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Duca - Niflheimr (Short Ver.)

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meiikyuu
mod request from kshr <3

KSHR's Easy
  1. 00:01:257 (1) - make this a note soft , with whistle...it might sound better because beginning is quiet ^^
  2. 00:22:011 (3) - angle slider out more to the left ~ do not touch 00:21:068 (2) - ww
  3. 00:30:313 (2) - ^
  4. 00:54:087 (2) - place whistle at beginning instead?
Rare's Normal
  1. 00:08:238 (3) - don't let this overlap with 2 so much..?><
  2. 00:20:879 (3) - curve neater around 2:
  3. 00:51:068 (3) - try whistle on reverse ~
  4. 01:04:841 (6,1) - maybe you should unstack because all the other patterns around this don't stack..and it will flow better
Ryafuka's Hard
  1. 00:21:257 - you can add note, i tripped on that part.. xD
  2. 01:07:389 (5) - delete note, it will follow rhythm more
  3. 01:44:243 (4) - add finish
Insane
  1. 00:05:974 (7) - NC (for new vocal line)
  2. 00:23:143 (4) - try reversing? either way works though xD
  3. 00:56:728 (3,4,5,6) - make symmetrical pattern
  4. 01:08:049 (2) - make more even ~ move 3rd point a little to the right. If you do this, don't forget to fix stack with 01:06:351 (1) -
good song and map ^^ ganbatte ~~ xD..
Rare
@meiikyuu
thanks for modding ~
http://puu.sh/1otKQ

meiikyuu wrote:

replying to places I didn't change.
Rare's Normal
  1. 00:08:238 (3) - don't let this overlap with 2 so much..?>< i'll fix it if anybody else says so
  2. 00:51:068 (3) - try whistle on reverse ~ ^
Topic Starter
MiLu

meiikyuu wrote:

Insane
  1. 00:05:974 (7) - NC (for new vocal line)
  2. 00:23:143 (4) - try reversing? either way works though xD
  3. 00:56:728 (3,4,5,6) - make symmetrical pattern
  4. 01:08:049 (2) - make more even ~ move 3rd point a little to the right. If you do this, don't forget to fix stack with 01:06:351 (1) -
good song and map ^^ ganbatte ~~ xD..
all fixed
thank you~~ xD
KSHR

meiikyuu wrote:

mod request from kshr <3 thank you for accepting, meiiiiiiiiiiiii <3

KSHR's Easy
  1. 00:01:257 (1) - make this a note soft , with whistle...it might sound better because beginning is quiet ^^ ok~
  2. 00:22:011 (3) - angle slider out more to the left ~ do not touch 00:21:068 (2) - ww fixed!
  3. 00:30:313 (2) - ^ fixed!
  4. 00:54:087 (2) - place whistle at beginning instead? added lower whistle same as the beginning of a previous slider
modding arigato~!

http://puu.sh/1oviJ
Ryafuka

meiikyuu wrote:

Ryafuka's Hard
  1. 00:21:257 - you can add note, i tripped on that part.. xD
  2. 01:07:389 (5) - delete note, it will follow rhythm more
  3. 01:44:243 (4) - add finish
all fixed
thanks modding~
http://puu.sh/1owtN
alacat
Hi:3 As requested. 8-)

[General]
●(Short Ver.)を追加?
●Soreil→Soleilでしょうか・・
確かなソースがなかったので確信はありませんが・・検索などしたところrよりlかなと思いました。
●tagに"game eroge visual novel opening hentai" あたりも追加しておきましょ:3

[KSHR's Easy]
●00:04:087 - ここから40% volumeを追加してみてはどうでしょうか?前のpianoの音より小さいと思います
●00:10:691 (1,2) - spacingは一定ですが重なっていて少し狭いです>_< もう少し上の方に配置してみてはどうでしょうか?
●00:13:709 (1) - whistleを追加と、終点のvolumeを40%に変更?pianoの音が強く聞こえます
●00:34:841 (1) - 始点にwhistleを追加?同じ間隔で追加した方がリズム取りやすいと思います
●00:42:389 (4) - new comboを追加?このあたりだけ数字が大きいように見えます
●00:46:917 (4) - ^
●00:55:596 - noteを追加?
●00:57:860 (4) - 終点にwhistleを追加?
●01:28:205 - 始点からの差が40%あり、いきなり下がってしまうので差を20%にするか、だんだん下げた方がいいと思います。

[Rare's Normal]
●00:01:634 (2) - 始点にwhistleを追加?
●00:04:653 (1) - ^
●00:07:672 (2) - ^
●00:10:691 (1) -
●00:14:841 (3) - こういった音とりはどうでしょうか?00:15:030 - ここに強い音があると感じました
●00:16:728 (1) - 始点にwhistle or finishを追加?
●00:19:747 (1) - 始点にfinishを追加?
●00:24:841 (4) - new combo 追加?
●00:25:785 - ここから少し静かなパートなので音量を-10~-20%さげてみてはどうでしょうか
●00:51:068 (3) - 折り返しにwhistle?
●00:54:087 (3) - ^
●01:01:068 (3) - 終点に少し小さめのfinishを追加してみては?
●01:03:709 (4) - 始点と終点にwhistle?kiai time なのでここのpianoにあわせて追加した方がいいかな~と思いました01:10:125 (5) - , 01:21:790 (4) -
●01:24:809 (4,5,6) - もう少し、上に移動・・?
http://osu.ppy.sh/ss/498029
●01:40:092 (4) - もう少し丸めてみる・・?

