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Flux Pavilion & Doctor P - Superbad

posted
Total Posts
62
Topic Starter
Deni
This beatmap was submitted using in-game submission on Donnerstag, 25. April 2013 at 20:23:59

Artist: Flux Pavilion & Doctor P
Title: Superbad
Tags: Dubstep Static Noise Bird GamerX4life
BPM: 140
Filesize: 3276kb
Play Time: 01:27
Difficulties Available:
  1. Beginner (1.5 stars, 79 notes)
  2. GamerX4life's Hard (4.82 stars, 195 notes)
  3. Insane (4.99 stars, 249 notes)
  4. SNB's Normal (3.96 stars, 126 notes)
Download: Flux Pavilion & Doctor P - Superbad
Information: Scores/Beatmap Listing
---------------
Mapset:

Insane: 100% (by Deni)
GamerX4life's Hard: 100% (by GamerX4Life)
SNB's Normal: 100% (by Static Noise Bird)
Beginner: 100% (by Deni)

Mods (14):

Saten, inverness, grotle09, Louis Cyphre, GamerX4life, cirno-, wa_, UnitedWeSin, Lally, Static Noise Bird :-), LunarSakuya, captin1, Sonnyc, Nichiyouki

(The mp3 is a shorter version of the original song.)

Flux Pavilion & Doctor P - Superbad (Official Video)
Click!
Birdy
http://www64.zippyshare.com/v/39852189/file.html

If it's too hard for Normal rename it to Hard orz
Saten
[General]
You should change the overall volume to 80% instead of 100%

[Insane]
AR 8 fits best imo
00:00:020 (1) - finish
00:00:877 (4) - whistle
00:04:305 (2) - ^
00:33:877 (1) - whistle
00:34:305 (2) - finish on head
00:36:020 (2) - ^
00:36:877 (4) - finish
00:37:734 (6) - ^
00:41:162 (1) - finish on head
00:42:877 (2) - ^
00:43:734 (4) - finish
00:44:591 (6) - ^
00:48:020 (1) - finish on head
00:49:734 (4) - ^
00:50:591 (6) - ^
00:51:448 (2) - ^
00:54:448 (6) - whistle on head
00:54:877 (1) - finish on head
00:56:591 (1) - ^
00:57:448 (4) - ^
00:58:305 (7) - ^
01:01:734 (2) - ^
01:03:305 (1) - whistle & finish on tail
01:04:305 (3) - finish
01:05:162 (5) - ^
01:07:734 (5) - whistle on head
01:08:162 (6) - whistle
01:08:591 (1) - finish on head
01:10:305 (2) - ^
01:11:162 (5) - ^
01:12:020 (8) - ^
01:15:448 (1) - ^
01:17:162 (2) - ^
01:17:877 (4) - finish on tail
01:18:734 (6) - ^
01:19:162 (7) - whistle on head
01:22:305 (1) - finish on head
01:24:020 (2) - ^
01:24:877 (5) - ^
01:25:734 (7) - ^
01:28:305 (1,2,3,4,5,6,7) - I think you should go from 0,6x and up instead
[SNB]
I'd rename this to Hard and increased the HP and OD to something reasonable. and AR to 6-7
00:10:305 (1) - finish on start
00:20:591 (1) - ^
00:27:448 (1) - ^
00:29:020 (3) - this should start 1/3 later (of course, you have to fix the slider), and add a hitcircle here instead
00:30:877 (1) - finish on start
00:34:305 (1) - ^
00:41:162 (1) - finish
00:48:020 (1) - finish on start
00:54:877 (1) - finish
01:08:591 (1) - ^
01:15:448 (1) - finish on start
01:22:305 (1) - ^
01:23:877 (3) - this should start 1/3 later, and add a hitcircle here instead
01:24:734 (4) - ^

[Beginner]
Increase the settings to make up for the little gap between this and SNB?
00:00:020 (1) - finish on head
00:06:877 (1) - ^
00:10:305 (1) - ^
00:16:734 (6) - finish on tail
00:19:305 (5) - ^
00:24:020 (1) - finish on head
00:27:448 (1) - finish
00:30:020 (4) - finish on tail
00:33:877 (1) - whistle
00:34:305 (2) - finish on head
00:41:162 (1) - ^
00:46:305 (4) - finish on tail
00:54:877 (1) - finish on head
01:01:305 (1) - whistle
01:01:734 (2) - finish on head
01:08:591 (1) - ^
01:15:448 (3) - ^
01:22:305 (1) - ^


That's all for now I guess~
Good luck~~
Birdy
updated
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 1500
PreviewTime: 33877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad (Cut Ver.)
TitleUnicode:Superbad (Cut Ver.)
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:SNB's Normal
Source:
Tags:Dubstep
BeatmapID:0
BeatmapSetID:63413

[Difficulty]
HPDrainRate:7
CircleSize:3
OverallDifficulty:6
ApproachRate:6
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad.jpg"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,428.571428571429,4,2,0,100,1,0


[Colours]
Combo1 : 0,234,234
Combo2 : 185,0,185
Combo3 : 255,128,0

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69653863

Mod4mod request from our queue \( ^_^)/

Red mods means must be fixed. Mods with question marks are only suggestion.

sorry my comp boomed yesterday lol
superbaad :/

[General]
  1. If you could, please remove the Cut Ver. from the title. At least put it on the Creator's words to indicate that this song is cutted. Using Cut Ver. on the title is truly a bad idea ><
  2. No claps? Why ;_; actually you can still use normal hitsamples here. Oh and of course the whistle sound too ;)

    [Beginner]
    1. Umm, try DS 0.9 or 1.0? current DS is too low imo ><
    2. 00:13:734 (1,2) - Combine into one long slider and a note?
    3. 00:33:877 (1) - Remove this please? Newbies will get confused since the song doesn't lead much clue when the next downbeat is :/
    4. 01:01:305 (1) - ^
    That's all for a short map and short song ;)

    [SNB's Normal+]
    1. OK why Normal+ ? Too hard for Normal but too simple for Hard right? Imo, why don't you just add harder notes and harder diff setting and make this as Hard.
    2. 00:28:734 (2,3) - I'm not experienced much on 1/3 polarity, but imo these 2 notes are not in a nice polarity. Fix please
    3. 00:39:448 (3) - Nicer curve plz ><
    4. 00:45:877 (2,3) - These also not in a good polarity. Fix please
    5. 00:56:591 (5,6) - Unstack, seriously. With hidden mod enabled players might hit the 6 too early
    6. 01:13:305 (2) - Move into 01:13:162 - ?
    That's all SNB, nice sliders :3

    [Insane]
    1. 00:00:000 - 00:20:591 - More sliders please :3
    2. 00:20:591 (5) - Spacing?
    3. 00:24:877 (3,4,5) - =,= bad pattern >< try mapping on the music but not on the saxophone or trumpet or whatever it called
    4. 00:30:162 (8) - ...in a middle of a stream? Whyyyy
    5. 00:32:020 (2,3,4,5,6) - more curver please. :3
    6. 00:37:162 (5) - Not a nice curve D:
    7. 00:40:734 (7) - ^
    8. 01:28:305 (1,2,3,4,5,6,7) - Not really accelerated, and thus not really curved.
    9. ...
    10. orz since i was a visual guy, i can't stand maps with bad-shaped sliders, sorry, i'm sorry :(
    11. Try checking Niva's maps or BCI's maps for nice slider shapes :3
but overall nice job Deni :)

Good luck!
Birdy
something fixed
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 1500
PreviewTime: 33877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad (Cut Ver.)
TitleUnicode:Superbad (Cut Ver.)
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:SNB's Normal+
Source:
Tags:Dubstep Static Noise Bird
BeatmapID:188434
BeatmapSetID:63413

