1/1 pattern. Even with the new combo, it's a complete throw-off. I'd suggest moving the patterns in the new combo elsewhere (and keep the stack effect if you like).
  9. 01:41:368 (3) - The downbeat at 01:41:760 is overpowering, and using a slider that goes right through it just kills the feeling. I'd suggest starting your slider there and moving (4) to start on the following downbeat. What I tried (and worked) was flipped 01:40:584 (1,2,3,4,5) - an entire 180 degrees. I also fixed the following combo with sliders that don't cover or end on downbeats so that the map represents the music in its fullness. It's hard to put this all in one screen so I'll give you the code to test:
    code
    392,135,100584,85,2,0:0:0:0:
    395,131,100976,1,2,0:0:0:0:
    392,135,101368,1,0,0:0:0:0:
    417,117,101760,2,0,B|337:48|232:68,1,200,2|0,0:0|0:0,0:0:0:0:
    114,257,103329,2,0,B|195:327|300:307,1,200,2|0,0:0|0:0,0:0:0:0:
    260,140,104898,6,0,B|311:141|355:166,1,100,2|0,0:0|0:0,0:0:0:0:
    252,244,105682,2,0,B|201:243|157:218,1,100
    352,328,106466,2,0,B|403:329|447:354,1,100
[Taiko Muzukashii]
  1. If this is your own muzukashii, I suggest using just the title Muzukashii since there is an in-game symbol that notifies players that this is a taiko difficulty.
  2. 00:09:996 (1) - Following the music, this should be a kat? The following note would work nicely as a don to follow the tone drop.
  3. 00:11:956 (1) - You can remove this since there's no musical support. It also lowers the density, which is a good thing here.
  4. 00:12:545 (1) - No need to increase the density when this is the start of the song, the least dense section. You are just introducing patterns here. I suggest removing this.
  5. 00:13:917 (1) - This is still a quiet section, so finishers just sound bad here. Just remove it to make a regular don.
  6. 00:22:545 (1,1) - How about a triple kat? It accompanies the music quite nicely. Even a kat at 00:23:133 would work since it follows the music and fits the intended density.
  7. 00:24:996 (2) - No real musical support for the use of this triple. Just remove this note and it should be fine. It would fit more to place a note at 00:25:780 for a triple.
  8. 00:29:015 (2,3,1) - In the new phrase, you start to follow the vocals. We need a better transition. My suggestion would be to remove 00:29:015 (2) - since there is no sound to begin with, and place a don at 00:29:407 to introduce the vocals correctly since this is where they start.
  9. 00:31:564 (2) - Possibly remove? 00:32:545 (1) - As well?
  10. 00:35:486 (1) - Since you are following the piano as well, remove 00:35:486 (1) - so it doesn't cause confusion.
  11. 00:36:858 (1,1) - If you're following the vocals, shouldn't these be reversed?
  12. 00:37:643 (1,1,1,1,1) - Definitely misrepresented. Continue following the piano in between the vocals, so make 00:37:643 (1) - a kat, move 00:37:839 (1) - forward two ticks to the red tick and make it a don. Remove 00:38:231 (1) - and make 00:38:427 (1) - a don. Should look something like this.
  13. 00:40:192 (1) - Remove?
  14. 00:41:172 (2,3,4) - Kind of unnecessary triple. 00:43:525 (1,2,3) - As well.
  15. 00:46:172 (2,3) - I would prefer you make this a triple since the double isn't really expected in the song.
  16. 00:46:858 (1) - Sometimes kats on downbeats can work, but not this time. Revert this to a don, as well as 00:48:427 (1) -
  17. 00:50:192 (2) - Sounds more effective and emphasizes the vocals better if you remove this.
  18. 00:51:564 (1) - Please make this a don orz
  19. 00:53:329 (1,2,3,4,5,6,7,8) - Piano asks for more density. If you want to use monotone triples, use them in here. A pattern like this works.
  20. 00:57:250 (1) - Honestly, this supports the vocals better as a don.
