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S.I.D-Sound - Prayer

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Sonnyc
0.8 = Superslow = looooooooool

Made the distance close, to make easier. Though notes get covered by previous notes, I think it's better than something faster.
Also, I think the offbeat drums have the same status as the main vocal, and choosing what to follow is my decision.

Even the diff is deleted now, but it's so sad to be commented as a poor diff. :~
ts8zs
No kd._.
[Insane]
00:19:981 (1) - blanket
00:27:124 (1) - ^
01:29:267 (3) - ^
01:48:552 (3) - Ctrl+G
>01:49:088 - note
02:18:552 (1) - blanket
03:00:517 (2) - ^
03:00:695 (3) - ^
03:01:409 (1,2,3) - ^
[Normal]
00:10:695 (2) - blanket
Topic Starter
Asgard

ts8zs wrote:

No kd._.
[Insane]
00:19:981 (1) - blanket
00:27:124 (1) - ^
01:29:267 (3) - ^
01:48:552 (3) - Ctrl+G
>01:49:088 - note
02:18:552 (1) - blanket
03:00:517 (2) - ^
03:00:695 (3) - ^
03:01:409 (1,2,3) - ^
[Normal]
00:10:695 (2) - blanket
thanks for mod
but.. you moded my map twice i want to know why?
Garven

Sonnyc wrote:

0.8 = Superslow = looooooooool

Made the distance close, to make easier. Though notes get covered by previous notes, I think it's better than something faster.
Also, I think the offbeat drums have the same status as the main vocal, and choosing what to follow is my decision.

Even the diff is deleted now, but it's so sad to be commented as a poor diff. :~
Try focusing on the rhythm use a bit more. With the very low SV and distance snap combined with a huge reliance on playing the offbeat the entire time, it led to a fairly dull map. I know you can map better than that, Sonnyc. I've seen it.
Gloria Guard
Okay, Asgard ask me Easy guest diff request help me

so I'm a make easy diff!

Please check my Easy diff and If my guest diff a little problem tell me !

http://puu.sh/4Xe4g.zip
Garven
A quick glance at the Easy:

00:03:552 (3,1) - Try to avoid using short repeating sliders like this since it's hard to tell when it's going to end. Also having it lead into a slider at a 1/2 rhythm is more of a Normal level technique. 00:32:124 (4) - 00:34:981 (3) - too
00:07:124 (1) - Maybe a rhythm like this?

00:15:517 (1) - Way too soon after a spinner for an Easy 00:52:838 (1) - too
00:15:517 (1) - Drum claps compared to the soft claps is ... a little weird imo.
00:24:267 (1) - Maybe a rhythm like this?

00:58:552 (1,2,3,4) - Instead of just continuing the bland drum part, try accentuating what's going on with the synth.

01:01:409 (1) - Try to explore more varied rhythms. It will make your map much more fun to play.


Anyway, that should give you an idea of where you can improve.

The Hard fills out the spread much better.

I dunno if I neglected to mention this earlier, but tick rate 2 fits this song best.
ts8zs
only think first mod didnt take seriously…just because i dont like the style
Gloria Guard

Garven wrote:

A quick glance at the Easy:

00:03:552 (3,1) - Try to avoid using short repeating sliders like this since it's hard to tell when it's going to end. Also having it lead into a slider at a 1/2 rhythm is more of a Normal level technique. 00:32:124 (4) - 00:34:981 (3) - too
00:07:124 (1) - Maybe a rhythm like this?

00:15:517 (1) - Way too soon after a spinner for an Easy 00:52:838 (1) - too
00:15:517 (1) - Drum claps compared to the soft claps is ... a little weird imo.
00:24:267 (1) - Maybe a rhythm like this?

00:58:552 (1,2,3,4) - Instead of just continuing the bland drum part, try accentuating what's going on with the synth.

01:01:409 (1) - Try to explore more varied rhythms. It will make your map much more fun to play.


Anyway, that should give you an idea of where you can improve.

The Hard fills out the spread much better.

I dunno if I neglected to mention this earlier, but tick rate 2 fits this song best.




All fixed and tick late 2 change o3o/


Update
osu file format v12

[General]
AudioFilename: 07 - Prayer.mp3
AudioLeadIn: 1500
PreviewTime: 52856
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15356,38570,52856,53909,75713,86963,109999,124285,148570,159999,185713,197142,208570,219999,231427,238731
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Prayer
TitleUnicode:Prayer
Artist:S.I.D-Sound
ArtistUnicode:S.I.D-Sound
Creator:Asgard
Version:Easy
Source:Sword Girls
Tags:Star_Stream W_h_i_t_e Gloria_Guard
BeatmapID:316350
BeatmapSetID:63310

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"111.jpeg",0,0
//Break Periods
2,78752,85505
2,148752,155684
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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288,180,162838,2,0,B|336:276|292:324|292:324|352:336,1,200
436,344,163909,1,8,0:0:0:0:
480,256,164267,6,0,B|440:204|464:108|464:108|408:108,1,200
320,108,165338,1,8,0:0:0:0:
220,108,165695,2,0,P|164:192|172:288,1,200
248,352,166767,1,8,0:0:0:0:
348,336,167124,6,0,P|404:252|396:156,1,200
356,64,168195,1,8,0:0:0:0:
444,20,168552,2,0,P|496:28|528:64,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
356,64,169624,1,8,0:0:0:0:
308,152,169981,6,0,P|208:188|96:168,1,200
28,128,171052,1,8,0:0:0:0:
40,228,171409,1,0,0:0:0:0:
108,300,171767,6,0,P|176:336|296:324,1,200,12|8,0:0|0:0,0:0:0:0:
380,272,172838,2,0,P|376:168|428:80,1,200,0|0,0:0|0:0,0:0:0:0:
340,28,173909,1,8,0:0:0:0:
260,92,174267,6,0,P|204:96|152:72,1,100,0|8,0:0|0:0,0:0:0:0:
68,112,174981,2,0,L|80:272,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
140,44,176409,2,0,P|196:44|244:60,1,100,0|8,0:0|0:0,0:0:0:0:
332,88,177124,6,0,P|440:88|484:52,2,150,0|4|8,0:0|0:0|0:0,0:0:0:0:
232,72,178552,2,0,P|164:152|160:252,1,200
200,336,179624,1,8,0:0:0:0:
296,308,179981,6,0,P|364:228|368:128,1,200,0|0,0:0|0:0,0:0:0:0:
392,40,181052,1,8,0:0:0:0:
304,84,181409,2,0,P|224:108|104:88,1,200
24,40,182481,1,8,0:0:0:0:
24,140,182838,6,0,P|56:240|44:336,1,200
140,364,183909,1,8,0:0:0:0:
240,364,184267,2,0,P|340:344|404:256,1,200
428,176,185338,2,0,L|384:84,1,100,8|4,0:0|0:0,0:0:0:0:
108,44,186945,5,12,3:0:0:0:
48,276,188017,2,0,P|88:320|192:332,1,150,8|8,3:0|3:0,0:0:0:0:
412,192,189802,2,0,L|512:192,2,100,8|8|8,3:0|3:0|3:0,0:0:0:0:
292,192,191052,1,0,0:0:0:0:
252,284,191409,6,0,P|148:332|104:324,2,150,0|4|0,0:0|0:0|0:0,0:0:0:0:
348,256,192838,2,0,P|424:280|472:344,2,150,8|8|0,3:0|3:0|0:0,0:0:0:0:
256,192,194267,12,0,196409,0:0:0:0:
360,136,197124,6,0,P|296:88|176:96,1,200,4|0,0:0|0:0,0:0:0:0:
92,140,198195,1,8,0:0:0:0:
128,232,198552,2,0,P|140:292|136:348,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
92,140,199624,1,8,0:0:0:0:
188,112,199981,6,0,P|284:152|376:124,1,200
440,52,201052,1,8,0:0:0:0:
500,132,201409,2,0,P|516:236|464:324,1,200
380,356,202481,1,8,0:0:0:0:
284,328,202838,6,0,P|216:304|144:324,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
328,236,204267,2,0,P|292:176|216:140,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
428,244,205695,2,0,P|480:152|464:56,1,200,4|0,0:0|0:0,0:0:0:0:
376,24,206767,1,8,0:0:0:0:
292,76,207124,2,0,P|216:104|144:92,2,150,4|0|8,0:0|0:0|0:0,0:0:0:0:
372,136,208552,6,0,P|396:248|364:340,1,200,4|0,0:0|0:0,0:0:0:0:
276,360,209624,1,8,0:0:0:0:
184,320,209981,2,0,P|132:316|72:336,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
244,240,211052,1,8,0:0:0:0:
236,140,211409,6,0,P|328:176|336:284,1,200
244,240,212481,1,8,0:0:0:0:
256,340,212838,2,0,P|164:304|156:196,1,200
152,112,213909,1,8,0:0:0:0:
84,40,214267,6,0,P|40:80|8:172,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
184,36,215695,2,0,P|252:76|336:68,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
136,124,217124,2,0,P|152:232|108:324,1,200
200,364,218195,1,8,0:0:0:0:
292,324,218552,6,0,P|340:304|392:308,1,100,0|8,0:0|0:0,0:0:0:0:
468,252,219267,2,0,P|476:204|472:144,1,100,0|8,0:0|0:0,0:0:0:0:
432,60,219981,6,0,P|324:40|232:68,1,200,4|0,0:0|0:0,0:0:0:0:
188,152,221052,1,8,0:0:0:0:
92,132,221409,2,0,P|56:96|52:40,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
188,152,222481,1,8,0:0:0:0:
232,244,222838,6,0,P|328:244|384:200,2,150,0|0|8,0:0|0:0|0:0,0:0:0:0:
132,252,224267,2,0,P|120:304|132:352,2,100,0|8|0,0:0|0:0|0:0,0:0:0:0:
148,152,225338,1,8,0:0:0:0:
148,52,225695,6,0,P|76:32|-12:52,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
240,92,227124,2,0,P|320:72|376:32,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,152,228552,2,0,P|152:240|196:296,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
244,208,229981,6,0,P|344:208|424:152,1,200,0|0,0:0|0:0,0:0:0:0:
412,52,231052,1,8,0:0:0:0:
256,192,231409,12,4,234267,0:0:0:0:
Garven
[Easy]
Much more time after the spinners please. For Easy difficulties, aim for 3-4 beats so that new players can recover in time.
00:21:409 (4) - New combo should be here
00:29:981 (1) - This combo is huge. You can't follow your pattern since you made a repeat slider at 00:32:838 - Try to keep to your pattern of a new combo every two tall white ticks. It fits the phrasing of this song quite well.
00:38:552 (1) - Maybe for this slower part use only circles instead of sliders to give it a different feel from the other parts like when the music picks back up at 00:44:267 -
02:25:695 (1) - Use circles here instead of a slider. Gives a better feel with the sudden quiet band. That and the end of the slider at 02:26:409 - feels really off rhythm anyway. It'd be better to follow the rhythm you used at 01:14:267 (1) - if you insist on using a slider still. Same with the very end of the map.
03:11:052 (4) - Might be better to just delete this. Kind of hard to read for an Easy difficulty
04:01:945 - Why not end here? Same question posed to the Normal.
BounceBabe
Hey, from my "non-japanese" Queue!

