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K:Te - Ur-Style

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Total Posts
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Topic Starter
tutuhaha
This beatmap was submitted using in-game submission on 2015年1月21日 at 15:22:25

Artist: K:Te
Title: Ur-Style
Tags: Vocaloid DATAKEN Kagamine Rin Nico Nico Douga
BPM: 120
Filesize: 17206kb
Play Time: 03:47
Difficulties Available:
  1. Hard (2.68 stars, 374 notes)
  2. Normal (1.69 stars, 267 notes)
  3. Style (3.03 stars, 564 notes)
Download: K:Te - Ur-Style
Download: K:Te - Ur-Style (no video)
Information: Scores/Beatmap Listing
---------------
嘛,我真的很喜欢这首歌哎!!!!!!
喜欢了三年了!!!
My fav song that already 3 years ago
spboxer3
sofa get
Flask
我有2nd
No_Gu
http://puu.sh/1m6pp
video provide
2ha别扭受
Lanttu
Hauuuuu. Would you accept my insane as a guest diff? I won't probably finish my own mapset now that there's a full version. orz

(blue combo color also fits much better than the green one~)
guineaQ
From modding queue

Niiiice song
Why rin bg
nvm i watched the video now

[General]
  1. Hmm, maybe you want to try using this hitsound for the claps?
    http://puu.sh/dBTIl/50f0074b7e.wav
  2. No kiais? :<
  3. I'm not really good at timing but I think the offset is VERYYYY SLIGHTLY early, it might be just my soundcard (never hurts to double check)
    nvm it was cus of 1/8s
  4. The video at the last chorus is quite flashy, maybe you can put in epilepsy warning? (idk if thats only allowed for storyboards)

[Normal]
Seriously nothing much to say about this normal since its very simple.
The only *potential* issue this map might have is that it has no pattern involving 1/2 breaks between objects so the spread between hard and normal could be problematic (although imho it shouldn't be)

[Hard]
00:17:865 - I think you should put something here since there is a kick, but its no big deal if you don't
00:50:865 (2) - you could make this like 00:49:365 (3,4) -
00:54:865 (2) - ^^
01:37:740 (1,2,3) - not entirely sure about having quadlet (including slider head) in a hard diff but i guess its k cus of bpm
02:59:615 (1,2,3,4) - perhaps you can change this into 1/4 multi reverse slider :<

Ughhh there is nothing much to point out after the first minute. The only thing that bothers me is during the quiet verse. You missed a lot of vocals on the blue tick intentionally and it does feel awkward when you catch them perfectly with some patterns like 00:41:615 (4,5) - yet miss them somewhat with 1/1 sliders in places like 00:46:115 (1,2) - . It also feels weird when you use a LOT of 1/2s and quite a number of 1/4s when your normal didn't use a single 1/2 pattern :<

oh yeah nazi blanket mods list
I'm only going to point out blankets that will be noticeable when played
00:21:115 (3,4) -
01:45:365 (5,7) -
02:04:115 (1,2) -
02:10:115 (1,2) -
02:34:115 (1,2) -

Suggestion: Change the current normal to Easy and find a normal GD or map yourself a normal that uses a lot more 1/2s

[Style]
Listening to this for the 3rd time i can hear that some snares are on 1/8 :<
00:12:615 (2,4) - ctrl + g?
00:29:490 (5,6) - you could just make this into mini stream, felt awkward for me when i was playing it since you missed a clap at the white tick
00:41:115 (3,4,5,6) - maybe you can try
00:50:865 (2,3,4) - personally this doesn't make sense to me. The vocal is a single long slider, and the drums are on the red/white ticks and you mapped it out like other plain vocal rhythm :<
this KINDA works