[Ryafuka's Hard]
●00:06:540 (2) - spacingを調節・・?前のパターン(00:04:653 (2,3,4) - )では同じだったので
●00:12:766 (1) - 前のスライダーの終点に重ねるか、もっとspacingをあけてみてはどうでしょうか?少し混乱してしまいました
●00:14:087 (1) - easy diffと同じです。終点のvolumeを40%に変更に、whistleを追加?pianoの音が強く聞こえます
●00:46:162 (6) - 始点にwhistleを追加?
●00:54:087 (1) - 折り返しにwhistle?
●01:00:691 (2) - 連打の後のジャンプなので、もう少しspacingを狭くしてみてはどうでしょうか?少し難しかったです
●01:26:319 - noteを追加?ここの間に違和感を感じました
●01:42:356 (4) - 流れを崩してしまいますが、01:36:507 (6) - のようにジャンプをつくってみてはどうでしょう

[Insane]
●00:01:257 (1) - Normal hit sound → softに変更?他のdiffはそうなっていたのと、初めはsoftの方がいいと思いました
●00:03:332 (6,7,8) - 始点の音量を40%→50%→60%としてみてはどうでしょう
●00:10:313 (10) - soft soundの方がいいと思います
●00:21:823 (4) - ctrl + G ? 00:20:879 (9) - ここのように少しジャンプがほしいです!
●00:24:747 - 30%くらいがちょうどいいと思います
●00:30:125 (6,7) - slider → circle の順番に変更?歌詞にあっていて叩きやすいです
●00:37:389 - 5%は聞こえないので、20~30%まであげたほうがいいです
●00:46:162 (9) - 折り返しにwhistle?
●01:03:709 (6,7,8) - 50%→60%→70%に変更?内容は00:03:332 (6,7,8) - の部分と同じです
●01:09:747 (7,8,9) - ^
●01:21:413 (4) - もう少し終点を曲げた方が、次のnoteへの流れもよくなると思います

全て提案です>_<

かさはらさん、られさん、りゃふかさん、みるさんがんばです! :P
Rare
@alacat
thanks for modding~
http://puu.sh/1rV7K

replying to places I didn't change

alacat wrote:

[Rare's Normal]
●00:14:841 (3) - こういった音とりはどうでしょうか?00:15:030 - ここに強い音があると感じました i'll fix it if anybody else says so
●00:24:841 (4) - new combo 追加? No
●00:54:087 (3) - ^ whistle wasn't fit this pattern.
some notes changed by myself.
KSHR

alacat wrote:

[KSHR's Easy]
●00:04:087 - ここから40% volumeを追加してみてはどうでしょうか?前のpianoの音より小さいと思います
00:04:464 (T) - にあった40%の音量の緑線をここに移動しました
●00:10:691 (1,2) - spacingは一定ですが重なっていて少し狭いです>_< もう少し上の方に配置してみてはどうでしょうか?
出来るだけ元の状態を維持して修正しました
●00:13:709 (1) - whistleを追加と、終点のvolumeを40%に変更?pianoの音が強く聞こえます
40%がほんとに若干大きく聴こえたので35%にして修正しました
●00:34:841 (1) - 始点にwhistleを追加?同じ間隔で追加した方がリズム取りやすいと思います
ピアノの強音に合わせているので今はkeep これからのmodで修正するかもです
●00:42:389 (4) - new comboを追加?このあたりだけ数字が大きいように見えます
追加する位置が少し微妙な気がするのでno change
追加するなら 00:40:879 (3) - かなぁとも思ったけど、配置のことを考えると(2)のスライダーと対称になってるスライダーだから、
追加しちゃうと個人的に違和感が出ちゃって追加しようがなかったり

●00:46:917 (4) - ^
こっちも追加する位置が少し微妙かなと思うのでno change
●00:55:596 - noteを追加?
00:55:974 (1) - の始点にある強拍の前にわざと1拍置いて溜めを作りたいのでno change
●00:57:860 (4) - 終点にwhistleを追加?
fixed, 音量が少し大きい気がしたのでこの周辺の音量を少しいじりました
●01:28:205 - 始点からの差が40%あり、いきなり下がってしまうので差を20%にするか、だんだん下げた方がいいと思います。
スピナーの終わりを勘違いしたりすることもないし、次のオブジェクトまで約3秒あって大丈夫そうに見えるのでno change
thank you for modding~
Topic Starter
MiLu

alacat wrote:

[General]
●(Short Ver.)を追加? 保留で(´-`)
●Soreil→Soleilでしょうか・・
確かなソースがなかったので確信はありませんが・・検索などしたところrよりlかなと思いました。
●tagに"game eroge visual novel opening hentai" あたりも追加しておきましょ:3 あんまりそこらへん入れるの好きじゃないんでやめときます...

[Insane]
●00:01:257 (1) - Normal hit sound → softに変更?他のdiffはそうなっていたのと、初めはsoftの方がいいと思いました
●00:03:332 (6,7,8) - 始点の音量を40%→50%→60%としてみてはどうでしょう softでその音量にしました
●00:10:313 (10) - soft soundの方がいいと思います
●00:21:823 (4) - ctrl + G ? 00:20:879 (9) - ここのように少しジャンプがほしいです!
●00:24:747 - 30%くらいがちょうどいいと思います
●00:30:125 (6,7) - slider → circle の順番に変更?歌詞にあっていて叩きやすいです 今のままのほうがいいと思うので変えませんでしたT.T
●00:37:389 - 5%は聞こえないので、20~30%まであげたほうがいいです
●00:46:162 (9) - 折り返しにwhistle? うるさく感じたのでこのままで
●01:03:709 (6,7,8) - 50%→60%→70%に変更?内容は00:03:332 (6,7,8) - の部分と同じです
●01:09:747 (7,8,9) - ^
●01:21:413 (4) - もう少し終点を曲げた方が、次のnoteへの流れもよくなると思います
書いてないところは全部直しました さんくす!
Ryafuka

alacat wrote:

[Ryafuka's Hard]
●00:06:540 (2) - spacingを調節・・?前のパターン(00:04:653 (2,3,4) - )では同じだったので 修正しましたん
●00:12:766 (1) - 前のスライダーの終点に重ねるか、もっとspacingをあけてみてはどうでしょうか?少し混乱してしまいました わざとやってます!;_;
●00:14:087 (1) - easy diffと同じです。終点のvolumeを40%に変更に、whistleを追加?pianoの音が強く聞こえます ok~
●00:46:162 (6) - 始点にwhistleを追加?^
●00:54:087 (1) - 折り返しにwhistle? ^
●01:00:691 (2) - 連打の後のジャンプなので、もう少しspacingを狭くしてみてはどうでしょうか?少し難しかったです バックの音が強調されてるので大きいジャンプにしました!
●01:26:319 - noteを追加?ここの間に違和感を感じました うーむ、保留で・・
●01:42:356 (4) - 流れを崩してしまいますが、01:36:507 (6) - のようにジャンプをつくってみてはどうでしょう 小さなジャンプにしました~
thanks modding alacat san! :)
http://puu.sh/1sD4p
cRyo[iceeicee]
♡♡♡♡♡♡.。..。.. MiLuuuuuuuuuu .。..。..♡♡♡♡♡♡

[KSHR's Easy]
SPOILER
  1. I never saw 2-star diff with HP-3, maybe 1/2 as ussual oo?
  2. 00:01:634 - 00:13:709 i changed all NC1 to SC1 and i think it sounds much better, i dont hear any heavy beat in this part so i think soft notes fits better then normal :> ( if u do this so i think 00:01:634 (2) - finish better then whistle
  3. 00:08:615 (2) - should be whistle tail here ( same as 00:02:577 (3) - )
  4. 00:16:917 - add break o.o
  5. 00:13:709 (1) - +10 volume maybe....cause i almost dont hear this whistle
  6. 00:19:747 (1,2) - since its easiest diff i prefer *easy* white tick rhytm instead http://puu.sh/1x3KO
  7. 00:40:879 (3) - feels like something missing here, add whistle oo!
  8. 00:37:860 (1,2,3,1) - i would manualy reduce volume little bit (10%) on every repeat http://puu.sh/1x3Rm
  9. 00:46:917 (4) - maybe also whistle for consistency, because all previous downbeats have it, and i think this one also fits with vocal and sounds nice oo!
  10. 00:50:691 (2) - also whistle maybe oo? All ur next whistles following vocal and this one will also sound good with vocal oo!
  11. 01:00:502 (2) - whistle sounds nice for me oo!
  12. 01:08:804 (2) - i think curve slider looks better :> http://puu.sh/1x46b
  13. 01:16:319 (3) - curve ^^ http://puu.sh/1x47z
  14. 01:11:036 (1,2) - dont like this sliders because
    #1 heavy sound appears at 01:12:356 and pattern not playing it + not following vocal, so its like not following anything ww
    you can try http://puu.sh/1x41o or http://puu.sh/1x429 (last yellow slider can be changed to notes)
  15. 01:18:583 (2) - maybe use same curve slider as before oo? (like here ww 01:05:030 (1,2) - )
  16. 01:23:866 (3,4) - same as before, prefer to follow both vocal and cymbal sound at red tick oo! http://puu.sh/1x4eJ
  17. 01:29:526 - break !
[Rare's Normal]
SPOILER

  • I would add more hitsounds at first part so i will give just short suggestion, you can check/ignore it if u want o.o!
  1. 00:01:257 (1) - whistle
  2. 00:01:634 (2) - finish
  3. 00:02:200 (3) - w head & tail
  4. 00:04:653 (1) - w
  5. 00:05:219 (2) - w
  6. 00:05:974 (3) - w head & tail (and remove whistle 00:06:540 (4) - )
  7. 00:07:672 (2) - w
  8. 00:08:238 (3) - w
  9. 00:08:992 (4) - w
  10. 00:10:691 (1) - w
  11. 00:11:257 (2) - w
  12. 00:12:011 (3) - w
  13. 00:12:766 (4) - w tail also
  14. 00:14:087 (2) - w tail
  15. 00:14:841 (3) - w arrow
  16. 00:15:785 (4) - w
  17. 00:16:728 (1) - w tail
  18. 00:18:049 (3) - w head & tail
    ^ all of this perfectly follwing vocal/instrument, dont see why most of them shouldnt be added o.o
  19. 00:19:747 - 00:24:275 increase volume a bit (+10%-20%) also switch to NC1 and add clap
  20. 00:23:898 (3) - NC1 whistle for tail
  21. 00:45:785 (2,3) - prefer something like this instead http://puu.sh/1x4DN
  22. 00:54:087 (3) - w arrow like 00:51:068 (3) -
  23. 01:02:766 (2) - w same as 01:14:809 (2) -
  24. 01:06:351 - feels like this one need note, for rhytm consistency with 01:04:464 (5,6,1) -
  25. 01:25:186 (5,6) - prefer 1 long slider instead http://puu.sh/1x4HS
  26. 01:29:526 - should be break here
  27. 01:32:168 - 01:44:243 same about swithing to NC1 and add claps
    also suggesting you to use tick rate 2 and add missing claps in kiai !
Ryafuka's Hard
SPOILER
  1. 00:01:257 (1) - start with wistle better then start without whistle oo!
  2. 00:07:672 (1) - curve a bit ? http://puu.sh/1x4N5
  3. 00:09:370 (4,5) - i think slider with repeat fits better ! http://puu.sh/1x4O9
  4. 00:12:766 (1) - whistle following piano oo!
  5. 00:13:521 (3) - also can use whistle with previous suggestion
  6. 00:14:087 (1) - you can hear heavy beat here + somekind of ring in music so i think NC1 + whistle fits best ( also u need to resnap this green line 00:16:731, currently its few mc late and its not affecting spinner's end, i guess it happened because of changing offset so probably u will need to waste some time for rechecking all ur green lines, cause few mc late will cause wrong hitsouns o.o)
  7. 00:16:917 - add break
  8. 00:21:257 (5,3,4) - prefer to see whistles here instead of lonely soft notes
  9. 00:23:898 (4) - whistle tail
  10. 00:45:408 (1,2,3) - i think triple note is unnecessary here ( adding repeat for 00:45:408 (1) - works fine )
  11. 00:47:672 (4,5,6) - same here
  12. 00:54:087 (4) - do something like this instead o.o? http://puu.sh/1x5a7
  13. 00:57:483 (1) - i think finish fits better then whistle !
  14. 01:01:068 (3) - prefer to move this note a bit and make it fully visible because players who cannot play insane always have problems in reading this kind of overlaps, when it fully covered by hitburst http://puu.sh/1x5bB
  15. 01:10:691 (5) - dont like this slider ( prefer to add short slider at 01:10:502, and add note on the head of 01:11:036 (1) - http://puu.sh/1x5gy )
  16. 01:15:564 (1) - w arrow
  17. 01:16:130 (2) - w
  18. 01:16:319 (3) - w tail ( ^all these 3 whistles following piano, same as 01:03:332 (1,2,3) - )
  19. 01:19:149 (3) - move it to right a bit to prevent unnecessary overlap http://puu.sh/1x5iJ
  20. 01:22:828 (4) - i think this note not exist in music, prefer to remove it and leave only triplet because it plays better for hard diff !
  21. 01:26:507 (1) - i think this spinner should starts at downbeat 01:26:130 so it will be combined with prespiner note 01:25:941 (3) - , current spiner just appears from nowhere =="
  22. 01:29:337 - break
  23. 01:38:017 (5,6) - you can try whistle here, fits with sound that appears in music oo!
  24. 01:40:847 (4,5) - same here
  25. 01:32:168 - 01:44:054 this part is absolutely similar with 00:19:747 - 00:24:275, so im just wondering why u used custom clap in first part and didnt used in second o.o?
[Miluuuuuuuuuuu]
SPOILER
  1. 00:01:634 (2) - prefer soft note on sliders end
  2. 00:02:200 (3) - ^
  3. 00:04:464 (1) - soft note
  4. 00:04:841 (3) - soft note
  5. 00:05:030 (4) - soft note
  6. 00:05:219 (5) - soft note for sliders end and remove whistle
  7. 00:06:351 (3) - soft note
  8. 00:06:540 (4) - soft note
  9. 00:06:728 (5) - soft note on sliders end
  10. 00:08:992 (5) - whistle tail fits with piano !
  11. 00:09:558 (6) - start jumps with NC!
  12. 00:09:747 (7) - ^
  13. 00:10:125 (9) - ^
  14. 00:10:879 (2) - soft note
  15. 00:13:804 (1) - i think NC1 + whistle fits better, because you can clearly hear some heavy beat sound oo!
  16. 00:16:917 - add break !
  17. 00:19:370 (1) - whistle \oo/
  18. 00:19:747 - 00:24:087 you can add NC1 claps
  19. 00:21:257 (1) - w
  20. 00:21:823 (4) - w
  21. 01:21:979 (5) - NC on jumps
  22. 00:22:389 (5) - w
  23. 00:23:709 (5,6,7) - make somekind of triangle o.o? http://puu.sh/1x62c
  24. 00:24:087 (7) - whistle
  25. 00:24:841 (1) - change to SC1, sounds much better for me !
  26. 00:29:747 (4,5,6) - AIRMAAAAAN \oo/, i think this jump is too big for such calm part ww, maybe some easy spacing instead ? http://puu.sh/1x677
  27. 01:29:337 - break !
  28. 01:31:790 (1) - whistle oo!
  29. 01:41:224 (9) - i think this finish sounds bad x x
  30. 01:32:168 - 01:44:243 NC1 claps !
I like this loli !!!! ↓↓↓
good luck~ :>
KSHR

cRyo[iceeicee] wrote:

[KSHR's Easy]
SPOILER
  1. I never saw 2-star diff with HP-3, maybe 1/2 as ussual oo?
    I don't have the faintest idea to fix for now. give me some time to think!
  2. 00:01:634 - 00:13:709 i changed all NC1 to SC1 and i think it sounds much better, i dont hear any heavy beat in this part so i think soft notes fits better then normal :> ( if u do this so i think 00:01:634 (2) - finish better then whistle
    fixed, and increased the volume of them by 10%
  3. 00:08:615 (2) - should be whistle tail here ( same as 00:02:577 (3) - )
    added~
  4. 00:16:917 - add break o.o
    ok o.o
  5. 00:13:709 (1) - +10 volume maybe....cause i almost dont hear this whistle
    certainly, I felt so too.. fixed!
  6. 00:19:747 (1,2) - since its easiest diff i prefer *easy* white tick rhytm instead http://puu.sh/1x3KO
    nice! it makes this pattern simpler! fixed~
  7. 00:40:879 (3) - feels like something missing here, add whistle oo!
    ok~
  8. 00:37:860 (1,2,3,1) - i would manualy reduce volume little bit (10%) on every repeat http://puu.sh/1x3Rm
    sounds good! fixed~
  9. 00:46:917 (4) - maybe also whistle for consistency, because all previous downbeats have it, and i think this one also fits with vocal and sounds nice oo!
    added~
  10. 00:50:691 (2) - also whistle maybe oo? All ur next whistles following vocal and this one will also sound good with vocal oo!
    ^
  11. 01:00:502 (2) - whistle sounds nice for me oo!
    ^
  12. 01:08:804 (2) - i think curve slider looks better :> http://puu.sh/1x46b
    nice~! fixed in this way but didn't make a blanket for consistency of spacings
  13. 01:16:319 (3) - curve ^^ http://puu.sh/1x47z
    ^^
  14. 01:11:036 (1,2) - dont like this sliders because
    #1 heavy sound appears at 01:12:356 and pattern not playing it + not following vocal, so its like not following anything ww
    you can try http://puu.sh/1x41o or http://puu.sh/1x429 (last yellow slider can be changed to notes)
    >fixed in the pattern which you suggested the first
  15. 01:18:583 (2) - maybe use same curve slider as before oo? (like here ww 01:05:030 (1,2) - )
    copied (1) and rotated it 180 degrees
  16. 01:23:866 (3,4) - same as before, prefer to follow both vocal and cymbal sound at red tick oo! http://puu.sh/1x4eJ
    fixed in this way~
  17. 01:29:526 - break !
    ok !
all fixed but one!
thank you for modding, cRyo~

http://puu.sh/1xiiC
Ryafuka

cRyo[iceeicee] wrote:

Ryafuka's Hard
SPOILER
  1. 00:01:257 (1) - start with wistle better then start without whistle oo! Added.
  2. 00:07:672 (1) - curve a bit ? http://puu.sh/1x4N5 yes,fixed.
  3. 00:09:370 (4,5) - i think slider with repeat fits better ! http://puu.sh/1x4O9 sorry no change.I want to follow the piano this time.
  4. 00:12:766 (1) - whistle following piano oo! okay
  5. 00:13:521 (3) - also can use whistle with previous suggestion ^
  6. 00:14:087 (1) - you can hear heavy beat here + somekind of ring in music so i think NC1 + whistle fits best ( also u need to resnap this green line 00:16:731, currently its few mc late and its not affecting spinner's end, i guess it happened because of changing offset so probably u will need to waste some time for rechecking all ur green lines, cause few mc late will cause wrong hitsouns o.o) True,thanks
  7. 00:16:917 - add break yes~
  8. 00:21:257 (5,3,4) - prefer to see whistles here instead of lonely soft notes Added.
  9. 00:23:898 (4) - whistle tail ^
  10. 00:45:408 (1,2,3) - i think triple note is unnecessary here ( adding repeat for 00:45:408 (1) - works fine ) ^
  11. 00:47:672 (4,5,6) - same here ^
  12. 00:54:087 (4) - do something like this instead o.o? http://puu.sh/1x5a7 nah~ I want to keep it.
  13. 00:57:483 (1) - i think finish fits better then whistle ! changed.
  14. 01:01:068 (3) - prefer to move this note a bit and make it fully visible because players who cannot play insane always have problems in reading this kind of overlaps, when it fully covered by hitburst http://puu.sh/1x5bB hmm change a bit.
  15. 01:10:691 (5) - dont like this slider ( prefer to add short slider at 01:10:502, and add note on the head of 01:11:036 (1) - http://puu.sh/1x5gy ) fixed.
  16. 01:15:564 (1) - w arrow ^
  17. 01:16:130 (2) - w ^
  18. 01:16:319 (3) - w tail ( ^all these 3 whistles following piano, same as 01:03:332 (1,2,3) - ) ^
  19. 01:19:149 (3) - move it to right a bit to prevent unnecessary overlap http://puu.sh/1x5iJ ^
  20. 01:22:828 (4) - i think this note not exist in music, prefer to remove it and leave only triplet because it plays better for hard diff ! sorry,I want to keep this~
  21. 01:26:507 (1) - i think this spinner should starts at downbeat 01:26:130 so it will be combined with prespiner note 01:25:941 (3) - , current spiner just appears from nowhere ==" hmm...okay..
  22. 01:29:337 - break okay
  23. 01:38:017 (5,6) - you can try whistle here, fits with sound that appears in music oo! ^
  24. 01:40:847 (4,5) - same here ^
  25. 01:32:168 - 01:44:054 this part is absolutely similar with 00:19:747 - 00:24:275, so im just wondering why u used custom clap in first part and didnt used in second o.o? fixed. yeah.. why I didn't notice..I'm baka..
thanks modding.
http://puu.sh/1xmrH
Rare
thanks for modding :>
http://puu.sh/1xn7U

cRyo[iceeicee] wrote:

[Rare's Normal]
SPOILER

  • I would add more hitsounds at first part so i will give just short suggestion, you can check/ignore it if u want o.o!
  1. 00:01:257 (1) - whistle
  2. 00:01:634 (2) - finish
  3. 00:02:200 (3) - w head & tail
  4. 00:04:653 (1) - w
  5. 00:05:219 (2) - w
  6. 00:05:974 (3) - w head & tail (and remove whistle 00:06:540 (4) - )
  7. 00:07:672 (2) - w
  8. 00:08:238 (3) - w
  9. 00:08:992 (4) - w
  10. 00:10:691 (1) - w
  11. 00:11:257 (2) - w
  12. 00:12:011 (3) - w
  13. 00:12:766 (4) - w tail also
  14. 00:14:087 (2) - w tail
  15. 00:14:841 (3) - w arrow
  16. 00:15:785 (4) - w
  17. 00:16:728 (1) - w tail
  18. 00:18:049 (3) - w head & tail
    ^ all of this perfectly follwing vocal/instrument, dont see why most of them shouldnt be added o.o sry no change, I followed the alto(soprano?) in piano and I don't like to add many whistles.
  19. 00:19:747 - 00:24:275 increase volume a bit (+10%-20%) also switch to NC1 and add clap added
  20. 00:23:898 (3) - NC1 whistle for tail ^
  21. 00:45:785 (2,3) - prefer something like this instead http://puu.sh/1x4DN i'll fix it if anybody else says so
  22. 00:54:087 (3) - w arrow like 00:51:068 (3) - no change
  23. 01:02:766 (2) - w same as 01:14:809 (2) - i'll fix it if anybody else says so
  24. 01:06:351 - feels like this one need note, for rhytm consistency with 01:04:464 (5,6,1) - added
  25. 01:25:186 (5,6) - prefer 1 long slider instead http://puu.sh/1x4HS I'd prefer the current thythm as it is, don't want to change.
  26. 01:29:526 - should be break here added
  27. 01:32:168 - 01:44:243 same about swithing to NC1 and add claps
    also suggesting you to use tick rate 2 and add missing claps in kiai !for consistency, the clap isn't used here
Topic Starter
MiLu

cRyo[iceeicee] wrote:

♡♡♡♡♡♡.。..。.. MiLuuuuuuuuuu .。..。..♡♡♡♡♡♡
cryooooooooooooooooo _(:3」∠)_
[Miluuuuuuuuuuu]
SPOILER
  1. 00:01:634 (2) - prefer soft note on sliders end mm...I like it as is ;_;
  2. 00:02:200 (3) - ^ ^
  3. 00:04:464 (1) - soft note
  4. 00:04:841 (3) - soft note
  5. 00:05:030 (4) - soft note
  6. 00:05:219 (5) - soft note for sliders end and remove whistle
  7. 00:06:351 (3) - soft note
  8. 00:06:540 (4) - soft note
  9. 00:06:728 (5) - soft note on sliders end
  10. 00:08:992 (5) - whistle tail fits with piano !
  11. 00:09:558 (6) - start jumps with NC! added jump and NC only here -3-
  12. 00:09:747 (7) - ^
  13. 00:10:125 (9) - ^
  14. 00:10:879 (2) - soft note
  15. 00:13:804 (1) - i think NC1 + whistle fits better, because you can clearly hear some heavy beat sound oo! sry keep it >_<
  16. 00:16:917 - add break !
  17. 00:19:370 (1) - whistle \oo/
  18. 00:19:747 - 00:24:087 you can add NC1 claps
  19. 00:21:257 (1) - w
  20. 00:21:823 (4) - w
  21. 01:21:979 (5) - NC on jumps
  22. 00:22:389 (5) - w
  23. 00:23:709 (5,6,7) - make somekind of triangle o.o? http://puu.sh/1x62c
  24. 00:24:087 (7) - whistle
  25. 00:24:841 (1) - change to SC1, sounds much better for me !
  26. 00:29:747 (4,5,6) - AIRMAAAAAN \oo/, i think this jump is too big for such calm part ww, maybe some easy spacing instead ? http://puu.sh/1x677
  27. 01:29:337 - break !
  28. 01:31:790 (1) - whistle oo!
  29. 01:41:224 (9) - i think this finish sounds bad x x
  30. 01:32:168 - 01:44:243 NC1 claps !
I like this loli !!!! ↓↓↓ yea this girl is the best!!!!
good luck~ :>
I changed all the points that I wrote nothing !
thanks very much <3
Wreath
from my queue
hello everyone :oops:
thx for request (KSHR-san) ヽ( *´ސު`*)ノ

[General]
  1. 気合タイムのずれ
    1. KSHR's Easy : 01:02:010
    2. Rare's Normal : 01:02:010
    3. Ryafuka's Hard : 01:02:011
    4. Insane : 01:02:010
[Insane]
  1. 00:08:238 (3) - Ctrl+G 私はこの流れのほうが好きです
  2. 00:20:879 (9) - 右上にあった方が流れがより自然になると思うのですが、どうでしょうか
  3. 00:37:106 (6) - 音源にバスドラかな?の音があるのでNormal音追加して、大きい音が気になるようでしたら音量調整したほうが合うと思います
  4. 00:37:389 (8) - 同じくNormal音追加(音量調整も)したほうが合うと思いました
  5. 01:20:658 (2) - ここはジャンプさせるのが曲に合うかな、と個人的に思いますのでCtrl+Gを提案します
[Ryafuka's Hard]
  1. 00:21:823 (3,4) - 他の同じような箇所でも思ったことなのですが、サークルとサークルのスタック+ワンテンポ置く、と言うのがわかりづらい上に私には曲調に合ってないように思えました
    また、スタック+ワンテンポ置く、というのを多用されているようですが、私にはそれが原因で譜面全体の流れが悪くなっていると感じました
    あくまで個人的な感想です
    ここに関しては、単純にスライダーの方が合っていると思うので、スライダー化を提案します
  2. 01:06:351 (1,2,3) - このようなパターンのほうがあっているかな、と思いました
  3. 01:07:860 (1,2,3) - どの音をフォローした連打かわからなく、私はこの連打が雰囲気に合ってないように思えるので01:07:955 (2) - を削除したほうが良いと思いました
[Rare's Normal]
  1. 00:13:521 (1) - 伸ばしてみてはいかがでしょう?
  2. 01:44:243 (1) - 他のDiffではNCしてないので、統一してみてはいかがでしょう?
[KSHR's Easy]
  1. 01:32:168 (1) - 直線スライダーの方が統一感もあって綺麗に見えました
  2. 01:36:696 (3) - 直線スライダーにして01:35:186 (1) - と左右対称にしてみてはいかがでしょう?
  3. 01:41:224 (1) - 同じく直線スライダry
以上です、全Diff完成度が高く素敵なので私の技量ではモジュレーションが困難でしたヽ( ;´ސު` )ノ
good luck :oops:
Rare
@Wreath
thanks for modding :D

Wreath wrote:

[Rare's Normal]
  1. 00:13:521 (1) - 伸ばしてみてはいかがでしょう? I'm followed the drum in mp3.
  2. 01:44:243 (1) - 他のDiffではNCしてないので、統一してみてはいかがでしょう?
    As a result of discussions, we decided to align with the new combo and finish the last combo.
KSHR

Wreath wrote:

thx for request (KSHR-san) ヽ( *´ސު`*)ノ thanks!


[KSHR's Easy]
  1. 01:32:168 (1) - 直線スライダーの方が統一感もあって綺麗に見えました
    直線スライダーに変更して何種類かに配置を変えてみましたが、
    どうしても現状の配置と比べると綺麗さ、流れが劣ってしまうので今のままで維持させてください
  2. 01:36:696 (3) - 直線スライダーにして01:35:186 (1) - と左右対称にしてみてはいかがでしょう?
    次のスライダーへの流れが今の状態よりも悪くなってしまうのでno change
  3. 01:41:224 (1) - 同じく直線スライダry
    ^
thank you for modding!
Ryafuka

Wreath wrote:

[General]
  1. 気合タイムのずれ おそらく私の難易度であるHard以外がずれているんだと思うので、MiLuさんになおしてもらいたいと思います!
    1. KSHR's Easy : 01:02:010
    2. Rare's Normal : 01:02:010
    3. Ryafuka's Hard : 01:02:011
    4. Insane : 01:02:010
[Ryafuka's Hard]
  1. 00:21:823 (3,4) - 他の同じような箇所でも思ったことなのですが、サークルとサークルのスタック+ワンテンポ置く、と言うのがわかりづらい上に私には曲調に合ってないように思えました
    また、スタック+ワンテンポ置く、というのを多用されているようですが、私にはそれが原因で譜面全体の流れが悪くなっていると感じました
    あくまで個人的な感想です
    ここに関しては、単純にスライダーの方が合っていると思うので、スライダー化を提案します うーむ、個人的にはこういう配置の仕方がお気に入りなのでno changeで・・ゴメンナサイ
  2. 01:06:351 (1,2,3) - このようなパターンのほうがあっているかな、と思いました fix.
  3. 01:07:860 (1,2,3) - どの音をフォローした連打かわからなく、私はこの連打が雰囲気に合ってないように思えるので01:07:955 (2) - を削除したほうが良いと思いました 01:07:955 - ここに音があるので連打にしてますー
thanks modding :>
http://puu.sh/1yZS2
Topic Starter
MiLu

Wreath wrote:

[General]
  1. 気合タイムのずれ
    1. KSHR's Easy : 01:02:010
    2. Rare's Normal : 01:02:010
    3. Ryafuka's Hard : 01:02:011
    4. Insane : 01:02:010
[Insane]
  1. 00:08:238 (3) - Ctrl+G 私はこの流れのほうが好きです
  2. 00:20:879 (9) - 右上にあった方が流れがより自然になると思うのですが、どうでしょうか
  3. 00:37:106 (6) - 音源にバスドラかな?の音があるのでNormal音追加して、大きい音が気になるようでしたら音量調整したほうが合うと思います
  4. 00:37:389 (8) - 同じくNormal音追加(音量調整も)したほうが合うと思いました ちょっとうるさく感じたので今のままで...
  5. 01:20:658 (2) - ここはジャンプさせるのが曲に合うかな、と個人的に思いますのでCtrl+Gを提案します
書いてないところは直しました~
thank you for modding :)
Takos
Hi MiLu,

Insane
  • 00:54:464 (7) - 3,4,5,6の単発の流れの延長線上に置いたほうがいいかとー
    01:34:243 (4) - 1,2,3とジャンプ来て4の間隔が狭かったのでプレイしにくかったです。離すか重ねてみては?
    01:44:243 (1) - NCいらないかも
Easy, Normal, Hardは特に指摘するところがありませんでした。
gl
Rare
@Takos
:3
KSHR

R a r e wrote:

@Takos
:3
Topic Starter
MiLu

Takos wrote:

Hi MiLu,
Insane
  • 00:54:464 (7) - 3,4,5,6の単発の流れの延長線上に置いたほうがいいかとー fixed
    01:34:243 (4) - 1,2,3とジャンプ来て4の間隔が狭かったのでプレイしにくかったです。離すか重ねてみては? 離してみました :3
    01:44:243 (1) - NCいらないかも 全難易度そろえてるので保留で
thank you!!
Melophobia
NO KDS

[General]
The video has wrong ratio; it should be 16:9
Easy has different video offset
add "hentai eroge game visual novel" to tags

[Insane]
00:24:936 - consider unmuting
01:15:941 - ^
01:16:319 - ^
01:16:696 - ^
01:23:111 (1,2) - feels too narrow, better to space them at higher DS

[Hard]
in the first part you need to use higher volume for soft sampleset
01:29:149 - can be unmuted

[Normal]
shift all default N to custom one to mute sliderslide
00:37:860 - Finish
00:51:068 (3) - manage to shape this better
00:54:087 (3) - ^
00:55:974 - Finish too loud considering 00:57:483 -
01:40:092 (4) - shape

[Easy]
01:28:205 - this volume change is too sudden and feels weird, i suppose you can decrease it in a better way
Rare
@Melophobia
all fixed arigatou
http://puu.sh/1IWjO
Ryafuka
KSHR

Melophobia wrote:

[General]
Easy has different video offset
unified it to the same
add "hentai eroge game visual novel" to tags
it's up to MiLu

[Easy]
01:28:205 - this volume change is too sudden and feels weird, i suppose you can decrease it in a better way
increase it from 30% to 55%

thank you for modding!
http://puu.sh/1Jf1a
Topic Starter
MiLu

Melophobia wrote:

NO KDS

[General]
The video has wrong ratio; it should be 16:9 thxthxthxthxthxthx<3
Easy has different video offset
add "hentai eroge game visual novel" to tags i dont like them ;_;

[Insane]
00:24:936 - consider unmuting
01:15:941 - ^
01:16:319 - ^
01:16:696 - ^
01:23:111 (1,2) - feels too narrow, better to space them at higher DS
Thank you very much Melophobia I love you. :oops:
Melophobia
Bubbled~
Topic Starter
MiLu
T H A N K Y O U
H
A
N
K
Y
O
U
Suimya
Ducaaa ;w;

This map should be ranked~ orz
Garven
[General]
Tick rate 2 fits this song best.
The MP3 quality is really low. Can you find a better one please?
The white and light blue combo colors are really difficult to see against the video.

[Normal]
AR +1 fits your general velocity better. If you do this, OD +1 or 2 please.
00:58:992 (1,2,3) - I think the pace would be more natural if you used just two circles at 00:58:992 - and 00:59:747 - , then moving to the 1/2 hits at 01:00:313 (1) - to give a better juxtaposition.

[Hard]
00:12:011 (4,1) - This anti-jump doesn't play very well. I see why you did it, though.
00:21:445 (1,2,3,4,5,6) - Considering the amount of overlap you're pulling here, it might be better to go with a higher AR. If you do, increase OD as well please. That or make this pattern not go back over itself.
00:54:087 (1,2) - This overlap is pretty ugly
01:00:502 (1,2) - This jump is rather sudden. You might want to use a less extreme spacing here.
01:22:828 (4,5,6) - I'd rather not see something like this in a fairly easy Hard difficulty.

[Insane]
00:23:143 (4) - This plays better ctrl + g'd. Be careful with rearranging the hitsound sif you do this.
01:23:111 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11) - This flows better if you rotate it 180 degrees.
Rare

Garven wrote:

[Normal]
AR +1 fits your general velocity better. If you do this, OD +1 or 2 please. I'm uneasy that normal diff will be harder. and I'm afraid that normal diff will get complicated too much and t he difficulties gap between normal and easy will be also too huge.
00:58:992 (1,2,3) - I think the pace would be more natural if you used just two circles at 00:58:992 - and 00:59:747 - , then moving to the 1/2 hits at 01:00:313 (1) - to give a better juxtaposition. 00:59:558 (2) - I'm following the piano here. and 01:00:313 (1) - I'm following the vocal here.
thanks for checking Garven!!
Garven
I understand what you were followinh, but for the pace of the map vs. the pace of the music, I found undermapping at that point serves the experience much better.

As for the difficulty settings, if it makes the map easiee to read, then its not making the gap larger in any significant manner. Most of that will come from rhythm and note placement. I found the ar to be very low for that general velocity is all.
Ryafuka

Garven wrote:

[Hard]
00:12:011 (4,1) - This anti-jump doesn't play very well. I see why you did it, though. change to stack like 00:11:068 (2,3) - .
00:21:445 (1,2,3,4,5,6) - Considering the amount of overlap you're pulling here, it might be better to go with a higher AR. If you do, increase OD as well please. That or make this pattern not go back over itself. I change AR and OD.
00:54:087 (1,2) - This overlap is pretty ugly changed.
01:00:502 (1,2) - This jump is rather sudden. You might want to use a less extreme spacing here. increase spacing.
01:22:828 (4,5,6) - I'd rather not see something like this in a fairly easy Hard difficulty. change pattern.
thanks modding.
http://puu.sh/1YfTu
Topic Starter
MiLu

Garven wrote:

[General]
Tick rate 2 fits this song best. I would like to use tick 1...
The MP3 quality is really low. Can you find a better one please? changed mp3 tentatively... however I wasnt able to find the better thing.....T_T
The white and light blue combo colors are really difficult to see against the video. ah fixed

[Insane]
00:23:143 (4) - This plays better ctrl + g'd. Be careful with rearranging the hitsound sif you do this.
01:23:111 (1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,10,11) - This flows better if you rotate it 180 degrees. fixed both
thanks garven \:D/
Rare

Garven wrote:

I understand what you were followinh, but for the pace of the map vs. the pace of the music, I found undermapping at that point serves the experience much better.

As for the difficulty settings, if it makes the map easiee to read, then its not making the gap larger in any significant manner. Most of that will come from rhythm and note placement. I found the ar to be very low for that general velocity is all.
I understand what you saying. I asked for MiLu to AR, OD+1.
thanks for the detailed explanations :)
NewRulerNA
hi
ちょっと問題になり得る要素があったのでそれだけ

[General]
  1. 00:24:010 - 00:31:746 - 00:32:312 (3) - などでオリジナルと比較すると動画がズレているように思えます
    offsetを-400にしてみてください。
    Video,-400,"movie.avi"
    タイミング関係のものなので、完全な数値は割り出せませんが、少なくとも今の-300の数値は遅れています。
    mp3を変えてしまったので、そこでの修正のし忘れのように思えます。動画のoffsetがズレていればUnrankableなので一度確認し、必要ならば修正してください。
gl
Rankしたら鋼炎のソレイユやります
Topic Starter
MiLu
>NewRulerNA
気づかなかった・・・ありがとうございます!
ソレイユシリーズ(?)はどれも面白いって聞いたことがなくて手を出してない...
show more
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