General

- I think you should choose more pastell colours for the combos. The current ones feel too heavy for this BG.

Easy

00:26:767 (4) - , 01:01:052 (3) - , 01:11:409 (2) - , 01:44:981 (2) - , 02:22:838 (2) - The spacing here is 0,8 when you had 1x on the actual overall patterns. You shouldn't change the spacing in an Easy and keep it consistant. It can confuse and be missunderstood and played as 1x spacing so please fix that. It also might be played as 1/2 pattern, so please fix this.
01:03:909 (4,1) - Little spacing difference than the normal spacing 01:02:659 (3,4) - . Easy fix.
01:14:267 (1) - NC is not needed remove it.

Except from this, very nice difficultie!

Normal

00:03:552 (3,1) - Little spacing difference like on Easy. Easy to fix.
00:14:088 (3,1) - It's really not good to stack this. For the moment playing this can be really confusing, you should unstack this or find something else you could make here to make a better transition.
00:16:409 (2) - Flow isn't so good due to the slider going downwards and the next circles are straight up and not flowing with the slider. You should swap the slider horizontal.
00:43:374 (3) - Circle is a little hidden, you should move it a bit more down so its better visible.
01:11:409 (1) - , 02:22:838 (1) - , 02:58:552 (1) - , 03:01:409 (1,1) - , 03:42:838 (1) - NC not needed, remove it.
02:46:409 (2) - Old typed sliderstyle, you could renew it with the new one.
03:08:552 (2) - Spacing mistake, you need to fix this.

Nothing else, nice difficultie again.

Hard

00:03:552 (1) - , 00:33:374 (1,1) - , 01:37:481 (1) - , 01:44:802 (1,1) - , 03:12:838 (1) - , 03:56:409 (1) - Unnecessary NC, remove it.
03:06:945 (1,2) - The spacing is too close, you should move them to the left side of the playfield.

Nothing else i can find.

Insane

01:38:373 (4) - Spacing is almost the same as 01:37:749 (2,3) - and might be missclicked.

Nothing much i'd point out.

Collab

- Very contradicted with the spacing due to the symmetry. The spacing is not consistant and mostly random due to this. I only can say, avoid it next time.
Topic Starter
Asgard

BounceBabe wrote:

Hey, from my "non-japanese" Queue!

General

- I think you should choose more pastell colours for the combos. The current ones feel too heavy for this BG.

Normal

00:03:552 (3,1) - Little spacing difference like on Easy. Easy to fix.
00:14:088 (3,1) - It's really not good to stack this. For the moment playing this can be really confusing, you should unstack this or find something else you could make here to make a better transition.
00:16:409 (2) - Flow isn't so good due to the slider going downwards and the next circles are straight up and not flowing with the slider. You should swap the slider horizontal.
00:43:374 (3) - Circle is a little hidden, you should move it a bit more down so its better visible.
01:11:409 (1) - , 02:22:838 (1) - , 02:58:552 (1) - , 03:01:409 (1,1) - , 03:42:838 (1) - NC not needed, remove it.
02:46:409 (2) - Old typed sliderstyle, you could renew it with the new one.
03:08:552 (2) - Spacing mistake, you need to fix this.

Nothing else, nice difficultie again.

Hard

00:03:552 (1) - , 00:33:374 (1,1) - , 01:37:481 (1) - , 01:44:802 (1,1) - , 03:12:838 (1) - , 03:56:409 (1) - Unnecessary NC, remove it.
03:06:945 (1,2) - The spacing is too close, you should move them to the left side of the playfield.

Nothing else i can find.

Insane

01:38:373 (4) - Spacing is almost the same as 01:37:749 (2,3) - and might be missclicked.

Nothing much i'd point out.

Collab

- Very contradicted with the spacing due to the symmetry. The spacing is not consistant and mostly random due to this. I only can say, avoid it next time.
Almost fixed
Gloria Guard
Garven

Garven wrote:

[Easy]
Much more time after the spinners please. For Easy difficulties, aim for 3-4 beats so that new players can recover in time.
00:21:409 (4) - New combo should be here
00:29:981 (1) - This combo is huge. You can't follow your pattern since you made a repeat slider at 00:32:838 - Try to keep to your pattern of a new combo every two tall white ticks. It fits the phrasing of this song quite well.
00:38:552 (1) - Maybe for this slower part use only circles instead of sliders to give it a different feel from the other parts like when the music picks back up at 00:44:267 -
02:25:695 (1) - Use circles here instead of a slider. Gives a better feel with the sudden quiet band. That and the end of the slider at 02:26:409 - feels really off rhythm anyway. It'd be better to follow the rhythm you used at 01:14:267 (1) - if you insist on using a slider still. Same with the very end of the map.
03:11:052 (4) - Might be better to just delete this. Kind of hard to read for an Easy difficulty
04:01:945 - Why not end here? Same question posed to the Normal

Sorry late modding fixed or not comment
All fixed



BounceBabe

BaunceBabe wrote:

Easy

00:26:767 (4) - , 01:01:052 (3) - , 01:11:409 (2) - , 01:44:981 (2) - , 02:22:838 (2) - The spacing here is 0,8 when you had 1x on the actual overall patterns. You shouldn't change the spacing in an Easy and keep it consistant. It can confuse and be missunderstood and played as 1x spacing so please fix that. It also might be played as 1/2 pattern, so please fix this.
01:03:909 (4,1) - Little spacing difference than the normal spacing 01:02:659 (3,4) - . Easy fix.
01:14:267 (1) - NC is not needed remove it.