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad3.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
20,428.571428571429,4,2,0,100,1,0


[Colours]
Combo1 : 0,234,234
Combo2 : 185,0,185
Combo3 : 255,128,0

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Topic Starter
Deni
Saten: Thanks! Fixed All.

inverness:

inverness wrote:

[General]
  1. If you could, please remove the Cut Ver. from the title. At least put it on the Creator's words to indicate that this song is cutted. Using Cut Ver. on the title is truly a bad idea >< fixed
  2. No claps? Why ;_; actually you can still use normal hitsamples here. Oh and of course the whistle sound too ;) Added hitsound from Saten

    [Beginner]
    1. Umm, try DS 0.9 or 1.0? current DS is too low imo >< no
    2. 00:13:734 (1,2) - Combine into one long slider and a note? no Its okay like it is now
    3. 00:33:877 (1) - Remove this please? Newbies will get confused since the song doesn't lead much clue when the next downbeat is :/ fixed
    4. 01:01:305 (1) - ^ fixed
That's all for a short map and short song ;)

[Insane]
  1. 00:00:000 - 00:20:591 - More sliders please :3 imo slider don't fit to this part.
  2. 00:20:591 (5) - Spacing? what?!
  3. 00:24:877 (3,4,5) - =,= bad pattern >< try mapping on the music but not on the saxophone or trumpet or whatever it called i want to give some alternation
  4. 00:30:162 (8) - ...in a middle of a stream? Whyyyy Sliders are often used in streams to make it not too insane
  5. 00:32:020 (2,3,4,5,6) - more curver please. :3 fix
  6. 00:37:162 (5) - Not a nice curve D: fix
  7. 00:40:734 (7) - ^ fix
  8. 01:28:305 (1,2,3,4,5,6,7) - Not really accelerated, and thus not really curved.
fix


but overall nice job Deni :) Thanks!

Good luck!
Birdy
reupdated
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 1500
PreviewTime: 33877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad
TitleUnicode:Superbad
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:SNB's Normal+
Source:
Tags:Dubstep Static Noise Bird
BeatmapID:188434
BeatmapSetID:63413

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad3.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11,428.571428571429,4,2,0,80,1,0


[Colours]
Combo1 : 0,234,234
Combo2 : 185,0,185
Combo3 : 255,128,0

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GamerX4life
Hier meine Diff:
SPOILER
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 1500
PreviewTime: 33877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad
TitleUnicode:Superbad
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:GamerX4life's Hard
Source:
Tags:Dubstep Static Noise Bird
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.10000000596047
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad2.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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221,105,89011,2,0,P|246:36,1,70.0000001986823,0|4,0:0|0:0,0:0:0

Hoffe sie gefällt und ähh star~
:)
Tata_old_1
General: Add kiai time

Beginner
00:42:868: Remove slider as pictured leaving http://osu.ppy.sh/ss/497807
01:03:439: How about if you leave the slider with reverse http://osu.ppy.sh/ss/497811

SNB's Normal
00:20:582 (1): Exits the slider limits
00:30:868: The slider is great xD (Nothing to fix was just to say that)

Not much but it means you do not have big mistakes and that this well done, I wish I could help more.

This is so very cool!

PS: I have a taiko diff, please communicate by MP if possible or not
Louis Cyphre
[General]

- Set audio lead-in at least 2000, recomended 2500.
- offset -1 ms. Quiet not sure about this, but seems that the perfect one '10'
- Why are hitsounds soft? Why you used soft finish sounds, which ruins the whole beautiness of such song?
- I can't get why you used light azure color, which does not fit with any of 4 backgrounds.
- 01:27:439 - use drums here?



[Easy]
No critical problems were found, cool difficulty for newbie players.

00:10:296 (1) - do no ever use shapes on short sliders, that is my the onliest suggestion in this diff.



[Normal]
4.09 stars normal, all because of too many 1/3 doublets.
00:05:582 - empty space, it's not even a vocal to follow it, end slider here with finish.
00:25:296 (2) - overlaps scorebar.
00:58:296 (1) - :/
01:01:725 (1) - too soon for normal.
00:32:582 - silence sound like in easy difficulty?

[Hard]
00:29:153 - that part with 1/3 streams starts from here, not from 00:28:153 - . Also, make volume cresendo, as it is in music itself.

[Insane]
AR-1, map plays perfectly with AR8.
00:21:296 (2) - uh, alone, ugly slider. I suggest to make a bit another rhythm, also, there is no beat at 00:21:296, so yea, it's overmap.
My suggestion is to do like this: 00:20:582 (5,6) - http://puu.sh/1wkcW no useless beats, good rhythm. If you like the sliders that i use, then here is the code:
279,292,20582,2,0,P|251:250|201:247|201:247|149:178,1,180
59,161,21011,2,0,P|69:115|105:79|161:78|205:101|205:101|291:101,1,270
00:22:582 (3) - ugly shape, imo better like this http://puu.sh/1wkfI
00:23:153 (5,6) - ^
00:24:868 (3,4,5) - this is kinda childish. Or maybe i just hate double repeat sliders.
00:29:153 (1) - same as in Hard.
00:36:296 (3) - and so on and on. Try your best to fix these slider shapes, they aren't really good :/


good luck
GamerX4life

Louis Cyphre wrote:

[General]
- Set audio lead-in at least 2000, recomended 2500. fixed
- offset -1 ms. Quiet not sure about this, but seems that the perfect one '10' Ok
- Why are hitsounds soft? Why you used soft finish sounds, which ruins the whole beautiness of such song? fixed
- 01:27:439 - use drums here? already in my diff

[Hard]
00:29:153 - that part with 1/3 streams starts from here, not from 00:28:153 - . Also, make volume cresendo, as it is in music itself. Ok
thx for mod

SPOILER
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 2500
PreviewTime: 33877
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad
TitleUnicode:Superbad
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:GamerX4life's Hard
Source:
Tags:Dubstep Static Noise Bird GamerX4life
BeatmapID:190074
BeatmapSetID:63413

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:2.10000000596047
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad4.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
10,428.571428571429,4,2,0,80,1,0
6867,-100,4,1,0,80,0,0
29152,-100,4,1,0,55,0,0
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30010,-100,4,1,0,65,0,0
30438,-100,4,1,0,70,0,0
30867,-100,4,1,0,75,0,0
31295,-100,4,1,0,80,0,0
31724,-100,4,1,0,90,0,0
32152,-100,4,1,0,95,0,0
32581,-100,4,1,0,100,0,0
33867,-100,4,1,0,80,0,0
35152,-166.666666666667,4,2,0,80,0,0
35867,-100,4,1,0,80,0,0
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63295,-100,4,1,0,80,0,0
69438,-166.666666666667,4,2,0,80,0,0
70152,-100,4,1,0,80,0,0
83152,-166.666666666667,4,1,0,80,0,0
83867,-100,4,1,0,80,0,0


