I always believed that this would be a good feature.
I think so too. Nobody likes to see it on the top rankings: t/88988MxG PhiLL wrote:
all of my yes. it's already a good request, that would just make it better. except i think half time shouldn't be ranked.theowest wrote:
I would want that for all the game modes. But only half time and double time are ranked.
I agree. Something like what Osu!Mania has would be nice. Maybe 0.9x (or even less) for non-standard over 1.0x speed and .3x for anything under 1.0x like you said. Then DT and higher would be at 1.12x points.bwross wrote:
I see two major problems:
1) Making more plays unranked just isn't going to fly. Peppy would have liked even autopilot and relax to be ranked, but that proved too insane to keep.
2) Too prone to min-maxing. Especially when the score multiplier is tweakable.
Which means that the most acceptable form I can see would be one where the speed cannot go lower than the current HT, and the score modifier isn't graduated... slower than normal gets the HT modifier, faster than DT gets the DT modifier, and in between gets the standard 1.0x. But I still think min-maxing will be problematic... there are a good number of songs I'd like just a bit faster to get them out of an awkward BPM and into a more comfortable one. Which means that maybe the interval from 1.0x speed to 1.5x speed should have a multiplier less than 1.0x, because it can be used to make things easier.
Thanks <33333Rianne wrote:
Sounds really nice, support.
If it's agreed upon that this should be unranked, then we all know it will never be added - as we ALSO know, peppy does NOT like unranked playztrot wrote:
I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
Can't believe that I never saw this. This looks like it would work a lot better than a text based box. It could even be set to snap to .1 intervals!Kusanagi wrote:
I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.
No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
oi no spoilers[CSGA]Ar3sgice wrote:
and we need a multiplier on user page
1000pc scenario!
I don't see why either of these is worth mentioning. The real issue stems from the fact that the current score multipliers or DT and HT are completely arbitrary, so there isn't much point to graduating them. If pp were made to be the primary scoring system I don't think there'd be any problem at all with this.benguin wrote:
1) We wait for user-definable AR to be implemented (which I support, but this topic is so controversial that if/when it ever happens is up in the air.) Once user-definable AR is implemented, we can do away with the AR changes in the DT and HT mods and then from there we can work on doing it on a sliding scale without having to worry about AR.
2) The second option is to implement this option keeping in mind that there is going to be some AR change formula that changes on a sliding scale along with the sliding scale of the song rate change in such a way that the formula respects the old HT/DT AR changes.
This could cause users to practice a map by adjusting it by .01x or something, if that would be possible. It would make the map unranked while not changing it all too much. Don't know if that's a good or bad thing.ztrot wrote:
I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
It would be a hack if the score didn't increase / reduce according to the speed you set, but in this case it's perfectly fair as it would multiply score according to how fast you played the song.Tess wrote:
This could cause users to practice a map by adjusting it by .01x or something, if that would be possible. It would make the map unranked while not changing it all too much. Don't know if that's a good or bad thing.ztrot wrote:
I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
Don't know if I support this idea, it reminds me of a hack I read about once. On top of that, if the margins are going to be within halftime and doubletime limits, they sound pretty useless to me. I'd support this if it would go from 0.5x to 2x, but, once again. Just thinking about having something similar to an existing hack as a part of osu's system makes me dislike this, even though the idea isn't a terrible one in and of itself. I just don't think it would do much good if it was unranked.
Maybe add a "HyperMode" or "UltraTime" mod that goes 2.0x instead of 1.5x? For the true Asian players. Although it would become the holy grail of pp if it were ranked. Not sure if that's a good or bad thing either. It sure as hell would bring about complaints.
I don't think peppy would ever implement this, but if he does, I only support something like a "HyperMode" mod that would speed the song up to 2x speed.
Well said~ never saw it that way but nice ^^MwarriorHiei wrote:
this would be an amazing mod for practicing songs. you can play a song at half time and gradually increase the speed until you can play it at full speed or faster.