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Halozy - S.A.T.O.R.A.R.E

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Total Posts
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Topic Starter
Leorda
This beatmap was submitted using in-game submission on Friday, April 05, 2013 at 8:55:38 PM

Artist: Halozy
Title: S.A.T.O.R.A.R.E
Source: Touhou
Tags: misato future love satori komeiji maiden 3rd eye stage 4 boss subterranean animism
BPM: 178
Filesize: 6682kb
Play Time: 02:08
Difficulties Available:
  1. Easy (0.3 stars, 75 notes)
  2. Hard (4.85 stars, 267 notes)
  3. Lunatic (5 stars, 442 notes)
  4. Normal (2.9 stars, 145 notes)
Download: Halozy - S.A.T.O.R.A.R.E
Information: Scores/Beatmap Listing
---------------

落下今後のために。

Now, I map Halozy song... since I have a lots of ENS map. BTW, trying to improve my SB skill. Hope you like it

~ Mapset ~
Easy : 100%
Normal : 100%
Hard : 100%
Lunatic : 100%
SB : 100%

Redownload if you download this map before March 03, 2013

~ Special Thanks ~
Mod (1) : TicClick
Mod (2) : DJPop
Mod (3) : NoHitter
Mod (4) : xxheroxx
Mod (5) : HellDawn
Mod (6) : TheVileOne
Mod (7) : gdeath
Mod (8) : Sonnyc
Mod (9) : inverness
Mod (10) : Natsume
Mod (11) : merchat7
Mod (12) : Mixagji
Mod (13) : Niva
Mod (14) : jaehn215
Mod (15) : grumd
Mod (16) : Baby Strawberry
Mod (17) : Pokie
Mod (18) : YGOkid8
Mod (19) : Strawberry
Mod (20) : NoHitter
Mercurial
Holding Stuff.
TicClick
General
  1. 100% volume is way too loud, please reduce by 20% or more
  2. Fix slider velocity on Normal manually using Notepad (round it lol)
  3. Add Subterranean Animism to tags
Normal
  1. 00:01:412 (1) - mind addin
    g a quiet finish?
  2. 00:55:344 (1) - whistle of finish fits here, I think
  3. 01:03:434 (1,2,3,4) - apply the same spacing for the whole pattren please
  4. 01:04:783 (5,6) - http://puu.sh/1oeui?
  5. 01:43:884 (1) - missed a finish?
  6. 02:01:412 (2) - I wouldn't skip these beats, since you put claps on them in the past sections (not sure, though)
Hard
OD +1?
  1. 00:02:086 (4,1) - increase the distance between these two to make them look better
  2. 00:55:344 (1) - add a finish or a whistle
  3. 02:08:153 (1) - add finish!
Lunatic
  1. 00:05:457 (1,2,3,4,5) - I'd avoid these straight lines
  2. 00:1З:547 (1,2) nevermind
  3. 00:22:648 (5) - I'd shorten it and add a note on the big white tick; plays better
  4. 01:02:086 (5,6) - not sure if my thoughts are better, but anyway: http://puu.sh/1oeJM
  5. 01:05:794 (10) - I would bend it! http://puu.sh/1oeKx
  6. 01:19:614 (1,3,5,7) - how about creating some kind of wide-spaced stack? I mean, move each slider down a bit, not only to the right
  7. 01:28:547 (5) - non-curvy slider doesn't look nice together with curvy triplet, mind bending him too?
  8. 01:33:097 (1) - make a jump?
  9. 01:37:142 (5) - looks a bit strange and disbalanced; the bottom part is bigger than the top one
  10. 01:38:490 (8) - place new combo here (I would also denote it by adding a little jump)
  11. 02:00:063 (12) - ^ (pretty much the same)
  12. 02:02:423 (7) - bend to the right, please
I hope it helps.
Topic Starter
Leorda

TicClick wrote:

General
  1. 100% volume is way too loud, please reduce by 20% or more
  2. Fix slider velocity on Normal manually using Notepad (round it lol) // I don't think this one is having a big issue...
  3. Add Subterranean Animism to tags
Normal
  1. 00:01:412 (1) - mind addin
    g a quiet finish?
  2. 00:55:344 (1) - whistle of finish fits here, I think
  3. 01:03:434 (1,2,3,4) - apply the same spacing for the whole pattren please
  4. 01:04:783 (5,6) - http://puu.sh/1oeui?
  5. 01:43:884 (1) - missed a finish?
  6. 02:01:412 (2) - I wouldn't skip these beats, since you put claps on them in the past sections (not sure, though) // I don't know what you mean
Hard
OD +1? // I won't change, if someone say this again, i'll change
  1. 00:02:086 (4,1) - increase the distance between these two to make them look better
  2. 00:55:344 (1) - add a finish or a whistle
  3. 02:08:153 (1) - add finish!
Lunatic
  1. 00:05:457 (1,2,3,4,5) - I'd avoid these straight lines
  2. 00:1З:547 (1,2) nevermind
  3. 00:22:648 (5) - I'd shorten it and add a note on the big white tick; plays better
  4. 01:02:086 (5,6) - not sure if my thoughts are better, but anyway: http://puu.sh/1oeJM // It breaks the flow, so no
  5. 01:05:794 (10) - I would bend it! http://puu.sh/1oeKx
  6. 01:19:614 (1,3,5,7) - how about creating some kind of wide-spaced stack? I mean, move each slider down a bit, not only to the right // I really don't know what you mean
  7. 01:28:547 (5) - non-curvy slider doesn't look nice together with curvy triplet, mind bending him too? // Nah, I like the pattern. Bended to the left make overlap the next note
  8. 01:33:097 (1) - make a jump? // That makes break the flow
  9. 01:37:142 (5) - looks a bit strange and disbalanced; the bottom part is bigger than the top one // That fit to the rhythm
  10. 01:38:490 (8) - place new combo here (I would also denote it by adding a little jump) // I guess not
  11. 02:00:063 (12) - ^ (pretty much the same) // ^
  12. 02:02:423 (7) - bend to the right, please
I hope it helps.
Thank you very much~
Aurele

Leorda wrote:

TicClick wrote:

Hard
OD +1? // I won't change, if someone say this again, i'll change
gogogo!