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Combo2 : 185,0,185

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192,148,81438,2,0,P|124:164|84:220,1,140.000000397365,8|0,0:0|0:0,0:0:0
144,260,81867,2,0,P|191:310|260:317,1,140.000000397365,8|0,0:0|0:0,0:0:0
264,245,82295,6,0,P|284:178|255:115,1,140.000000397365,2|0,0:0|0:0,0:0:0
192,148,82724,1,0,0:0:0
72,108,83152,2,0,P|40:156|40:156|64:192|64:192|24:240|56:296,1,209.999994187356,8|0,0:0|0:0,0:0:0
104,344,84010,1,2,0:0:0
188,232,84295,1,0,0:0:0
457,90,84724,2,0,P|408:40,1,70.0000001986823,0|8,0:0|0:0,0:0:0
324,152,85152,1,0,0:0:0
54,90,85581,2,0,P|104:40,1,70.0000001986823,0|2,0:0|0:0,0:0:0
188,152,86010,2,0,P|220:200|220:200|196:236|196:236|236:284|204:340,1,209.999994187356
205,337,86581,1,8,0:0:0
36,216,87010,1,0,0:0:0
226,129,87438,5,8,3:0:0
360,164,87724,1,0,0:0:0
390,227,87867,2,0,P|390:299,1,70.0000001986823,8|0,3:0|0:0,0:0:0
322,283,88152,2,0,P|268:328,1,70.0000001986823,8|0,3:0|0:0,0:0:0
235,266,88438,2,0,P|164:253,1,70.0000001986823,8|0,3:0|0:0,0:0:0
191,189,88724,2,0,P|155:126,1,70.0000001986823,8|0,3:0|0:0,0:0:0
221,105,89010,2,0,P|246:36,1,70.0000001986823,0|4,0:0|0:0,0:0:0
Birdy

Louis Cyphre wrote:

[Normal]
4.09 stars normal, all because of too many 1/3 doublets. - no problem with that, star rating is broken, everyone should know that
00:05:582 - empty space, it's not even a vocal to follow it, end slider here with finish. - not sure what you mean with that first part, but finish added
00:25:296 (2) - overlaps scorebar. - fixed
00:58:296 (1) - :/ - yeah okay I know
01:01:725 (1) - too soon for normal. - if it's in ranking criteria, I'll change, if not, I don't think so
00:32:582 - silence sound like in easy difficulty? - I don't see a reason to
Thank you. Also audio lead-in fixed, Deni can fix offset if he wants to.

updated~
osu file format v10

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 2500
PreviewTime: 33877
Countdown: 0
SampleSet: Soft
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad
TitleUnicode:Superbad
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:SNB's Normal
Source:
Tags:Dubstep Static Noise Bird GamerX4life
BeatmapID:188434
BeatmapSetID:63413

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad3.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
11,428.571428571429,4,2,0,80,1,0


[Colours]
Combo1 : 0,234,234
Combo2 : 185,0,185
Combo3 : 255,128,0

[HitObjects]
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420,208,1582,1,0,0:0:0
380,184,1725,2,0,B|348:224|364:272|364:272|240:340,1,233.333333333333
241,339,2582,1,8,0:0:0
104,352,3011,2,0,B|60:336,2,46.6666666666666,0|0|8,0:0|0:0|0:0,0:0:0
136,384,3439,5,4,0:0:0
20,160,4296,2,0,B|44:72|140:44|208:80|208:80|384:24,1,420,8|4,0:0|0:0,0:0:0
416,220,6868,6,0,B|264:268,2,140,4|0|8,0:0|0:0|0:0,0:0:0
296,152,8153,2,0,B|252:128|204:152,1,93.3333333333333
196,196,8582,2,0,B|116:184|88:108,1,140
220,60,9439,1,8,0:0:0
360,60,9868,2,8,B|408:56,2,46.6666666666666
328,96,10296,6,0,B|256:132|264:212,2,140,4|0|8,0:0|0:0|0:0,0:0:0
208,28,11582,1,0,0:0:0
88,100,12011,1,0,0:0:0
184,364,12868,2,0,B|256:352|308:304|308:304|360:352|432:364,1,280,8|4,0:0|0:0,0:0:0
372,236,14153,6,0,B|308:208|308:208|244:236,2,140,0|8|0,0:0|0:0|0:0,0:0:0
308,112,15439,2,0,B|220:80,1,93.3333333333333
44,144,16296,2,0,B|132:176,1,93.3333333333333,8|0,0:0|0:0,0:0:0
112,316,17011,1,8,0:0:0
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360,232,18011,1,8,0:0:0
320,96,18439,2,0,B|276:32|188:48,2,140
212,188,19725,1,8,0:0:0
112,284,20153,2,0,B|152:316,2,46.6666666666667
72,312,20582,6,0,B|0:276|12:196,2,140,4|0|8,0:0|0:0|0:0,0:0:0
192,244,21868,2,0,B|264:280|252:360,2,140,0|0|0,0:0|0:0|0:0,0:0:0
140,112,23153,1,8,0:0:0
280,120,23582,2,8,B|336:96,2,46.6666666666667
260,164,24010,6,0,B|240:248|316:312,2,140,4|0|8,0:0|0:0|0:0,0:0:0
400,148,25296,2,0,B|425:78|425:78|481:44,1,140
508,180,26153,2,0,B|482:249|482:249|426:284,1,140,0|8,0:0|0:0,0:0:0
284,276,27010,2,0,B|236:280|236:280|192:260,1,93.3333333333333
196,212,27439,6,0,B|112:228|104:308,2,140,4|0|8,0:0|0:0|0:0,0:0:0
332,184,28725,1,0,0:0:0
420,160,29010,1,0,0:0:0
420,160,29153,2,0,B|376:116|380:80|380:80|312:92|248:104|196:44,1,280,0|8,0:0|0:0,0:0:0
116,160,30439,2,0,B|112:188|96:200|96:200|112:212|116:244,1,93.3333333333333,0|8,0:0|0:0,0:0:0
160,252,30868,6,0,B|185:245|203:261|203:261|225:253|246:270|246:270|272:263|287:287|287:287|311:271|332:288|332:288|358:281|375:297|375:297|397:290|418:306,2,280,4|0|0,0:0|0:0|0:0,0:0:0
283,144,33439,2,2,B|192:160,1,93.3333333333333,2|0,0:0|0:0,0:0:0
192,160,33868,1,8,0:0:0
116,276,34296,6,0,B|164:292|204:264|204:264|236:316|308:336|368:288,1,280,4|8,0:0|0:0,0:0:0
296,196,35868,1,0,0:0:0
296,196,36010,2,0,B|284:140|216:124,1,93.3333333333333
112,192,36725,1,0,0:0:0
112,192,36868,2,0,B|124:248|192:264,1,93.3333333333333,8|0,0:0|0:0,0:0:0
312,276,37582,1,0,0:0:0
312,276,37725,6,0,B|334:230|382:222|382:222|368:162|405:97|480:89,1,280,0|8,0:0|0:0,0:0:0
344,52,39010,2,0,B|296:44|256:72,1,93.3333333333333
252,120,39439,2,0,B|172:96|116:128,2,140,0|0|8,0:0|0:0|0:0,0:0:0
336,160,40582,2,0,B|352:204|352:204|264:216|260:280,1,140
271,244,41153,5,4,0:0:0
192,196,41439,2,0,B|160:248|184:324|268:340,1,186.666666666667,0|8,0:0|0:0,0:0:0
468,200,42725,1,0,0:0:0
468,200,42868,2,0,B|440:112,1,93.3333333333333
304,72,43582,1,0,0:0:0
304,72,43725,2,0,B|241:140,1,93.3333333333333,8|0,0:0|0:0,0:0:0
268,280,44439,1,0,0:0:0
268,280,44582,6,0,B|356:300|356:300|368:232|448:204|508:252,1,280
440,124,45868,1,0,0:0:0
380,52,46153,2,0,B|272:32|212:140,1,186.666666666667
132,92,47011,2,0,B|108:148|152:224|232:216,1,186.666666666667
320,220,47868,1,0,0:0:0
320,220,48011,6,0,B|372:228|380:280|380:280|320:284|264:324|232:384,1,280,4|8,0:0|0:0,0:0:0
132,288,49296,2,0,B|108:240|132:192,1,93.3333333333333
176,196,49725,2,0,B|176:136|216:116|216:116|260:160|316:164|356:140,1,233.333333333333
342,146,50582,1,8,0:0:0
424,192,50868,1,0,0:0:0
328,292,51296,1,0,0:0:0
328,292,51439,6,0,B|276:283|237:308|237:308|201:243|124:232|69:294,1,280,0|8,0:0|0:0,0:0:0
80,144,52725,1,0,0:0:0
196,64,53153,2,0,B|256:8|324:44|324:44|384:132,1,233.333333333333
336,140,54011,2,0,B|320:200|368:240,1,93.3333333333333,8|0,0:0|0:0,0:0:0
332,268,54439,2,0,B|300:321|238:316,1,93.3333333333333,8|0,0:0|0:0,0:0:0
257,316,54868,5,4,0:0:0
176,364,55153,2,0,B|140:296|188:232|232:232,1,140
204,240,55725,1,8,0:0:0
96,152,56439,1,0,0:0:0
96,152,56582,5,0,0:0:0
64,240,56868,1,0,0:0:0
204,240,57296,1,0,0:0:0
204,240,57439,2,0,B|284:192|284:192|324:228|380:232|420:208,1,233.333333333333,8|0,0:0|0:0,0:0:0
460,196,58296,5,0,0:0:0
484,104,58582,2,0,P|448:64|396:64|360:88|360:88|312:72,1,186.666666666667,0|8,0:0|0:0,0:0:0
256,192,59582,12,8,61296,0:0:0
392,112,61725,6,0,B|316:168|316:168|256:124|172:144|148:220,1,280,4|8,0:0|0:0,0:0:0
248,252,63011,1,0,0:0:0
128,324,63439,2,0,B|80:244,1,93.3333333333333
212,196,64153,1,0,0:0:0
212,196,64296,2,0,B|234:105,1,93.3333333333333,8|0,0:0|0:0,0:0:0
372,140,65011,1,0,0:0:0
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Topic Starter
Deni
Ok,