  21. 00:58:917 (2) - As 00:56:858 (1,2,3) - is used, restrict triple usage for vocals that occur in 1/4 or background music. Remove this note.
  22. 01:01:956 (1) - Vocals are asking for a don.
  23. 01:05:486 (1,2,3) - Again, vocals are in 1/2 but there is no reason to have the (2) there. It's best if you remove it.
  24. 01:05:878 (3) - Stick to the vocals to keep the density low and to create a better build-up into the kiai. Remove this and 01:06:466 (2) - if you can.
  25. 01:07:643 - Add a note here to increase density into the next phrase. oo oo doesn't fit the music at all, anyways.
  26. 01:08:819 (1,2) - The four kats in a row represent nothing, and they sound very odd in terms of the music. Maybe turn tese into dons?
  27. 01:10:388 (1,2,3) - Since is the beginning of the kiai, it would be much more effective as O o.
  28. 01:12:349 (4) - Why not a kat when there's a clear click/bell sound?
  29. 01:15:486 (1,2,1,1) - If you wanted to make certain parts more intense, I would say this is the spot. There's a soft piano in the background for you to follow. Something like this maybe?
  30. 01:16:662 (1) - Sounds like a finisher fits here, so make it one and remove (2).
  31. 01:19:800 (1) - A kat finisher here surely matches the vocals, like 01:20:192 (2,1,1,1) -
  32. 01:22:937 (1) - Finisher for consistency and it's supported by the music.
  33. 01:23:819 (1,2) - When doubles aren't used consistently, they are very odd to play. Just make this a triple or something.
  34. 01:29:015 (2,3,4) - The downbeat (4) is clearly a finisher, so remove (3) to compensate.
  35. 01:29:800 (1) - To keep a consistent 1/1 drum beat, move this to 01:29:996 and turn it into a don. It flows better as well.
  36. 01:31:760 (2) - Vocals ask for a don?
  37. 01:32:152 (1,2,3) - Same suggestion as 01:29:015 (2,3,4) .
  38. 01:32:741 (1,1) - Same suggestion as 01:29:800 (1) .
  39. 01:43:329 (1) - Pitch lowers; shouldn't this be a don then?
  40. 01:49:603 (1,2,1) - To follow the only sounds available, I swear this should be reversed (ooo).
  41. 01:54:309 (1) - I think it would be best if you removed this since it doesn't require a finisher. Just a suggestion.
[Taiko Oni]
  1. If this is your own oni, I suggest using just the title Oni since there is an in-game symbol that notifies players that this is a taiko difficulty.
  2. Why is the approach rate 10? lol
  3. 00:07:643 (1,2,1,2) - I get that you want to make this harder than the muzukashii, but this just sounds silly. Follow the music and add to it only when it's appropriate. Remove 00:07:839 (2) - and 00:08:231 (1) -
  4. 00:09:015 (2) - Remove.
  5. 00:10:976 (2) - Remove.
  6. 00:11:172 (1,1) - Reverse these?
  7. 00:11:956 (1,2) - Removing these would emphasize 00:12:349 (1) - better.
  8. 00:13:329 (1,2) - Remove, they aren't needed. Density should be kept to a minimum here.
  9. 00:18:427 (1) - To give more emphasis to the kat on the downbeat, I'd suggest making this a don.
  10. 00:22:741 - There needs to be a note here to continue representing the piano. A don works best.
  11. 00:23:035 (1) - Don to represent the piano more. This also makes the stream easier to play (including triple of a certain colour can be confusing if it's not appropriate).
  12. 00:25:388 (2) - The note here should be removed so that you can appropriately structure your stream without random triples. Something like... o ooooooooooo seems fitting. Take what you want from it.
  13. 00:32:643 - For some reason it feels better to have a note here since the previous measure had a triple entering on the downbeat.
  14. 00:32:937 (1) - Maybe don so the kats emphasize the vocals more? 00:33:917 (3) - Would make a nice don as well.
