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Halozy - S.A.T.O.R.A.R.E

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eveless
Nice song
Topic Starter
Leorda

goodbye wrote:

Nice song
thx, and that's all?
eveless

Leorda wrote:

goodbye wrote:

Nice song
thx, and that's all?
Pokie said she will mod it
Topic Starter
Leorda

goodbye wrote:

Pokie said she will mod it
Ok, at least she's not gay lazy
grumd
Really a very good storyboard there! I'm impressed. It reminds me of Siriru maps, huh.
(and sorry for the longest wait ever)

— Overall
  1. Remove lyric template.psd and t3.psd from SB/ folder. (strange, AIBat didn't found this...)
Lunatic
  1. 00:04:783 (3) - I just wish you could make a better encircle here:
    SPOILER
    244,136,4783,2,0,B|219:84|256:27|311:28,1,150,0|8,0:0|0:0,0:0:0
  2. 00:15:569 (3) - In order to make this 1-2-3 pattern symmetrical, you probably would like to place (3) at 377;115 position.
  3. 01:05:457 (9) - According to the music, this is not 1/4. That should be 1/2. Something like that:
  4. Kiai is a pure overmap. Most of the triples, doubles, streams do not make any sense.
    1. 01:51:637 (3,4,5) - There is no triple in the music.
    2. 01:52:395 (2,3) - Same here.
    3. 01:52:901 (5) - Same here.
    4. 01:53:575 (2) - Same here. Actually, all the triples are not mapped to the music. You just set them there without a valid reason. I'll not point out any triples anymore since they all are the same.
    5. 01:53:996 (4,5) - These doubles do not represent anything from the music, additionally, they miss a really loud bass sound at 01:54:165 -
    6. 01:54:839 - The slider should end here (or at 02:06:805 (1) - ). There is nothing at the blue tick.
    7. 01:56:019 (1) - 02:01:412 (1) - 02:05:457 (1) - 02:06:805 (1) - Same here.
    8. 01:59:389 (4,5,6,7,8,9,10,11,12) - This is the biggest issue here. Totally overmapped and unneeded stream which doesn't sound in the music at all.
    9. 02:03:603 - The slider should end here, you miss a loud bass sound again.
    10. 02:04:783 (4,5,6,7) - Same issue with doubles and missed bass.
Hard
  1. 00:21:637 (1,2,3,4,1) - If you want to fit instrumentals better (which are the most preferrable to follow here due to their high accent), change the rhythm that way (claps are at end and start of (3)):
  2. 01:03:434 (1,2,3,4,5,6) - This pattern is really cluttered and hard to understand. One of the problems is that first 1/4 slider is closer to (3)'s start but not end. That confuses and makes people feel that (3) should be reversed slider too. I'd suggest to change it that way to make it more readable and playable:
  3. 01:05:457 (5) - Same as in Lunatic, this is not 1/4 but 1/2.
  4. 01:05:457 (5) - This is really very insane. Place sliders at least somewhere. It's hard to read and play when it's just a mess of 1/2, some of which are stacked and some not. Way too hard for this diff. Additionally, you should make a difference in rhythm between 01:22:311 (1,2,3,4,5,6,1,2,3,4,5,6) - and 01:24:333 (1,2,3,4) - because of the difference in music (as you did in Lunatic).
  5. 01:26:356 - This note is too loud and important to be ignored. Place a circle here and move the spinner later.
  6. 01:43:041 (2,3,4) - This rhythm is wrong. The triples are not on the right places, try this:
  7. 02:05:962 (2,3) - Spacing error.
Normal
  1. 3.20 stars is way too high for me for an easiest diff. I'd like to see an Easy with something around 2 stars in every map. Beginners also want to play nice songs c: Even if not talking about star rating, the diff overall looks too hard for an easiest one.
  2. 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I'd not place such a pattern in the easiest diff. If you are going to make another Easy, then it's fine, but I'd make more sliders here.
  3. 01:28:041 (1) - This is really too close to the spinner! I'd remove this note and would add another one at 01:28:378 - (as closer to the screen center as possible)
  4. And this is the only diff that doesn't have a spinner in the end. That's quite strange since this diff should be easier than the rest.
-Baby Strawberry-
hey :)