All fixed.



P.S : After Garven said to me, my easy diff more improve modding suggestion, so I'm change


http://puu.sh/511H5.zip
wcx19911123
sorry for the delay
here's your ticket

[General]
fine

[Easy]
00:15:517 - from here, the drum claps sound really odd to me, I prefer soft claps
00:27:124 - add finish? sounds nice to me
00:29:981 (1) - I sugest to move this slider right a bit, it's nearly out of the screen(4:3 size)
00:34:981 (3,1,2) - they can blanket better, also you can try to change the hitsounds to finish at 00:36:052 - and/or 00:36:409 - , finishes fit the song here more imo
00:59:624 - how about adding a note here? sounds nice imo, jsut like what you did at 01:01:052 -
02:39:981 - add a note here?
02:42:838 (1) - this slider's arc part can be more smooth
03:14:267 - try to silence the spinner from here to 03:15:517 - ? it would fit the song much better
03:54:267 - the spacing become smaller suddenly, this is really confusing. why not use normal spacing here? seems no need to reduce spacing here, the sng is still intense

this diff's rhythm is nice, but the overall difficult is a bit harder than a usual Easy diff

[Normal]
00:21:409 (1,2) - they can blanket better
00:26:052 - consider to change the hitsound to finish?
00:32:659 - ^
00:34:088 - ^
01:14:803 (1,2,3) - I suggest to use slider, or the rhythm is hard to read. or at leasy don't stack the notes
01:45:695 (2) - this finish sounds a bit odd to me, consider to reamove it? cuz the finish in music is at 01:45:517 -
01:57:838 (5,6,1) - why not make then in a equilateral triangle?
02:01:409 - add a note with finish here, and start the spinner later, sounds better imo
03:09:981 (4) - this slider is not that fit the song imo, hope you can change a better rhythm here
03:42:124 (4,5) - this spacing is a bit wrong

this diff's difficulty is a bit like the Easy diff imo, it's just a little harder than the Easy. btw, this diff is a bit mess imo

[W h i t e's Hard]
00:16:052 (3) - move it to x:456 y:16 to make 00:16:052 (3,4,5,6) - on a line, looks better
00:22:659 (4,1) - slider first and circle later, the rhythm can be better, but the pattern need to be changed a bit
00:25:874 (2) - move the finish to 00:26:052 - , if you want to follow the song
02:28:552 - I suggest to use normal hitsound here, fit the song better imo

really nice diff, if you can use normal whistles well in kiai parts, it would be awesome

[Insane]
HD+1, it's a bit low now
00:19:981 (1,3) - they can stack better with nice blanket imo
00:26:052 - change hitsound to finish?
01:10:517 - add whistle
01:11:945 - ^, sounds better imo
02:25:696 (1,2,3,1) - how about use soft hitsounds here, it may fit the song better
02:51:767 (1,2,3,4,5,6,7) - this stream plays not that good imo, you'd better make sliders(like 02:52:392 (6) - ) and circle streams(like 02:52:034 (2) - and 02:52:570 (7) - ) all start at heavy beats(like 02:52:124 - , 02:52:481 - ), then the streams would play much better
02:43:195 (2,3,4,5,6,7) - ^

the normal hitsounds are used nice, if you add some sliderbody whistle at some long sliders(like the vocal in the music is continuous), the effect can be better. but sadly, besides normal whistles, other hitsounds(like finishes), rhythm, slider shapes, blanket, spacing and jumps, flow and so on, can be much better..
to be honest, this diff need much more works

[Collab]
00:23:195 (6,7,8,1) - the flow is not good, hope you can try to move the notes and make it better
00:44:267 (3) - I personally think it should end at 00:44:624 - without repeating, the vocal is at 00:44:624 - imo
01:01:945 (4) - the slider shape can be better..
01:07:660 (4) - ^ especially this one
01:15:338 (3) - ctrl+j? flow can be better imo
01:59:624 (3) - ctrl+g? ^
03:15:695 (1,2,3,4) - I think you can use some normal hitnormal here(but not on every point) would sounds better imo
03:59:624 (1,2) - the spacing need to be smaller a bit, or the rhythme is hard to read(a bit confusing with same pattern but different rhythm as 03:56:678 (2,3) - )

the diff's advantage and shortcoming are like the Insane, it still need much more works..
-Teina-
Like you map~
Please rank this map.
Good luck for you~
Loctav
p3n forced me to do this.
And yes, I am picky <3 ;)

[General]

Remove Star_Stream from the tags? You removed the collab, so.. well. No need to leave that there.
Inconsistent Widescreen Support. Deactivate Widescreen Support on Easy and Hard.

[Easy]
00:03:552 (3,1) - quite flowbreaking. I would move (3) and (1) more to the right, so the movement bow is less sharp:
before: http://puu.sh/5U4lY/453c7f25c3.jpg
after: http://puu.sh/5U4j1/6c2ca6a858.jpg
I rotated (1) btw. Readjust (2) when applying, please.
236,84,3552,2,0,L|172:84,1,50
92,116,4088,6,0,P|19:165|0:241,1,150,0|8,0:0|0:0,0:0:0:0:
00:16:409 (2) - move this more upwards, to match more the direction of (1).
00:23:552 (4,1) - The direction of (4) should point more towards (1). More like this: http://puu.sh/5U4A7/2f03f276b6.jpg
492,156,23195,1,8,3:0:0:0:
412,212,23552,2,0,P|383:258|378:323,1,100,0|8,0:0|3:0,0:0:0:0:
308,376,24267,6,0,P|232:392|152:364,1,150
00:33:552 (2) - uneven blanket usage. Move more to the right.
00:34:981 (3,1,2) - this pattern is unevenly shaped. (not symmetrical, looks untidy). Move (1) and (2) more to the right. http://puu.sh/5U4Hl/e6414a43e9.jpg
248,184,34981,2,0,P|196:96|92:104,1,200
152,184,36052,5,8,3:0:0:0:
196,272,36409,2,0,P|100:267|54:182,1,200,8|4,3:0|0:0,0:0:0:0:
00:41:409 (1) - why is this so straight above the (3). See, the movement of (3) suggests something else: http://puu.sh/5U4R8/91c8112ab3.jpg. The previous movement contradicts with the placement

of (1). tl;dr: move the yellow (1) more into the reach of the sliderend and direction of (3).
00:52:838 (1,2) - The slider is curved, pointing up slightly, yet you line up the (2) straight horizontally with the sliderend. This looks a bit untidy. Try to put the (2) more into the

direction the sliderend points to.
01:01:409 (1) - move more to the left?
01:08:195 (2,3,4) - I tried to readjusted it a bit. It appeared like you ran out of space when placing (3) and (4). Look at this try: http://puu.sh/5U5dz/a47cdcba0a.jpg
364,180,68195,1,8,0:0:0:0:
276,228,68552,2,0,P|264:276|272:340,1,100,0|8,0:0|0:0,0:0:0:0:
352,384,69267,2,0,P|404:384|456:360,1,100,0|8,0:0|0:0,0:0:0:0:
01:26:945 (1,2) - try this: http://puu.sh/5U5Cu/1b3571349d.jpg
408,88,86945,6,0,P|344:48|272:56,1,150,4|8,0:0|3:0,0:0:0:0:
192,116,87838,2,0,P|195:213|130:285,1,200
01:57:124 (3,4,1) - like in 00:41:409 - the movement is kinda sharp. Try to spread the objects apart from each other, more.
02:01:052 (3) - move more upwards
02:07:124 (1,2,3) - uneven spacing. Resnap!
02:06:767 (4,1,2,3,4,1) - I rebuilt this pattern a bit. Try it~
428,132,126767,1,8,0:0:0:0:
332,152,127124,6,0,P|229:132|149:74,1,200
52,68,128195,1,8,0:0:0:0:
72,164,128552,2,0,P|159:229|199:318,1,200
284,364,129624,1,8,0:0:0:0:
316,272,129981,6,0,P|388:236|472:252,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,252,131409,2,0,P|152:172|88:120,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
02:21:409 (1) - move more to the left. Line it more up with the fictional line of (3) and (1). Currently: http://puu.sh/5U69K/ec6322e87b.jpg. The centre of (1) should be, where the red line is.
03:45:338 (3) - move more to the right. Do a triangle!
03:55:338 (3,4,1,2,3) - uneven spacing? 0,80.. why? Stay consistent within the Easy. Don't change it suddenly. Especially not within the last 3 seconds, lol

Looks like a big mod, but actually it's just fixing an overall untidiness.