  15. 00:35:682 (1,1) - Reverse these? Doing this follows the vocals and the downbeat has that strong drum sound, so a don would work better there. Same idea at 00:36:858 (1,1).
  16. 00:38:035 - Feels empty. Move (2) here? It promotes consistency with sections like 00:34:898 (2,3,1). Remove 00:38:231 (1) to make it flow better and keep the rhythm in tact.
  17. 00:40:192 - Maybe a note to follow the piano?
  18. 00:44:309 (3) - Don since it goes with the pitch. Reflects the following pattern perfectly as well.
  19. 00:45:094 (2,1) - To follow your triple consistency, it should be here and not 00:45:290 (1,2,1).
  20. 00:48:035 (1) - Keep ooo for vocals since they match better. Therefore, make this a don.
  21. 00:49:407 (1,1,2,1) - o o o does a better job of representing vocals.
  22. 00:52:152 (2) - Don to follow the piano?
  23. 00:56:858 (2,1,1) - This sounds so good! When you hear vocals like this, a ooo sounds amazing.
  24. 00:58:035 (2,1) - Triple here instead of 00:58:427 (1,2,1)? It follows your consistency better of triples on this spot in bars 1,3.
  25. 00:59:015 (1,1) - Since the vocals are held here, I assume you're using kats to better accentuate any vocal in this section. Therefore, reverse these. 00:58:427 (1,1) as well (I know these follow the pitch, but since you want to use kats for variety, you're better off representing vocals using them in this section). Not sure if I mentioned it in here, but 00:58:819 (1) would be a kat as well.
  26. 00:59:898 (3,1) - Remove (3), make (1) a kat to follow that loud bell noise?
  27. 01:03:917 (2,3,1) - Reverse to follow vocals?
  28. 01:05:486 (1,1) - Again, triple here instead of 01:05:290 (1,2,1)? Use ooo to better adhere to vocals.
  29. 01:10:388 (1,2,1,2,3) - To start the kiai off strongly, I suggest O ooo
  30. 01:12:563 - Don? Not sure if the break fits.
  31. 01:14:113 (2,1,1) - Since there is a lack of vocals here, a monotone ooo sounds much nicer. 01:14:898 (1,1,1) as well.
  32. 01:14:505 (2,1) - Again reverse these to emphasize your kat usage more.
  33. 01:16:662 (2,1,2,1) - To have the ability to use finishers in the right spots, try O ooo
  34. 01:18:427 (1,2,3) - Since there's no sounds that back up the kats here, it sounds rather silly. Try something like ooo o
  35. 01:19:015 (1) - Make this a kat to follow the vocals more? This gives better emphasis on 01:19:800 (1).
  36. 01:22:152 (4,1,1,2) - Shouldn't you follow the vocals here? In every other section like 01:25:290 (1,2,1) you had done it. Fix this break in consistency please.
  37. 01:23:133 (2,1) - For triple consistency, make it here and remove 01:23:035 (1).
  38. 01:26:662 (1,2,1) - A break sounds a bit silly here since the vocals are strong. Only use breaks consistently, like you did with the sections where you followed the vocals on the blue ticks.
  39. 01:27:643 (1,2,1) - o o o
  40. 01:32:152 (2,3,1,1,1) - Since this is the same as the previous bar, you should use the same pattern as 01:29:015 (2,1,1,1,2). The consistency would be better as well.
  41. 01:33:329 (1,1,1,2,1) - Same reasoning as above. Use 01:30:192 (1,1,1,1,1) here.
  42. 01:32:741 (1,2,1) - o o o like 01:29:603 (1,1,2) would also sound so much nicer.
  43. 01:49:603 (1,2,1) - Changing this to ooo creates a wonderful sounding ooooo that matches the music.
Note: Oni is not finished but I have to post for now. I'll be back tomorrow to complete it. Done.
Topic Starter
NewRulerNA

Xakyrie wrote:

[Normal]
  1. 00:18:623 (1,2) - On my first playthrough, I couldn't even see this. The note is way too high up and unexpected. Move it into a zone which is easily identifiable by the player, so closer to the center. You'll have to maneuver (2) around as well.