im honestly am not sure since there are a lot of 1/4s and random sounds flying around everywhere in this song
00:51:865 (1,2,3) - I find the rhythm below more fitting
00:53:490 (7) - this slider could just be all circles :<
aaaaahhhh the rhythm on this song is so complex
00:53:990 - you missed a vocal here :>
00:54:865 (2,3,4) - same as 00:50:865 (2,3,4) -
00:55:865 (1,2,3) - same as 00:51:865 (1,2,3) -
00:57:490 (6) - personally this sounds better as 1/4 slider
01:54:115 (1) - Supposed to be
01:54:865 (2,3,4) - like 00:50:865 (2,3,4) -
02:59:615 (1) - ehh you put this as 4 circles in hard diff, why use reverse slider here? :>
Summary for this diff is that you need to review your rhythms in general because there are some parts where mappable places are covered up by the slider hold or some places left out which should be covered by sliders D: I think the diff could be made harder without being it overmap (actually you undermapped here :3)
But in general it was comfortable to play :>

groovy music =w=

EDIT: feel free to call me back if you want nazi aesthetic mod, I'll leave a star here for that
Topic Starter
tutuhaha

guineaQ wrote:

From modding queue

Niiiice song
Why rin bg
nvm i watched the video now

[General]
  1. Hmm, maybe you want to try using this hitsound for the claps?
    http://puu.sh/dBTIl/50f0074b7e.wav
  2. No kiais? :<
  3. I'm not really good at timing but I think the offset is VERYYYY SLIGHTLY early, it might be just my soundcard (never hurts to double check)
    nvm it was cus of 1/8s
  4. The video at the last chorus is quite flashy, maybe you can put in epilepsy warning? (idk if thats only allowed for storyboards)

[Normal]
Seriously nothing much to say about this normal since its very simple.
The only *potential* issue this map might have is that it has no pattern involving 1/2 breaks between objects so the spread between hard and normal could be problematic (although imho it shouldn't be) add more rhythm~

[Hard]
00:17:865 - I think you should put something here since there is a kick, but its no big deal if you don't
00:50:865 (2) - you could make this like 00:49:365 (3,4) -
00:54:865 (2) - ^^
01:37:740 (1,2,3) - not entirely sure about having quadlet (including slider head) in a hard diff but i guess its k cus of bpm
02:59:615 (1,2,3,4) - perhaps you can change this into 1/4 multi reverse slider :<

Ughhh there is nothing much to point out after the first minute. The only thing that bothers me is during the quiet verse. You missed a lot of vocals on the blue tick intentionally and it does feel awkward when you catch them perfectly with some patterns like 00:41:615 (4,5) - yet miss them somewhat with 1/1 sliders in places like 00:46:115 (1,2) - . It also feels weird when you use a LOT of 1/2s and quite a number of 1/4s when your normal didn't use a single 1/2 pattern :<

oh yeah nazi blanket mods list
I'm only going to point out blankets that will be noticeable when played
00:21:115 (3,4) -
01:45:365 (5,7) -
02:04:115 (1,2) -
02:10:115 (1,2) -
02:34:115 (1,2) -

Suggestion: Change the current normal to Easy and find a normal GD or map yourself a normal that uses a lot more 1/2s

[Style]
Listening to this for the 3rd time i can hear that some snares are on 1/8 :< lol really?
00:12:615 (2,4) - ctrl + g? fix
00:29:490 (5,6) - you could just make this into mini stream, felt awkward for me when i was playing it since you missed a clap at the white tick
00:41:115 (3,4,5,6) - maybe you can try
00:50:865 (2,3,4) - personally this doesn't make sense to me. The vocal is a single long slider, and the drums are on the red/white ticks and you mapped it out like other plain vocal rhythm :<
this KINDA works