[Normal]

00:03:552 (3) - move more to the right, to match the direction of (2) more.
00:10:516 (2) - move more to the right and slightly upwards
00:15:517 (1,2,3,4) - I tried to reshape this a bit. Try it out~
180,112,15517,6,0,P|264:137|314:209,1,180,4|8,0:0|0:0,0:0:0:0:
352,300,16409,2,0,P|402:337|468:320,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,17124,1,0,0:0:0:0:
452,156,17481,1,8,0:0:0:0:
00:23:552 (1,2) - move them more apart from each other. This almost-overlap is really iffy to me.
00:33:552 (3,4,5,1) - I also tried to reshape this:
52,132,33552,2,0,P|129:88|217:94,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
92,220,34981,1,0,0:0:0:0:
184,252,35338,1,0,0:0:0:0:
280,240,35695,6,0,P|324:280|340:336,1,120,4|8,0:0|0:0,0:0:0:0:
00:42:838 (2,3,4) - odd movement pattern. The (2) indicates left movement, (3) indicates right and then (4) goes left again: http://puu.sh/5U8bC/86608ddbdc.jpg - try to make the "drawn line"

more even.
00:45:695 (4,5,1) - the gap between (4) and (5) is different from the gap between (5) and (1), which makes it appear untidy.
00:49:088 (4) - move more to the right and slightly upwards.
00:54:981 (5) - what about bowing this one and fit the sliderbeginning of (1) into it? like this: http://puu.sh/5U8oY/a63386d1d8.jpg
104,60,54624,1,8,0:0:0:0:
16,100,54981,2,0,P|12:164|48:228,1,120,2|8,0:0|0:0,0:0:0:0:
108,148,55695,6,0,P|136:240|77:321,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
01:00:695 (5) - rotate by 10°, resnap to (4), make it look a bit "symmetrical", then it looks more tidy
01:01:409 (1,3) - ooow, this almost overlap. Move this more to the left, please. They shouldn't be SO close to each other.
01:10:517 (5) - move this more downwards to fit the direction of (4) more
01:29:981 (1) - bow it and fit the sliderend of (5) into it? http://puu.sh/5U8Dl/0cb8bd3217.jpg
336,340,89267,2,0,P|360:280|400:240,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,89981,6,0,P|480:184|408:140,1,120,0|8,0:0|0:0,0:0:0:0:
01:34:267 (1) - move this more upwards to fit the direction of (3)
01:39:267 (2) - do they need to be so close to each other here, too?
01:44:267 (1,2) - try to fit the (2) more into the blanket of (1): http://puu.sh/5U8OC/20908dad3b.jpg
01:47:481 (1,2,3) - clap spam? D: that sounds weird.
01:49:981 (1,3) - move them more apart from each other
01:52:124 (4,1) - ^
02:00:517 (3) - move more downwards
02:12:124 (5) - rotate by 10° and resnap?
02:12:838 (1,3) - sliders, why you so close to each other? ;_;
02:17:838 (4,1,2) - uneven spacing, the gap between sliders is unbalanced. Try to readjust.
02:21:945 (2) - move more to the left and slightly downwards.
02:22:838 (3,4) - here, too ;_; why so close?
02:43:552 (2,4) - kill this almost overlap, please!
02:56:409 (4) - flip it! http://puu.sh/5U968/906847fc1b.jpg
03:12:124 (3,4,5,1,2) - Let's try this: http://puu.sh/5U9aE/c731d62bf6.jpg
220,196,193195,1,8,0:0:0:0:
280,120,193552,2,0,L|244:-12,1,120,0|8,0:0|0:0,0:0:0:0:
344,20,194267,6,0,L|380:152,1,120,4|8,0:0|0:0,0:0:0:0:
448,72,194981,2,0,L|484:204,1,120,0|8,0:0|0:0,0:0:0:0:
03:21:409 (2,3) - you should really not put sliders SO CLOSE to each other.
03:24:267 (1,2) - did you run out of space again? Move (2) downwards. Rotate, if needed.
03:35:695 (3) - new combo? lol

The remaining diffs are covered by p3n.
p3n
In addition to Loctav, I'll be focusing on some gameplay issues and on appearance in 'Insane'. I hope this is not TOO much. Remember: Everything that is not related to timing is a suggestion. I highly recommend trying out most of the codes. Most suggestions don't change your patterns but improve the flow and playability as well as the look and aesthetics.


[Easy]
00:42:838 (3,1,2) - hitburst of (3) is obscuring (2). I suggest (you don't have to change this since it is not an unrankable issue as the hitburst is already fading out completely) you move (2) on the opposite side and just alternate the cursor movement like you did @00:36:052 (1,2,3,4) - : http://osu.ppy.sh/ss/1190226
02:58:552 (2) - slightly wrong timing. slider should end on the red tick @02:59:088 - to match the song.



[Normal]
00:59:624 (3) - consider replacing the circle with a short 1/2 slider to closer match the vocals. The strict 1/1 beat doesn't really fit here and it plays very repetetive. http://osu.ppy.sh/ss/1190273
01:14:803 (1) - wrong timing! This slider doesn't reflect vocals OR beat. Vocals are on the red ticks and beat is on the white ticks with the '2' left out. You could shorten the slider and follow only the red ticks to mostly follow the vocals. Or you can try something more complicated to match both vocals and beat while including the last downbeat before the break: http://osu.ppy.sh/ss/1190256 Or just come up with anything else that fits the song.
01:44:267 (1) - remove finish on slider head. It shouldn't be here but on the red tick before (you didn't map the tick so you shouldn't have the finish here)
02:11:053 (3) - same as 00:59:624 (3) -
02:49:981 (3) - weird timing. Removing one repeat here and stretching the slider to reflect guitar and beat seems a much better way. 2x repeat slider like this never play as good as other combinations of hit objects. http://osu.ppy.sh/ss/1190267
03:35:338 - why the unmapped pause? A short 1/2 slider or a circle would work well here.



[W h i t e's Hard]
looking good~



[Insane]