Joke.. LOL.
DJPop
~Normal~
01:55:681 - shouldn't leave blank here, you can remove notes below if you think there are too many
> 01:55:344 (3) -
> 01:56:019 (4) -
> 01:56:693 (6) -

~Hard~
+1 OD, current setting causes a little dizzy on stack parts
01:18:940 (1,2) - change both to 1/2 sliders
01:21:637 (1,2) - ^
01:24:502 (2,3) - swap the position of these 2

~Lunatic~
00:18:940 (1) - curve is not exactly along with (2), adjust it a bit
01:39:923 (2) - remove this note
01:40:429 - (optional) add a circle
01:47:844 - add a circle
Topic Starter
Leorda
Fixed, thx DJPop~
NoHitter
[SB]
t3.png is spelled wrong: Aranger should be Arranger.
lightdust-eff.png is unused. Remove it.

[Normal]
- 00:33:771 (1,2,1,2) - I really don't suggest using sliders with more than one repeat considering this is the easiest difficulty in the set. They're generally confusing. Why not make them two separate sliders each instead?
- 01:04:783 (5) - Same as above, but I would HIGHLY suggest you to change this one since it's short and players would have less reaction time to see the repeat.
- 01:19:614 (1) - Same as above, but I guess this is fair enough, considering the length of the slider and the odd number of repeats.
- 01:26:356 (1) - I see what you were trying to do here, but IMO you should emphasize the downbeat at 01:27:704 more. I suggest shortening the spinner by 1/1 then adding a note at 01:28:378.
- 01:33:097 (1) - Add finish at the start. For emphasis of the downbeat.
- 01:35:794 (1) - Same as 00:33:771 (1,2,1,2).
- 01:43:884 (1) - Add finish. For emphasis of the downbeat.

[Hard]
- 00:16:243 (1,2) - (2) doesn't quite properly intersect (1). Change it to something like this?
- 00:41:526 (4) - Unsnapped.
- 00:42:537 (3) - Unsnapped.
- 00:42:874 (4) - Unsnapped.
- 01:05:457 (5) - I suggest continuing with the amount of repeats you had with the previous sliders for consistency. (Add one repeat.) It also plays better.
- 01:33:097 (1) - Add finish at the start. For emphasis of the downbeat.
- 01:43:884 (1) - Same as above.
- 01:52:479 (2) - This would flow better if you placed it to the left of (1) and (3) like this.
- 01:55:176 (2) - Reverse (Ctrl+G) this? You haven't used a jump like this in that way and it may throw off players. It vaguely looks similar to 00:06:805 (1,2). Plus all your previous 1/2 spaced sliders are all spaced the same.
- 01:59:726 (3) - Similar to above.

[Insane]
- 00:59:389 (1,2) - Was expecting a jump similar to 00:56:693 (1,2) since the music at that part is so similar.
- 01:02:086 (5,6) - Same as above.
- 01:16:917 (1,2,1,2,1,2) - I suggest you go from small spacing to big spacing - not the other way around. It plays better IMO.
- 01:27:704 (1) - A slow slider here would be fun to play. 0.5x -> 0.75x works.
- 01:31:917 (6) - New combo here to be consistent with your combo-patterns.
- 01:32:255 (1) - Remove new combo here. ^
Topic Starter
Leorda
Fixed everything, thx NoHitter (saying this because I don't remeber what I changed orz)
Diasios
Mod Infos:

Suggestion.
You should fix this.
You must fix this.
______________________________________________
______________________________________________

[General]

  • Audio Lead-in: 1
    00:45:000 (break) - This break is useless imo, you can easily map this part.

[Normal]

  • 00:33:771 (1,2,1,2) - Try to do this:

[Hard]

  • 01:03:434 (1,2) - Remove one repetition on each slider then add a new one to better follow the music.
    01:22:479 (2) - Move this circle under (3).
    01:22:985 (5) - Move this circle under (6).
    01:23:490 (2) - Move this circle under (3).
    01:23:996 (5) - Move this circle under (6).
    01:24:333 (2,3) - Move (2) under (3) then move (3) under (1).

[Lunatic]

  • Approach rate: 9

That's all, awesome SB! :)
HellDawn
Heyyyy <3

General

00:44:558- I think normal finish gonna fit if you put to all diffs


Normal

00:56:693- missing whistles (begining repeat and last)
00:59:389- ^
01:02:086- ^

Other diffs perfect for me <3
Topic Starter
Leorda

xxheroxx wrote:

[General]

  • Audio Lead-in: 1
    00:45:000 (break) - This break is useless imo, you can easily map this part. // This part are hard to map for me, because there is no rhythm sound

[Normal]

  • 00:33:771 (1,2,1,2) - Try to do this:

[Hard]

  • 01:03:434 (1,2) - Remove one repetition on each slider then add a new one to better follow the music.
    01:22:479 (2) - Move this circle under (3).
    01:22:985 (5) - Move this circle under (6).
    01:23:490 (2) - Move this circle under (3).
    01:23:996 (5) - Move this circle under (6).
    01:24:333 (2,3) - Move (2) under (3) then move (3) under (1).// What do you mean?

[Lunatic]

  • Approach rate: 9

That's all, awesome SB! :)

HellDawn wrote:

Heyyyy <3

General

00:44:558- I think normal finish gonna fit if you put to all diffs // If someone say this, i'll change


Normal

00:56:693- missing whistles (begining repeat and last)
00:59:389- ^
01:02:086- ^

Other diffs perfect for me <3
TheVileOne
Sorry for the wait....
General
This is a song that would benefit from slider tick hitsounds IMO.
MP3 shows up as 256 bitrate for me, but AiBAT isn't mentioning it. Check your bitrate.
lightdust-eff.png is not used. Remove it?