im honestly am not sure since there are a lot of 1/4s and random sounds flying around everywhere in this song
00:51:865 (1,2,3) - I find the rhythm below more fitting
00:53:490 (7) - this slider could just be all circles :<
aaaaahhhh the rhythm on this song is so complex
00:53:990 - you missed a vocal here :>
00:54:865 (2,3,4) - same as 00:50:865 (2,3,4) -
00:55:865 (1,2,3) - same as 00:51:865 (1,2,3) -
00:57:490 (6) - personally this sounds better as 1/4 slider
01:54:115 (1) - Supposed to be
01:54:865 (2,3,4) - like 00:50:865 (2,3,4) -
02:59:615 (1) - ehh you put this as 4 circles in hard diff, why use reverse slider here? :>
Summary for this diff is that you need to review your rhythms in general because there are some parts where mappable places are covered up by the slider hold or some places left out which should be covered by sliders D: I think the diff could be made harder without being it overmap (actually you undermapped here :3) well...actually I dont really pay attention to some part has really tiny rhythm change...also..hmm because the main rhythm I following is vocal so...well is fine for me now but if some modder say that again I may change it <3
But in general it was comfortable to play :> thanks <3

groovy music =w= <3
Thanks for your guineaQ, I will fix your mod when I get home~
happy christmas break \:D/!
fix more, Thanks!
Pappy
no kds plz
Nico Nico Douga can't be in source;

Ranking Criteria wrote:

Only use the Source field if the song comes from or was made famous by a video game, movie, or series. Website names are not an acceptable Artist nor Source.
Karen
M4M

[General]
  1. 各diff的widescreen support没统一
    /list]

    [Normal]

    • 没找到可以说的T.T

    [Hard]
    1. 00:36:865 (2) - 这个note跟后面有点别手,加上间距变大了,比较不舒服,建议00:37:115 (3) - 这个拉近一点或者这个note放左边
    2. 01:10:115 (1) - 这个也是别手,如果顺手应该放左边.-.
    3. 01:37:740 (1) - 这里overmap了,应该是1/3的地方,我不知道这是唱错了还是咋滴...
    4. 02:41:865 (5) - ^ 看来不是唱错啊...我不知道这样放可不可以
    5. 01:46:240 - 这里加个note好一点(好像不加也可以;w;)
    6. 03:31:615 (5) - 这个是不是太远了..放近一点吧.或者说这个间距在这里不太舒服
    7. 03:23:115 (2) - 这个滑条会碰到下面的击打偏差条,不知道会不会有事,以防万一还是动一下,万一有哪个家伙闲的蛋疼呢

    [Style]
    1. 00:31:115 (2) - 这个建议换成1/2滑条+单点,3/4滑条如果尾巴后面没东西会很难受,而且这个仇恨值很高(
    2. 03:29:990 (3) - 这个note删掉吧,感觉有点多余
    3. 02:29:115 (1,2) - 这两个可以变成一个滑条,否则会给人一直1和前面是一个parttern的错觉(
      大概这样?
      http://puu.sh/dCph0/e6e51c0e5b.jpg
    4. 02:37:115 (1,2,3) - ^一样..但是这个地方大概可以这样...
      参考
      http://puu.sh/dCpsS/99dad3128e.jpg

    只能写这些了Orz
    顺便 这个bg...怎么不是我ID;w;
Mafumafu
占位。。。防止忘了
Snepif
Heyyy tutuuuuu M4M here

[Normal]