(1) Spacings/Blankets
00:04:802 (3,4) - the blanket should maintain a consistent distance between both sliders. Also maintaining a consistent distance for blankets like this throughout the map will increase readability and make it visually much more pleasing. http://osu.ppy.sh/ss/1189904
240,28,4088,6,0,P|208:92|116:108,1,160,4|0,0:0|0:0,0:0:0:0:
48,132,4623,1,8,0:0:0:0:
00:15:338 (1) - one grid (level 4) up to match the slider blanket
00:26:231 (2) - blanket is uneven: http://osu.ppy.sh/ss/1189909
00:26:767 (3,1) - gaps are inconsistent. This makes this part look very crude and unpleasent. You should fix this: http://osu.ppy.sh/ss/1189917
124,256,26231,2,0,P|84:184|132:116,1,160,0|0,0:0|0:0,0:0:0:0:
196,288,26767,2,0,P|164:324|116:332,1,80,8|0,0:0|0:0,0:0:0:0:
216,212,27124,6,0,P|272:268|248:348,1,160,4|8,0:0|0:0,0:0:0:0:
196,288,27659,1,0,0:0:0:0:
00:38:552 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the slowdown part makes differences in spacing and inconsistent note placement very obvious. You have to be careful in parts like this to place your hitobjects as precice as possible. I recommend a 1,20x DS setting and placement without grid snapping:
125,306,38552,6,0,P|174:348|238:356,1,128,4|0,0:0|0:0,0:0:0:0:
288,300,39088,1,0,0:0:0:0:
352,260,39267,2,0,P|360:324|312:372,1,128,2|0,0:0|0:0,0:0:0:0:
288,300,39802,2,0,P|280:232|324:188,1,128,0|0,0:0|0:0,0:0:0:0:
392,196,40338,1,2,0:0:0:0:
364,124,40517,2,0,L|396:48,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
317,191,41052,5,2,0:0:0:0:
252,148,41231,1,0,0:0:0:0:
208,216,41409,2,0,P|152:180|92:200,1,128,0|0,0:0|0:0,0:0:0:0:
144,256,41945,1,0,0:0:0:0:
108,324,42124,1,2,0:0:0:0:
64,264,42302,2,0,L|-4:264,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,196,42838,6,0,P|131:126|95:66,1,128,0|2,0:0|0:0,0:0:0:0:
44,52,43374,1,0,0:0:0:0:
204,24,43731,1,0,0:0:0:0:
268,68,43909,2,0,L|336:68,1,64,2|0,0:0|0:0,0:0:0:0:
00:47:838 (3,4) - I recommend not overlapping the slider head. Try something like this: http://osu.ppy.sh/ss/1189951
196,208,47838,2,0,P|204:288|172:360,1,160,0|8,0:0|0:0,0:0:0:0:
120,288,48374,1,0,0:0:0:0:
00:53:552 (3,4,5,6) - you should improve the blankets to be consistent for this pattern. You could also increse the distance a bit to make the gaps appear less cramped: http://osu.ppy.sh/ss/1189964
256,252,53552,2,0,P|224:296|232:352,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,268,53909,2,0,P|328:220|296:184,1,95.9999970703126,10|2,0:0|0:0,0:0:0:0:
320,344,54267,2,0,P|373:335|400:304,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
288,108,54624,2,0,P|239:132|220:168,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
00:56:231 (2) - suggestion: You could try to shape this in a way that will represent a V shape for the gap between the two long sliders: http://osu.ppy.sh/ss/1189974
01:31:409 (1,2) - you could increase the gap here. Just to make it more appealing and consistent for this part: http://osu.ppy.sh/ss/1189991
01:36:231 (2) - spacing should be 1,10x. Blanket could be better as well: http://osu.ppy.sh/ss/1190000
100,52,96231,2,0,P|40:104|48:184,1,160,0|0,0:0|0:0,0:0:0:0:
01:46:766 (1,2,3,1) - I recommend increasing the spacing between the linear sliders a bit. Try to match the distance of 01:48:374 (2,3) - (or in other words: Your distance snapping between notes should apply to the distance of these sliders for the sake of consistency): http://osu.ppy.sh/ss/1190012
01:48:374 (2,3,4,5) - spacing inconsistency in this pattern. Try to match your distance snapping (1,10x):
01:49:981 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - try to be very precice with your note placement in this sections. You change the DS here to reflect the calm part but some placements destroy the overall appearance. Readability could be improved by maintaining a perfect 1,00x DS without grid snapping:
156,344,109981,6,0,P|112:268|48:232,1,160,4|0,0:0|0:0,0:0:0:0:
17,160,110517,1,0,0:0:0:0:
96,160,110695,2,0,L|132:80,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
123,235,111231,2,0,P|202:215|274:251,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,111767,1,0,0:0:0:0:
348,239,111945,2,0,P|262:254|237:325,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,112481,6,0,L|408:312,1,80,0|0,0:0|0:0,0:0:0:0:
430,239,112838,2,0,L|510:239,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
386,171,113374,1,2,0:0:0:0:
346,101,113552,1,0,0:0:0:0:
426,101,113731,1,0,0:0:0:0:
386,32,113909,2,0,P|346:21|297:40,1,80,0|0,0:0|0:0,0:0:0:0:
346,101,114266,6,0,P|306:164|343:239,1,160,2|0,0:0|0:0,0:0:0:0:
386,171,114802,2,0,P|306:168|246:233,1,160,2|0,0:0|0:0,0:0:0:0:
231,297,115338,2,0,L|143:297,1,80,2|0,0:0|0:0,0:0:0:0:
02:04:981 (3,4,5,6) - same as 00:53:552 (3,4,5,6) - you should be able to copy paste the pattern or correct the spacings on your own
02:07:124 (1,2) - again the V shaped gap between the sliders would look more dynamic: http://osu.ppy.sh/ss/1190047
02:09:981 (1,2) - ^same: http://osu.ppy.sh/ss/1190051
02:15:695 (1) - blanket should be fixed: http://osu.ppy.sh/ss/1190082
02:17:838 (7,8,1,2) - spread this out to match your 1,20x spacing for KIAI. http://osu.ppy.sh/ss/1190094
241,264,137838,2,0,P|263:222|311:200,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
159,281,138195,2,0,P|182:325|229:347,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
241,264,138552,6,0,P|175:199|88:234,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
280,188,139088,2,0,P|186:198|160:283,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
02:21:409 (1,2,3) - try to shape the sliders with consistent gaps and angles. If you use a fan pattern it will look and feel more natural and dynamic. You could also focus on the slider heads to create a more consistent flow: http://osu.ppy.sh/ss/1190111
336,376,141409,6,0,P|416:328|467:226,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
347,285,141945,2,0,P|375:201|348:105,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
292,217,142481,2,0,P|277:170|241:139,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
02:22:838 (1,2,3) - ^same, copy paste, CTRL + H
02:39:981 (1,2) - spacing inconsistency. Keep your 1,20x spacing.
8,200,159981,6,0,P|6:281|72:336,2,160,6|10|2,0:0|0:0|0:0,0:0:0:0:
92,243,160874,2,0,P|128:256|169:241,1,80,0|2,0:0|0:0,0:0:0:0:
235,176,161231,2,0,P|311:148|386:194,1,160,2|0,0:0|0:0,0:0:0:0:
02:47:124 (1,2,3) - (1) and (3) are a bit too close. It looks very cramped. You could spread it out a bit and use the fan pattern I tried to show you before to increase the flow and make the pattern more dynamic: http://osu.ppy.sh/ss/1190138
02:50:517 (2,3) - to make the bridged jump more readable, check your distance between the previous slider and the circle and apply the exact same distance to the following slider. This will automatically fix the blanket as well: http://osu.ppy.sh/ss/1190145
125,35,170517,1,2,0:0:0:0:
299,81,170695,2,0,P|383:61|463:77,1,160,0|8,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3,4) - blanket spacings are inconsistent. Try to match your DS: http://osu.ppy.sh/ss/1190162
360,130,179981,6,0,P|337:206|388:275,1,160,6|8,0:0|0:0,0:0:0:0:
440,190,180517,1,0,0:0:0:0:
475,279,180695,2,0,P|436:349|350:362,1,160,10|0,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3) - ^same, copy paste, CTRL + H, adjust to fit everything
03:11:409 (1,2,3) - distances are inconsistent. Also blanket looks too cramped compared to the 1,20x spacing used here. http://osu.ppy.sh/ss/1190183
345,338,191409,6,0,P|404:290|397:205,1,160,4|8,0:0|0:0,0:0:0:0:
497,210,191945,1,0,0:0:0:0:
315,252,192123,2,0,P|275:252|236:282,1,80,0|0,0:0|0:0,0:0:0:0:
03:14:267 (1,2,3) - spread it out with the previously used fan pattern. You could increase the spacing for (2) and have a evenly spreaded jump pattern with the 3 sliders: http://osu.ppy.sh/ss/1190190
03:19:624 (9,1) - and 03:21:052 (3) - spread them out more to keep the high spaced dynamics of your KIAI mapping, use the fan pattern again if you want: http://osu.ppy.sh/ss/1190208 & http://osu.ppy.sh/ss/1190210
438,231,199981,6,0,P|383:144|372:43,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
254,97,200517,2,0,P|293:160|287:275,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
203,154,201052,2,0,P|208:204|173:251,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
93,304,201409,2,0,L|5:364,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
03:23:910 (3) - maybe move the slider head slightly to match the new spreads of the slider blankets: http://osu.ppy.sh/ss/1190214
03:47:660 (2,3) - use the EXACT same distance here as you did before on 03:46:767 (6,1) -


(2) Gameplay and stuff:
01:12:659 (8,9,10) - I recommend not stacking this triplet under the previous note. You can keep it if you want but it is a very old-fashioned way of mapping that is in contrast to the rest of the map. Your decision.
02:38:909 - you can drag the end of the break to this point to reflect the drumroll.
02:43:909 (10,1) - ty to create a more natural flow with the movement after the stream. You might have to adjust the stream notes (place them without grid snapping for a smoother curve and consistent gaps): http://osu.ppy.sh/ss/1190128
02:52:659 (8) - wrong timed repeat! The repeat on the blue tick doesn't match the song at all. Listen closely (50% or 25% speed) to hear the actual beats and guitar notes. You could try something like this: http://osu.ppy.sh/ss/1190157
Topic Starter
Asgard
Loctav

Loctav wrote:

p3n forced me to do this.
And yes, I am picky <3 ;)

[General]

Remove Star_Stream from the tags? You removed the collab, so.. well. No need to leave that there.
Inconsistent Widescreen Support. Deactivate Widescreen Support on Easy and Hard.