Normal

00:09:502 (1) - No sense starting this where 1 is since you can't see 2 by the time you get to it. The spacing is off because you placed it directly where 2 is
00:10:176 (2,3,4) - Spacing here also bothers me. 2,3 is spaced differently than 3,4
00:12:198 (1,2,3,4,1) - Spacing could be more consistent. It keeps shifting.
00:17:592 (1,2,3) - spacing could be more equal here.
01:00:738 (1,2) - Something about this transition doesn't look perfect. My thoughts is the spacing needs to be tweaked so that it's closer to 1.0 and 2 needs to be higher in the pattern. Like this? http://puu.sh/1AWBV
01:03:434 (1,2,3,4,5) - needs to be 1.0 exactly IMO. It plays better.
01:16:917 (1,2,1) - Make the spacing here equal? http://puu.sh/1AWH4 <actually I just realized the center slider isn't centered, it could follow 1.0 quite easily here. And it would put this 01:19:614 (1,2,1) - into position for perfect spacing with a slight nudge of note 2.
01:31:075 (2) - You should move this slightly to the left so that it's more centered within the blanket.
01:31:075 (2,3) - Spacing change here is unnecessary, the notes can be shifted so that there is perfect spacing here.
01:35:457 (4,1) - It seems if this was 0.98 it would be more proper than 0.95. Not the biggest deal though.
01:39:165 (2,3,4) - Unnecessary spacing change IMO.
01:45:232 (4,1) - Why is this 0.95? Use 0.98 or 1.0
02:02:760 (1,2) - I'm not sure I like the way this looks. I would prefer softer curves but that's just me.

Hard
Not much wrong with it.

00:09:502 (1,2,3) - 1.25 feels a bit sluggish IMO.
00:12:535 (1,2) - 1.3 please and make 2,3,4 better looking.
00:12:872 (2,3,4,1,2) - I'm not sure why this sounds offbeat. Maybe it's just the storyboard load messing with me. I know why, 00:13:210 (4,1,2,3) - is sluggish at 1.25/6
00:20:794 (2,3,4,1) - Maybe you should keep this spacing equal, the spacing kind of shifts around.
00:33:771 (1,2,3,4) - Stack leans right when the notes should be going downward. All the other segments are going downward. You will probably need to manual stack.
01:21:637 (1,2) - Exactly 1.3.
01:23:153 (6,1) - Spacing seem to go against pattern here

Lunatic

00:04:108 (1,2,3) - Spacing is different.
00:06:299 (4,5) - ^
00:09:165 (3,1) - not aligned, and spacing shouldn't randomly increase here.
00:15:569 (3,4) - Lowered spacing makes the pattern look weird
00:22:648 (5,6) - Angle is random IMO. This should be parallel with the x axis IMO. 00:22:985 (6) - Should be at the same level as 4.
00:55:344 (1,2,3,4) - Overmapped, and shape isn't well formed. It would sound better if you only mapped actual sounds here and plays better too, because clicking to nothing is awkward. It's okay after you've established the stream with actual sounds, but when it just throws players into it, it doesn't work.
00:56:693 (1,2) - I don't really care for these curves. I like softer curves.
01:28:547 (5) - Not centered between the blanket of 2,3,4
01:32:086 (2,3) - I didn't expect this spacing at all. If you're going to have such a large jump, start the combo here 01:32:255 (8) - instead. It would match what you did here 01:21:468 -
01:33:434 (2,3,4,5,6,7,8) - You should align this better with the end of 1.
01:37:142 (5) - Use a symmetrical slider?
01:41:524 (3,4) - I think it would play better if you replaced this with a slider.
01:51:637 (3,4,5) - Strange that the compression here is greater than other nearby triples. I suggest being consistent and spacing this like the other triples.
02:02:086 (4,5,6) - ^ Unnecessary IMO.

Conclusion

There are still a few things you should fix. You should make sure the spacing in Normal is perfect and consistent before you go for a bubble.
gdeath
[Normal]
01:28:715 (1) - I dont think here should have a new combo. but if you insist, you are suppose to add new combo at 01:39:165 (2). As you see, the rhythms for both parts are similar.
01:44:558 (2) - ^

[Hard ]
I dont wanna be picky, this diff is all fine to me.

[Lunatic]
01:00:738 (1) - remove whistle
01:31:075 --->01:31:580 Sound empty, try adding whistle on the start of slider at 01:31:075 (3) &01:31:580 (5)
01:34:024 (7) - add whistle
01:41:861 (5,7) - add whistle on the start of slider.

Good job on hitsound buliding.
I'm looking forward to seeing it ranked soon!
here is my star~ :) :)
Topic Starter
Leorda
@TheVileOne : I won't change any spacing, it doesn't really big issue. Also, the MP3 bit rate says it's 145kbps. So, even I change your few mods, but I feel your doesn't benefit to my map, I won't give you kudosu, sorry. But, thx for mod ^^


gdeath wrote:

[Normal]
01:28:715 (1) - I dont think here should have a new combo. but if you insist, you are suppose to add new combo at 01:39:165 (2). As you see, the rhythms for both parts are similar.
01:44:558 (2) - ^

[Hard ]
I dont wanna be picky, this diff is all fine to me.

[Lunatic]
01:00:738 (1) - remove whistle // No, it follows the sound on the song
01:31:075 --->01:31:580 Sound empty, try adding whistle on the start of slider at 01:31:075 (3) &01:31:580 (5) // I don't think it's necessary to add
01:34:024 (7) - add whistle // ^
01:41:861 (5,7) - add whistle on the start of slider. // ^

Good job on hitsound buliding.
I'm looking forward to seeing it ranked soon!
here is my star~ :) :)
thx for mod you guys ^^
Sonnyc
General:

Sprite,Foreground,Centre,"SB\halozy logo.png",320,240
M,1,25681,26356,320,240,320,115
Sprite,Foreground,Centre,"SB\t1.png",320,240
M,1,25681,26356,321,334,322,223
-- For these codes in the SB, halozy logo moves 125 y, but t1 moves 111 y. These gap shows in the map, and I was quite annoyed about this. What about making this y changes the same? (In fact, t1.png also moves by 1 x :3 Not a big deal, but just..)

