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Itou Kanae - Puzzle (TV Size) [Osu|Taiko]

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Topic Starter
Flask

merchat7 wrote:

Recheck,

[Hard]

01:01:091 (1) - Feel better if no jump on this note, picture so that it's more clear http://puu.sh/1r0mJ. Basically, just move (1,2,3,4,5,6,7) so that there is no jump on this note and adjust following notes. I think this make it play nicer, but your opinion may differ. I'd like to make a jump here D:
.
Also one other thing, no video? I always prefer playing with video and I checked if there was a video for this and there was. If you don't know how to encode a video, I can do this for you. Those who dislike video can always use no video mod/download without video anyways so it would be nice for those who prefer playing with it Well I'm try to get it ;_; I'll contact you if I got a bad-quality or something wrong video and thanks btw.

You can kudosu this post if you find it helpful, good luck!
Anything I delete are all changed.

Roddie wrote:

Easy

  1. 01:27:491 (1)-This spinner is missing a new combo. Add one in. k
Normal

Well done on your Normal. (: (:

Hard
  1. 00:39:181 (4, 5)-Hmm... a clap sounds a lot better than a whistle on the 4th note really. I suggest you change that. Oh and add a clap on the 5th note. That sounds better there too.(: umm cool. Added!
I like how the mapset's represented. Very clean and enjoyable to play on. Here's a star for leaving a good impression on me.

Good luck! :)
Thanks both!
[Kirisame-Marisa]
Taiko two diffs'd fixed
Accepted all the suggestion thanks Roddie's mod
merchat7
Recheck once again, no kudosu for this post

Spinner volume not changed? And didn't see a reason why not, but as mention, will not force you to do this.

[Easy]

00:07:081 (2) - Still no whistle on begin and end here :S
01:10:691 (1) - Remove whistle from slider body only (don't remove finish at begin or whistle at end)

[Hard]

00:03:781 (2) - Add whistle at end, consistency with Normal
00:10:081 (5) - Remove clap from end, there is no drum sound in music there

Just curious about the spinner since you've said this was fixed, but looks like I can star now

Good luck for rank
Topic Starter
Flask
^ All fix'd

Thanks \o/
alacat
Hi:3 from My queue.

[General]
●Combo colour 1 is similar to 2.
●AVI file size is very large o.o change to around 10M ~12M.

[Easy]
●00:08:881 - try to put 60% volume ?
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_<
●00:26:881 (2,1) - try this ? I think look good :3
http://osu.ppy.sh/ss/498096

[Normal]
●circle size -1 ? I think this is a little difficult for beginners.
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit.
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff.
●00:18:481 (2,3) - I think it'd look better if it was symmetrical.
●00:22:681 (4) - add new combo ?
●00:28:081 (2,3) - I think it'd look better if it was symmetrical.

[Hard]
●OD + 1 ?
●00:17:881 (1) - same as easy diff.
●00:22:231 (2) - remove note ? it follows nothing.
●00:25:081 - volume down to 30~50% ? too loud finish sound >_<
●00:28:981 - try to put 45% volume ~
●00:29:281 - 55% ~

ika chan <3

all suggestions~ >_<

nice map :3 go go rank~ :)
Topic Starter
Flask

alacat wrote:

Hi:3 from My queue.

[General]
●Combo colour 1 is similar to 2. It's ok for me o3o
●AVI file size is very large o.o change to around 10M ~12M. well... nah D:

[Easy]
●00:08:881 - try to put 60% volume ? kkk
●00:17:881 (1) - add whistle at the head instead of finish ? a little loud >_< I think it's okay o3o
●00:26:881 (2,1) - try this ? I think look good :3 k!
http://osu.ppy.sh/ss/498096

