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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,336
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posted
Overly complicated to implement and it could never be balanced even if it adjusted the multiplier accordingly. Different speed rates do not proportionately change the difficulty. A slow song can become easier than the double time version if slightly increased in speed. Same thing for faster songs with half time variations.

No support.
posted
I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
posted

Kusanagi wrote:

I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
Can't believe that I never saw this. This looks like it would work a lot better than a text based box. It could even be set to snap to .1 intervals!
posted
id support but no votes left :(

ill bump though
posted
support +1 :)

I just think some pros may dislike this as you can slow down extremely difficult maps and practice a lot easier than they could have.
posted
+1
I can't decide if it's a good thing to give this bonus multiplier, but like Bites said before, unranked play isn't supported either.
Nothing more to add to the discussion, everything important has already been brought up.


Qustom wrote:

pros

Qustom wrote:

slow down
lol
posted
I didn't know this had been requested before so i made a post about it:) Go check it out if you want to: p/2356885#p2356885. Before asking, no, i'm not trying to get the attention to me instead of this topic. I'm simply saying i agree and if you want to check out my post, please do. But supporting this topic would be a lot better than mine because it already has many stars:)
posting.php?mode=reply&f=4&t=103530#
posted
0.1 on Big Black? Cool :')
Support
posted
and we need a multiplier on user page

1000pc scenario!
posted

[CSGA]Ar3sgice wrote:

and we need a multiplier on user page

1000pc scenario!
oi no spoilers
posted
this would be an amazing mod for practicing songs. you can play a song at half time and gradually increase the speed until you can play it at full speed or faster.
posted
Wait, so you can play easies with 4.0x, so all 1/1 notes feel like 1/4. wouldn't that be weird?
I'd say put it between 0.50 and 2.00
All with decimals, 0.5, 0.6 etc til 1.9 and 2.0
I'll dupport when this gets in :D
posted

theowest wrote:

I would want that for all the game modes. But only half time and double time are ranked.
+stars
posted
Support. Knew this was suggested somewhere, and if i couldn't find it was going to resuggest.

Going to add that this should be completely unrankable though.

Also going to add that multipliers should go from maybe 0.25x speed to 3x speed (Might seem a bit excessive but would cover pretty much every map and every speed you could ever want as any player).

How AR would scale would certainly have to be worked out though. Same with OD, since DT changes both of these. Most likely would have to experiment around before implementing. This would also be an interesting idea because more ARs could be implemented.

Just my two cents.
posted
I really like this idea. I think this should be rankable but it would have to have some heavy restrictions. Anything below normal speed would automatically force the HT score multiplier and the speed cannot ever be set lower than the current HT speed. Anything between normal speed and DT speed would have no effect on score. Finally, 1.5x speed (DT) and higher (I think 2x is a good maximum speed) will yield the same score benefits of DT. This would at least allow us to practice maps and still set scores on maps while this mod is active, but wouldn't in any way affect the current rankings.
posted
I'd say then.
Faster - 0.8x-0.9x
Slower - 0.3x
posted
more votes adsdfa
posted
Supporting, great Idea!
posted

benguin wrote:

1) We wait for user-definable AR to be implemented (which I support, but this topic is so controversial that if/when it ever happens is up in the air.) Once user-definable AR is implemented, we can do away with the AR changes in the DT and HT mods and then from there we can work on doing it on a sliding scale without having to worry about AR.

2) The second option is to implement this option keeping in mind that there is going to be some AR change formula that changes on a sliding scale along with the sliding scale of the song rate change in such a way that the formula respects the old HT/DT AR changes.
I don't see why either of these is worth mentioning. The real issue stems from the fact that the current score multipliers or DT and HT are completely arbitrary, so there isn't much point to graduating them. If pp were made to be the primary scoring system I don't think there'd be any problem at all with this.
posted
Another great benefit from this feature RANKED is that instead of just having a small range of maps that give insane amount of pp, speeding up other maps will allow players to have a much wider variety of maps that they can gain PP from. This feature makes a lot of sense with the new PP system, since it's based on raw values (jumps and streams etc.)

If made UNRANKED only, people would still have a much wider variety of maps that they can practice on a specific BPM on, instead of having to search and search to find a map that has a good amount of streams for the bpm, etc.

It would certainly make osu! a much more versatile game, and it works for mania also who wouldn't love to see rrtyui, sayonara-bye or Wubwoofwolf beat an Extra with x1.7 speed!.
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