00:13:115 (3) - Move down to y64 and then move (1) so it creates a triangle: http://puu.sh/dEvN7/3e896276b8.jpg (then rearrange 00:15:115 (2) - accordingly)
00:17:115 (3) - Move to y52?
00:32:115 (1) - Move mid point 1 grid down for a better blanket
00:38:115 (1) - Rearrange a bit like this so it looks more polite http://puu.sh/dEw5b/f235077793.jpg (then rearrange 00:41:115 (3) - accordingly)
00:49:115 (3) - Maybe add whistle here and at (1) and check how it sounds like with the voice, I think it's cool
00:55:115 (3,1) - I think these two don't flow well together :/ try http://puu.sh/dEwhQ/a287c03a2d.jpg
01:10:115 (1) - How about http://puu.sh/dEwtJ/48694523a0.jpg and then copypaste (2)? I think this way flows better
01:18:115 (1,2) - http://puu.sh/dEwxa/919755a389.jpg maybe :3? Then rearrange next pattern of course
01:38:115 (1,2) - http://puu.sh/dEwDX/4872bbc076.jpg Better flow :3
01:49:115 (2) - Should be a bit down http://puu.sh/dEwIA/409a68aa8a.jpg (I also moved the end 1 grid down)
02:03:115 (3) - http://puu.sh/dEwMg/6649e57da7.jpg maybe o:
01:50:115 (1) - Whistle here sounds nice, plus the finish
02:16:115 (1) - Better flow http://puu.sh/dEwTm/2af747b4bc.jpg
02:19:115 (3) - Try http://puu.sh/dEwVL/db8a2d875a.jpg
02:23:115 (3) - How about http://puu.sh/dEwY8/9b7b3ef136.jpg
02:29:115 (2) - Whistle at the end?
02:27:115 (2) - Here too, I forgot
02:31:115 (2) - Same
02:32:615 (2) - Whistle?
02:33:115 (3) - Whistle?
02:33:615 (4) - And here?
02:34:115 (1) - Remove clap from end and add whistle
02:35:115 (2) - Whistle at the end
02:36:615 (2) - Whistle (no need to remove clap)
02:37:115 (3) - Whistle at the end
And so on, you get the idea xD
02:59:615 (3) - Better flow! http://puu.sh/dExbC/25165cc10f.jpg
03:06:115 (1) - Why not http://puu.sh/dExeU/2b633d6f04.jpg
03:16:615 (2) - Maayyyybe move a bit down and right so it doesn't *barely* touch the slider. If you do this rearrange the pattern accordingly.
03:22:115 (1) - Better flow :3 http://puu.sh/dExk7/6b4ebe815d.jpg
03:30:115 (1) - http://puu.sh/dExmB/1a84cdfa4f.jpg And here!
03:46:615 (2) - How about adding a timing section here with less volume? For all diffs

Nice diff, some flow suggestions mostly

[Hard]

00:15:865 (4) - Spacing here is a liiiittle inconsistent
00:20:115 (1,3) - Wow I think this is a mistake? It almost overlaps the slider's end and looks really messy :3 change it!
00:25:115 (1) - Move the end a bit up so it doesn't look so "clustered" http://puu.sh/dExAm/408cd10ad9.jpg
00:28:115 (1) - To avoid the overlap and makes things clearer why don't you do this? http://puu.sh/dExEd/f6a30170ab.jpg
00:32:865 (2,3) - Try http://puu.sh/dExNn/9659b974b9.jpg
00:34:115 (1) - Whistle + finish here sounds cool
00:35:615 (4) - Better flow http://puu.sh/dExR6/f469a4e78c.jpg (move 4 up a bit and then rearrange the rest)
00:52:115 (1) - Move the middle and end point a bit down?
01:20:115 (1) - This flows better http://puu.sh/dEy2j/ed3e48328f.jpg
01:37:740 (1) - Starting after a break with a stream on a hard is not advisable, and it is super bad to start a stream on a blue tick (I know it follows the music, I don't say you change that, I mean that it is really hard to start an unexpected stream in a blue tick and do it well) since it is unexpected and will confuse hard diff players unless they know the map. I suggest making this a slider with repeats instead of notes. (See what you did at 01:53:740 (8) - , that is what you should have done here).
01:41:865 (1) - Maybe this overlap is a bit unnecessary, try http://puu.sh/dEycx/35e9a9a9d2.jpg
02:25:115 (3) - Move a bit left for better flow
02:56:115 (1) - I would end this spinner at 02:59:115, because you can hear a "spinner" sound in the music xD

By the way any hitsound suggestion you changed on Normal change it here too and Style too


[Style]