[Normal]
●circle size -1 ? I think this is a little difficult for beginners. \==/
●00:17:281 (3) - 2 grid left ? You could improve this flow a bit. k~
http://osu.ppy.sh/ss/498097
●00:17:881 (1) - same as easy diff. o3o
●00:18:481 (2,3) - I think it'd look better if it was symmetrical. D:
●00:22:681 (4) - add new combo ? k~
●00:28:081 (2,3) - I think it'd look better if it was symmetrical. D:

[Hard]
●OD + 1 ? k~
●00:17:881 (1) - same as easy diff. o3o [2]
●00:22:231 (2) - remove note ? it follows nothing. Keep4now D:
●00:25:081 - volume down to 30~50% ? too loud finish sound >_< change to whistle :3
●00:28:981 - try to put 45% volume ~ k
●00:29:281 - 55% ~ k

ika chan <3

all suggestions~ >_<

nice map :3 go go rank~ :)
Thanks ><!
-xNaCLx-
Req. Taiko mod >.0

[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%.

[Futsuu]
00:03:181 - 加finish
00:03:781 - k
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧?
01:19:981 - 加finish
01:20:591 - k
01:26:891 - 放一個d , 再在01:27:191放spinner

[Muzu]
00:10:081 - d
00:32:881 - d
00:46:091 - kk
00:49:091 - k
01:13:091 - k
01:13:991 - k

祝rank~~
Satellite
Hi Flask's :)
Your Request via in game chat M4M thanks >.<///


[General]
  1. Mp3song bitrate128kbps.. up 192kbps :) ?

[Hard]
    1. 00:06:781 - 1grid up x=348 y=356 nazi~
    2. 00:10:681 - I think that flow here
    3. 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good
    4. 00:15:481 - 00:10:681 - same~
    5. 00:22:231 - Remove note?
    6. 00:47:291 (2,3,4,5) - Use Distance snap?
    7. 01:07:691 - 1grid left? x=256 y=144
    8. 01:07:991 - ^
    9. 01:19:991 - this note want to jump :D?
nice map >.<// shortMod sorry ;^; Good luck~ ;)

star!
Topic Starter
Flask

Dagger-Gazel wrote:

Hi Flask's :)
Your Request via in game chat M4M thanks >.<///


[General]
  1. Mp3song bitrate128kbps.. up 192kbps :) ?
Not a big problem owo
[Hard]
    1. 00:06:781 - 1grid up x=348 y=356 nazi~ k
    2. 00:10:681 - I think that flow here k
    3. 00:13:981 - this slider "Ctrl+Shift+R" use 45゜rotation is good wow I haven't used this b4 O: Thanks for mentioning!
    4. 00:15:481 - 00:10:681 - same~ kkkk
    5. 00:22:231 - Remove note? okay Q_QQQ
    6. 00:47:291 (2,3,4,5) - Use Distance snap? k
    7. 01:07:691 - 1grid left? x=256 y=144 k
    8. 01:07:991 - ^ k
    9. 01:19:991 - this note want to jump :D? no -w-
nice map >.<// shortMod sorry ;^; Good luck~ ;)

star!
Thanks Mod&Star owo!!!!!
Frostmourne
such a good mod =_=" , I can't mod as good as yours orz

General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume)

Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point

Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely?
01:25:691 (6) - new combo ? nothing more than aesthetic xD

Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here

really thank you for your mod , good luck for rank : ) Flask
[Kirisame-Marisa]

NewibornCLivee wrote:

Req. Taiko mod >.0

[Taiko General]
聲量太低了...我想非kiai time最少也要大概80%. fixed

[Futsuu]
00:03:181 - 加finish fixed
00:03:781 - k fixed
00:46:091 - 這裡放一個d, 再在00:46:391放slider/spinner吧? fixed
01:19:981 - 加finish fixed
01:20:591 - k fixed
01:26:891 - 放一個d , 再在01:27:191放spinner fixed

[Muzu]
00:10:081 - d fixed
00:32:881 - d fixed
00:46:091 - kk fixed
00:49:091 - k Do not accept
01:13:091 - k Do not accept
01:13:991 - k fixed

祝rank~~

Thanks NewibornCLivee's Mod
BCI
hi Flask-nyan~

[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu?

Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos

also i get 25ms earlier, pls check timing owo

[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always
01:05:291 (1) - RNC if u do ^
01:20:891 (4) - same as 00:04:081 (5) ;w;

[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w;
00:51:491 (5) - ehmm do it with new slider system pls ;_;

[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code
420,196,32281,5,8,0:0:0
376,372,32881,1,8,0:0:0
204,324,33481,1,8,0:0:0
252,152,34081,1,8,0:0:0
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D:
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else

on Taikos pls up the volume ~80% i don't hear any of objects
good luck \^w^/
Topic Starter
Flask

Frostmourne wrote:

such a good mod =_=" , I can't mod as good as yours orz =A=

General
consider finding new mp3 because this mp3 sounds a bit broken imo (it might be caused from being forced volume) will try maybe :\

Easy
00:21:481 (2) - this should be at 00:21:181 (2) - because from 00:18:781 (2) - that you were following the vocal , it might be a bit strange for this I think simple 1/1 rhythm is better :~
also increase this slider to 00:22:081 (2) - to make it proper
00:46:991 (3) - add clap ? I hear a snare on this point keep 4 now owo

Normal
01:13:091 (1) - maybe whistle here to be along with vocal more precisely? k
01:25:691 (6) - new combo ? nothing more than aesthetic xD k -w-

Hard
00:51:491 (1,2,3) - these placements are not good because vocal sounds very high (her voice) but placements look like normal part which doesn't have anything interesting , I would make jump here ctrl+G for (2) and jump for (3) owo~

really thank you for your mod , good luck for rank : ) Flask

Black_Cherry_Ita wrote:

hi Flask-nyan~

[General]
heya Marisa caniaskulikethat u no rename Fuutsu to Yia's Taiko Fuutsu? Yia says that futsuu is so simple so he won't add his name owo and idk why he said dat ;n;

Inconsistency in Tags: -
Easy : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Hard : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Normal : OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
Taiko Fuutsu : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
Yia's Taiko Muzukashii : OVA OAD ikamusume Diomedea Kanemoto Hisako squid girl invasion! ending [kirisame-marisa] yia pazuru
hope u get it, just copy the tags from Taikos k!

also i get 25ms earlier, pls check timing owo :\

[EZ]
00:04:081 (5) - how about move it 1/2 earlier? http://puu.sh/1u3Id fits with the music better but idk how to move all elements to save the spacing so ignore well I like the rhythm now so keep ><
00:22:681 (3) - move it to x:436 y:280 to do som triangle (then if u do this move last point on (4) ~two grids down k
01:01:091 (1,3) - swap the NC pls u don't folloving vocals as always k
01:05:291 (1) - RNC if u do ^ ~
01:20:891 (4) - same as 00:04:081 (5) ;w; ~

[NM]
00:04:381 (3) - x< pls do smf like http://puu.sh/1u3OC k
00:08:881 (1) - also so ugly ;w; do it with new sliders http://puu.sh/1u3PN k
00:38:881 (8) - this slider overlap nothing, so u can do it for another form ;w; I like my way D:
00:51:491 (5) - ehmm do it with new slider system pls ;_; k

[HD]
HP-1 since u folloving jump on a NC and it will be easy to miss k wow so easy
00:31:681 (3,1,2,3,4) - i can got stack with first (3) and (4) \о/ code -w- thanks
420,196,32281,5,8,0:0:0
376,372,32881,1,8,0:0:0
204,324,33481,1,8,0:0:0
252,152,34081,1,8,0:0:0
00:46:391 (1,3) - when i playing this, (3) got unstacked owo so better to unstack (3) and put it to x:204 y:216 for nice triangle k
00:54:791 (2,4) - pls remake these sliders with new slider system, current is a bit.. idk how to say D: k
00:59:291 (2) - jump is unintiniative at all and don't fit pls enable distanse snap and move it somewhere else k

on Taikos pls up the volume ~80% i don't hear any of objects waiting for yia~owo
good luck \^w^/
Thanks both owo!!!
Star Stream
From my queue

[General]
  1. I can't see a big difference between combo color 1 and 2, change one plz
  2. I feel late with your kiai part, and i don't think there should be 2 red lines, delete the 2nd red line
[Easy]
  1. 00:44:291 (1) - it has a bit weird movement, i'd just ctrl+< for a simple solvent
[Normal]
  1. 01:17:291 - finish?
[Hard]
  1. 00:00:481 (1) - just 4 circles would be better imo
  2. 00:14:881 (5,6,7) - 1/2 slider with 1 arrow?
  3. 00:18:481 (1) - remove this NC, or add NC at 00:19:381 (2) -
  4. 00:22:081 (1,2) - feels a bit weird for me, i'd put a 1/2 slider first, and add 2 circles and make jump with the 2nd circle
  5. 00:52:691 (3,4) - combine as a slider, would be better with vocal
Pretty decent map
Good luck with rank~
Aurele


What, you wanted a bubble, right? ._.
Topic Starter
Flask

Star Stream wrote:

From my queue

[General]
  1. I can't see a big difference between combo color 1 and 2, change one plz k
  2. I feel late with your kiai part, and i don't think there should be 2 red lines, delete the 2nd red line It needs. Well the notes appears too soon without the red line
[Easy]
  1. 00:44:291 (1) - it has a bit weird movement, i'd just ctrl+< for a simple solvent nope
[Normal]
  1. 01:17:291 - finish? unfit o3o
[Hard]
  1. 00:00:481 (1) - just 4 circles would be better imo I hate streams :\ and it's beginning so i don't want to make it so hard :v
  2. 00:14:881 (5,6,7) - 1/2 slider with 1 arrow? Well I just doing streams
  3. 00:18:481 (1) - remove this NC, or add NC at 00:19:381 (2) - remove nc \:O/
  4. 00:22:081 (1,2) - feels a bit weird for me, i'd put a 1/2 slider first, and add 2 circles and make jump with the 2nd circle It's okay to me \==/
  5. 00:52:691 (3,4) - combine as a slider, would be better with vocal nope. the music has a space between these notes o3o
Pretty decent map
Good luck with rank~
Thanks!!



and oh you Gabe ♥
Chewin
Hi there, mod from my m4m queue

~General~

  1. There is inconsistency in Tags, check it
  2. I think the second redline (offset: 00:44:291) is not needed. It's too late (you can notice it just listening the circle 00:45:191 (2) in the normal diff), and the first redline fits nice there too. You don't need to add an other one, then remove it. (Don't forget to resnap all elements and green lines after timing changes)
~Easy~

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset)
  2. 00:08:881 (4) - I'd use new combo on this slider according to whistle hitsounds
  3. 00:53:891 (1,3) - These 2 sliders needs to be improved, you should make them symmetric and more flowing:
    SPOILER

    232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
    400,244,55691,1,8,0:0:0
    456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
    220,260,58091,1,8,0:0:0
  4. 01:10:691 (3) - Why new combo here? I think it's useless since the vocal is still the same
  5. 01:19:991 (3) - Read above about 00:03:181 (4)
~Normal~

  1. 00:29:881 (1,2) - I'd switch new combo to keep symmetry with 00:27:481 (1,2) (circle-slider to slider-circle on the same combo)
  2. 00:37:081 (7) - New combo here, you need to add it
  3. 00:43:081 (6) - This slider needs to be moved 1 grid down, to keep symmetry with 00:41:881 (4) and to improve blanket with 00:42:781 (5)
~Hard~

  1. 00:05:581 (6,7,1) - I don't like how this pattern flows, to be honest. What about to make this part in this way? It's more flowing and enjoyable to play:
    SPOILER

    280,128,5581,1,2,0:0:0
    292,108,5731,1,2,0:0:0
    304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
    392,64,6781,1,0,0:0:0
    449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
    376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0
  2. 00:23:581 (4) - I don't like how this whistle sounds honestly. I'd remove it
  3. 01:09:491 (4) - Why whistle on this slider body? Remove it, it sounds bad and you didn't use it on previous sliders bodies :\
  4. 01:18:791 (3,4) - ^
~Taiko Fuutsu~

  1. Snap correctly the elements of the map, there are so much unsnapped elements here.
    I have snapped them and have modded the map with the right circle offsets. Snap them before to check the mod.
  2. 00:03:781 (2,1) - d k sound better. Moreover, you should to add a circle on 00:04:081 (don). It sounds much better :3
  3. 00:10:681 (4) - Big d
  4. 01:16:691 (x) - Add don? The sound looks empty here, and it's bad to play only a circle placed on a red line (01:16:381 (1)) for a fuutsu IMO. d k is really good, instead.
~Yia's Taiko Muzukashii~

  1. Unsnapped elements, snap them all here too.
  2. 00:49:681 (12,1) - k d
  3. 00:55:381 (2,3,1) - d k d
  4. 00:59:281 (4,1) - k d
  5. 01:04:981 (2,3,1) - same of 00:55:381 (2,3,1)
Good mapset.
You can call me back for a recheck
[Kirisame-Marisa]

Chewin wrote:

~Taiko Fuutsu~

  1. Snap correctly the elements of the map, there are so much unsnapped elements here.
    I have snapped them and have modded the map with the right circle offsets. Snap them before to check the mod.
  2. 00:03:781 (2,1) - d k sound better. Moreover, you should to add a circle on 00:04:081(don). It sounds much better :3 fixed
  3. 00:10:681 (4) - Big d fixed
  4. 01:16:691 (x) - Add don? The sound looks empty here, and it's bad to play only a circle placed on a red line (01:16:381 (1)) for a fuutsu IMO. d k is really good, instead.01:16:691 add a d ; 01:16:381 (1)change to d
~Yia's Taiko Muzukashii~

  1. Unsnapped elements, snap them all here too.
  2. 00:49:681 (12,1) - k d fixed
  3. 00:55:381 (2,3,1) - d k d fixed
  4. 00:59:281 (4,1) - k d fixed
  5. 01:04:981 (2,3,1) - same of 00:55:381 (2,3,1) fixed
Thanks Chewin's mod
Topic Starter
Flask

Chewin wrote:

Hi there, mod from my m4m queue

~General~

  1. There is inconsistency in Tags, check it k
  2. I think the second redline (offset: 00:44:291) is not needed. It's too late (you can notice it just listening the circle 00:45:191 (2) in the normal diff), and the first redline fits nice there too. You don't need to add an other one, then remove it. (Don't forget to resnap all elements and green lines after timing changes) okay D:
~Easy~

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.
  2. 00:08:881 (4) - I'd use new combo on this slider according to whistle hitsounds k
  3. 00:53:891 (1,3) - These 2 sliders needs to be improved, you should make them symmetric and more flowing: oh great :3
    SPOILER

    232,320,53891,6,0,B|296:356|344:316|344:316|396:356|464:316,1,240,4|0,0:0|0:0,0:0:0
    400,244,55691,1,8,0:0:0
    456,164,56291,2,0,B|392:128|344:168|344:168|292:128|224:168,1,240,4|0,0:0|0:0,0:0:0
    220,260,58091,1,8,0:0:0
  4. 01:10:691 (3) - Why new combo here? I think it's useless since the vocal is still the same k
  5. 01:19:991 (3) - Read above about 00:03:181 (4) :3
~Normal~

  1. 00:29:881 (1,2) - I'd switch new combo to keep symmetry with 00:27:481 (1,2) (circle-slider to slider-circle on the same combo) Well the downbeat started and I think it should be nc :\
  2. 00:37:081 (7) - New combo here, you need to add it k
  3. 00:43:081 (6) - This slider needs to be moved 1 grid down, to keep symmetry with 00:41:881 (4) and to improve blanket with 00:42:781 (5) k
~Hard~

  1. 00:05:581 (6,7,1) - I don't like how this pattern flows, to be honest. What about to make this part in this way? It's more flowing and enjoyable to play: great <3
    SPOILER

    280,128,5581,1,2,0:0:0
    292,108,5731,1,2,0:0:0
    304,88,5881,6,0,P|356:148|460:128,1,180,4|8,0:0|0:0,0:0:0
    392,64,6781,1,0,0:0:0
    449,137,7081,2,0,P|469:224,1,90,2|0,0:0|0:0,0:0:0
    376,340,7681,2,0,P|352:236,1,90,8|4,0:0|0:0,0:0:0
  2. 00:23:581 (4) - I don't like how this whistle sounds honestly. I'd remove it k
  3. 01:09:491 (4) - Why whistle on this slider body? Remove it, it sounds bad and you didn't use it on previous sliders bodies :\ k
  4. 01:18:791 (3,4) - ^ k
Good mapset.
You can call me back for a recheck
OwO Thanks proChewin !
Chewin
~Easy~

Flask wrote:

Chewin wrote:

  1. 00:03:181 (4) - What about to change this circle with an 1/2 slider? Slider that starts here till the next downbeat (It's always good to put something on downbeats in the easiest diff of the mapset) It's ok to me since the music has only sound at red tick.
  1. Well, you should add circle on 00:03:781 because of that sound, also because the timeline from 00:03:181 (4) till 00:04:081 (5) is too empty, and it could confuse novice players. Adding a circle there would fix this issue.
~Normal~

  1. It may sound nazi but 00:43:081 (6) move 1 grid left, please. It is still asymmetric, and it's bad.
Fix those and I will bubble.
Topic Starter
Flask
All fixed \o/
Chewin
Fixed some stuff in the Normal via IRC.

Bubbled ~
Suimya
WAAAA~~~FLASK <3333

HAVE MY LAST BABY <3~~~
Breeze
[Timing]

  1. I've got a offset: 1085 (actually +4 from yours), change it only if you agree with it
[Normal]

  1. 01:20:881 (2,3) - I feel the rhythm here sounds a little odd, try use note at 01:20:881, then a slider during 01:21:181 - 01:21:781. It fits music more imo
let me know when you have reply
Topic Starter
Flask
~ 全修了
Breeze
rebubbled
Topic Starter
Flask
~
MMzz
[General]
Set the tickrate to 1 on every osu! standard diff! There are not enough beats to represent all the slidderticks. (Especially on easy.)

[Yia's Taiko Muzukashii]
00:10:685 (4) - Finisher? I an hear it in the music.
00:44:285 (1) - ^
00:58:685 (2) - ^
01:13:085 (3) - ^
01:15:485 (1) - ^

You should always try and represent the finishers! It gives a better feel to the music and makes the map more interesting.

[Taiko Futsuu]
00:59:285 (1) - Remove this finisher. There is no finisher beat in the music so it makes no sense really.
01:13:085 (11) - Add a finisher?
01:15:485 (1) - ^

Change the things in red and I will rank.
Topic Starter
Flask
Fix tick rates to 1, now waiting for Taiko diffs.
[Kirisame-Marisa]
Taiko two diffs'd fixed
Accepted all the suggestion
Thanks MMzz's mod
MMzz
Ranked!
mintong89
i mean 1st

Flask 大神触 O///O
Xinely
gratz flask (:
lkx_Shore
3个太鼓难度无法直视
Loneight
恭喜 Flask醬,小亞醬 >w<!
咱也好想... (淚奔
Stefan
Flask pro!
Topic Starter
Flask
Thanks everyone -w- <3
XinCrin
Congratz !!
Satellite

XinCrin wrote:

Congratz !!
Scorpiour
阿拉恭喜~
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