    :arrow: no changed. I think not difficult here, because there is some times.
  2. 00:30:976 (2,3) - Instead of mapping to the music and ending with the vocals, I would suggest combining these to make one 2/1 slider.
    :arrow: fmm...however had piano in 00:31:368, so I want to put note there.
  3. 00:32:741 (1) - This doesn't end on the vocals, so it's kind of misleading. Try ending this slider on the red tick back. You'll need to fix spacing as well.
    :arrow: ok
  4. 00:35:290 (4) - Especially in a normal diff, the 1/2 isn't needed, nor is it even in the music. Just map a note on the start of the slider instead. This kind of thing only increases difficulty, and I'm sure you can even drop the star rating to 2.5 if you tried.
    :arrow: no changed. I had two reason.
    1. I dislike to be 1/2 and 3/2 rhythm.
    2. Instruments extends to 00:35:486.
  5. 00:39:996 (2,3) - For a normal, this is a bit drastic. Make it more simple. If the music doesn't support it, you shouldn't use things that increase difficulty.
    :arrow: ok
  6. 00:55:682 (2) - Turn this into a 1/1 slider and have a note on the downbeat instead. You're leaving out important spots in the music that help in understanding the map.
    :arrow: sorry, I tried it. but 3/2 rhythm would confuse the beginner orz.
  7. 01:11:760 (2) - A note on the downbeat instead of a 1/2 slider ending on it feels much better.
    :arrow: imo, that note makes sense what that follow vocal.
  8. 01:12:741 (4) - Extend one tick to make a 3/4 slider. Even if this is the only spot, it follows the vocals and is more intuitive. If you don't like this, you could map over it with notes in 1/1 on the start and end of this slider (the white ticks), because the repeat on the red tick doesn't fit the music.
    :arrow: changed a little.
  9. 01:13:525 (1) - The fact that this slider ends on nothing is just confusing. There is also a vocal sound at 01:14:898, so the slider you have mapped on the downbeat is just downright awkward. Here is my suggestion to you.
    code
    363,127,72741,2,0,L|352:42,2,74.9999999999999,2|0|0,0:0|0:0|0:0,0:0:0:0:
    402,165,73525,6,0,B|425:245|362:318,2,150
    363,125,74898,2,0,P|284:130|219:83,1,150
    :arrow: your suggestion is not bad. however 1/2 rhythm is too hard in lowest difficulty. I felt uneasy that.
  10. 01:15:878 (3) - Again, if the music doesn't call for a 1/2 repeat, avoid using them since they will just increase your difficulty.
    :arrow: no changed. that follow instruments.
  11. 01:19:800 (1) - If you wanted to use 1/2 sliders, they fit here better. Something like this.
    :arrow: fixed.
  12. 01:21:760 (5,6) - Musical representation is off. Something like this follows the vocals more closely.
    :arrow: same as below
  13. 01:25:290 (5) - To follow the vocals, extend to the blue tick so it's a 3/4 slider. Fix spacing.
    :arrow: sorry, no changed. you are right, but non 1/1, 1/2 rhythm confuse beginner at this BPM..... this follow instruments.
  14. 01:32:152 (1) - Would be much stronger if you just had a note to start on the downbeat. You don't have to follow all the vocals, otherwise it would just make this map too hard. Sometimes, you have to sacrifice some things for difficulty.
    :arrow: fmm... but I dislike to use 3/2 rhythm. in addition, current rhythm makes sense imo.
  15. 01:41:760 (1) - Long spinners are bad for easier difficulties. There's a nice drum sound at 01:44:898 where you could end it. Just map after it where the spinner used to be.
    :arrow: no changed.
  16. 01:54:407 (1) - Spinner needs to be quieter near the end! The spinner sound overpowers the music, and it creates a weak ending effect. Just make it as quiet as possible. I'd say lower it down to 5% earlier, or even end it sooner since it's already quite long. This applies to all standard diffs.
    :arrow: changed.