00:24:865 (3) - Turn this into 2 notes? Feels fun while playing :D
00:37:115 (6,7) - Try http://puu.sh/dEyAA/c308aeecb3.jpg
00:42:865 (3) - Move to x136 y260
00:43:365 (6) - Move end to x228 y252?
01:04:115 (1,1,1) - Maybe http://puu.sh/dEyM4/d589119b41.jpg with low SV?
01:37:615 - I can hear a drum beat here '-'
01:54:115 (1,2) - I think it's unexpected that these two objects are separated by so much time with so little space between them in the playfield
02:06:865 (3,1) - This 1/4 jump here is almost impossible to read with ar8. What makes it unexpected is that the previous pattern like this one were jumps from slider to slider.
02:08:115 (1) - Same thing I said in 01:04:115 (1,1,1)
02:31:365 (3) - http://puu.sh/dEzdu/d4eb2c9dba.jpg
02:39:365 (1) - Move mid point 1 grid up
02:41:990 (1,2) - http://puu.sh/dEzgG/82862ab808.jpg Better flow

Okay good job!!! Catch me in-game if you have any doubts about my mod... sorry if I wrote poorly at the end, it's almost 3 AM here and I'm falling asleep :3 see you tutu
GGFFQQ55
general

首先why are you so kind for players

3.02的难度的话OD7HP7似乎没必要...建议都-1吧

整体感觉挑不出毛病,就是有点单调。。。player打起来估计有点平淡无聊,我觉得1/4滑条可以间距放大一点,比较好玩

Style

这算是hard+么。。。感觉说是Ins有点太简单了

00:12:115 (1,2,3,4) - 开头这边的一段1/2有点无聊单调,第一个小节加了三连感觉还不错,建议前奏部分都加上三连

00:17:615 (2) - 这根应该是1/3吧?放25%听觉得鼓点是1/3

00:24:865 (3,1) - 没必要头接尾吧这毕竟不是hard orz 好歹间距放大点啊

00:31:615 这里漏了鼓点?在00:31:115 (2) - 滑条结尾加个note感觉不错

01:02:490 (2,1,2,3) - 类似这样的间距都可以放大点吧orz

01:04:115 (1,1,1) - 这里vocal挺明显的,用1/2舒服些吧

01:05:490 (1,2) - 也是1/3吧 (后面有类似的就不书了;w;

01:08:615 漏鼓点? 这里放个二连挺好

01:16:615 同上,后面不一个个讲了

01:21:115 (2) - 这个遮挡有点难读, ctrl+G一下试试

01:41:115 (1,2,3,1) - 间距大一点厚不厚啊爷爷orz

02:08:115 (1,1,1) - 跟前面那个地方一样

02:50:115 (1,2,3,4,1,2,3,4) - 啊,单点再考虑一下吧orz 这样有点单调

02:59:615 (1) - 第一次打的时候这个折返差点没读出来,改成两个1/4滑条也不错

剩下没啥了,作为良心图还是很顺,不过就是有点单调吧orz

Hard

00:17:615 (5) - 1/3同上

01:05:740 (3) - 同上

01:37:740 (1,2,3) - 这里突然四连有点奇怪

02:09:490 (4) - 1/3同上 (顺手找出来了orz

02:16:865 (2,3) - 这边flow突然停顿有点奇怪,曲子这里还是很流畅的

02:40:615 (2) - 这里可以ctrl+G一下,flow比较顺一点

03:24:115 (1,2,1,2,1) - 好多好多好多好多折返11111111 打起来有点无聊嘛1111111

Normal

哦豁,楼上摸的这么细,摸不出东西来了,就这样吧w good luck

顺便这曲子好洗脑啊
Shad0w1and
整體:所有難度滑條速度都可以考慮再加快一些
[Style]
00:24:865 (3) - 單點更好?
00:25:115 (1,2) - DS稍微有點大?(好像也不是不行)
像01:30:115 - 這裏開始其實就可以處理note了(也是無所謂的)
01:05:490 (1,2) - 跟打擊聲的話沒跟準,跟人聲又沒對,最好改下

