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This is a feature request. Feature requests can be voted up by supporters.
Current Priority: +1,336
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posted
I would use all of my votes if I could on this feature. I don't have any more unfortunately. I would really like to see this though. It gives more options for speed players to score on songs that they find boring on regular rates if they find double time too fast or too slow.
posted

theowest wrote:

I would want that for all the game modes. But only half time and double time are ranked.
all of my yes. it's already a good request, that would just make it better. except i think half time shouldn't be ranked.
posted

MxG PhiLL wrote:

theowest wrote:

I would want that for all the game modes. But only half time and double time are ranked.
all of my yes. it's already a good request, that would just make it better. except i think half time shouldn't be ranked.
I think so too. Nobody likes to see it on the top rankings: t/88988
posted
I've been thinking of creating a feature request just for this. Glad to see others feel the same. This would help with practicing maps that are a tad bit too slow when playing normally, but way too fast on DT.
posted
I see two major problems:

1) Making more plays unranked just isn't going to fly. Peppy would have liked even autopilot and relax to be ranked, but that proved too insane to keep.
2) Too prone to min-maxing. Especially when the score multiplier is tweakable.

Which means that the most acceptable form I can see would be one where the speed cannot go lower than the current HT, and the score modifier isn't graduated... slower than normal gets the HT modifier, faster than DT gets the DT modifier, and in between gets the standard 1.0x. But I still think min-maxing will be problematic... there are a good number of songs I'd like just a bit faster to get them out of an awkward BPM and into a more comfortable one. Which means that maybe the interval from 1.0x speed to 1.5x speed should have a multiplier less than 1.0x, because it can be used to make things easier.
posted

bwross wrote:

I see two major problems:

1) Making more plays unranked just isn't going to fly. Peppy would have liked even autopilot and relax to be ranked, but that proved too insane to keep.
2) Too prone to min-maxing. Especially when the score multiplier is tweakable.

Which means that the most acceptable form I can see would be one where the speed cannot go lower than the current HT, and the score modifier isn't graduated... slower than normal gets the HT modifier, faster than DT gets the DT modifier, and in between gets the standard 1.0x. But I still think min-maxing will be problematic... there are a good number of songs I'd like just a bit faster to get them out of an awkward BPM and into a more comfortable one. Which means that maybe the interval from 1.0x speed to 1.5x speed should have a multiplier less than 1.0x, because it can be used to make things easier.
I agree. Something like what Osu!Mania has would be nice. Maybe 0.9x (or even less) for non-standard over 1.0x speed and .3x for anything under 1.0x like you said. Then DT and higher would be at 1.12x points.

I'd still like it as an option, even if it is unranked.
posted
..To prevent minmaxing, perhaps only allow single decimals? 1.1x, 1.2x, 1.3x, etc! Only allow .1 increments in the song rate.

That would stop it completely, or at least for the most part, I think.
posted
I like this idea, but an issue I see arising is that concerning AR, since DT and HT have both song rate and approach rate changes. If this feature gets implemented, either one of two things need to happen:

1) We wait for user-definable AR to be implemented (which I support, but this topic is so controversial that if/when it ever happens is up in the air.) Once user-definable AR is implemented, we can do away with the AR changes in the DT and HT mods and then from there we can work on doing it on a sliding scale without having to worry about AR.

2) The second option is to implement this option keeping in mind that there is going to be some AR change formula that changes on a sliding scale along with the sliding scale of the song rate change in such a way that the formula respects the old HT/DT AR changes.

As for the issue of min/maxing, I think this feature could start off small, only allow values that are between HT and DT (I think it's 0.75x and 1.5x iirc?) (inclusively of course). If that works well, then we can start to think about how to implement it beyond those boundries.
posted
Sounds really nice, support.
posted

Rianne wrote:

Sounds really nice, support.
Thanks <33333
posted
I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
posted

ztrot wrote:

I've seen so many toggle esc requests here lately not saying this is a bad idea but it really but I think it would be best if it ever was implemented to be unranked if not following the standard speeds. IMO it is one of them for fun adjustments if anything.
If it's agreed upon that this should be unranked, then we all know it will never be added - as we ALSO know, peppy does NOT like unranked play :o
posted
I support this! (would star if i had one...) It would prevent players from reaching a "skill plateau" because it makes the learning curve smoother.
I would only use this for practicing however, so for me it doesn't need a score multiplier.
It seems difficult to balance such a multiplier correctly anyway.
posted
Overly complicated to implement and it could never be balanced even if it adjusted the multiplier accordingly. Different speed rates do not proportionately change the difficulty. A slow song can become easier than the double time version if slightly increased in speed. Same thing for faster songs with half time variations.

No support.
posted
I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
posted

Kusanagi wrote:

I had almost the same idea and so I'm happy I found this post.
With a mod like this you can play your favourite beatmaps until you reach your very limit and even easier difficulties may become interesting again.
Sure, the song might sound a bit strange if it is played too fast but I guess that wouldn't matter that much in the end.
My idea would be more like a slider where you can adjust the speed.



No clue about the exact speed increase/decrease amount but something like x1,5(double-time mod) x1,6 x1,8 would be my suggestion.
Can't believe that I never saw this. This looks like it would work a lot better than a text based box. It could even be set to snap to .1 intervals!
posted
id support but no votes left :(

ill bump though
posted
support +1 :)

I just think some pros may dislike this as you can slow down extremely difficult maps and practice a lot easier than they could have.
posted
+1
I can't decide if it's a good thing to give this bonus multiplier, but like Bites said before, unranked play isn't supported either.
Nothing more to add to the discussion, everything important has already been brought up.


Qustom wrote:

pros

Qustom wrote:

slow down
lol
posted
I didn't know this had been requested before so i made a post about it:) Go check it out if you want to: p/2356885#p2356885. Before asking, no, i'm not trying to get the attention to me instead of this topic. I'm simply saying i agree and if you want to check out my post, please do. But supporting this topic would be a lot better than mine because it already has many stars:)
posting.php?mode=reply&f=4&t=103530#
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