  1. Fixed some things in Insane,
  2. Added Normal Hitsounds with Soft Whistle to Beginner, Insane and SNB's Normal (I hope this is ok?)
  3. Removed the blue combo color.
  4. Fixed the offset
Thanks.
Birdy

Deni wrote:

Added Normal Hitsounds to SNB's Normal (I hope this is ok?)
Everything's okay~
GamerX4life
Die Slider-Mod, wie versprochen:

Bevor du dir das anguckst musst du alle Objekte einmal markieren und einmal kurz verrücken und dann wieder auf die richtige poition (auf der timeline), weil die Objekte noch nicht an das neue Offset angepasst waren.

[Insane]
  1. 00:22:295 (2,3) passt zwar ganz gut zum crazy style der Musik, aber das macht Slider und vor allem (3) nicht schöner:
  2. 00:23:152 (5,6) das gleiche; hier die in meinen Augen schönere Variante:
    http://puu.sh/1wKN0 und http://puu.sh/1wKO9
    Code mit gefixten Spacing
    244,336,22152,5,0,0:0:0
    156,320,22295,2,0,B|83:265,1,90,2|0,0:0|0:0,0:0:0
    158,212,22581,2,0,B|171:162|133:131|133:131|188:60,1,180
    256,120,23010,1,0,0:0:0
    324,60,23152,2,0,B|380:132,1,90,2|0,0:0|0:0,0:0:0
    372,221,23438,2,0,B|346:312|244:336,1,180
    156,320,23867,1,0,0:0:0
    92,260,24010,5,2,0:0:0
  3. 00:24:867 (3,4,5) die bitte so umbauen, dass sie sich nicht mehr berühren (kein Code, weils zu leicht ist)
  4. 00:28:152 bei dem 1/3 Stream würd ich den Slider as Ende bauen und vllt mit einem anderen der genau so lang ist + den Sliderpoint genau mittig damit es einen Winkel mit zwei gleich langen geraden wird: (hab den Stream auch nen bisschen verändert)
    code
    264,312,28152,1,0,0:0:0
    304,304,28295,1,2,0:0:0
    345,286,28438,1,0,0:0:0
    383,261,28581,1,0,0:0:0
    415,229,28724,1,2,0:0:0
    430,186,28867,1,0,0:0:0
    432,141,29009,1,0,0:0:0
    415,99,29152,5,2,0:0:0
    381,69,29295,1,0,0:0:0
    341,47,29438,1,0,0:0:0
    297,35,29581,1,2,0:0:0
    252,32,29724,1,0,0:0:0
    207,38,29867,1,0,0:0:0
    165,54,30009,1,2,0:0:0
    131,83,30152,5,0,0:0:0
    107,121,30295,1,0,0:0:0
    95,164,30438,1,2,0:0:0
    97,208,30581,1,0,0:0:0
    119,246,30724,1,0,0:0:0
    154,274,30867,2,0,B|195:292|195:292|241:293,5,90,2|0|0|2|0|0,0:0|0:0|0:0|0:0|0:0|0:0,0:0:0
    265,330,31724,2,0,B|309:329|309:329|351:310,6,90,2|0|0|2|0|0|2,0:0|0:0|0:0|0:0|0:0|0:0|0:0,0:0:0
  5. 00:34:295 so wie am Anfang (diese Silder mit der starken kurve am Ende/Anfang)
    http://puu.sh/1wL8n
    Code mit gefixten Spacing
    59,189,34295,2,0,B|102:138|102:138|164:158|212:127,1,180,6|0,0:0|0:0,0:0:0
    301,127,34724,2,0,B|347:157|409:137|409:137|452:188,1,180,6|0,0:0|0:0,0:0:0
    445,232,35152,6,0,B|410:329|301:328|301:328,1,180,2|0,0:0|0:0,0:0:0
    214,329,35867,5,0,0:0:0
  6. 00:36:295 (3) nicht so schön
    Code spacing passt noch nicht
    88,132,36295,2,0,B|128:44|244:16|320:68,1,270
  7. 00:37:152 ich würd den gleichen nochmal nehmen nur mit Strg+H und Strg+J
  8. mal was was mir aufgefallen ist also ich benutze bei allen meinem Slider das "Scale"-Werkzeug um die Slider in die passende Länge zu bringen. (Strg+Shift+S) Nur weil mir auffällt das viele Slider Sliderpoints haben die überlappen.
  9. 00:38:581 (1,3) sind zwar verrückt vor allem die sliderpoints aber vllt gefällt dir das ja auch?: (sind auch ein paar nachfolgende Slider gefixt und auch das Spacing
    http://puu.sh/1wLmi
    Code
    332,52,38581,6,0,B|360:96|360:96|413:166|441:104|478:182|441:259|413:198|360:267|360:267|332:312,1,360,2|0,0:0|0:0,0:0:0
    256,264,39295,1,0,0:0:0
    180,312,39438,2,0,B|151:267|151:267|98:198|70:259|33:182|70:104|98:166|151:96|151:96|180:52,1,360,2|0,0:0|0:0,0:0:0
    272,44,40152,1,0,0:0:0
    360,60,40295,1,2,0:0:0
    468,204,40581,1,0,0:0:0
    432,288,40724,2,0,B|368:368|260:328,1,180,2|0,0:0|0:0,0:0:0
    168,280,41152,2,0,B|232:200|340:240,1,180,6|0,0:0|0:0,0:0:0
    432,288,41581,2,0,P|436:188|376:136,1,180
    336,132,42010,6,0,B|272:116|215:137|180:195,1,180,2|0,0:0|0:0,0:0:0
    104,240,42724,5,0,0:0:0
    104,332,42867,2,0,B|154:335|178:291,1,90,6|0,0:0|0:0,0:0:0
    264,316,43152,2,0,B|376:316|376:147|259:144,1,270
    176,116,43724,1,6,0:0:0
    242,55,44010,2,0,B|412:71|433:212,1,270,0|0,0:0|0:0,0:0:0
    468,296,44581,1,6,0:0:0
  10. 00:46:295 einfach weniger Sliderpoints benutzen und die Rundung schön mitig halten (man kann die Slider auch erst Achsensymmetrisch also mithilfe des Gitterkreuzes erstellen und dann mit dem Rotate-Werkzeug (Strg+Shift+R) die richtige Neigung einstellen
  11. 00:54:867 (1,2,1) Die Rundungen fehlen mir bei den ersten beiden und der dritte muss auch etwas ruder sein:
  12. 00:56:867 (2) zu spitz
    Code mit Spacing
    400,216,54867,6,0,B|320:292|236:236,1,180,6|0,0:0|0:0,0:0:0
    308,180,55295,2,0,B|225:124|145:200,1,180,2|0,0:0|0:0,0:0:0
    56,180,55724,6,0,B|56:304|160:248|136:380,1,225,2|0,0:0|0:0,0:0:0
    220,340,56581,6,0,B|284:332|276:252,1,90,6|0,0:0|0:0,0:0:0
    212,216,56867,2,0,B|132:136|208:56,1,180
    292,32,57295,1,0,0:0:0
    376,80,57438,2,0,B|396:120|396:120|388:168,1,90,6|0,0:0|0:0,0:0:0
    368,252,57724,2,0,B|324:336|208:332,1,180
    128,324,58152,1,0,0:0:0
    56,268,58295,2,0,B|40:228|40:228|48:180,1,90,6|0,0:0|0:0,0:0:0
    56,88,58581,2,0,B|124:64|124:64|180:84|180:84|244:36|308:88,1,270
    242,150,59152,5,4,0:0:0
  13. 01:03:724 Rundung mehr Mittig bitte
  14. 01:05:438 (6) besser der:
    http://puu.sh/1wLPN
    Spacing musst du noch machen
    484,68,65438,2,0,B|444:128|444:128|460:252|336:260,1,270
  15. 01:11:438 (6) die Rundung könnte ruhig ausgeprägter sein
  16. 01:18:724 (6) der Winkel sollte nicht 90° betragen vllt. geschätze 38°
  17. 01:22:581 (2) wieder einmal die Rundung mehr mittig lagern
  18. 01:24:295 (3) Rundung stärker ausprägen und dafür halt nicht so lang (optisch gesehen)
  19. 01:26:010 (8) mit dem neuen System ist das per 3 punkt verfahren ganz einfach:
    Spacing an der Stelle egal
    112,312,86010,2,0,P|44:160|176:56,1,360,0|2,0:0|0:0,0:0:0
Hoffe es hilft!
Topic Starter
Deni
Alles gefixed außer 00:37:152