[Valkyrie]
  1. 00:09:996 (4,1,2) - Transitional spacing feels awkward. Try something else?
    :arrow: ok, adjusted
  2. 00:30:682 (4) - No sound, remove and fix spacing.
    :arrow: I have used that to remove space at 00:30:192 (3,4,5). I guess this is overmaped, however this makes a sense.
  3. 01:04:701 (3,4) - Please don't use 3/4 sliders where they are not necessary. Remove and use a 1/2 slider or two notes in 1/2 or something.
    :arrow: these notes follow vocal.....
  4. 01:11:760 (8) - Move this left and down a bit more? The flow is strange.
    :arrow: I think so too, fixed
  5. 01:17:839 (5,6,7) - Ending sliders on downbeats feel unintuitive. Maybe start the 1/2 slider on 01:17:839 and use a note on the downbeat instead like this? When you click on downbeats, it emphasizes the music much better.
    :arrow: ok
  6. 01:21:760 (2,3,4,5,6,7,8) - Stacking your triples here might make this flow better. Currently the cursor is forced to follow the condensed spacing of the triples and then speeding up to catch the next note, and repeat. The forced jerked movement is uncomfortable.
    :arrow: changed to other rhythm
  7. 01:31:172 (2,3,4,5,6,7,8) - Again, same uncomfortable cursor movement. Stacking the triple might help.
    :arrow: fm...however I have felt that suggestion does not make sense....really my stupid reason, sorry
  8. 01:40:584 (1,2,3) - Doing the loose stack effect is very nice, however it's used too long and the timing is confusing. Consider this: You start using them in 1/1, then have a timing gap of 6/4 between the last note and the new combo while continuing a consistent 1/1 pattern. Even with the new combo, it's a complete throw-off. I'd suggest moving the patterns in the new combo elsewhere (and keep the stack effect if you like).
    :arrow: ok
  9. 01:41:368 (3) - The downbeat at 01:41:760 is overpowering, and using a slider that goes right through it just kills the feeling. I'd suggest starting your slider there and moving (4) to start on the following downbeat. What I tried (and worked) was flipped 01:40:584 (1,2,3,4,5) - an entire 180 degrees. I also fixed the following combo with sliders that don't cover or end on downbeats so that the map represents the music in its fullness. It's hard to put this all in one screen so I'll give you the code to test:
    code
    392,135,100584,85,2,0:0:0:0:
    395,131,100976,1,2,0:0:0:0:
    392,135,101368,1,0,0:0:0:0:
    417,117,101760,2,0,B|337:48|232:68,1,200,2|0,0:0|0:0,0:0:0:0:
    114,257,103329,2,0,B|195:327|300:307,1,200,2|0,0:0|0:0,0:0:0:0:
    260,140,104898,6,0,B|311:141|355:166,1,100,2|0,0:0|0:0,0:0:0:0:
    252,244,105682,2,0,B|201:243|157:218,1,100
    352,328,106466,2,0,B|403:329|447:354,1,100
    :arrow: I think this slider followed vocal. btw subsequent note have followed Instrument.
[Taiko Muzukashii]
  1. If this is your own muzukashii, I suggest using just the title Muzukashii since there is an in-game symbol that notifies players that this is a taiko difficulty.
    :arrow: fmm...I really dislike difficulty name without "Taiko", sorry
  2. 00:09:996 (1) - Following the music, this should be a kat? The following note would work nicely as a don to follow the tone drop.
    :arrow: no changed. what 00:09:996 (1) followed sound is not same as 00:09:211 (1) and 00:10:388 (1).
  3. 00:11:956 (1) - You can remove this since there's no musical support. It also lowers the density, which is a good thing here.
    :arrow: ok
  4. 00:12:545 (1) - No need to increase the density when this is the start of the song, the least dense section. You are just introducing patterns here. I suggest removing this.
    :arrow: removed
  5. 00:13:917 (1) - This is still a quiet section, so finishers just sound bad here. Just remove it to make a regular don.