Normal:

00:22:985 (1) - 1 Grid down will be better, and can also make a perfect triangle with (4,5)
01:06:131 (6) - Not sure about this distance change. NC may prevent this,,
01:28:041 (1) - Consider deleting this since this is the easiest difficulty of your map. Note after a spin may be tough
01:35:794 (1,2) - 1 Grid up will be better imo

Hard:

00:22:985 (5) - NC for consistency
00:44:558 (5) - NC
00:58:041 (1) - I think deleting the Whistle at the start may be better
01:00:738 (1) - ^

Lunatic:

00:09:839 (2) - 1 Grid Left?
00:22:985 (6) - NC
01:16:917 (1,2) - Well, I just wanted to say that this jump was too harsh.. Keeping may be ok though
01:44:474 (5) - Distance?
01:47:844 ( ) - Adding a note will be nice to end the stream

Cool map~~
Topic Starter
Leorda
Fix some of them, except for SB things

thx Sonnyc
69653863
oh, hi.

Random mod ( ´ ・ω ・`)
Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

General
  1. Consider using muted sliderslide because the default one rather disturbs the music
  2. 00:33:771 - 00:44:558 - with only using finish, this section feels empty. Why don't you add more hitsounds?
  3. Storyboard
    1. Satori.png moves too slow and unnoticeable (looks static), while technically it also uses SB load. Why don't you make the movement more noticeable?
    2. For such dots effects like Sakura big.png it eats up the SB load until 5.00x especially on 01:16:917 - 01:26:356 - I don't recommend using one big sprite as the dots, I'd rather use small individual dots like this. This method is rather hard and takes more time to do but it saves more performance on gameplay and reduces SB load.
    3. 24.png moves too fast that the ring pulses goes off sync on last words
Normal
  1. Tick rate 2 seems too much. I'd rather use 1 imo
  2. 00:02:423 (2,3) - Somehow the blanket doesn't look perfect
  3. 01:16:917 (1,2,1,2,1) - I'd rather use symmetric design and placement here, just opinion
  4. 01:24:670 (2,1,2,3,4) - Polygon maybe?
  5. 01:28:041 (1,1) - It'll be nice if you could stack these
  6. 01:28:041 - 02:10:850 - I rarely hear whistle sound here, why?
  7. 01:50:288 - Without note here it feels empty
  8. 01:54:670 (1,2,3,4) - Umm... not recommended especially on Normal. Please unstack
  9. 01:56:019 (5) - NC
  10. 02:05:457 (1) - x:328 y:352 for better flow
  11. 02:09:502 (5) - NC
Hard
  1. Mmm... the diff setting spread for this diff is wide against Normal and narrow against Insane. Maybe you could try lowering some diff settings or more 1/1 sliders (less 1/2 pattern utilization)
  2. 00:12:535 (1,2) - Combine into one slider to follow the music better
  3. 00:16:243 (1,2) - Not symmetric and delicate. Note: If you want to fix the blanket, make sure you also fix this one 00:15:569 (3) -
  4. 00:33:771 (1,2,3,4) - Properly stacking them is not a good idea, since it'll looks rather different than the next notes (see http://puu.sh/1H8CN) Try move them a real little bit, if you feel hard doing it try turning off the Grid snap
  5. 00:58:041 (1) - Could you use the new slider algorithm here?
  6. 01:03:434 (1,2,3,4,5,6,7) - Volume too loud, lower them
  7. 01:22:311 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - These stacks breaks flow pretty much. Unstack them please or use a different pattern
  8. 01:49:277 (1,2) - Combine into one slider
  9. 01:59:726 (3,1) - Fix blanket
Lunatic
  1. AR -1
  2. 00:13:547 (1,2) - Not a perfect circle form.
  3. 00:58:041 (1,2) - Not a good place to do such slidercross.
  4. 01:00:738 (1) - asymmetric
  5. 01:04:783 (1,2,3,4,5,6,7,8) - Maybe wavy shape?
  6. 01:21:974 (5,1) - spacing breaks flow
  7. 01:35:120 (5) - Why not just split these into 2 sliders?
  8. 01:37:142 (5) - Use new slider algorithm here, this shape looks rather asymmetric
  9. 01:50:625 (1,2) - Not a perfect blanket
  10. 01:51:721 (4) - Remove? Feels unecessary
  11. 01:51:805 (5,1) - Blanket maybe?
(╯ ´ ・ω ・`)╯ 彡
Topic Starter
Leorda
Fix only few, thx inverness..... lazy to reply your mod, sorry orz
riffy
selamat pagi o3o/