Insane
SPOILER
00:04:783 (3) - tail tick 1 up
00:14:052 (2) - i would say this looks better, thou not a big difference
01:51:805 (5) - left 1 to 2 if you would like to
pretty solid map

Hard
SPOILER
00:03:266(2)- shape is a bit strange together with the previous one, looks better imo
01:24:670 (3) - i think its gonna be better if you put it here
02:06:131 (3) - gonna be better if you put it here

Normal
SPOILER
00:41:861 (1,2,3,4,1,2,3,4,1) - change if you like
280,112,41861,5,4,0:0:0
280,112,42198,1,0,0:0:0
192,128,42535,1,4,0:0:0
192,128,42872,1,0,0:0:0
176,216,43210,5,4,0:0:0
256,264,43547,1,4,0:0:0
320,200,43884,1,4,0:0:0
280,112,44221,1,4,0:0:0
192,128,44558,5,4,0:0:0
01:04:783 (5) - this gap can be reduced
01:50:288 (2,4) - not looking so good.. you may give this a shot , or a curved one which would fits even better thou i cant come up with a good shape.

nice work, especially the storyboard, GL~
Topic Starter
Leorda
Thx grumd and Baby Strawberry. The reason that I don't want to add Easy diff is the easy diff that I make will be boring and the modder would be complain about it, so that's why.....

grumd wrote:

01:53:996 (4,5) - These doubles do not represent anything from the music, additionally, they miss a really loud bass sound at 01:54:165 -
I don't know how to fix this.... can you show me an example?
grumd
I don't know how to fix this.... can you show me an example?
Just by placing usual 1/2 rhythm there, as it goes in the song.
If you want to keep your triples (the overmapped way), then just extending first slider to 01:54:165 - would work. Illustration:
Pokie
Request from The Lazy Queue@がんばらない

Hello R.D.A.L.E.O, a further modd- wait, eveless didn't mod this xD

 General

  1. Please remove those psd backups before uploading!

 Storyboard

  1. Lyrics checks:
    • - 1.png - 翻弄されて
      - 5.png - 鼓はやがて
      - 33.png, 34.png - 引き寄せ is a complete word.
      - 37.png - 重なってゆ

 Normal

  • 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's not recommended for a overusage of stacking. I'd wonder if you can change them into 1/1 sliders instead.
    [list:0ef73]- If you're lazy:
    416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
    384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
    296,224,40513,6,0,P|192:232,1,90.0000005960464
    160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
    320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
    152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
    16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
    120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
    232,256,44558,5,4,0:0:0
01:03:434 (1,2,3,4,5) - I don't know if you're mapping with grid snap, disable it and place these with a constant spacing?
01:28:041 (1) - 1/1 beat space for a song with over BPM 160 isn't friendly for an easiest difficulty imo, I'd suggest to delete this single note.
01:54:670 (1,2,3,4,1,2,3) - 1/1 circles*7 seems quite much, how about swapping 01:56:693 (3,4) - to solve this problem?

 Hard

  • 00:33:771 (1,2,3,4) - Stacking these manually too? It's the only combo which using auto-stack from this part.
    0,40,33771,5,4,0:0:0
    0,44,34108,1,0,0:0:0
    0,48,34446,1,0,0:0:0
    0,52,34783,1,0,0:0:0

    01:22:311 - Current AR7 can't really deal with these 1/2 streams imho, instead of doing changes of AR, try this suggestion?

    440,284,82311,5,4,0:0:0
    380,344,82479,2,0,P|352:372|312:372,1,60
    364,264,82816,1,4,0:0:0
    292,232,82985,2,0,P|292:192|312:172,1,60
    288,312,83322,5,4,0:0:0
    212,268,83490,2,0,P|140:252,1,60
    60,316,83828,1,4,0:0:0
    32,152,83996,2,0,P|90:165,1,60
    204,140,84333,5,4,0:0:0
    128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0

    01:26:019 (4) - Extend this slider by 1/4 beat, so it could have a finish on slider's tail? (And move the starting point of 01:26:440 (1) - this spinner 1/4 forward for sure)


    01:37:648 (2) - How about using Normal sample set to coodinate with the music?
    01:57:704 (1,2,3,4,5,6) - Reminds me Rondo of fantasy <3
    01:59:221 (2) - Same with 01:37:648
    02:05:962 (2) - Probably a spacing error appeared, please fix it properly.
    02:08:153 - Similar suggestion with 01:26:019, I'd like a note here.


 Lunatic

  1. Complicated rhythm, low spacing, high AR. :notreallyokay:
  2. On my own sight, AR8 performs well enough.
    01:22:311 (1) - I was expecting for a jump here, since you just had some triples on previous combo.

    02:08:153 - Same opinion with Hard c:
I'll keep the following opinion here since you're doing changes.

Epic storyboard ;)
YGOkid8
just dropping in to say that i think 1st two breaks should be mapped. the small sections afterwards are essentially the same as the breaks beforehand, so it shouldn't be difficult to do. i think so because break 3 is more or less dead middle of the map, so it's placement is perfect.

Garven thinks contrarily and says that breaks 1 and 3 should be mapped, but the 2nd break stay.

regardless, having all those breaks clumped up together irks us, that's all.

EDIT: and Hard / Lunatic

00:33:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - i'm sure you can do something more creative than this, it just seems like lazy mapping to me. there's plenty of variation in the music that you can do instead of just 1/1 spamming.

might fully mod this if i feel the need to
Topic Starter
Leorda

Pokie wrote:

Request from The Lazy Queue@がんばらない

Hello R.D.A.L.E.O, a further modd- wait, eveless didn't mod this xD

 General

  1. Please remove those psd backups before uploading!

 Storyboard

  1. Lyrics checks:
    • - 1.png - 翻弄されて
      - 5.png - 鼓はやがて
      - 33.png, 34.png - 引き寄せ is a complete word. // I seprate it for following vocal part
      - 37.png - 重なってゆ

 Normal

  • 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's not recommended for a overusage of stacking. I'd wonder if you can change them into 1/1 sliders instead.
    [list:6e820]- If you're lazy:
    416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
    384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
    296,224,40513,6,0,P|192:232,1,90.0000005960464
    160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
    320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
    152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
    16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
    120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
    232,256,44558,5,4,0:0:0
01:03:434 (1,2,3,4,5) - I don't know if you're mapping with grid snap, disable it and place these with a constant spacing?
01:28:041 (1) - 1/1 beat space for a song with over BPM 160 isn't friendly for an easiest difficulty imo, I'd suggest to delete this single note.
01:54:670 (1,2,3,4,1,2,3) - 1/1 circles*7 seems quite much, how about swapping 01:56:693 (3,4) - to solve this problem? // I don't think so

 Hard

  • 00:33:771 (1,2,3,4) - Stacking these manually too? It's the only combo which using auto-stack from this part.
    0,40,33771,5,4,0:0:0
    0,44,34108,1,0,0:0:0
    0,48,34446,1,0,0:0:0
    0,52,34783,1,0,0:0:0

    01:22:311 - Current AR7 can't really deal with these 1/2 streams imho, instead of doing changes of AR, try this suggestion?

    440,284,82311,5,4,0:0:0
    380,344,82479,2,0,P|352:372|312:372,1,60
    364,264,82816,1,4,0:0:0
    292,232,82985,2,0,P|292:192|312:172,1,60
    288,312,83322,5,4,0:0:0
    212,268,83490,2,0,P|140:252,1,60
    60,316,83828,1,4,0:0:0
    32,152,83996,2,0,P|90:165,1,60
    204,140,84333,5,4,0:0:0
    128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0

    01:26:019 (4) - Extend this slider by 1/4 beat, so it could have a finish on slider's tail? (And move the starting point of 01:26:440 (1) - this spinner 1/4 forward for sure)


    01:37:648 (2) - How about using Normal sample set to coodinate with the music?
    01:57:704 (1,2,3,4,5,6) - Reminds me Rondo of fantasy <3 // Reminds me of Rondo of gay
    01:59:221 (2) - Same with 01:37:648
    02:05:962 (2) - Probably a spacing error appeared, please fix it properly.
    02:08:153 - Similar suggestion with 01:26:019, I'd like a note here.


 Lunatic

  1. Complicated rhythm, low spacing, high AR. :notreallyokay:
  2. On my own sight, AR8 performs well enough. // No, because I want this diff is more challenging
    01:22:311 (1) - I was expecting for a jump here, since you just had some triples on previous combo.

    02:08:153 - Same opinion with Hard c:
I'll keep the following opinion here since you're doing changes.

Epic storyboard ;)
Others are fixed


YGOkid8 wrote:

just dropping in to say that i think 1st two breaks should be mapped. the small sections afterwards are essentially the same as the breaks beforehand, so it shouldn't be difficult to do. i think so because break 3 is more or less dead middle of the map, so it's placement is perfect.

Garven thinks contrarily and says that breaks 1 and 3 should be mapped, but the 2nd break stay.
Why 2nd break stay? 2nd break are has a vocal. I don't think 3rd break are should be filled, because that part is a crescendo part. Should I fill the 2nd break since it has a vocal?

Also, I add the object at Lunatic. No change for Hard diff because I ran out of idea, sorry
YGOkid8
you'll have to ask Garven if you want to know his reasoning, i'm just mentioning it :)

i definitely recommend mapping through the second break, as well as the first one.
Topic Starter
Leorda
Ok YGOkid8

I already map 2nd breaks after I discuss with Garven. So you can mod this map whether you like
YGOkid8
well i start uni tomorrow, i may not have time to mod. anyway:

00:33:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i still can't get over this. there's plenty of things in the vocals and rhythm you can map to, rather than just the synth going 1/1. the synth isn't even going 1/1 all the way through. every 2 bars, it uses quite a bit of 1/2s. listen from 00:35:120 to 00:36:468 carefully, and you might hear what i mean.

otherwise, there's always the drum track or the vocals. even if they're repetitive, it can't be any more than it is right now. anyway i'm free to discuss this in-game if you want. i haven't really looked over the map in detail, but that part sticks out quite a bit, and not in a good way.
Topic Starter
Leorda

YGOkid8 wrote:

well i start uni tomorrow, i may not have time to mod. anyway:

00:33:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i still can't get over this. there's plenty of things in the vocals and rhythm you can map to, rather than just the synth going 1/1. the synth isn't even going 1/1 all the way through. every 2 bars, it uses quite a bit of 1/2s. listen from 00:35:120 to 00:36:468 carefully, and you might hear what i mean.

otherwise, there's always the drum track or the vocals. even if they're repetitive, it can't be any more than it is right now. anyway i'm free to discuss this in-game if you want. i haven't really looked over the map in detail, but that part sticks out quite a bit, and not in a good way.
I add the object now, fixed
YGOkid8
Normal:
00:08:153 (4) - Make it blanket better?
00:39:165 (1,1,1,1) - I don't mind this, except that it goes up pretty high, which makes it look a bit odd. How about circles instead? (also remove the 2nd and 4th New Combos, they aren't necessary.
00:44:558 (1,2,3,4) - Again, I think something more creative could be done. Not as bad for an easier diff, but... yeah again, it can easily be more creative.
01:05:120 (6) - Remove NC. You've been using NCs every 2 bars, so I don't really see why put a NC here.
01:24:670 (2,1,2,3,4,5) - Finish spam hurts ears a bit, but not too big a deal, I suppose.
01:38:490 (4,1) - Switch NCs? Same reasoning as before.
01:43:884 (4,1) - ^
01:56:019 (1) - Remove NC, and same reasoning.
02:09:502 (1) - ^

Hard:
00:05:120 (2,3,1) - Plays a bit weird, I prefer how before how you used the 1/1 slider instead of 2 beats. You can't really hear the beat on (3), so it feels a bit awkward to play, I think. Anyway, consider changing this.
01:03:434 (1,2,3) - The drums that this is mapped to is just a constant monotonous 1/2, so it doesn't make much sense to have a 1-2-3 1-2-3 1-2 rhythm in the sliders. I suggest either using four 1/2 etna sliders, or two 1/2 sliders with 2 repeats. Either of those would suit more than what you have now.
01:04:783 (1,2,3,4,5) - Or maybe even something like this would work well too.
01:57:704 (1,2,3,4,5,6) - May be confusing for Hard players. I could read this only because I'm an Insane player and using 1/4s in a Hard would be dumb (lol), but Hard players might not be able to see that. Something to think about.
02:08:238 (1) - Spinners a bit long for a diff. like this, and it doesn't fit too well imo. I either suggest:
  1. 02:09:502 - Starting the spinner here instead, or
  2. 02:10:850 - Start the spinner here, and end at 02:13:547 and silence the spinner. Naturally, map up to before that point as well.
If you choose option 2, it would be wise to do the same thing to all your other diffs, for consistency's sake. By the way, I suggest option 2 over option 1.

Lunatic:
00:18:097 (3) - Spacing between (2,4) looks really untidy...
00:33:771 - OMG yes this is so much better now <3
02:08:238 (1) - Yeah, same thing as Hard.

Well, that's all I can pick out for now. I sent you a forum pm regarding an Easy diff, so I think that's all for now.
Topic Starter
Leorda
Easy diff is added...... I will fix it according to your mod post
YGOkid8
irc modded easy... will be rechecking other diffs, so keep watching this post. and i want my kudosu! D:

SPOILER
15:55 Leorda: hi there
16:03 Leorda: hello?
16:03 YGOkid8: oh sorry, hey
16:04 *YGOkid8 is listening to [http://osu.ppy.sh/b/187727 Halozy - S.A.T.O.R.A.R.E]
16:04 YGOkid8: have you doen my mod?
16:05 YGOkid8: one from about a week ago
16:09 Leorda: disconnected orz
16:09 YGOkid8: okay np
16:10 YGOkid8: i was just asking whether you did the mod for halozy?
16:10 Leorda: I change it everything you say~
16:11 YGOkid8: okay
16:11 YGOkid8: can i irc mod for re-mod theN?
16:12 Leorda: sure
16:12 YGOkid8: okay, well in easy
16:12 YGOkid8: just quickly looking, you use the Normal sampleset every 2 measures or so
16:12 YGOkid8: like near the start, not sure about the rest
16:13 YGOkid8: but when you use a soft finish, you don't have the Normal sampleset hit
16:13 YGOkid8: so i was going to suggest Normal hit + Soft finish
16:13 Leorda: in which time?
16:13 YGOkid8: http://puu.sh/2evGe - do this and it should be fine
16:13 YGOkid8: err at stuff like
16:13 YGOkid8: 00:01:412 (1) - slider head
16:13 YGOkid8: 00:10:850 (4) - slider end
16:14 YGOkid8: 00:20:288 (1) - and end
16:15 Leorda: above are changed
16:15 YGOkid8: 00:33:771 (1) - head
16:15 YGOkid8: actually for those 4 long sliders
16:15 YGOkid8: i would put normal hit for all the heads
16:15 YGOkid8: and finish only on the first one
16:16 YGOkid8: er actually finishes are fine
16:16 YGOkid8: just put normal hits on the heads
16:16 Leorda: done~
16:16 YGOkid8: 00:41:861 (1) - and end of this
16:16 Leorda: I already do that~
16:17 YGOkid8: oh haha
16:17 YGOkid8: reduce circle size by 1?
16:17 YGOkid8: i don't really see a good reason to use biggest size
16:17 Leorda: the reason is to make beginners are easily to hit
16:18 YGOkid8: i suppose, but i'm thinking of difficulty gap between easy and normal
16:18 YGOkid8: imo, and this is just my personal opinion
16:18 YGOkid8: but i would only use circle size 2 on a true beginner diff.
16:19 YGOkid8: a diff. for straight up people who have never played before
16:19 YGOkid8: big spaced apart beats on timeline, etc.
16:19 Leorda: CS in Easy diff is 2, CS in Normal diff is 3
16:19 Leorda: so I think it's balanced~
16:20 YGOkid8: ergh, okay
16:20 Leorda: so that's all?
16:21 YGOkid8: nah
16:21 YGOkid8: 01:06:131 (4) - position like this? so it kinda arcs: http://puu.sh/2evPP
16:21 YGOkid8: continues flow better imo
16:21 Leorda: fixed XD
16:22 YGOkid8: 01:47:929 (1) - spinner i think is a bit short, so
16:22 YGOkid8: 01:43:884 (1,2) - remove return of (1)
16:23 YGOkid8: and move the (2) back 1 measure (so 4 white ticks)
16:23 YGOkid8: and start the spinner 01:46:580 - here instead
16:23 YGOkid8: ending in same place
16:23 Leorda: http://osu.ppy.sh/ss/645955
16:23 Leorda: like this?
16:24 YGOkid8: http://puu.sh/2evSY
16:24 YGOkid8: like this
16:25 Leorda: ok, fixed :D
16:25 YGOkid8: okay, that's it for beat placement
16:25 YGOkid8: now, combos
16:25 YGOkid8: 00:01:412 (1,2,3) - so you can see your combos span over 4 measures here
16:26 YGOkid8: 00:33:771 (1) - but then from here on, you start doing it every 2 measures
16:26 YGOkid8: so keep it consistent, and change combos every 4
16:27 YGOkid8: since easy don't have as long combos, changing combos every 4 measures works best imo
16:27 YGOkid8: 01:30:401 (1,2,1) - otherwise you get super short combos like these
16:28 Leorda: fixed
16:28 YGOkid8: cool
16:28 YGOkid8: quickly update so i can take a look at updated version?
16:30 Leorda: ok
16:32 Leorda: updated
16:33 YGOkid8: 00:56:019 (1) - delete this, as i don't think there's enough spin recover time
16:34 Leorda: that's all?
16:34 YGOkid8: 00:36:468 (1) - new combo here
16:34 YGOkid8: uh i mean no combo
16:34 YGOkid8: 00:41:861 (1) - here too
16:34 YGOkid8: 01:19:614 (1) - here
16:34 YGOkid8: 01:25:007 (1) - and here
16:35 YGOkid8: and that should be all for easy
16:35 YGOkid8: need to recheck other diffs.
16:36 Leorda: updated, can post at beatmap thread? I'm going to afk

EDIT: here we go. so sorry about being late, uni's made me forget a lot of osu! stuff :/

Easy:
00:33:771 (1,2,3) - How about shortening all of these by 1/1? That way, you don't get icky overlap, and easy players also have more time to prepare before the next long slider.
00:39:165 (3) - And NC.
01:02:086 (2,3,4,5,6) - I know I said to move the (6), but something's still doesn't feel too right... perhaps move them all into a more smooth arc? Here, let me show you:
SPOILER


288,240,64108,5,0,0:0:0:0:
208,288,64783,1,0,0:0:0:0:
120,264,65457,1,0,0:0:0:0:
56,192,66131,1,4,0:0:0:0:
01:19:614 (1) - No NC.
01:38:490 (1) - I thought I mentioned something like this, but normal head? And anywhere else where you had a combo of normal hits but when you used a soft finish you didn't use... you get what I mean, yeah?
01:43:884 (1) - Normal head and end.

Normal:
01:28:715 (1) - Didn't expect this when test playing. Reason I missed is because I expected more spinner recovery. Could just be me, but hey just thought I'd point it out in case it wasn't. Delete or keep, up to you.

Hard:
00:42:872 (4,1) - Ergh, I think this jump is a bit big for this Hard. 4.7x spacing O.o? Changing this would mean having to change this section though. It's a minor problem, but yeah.
01:26:018 (4) - I think would be more intuitive if you -1 return and add Hitcircle instead.

Should be ready for bubble after changes.
Topic Starter
Leorda

YGOkid8 wrote:

Easy:
00:33:771 (1,2,3) - How about shortening all of these by 1/1? That way, you don't get icky overlap, and easy players also have more time to prepare before the next long slider. // That's useless
00:39:165 (3) - And NC.
01:02:086 (2,3,4,5,6) - I know I said to move the (6), but something's still doesn't feel too right... perhaps move them all into a more smooth arc? Here, let me show you:
SPOILER


288,240,64108,5,0,0:0:0:0:
208,288,64783,1,0,0:0:0:0:
120,264,65457,1,0,0:0:0:0:
56,192,66131,1,4,0:0:0:0:
01:19:614 (1) - No NC.
01:38:490 (1) - I thought I mentioned something like this, but normal head? And anywhere else where you had a combo of normal hits but when you used a soft finish you didn't use... you get what I mean, yeah?
01:43:884 (1) - Normal head and end.

Normal:
01:28:715 (1) - Didn't expect this when test playing. Reason I missed is because I expected more spinner recovery. Could just be me, but hey just thought I'd point it out in case it wasn't. Delete or keep, up to you.

Hard:
00:42:872 (4,1) - Ergh, I think this jump is a bit big for this Hard. 4.7x spacing O.o? Changing this would mean having to change this section though. It's a minor problem, but yeah. // I don't think so~ If someone say this, I'll fix
01:26:018 (4) - I think would be more intuitive if you -1 return and add Hitcircle instead.

Should be ready for bubble after changes.
thx~
YGOkid8

Leorda wrote:

YGOkid8 wrote:

Easy:
00:33:771 (1,2,3) - How about shortening all of these by 1/1? That way, you don't get icky overlap, and easy players also have more time to prepare before the next long slider. // That's useless
also consider this: whole diff. is mapped with 2/1 between objects. not only does it look neater, it's consistency. and in this case, consistency -> readability + intuitive, as whole diff. players have 2/1 to prepare, but here that time is halved.

please reconsider!

EDIT: in normal, for that part we're talking about in irc

SPOILER
168,76,63434,5,0,0:0:0:0:
88,120,63771,1,0,0:0:0:0:
68,208,64108,1,0,0:0:0:0:
108,292,64446,1,0,0:0:0:0:
192,324,64783,1,0,0:0:0:0:
272,284,65120,2,0,B|300:244|272:182,2,90.0000005960464
320,360,66131,1,4,0:0:0:0:
i promise you we're almost done! just bear with me a little longer ;w;

EDIT: hitsound changes are go! this took a while to do...
Easy, Normal, Hard and Lunatic! Right-click, save to song folder, yeah?

00:44:560 ~ 00:55:346 - LAST THING FOR THIS MAP: I think you should hitsound this section. I know why you didn't, but it's just too empty right now.

After all that is done, bubble will defs. be given!
Pokie
Recheck


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. Both start and end point of Kiai section aren't snapped (2ms late) Apply to all difficulties

 Easy

  1. Slider tick rate: 1 Your rhythms are base on 2/1 beat, str 2 doesn't really needed. Plus, ticks were placed densely which brings a kinda worse visual effects in gameplay

 Lunatic

  • 00:43:212 (1,2,3,1,2,3,1,2,3,1,2,3) - Oh wow...that's kind of trap to get misses easily. I'd suggest to reduce the spacing between 1/4s, and also tilted them a little bit for a better performance

    256,296,43212,5,4,0:0:0:0:
    248,320,43296,1,0,0:0:0:0:
    240,344,43380,1,0,0:0:0:0:
    152,192,43549,5,4,0:0:0:0:
    128,184,43633,1,0,0:0:0:0:
    104,176,43717,1,0,0:0:0:0:
    256,88,43886,5,4,0:0:0:0:
    264,64,43970,1,0,0:0:0:0:
    272,40,44054,1,0,0:0:0:0:
    360,192,44223,5,4,0:0:0:0:
    384,200,44307,1,0,0:0:0:0:
    408,208,44391,1,0,0:0:0:0:

    01:05:796 (10) - Place it here for a better flow? As the previous stream's spacing decreased gradually, use a slider jump to coodinate the pattern would be better

    01:34:448 (1,2,3,4) - The flow is awkward, too lazy to descript in words so please take a look on these images:
    01:36:049 (2,4) - inb4 overmapped, highly recommend to remove these two circles, there's nothing in the music
    01:36:133 (2) - And please increase the spacing of this note after removing those 1/4s, like this:

tbh I still have doubt on Insane...The last whole part should have a higher spacing, means you've to 'remap' it once :\
Strawberry
Hey Leo~

[]
 
  1. Snapping the timing points about kiai time on Lunatic plz~ (honestly the all inherited points on that diff should be delayed 2ms for snap~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size 2 is really excessive even for a Easy diff.. it looks swollen and really weird during play.. imo CS 3 is totally enough~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:55:346 (1) - maybe make a upward curve can solve this properly~ or more simple, just bring it upward movement since the present slider is so low that such awkward to play~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:37:144 (3) - consider to set a finish on that repeat?~ sounds pretty for me. :3
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:23:830 (3) - the spacing increased suddenly, and i can't find any reason about it from music.. consider to move the circle onto x.39 y.266 for consistent spacing with 01:24:335 (1) -? would be much more reasonable imo..
      ---
    2. 01:35:122 (5) - yea i'd rather make it downward for flow better either~
      ---
    3. 02:09:167 (5) - adjusting the spacing here? better on x.280 y.52.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:05:459 (9) - the spacing here should be fixed. consider to move it onto x.451 y.144 for consistency with the previous stream. oh don't forget to move the following slider (10) for 1.3x spacing with previous one, because the present looks really confusing like 1/4 rhythm.. orz
      ---
    2. 01:29:054 (1) - i'd prefer to make an upward curve for better flow~ just like this. (don't forget to restack the head of following slider (4).
    3. 01:51:976 (1) - make the blanket better? since there should not be an obvious blemish..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:58:043 (1) - useless whistle on that start because you are using whisltes for electric wave sounds~ so the whisltes sound a bit redundant. consider to remove it?~ (also the same thing at 01:00:740 (1) -
 
  --------------------------------------------------------
Should be fine. call me back~
Topic Starter
Leorda

Strawberry wrote:

Hey Leo~

[]
 
  1. Snapping the timing points about kiai time on Lunatic plz~ (honestly the all inherited points on that diff should be delayed 2ms for snap~
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. Circle size 2 is really excessive even for a Easy diff.. it looks swollen and really weird during play.. imo CS 3 is totally enough~ // I think it's fine, bigger circle should be fine
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:55:346 (1) - maybe make a upward curve can solve this properly~ or more simple, just bring it upward movement since the present slider is so low that such awkward to play~
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:37:144 (3) - consider to set a finish on that repeat?~ sounds pretty for me. :3 // Finish sound awful, I add the normal-sampleset
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:23:830 (3) - the spacing increased suddenly, and i can't find any reason about it from music.. consider to move the circle onto x.39 y.266 for consistent spacing with 01:24:335 (1) -? would be much more reasonable imo..
      ---
    2. 01:35:122 (5) - yea i'd rather make it downward for flow better either~
      ---
    3. 02:09:167 (5) - adjusting the spacing here? better on x.280 y.52.
 
[]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:05:459 (9) - the spacing here should be fixed. consider to move it onto x.451 y.144 for consistency with the previous stream. oh don't forget to move the following slider (10) for 1.3x spacing with previous one, because the present looks really confusing like 1/4 rhythm.. orz
      ---
    2. 01:29:054 (1) - i'd prefer to make an upward curve for better flow~ just like this. (don't forget to restack the head of following slider (4).
    3. 01:51:976 (1) - make the blanket better? since there should not be an obvious blemish..
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:58:043 (1) - useless whistle on that start because you are using whisltes for electric wave sounds~ so the whisltes sound a bit redundant. consider to remove it?~ (also the same thing at 01:00:740 (1) -
 
  --------------------------------------------------------
Should be fine. call me back~
thx for mod~
Strawberry
Really nice map~ bubbled~!

MineC24
Go~ :D
Topic Starter
Leorda
thx Berry and Mine~
NoHitter
[Normal]
- 01:50:290 (2,4) - The overlap between (2) and (4) doesn't look quite good aesthetically. I suggest changing it to something like this.
- 02:09:504 (1,1) - I don't quite see the points of the new combos here. Maybe 02:10:852 (1) to emphasize the end of the song, but not 02:09:504 (1). Remove them?

[Hard]
- HP + 1?

[Insane]
- AR - 1?
- AR 8 fits the map better IMO.

That's all.
Topic Starter
Leorda

NoHitter wrote:

[Normal]
- 01:50:290 (2,4) - The overlap between (2) and (4) doesn't look quite good aesthetically. I suggest changing it to something like this.
- 02:09:504 (1,1) - I don't quite see the points of the new combos here. Maybe 02:10:852 (1) to emphasize the end of the song, but not 02:09:504 (1). Remove them?

[Hard]
- HP + 1?

[Insane]
- AR - 1?
- AR 8 fits the map better IMO.

That's all.
all fixed
NoHitter
Ranked!
Pokie
;)
Chewin
gg
Topic Starter
Leorda
Thank you NoHitter, Kiepo, and ChewChew!!!

Ok, guys, let's read mind~
mancuso_JM_
Oh yes!! Hitter's 1st rank :D
Btw, Congratulations Leo!! ;)
Topic Starter
Leorda

mancusojuanmattos wrote:

Oh yes!! Hitter's 1st rank :D
Btw, Congratulations Leo!! ;)
thx~
Cygnus
NoHitter's rank virginity is gone!! :D Anyway, grats XD
Topic Starter
Leorda

Philippines wrote:

NoHitter's rank virginity is gone!! :D Anyway, grats XD
arigatou~
Sonnyc
Grats~ This is a nice map
Topic Starter
Leorda

Sonnyc wrote:

Grats~ This is a nice map
thx~
Dai
Satori Satori :3
Topic Starter
Leorda

Dai wrote:

Satori Satori :3
;)
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