    :arrow: fixed
  6. 00:22:545 (1,1) - How about a triple kat? It accompanies the music quite nicely. Even a kat at 00:23:133 would work since it follows the music and fits the intended density.
    :arrow: ok
  7. 00:24:996 (2) - No real musical support for the use of this triple. Just remove this note and it should be fine. It would fit more to place a note at 00:25:780 for a triple.
    :arrow: removed triple notes.
  8. 00:29:015 (2,3,1) - In the new phrase, you start to follow the vocals. We need a better transition. My suggestion would be to remove 00:29:015 (2) - since there is no sound to begin with, and place a don at 00:29:407 to introduce the vocals correctly since this is where they start.
    :arrow: ok
  9. 00:31:564 (2) - Possibly remove? 00:32:545 (1) - As well?
    :arrow: ok
  10. 00:35:486 (1) - Since you are following the piano as well, remove 00:35:486 (1) - so it doesn't cause confusion.
    :arrow: removed it, and changed 00:35:290 (1) to kat
  11. 00:36:858 (1,1) - If you're following the vocals, shouldn't these be reversed?
    :arrow: ok
  12. 00:37:643 (1,1,1,1,1) - Definitely misrepresented. Continue following the piano in between the vocals, so make 00:37:643 (1) - a kat, move 00:37:839 (1) - forward two ticks to the red tick and make it a don. Remove 00:38:231 (1) - and make 00:38:427 (1) - a don. Should look something like this.
    :arrow: fm...changed little.
  13. 00:40:192 (1) - Remove?
    :arrow: sorry, no changed.
  14. 00:41:172 (2,3,4) - Kind of unnecessary triple. 00:43:525 (1,2,3) - As well.
    :arrow: fmm....I want to change the flow...
  15. 00:46:172 (2,3) - I would prefer you make this a triple since the double isn't really expected in the song.
    :arrow: changed
  16. 00:46:858 (1) - Sometimes kats on downbeats can work, but not this time. Revert this to a don, as well as 00:48:427 (1) -
    :arrow: changed, but did not use your suggestion.
  17. 00:50:192 (2) - Sounds more effective and emphasizes the vocals better if you remove this.
    :arrow: exchanged
  18. 00:51:564 (1) - Please make this a don orz
    :arrow: ok
  19. 00:53:329 (1,2,3,4,5,6,7,8) - Piano asks for more density. If you want to use monotone triples, use them in here. A pattern like this works.
    :arrow: no changed. If I do it, that should be little stream. not need space it.
  20. 00:57:250 (1) - Honestly, this supports the vocals better as a don.
    :arrow: ok
  21. 00:58:917 (2) - As 00:56:858 (1,2,3) - is used, restrict triple usage for vocals that occur in 1/4 or background music. Remove this note.
    :arrow: ok
  22. 01:01:956 (1) - Vocals are asking for a don.
    :arrow: ok
  23. 01:05:486 (1,2,3) - Again, vocals are in 1/2 but there is no reason to have the (2) there. It's best if you remove it.
    :arrow: ok
  24. 01:05:878 (3) - Stick to the vocals to keep the density low and to create a better build-up into the kiai. Remove this and 01:06:466 (2) - if you can.
    :arrow: ok
  25. 01:07:643 - Add a note here to increase density into the next phrase. oo oo doesn't fit the music at all, anyways.
    :arrow: that place do not have instrument....
  26. 01:08:819 (1,2) - The four kats in a row represent nothing, and they sound very odd in terms of the music. Maybe turn tese into dons?
    :arrow: ok
  27. 01:10:388 (1,2,3) - Since is the beginning of the kiai, it would be much more effective as O o.
    :arrow: ok
  28. 01:12:349 (4) - Why not a kat when there's a clear click/bell sound?
    :arrow: it is mistake >.<
  29. 01:15:486 (1,2,1,1) - If you wanted to make certain parts more intense, I would say this is the spot. There's a soft piano in the background for you to follow. Something like this maybe?
  30. 01:16:662 (1) - Sounds like a finisher fits here, so make it one and remove (2).