[Easy]
00:03:552 (3,1) - quite flowbreaking. I would move (3) and (1) more to the right, so the movement bow is less sharp:
before: http://puu.sh/5U4lY/453c7f25c3.jpg
after: http://puu.sh/5U4j1/6c2ca6a858.jpg
I rotated (1) btw. Readjust (2) when applying, please.
236,84,3552,2,0,L|172:84,1,50
92,116,4088,6,0,P|19:165|0:241,1,150,0|8,0:0|0:0,0:0:0:0:
00:16:409 (2) - move this more upwards, to match more the direction of (1).
00:23:552 (4,1) - The direction of (4) should point more towards (1). More like this: http://puu.sh/5U4A7/2f03f276b6.jpg
492,156,23195,1,8,3:0:0:0:
412,212,23552,2,0,P|383:258|378:323,1,100,0|8,0:0|3:0,0:0:0:0:
308,376,24267,6,0,P|232:392|152:364,1,150
00:33:552 (2) - uneven blanket usage. Move more to the right.
00:34:981 (3,1,2) - this pattern is unevenly shaped. (not symmetrical, looks untidy). Move (1) and (2) more to the right. http://puu.sh/5U4Hl/e6414a43e9.jpg
248,184,34981,2,0,P|196:96|92:104,1,200
152,184,36052,5,8,3:0:0:0:
196,272,36409,2,0,P|100:267|54:182,1,200,8|4,3:0|0:0,0:0:0:0:
00:41:409 (1) - why is this so straight above the (3). See, the movement of (3) suggests something else: http://puu.sh/5U4R8/91c8112ab3.jpg. The previous movement contradicts with the placement

of (1). tl;dr: move the yellow (1) more into the reach of the sliderend and direction of (3).
00:52:838 (1,2) - The slider is curved, pointing up slightly, yet you line up the (2) straight horizontally with the sliderend. This looks a bit untidy. Try to put the (2) more into the

direction the sliderend points to.
01:01:409 (1) - move more to the left?
01:08:195 (2,3,4) - I tried to readjusted it a bit. It appeared like you ran out of space when placing (3) and (4). Look at this try: http://puu.sh/5U5dz/a47cdcba0a.jpg
364,180,68195,1,8,0:0:0:0:
276,228,68552,2,0,P|264:276|272:340,1,100,0|8,0:0|0:0,0:0:0:0:
352,384,69267,2,0,P|404:384|456:360,1,100,0|8,0:0|0:0,0:0:0:0:
01:26:945 (1,2) - try this: http://puu.sh/5U5Cu/1b3571349d.jpg
408,88,86945,6,0,P|344:48|272:56,1,150,4|8,0:0|3:0,0:0:0:0:
192,116,87838,2,0,P|195:213|130:285,1,200
01:57:124 (3,4,1) - like in 00:41:409 - the movement is kinda sharp. Try to spread the objects apart from each other, more.
02:01:052 (3) - move more upwards
02:07:124 (1,2,3) - uneven spacing. Resnap!
02:06:767 (4,1,2,3,4,1) - I rebuilt this pattern a bit. Try it~
428,132,126767,1,8,0:0:0:0:
332,152,127124,6,0,P|229:132|149:74,1,200
52,68,128195,1,8,0:0:0:0:
72,164,128552,2,0,P|159:229|199:318,1,200
284,364,129624,1,8,0:0:0:0:
316,272,129981,6,0,P|388:236|472:252,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
160,252,131409,2,0,P|152:172|88:120,2,150,0|12|0,0:0|0:0|0:0,0:0:0:0:
02:21:409 (1) - move more to the left. Line it more up with the fictional line of (3) and (1). Currently: http://puu.sh/5U69K/ec6322e87b.jpg. The centre of (1) should be, where the red line is.
03:45:338 (3) - move more to the right. Do a triangle!
03:55:338 (3,4,1,2,3) - uneven spacing? 0,80.. why? Stay consistent within the Easy. Don't change it suddenly. Especially not within the last 3 seconds, lol

Looks like a big mod, but actually it's just fixing an overall untidiness.

[Normal]

00:03:552 (3) - move more to the right, to match the direction of (2) more.
00:10:516 (2) - move more to the right and slightly upwards
00:15:517 (1,2,3,4) - I tried to reshape this a bit. Try it out~
180,112,15517,6,0,P|264:137|314:209,1,180,4|8,0:0|0:0,0:0:0:0:
352,300,16409,2,0,P|402:337|468:320,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,17124,1,0,0:0:0:0:
452,156,17481,1,8,0:0:0:0:
00:23:552 (1,2) - move them more apart from each other. This almost-overlap is really iffy to me.
00:33:552 (3,4,5,1) - I also tried to reshape this:
52,132,33552,2,0,P|129:88|217:94,2,180,0|2|0,0:0|0:0|0:0,0:0:0:0:
92,220,34981,1,0,0:0:0:0:
184,252,35338,1,0,0:0:0:0:
280,240,35695,6,0,P|324:280|340:336,1,120,4|8,0:0|0:0,0:0:0:0:
00:42:838 (2,3,4) - odd movement pattern. The (2) indicates left movement, (3) indicates right and then (4) goes left again: http://puu.sh/5U8bC/86608ddbdc.jpg - try to make the "drawn line"

more even.
00:45:695 (4,5,1) - the gap between (4) and (5) is different from the gap between (5) and (1), which makes it appear untidy.
00:49:088 (4) - move more to the right and slightly upwards.
00:54:981 (5) - what about bowing this one and fit the sliderbeginning of (1) into it? like this: http://puu.sh/5U8oY/a63386d1d8.jpg
104,60,54624,1,8,0:0:0:0:
16,100,54981,2,0,P|12:164|48:228,1,120,2|8,0:0|0:0,0:0:0:0:
108,148,55695,6,0,P|136:240|77:321,2,180,2|2|8,0:0|0:0|0:0,0:0:0:0:
01:00:695 (5) - rotate by 10°, resnap to (4), make it look a bit "symmetrical", then it looks more tidy
01:01:409 (1,3) - ooow, this almost overlap. Move this more to the left, please. They shouldn't be SO close to each other.
01:10:517 (5) - move this more downwards to fit the direction of (4) more
01:29:981 (1) - bow it and fit the sliderend of (5) into it? http://puu.sh/5U8Dl/0cb8bd3217.jpg
336,340,89267,2,0,P|360:280|400:240,1,120,0|8,0:0|0:0,0:0:0:0:
496,240,89981,6,0,P|480:184|408:140,1,120,0|8,0:0|0:0,0:0:0:0:
01:34:267 (1) - move this more upwards to fit the direction of (3)
01:39:267 (2) - do they need to be so close to each other here, too?
01:44:267 (1,2) - try to fit the (2) more into the blanket of (1): http://puu.sh/5U8OC/20908dad3b.jpg
01:47:481 (1,2,3) - clap spam? D: that sounds weird.
01:49:981 (1,3) - move them more apart from each other
01:52:124 (4,1) - ^
02:00:517 (3) - move more downwards
02:12:124 (5) - rotate by 10° and resnap?
02:12:838 (1,3) - sliders, why you so close to each other? ;_;
02:17:838 (4,1,2) - uneven spacing, the gap between sliders is unbalanced. Try to readjust.
02:21:945 (2) - move more to the left and slightly downwards.
02:22:838 (3,4) - here, too ;_; why so close?
02:43:552 (2,4) - kill this almost overlap, please!
02:56:409 (4) - flip it! http://puu.sh/5U968/906847fc1b.jpg
03:12:124 (3,4,5,1,2) - Let's try this: http://puu.sh/5U9aE/c731d62bf6.jpg
220,196,193195,1,8,0:0:0:0:
280,120,193552,2,0,L|244:-12,1,120,0|8,0:0|0:0,0:0:0:0:
344,20,194267,6,0,L|380:152,1,120,4|8,0:0|0:0,0:0:0:0:
448,72,194981,2,0,L|484:204,1,120,0|8,0:0|0:0,0:0:0:0:
03:21:409 (2,3) - you should really not put sliders SO CLOSE to each other.
03:24:267 (1,2) - did you run out of space again? Move (2) downwards. Rotate, if needed.
03:35:695 (3) - new combo? lol

The remaining diffs are covered by p3n.