Wenn du Zeit hast , kannste vllt überprüfen ob ich das jetzt so umgesetzt habe wie du es im Kopf hattest? :)
cirno-_old
Consider adding kiai time. 01:15:438 through 01:25:295 would probably be good.



Easy
I think easy could use a bit more claps. Other than that, it's pretty good.

SPOILER
00:06:867 (1) - Clap on last hit
00:08:581 (3) - ^
00:11:152 (2) - clap on first hit
00:14:581 (2) - ^
00:16:295 (5) - clap
00:24:867 (2) - ^
00:26:581 (5) - ^

00:34:295 (1,2) - clap last hit
00:41:152 (1,2) - ^
00:48:867 (5) - clap
00:50:581 (2) - ^
00:54:867 (1,2) - clap last hit
01:01:724 (1,2) - ^
01:08:581 (1,2) - ^
01:15:438 (3,1) - ^
01:22:295 (1,2) - ^
01:26:581 (4) - clap

Normal
SPOILER
SV is high for a normal but I think you knew that and I think it's okay.

01:23:867 (3,4,1) - Move these sliders 1/4 to the right and add 3 circles where each started originally. I don't see why not.

Hard has Awesome slider art. This diff is great! Insane seems pretty good too.

The maps seem good to me. GL
Topic Starter
Deni
Thanks for your mod. Added some claps to Easy.

I also made a lot of sliders symmetrical in Easy and Insane. (since this map was created before the new slider system)
Birdy
Hey, this has returned :-) helo

I liked the old slider system more btw
wa_
Random suggestions and nazi mods :p
[Beginner]
00:09:867 (4) - move to x318, y320 (spacing)
00:13:724 (1,2) - make it parallel?
00:35:152 - clap
00:36:867 - ^
00:36:010 (2) - make it symmetrically to 00:34:295 (1) like this: http://puu.sh/1KVYU
00:39:438 (4) - what about to repleace it by rotated 00:37:724 (3)?
00:35:152 - clap
00:40:295 - ^
00:44:581 (3) - I think "straighted" slider could look better http://puu.sh/1KW5R
00:48:867 (5) - clap
00:50:581 (2) - x299 y336? (spacing) and clap
00:52:295 - clap
00:54:010 - ^
00:55:724 -
00:56:581 (2) - reverse for better flow
00:58:295 (3) - overlap with (1) tail? http://puu.sh/1KWp1 It's far from (1), so I think there's no problem with bad overlapping
01:02:581 - clap
01:04:295 - ^
01:06:010 - ^
01:07:724 - ^
01:08:152 (5) - x306 y55 (nazi spacing)
01:09:438 - clap
01:10:295 (2,3) - I don't like sliders with sharp angle :D
01:11:152 - clap
01:12:867 - ^
01:14:581 - ^
01:15:438 (3) - blanket like this? http://puu.sh/1KWBL
01:18:010 - guess what :3
01:19:724 - ^
All claps are only suggestion.
[SNB's Normal]
What about AR4? Maybe it will be a little easier?
00:31:724 - clap
00:40:581 (4,1,2) - It's a bit difficult to read, try to make like this http://puu.sh/1KWYZ
[GamerX4life's Hard]
00:10:010 (8) - I think one slider with reverse http://puu.sh/1KX8P or same circle at 00:10:152 - looks better
00:16:867 (9) - ^
Looks good, it's quite hard ;)
[Insane]
This diff needs more hitclaps as in Easy.
00:02:152 (8) - move it to 00:02:010 - it fits better melody
00:28:152 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5) - arghh I hate 1/3 streams but I don't care. Fits the music.
00:32:724 - Break?
00:36:009 (2) - only circle?
01:28:295 (1,2,3,4,5,6,7) - failed :D

Great job ;) I like this slider shapes :3
UnitedWeSin
Hello Deni~
Modding via M4M from my queue.

[Beginner]
Map Design/Rhythm
  1. I think it's a bit difficult to be called Beginner because there are so many circles. Maybe change the name to Easy.

  2. In general about this map, you can tell that much less time was spent on it than the others. It's a very boring map because you did not include any sort of creative sliders that you did in the Insane difficulty. I suggest going through and playing around with sliders here and placements to make it reflect your other maps.

  3. 00:08:581 (3,4) - Pretty large spacing increase here between the two.