[General]
  1. Add SATORARE as a tag. because.. well.. it'll help us to find map easier, anyway.
  2. 3 breaks on 2 minutes long map? Huh.. Well. It's ok here, anyway.
[Normal]
  1. 00:10:850 (4) - A bit overlaped with HP-Bar. So, 1 grid down will solve this little problem. :/ (nazi)
  2. 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I see, that you're following vocals. And it's pretty good but 17 circles in row! In easiest diff! It's REEEEALLY CONFUSING for beginners. You can fix it [url]this way[/url], for example.
  3. 01:28:041 (1) - too soon after spinner for easiest diff :< you can remove (1) and end spinner at 01:28:041 -or try to fix it in another way >3< but it's confusing for beginners now. :<
  4. 01:49:951 (1,2,3,4) - nazi - since it's easiest diff you can re-arrange this pattern a bit to avoid overlap just like this
[Hard]
  1. 01:04:783 (4) - rhythm goes faster here, so NC for rhythm changes will be reasonable here.
  2. 02:08:153 (1) - I'd remove finish hitsounds. It sounds too loud here, imo. :<
[Insane]
  1. 01:51:974 (1) - nazi - you can make cute blanket slider here ;_;
~~~~~~~~~~~~~~~~
Hey, you have #1 in kd ranking. I don't think that it's possible to find any mistakes. :)

Anyway, great map. Have a Star! ~
Flanster
I set the Genre to Video Game: Japanese if you dont mind :P
Natsume
Yey, Leorda!
M4M, yey. Your beatmap is a really awesome so i have just some suggestions, no more.

[Normal]
00:33:771 (1,2,1,2) - not so rhytmic sliders. How about replaced it by slider with repeat + circle?
01:22:311 (1) - I think this slider will be more cute if give him 01:16:917 (1) - this form. It will be symmetric and more pretty for me. What do you think?
01:50:962 (4) - aww, looks not nice for [Normal] especially stack. The stack is a semi-visible and it's not ok. May be replaced the slider by two circles?

Well, nice difficulty. I haven't more things which I say about it.


[Hard]
What do you think about reducing Slidertick by 1?
00:16:243 (1,2) - It's ok, but i don't advise you do it. What do you think about change it?
00:21:637 (1,2) - Usually mappers use this sliders for moments slider+circle
,
but you have it in this time. So may be change it by linear type?
01:35:625 - Miss a circle?

That's all about it. Amazing diff.

[Insane]
What do you think about reducing Slidertick by 1?
00:13:210 (3) - Usually mappers use this sliders for moments slider+circle (as in [Hard] diff. the same suggestion). I advise you change it by a linear slider.
01:20:120 (3,5,7) - What do you think about new combo on this objects? I think the change has reason.
01:22:816 (3,5,7) - ^ same
01:59:389 (4) - How about new combo in start of stream?


Eh, that's all for your beatmap. Amazing map and adorable SB. I want too see it ranked, goodluch!
Topic Starter
Leorda
Fix only few, thx Natsume~
merchat7
M4M

[General]

Nothing

[Normal]

00:02:760 (3) - Middle point one grid left looks better to me.
00:04:108 (1) - 20-40% volume drum-samplset finish sounds perfect here. Applies to all diff.
00:06:805 (1) - ^
00:09:502 (1) - ^
00:14:895 (1) - ^
00:17:592 (1) - ^
00:20:288 (1) - ^
00:33:771 (1,2,1,2) - Hmm, whistle on repeat and end seem perfect with background music here. If you don't really like the sound of default whistle, try a custom whistle perhaps. Applies to all diff (put whistle in the same places)
00:39:502 (2,4,2,4,2,4,2,4) - Normal samplset on these notes for clap rhythm to follow snare drum in music http://puu.sh/1Pkz1
00:55:344 (1,1,1) - Extreme hitsounding nazi, whistle slider slide would fit better here imo, so whistle on slider body of these sliders?
01:04:783 (5) - I really don't like how the red tick sound here, really prefer if you keep rhythm to the white ticks instead e.g. this http://puu.sh/1PkYD. I notice star rating is already slightly high for easiest diff in mapset, but I don't think adding one hit circle will make this beatmap that much harder.
01:16:917 - 01:26:019 - I really think Normal hitsound fits better. I suggest deleting the timing point on 01:16:917 so that the hitsound here is Normal-sampleset and adding a soft-samplset after this part. Applies to all diffs.
01:28:041 (1) - While testing above suggestion, I feel normal-finish fits better than soft here.
01:29:052 - end - drum-samplset finish on the stanza (don't put on places where there are soft-finish already), use whatever volume you think fits. Highly recommended suggestion as I only hear clap for hitsound here, feel like it needs something more, applies to all diff.
01:29:052 - 01:47:255 - Whistle every 1st and 3rd white tick, applies to all diff.

Really had to nitpick, this is already quite nice already, please consider the hitsound suggestions through and remember that they apply to all diff. I will not mention them again.

[Hard]

00:03:266 (2) - You didn't use the same slider shape as (1), intentional?
00:13:547 (1,2) - Hmm, slider shape feel a bit off to me, if it looks fine to you then it's fine.
00:16:749 (2,3) - 2 1/1 slider seem better to me, you have an end of a slider on a strong sound in music, so it felt a little weird here. http://puu.sh/1PliW
00:19:446 (2) - Hmm, don't see a reason to increase spacing here. If you really want to increase spacing here, you should increase it more. 0.1x difference is not very noticeable.
00:58:041 (1) - [And similar pattern, e.g. 01:00:738 (1) -...] I notice you add a whistle at begin here, but you didn't do it in Normal. I personally think it sound better without whistle at begin here. My main point here is the inconsistency through.

I haven't really nazi mod in ages, sorry if I miss some stuff like 00:03:266 (2) - or 00:19:446 (2) -

[Lunatic]

00:01:749 (2) - Hmm, I find a jump here (try placing at x:300 y:96 (or y:112, but this cause overlap)) feel better.
00:34:107 (2,4,2,4,2,4,2,4) - Be sure to do normal samplset on this notes too.
00:55:344 (1) - No finish at begin here? :S
00:58:041 (1) - Same as Hard regarding whistle usage in comparison to Normal
*01:17:423 (2) - I don't like this 5.42x jump at all :(
*01:19:277 (2) - And this jump feel too small for me
**So my suggestion is to start from a smaller spacing and go higher. It's easier to let you just replace the code, so try this
216,184,76917,6,0,B|112:184,2,75,4|0|0,0:0|0:0|0:0,0:0:0