00:58:115 - 這裏開始感覺簡單點更好,人聲很亂第一次打絕對很惱火

(黃色3也可以是單點)
02:02:115 (1,2,3,1,2) - 同上
02:28:615 (2,1) - 不要stack

其他難度感覺沒什麼問題,有些建議感覺出來也不會更好想想就不寫了
我的Mod沒用的話不用給kd
zorefire
From Queue

[Normal]
01:45:115 (3,1) - Maybe make these curve into each other for better appearance just a suggestion
02:20:115 (1,2) - this could be designed better
[Hard]
00:25:115 (1) - I would make that straight
01:05:740 (3,1) - this jump is a little too hard for hard reduce a little bit
01:37:740 (1,2,3) - would recommend you separate these
01:54:990 (2,3) - reduce jump a little bit
01:58:990 (2,3) - slightly reduce jump
02:09:490 (4) - would recommend you move this up a little bit
02:41:865 (5,6,7) - I don't know why but it would sound better with one note at a further distance
[Style]
00:11:365 (4,5,6) - use this same pattern here 00:15:365
01:04:115 (1,1,1,1,2) - I would recommend making a criss-crossing pattern to give the map a nicer feel

Overall good map hardly any mistakes
Good luck
Topic Starter
tutuhaha

zorefire wrote:

From Queue

[Normal]
01:45:115 (3,1) - Maybe make these curve into each other for better appearance just a suggestion
02:20:115 (1,2) - this could be designed better
[Hard]
00:25:115 (1) - I would make that straight
01:05:740 (3,1) - this jump is a little too hard for hard reduce a little bit
01:37:740 (1,2,3) - would recommend you separate these
01:54:990 (2,3) - reduce jump a little bit
01:58:990 (2,3) - slightly reduce jump
02:09:490 (4) - would recommend you move this up a little bit
02:41:865 (5,6,7) - I don't know why but it would sound better with one note at a further distance
[Style]
00:11:365 (4,5,6) - use this same pattern here 00:15:365 should be fine_(:зゝ∠)_
01:04:115 (1,1,1,1,2) - I would recommend making a criss-crossing pattern to give the map a nicer feel_(:зゝ∠)_...no idea what are you talking about

Overall good map hardly any mistakes thanks
Good luck

Shad0w1and wrote:

整體:所有難度滑條速度都可以考慮再加快一些
[Style]
00:24:865 (3) - 單點更好?咦...还ok拉我觉得
00:25:115 (1,2) - DS稍微有點大?(好像也不是不行)还ok拉..
像01:30:115 - 這裏開始其實就可以處理note了(也是無所謂的)
01:05:490 (1,2) - 跟打擊聲的話沒跟準,跟人聲又沒對,最好改下改啦

00:58:115 - 這裏開始感覺簡單點更好,人聲很亂第一次打絕對很惱火这个...嘛hard+嘛

(黃色3也可以是單點)
02:02:115 (1,2,3,1,2) - 同上^
02:28:615 (2,1) - 不要stack ok

其他難度感覺沒什麼問題,有些建議感覺出來也不會更好想想就不寫了谢谢摸摸大
我的Mod沒用的話不用給kd

GGFFQQ55 wrote:

general

首先why are you so kind for players _(:зゝ∠)_

3.02的难度的话OD7HP7似乎没必要...建议都-1吧

整体感觉挑不出毛病,就是有点单调。。。player打起来估计有点平淡无聊,我觉得1/4滑条可以间距放大一点,比较好玩

Style

这算是hard+么。。。感觉说是Ins有点太简单了_(:зゝ∠)_恩hard+hard+

00:12:115 (1,2,3,4) - 开头这边的一段1/2有点无聊单调,第一个小节加了三连感觉还不错,建议前奏部分都加上三连_(:зゝ∠)_加了

00:17:615 (2) - 这根应该是1/3吧?放25%听觉得鼓点是1/3_(:зゝ∠)_估计是,改啦

00:24:865 (3,1) - 没必要头接尾吧这毕竟不是hard orz 好歹间距放大点啊_(:зゝ∠)_亚达

00:31:615 这里漏了鼓点?在00:31:115 (2) - 滑条结尾加个note感觉不错跟人声呢

01:02:490 (2,1,2,3) - 类似这样的间距都可以放大点吧orz_(:зゝ∠)_亚达

01:04:115 (1,1,1) - 这里vocal挺明显的,用1/2舒服些吧..跟后面好点我觉得

01:05:490 (1,2) - 也是1/3吧 (后面有类似的就不书了;w;改啦

01:08:615 漏鼓点? 这里放个二连挺好..还ok拉

01:16:615 同上,后面不一个个讲了主要是跟人声嘛..

01:21:115 (2) - 这个遮挡有点难读, ctrl+G一下试试改啦

01:41:115 (1,2,3,1) - 间距大一点厚不厚啊爷爷orz不好啦(;´༎ຶД༎ຶ`)

02:08:115 (1,1,1) - 跟前面那个地方一样一样

02:50:115 (1,2,3,4,1,2,3,4) - 啊,单点再考虑一下吧orz 这样有点单调单调有时候玩的超带感的你不懂我手残心理

02:59:615 (1) - 第一次打的时候这个折返差点没读出来,改成两个1/4滑条也不错改啦

剩下没啥了,作为良心图还是很顺,不过就是有点单调吧orz你不懂我!

Hard

00:17:615 (5) - 1/3同上

01:05:740 (3) - 同上

01:37:740 (1,2,3) - 这里突然四连有点奇怪

02:09:490 (4) - 1/3同上 (顺手找出来了orz

02:16:865 (2,3) - 这边flow突然停顿有点奇怪,曲子这里还是很流畅的

02:40:615 (2) - 这里可以ctrl+G一下,flow比较顺一点

03:24:115 (1,2,1,2,1) - 好多好多好多好多折返11111111 打起来有点无聊嘛1111111

Normal

哦豁,楼上摸的这么细,摸不出东西来了,就这样吧w good luck

顺便这曲子好洗脑啊
Mafumafu
Hi! 3 from ingame req. Sorry for late.
[General]
1. BG is 800X600, maybe use larger size?
2. Uncheck widescreen support?
[Normal]
Not AR6, nice. xD
00:34:115 (1,2,3,1,2) - Plain 1/1 or 1/2 sounds a little tiresome, try this? Also this can cover the vocal better. http://puu.sh/dKQOA/470f9b59f6.jpg (Also you can adapt this rhythm in latter parts while preferred.)
[Hard]
01:50:115 (1,2,3,4,5,6) - 01:50:740 Guess it is not that nice to overlook this vocal.
02:02:865 (2,3) – Use this? (Keep consistent with former section.) http://puu.sh/dKRmE/0d4d76554a.jpg
02:29:115 (3) - http://puu.sh/dKRrb/c15bd6c812.jpg
[Insane]
00:15:365 (4,5,6) – HP-bar touching.
00:25:365 (2) –A little too curve imo.
00:50:115 (1,2) –The DS between them is a little small which may cause confusing reading while playing. Trying to enlarge it a little. Same issue at latter section.

Really solid work. Assured quality, so nothing much to say, sorry qwq. Good luck! :3
Rakuen
As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. Widescreen

Hard

  1. 00:17:490 (4) - Wrong snap, put at 00:17:531 - (1/6)
  2. 00:25:115 (1) - Not sure which you follow, if it's drum means wrong snap. 00:25:031 - and 00:25:281 -
  3. 00:32:865 (2) - Tail snap at 00:33:031 -
  4. 00:33:115 (3) - Tail snap at 00:33:281 -
  5. 01:12:865 (2,3) - :3 snap
  6. 01:21:115 (3) - ^
  7. 02:09:490 (4) - Snap 1/6 at 02:09:531 -
  8. 02:17:115 (3) - 02:24:865 (2,3) - 03:07:115 (3) - 03:14:865 (2,3) - 03:23:115 (2) - 03:30:865 (3,4) - 03:38:865 (2,3) -
  9. If possible decrease the jumps for better spread...