  4. 00:16:724 (6) - I really advise against using this upbeat slider because it feels very awkward in play. After a stream of notes such as 00:15:438 (3,4,5) the player will be anticipating the downbeat, but because the downbeat is on the end of the slider at 00:17:152 -, it is unstressed and feels confusing. I really suggest switching the placement of the 5 and 6 here so that we can have a new combo circle on the downbeat like this:
    00:15:438 (3) to 00:18:438 (4). New combo at 00:17:152.
  5. 00:18:867 (5,6,1) - Again this rhythm is very strange and is disconnecting the player from the rhythm of the song. The 6 is an upbeat slider. I suggest deleting the 5 and moving the 6 to 00:18:867. Then move the 00:21:009 (1) to 00:20:581 and increase it's length so that it ends at 00:21:867. You would have this:

    00:17:581 (2) to 00:22:295 (2).
    You have the NC at 00:20:581 on the downbeat and we get to smash the slider there. This rhythm is very powerful with this section of the song.
  6. 00:49:724 (1,2,3) - Make sure this spacing is consistent. As of now it's noticeably different.
Hitsounds
  1. 00:00:010 (1,3,4) - This section is a bit barren on hitsounds to me. Try making the tail of the 1 a normal hit using the sample set sector on the left side of the screen. Also try doing the same thing with the heads of the 3 and 4. So a normal hit at 00:00:867 and 00:01:724 and 00:02:581. Maybe even one at 00:04:295. These hits would hit along side the loud clashes in the music.

  2. 00:10:295 (1) - Remove the finish here because it's sort of unnecessary and it's inconsistent with your hitsounding pattern used later. I suggest adding a finish at 00:13:724 instead. A finish every 4 measures makes more sense musically with this song. A finish at the beginning of every other measure can be boring in an easy imo.

  3. 00:22:295 (2) - Maybe add a clap on the end of this slider to continue your pattern of claps used earlier.

  4. 00:24:009 (1) - Remove the finish from the head. It's not really necessary.

  5. 00:34:295 (1,2,3,4) - I think claps on the ends of these sliders would fit very well with the claps in the music.

  6. 00:41:152 (1,2,3,4) - Same here, I think some claps on the ends would be nice.

  7. 00:48:867 (5) - No clap here? There is a large clap in the music.

  8. 00:50:581 (2) - Clap fits well imo.

  9. 00:52:295 (1) - Clap on the head to fit the musc.

  10. 00:54:867 (1,2) - Claps on the ends. I'll stop mentioning claps. Just add one when you hear a clap in the music just like at the end of these sliders.

  11. 01:27:438 (1) - Maybe consider making your clap the slidertick in a Normal Sample Set 2 so that you could have claps on the sliderticks for this slider.
[SNB's Normal]

Map Design/Rhythm
  1. 00:04:295 (2) - This slider is just awkward to me and the huge finish at 00:05:010 happens in the middle of the slider and is sounds strange. I really suggest shortening this slider so that it ends at 00:05:010. That way we could have the finish there and the gap until 00:06:867 feels great because the only thing in the music is the vocal "damn." Honestly it feels better if that vocal line is not mapped, a short break makes much more sense to me with this genre when the beat stops like that.

  2. 00:12:867 (4) - I really don't like this rhythm. Can I suggest something that might be really fun and fit along well with the sax here?

    I made the 3 into a slider leading into the 4. Then i shrunk the 4 so that we can hit a circle on the downbeat at 00:13:724. This feel much stronger with the music here because that is a very accented downbeat. But of course, don't use that straight slider. :)

  3. 00:15:438 (3,4,5,1) - This rhythm is a bit strange. I think it may be a bit difficult because the polarity is bad. I really recommend just simplifying it by extending the 3 and the 4 and deleting the 5 like this:

    This fits so well with the music and it plays really fluidly after the 00:14:152 (2) and the 00:18:438 (4) because everything lands on the dark red ticks.

  4. 00:28:724 (2,3) - These two notes would play much nicer as a slider just like 00:27:009 (4) imo.

  5. 00:35:867 (2,3) - I really disagree with this antijump here. I think this varied spacing here can make spacing later in the map harder to read because the player might assume something is an antijump when it isn't. It would be much better if spacing was constant here.

  6. 01:06:010 (3) - How about flipping this slider over to avoid that overlap and make a blanket?

  7. 01:23:867 (3,4,1) - I can't figure out what these sliders are following and it's very confusing in gameplay. Maybe consider repeating the same pattern as 01:10:152 (4,5,6,7,8,1) here.
Hitsounds
You could try and use more whistles from the default normal set just like Gamerx4life does in his hard diff. It sounds very nice with this song.


[Gamerx4life's Hard]

Map Design/Rhythm
  1. 00:10:010 (8) - I really don't like how this plays. It feels awkward because it's following the drums, but before that we were following the melody. I suggest deleting it and replacing it with a single circle at 00:10:010 at the same place.

  2. 00:16:867 (9) - Again, it's just very awkward to play. Replace it with a single circle so we can continue following the melody there and avoid confusion.

  3. 00:20:009 (7,8) - This is super confusing and feels awful in play. The building drums and the repeating slider 7 are creating this tension that is leading us to the down beat, but when we get to it, it's unstressed on the end of the slider 8. I always want to just hit the 00:20:867 (1) as if it were at 00:20:581 on that downbeat because that is what would make sense musically. Maybe replace the 8 slider with 2 circles and have the new combo on the downbeat there. You need that downbeat to be stressed.

  4. 00:30:867 (1,2,3,4,5) - This would be much more fun and would fit the music better if you increased spacing gradually between these sliders.

  5. 00:35:152 (4) - Maybe consider making these slowed down sliders a single combo on their own just like is done in the Insane.

  6. 01:19:295 (2) - Move to (160,272) to fix spacing.
Hitsounds
Nice!

[Insane]

Map Design/Rhythm
  1. 00:04:724 (3,4) - Make this spacing larger so it's easier to read.

  2. 00:20:009 (1) - Remove combo here and add it to 00:20:581 (5). That would take some of the shock out of the first slider here because the SV is very large.

  3. 00:30:152 (1) - Remove the NC here and add it at 00:30:009 (7) to keep consistent with 00:29:009 (8,1).

  4. 00:37:152 (5) - Why not just reflect the 00:36:295 (3) here? It's weird that the 5 and the 3 are different sliders here. You should copy paste the 3 and flip it over.

  5. 00:41:152 (8) - I'd say NC here to keep consistent with 00:34:152 (1,2,3).

  6. 00:45:438 (1) - This slider looks a little funky, can you remake it as a symmetrical slider?

  7. 01:03:295 (1) - You shouldn't break your pattern here of 01:01:581 (1,2). It should repeat because the music is repeated.

  8. 01:29:152 (7) - NC imo. It would fit nicely and accent that finish.
Hitsounds
  1. 00:00:867 (4,10) - These should be claps and not whistles imo just like in the other diffs.

  2. 00:20:581 (5) - Missing finish on the head I think.

  3. You use a lot of whistles instead of claps. I guess it sounds alright, it's just not consistent with the other difficulties that use claps.
Anyways, that's all I guess. I hope it's helpful. I'm not a big dub-step fan. :o
GamerX4life
SPOILER

UnitedWeSin wrote:

[Gamerx4life's Hard]

Map Design/Rhythm
  1. 00:10:010 (8) - I really don't like how this plays. It feels awkward because it's following the drums, but before that we were following the melody. I suggest deleting it and replacing it with a single circle at 00:10:010 at the same place. I really like this pattern/rhytm and i think a circle would make it more confusing... Maybe i will change it if another modder

  2. 00:16:867 (9) - Again, it's just very awkward to play. Replace it with a single circle so we can continue following the melody there and avoid confusion. same again. I also think, that it is very monotonous with only one circle

  3. 00:20:009 (7,8) - This is super confusing and feels awful in play. The building drums and the repeating slider 7 are creating this tension that is leading us to the down beat, but when we get to it, it's unstressed on the end of the slider 8. I always want to just hit the 00:20:867 (1) as if it were at 00:20:581 on that downbeat because that is what would make sense musically. Maybe replace the 8 slider with 2 circles and have the new combo on the downbeat there. You need that downbeat to be stressed. I fixed the pattern problem by deleting the repeat at the first sldier and adding it to the second slider

  4. 00:30:867 (1,2,3,4,5) - This would be much more fun and would fit the music better if you increased spacing gradually between these sliders. This would be too hard for a hard diff :/ , but the idea is great

  5. 00:35:152 (4) - Maybe consider making these slowed down sliders a single combo on their own just like is done in the Insane. no

  6. 01:19:295 (2) - Move to (160,272) to fix spacing. this is just a small spacing error and it would destroy the pattern :/
Hitsounds
Nice! Thank you

Thx for mod!

http://puu.sh/1LcoY
Lally
o3o/ haiiii in-game req :3

[General]
i'll suggest to add kiai time from 00:34:295 - to 00:59:152

[Beginner]
  1. 00:01:724 (3) - one grind left (grind lv 4)
  2. 00:08:581 (3,4,1) - spacing is not consistent
  3. 00:18:438 (3,4) - spacing
  4. 00:46:295 (4,5) - try something like this: http://puu.sh/1LCHa
  5. 01:03:438 (2) - a little bit to far from prev slider
  6. 01:12:010 (3) - make it more simmetrical
[SNB]
  1. 00:02:581 (4) - i don't really like this stacked try to move is somwhere else
  2. 00:12:867 (4,1) - i think in the middle it will be better >.< like: http://puu.sh/1LCPU
  3. 00:33:867 (3) - same as i sad before with stacking
  4. some not cute sliders but all semms ok o3o
[GamerX4life]
  1. 00:03:438 (4) - one gring left, it to a perfect blanket then
  2. 00:15:295 (5,6) - do it a little bit better : http://puu.sh/1LCY9 and 00:16:152 (7,8) - too
  3. 00:27:010 (11) - new combo
  4. 00:58:152 (9) - new combo
[Insane]
  1. I think in the first 20 sec of diff are to many circles try to add some sliders
  2. fom 00:00:010 - to 00:05:010 - spacing is really inconsistent
  3. 00:35:152 (1) - useless red point at slider end
  4. 01:12:867 (1) - useless red point at end of the slider
Hope it can be helpfull ;_;
Topic Starter
Deni
@GamerX4life: Updated your diff, so that you can apply Lally's Mod.

Thanks you 3! Looking into your mods now. (Will post what I fixed and what I didn't...)
GamerX4life
SPOILER

Lally wrote:

o3o/ haiiii in-game req :3

[General]
i'll suggest to add kiai time from 00:34:295 - to 00:59:152 i will ask Deni for this

[GamerX4life]
  1. 00:03:438 (4) - one gring left, it to a perfect blanket then Ok
  2. 00:15:295 (5,6) - do it a little bit better : http://puu.sh/1LCY9 and 00:16:152 (7,8) - too Ok
  3. 00:27:010 (11) - new combo yea
  4. 00:58:152 (9) - new combo Ok

Thx for mod!

EDIT: Totally forgot to answer to wa_:

SPOILER

wa_ wrote:

[GamerX4life's Hard]
00:10:010 (8) - I think one slider with reverse http://puu.sh/1KX8P or same circle at 00:10:152 - looks better I really like this rhytm and pattern :/
00:16:867 (9) - ^ same
Looks good, it's quite hard ;) its "hard" ^^

Nothing changed

http://puu.sh/1LEip
Topic Starter
Deni
UnitedWeSin:

SPOILER

UnitedWeSin wrote:

[Beginner]
Map Design/Rhythm
  1. I think it's a bit difficult to be called Beginner because there are so many circles. Maybe change the name to Easy. It's rreeally for beginners since it's a lot more easier than some other Easy's. No problem here.. (might change if another modder has a problem with this)

  2. In general about this map, you can tell that much less time was spent on it than the others. It's a very boring map because you did not include any sort of creative sliders that you did in the Insane difficulty. I suggest going through and playing around with sliders here and placements to make it reflect your other maps. yes, it's probably boring for you, but I wanted to make it as Easy as possible for newbie players. Also, the slider velocity is so low that I can't create big creative sliders here.

  3. 00:08:581 (3,4) - Pretty large spacing increase here between the two. Fixed!

  4. 00:16:724 (6) - I really advise against using this upbeat slider because it feels very awkward in play. After a stream of notes such as 00:15:438 (3,4,5) the player will be anticipating the downbeat, but because the downbeat is on the end of the slider at 00:17:152 -, it is unstressed and feels confusing. I really suggest switching the placement of the 5 and 6 here so that we can have a new combo circle on the downbeat like this:
    00:15:438 (3) to 00:18:438 (4). New combo at 00:17:152. Good Idea, Fixed!
  5. 00:18:867 (5,6,1) - Again this rhythm is very strange and is disconnecting the player from the rhythm of the song. The 6 is an upbeat slider. I suggest deleting the 5 and moving the 6 to 00:18:867. Then move the 00:21:009 (1) to 00:20:581 and increase it's length so that it ends at 00:21:867. You would have this:

    00:17:581 (2) to 00:22:295 (2).
    You have the NC at 00:20:581 on the downbeat and we get to smash the slider there. This rhythm is very powerful with this section of the song.

    Good Idea, Fixed!

  6. 00:49:724 (1,2,3) - Make sure this spacing is consistent. As of now it's noticeably different. Fixed!
Hitsounds
  1. 00:00:010 (1,3,4) - This section is a bit barren on hitsounds to me. Try making the tail of the 1 a normal hit using the sample set sector on the left side of the screen. Also try doing the same thing with the heads of the 3 and 4. So a normal hit at 00:00:867 and 00:01:724 and 00:02:581. Maybe even one at 00:04:295. These hits would hit along side the loud clashes in the music.

    Added!
  2. 00:10:295 (1) - Remove the finish here because it's sort of unnecessary and it's inconsistent with your hitsounding pattern used later. I suggest adding a finish at 00:13:724 instead. A finish every 4 measures makes more sense musically with this song. A finish at the beginning of every other measure can be boring in an easy imo. Fixed! // Funny fact: These hitsounds were suggestions in mods, lol.

  3. 00:22:295 (2) - Maybe add a clap on the end of this slider to continue your pattern of claps used earlier. Ok!

  4. 00:24:009 (1) - Remove the finish from the head. It's not really necessary. Ok!

  5. 00:34:295 (1,2,3,4) - I think claps on the ends of these sliders would fit very well with the claps in the music. Ok!

  6. 00:41:152 (1,2,3,4) - Same here, I think some claps on the ends would be nice. Ok! // Except for (4)

  7. 00:48:867 (5) - No clap here? There is a large clap in the music. Added!

  8. 00:50:581 (2) - Clap fits well imo. Ok!

  9. 00:52:295 (1) - Clap on the head to fit the musc. Ok!

  10. 00:54:867 (1,2) - Claps on the ends. I'll stop mentioning claps. Just add one when you hear a clap in the music just like at the end of these sliders. Ok! // Added a lot more claps to the rest!

  11. 01:27:438 (1) - Maybe consider making your clap the slidertick in a Normal Sample Set 2 so that you could have claps on the sliderticks for this slider. Don't sounds too well..

[Insane]

Map Design/Rhythm
  1. 00:04:724 (3,4) - Make this spacing larger so it's easier to read. Remade that part ...!

  2. 00:20:009 (1) - Remove combo here and add it to 00:20:581 (5). That would take some of the shock out of the first slider here because the SV is very large. Didn't remove the new combo, but added a new combo to the slider. ;)

  3. 00:30:152 (1) - Remove the NC here and add it at 00:30:009 (7) to keep consistent with 00:29:009 (8,1). Ok!

  4. 00:37:152 (5) - Why not just reflect the 00:36:295 (3) here? It's weird that the 5 and the 3 are different sliders here. You should copy paste the 3 and flip it over. Ok!

  5. 00:41:152 (8) - I'd say NC here to keep consistent with 00:34:152 (1,2,3). Ok!

  6. 00:45:438 (1) - This slider looks a little funky, can you remake it as a symmetrical slider? Ok!

  7. 01:03:295 (1) - You shouldn't break your pattern here of 01:01:581 (1,2). It should repeat because the music is repeated. Actually I don't see a problem with using another pattern here, maybe some alternation? :)

  8. 01:29:152 (7) - NC imo. It would fit nicely and accent that finish.
Hitsounds
  1. 00:00:867 (4,10) - These should be claps and not whistles imo just like in the other diffs. I didn't use claps in Insane.

  2. 00:20:581 (5) - Missing finish on the head I think. Added!

  3. You use a lot of whistles instead of claps. I guess it sounds alright, it's just not consistent with the other difficulties that use claps. Not every difficulty has to use the same hitsounds!
Anyways, that's all I guess. I hope it's helpful. Very helpful. Thanks!


------------------------------

wa_:

Well, I already applied the claps from UnitedWeSin's Mod, so no reason to write "fixed!" again xD.
Also fixed some suggestions.


----------------------------

Lally:

SPOILER

Lally wrote:

o3o/ haiiii in-game req :3 haiiiii \:3/

[General]
i'll suggest to add kiai time from 00:34:295 - to 00:59:152 I think about it with GamerX4life :3

[Beginner]
  1. 00:01:724 (3) - one grind left (grind lv 4) oke!
  2. 00:08:581 (3,4,1) - spacing is not consistent made more consistent!
  3. 00:18:438 (3,4) - spacing I changed the hitobjects here with UnitedWeSin's mod so I don't know what you mean sorry^^
  4. 00:46:295 (4,5) - try something like this: http://puu.sh/1LCHa Code would have been useful or at least the coordinates^^
  5. 01:03:438 (2) - a little bit to far from prev slider fixed!
  6. 01:12:010 (3) - make it more simmetrical no I don't want to have only symmetrical slider..
[Insane]
  1. I think in the first 20 sec of diff are to many circles try to add some sliders the circle fit good..
  2. fom 00:00:010 - to 00:05:010 - spacing is really inconsistent ok remade that part!
  3. 00:35:152 (1) - useless red point at slider end whats the problem with that?!
  4. 01:12:867 (1) - useless red point at end of the slider ^
Hope it can be helpfull ;_; don't worry! thanks :3


Ok! Thanks very much! 3 helpful mods :3

Also updated GamerX4life's diff. Now waiting for Static Noise Bird.
Birdy
most fixed

SPOILER
osu file format v11

[General]
AudioFilename: Superbad.mp3
AudioLeadIn: 2500
PreviewTime: 33877
Countdown: 0
SampleSet: Normal
StackLeniency: 0.9
Mode: 0
LetterboxInBreaks: 1

[Editor]
DistanceSpacing: 1
BeatDivisor: 3
GridSize: 4

[Metadata]
Title:Superbad
TitleUnicode:Superbad
Artist:Flux Pavilion & Doctor P
ArtistUnicode:Flux Pavilion & Doctor P
Creator:Deni
Version:SNB's Normal
Source:
Tags:Dubstep Static Noise Bird GamerX4life
BeatmapID:188434
BeatmapSetID:63413

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:3
ApproachRate:5
SliderMultiplier:1.4
SliderTickRate:3

[Events]
//Background and Video events
0,0,"Superbad3.JPG"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
10,428.571428571429,4,2,0,80,1,0
5581,-100,4,3,0,5,0,0
6438,-100,4,1,1,80,0,0


[Colours]
Combo1 : 255,128,0
Combo2 : 185,0,185

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Topic Starter
Deni
Updated!
Birdy
ohai helo* :-)

[Beginner]
00:18:867 (5) - End on 19:724 and add circle to current end.
00:46:295 (4) - Make it bun dem blanket the next one.
01:08:581 (1) - Could be symmetrical with the previous (4).
01:10:295 (2) - Make it bit more open and put sliderpoint on the tick.


01:12:010 (3) - Move red point one square left for better symmetry.
01:21:438 (2,3) - Adding claps works better, these sound empty at the moment.

[SNB]
best diff 2012

[GamerX4Life]
00:09:438 (6) - y:268
01:19:295 (2) - End is too close to previous one's end.

[Insane]
00:16:581 (1,2,3,4,5) - Move (5) down a bit, it looks off from the rest of this part.
00:24:867 (3,4,5) - Overall shape is not the best one, and the (4) is unfitting anyway. Here's a suggestion, which might be even worse, though:


00:52:295 (1) - It turns a bit up compared to previous one, and it gives a slight, uncomfy bump. Move it a bit down, and move the middle sliderpoint a bit left to make it nicer.
00:59:295 OR 00:59:581 - Agent Spin H- I mean, add spinner here.
01:09:438 (1) - Make cuter curve with either 2 points or new slider system.
01:12:867 (1) - Make symmetrical.
01:20:010 - Add something.
01:20:867 - ^

That's it, good lfuck!
GamerX4life
SPOILER

Static Noise Bird wrote:

ohai helo* :-)

[SNB]
best diff 2012 xD

[GamerX4Life]
00:09:438 (6) - y:268 Ok
01:19:295 (2) - End is too close to previous one's end. fixed

That's it, good lfuck! haha

thx for mod!

http://puu.sh/1TnSO
Topic Starter
Deni
helo

Static Noise Bird wrote:

ohai helo* :-) helo:-)

[Beginner]
00:18:867 (5) - End on 19:724 and add circle to current end. ok!
00:46:295 (4) - Make it bun dem blanket the next one. hmm well, I curved it a bit so that it looks better but I can't blanket it because that would disturb the spacing consistency.. skillex :-)
01:08:581 (1) - Could be symmetrical with the previous (4). ok!
01:10:295 (2) - Make it bit more open and put sliderpoint on the tick. ok!


01:12:010 (3) - Move red point one square left for better symmetry. ok!
01:21:438 (2,3) - Adding claps works better, these sound empty at the moment. ok!

[SNB]
best diff 2012 10/10

[Insane]
00:16:581 (1,2,3,4,5) - Move (5) down a bit, it looks off from the rest of this part. ok!
00:24:867 (3,4,5) - Overall shape is not the best one, and the (4) is unfitting anyway. Here's a suggestion, which might be even worse, though:
I will think about this..

00:52:295 (1) - It turns a bit up compared to previous one, and it gives a slight, uncomfy bump. Move it a bit down, and move the middle sliderpoint a bit left to make it nicer. can't do that since the next slider is the same just mirrored.
00:59:295 OR 00:59:581 - Agent Spin H- I mean, add spinner here. ok!
01:09:438 (1) - Make cuter curve with either 2 points or new slider system. ok!
01:12:867 (1) - Make symmetrical. help mee
01:20:010 - Add something. no since I mapped this part to the kick's / drums whatever in the song ;P
01:20:867 - ^

That's it, good lfuck!

thanks, and updated!
Birdy

Deni wrote:

helo

Static Noise Bird wrote:

[Insane]
01:12:867 (1) - Make symmetrical. help mee

thanks, and updated!
amidointhiscodethingyrite
412,248,72867,6,0,P|380:292|348:308|296:304|256:272|256:272|220:304|168:308|136:292|100:244,1,360
Topic Starter
Deni
ty :)
Birdy
the :-)

E: fug i cant delete posts (-:
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