P3n

p3n wrote:

In addition to Loctav, I'll be focusing on some gameplay issues and on appearance in 'Insane'. I hope this is not TOO much. Remember: Everything that is not related to timing is a suggestion. I highly recommend trying out most of the codes. Most suggestions don't change your patterns but improve the flow and playability as well as the look and aesthetics.


[Easy]
00:42:838 (3,1,2) - hitburst of (3) is obscuring (2). I suggest (you don't have to change this since it is not an unrankable issue as the hitburst is already fading out completely) you move (2) on the opposite side and just alternate the cursor movement like you did @00:36:052 (1,2,3,4) - : http://osu.ppy.sh/ss/1190226
02:58:552 (2) - slightly wrong timing. slider should end on the red tick @02:59:088 - to match the song.



[Normal]
00:59:624 (3) - consider replacing the circle with a short 1/2 slider to closer match the vocals. The strict 1/1 beat doesn't really fit here and it plays very repetetive. http://osu.ppy.sh/ss/1190273
01:14:803 (1) - wrong timing! This slider doesn't reflect vocals OR beat. Vocals are on the red ticks and beat is on the white ticks with the '2' left out. You could shorten the slider and follow only the red ticks to mostly follow the vocals. Or you can try something more complicated to match both vocals and beat while including the last downbeat before the break: http://osu.ppy.sh/ss/1190256 Or just come up with anything else that fits the song.
01:44:267 (1) - remove finish on slider head. It shouldn't be here but on the red tick before (you didn't map the tick so you shouldn't have the finish here)
02:11:053 (3) - same as 00:59:624 (3) -
02:49:981 (3) - weird timing. Removing one repeat here and stretching the slider to reflect guitar and beat seems a much better way. 2x repeat slider like this never play as good as other combinations of hit objects. http://osu.ppy.sh/ss/1190267
03:35:338 - why the unmapped pause? A short 1/2 slider or a circle would work well here.



[W h i t e's Hard]
looking good~



[Insane]