288,200,77423,2,0,B|392:200,2,75,4|0|0,0:0|0:0|0:0,0:0:0
168,112,77929,6,0,B|64:112,2,75,4|0|0,0:0|0:0|0:0,0:0:0
344,272,78435,2,0,B|448:272,2,75,4|0|0,0:0|0:0|0:0,0:0:0
120,40,78940,6,0,B|16:40,1,75,4|0,0:0|0:0,0:0:0
388,344,79277,2,0,B|492:344,1,75,4|0,0:0|0:0,0:0:0
01:32:086 (2) - Hmm, I feel jump is too much, reduce a bit by placing at x:392 y:312.
01:34:446 (1,2,3,4) - I think starting jump immediately on (1) rather than doing the jump on (2) would be better so something like this. http://puu.sh/1PlO6
2.0x distant snap on (1) and (2) is stacked with 01:34:277 (8) -
01:35:120 (5) - I'm not fond of this kick slider, music feel to me like it stop so the repeat always catch me by surprise. I really think you should remove a repeat and add a hit circle instead. Something like this? http://puu.sh/1PlQQ. Assuming you follow my previous suggestion.
01:43:041 - Should have a jump here like 01:32:255 (3) -

I notice you stop with the jump pattern at kiai, maybe you can add some jumps there? I think flow can be improve if you put some jumps, it doesn't play bad with all the note distance snapped, but it feel a little off to me.

Normal & Hard is really nice, but Lunatic, try to add some jumps to kiai, it seem a bit anti climatic to stop doing jumps there and for this song, I don't think keeping note distance snapped fit well.

I'll wait for you reply before starring, if you refuse something related to hitsound or pattern suggestion in Lunatic, please tell me why. Hitsound is the main thing keeping me from starring right now through.
Topic Starter
Leorda

merchat7 wrote:

M4M

[General]

Nothing

[Normal]

00:02:760 (3) - Middle point one grid left looks better to me.
00:04:108 (1) - 20-40% volume drum-samplset finish sounds perfect here. Applies to all diff.
00:06:805 (1) - ^
00:09:502 (1) - ^
00:14:895 (1) - ^
00:17:592 (1) - ^
00:20:288 (1) - ^ // I don't think this drum-sampleset fits....
00:33:771 (1,2,1,2) - Hmm, whistle on repeat and end seem perfect with background music here. If you don't really like the sound of default whistle, try a custom whistle perhaps. Applies to all diff (put whistle in the same places) // default whistle makes sounds worse
00:39:502 (2,4,2,4,2,4,2,4) - Normal samplset on these notes for clap rhythm to follow snare drum in music http://puu.sh/1Pkz1 // Normal sound goes worse because this currently in silent part of music
00:55:344 (1,1,1) - Extreme hitsounding nazi, whistle slider slide would fit better here imo, so whistle on slider body of these sliders? // Whistle sound in slider body is annoying
01:04:783 (5) - I really don't like how the red tick sound here, really prefer if you keep rhythm to the white ticks instead e.g. this http://puu.sh/1PkYD. I notice star rating is already slightly high for easiest diff in mapset, but I don't think adding one hit circle will make this beatmap that much harder.
01:16:917 - 01:26:019 - I really think Normal hitsound fits better. I suggest deleting the timing point on 01:16:917 so that the hitsound here is Normal-sampleset and adding a soft-samplset after this part. Applies to all diffs. // I don't think so
01:28:041 (1) - While testing above suggestion, I feel normal-finish fits better than soft here. // No, hard to explain orz
01:29:052 - end - drum-samplset finish on the stanza (don't put on places where there are soft-finish already), use whatever volume you think fits. Highly recommended suggestion as I only hear clap for hitsound here, feel like it needs something more, applies to all diff. // Really? I never heard of drum-sampleset....
01:29:052 - 01:47:255 - Whistle every 1st and 3rd white tick, applies to all diff. // sorry, clap is enough

Really had to nitpick, this is already quite nice already, please consider the hitsound suggestions through and remember that they apply to all diff. I will not mention them again.

[Hard]

00:03:266 (2) - You didn't use the same slider shape as (1), intentional? // I think yes
00:13:547 (1,2) - Hmm, slider shape feel a bit off to me, if it looks fine to you then it's fine. // It's fine for me
00:16:749 (2,3) - 2 1/1 slider seem better to me, you have an end of a slider on a strong sound in music, so it felt a little weird here. http://puu.sh/1PliW
00:19:446 (2) - Hmm, don't see a reason to increase spacing here. If you really want to increase spacing here, you should increase it more. 0.1x difference is not very noticeable.
00:58:041 (1) - [And similar pattern, e.g. 01:00:738 (1) -...] I notice you add a whistle at begin here, but you didn't do it in Normal. I personally think it sound better without whistle at begin here. My main point here is the inconsistency through. // No, I don't like whistle in this part of music

I haven't really nazi mod in ages, sorry if I miss some stuff like 00:03:266 (2) - or 00:19:446 (2) -

[Lunatic]

00:01:749 (2) - Hmm, I find a jump here (try placing at x:300 y:96 (or y:112, but this cause overlap)) feel better. // This is not jump
00:34:107 (2,4,2,4,2,4,2,4) - Be sure to do normal samplset on this notes too. // As I said, normal sampleset make sound worse in this part
00:55:344 (1) - No finish at begin here? :S // No
00:58:041 (1) - Same as Hard regarding whistle usage in comparison to Normal // No
*01:17:423 (2) - I don't like this 5.42x jump at all :( // But it makes the pattern goes pretty, I don't know if someone can able to play this
*01:19:277 (2) - And this jump feel too small for me // I don't think so
**So my suggestion is to start from a smaller spacing and go higher. It's easier to let you just replace the code, so try this // I'm lazy to add the code, sorry
216,184,76917,6,0,B|112:184,2,75,4|0|0,0:0|0:0|0:0,0:0:0
288,200,77423,2,0,B|392:200,2,75,4|0|0,0:0|0:0|0:0,0:0:0
168,112,77929,6,0,B|64:112,2,75,4|0|0,0:0|0:0|0:0,0:0:0
344,272,78435,2,0,B|448:272,2,75,4|0|0,0:0|0:0|0:0,0:0:0
120,40,78940,6,0,B|16:40,1,75,4|0,0:0|0:0,0:0:0
388,344,79277,2,0,B|492:344,1,75,4|0,0:0|0:0,0:0:0
01:32:086 (2) - Hmm, I feel jump is too much, reduce a bit by placing at x:392 y:312. // That jump is following the music
01:34:446 (1,2,3,4) - I think starting jump immediately on (1) rather than doing the jump on (2) would be better so something like this. http://puu.sh/1PlO6
