Nice song
thx, and that's all?goodbye wrote:
Nice song
Leorda wrote:
thx, and that's all?goodbye wrote:
Nice song
Ok, at least she's notgoodbye wrote:
Pokie said she will mod it
244,136,4783,2,0,B|219:84|256:27|311:28,1,150,0|8,0:0|0:0,0:0:0
280,112,41861,5,4,0:0:001:04:783 (5) - this gap can be reduced
280,112,42198,1,0,0:0:0
192,128,42535,1,4,0:0:0
192,128,42872,1,0,0:0:0
176,216,43210,5,4,0:0:0
256,264,43547,1,4,0:0:0
320,200,43884,1,4,0:0:0
280,112,44221,1,4,0:0:0
192,128,44558,5,4,0:0:0
I don't know how to fix this.... can you show me an example?grumd wrote:
01:53:996 (4,5) - These doubles do not represent anything from the music, additionally, they miss a really loud bass sound at 01:54:165 -
416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
296,224,40513,6,0,P|192:232,1,90.0000005960464
160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
232,256,44558,5,4,0:0:0
0,40,33771,5,4,0:0:0
0,44,34108,1,0,0:0:0
0,48,34446,1,0,0:0:0
0,52,34783,1,0,0:0:0
440,284,82311,5,4,0:0:0
380,344,82479,2,0,P|352:372|312:372,1,60
364,264,82816,1,4,0:0:0
292,232,82985,2,0,P|292:192|312:172,1,60
288,312,83322,5,4,0:0:0
212,268,83490,2,0,P|140:252,1,60
60,316,83828,1,4,0:0:0
32,152,83996,2,0,P|90:165,1,60
204,140,84333,5,4,0:0:0
128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0
Others are fixedPokie wrote:
Request from The Lazy Queue@がんばらない
Hello R.D.A.L.E.O, a further modd- wait, eveless didn't mod this xDGeneral
- Please remove those psd backups before uploading!
Storyboard
- Lyrics checks:
- - 1.png - 翻弄されてゆく
- 5.png - 鼓動はやがて
- 33.png, 34.png - 引き寄せ is a complete word. // I seprate it for following vocal part
- 37.png - 重なってゆくNormal
01:03:434 (1,2,3,4,5) - I don't know if you're mapping with grid snap, disable it and place these with a constant spacing?
- 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - It's not recommended for a overusage of stacking. I'd wonder if you can change them into 1/1 sliders instead.
[list:6e820]- If you're lazy:416,220,39165,6,0,P|440:176|440:128,1,90.0000005960464
384,72,39839,2,0,P|360:116|360:164,1,90.0000005960464
296,224,40513,6,0,P|192:232,1,90.0000005960464
160,152,41187,2,0,P|249:145,1,90.0000005960464,0|0,0:0|0:0,0:0:0
320,88,41861,6,0,P|280:56|224:56,1,90.0000005960464
152,56,42535,2,0,P|114:51|74:19,1,90.0000005960464,0|0,0:0|0:0,0:0:0
16,88,43210,6,0,P|40:184,1,90.0000005960464,4|4,0:0|0:0,0:0:0
120,144,43884,2,0,P|144:240,1,90.0000005960464,4|4,0:0|0:0,0:0:0
232,256,44558,5,4,0:0:0
01:28:041 (1) - 1/1 beat space for a song with over BPM 160 isn't friendly for an easiest difficulty imo, I'd suggest to delete this single note.
01:54:670 (1,2,3,4,1,2,3) - 1/1 circles*7 seems quite much, how about swapping 01:56:693 (3,4) - to solve this problem? // I don't think soHard
- 00:33:771 (1,2,3,4) - Stacking these manually too? It's the only combo which using auto-stack from this part.
0,40,33771,5,4,0:0:0
0,44,34108,1,0,0:0:0
0,48,34446,1,0,0:0:0
0,52,34783,1,0,0:0:0
01:22:311 - Current AR7 can't really deal with these 1/2 streams imho, instead of doing changes of AR, try this suggestion?