Style

  1. 00:17:115 (1) - Snap on 00:17:531 -
  2. Check the other snaps too... orz

不太敢泡,麻烦另找人

抱歉了
Topic Starter
tutuhaha
简直惨绝人寰不能多说马达以后要开50%作图了么岂可修(╯‵□′)╯︵┻━┻!
Topic Starter
tutuhaha

Rakuen wrote:

As requested!

Legend
Default = Normal mods
Blue = Strongly recommended
Red = Unrankable issue
Pink = Will be discussed if not changed

Normal

  1. Widescreen

Hard

  1. 00:17:490 (4) - Wrong snap, put at 00:17:531 - (1/6)
  2. 00:25:115 (1) - Not sure which you follow, if it's drum means wrong snap. 00:25:031 - and 00:25:281 -
  3. 00:32:865 (2) - Tail snap at 00:33:031 -
  4. 00:33:115 (3) - Tail snap at 00:33:281 -
  5. 01:12:865 (2,3) - :3 snap
  6. 01:21:115 (3) - ^
  7. 02:09:490 (4) - Snap 1/6 at 02:09:531 -
  8. 02:17:115 (3) - 02:24:865 (2,3) - 03:07:115 (3) - 03:14:865 (2,3) - 03:23:115 (2) - 03:30:865 (3,4) - 03:38:865 (2,3) -
  9. If possible decrease the jumps for better spread...

Style

  1. 00:17:115 (1) - Snap on 00:17:531 -
  2. Check the other snaps too... orz

不太敢泡,麻烦另找人

抱歉了
fix all snap issue
摸摸大
AruOtta
Hello, mod as requested

You should add the epilepsy warning since the video has very fast flash pictures at 03:16:115

Normal

I
Didn't
Find
Anything

Good
Job

Hard

00:20:115 (1,3) - The overlap could be kind of annoying, I suggest to stack these slider's tails, like this :
01:08:865 (2,3) - This blanket could be improved
01:38:115 (4,5) - ^
02:10:115 (1,2) - ^
03:29:615 (3,1) - ^

Style

02:25:365 (1) - The 1st curve of this slider seems quite strange... I think you should try to improve this curve :

I don't see many problems here...
Call me back ;3
Topic Starter
tutuhaha

Kenterz wrote:

Hello, mod as requested


[notice]

Hard

00:20:115 (1,3) - The overlap could be kind of annoying, I suggest to stack these slider's tails, like this :
well yep but it will be pretty weird if i make a small jump in here so....
and then all fix!
Thanks Kenterz :DDD!
AruOtta
I don't see anything else, it's perfect to me :3

BUBBLED (╯°□°)╯
Mei
好歌❤射点星支持下 :)
听了遍发现是男声的,我听的是*あいり妹子的,不过这个也很棒
Topic Starter
tutuhaha

Mei wrote:

好歌❤射点星支持下 :)
听了遍发现是男声的,我听的是*あいり妹子的,不过这个也很棒
对吧对吧我超喜欢这个歌的!!!!!!!
男声才赞啊~\(≧▽≦)/~!!!
Mafumafu
这也太快了 prpr

2ha姐姐带我啊 ;w; 【拽衣角
Topic Starter
tutuhaha

Regraz wrote:

这也太快了 prpr

2ha姐姐带我啊 ;w; 【拽衣角
【扇巴掌】你丫好好看看这两年了啊两年了啊你管两年叫快啊Pia!(o `-′)ノ”(ノ﹏<。)
meii18
hype o/
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