2.0x distant snap on (1) and (2) is stacked with 01:34:277 (8) - // No, hard to explain orz
01:35:120 (5) - I'm not fond of this kick slider, music feel to me like it stop so the repeat always catch me by surprise. I really think you should remove a repeat and add a hit circle instead. Something like this? http://puu.sh/1PlQQ. Assuming you follow my previous suggestion. // No
01:43:041 - Should have a jump here like 01:32:255 (3) - // No
Thank you~
Mixagji
[Lunatic]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^
00:33:771 ~ 00:42:872 - put the clap on All (2,4)
01:47:929 - add note and finish. spin is started 01:48:013. It should unite same as 01:26:356
01:40:429 - add note?

[Hard]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^
00:33:771 ~ 00:42:872 - put the clap on All (2,4)

[Normal]
nothing/_\

didn't find a lot orz
good luck~
Topic Starter
Leorda

Mixagji wrote:

[Lunatic]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^ // These normal finishes are not fit to the calm part
00:33:771 ~ 00:42:872 - put the clap on All (2,4) // I don't think it's fits
01:47:929 - add note and finish. spin is started 01:48:013. It should unite same as 01:26:356
01:40:429 - add note?

[Hard]
00:01:412 - Normal's finish is better imo
00:12:198 - ^
00:22:985 - ^
00:44:558 - ^ // These normal finishes are not fit to the calm part
00:33:771 ~ 00:42:872 - put the clap on All (2,4) // I don't think it's fits[/color]

[Normal]
nothing/_\

didn't find a lot orz
good luck~
thank you~
Niva
Hi Leo~ m4m :3
(m4m-nya pelan-pelan btw yah Leo, hari ini nggak mungkin selesai, post-nya nanti diedit kok~)

[General]

-> As this is -technically- a drum'n'bass song, there are a lot of places where you can use Sampleset: Normal Addition: Soft to fit the bass, for example 00:04:108 (1) - on Normal, 00:06:805 (1) - on Normal, and so on
-> Delete 'lyric template.psd' and 't3.psd' (why would you include .psd... orz ._.)
-> That 'Satorinyan.png' looks potential to be used as comboburst also imo... (if you do this don't forget to flip the .png though, as comboburst should be oriented to the left side)
-> And the most obvious one... Add 'satorare' to tags orz :3

[Normal]

  1. 00:01:412 (1) - Move to ~x:166 to make it centerly symmetrical? Shouldn't hurt...
  2. 00:12:198 (1,3) - Are you sure about making this slider fully linear? It just doesn't really sustain (4)'s shape much imo... Perhaps try this (:
  3. 00:18:266 (2) - Move to ~x:270 y:349? I know it won't be spaced out consistently, but (1,2,3) will look balanced instead - yes, this part won't be hard to catch while increasing this part's beauty~
  4. 00:20:288 (1,2,3,4) - ...rather than forcing symmetry something like this would be more beautiful imo:
  5. 00:21:637 (5) - ...so then you can arrange this as a slider wave or something :3
  6. 00:35:120 (2,2) - On both (2) you can try Sampleset : Drum on slider's start here, to give something different and splashing (:
  7. 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - I highly recommend to select all then move to ~x:416 here - due to stacking's nature, the first (1) will weirdly overlap (2), which doesn't look good in play mode...
  8. 00:39:165 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1) - Also with this, as you can see in the image below this arc is look poorly bent... (also you can try combo color hax here as well, there's a lot of potential here though~)
  9. 00:55:344 (1) - Considering the yellow (1)'s position here, I don't really recommend to approach (2) from the up, as it results in clustering - you have a lot of free space below though, therefore you can get a freer flow this way (:
  10. 01:05:120 (6) - New Combo
  11. 01:15:569 - Drag break end here manually? o.o
  12. 01:16:917 (1) - I have an idea which might actually work excellent here - how about making this slider encircle the circle shown in the storyboard like this:
  13. 01:28:041 (1) - Start this post-spinner note in ~x:256 y:278?
  14. 01:35:794 (1) - Umm, I wonder why are you trying to make such a complicated slider wave here... Something simple like this should do~
    165,46,95794,6,0,B|212:26|253:50|253:50|295:27|344:50,1,180.000001192093
  15. 01:44:895 (2,3,1) - Would be better imo if these three is placed in a straight line, but it should be barely noticeable
  16. 01:55:344 (3,4,1,2,3,4) - Again, why you arranged these in such a complicated zig-zag arrangement with unequal angle... Simple arc should do imo xD
  17. 02:00:063 (1) - Hmm idk, you could try this variation so (3) looks somehow encircled though:
    464,272,120063,6,0,B|399:274|399:274|328:307|257:271|257:271|
    192:272,1,270.000001788139,4|8,0:0|0:0,0:0:0
[Hard]

-> About my mod at 01:18, if you don't really get it you can view the example here~

  1. 00:07:479 (2,3) - Select both and move to ~x:126 y:211 form a perfect diamond here? Again, you don't have to follow dist. snap and grid snap to the very exact actually, sometimes you have to sacrifice a little bit of them to get a much rewarding beauty (:
  2. 00:11:861 (3) - Minor stuff here, move to ~x:195 y:37 for center symmetry?
  3. 00:21:637 (1,2,3) - Due to this part's emphasize from the song, how about making this as a small jump...
  4. 00:22:816 (4,1) - ...then delete (4) while stacking (1) to previous (3)? There are nothing to follow on (4) anyway, plus it should deliver more soul to players~
  5. 00:33:771 (1,2,3,4) - Actually stacking it perfectly would result in (1) being placed incorrectly, with some math magic (~y+4) you can do a small manual stack though :3
    0,40,33771,5,4,0:0:0
    0,44,34108,1,0,0:0:0
    0,48,34446,1,0,0:0:0
    0,52,34783,1,0,0:0:0
  6. 00:55:344 (1) - Make this encircle (3) instead? Should leave better impression imo...
  7. 00:59:389 (2,3) - You can do something like this for variation imo (fits the electro sound sample though xD)
  8. 01:18:940 (1) - ...using another repeating slider here doesn't feel correct at all imo, as 01:19:277 is hitsounded with finish two 1/2 sliders facing back-to-back should give a better feeling from the song~
  9. 01:21:637 (1,2) - Same as above