    :arrow: ok
  31. 01:19:800 (1) - A kat finisher here surely matches the vocals, like 01:20:192 (2,1,1,1) -
    :arrow: ok
  32. 01:22:937 (1) - Finisher for consistency and it's supported by the music.
    :arrow: ok
  33. 01:23:819 (1,2) - When doubles aren't used consistently, they are very odd to play. Just make this a triple or something.
    :arrow: ok
  34. 01:29:015 (2,3,4) - The downbeat (4) is clearly a finisher, so remove (3) to compensate.
    :arrow: ok
  35. 01:29:800 (1) - To keep a consistent 1/1 drum beat, move this to 01:29:996 and turn it into a don. It flows better as well.
    :arrow: ok
  36. 01:31:760 (2) - Vocals ask for a don?
    :arrow: ok
  37. 01:32:152 (1,2,3) - Same suggestion as 01:29:015 (2,3,4) .
    :arrow: ok
  38. 01:32:741 (1,1) - Same suggestion as 01:29:800 (1) .
    :arrow: changed
  39. 01:43:329 (1) - Pitch lowers; shouldn't this be a don then?
    :arrow: ok
  40. 01:49:603 (1,2,1) - To follow the only sounds available, I swear this should be reversed (ooo).
    :arrow: ok
  41. 01:54:309 (1) - I think it would be best if you removed this since it doesn't require a finisher. Just a suggestion.
    :arrow: ok

    [Oni]
  42. If this is your own oni, I suggest using just the title Oni since there is an in-game symbol that notifies players that this is a taiko difficulty.
    :arrow: same as Muzukashii
  43. Why is the approach rate 10? lol
    :arrow: did that affected in Taiko?
  44. 00:07:643 (1,2,1,2) - I get that you want to make this harder than the muzukashii, but this just sounds silly. Follow the music and add to it only when it's appropriate. Remove 00:07:839 (2) - and 00:08:231 (1) -
    :arrow: ok
  45. 00:09:015 (2) - Remove.
    :arrow: ok
  46. 00:10:976 (2) - Remove.
    :arrow: ok
  47. 00:11:172 (1,1) - Reverse these?
    :arrow: changed.
  48. 00:11:956 (1,2) - Removing these would emphasize 00:12:349 (1) - better.
    :arrow: ok
  49. 00:13:329 (1,2) - Remove, they aren't needed. Density should be kept to a minimum here.
    :arrow: ok
  50. 00:18:427 (1) - To give more emphasis to the kat on the downbeat, I'd suggest making this a don.
    :arrow: fmm, I felt this kat fits here orz....
  51. 00:22:741 - There needs to be a note here to continue representing the piano. A don works best.
    :arrow: ok
  52. 00:23:035 (1) - Don to represent the piano more. This also makes the stream easier to play (including triple of a certain colour can be confusing if it's not appropriate).
    :arrow: I felt Changes in the piano start in 00:23:133 - .
  53. 00:25:388 (2) - The note here should be removed so that you can appropriately structure your stream without random triples. Something like... o ooooooooooo seems fitting. Take what you want from it.
    :arrow: ok
  54. 00:32:643 - For some reason it feels better to have a note here since the previous measure had a triple entering on the downbeat.
    :arrow: ok
  55. 00:32:937 (1) - Maybe don so the kats emphasize the vocals more? 00:33:917 (3) - Would make a nice don as well.
    :arrow: changed
  56. 00:35:682 (1,1) - Reverse these? Doing this follows the vocals and the downbeat has that strong drum sound, so a don would work better there. Same idea at 00:36:858 (1,1).
    :arrow: ok
  57. 00:38:035 - Feels empty. Move (2) here? It promotes consistency with sections like 00:34:898 (2,3,1). Remove 00:38:231 (1) to make it flow better and keep the rhythm in tact.
    :arrow: ok
  58. 00:40:192 - Maybe a note to follow the piano?
    :arrow: ok
  59. 00:44:309 (3) - Don since it goes with the pitch. Reflects the following pattern perfectly as well.