440,284,82311,5,4,0:0:0
380,344,82479,2,0,P|352:372|312:372,1,60
364,264,82816,1,4,0:0:0
292,232,82985,2,0,P|292:192|312:172,1,60
288,312,83322,5,4,0:0:0
212,268,83490,2,0,P|140:252,1,60
60,316,83828,1,4,0:0:0
32,152,83996,2,0,P|90:165,1,60
204,140,84333,5,4,0:0:0
128,56,84502,2,0,P|69:42,2,60,0|4|0,0:0|0:0|0:0,0:0:0
01:26:019 (4) - Extend this slider by 1/4 beat, so it could have a finish on slider's tail? (And move the starting point of 01:26:440 (1) - this spinner 1/4 forward for sure)
01:37:648 (2) - How about using Normal sample set to coodinate with the music?
01:57:704 (1,2,3,4,5,6) - Reminds me Rondo of fantasy <3 // Reminds me of Rondo ofgay
01:59:221 (2) - Same with 01:37:648
02:05:962 (2) - Probably a spacing error appeared, please fix it properly.
02:08:153 - Similar suggestion with 01:26:019, I'd like a note here.Lunatic
I'll keep the following opinion here since you're doing changes.
- Complicated rhythm, low spacing, high AR. :notreallyokay:
- On my own sight, AR8 performs well enough. // No, because I want this diff is more challenging
01:22:311 (1) - I was expecting for a jump here, since you just had some triples on previous combo.
02:08:153 - Same opinion with Hard c:
Epic storyboard
Why 2nd break stay? 2nd break are has a vocal. I don't think 3rd break are should be filled, because that part is a crescendo part. Should I fill the 2nd break since it has a vocal?YGOkid8 wrote:
just dropping in to say that i think 1st two breaks should be mapped. the small sections afterwards are essentially the same as the breaks beforehand, so it shouldn't be difficult to do. i think so because break 3 is more or less dead middle of the map, so it's placement is perfect.
Garven thinks contrarily and says that breaks 1 and 3 should be mapped, but the 2nd break stay.
I add the object now, fixedYGOkid8 wrote:
well i start uni tomorrow, i may not have time to mod. anyway:
00:33:771 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i still can't get over this. there's plenty of things in the vocals and rhythm you can map to, rather than just the synth going 1/1. the synth isn't even going 1/1 all the way through. every 2 bars, it uses quite a bit of 1/2s. listen from 00:35:120 to 00:36:468 carefully, and you might hear what i mean.
otherwise, there's always the drum track or the vocals. even if they're repetitive, it can't be any more than it is right now. anyway i'm free to discuss this in-game if you want. i haven't really looked over the map in detail, but that part sticks out quite a bit, and not in a good way.
288,240,64108,5,0,0:0:0:0:
208,288,64783,1,0,0:0:0:0:
120,264,65457,1,0,0:0:0:0:
56,192,66131,1,4,0:0:0:0:
thx~YGOkid8 wrote:
Easy:
00:33:771 (1,2,3) - How about shortening all of these by 1/1? That way, you don't get icky overlap, and easy players also have more time to prepare before the next long slider. // That's useless
00:39:165 (3) - And NC.
01:02:086 (2,3,4,5,6) - I know I said to move the (6), but something's still doesn't feel too right... perhaps move them all into a more smooth arc? Here, let me show you:SPOILER01:19:614 (1) - No NC.288,240,64108,5,0,0:0:0:0:
208,288,64783,1,0,0:0:0:0:
120,264,65457,1,0,0:0:0:0:
56,192,66131,1,4,0:0:0:0:
01:38:490 (1) - I thought I mentioned something like this, but normal head? And anywhere else where you had a combo of normal hits but when you used a soft finish you didn't use... you get what I mean, yeah?
01:43:884 (1) - Normal head and end.
Normal:
01:28:715 (1) - Didn't expect this when test playing. Reason I missed is because I expected more spinner recovery. Could just be me, but hey just thought I'd point it out in case it wasn't. Delete or keep, up to you.
Hard:
00:42:872 (4,1) - Ergh, I think this jump is a bit big for this Hard. 4.7x spacing O.o? Changing this would mean having to change this section though. It's a minor problem, but yeah. // I don't think so~ If someone say this, I'll fix
01:26:018 (4) - I think would be more intuitive if you -1 return and add Hitcircle instead.
Should be ready for bubble after changes.
also consider this: whole diff. is mapped with 2/1 between objects. not only does it look neater, it's consistency. and in this case, consistency -> readability + intuitive, as whole diff. players have 2/1 to prepare, but here that time is halved.Leorda wrote:
YGOkid8 wrote:
Easy:
00:33:771 (1,2,3) - How about shortening all of these by 1/1? That way, you don't get icky overlap, and easy players also have more time to prepare before the next long slider. // That's useless
168,76,63434,5,0,0:0:0:0:
88,120,63771,1,0,0:0:0:0:
68,208,64108,1,0,0:0:0:0:
108,292,64446,1,0,0:0:0:0:
192,324,64783,1,0,0:0:0:0:
272,284,65120,2,0,B|300:244|272:182,2,90.0000005960464
320,360,66131,1,4,0:0:0:0:
256,296,43212,5,4,0:0:0:0:
248,320,43296,1,0,0:0:0:0:
240,344,43380,1,0,0:0:0:0:
152,192,43549,5,4,0:0:0:0:
128,184,43633,1,0,0:0:0:0:
104,176,43717,1,0,0:0:0:0:
256,88,43886,5,4,0:0:0:0:
264,64,43970,1,0,0:0:0:0:
272,40,44054,1,0,0:0:0:0:
360,192,44223,5,4,0:0:0:0:
384,200,44307,1,0,0:0:0:0:
408,208,44391,1,0,0:0:0:0:
thx for mod~Strawberry wrote:
Hey Leo~
[]
- Snapping the timing points about kiai time on Lunatic plz~ (honestly the all inherited points on that diff should be delayed 2ms for snap~
[]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- Circle size 2 is really excessive even for a Easy diff.. it looks swollen and really weird during play.. imo CS 3 is totally enough~ // I think it's fine, bigger circle should be fine
[]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 00:55:346 (1) - maybe make a upward curve can solve this properly~ or more simple, just bring it upward movement since the present slider is so low that such awkward to play~
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 01:37:144 (3) - consider to set a finish on that repeat?~ sounds pretty for me. :3 // Finish sound awful, I add the normal-sampleset
[]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 01:23:830 (3) - the spacing increased suddenly, and i can't find any reason about it from music.. consider to move the circle onto x.39 y.266 for consistent spacing with 01:24:335 (1) -? would be much more reasonable imo..
---- 01:35:122 (5) - yea i'd rather make it downward for flow better either~
---- 02:09:167 (5) - adjusting the spacing here? better on x.280 y.52.
[]
- Unrankable stuff
( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
- None!
- Beatmap design/Suggestion
( Most of them are my suggestion , you can disagree if you want )
- 01:05:459 (9) - the spacing here should be fixed. consider to move it onto x.451 y.144 for consistency with the previous stream. oh don't forget to move the following slider (10) for 1.3x spacing with previous one, because the present looks really confusing like 1/4 rhythm.. orz
---- 01:29:054 (1) - i'd prefer to make an upward curve for better flow~ just like this. (don't forget to restack the head of following slider (4).
- 01:51:976 (1) - make the blanket better? since there should not be an obvious blemish..
- Hitsounds
( Almost of them are my ideas , you can ignore them )
- 00:58:043 (1) - useless whistle on that start because you are using whisltes for electric wave sounds~ so the whisltes sound a bit redundant. consider to remove it?~ (also the same thing at 01:00:740 (1) -
--------------------------------------------------------
Should be fine. call me back~
all fixedNoHitter wrote:
[Normal]
- 01:50:290 (2,4) - The overlap between (2) and (4) doesn't look quite good aesthetically. I suggest changing it to something like this.
- 02:09:504 (1,1) - I don't quite see the points of the new combos here. Maybe 02:10:852 (1) to emphasize the end of the song, but not 02:09:504 (1). Remove them?
[Hard]
- HP + 1?
[Insane]
- AR - 1?
- AR 8 fits the map better IMO.
That's all.
thx~mancusojuanmattos wrote:
Oh yes!! Hitter's 1st rank
Btw, Congratulations Leo!!
arigatou~Philippines wrote:
NoHitter's rank virginity is gone!! Anyway, grats XD
thx~Sonnyc wrote:
Grats~ This is a nice map
Dai wrote:
Satori Satori :3