  10. 01:24:502 (2,3) - Here also, stacking them doesn't give a correct feeling from the song... A small jump would do brilliant here, one pattern I can think of is stacking (3) with 01:23:828 (4) instead:
  11. 01:26:356 (1) - Sampleset : Drum to get a more splashing sound?
  12. 01:29:389 (2) - Here also, I'd move to ~x:77 y:11 to get a much better diamond
  13. 01:36:468 (3,4) - Umm, why they are placed this close (compared to (1) and (2))? Barely noticeable though
  14. 01:46:580 (1,2,3,4) - If you played around with small jumps and CTRL+G it would be amazing, seriously >_<
  15. 01:57:704 (1,2,3,4,5,6) - This is completely optional but I'd like to suggest anyway - try manual stacking like this, looks and plays cute actually :3 (plus gives more spacing consistency in play mode actually)
[Lunatic]

  1. 00:06:468 (5) - Use tilted slider wave here perhaps? The flow fits the vocals:
    285,331,6468,2,0,B|248:340|211:323|211:323|172:307|135:314,1,150,8|0,0:0|0:0,0:0:0
  2. 00:13:041 (2) - Move lower to ~y:345 to let (1,2,3) be an arc?
  3. 00:21:637 (1,2,3,4,5) - Due to the vocals intensifying here, I suggest to intensify the spacing a bit here...
  4. 00:22:985 (1) - ...and you can use a sudden jump here as well to leave a better impression toward players before the break, as example:
  5. 00:44:558 (1) - I really recommend Sampleset : Normal Addition : Soft here
  6. 00:55:344 (1) - Just a suggestion here, you can encircle it to make it stack with green (2)'s end actually:
  7. 00:59:389 (1,2,3) - Umm, why don't you just create a jump to make it feel similar with 00:56:693 (1,2) o.o... Currently they feel really different for a part which has a same sound orz
  8. 01:05:794 (10) - This slider really don't fit at all imo (sudden slow part after the previous hectic stream) - I'd make a jump here with two circles, with the second circle (01:06:131) being around ~x:443 y:368 xD
  9. 01:16:917 (1,2) - This jump's distance feels really different among other jumps you used on your map... (not a problem though, just noticing)
  10. 01:27:704 (1) - Again, personally I think slider wave fits here considering how the synth sounds...
  11. 01:34:951 (4) - Hmm, move this to ~x:424 y:288 to make the parallelogram's distance equal?
  12. 01:35:120 (5) - imo using two repeats directly after the jump won't be too much fun to play, how about continuing the jump like this:
  13. 01:37:142 (5) - It's HIGHLY recommended here to reduce this slider by 1/4 and add clap - currently you're ending the slider at the place which has no beat/synth progression at all, while missing a clap which should occur 1/4 before
  14. 01:52:901 (5,6) - How about deleting (5) and CTRL+G (6) here to get a wonderful circular flow? :3
  15. 01:53:575 (2) - Short 1/2 slider usage doesn't really look good here, how about using manual-stack instead? You might want to move previous (5) a bit higher if you use this though~
Overall mapping is fine, no major problems, my main concern is the sound sample usage and the tags though...

Although it's fine I highly suggest you to look up for reference on mapping a drum'n'bass song though, here and here for example, as mapping a drum'n'bass needs a different treatment imo compared to mapping trance (as you usually do) (:
MineC24
Modding~ :)

SB
Perfect :)

Normal
00:42:535 (3,4) - move x:184 y:144
00:43:884 (3,4) - move x:144 y:304
00:44:558 (1) - move x:224 y:344
00:56:693 (2) - no repeat slider.. (ex:http://osu.ppy.sh/ss/587351)
01:04:193 - remove bookmark..?
01:50:962 (4) - move x:256 y:320

Hard
01:03:434 (1,2) - http://osu.ppy.sh/ss/587359
01:04:193 - remove bookmark..?

Lunatic
HP drain -1 please..

00:55:344 (1) - add finish sound
01:25:344 (1) - remove NC
01:26:018 (1) - ^
01:51:889 (6) - add note..?

Great map :) :)
merchat7
Hi Leorda, I was going to reply to your reply sometimes ago, but a bit busy. Wow quite a few mod for this.

I'm a bit disappointed to see a few things not changed, so I'll try to explain a bit more.

Niva wrote:

-> As this is -technically- a drum'n'bass song, there are a lot of places where you can use Sampleset: Normal Addition: Soft to fit the bass, for example 00:04:108 (1) - on Normal, 00:06:805 (1) - on Normal, and so on
I already mention this and it seem I am not the only person to have this opinion. You don't necessary have to use normal/drum sampleset, but there should be something there. Same thing applies to what I mention 01:29:052 - end

Leorda wrote:

// Really? I never heard of drum-sampleset....
What does this mean? :S


01:29:052 - 01:47:255 - The main reason why I suggest adding whistes is to emphasize kiai a bit more. Especially for Insane, I felt for kiai which is suppose to be the most intense part of the song, there doesn't seem to be any intensity increase at all in term of hitsounding or pattern. If you're against whistle then 1) Custom hitsounds 2) increase timing section volume (but please follow the bass drums properly then)

Lunatic

00:55:344 (1) - You did finish on every diff, it doesn't make sense at all why you don't do it here. If you dislike finish here then there shouldn't be finish on the other diffs, but instead whistles.
01:17:423 (2,2) - Please try the code/suggestion first before refusing.

I'll respect your opinion for the rest, but I find the problem with Lunatic is this, "Lot of big jumps then no jumps" and the place with no jumps (kiai) is the part I expected the most jump. This is why I choose to mod your beatmap based off consistency (you have jump here, why not here) as this is the easiest way to keep style and since I'm unsure about your style, I kept the suggestions more general.

I do hope you could explain some stuff a bit more. All I understand is you dislike, let's say,my jump suggestions, but I do not understand why. I can't really improve my future moddings to your beatmap with this reply. My main issue with the stuff not changed is hitsound.

I hope you reconsider these points.
Topic Starter
Leorda
@Niva and jaehn215 : thx for your mod, I want to explain why I refuse, but I don't know where

@merchat7 : thx for your explaination, I add the hitsound to make fit to the music
eveless
Nice song
Topic Starter
Leorda

goodbye wrote:

Nice song
thx, and that's all?
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