    :arrow: ok
  60. 00:45:094 (2,1) - To follow your triple consistency, it should be here and not 00:45:290 (1,2,1).
    :arrow: ok
  61. 00:48:035 (1) - Keep ooo for vocals since they match better. Therefore, make this a don.
    :arrow: ok
  62. 00:49:407 (1,1,2,1) - o o o does a better job of representing vocals.
    :arrow: ok
  63. 00:52:152 (2) - Don to follow the piano?
    :arrow: ok
  64. 00:56:858 (2,1,1) - This sounds so good! When you hear vocals like this, a ooo sounds amazing.
    :arrow: ok
  65. 00:58:035 (2,1) - Triple here instead of 00:58:427 (1,2,1)? It follows your consistency better of triples on this spot in bars 1,3.
    :arrow: ok
  66. 00:59:015 (1,1) - Since the vocals are held here, I assume you're using kats to better accentuate any vocal in this section. Therefore, reverse these. 00:58:427 (1,1) as well (I know these follow the pitch, but since you want to use kats for variety, you're better off representing vocals using them in this section). Not sure if I mentioned it in here, but 00:58:819 (1) would be a kat as well.
    :arrow: ok
  67. 00:59:898 (3,1) - Remove (3), make (1) a kat to follow that loud bell noise?
    :arrow: I felt this rhythm is fine. but changed a little, not changed those.
  68. 01:03:917 (2,3,1) - Reverse to follow vocals?
    :arrow: ok
  69. 01:05:486 (1,1) - Again, triple here instead of 01:05:290 (1,2,1)? Use ooo to better adhere to vocals.
    :arrow: ok
  70. 01:10:388 (1,2,1,2,3) - To start the kiai off strongly, I suggest O ooo
    :arrow: ok
  71. 01:12:563 - Don? Not sure if the break fits.
    :arrow: no changed, that place did not have both the vocal and instruments. so not fits imo.
  72. 01:14:113 (2,1,1) - Since there is a lack of vocals here, a monotone ooo sounds much nicer. 01:14:898 (1,1,1) as well.
    :arrow: ok
  73. 01:14:505 (2,1) - Again reverse these to emphasize your kat usage more.
    :arrow: ok
  74. 01:16:662 (2,1,2,1) - To have the ability to use finishers in the right spots, try O ooo
    :arrow: ok
  75. 01:18:427 (1,2,3) - Since there's no sounds that back up the kats here, it sounds rather silly. Try something like ooo o
    :arrow: ok
  76. 01:19:015 (1) - Make this a kat to follow the vocals more? This gives better emphasis on 01:19:800 (1).
    :arrow: changed little, but did not use your suggestion.
  77. 01:22:152 (4,1,1,2) - Shouldn't you follow the vocals here? In every other section like 01:25:290 (1,2,1) you had done it. Fix this break in consistency please.
    :arrow: ok
  78. 01:23:133 (2,1) - For triple consistency, make it here and remove 01:23:035 (1).
    :arrow: fixed
  79. 01:26:662 (1,2,1) - A break sounds a bit silly here since the vocals are strong. Only use breaks consistently, like you did with the sections where you followed the vocals on the blue ticks.
    :arrow: changed
  80. 01:27:643 (1,2,1) - o o o
    :arrow: exchanged some notes
  81. 01:32:152 (2,3,1,1,1) - Since this is the same as the previous bar, you should use the same pattern as 01:29:015 (2,1,1,1,2). The consistency would be better as well.
    :arrow: ok
  82. 01:33:329 (1,1,1,2,1) - Same reasoning as above. Use 01:30:192 (1,1,1,1,1) here.
    :arrow: ok
  83. 01:32:741 (1,2,1) - o o o like 01:29:603 (1,1,2) would also sound so much nicer.
    :arrow: ok
  84. 01:49:603 (1,2,1) - Changing this to ooo creates a wonderful sounding ooooo that matches the music.
    :arrow: ok
Edit : finished to check.
thanks~
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply