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Itou Kanae - Puzzle (TV Size) [Osu|Taiko]

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Topic Starter
Flask
This beatmap was submitted using in-game submission on 2012年12月14日 at 下午 09:16:16

Artist: Itou Kanae
Title: Puzzle (TV Size)
Source: Shinryaku!! Ika Musume
Tags: OVA OAD ikamusume Kanemoto Hisako squid girl Diomedea invasion! ending [kirisame-marisa] yia pazuru
BPM: 100
Filesize: 17927kb
Play Time: 01:27
Difficulties Available:
  1. Easy (1.78 stars, 85 notes)
  2. Hard (4.61 stars, 198 notes)
  3. Normal (3.84 stars, 126 notes)
  4. Taiko Fuutsu (2.7 stars, 150 notes)
  5. Yia's Taiko Muzukashii (4.44 stars, 239 notes)
Download: Itou Kanae - Puzzle (TV Size)
Download: Itou Kanae - Puzzle (TV Size) (no video)
Information: Scores/Beatmap Listing
---------------
#3

侵略!!イカ娘 OVA ED

Find OP Here!

Easy - Done
Normal - Done
Hard - Done
Taiko Futsuu - Done By [kirisame-marisa]
Taiko Muzukashii - Done By [kirisame-marisa]

Special Thanks
xeaf5856 for mp3 providing
Athena Tennos for BG providing
[kirisame-marisa] for Taiko diffs

ReDL if you download before 16 Nov, add video!!
Athena Tennos
Lizellota
owo !! i'll mod this map soon <33
Loneight
早灣 Flask醬>w<
M4M



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Tag加個ending 或者是其他東西, 像烏賊娘的英文翻譯 (被打
  2. 因為都是你自己做的, 可是Hard的Kiai time時間點不同噢!咱在這標記
    SPOILER
    Easy:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Normal:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Hard:
    00:49:101 - kiai time start, 01:15:489 - kiai time end

[Easy]

  1. 00:13:689 (4) - 讓它在x:428 y:180? flow比較順的感覺 外加重疊對新手來說不太好我藏用,我自重 似乎有押韻
  2. 00:23:289 (4) - 開始的clap好像不見囉~
  3. 00:28:689 (4) - 開始+個clap? 跟著音樂走 (被打
  4. 00:46:989 - 加個note什麼的吧, 這裡空著讓旋律總覺得有些奇怪, 對咱來說
  5. 01:13:089 (3) - NC, 因為01:10:689 (1) 也NC了 就跟著它一起NC吧
  6. 01:17:289 (1,2) - 交換NC,讓01:17:289 (1) - 可以提前知道它會在哪出現
  7. 01:27:489 (1) - 同Hard

[Normal]

  1. 這SV太高導致星星這麼高www, 咱才想說奇怪 BPM:100的normal怎可能做到4星呢

  2. 00:10:389 (5) - re clap, 總聽起來讓節奏怪怪的
  3. 00:20:289 (1) - x:360 y:228, 比較好看些 >w<
  4. 00:46:389 (4) - x:288 y:304, 原因如上
  5. 01:17:289 (1,2) - 交換NC,原因跟Easy一樣~
  6. 01:27:489 (1) - 同Hard

[Hard]

  1. 00:12:189 (4) - 這邊界球有些危險噢!你懂得, 00:10:689 (1,2,3,4) - 整團往右移一下吧?
  2. 千萬別打開這個
    00:26:589 (4,5,6,1) - 為何咱會說這段呢~,因為, 咱覺得跟著vocal的歌聲高低去變動distance, 舉例:(4)放1.6x, (5)因為比前面的聲音比較低,00:26:889 (5) - 所以1.4x, 接著(6)是1.2x. 那為何咱會說(1)呢, 因為vocal的音跟00:26:889 (5) 有些相同, 所以distance不如擺(4)跟(5)一樣的距離, 大致上像這樣, 咱好像有些吹毛求疵..(被打
  3. 00:32:289 (4) - NC, 因為00:37:089 (1) - 這NC了~
  4. 00:48:489 (6,7,8,9) - 做成像00:58:089 (2,3,4,5) - 好不? 感覺比較配合音樂
  5. 01:06:489 (1) - 問這裡NC做甚麼;w;
  6. 01:07:089 (2,3,4) - 距離跟00:58:089 (2,3,4) - 很像, 而且沒有提示說這裡會慢下來, 若你要保持這樣, NC please!!
  7. 01:27:489 (1) - 改成從01:27:339 - 開始 01:29:289 - 結束吧?因為音樂到這就停了
good song & good luck & star ~ :3
咱覺得有些slider可以變得更漂亮!
像Normal的01:13:089 (1,2) - 這種接合,咱覺得最漂亮了,不僅接合完美,flow也不會很奇怪(被打
加油 Flask醬 :3
Topic Starter
Flask

l1106188 wrote:

早灣 Flask醬>w<
M4M



  • "re" 意思是 "remove"
    黑色 只是建議,不喜歡可以略過~OAO
    藍色 是要討論的問題
    紅色 是unrankable

[general]

  1. Tag加個ending 或者是其他東西, 像烏賊娘的英文翻譯 (被打 加了一些~
  2. 因為都是你自己做的, 可是Hard的Kiai time時間點不同噢!咱在這標記 k 死offset
    SPOILER
    Easy:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Normal:
    00:49:089 - kiai time start, 01:15:489 - kiai time end

    Hard:
    00:49:101 - kiai time start, 01:15:489 - kiai time end

[Easy]

  1. 00:13:689 (4) - 讓它在x:428 y:180? flow比較順的感覺 外加重疊對新手來說不太好我藏用,我自重 似乎有押韻 k
  2. 00:23:289 (4) - 開始的clap好像不見囉~ k 失誤
  3. 00:28:689 (4) - 開始+個clap? 跟著音樂走 (被打 這裡沒音所以就不上了QAQ 不過有人在吐我會+! 順便發現(3)的尾巴忘了+clap(?
  4. 00:46:989 - 加個note什麼的吧, 這裡空著讓旋律總覺得有些奇怪, 對咱來說 k 有點猶豫o-o
  5. 01:13:089 (3) - NC, 因為01:10:689 (1) 也NC了 就跟著它一起NC吧 k
  6. 01:17:289 (1,2) - 交換NC,讓01:17:289 (1) - 可以提前知道它會在哪出現 k
  7. 01:27:489 (1) - 同Hard k

[Normal]

  1. 這SV太高導致星星這麼高www, 咱才想說奇怪 BPM:100的normal怎可能做到4星呢 哦也(?)

  2. 00:10:389 (5) - re clap, 總聽起來讓節奏怪怪的 可是這裡有音啊q_q
  3. 00:20:289 (1) - x:360 y:228, 比較好看些 >w< k
  4. 00:46:389 (4) - x:288 y:304, 原因如上 k
  5. 01:17:289 (1,2) - 交換NC,原因跟Easy一樣~ k
  6. 01:27:489 (1) - 同Hard k

[Hard]

  1. 00:12:189 (4) - 這邊界球有些危險噢!你懂得, 00:10:689 (1,2,3,4) - 整團往右移一下吧? 我覺的還可以啦;w;
  2. 千萬別打開這個
    00:26:589 (4,5,6,1) - 為何咱會說這段呢~,因為, 咱覺得跟著vocal的歌聲高低去變動distance, 舉例:(4)放1.6x, (5)因為比前面的聲音比較低,00:26:889 (5) - 所以1.4x, 接著(6)是1.2x. 那為何咱會說(1)呢, 因為vocal的音跟00:26:889 (5) 有些相同, 所以distance不如擺(4)跟(5)一樣的距離, 大致上像這樣, 咱好像有些吹毛求疵..(被打 k 這不錯ovo 不過我(6,1)擺1.8(?
  3. 00:32:289 (4) - NC, 因為00:37:089 (1) - 這NC了~ k
  4. 00:48:489 (6,7,8,9) - 做成像00:58:089 (2,3,4,5) - 好不? 感覺比較配合音樂 k 動了一下!
  5. 01:06:489 (1) - 問這裡NC做甚麼;w; remove了 因為複製前面那個順便把nc也複製了orz
  6. 01:07:089 (2,3,4) - 距離跟00:58:089 (2,3,4) - 很像, 而且沒有提示說這裡會慢下來, 若你要保持這樣, NC please!! OK nc了
  7. 01:27:489 (1) - 改成從01:27:339 - 開始 01:29:289 - 結束吧?因為音樂到這就停了
good song & good luck & star ~ :3
咱覺得有些slider可以變得更漂亮!
像Normal的01:13:089 (1,2) - 這種接合,咱覺得最漂亮了,不僅接合完美,flow也不會很奇怪(被打
加油 Flask醬 :3
謝謝l18的modding & star!
riffy
TAKE MY HEART! <3
Or at least my star. :3
stop being awesome or I'll love you forever! />3<\
Kanari
Haii ~
You requested via in-game ~

I love Itou Kanae ~ <3


[Easy]
00:41:889 (3) - Make this blanket around (4) better ~
00:44:289 (1) - ^


[Normal]
- Circle Size +1


[Hard]
00:44:289 (1) - Stack properly with 00:42:789 (4)


Sorry to my poor mod.. ;w;
PonPonAy so pro ~
Gogorank!
Good luck and star! >w<
S_Wings
title should be: Puzzle (TV Size) not Pazuru (TV Size)
69653863

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

;_; this song reminds me to something, this song is sad

[General]
  1. Use more soft-hitwhistle please >< only soft-hitnormal makes the notes like 'inaudible"
[Easy]
  1. Hmm... maybe DS 1.0? or greater SV?
  2. 00:03:789 - Add note here? Have better polarity imo.
  3. 00:32:289 (4,5) - Umm, better blanket plz? Maybe like http://puu.sh/1lWAs
  4. 00:41:889 (3,4,1) - Yup, same, better blanket please. Treat the sliders just like ^ (2 slider points is better)
  5. 01:08:289 (1,2,1) - Same here.
  6. 01:17:289 (3) - It'll be much way better if you stack this with 01:14:289 (2) -
  7. 01:20:589 - Add note here
  8. 01:20:889 (4,5,1) - Bad flow. How about http://puu.sh/1lWGd
  9. 01:27:489 (1) - Mute this spinner please
That's all

[Normal]
  1. 00:15:489 (1,2) - ... what shape is this? I suggest you to use this one instead http://puu.sh/1lWMJ and NO, this one is not an overlapping slider.
  2. 00:22:689 (4,5) - Combine into one long slider please, and this can be the place where players "rest"
  3. 00:25:089 (1) - Same, change into one slider without any reverse
  4. 00:37:089 (7) - Bad flow. Move into x:476 y:144 and rotate with selection centre -20% ? Also add clap to slider start and end
  5. 01:19:989 (4) - NC?
  6. 01:14:889 (3,4) - Stack? Will follow the song's flow perfectly.
  7. 01:24:789 (5,6) - ^
  8. 01:27:489 (1) - same like on easy, mute please
That's all.

[Hard]
  1. 00:00:489 (1) - Remove clap sounds please? Doesn't really fit
  2. 00:02:889 (5,1) - Remove this jump >< pretty nonsense
  3. 00:18:489 (1,2) - Spacing?
  4. 00:26:289 (3,4,5,6) - Bad flow >< http://puu.sh/1lX24
  5. 00:29:289 (7,1) - Spacing? If this is intended for jump, this might conflicts with spacing at 00:32:289 (1,2) -
  6. 00:37:089 (1,2,3) - Nicer blanket please ><
  7. 01:14:889 (5,1) - stack?
  8. 01:24:789 (6) - put this on 01:23:889 (3) - place?
  9. 01:24:789 (6,1) - stack after you applied ^
  10. 01:27:489 (1) - again, mute this
OK, that's all.

Nice map and nice song, Flask!
/me adds into favorite songlist

Good luck~
Topic Starter
Flask

-Bakari- wrote:

TAKE MY HEART! <3
Or at least my star. :3
stop being awesome or I'll love you forever! />3<\
Ohh catch them :3!!!
Thanks >3<!

xXCrystalMoonAnimeXx wrote:

Haii ~
You requested via in-game ~

I love Itou Kanae ~ <3


[Easy]
00:41:889 (3) - Make this blanket around (4) better ~ k!
00:44:289 (1) - ^ ^


[Normal]
- Circle Size +1 ehh CS4 is fit imo D;


[Hard]
00:44:289 (1) - Stack properly with 00:42:789 (4) k


Sorry to my poor mod.. ;w;
PonPonAy so pro ~
Gogorank!
Good luck and star! >w< Thanks >w<

inverness wrote:

From our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

;_; this song reminds me to something, this song is sad lol

[General]
  1. Use more soft-hitwhistle please >< only soft-hitnormal makes the notes like 'inaudible" will try D:
[Easy]
  1. Hmm... maybe DS 1.0? or greater SV? I want to make it realllly easy ><
  2. 00:03:789 - Add note here? Have better polarity imo. ehh no for now because I hate 1/2 x 2 D;
  3. 00:32:289 (4,5) - Umm, better blanket plz? Maybe like http://puu.sh/1lWAs change a little bie :v
  4. 00:41:889 (3,4,1) - Yup, same, better blanket please. Treat the sliders just like ^ (2 slider points is better) ^
  5. 01:08:289 (1,2,1) - Same here. I like the blanket here so no ><
  6. 01:17:289 (3) - It'll be much way better if you stack this with 01:14:289 (2) - no
  7. 01:20:589 - Add note here same as above~
  8. 01:20:889 (4,5,1) - Bad flow. How about http://puu.sh/1lWGd great !
  9. 01:27:489 (1) - Mute this spinner please no, there are sounds here ._.
That's all

[Normal]
  1. 00:15:489 (1,2) - ... what shape is this? I suggest you to use this one instead http://puu.sh/1lWMJ and NO, this one is not an overlapping slider. I like my shape D: and your link is crash ;w;
  2. 00:22:689 (4,5) - Combine into one long slider please, and this can be the place where players "rest" eh no D;
  3. 00:25:089 (1) - Same, change into one slider without any reverse ^
  4. 00:37:089 (7) - Bad flow. Move into x:476 y:144 and rotate with selection centre -20% ? Also add clap to slider start and end eh no for now D;
  5. 01:19:989 (4) - NC? k
  6. 01:14:889 (3,4) - Stack? Will follow the song's flow perfectly.
  7. 01:24:789 (5,6) - ^ no for these two.
  8. 01:27:489 (1) - same like on easy, mute please same like on easy o3o
That's all.

[Hard]
  1. 00:00:489 (1) - Remove clap sounds please? Doesn't really fit I think it's fit D;
  2. 00:02:889 (5,1) - Remove this jump >< pretty nonsense no I'm serious on this :3
  3. 00:18:489 (1,2) - Spacing? ^
  4. 00:26:289 (3,4,5,6) - Bad flow >< http://puu.sh/1lX24 Just put like what l18 said D:
  5. 00:29:289 (7,1) - Spacing? If this is intended for jump, this might conflicts with spacing at 00:32:289 (1,2) - ehh I'm serious because the vocal changes
  6. 00:37:089 (1,2,3) - Nicer blanket please >< D:
  7. 01:14:889 (5,1) - stack? nope
  8. 01:24:789 (6) - put this on 01:23:889 (3) - place? k
  9. 01:24:789 (6,1) - stack after you applied ^ nope
  10. 01:27:489 (1) - again, mute this again
OK, that's all.

Nice map and nice song, Flask!
/me adds into favorite songlist

Good luck~
Thanks you two >w<!

S_Wings wrote:

title should be: Puzzle (TV Size) not Pazuru (TV Size)


nah
riffy
'ello~

I INVADE YOUR MAPS DEGESO :V

Key: Bold - for all diffs and/or important stuff.

[General]
  1. Puzzle in the tags? got this idea while reading the post above
[Easy]
  1. 00:10:689 (1,2) - sounds kinda confusing because it's off vocals. you should try adding reverseto (1) and putting circle at 00:12:489 - thi way
  2. 00:14:289 (5) - plays awkward because vocals starts at 00:13:989 - and since your BPM is quite low you are able to do some 1/2s - and that's why rhythm goes like this
  3. 00:29:889 (1,2) - vocals here are too strong! You can't ignore them and that's why I suggest you to use reversed 1/2 slider instead of 00:29:889 (1,2)
  4. 00:41:889 (3,4,1) - nazi - I have some cute sliders for you. You should try them! >.</
    code/img
    316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
    408,276,43689,1,8,0:0:0
    380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
    288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0
  5. 00:46:989 (3,4,5) - didn't like this pattern at all. Because start of "arigatou~" (and start of kiai is end of (50 and it plays awkward, imo.
    two ways to fix it
    1)Try using spinner instead of 00:46:989 (3,4,5) < bad idea, but may work
    2)You shoul try following vocals - because vocals are stongest at this part of song. guess what? example.jpg
  6. 01:05:289 (4) - erm.. did you forget new combo? this combo-chain is too long and may confuse beginners
  7. 01:08:289 (1,2,1) - you may copypasta some circles from my previous suggestion. (00:41:889 )
  8. 01:15:789 - You should think about beginners. What they will do if there's no any notes and break doesn't starts? Alt+F4, I think. So.. yeah - empty screen without break or obkects is evil for [Easy]. fix it somehow, please.
  9. 01:27:489 (1) - unfitting whistle - just reduce volume to 5% and remove whistle - i think this is best solution here. - same for all diffs?
[Normal]
  1. Your approach rate isn't balanced. It's too fast on Easy and too slow on Normal. Highly suggested AR+1 here to keep balance between diffs and to keep balance between AR/Slider Velocity
  2. 00:04:389 (3) - you do realize that this slider is kinda awkward because this red point dollows nothing and gives awkward flow. I don't like it and it may confuse players :<
  3. 00:08:889 (4) - it feels like pattern-break-pattern. Try new combo here to follow music?
  4. 00:57:489 (7) - whoa?! this reverse appears so suddenly. It's off your regular pattern and players probably won't notice 2nd reverse. :<
  5. 01:06:489 (5) - how about changing your pattern? a bit.. this way (convering two 1/2 sliders with reverses into one 1/1 with reverse and single beat at 01:07:989 - to follow vocals. Why this pattern? It fits with vocals and also follows background music. So we're following vocals and BGM at the same time :3/
  6. 01:10:689 (3) - new combo for different line of vocals? It fits here, i think

    Didn't like long combo chains - but since it fits with your pattern - I don't mind it.
[Hard]
  1. 00:26:289 (3,4,5,6) - how about good old triangle jumps? I think it will fit here quite good.
  2. 00:29:139 (6) - doesn't fits good because there's no beat or it's too hard to hear it. Anyway - if you remove this beat - you'll get more playable triplet.
  3. 00:58:539 - same as above. I'd call it overmap :< Of course it doesn't looks bad - but following rhythm is much more important than good-looking pattern.
  4. 01:08:889 (2,3,4) - If you reduce spacing here instead of 01:07:089 (1,2,3) - it will follow music much better.
~~~~~~~~~~

Great! ♥
Lizellota
As i promised <3

Offset: -1299(+12ms)
[Hard]

00:16:389 (3) -
13,75,16389,2,0,B|61:62|112:94|124:152|104:192,1,180,4|0,0:0|0:0,0:0:0
00:25:089 - finish
00:26:889 (5) - x:284 y:152
00:28:089 (2) - 4-5 grids down?
00:39:489 (1) - remove NC
00:40:089 (2) - NC
00:45:489 (3) - 1 grid down \==/
00:51:489 - finish
01:01:089 (1) - ^
01:02:439 - move this note to 01:02:739 - ? sounds better :3
01:05:889 - why is here whistle(head and tail)? remove from tail. and 00:57:489 (1) - here, just missed that ><
01:12:489 (5) - 1 grid down
01:13:089 (1) - maybe copypaste this slider to 01:13:689 - ?
164,216,73689,2,0,B|147:270|101:303,1,90,8|0,0:0|0:0,0:0:0
\==/
01:20:589 (6) - NC?
01:27:489 (1) - Em...o.o remove whistle?
Some hitsounds :3
whistle ↓
00:22:707 -
00:50:289 -
00:52:689 -
00:54:789 -
00:59:589 -
01:02:289 -
01:04:689 -
01:07:089 -

Other diffs are fine for me @_@ Good luck ~
Topic Starter
Flask

-Bakari- wrote:

'ello~

I INVADE YOUR MAPS DEGESO :V oh ya :3

Key: Bold - for all diffs and/or important stuff.

[General]
  1. Puzzle in the tags? got this idea while reading the post above k
[Easy]
  1. 00:10:689 (1,2) - sounds kinda confusing because it's off vocals. you should try adding reverseto (1) and putting circle at 00:12:489 - thi way k
  2. 00:14:289 (5) - plays awkward because vocals starts at 00:13:989 - and since your BPM is quite low you are able to do some 1/2s - and that's why rhythm goes like this I want to make this pattern simple D:
  3. 00:29:889 (1,2) - vocals here are too strong! You can't ignore them and that's why I suggest you to use reversed 1/2 slider instead of 00:29:889 (1,2) eh I dislike 1/2 here :\
  4. 00:41:889 (3,4,1) - nazi - I have some cute sliders for you. You should try them! >.</ oh I like these cute sliders ♥
    code/img
    316,288,41889,2,0,B|320:360|408:400|476:368|492:312,1,240,8|8,0:0|0:0,0:0:0
    408,276,43689,1,8,0:0:0
    380,183,44289,6,0,B|407:117|346:43|271:41|228:80,1,240,8|8,0:0|0:0,0:0:0
    288,156,46089,2,0,B|236:200,1,60,8|4,0:0|0:0,0:0:0
  5. 00:46:989 (3,4,5) - didn't like this pattern at all. Because start of "arigatou~" (and start of kiai is end of (50 and it plays awkward, imo.
    two ways to fix it
    1)Try using spinner instead of 00:46:989 (3,4,5) < bad idea, but may work
    2)You shoul try following vocals - because vocals are stongest at this part of song. guess what? example.jpg oh ya I like examle.jpg
  6. 01:05:289 (4) - erm.. did you forget new combo? this combo-chain is too long and may confuse beginners ohh thanks for this
  7. 01:08:289 (1,2,1) - you may copypasta some circles from my previous suggestion. (00:41:889 ) I'll keep mine for now ;n;
  8. 01:15:789 - You should think about beginners. What they will do if there's no any notes and break doesn't starts? Alt+F4, I think. So.. yeah - empty screen without break or obkects is evil for [Easy]. fix it somehow, please. ehh okay I add a note on the second white tick
  9. 01:27:489 (1) - unfitting whistle - just reduce volume to 5% and remove whistle - i think this is best solution here. - same for all diffs? 10%. Fine.
[Normal]
  1. Your approach rate isn't balanced. It's too fast on Easy and too slow on Normal. Highly suggested AR+1 here to keep balance between diffs and to keep balance between AR/Slider Velocity k
  2. 00:04:389 (3) - you do realize that this slider is kinda awkward because this red point dollows nothing and gives awkward flow. I don't like it and it may confuse players :< keep for now nah~
  3. 00:08:889 (4) - it feels like pattern-break-pattern. Try new combo here to follow music? kkkk
  4. 00:57:489 (7) - whoa?! this reverse appears so suddenly. It's off your regular pattern and players probably won't notice 2nd reverse. :< k
  5. 01:06:489 (5) - how about changing your pattern? a bit.. this way (convering two 1/2 sliders with reverses into one 1/1 with reverse and single beat at 01:07:989 - to follow vocals. Why this pattern? It fits with vocals and also follows background music. So we're following vocals and BGM at the same time :3/ k, even I don't know if its a good flow
  6. 01:10:689 (3) - new combo for different line of vocals? It fits here, i think k

    Didn't like long combo chains - but since it fits with your pattern - I don't mind it. 3:
[Hard]
  1. 00:26:289 (3,4,5,6) - how about good old triangle jumps? I think it will fit here quite good. OK change at this time
  2. 00:29:139 (6) - doesn't fits good because there's no beat or it's too hard to hear it. Anyway - if you remove this beat - you'll get more playable triplet. nah there's a sound i think
  3. 00:58:539 - same as above. I'd call it overmap :< Of course it doesn't looks bad - but following rhythm is much more important than good-looking pattern. ^
  4. 01:08:889 (2,3,4) - If you reduce spacing here instead of 01:07:089 (1,2,3) - it will follow music much better.
k o.o
~~~~~~~~~~

Great! ♥
Thanks <3
Will check lize's modpost asap D: and thanks lize too ><

Lizellota wrote:

As i promised <3

Offset: -1299(+12ms) ah I'll use Coro's offset
[Hard]

00:16:389 (3) -
k
13,75,16389,2,0,B|61:62|112:94|124:152|104:192,1,180,4|0,0:0|0:0,0:0:0
00:25:089 - finish k
00:26:889 (5) - x:284 y:152 I like triangle
00:28:089 (2) - 4-5 grids down? k
00:39:489 (1) - remove NC
00:40:089 (2) - NC k^
00:45:489 (3) - 1 grid down \==/ k
00:51:489 - finish
01:01:089 (1) - ^
01:02:439 - move this note to 01:02:739 - ? sounds better :3
01:05:889 - why is here whistle(head and tail)? remove from tail. and 00:57:489 (1) - here, just missed that ><
01:12:489 (5) - 1 grid down
01:13:089 (1) - maybe copypaste this slider to 01:13:689 - ?
164,216,73689,2,0,B|147:270|101:303,1,90,8|0,0:0|0:0,0:0:0
\==/
01:20:589 (6) - NC?
01:27:489 (1) - Em...o.o remove whistle?
Some hitsounds :3
whistle ↓
00:22:707 -
00:50:289 -
00:52:689 -
00:54:789 -
00:59:589 -
01:02:289 -
01:04:689 -
01:07:089 -
ahhhh all k!!!
Other diffs are fine for me @_@ Good luck ~
Thanks lize ><!
Coro
Taiko mod~

[General]
Offset 换乘 -1330

[Taiko Fuutsu]
没有问题~

[Yia's Taiko Muzukashii]
00:10:239 - k
00:10:689 - d
00:58:239 - k
00:58:389 - d
01:12:189 - kkd
01:12:789 - d d
[Kirisame-Marisa]
Taiko 修正完
接受全部建議
謝謝CoroQuetz指教
mintong89
m4m mod request <3
哇最近都好像看到[Kirisame-Marisa]的谱耶。。

d = don
k = kat
D = BIG DON
K = BIG KAT
re = remove

[General]

感觉offset太快了,+10看看.

[Taiko Futsuu]

00:00:470 - 我觉得起点在 00:01:070 - 比较好。(就是删除掉 00:01:070 - 之前的部分) 如果你接受,00:01:070 - 这就改为D吧.

这Futsuu基本上都没事, 是我可以接受的. 所以没有什么大问题.


[Yia's Muzu]

00:00:470 - 和刚刚Futsuu的建议一样.
00:02:870 - k
00:14:570 - 加个d? 可以听到后音.
00:14:870 - k 可以听到后音.
00:30:470 - k 好多d有点奇怪.
00:31:070 - k
01:27:170 - 这边就换个D吧。因为slider的话后面没声音了好奇怪 ╮(╯_╰)╭

好吧就这些,good luck on rank ;)
Rotte
Easy

00:07:981 - 这里用finish有点不合适
00:53:881 - 加finish,降低音量到50%
00:56:281 - whistle
01:27:481 (1) - 和hard一样

Normal

AR-1

00:47:281 - 到 00:48:481 - 建议渐强
01:10:681 (1) - 没把2包好
01:17:881 (1) - 没把4的尾巴包好
01:27:481 (1) - 和hard一样


Hard

AR+1

00:46:381 (1) - 丑
00:50:281 - whistle不好听
01:09:481 (4) - 喂喂,跑到屏幕外边了啊
01:10:681 - 换成whistle试试?
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错
01:21:181 (2) - 稍稍有点丑
01:27:181 - 去掉finish
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变

星星好漂亮,我也来个装饰
总体很不错啦 :)
GL
[Kirisame-Marisa]
Taiko譜面修正
所有建議全接受
謝謝mintong89指教
Topic Starter
Flask

-[NYAN]- wrote:

Easy

00:07:981 - 这里用finish有点不合适 有個音啊
00:53:881 - 加finish,降低音量到50% k
00:56:281 - whistle 我上50%finish
01:27:481 (1) - 和hard一样

Normal

AR-1 好吧

00:47:281 - 到 00:48:481 - 建议渐强 管他的
01:10:681 (1) - 没把2包好 動了下
01:17:881 (1) - 没把4的尾巴包好 ^
01:27:481 (1) - 和hard一样


Hard

AR+1

00:46:381 (1) - 丑 還行吧
00:50:281 - whistle不好听 好吧D:
01:09:481 (4) - 喂喂,跑到屏幕外边了啊 诶臥槽 你到底是用什么判定出格zzz
01:10:681 - 换成whistle试试? 不要
01:11:881 - 到 01:13:081 - 用绿线渐强音量好像不错 k
01:21:181 (2) - 稍稍有点丑 等待有心人是給我個code
01:27:181 - 去掉finish ofc not
01:27:481 (1) - 转盘挪到 01:27:331 - 结束点不变 x

星星好漂亮,我也来个装饰
总体很不错啦 :)
GL
Thanks
HellDawn
Easy

00:53:881 (1,2)- it would be better if slider move to center (6 grid left)

Other diffs re excellent
I couldnt find something :(
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