(1) Spacings/Blankets
00:04:802 (3,4) - the blanket should maintain a consistent distance between both sliders. Also maintaining a consistent distance for blankets like this throughout the map will increase readability and make it visually much more pleasing. http://osu.ppy.sh/ss/1189904
240,28,4088,6,0,P|208:92|116:108,1,160,4|0,0:0|0:0,0:0:0:0:
48,132,4623,1,8,0:0:0:0:
00:15:338 (1) - one grid (level 4) up to match the slider blanket
00:26:231 (2) - blanket is uneven: http://osu.ppy.sh/ss/1189909
00:26:767 (3,1) - gaps are inconsistent. This makes this part look very crude and unpleasent. You should fix this: http://osu.ppy.sh/ss/1189917
124,256,26231,2,0,P|84:184|132:116,1,160,0|0,0:0|0:0,0:0:0:0:
196,288,26767,2,0,P|164:324|116:332,1,80,8|0,0:0|0:0,0:0:0:0:
216,212,27124,6,0,P|272:268|248:348,1,160,4|8,0:0|0:0,0:0:0:0:
196,288,27659,1,0,0:0:0:0:
00:38:552 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4) - the slowdown part makes differences in spacing and inconsistent note placement very obvious. You have to be careful in parts like this to place your hitobjects as precice as possible. I recommend a 1,20x DS setting and placement without grid snapping:
125,306,38552,6,0,P|174:348|238:356,1,128,4|0,0:0|0:0,0:0:0:0:
288,300,39088,1,0,0:0:0:0:
352,260,39267,2,0,P|360:324|312:372,1,128,2|0,0:0|0:0,0:0:0:0:
288,300,39802,2,0,P|280:232|324:188,1,128,0|0,0:0|0:0,0:0:0:0:
392,196,40338,1,2,0:0:0:0:
364,124,40517,2,0,L|396:48,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
317,191,41052,5,2,0:0:0:0:
252,148,41231,1,0,0:0:0:0:
208,216,41409,2,0,P|152:180|92:200,1,128,0|0,0:0|0:0,0:0:0:0:
144,256,41945,1,0,0:0:0:0:
108,324,42124,1,2,0:0:0:0:
64,264,42302,2,0,L|-4:264,2,64,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,196,42838,6,0,P|131:126|95:66,1,128,0|2,0:0|0:0,0:0:0:0:
44,52,43374,1,0,0:0:0:0:
204,24,43731,1,0,0:0:0:0:
268,68,43909,2,0,L|336:68,1,64,2|0,0:0|0:0,0:0:0:0:
00:47:838 (3,4) - I recommend not overlapping the slider head. Try something like this: http://osu.ppy.sh/ss/1189951
196,208,47838,2,0,P|204:288|172:360,1,160,0|8,0:0|0:0,0:0:0:0:
120,288,48374,1,0,0:0:0:0:
00:53:552 (3,4,5,6) - you should improve the blankets to be consistent for this pattern. You could also increse the distance a bit to make the gaps appear less cramped: http://osu.ppy.sh/ss/1189964
256,252,53552,2,0,P|224:296|232:352,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
332,268,53909,2,0,P|328:220|296:184,1,95.9999970703126,10|2,0:0|0:0,0:0:0:0:
320,344,54267,2,0,P|373:335|400:304,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
288,108,54624,2,0,P|239:132|220:168,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
00:56:231 (2) - suggestion: You could try to shape this in a way that will represent a V shape for the gap between the two long sliders: http://osu.ppy.sh/ss/1189974
01:31:409 (1,2) - you could increase the gap here. Just to make it more appealing and consistent for this part: http://osu.ppy.sh/ss/1189991
01:36:231 (2) - spacing should be 1,10x. Blanket could be better as well: http://osu.ppy.sh/ss/1190000
100,52,96231,2,0,P|40:104|48:184,1,160,0|0,0:0|0:0,0:0:0:0:
01:46:766 (1,2,3,1) - I recommend increasing the spacing between the linear sliders a bit. Try to match the distance of 01:48:374 (2,3) - (or in other words: Your distance snapping between notes should apply to the distance of these sliders for the sake of consistency): http://osu.ppy.sh/ss/1190012
01:48:374 (2,3,4,5) - spacing inconsistency in this pattern. Try to match your distance snapping (1,10x):
01:49:981 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3) - try to be very precice with your note placement in this sections. You change the DS here to reflect the calm part but some placements destroy the overall appearance. Readability could be improved by maintaining a perfect 1,00x DS without grid snapping:
156,344,109981,6,0,P|112:268|48:232,1,160,4|0,0:0|0:0,0:0:0:0:
17,160,110517,1,0,0:0:0:0:
96,160,110695,2,0,L|132:80,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
123,235,111231,2,0,P|202:215|274:251,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,111767,1,0,0:0:0:0:
348,239,111945,2,0,P|262:254|237:325,1,160,2|0,0:0|0:0,0:0:0:0:
316,312,112481,6,0,L|408:312,1,80,0|0,0:0|0:0,0:0:0:0:
430,239,112838,2,0,L|510:239,2,80,2|0|0,0:0|0:0|0:0,0:0:0:0:
386,171,113374,1,2,0:0:0:0:
346,101,113552,1,0,0:0:0:0:
426,101,113731,1,0,0:0:0:0:
386,32,113909,2,0,P|346:21|297:40,1,80,0|0,0:0|0:0,0:0:0:0:
346,101,114266,6,0,P|306:164|343:239,1,160,2|0,0:0|0:0,0:0:0:0:
386,171,114802,2,0,P|306:168|246:233,1,160,2|0,0:0|0:0,0:0:0:0:
231,297,115338,2,0,L|143:297,1,80,2|0,0:0|0:0,0:0:0:0:
02:04:981 (3,4,5,6) - same as 00:53:552 (3,4,5,6) - you should be able to copy paste the pattern or correct the spacings on your own
02:07:124 (1,2) - again the V shaped gap between the sliders would look more dynamic: http://osu.ppy.sh/ss/1190047
02:09:981 (1,2) - ^same: http://osu.ppy.sh/ss/1190051
02:15:695 (1) - blanket should be fixed: http://osu.ppy.sh/ss/1190082
02:17:838 (7,8,1,2) - spread this out to match your 1,20x spacing for KIAI. http://osu.ppy.sh/ss/1190094
241,264,137838,2,0,P|263:222|311:200,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
159,281,138195,2,0,P|182:325|229:347,1,95.9999970703126,10|0,0:0|0:0,0:0:0:0:
241,264,138552,6,0,P|175:199|88:234,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
280,188,139088,2,0,P|186:198|160:283,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
02:21:409 (1,2,3) - try to shape the sliders with consistent gaps and angles. If you use a fan pattern it will look and feel more natural and dynamic. You could also focus on the slider heads to create a more consistent flow: http://osu.ppy.sh/ss/1190111
336,376,141409,6,0,P|416:328|467:226,1,191.999994140625,6|8,0:0|0:0,0:0:0:0:
347,285,141945,2,0,P|375:201|348:105,1,191.999994140625,6|0,0:0|0:0,0:0:0:0:
292,217,142481,2,0,P|277:170|241:139,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
02:22:838 (1,2,3) - ^same, copy paste, CTRL + H
02:39:981 (1,2) - spacing inconsistency. Keep your 1,20x spacing.
8,200,159981,6,0,P|6:281|72:336,2,160,6|10|2,0:0|0:0|0:0,0:0:0:0:
92,243,160874,2,0,P|128:256|169:241,1,80,0|2,0:0|0:0,0:0:0:0:
235,176,161231,2,0,P|311:148|386:194,1,160,2|0,0:0|0:0,0:0:0:0:
02:47:124 (1,2,3) - (1) and (3) are a bit too close. It looks very cramped. You could spread it out a bit and use the fan pattern I tried to show you before to increase the flow and make the pattern more dynamic: http://osu.ppy.sh/ss/1190138
02:50:517 (2,3) - to make the bridged jump more readable, check your distance between the previous slider and the circle and apply the exact same distance to the following slider. This will automatically fix the blanket as well: http://osu.ppy.sh/ss/1190145
125,35,170517,1,2,0:0:0:0:
299,81,170695,2,0,P|383:61|463:77,1,160,0|8,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3,4) - blanket spacings are inconsistent. Try to match your DS: http://osu.ppy.sh/ss/1190162
360,130,179981,6,0,P|337:206|388:275,1,160,6|8,0:0|0:0,0:0:0:0:
440,190,180517,1,0,0:0:0:0:
475,279,180695,2,0,P|436:349|350:362,1,160,10|0,0:0|0:0,0:0:0:0:
03:01:409 (1,2,3) - ^same, copy paste, CTRL + H, adjust to fit everything
03:11:409 (1,2,3) - distances are inconsistent. Also blanket looks too cramped compared to the 1,20x spacing used here. http://osu.ppy.sh/ss/1190183
345,338,191409,6,0,P|404:290|397:205,1,160,4|8,0:0|0:0,0:0:0:0:
497,210,191945,1,0,0:0:0:0:
315,252,192123,2,0,P|275:252|236:282,1,80,0|0,0:0|0:0,0:0:0:0:
03:14:267 (1,2,3) - spread it out with the previously used fan pattern. You could increase the spacing for (2) and have a evenly spreaded jump pattern with the 3 sliders: http://osu.ppy.sh/ss/1190190
03:19:624 (9,1) - and 03:21:052 (3) - spread them out more to keep the high spaced dynamics of your KIAI mapping, use the fan pattern again if you want: http://osu.ppy.sh/ss/1190208 & http://osu.ppy.sh/ss/1190210
438,231,199981,6,0,P|383:144|372:43,1,191.999994140625,6|10,0:0|0:0,0:0:0:0:
254,97,200517,2,0,P|293:160|287:275,1,191.999994140625,2|2,0:0|0:0,0:0:0:0:
203,154,201052,2,0,P|208:204|173:251,1,95.9999970703126,8|2,0:0|0:0,0:0:0:0:
93,304,201409,2,0,L|5:364,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
03:23:910 (3) - maybe move the slider head slightly to match the new spreads of the slider blankets: http://osu.ppy.sh/ss/1190214
03:47:660 (2,3) - use the EXACT same distance here as you did before on 03:46:767 (6,1) -


(2) Gameplay and stuff:
01:12:659 (8,9,10) - I recommend not stacking this triplet under the previous note. You can keep it if you want but it is a very old-fashioned way of mapping that is in contrast to the rest of the map. Your decision.
02:38:909 - you can drag the end of the break to this point to reflect the drumroll.
02:43:909 (10,1) - ty to create a more natural flow with the movement after the stream. You might have to adjust the stream notes (place them without grid snapping for a smoother curve and consistent gaps): http://osu.ppy.sh/ss/1190128
02:52:659 (8) - wrong timed repeat! The repeat on the blue tick doesn't match the song at all. Listen closely (50% or 25% speed) to hear the actual beats and guitar notes. You could try something like this: http://osu.ppy.sh/ss/1190157

thank you guys!
Fixed everything on whole diffs!
p3n
This time we switch and go over everything again ;) This is a recheck so no kd for the posts.

[Easy]
00:24:267 (1,2) - spacing error
01:09:267 (4,1) - spacing error
01:26:945 (1,2,3) - (1,2) could follow the dominant vocals here if you want. Maybe try something like this and see if you like it http://osu.ppy.sh/ss/1192013 But it is up to you so see if it fits for you or not. Spacing of (2,3) has to be fixed regardless if you keep the beat pattern as is.
220,256,86945,6,0,P|183:188|108:166,2,150,0|8|0,0:0|3:0|0:0,0:0:0:0:
119,269,88374,2,0,P|129:312|182:348,2,100
220,256,89445,2,0,B|271:268|304:301|304:301|352:267,1,150
01:32:838 (1) - maybe add a finish here? It is not in the song but it feels like a nice addition and would fit your general hitsound pattern of this map.
02:25:695 (1) - It would be more interesting to keep following the vocals here more closely without increasing the difficulty. If you use a circle on the downbeat and use the repeat slider for the vocal follow afterwards it fits really well and makes for a better transition into the calm part. http://osu.ppy.sh/ss/1191984 Furthermore there is one unnecessary slider point at the end here. Not a huge issue but since I spotted it you might as well remove it.
392,192,145695,5,8,3:0:0:0:
480,140,146052,2,0,P|502:105|500:65,2,75,0|0|2,0:0|0:0|0:0,0:0:0:0:



[Normal]
02:47:838 (3) - maybe try and fix the lower blanket and adjust the following spacing? http://osu.ppy.sh/ss/1192070
There are some minor visual things but nothing big enough to really bother me personally when playing the map. Otherwise really solid map.




Let's see what Loctav has to say about Hard and Insane ;)
Loctav
>w<
p3n
here we go (>^,^)>
Frobe
오잉
Topic Starter
Asgard
Holt SHIT!
Thank you Loctav and p3n!
HabiHolic
ㅊㅋㅊㅋ
Lari
랭크 축하드립니다~
Norman
랭크 축하드려요

개인적으로 시드사운드에세 제일 좋아하는곡!
Fatfan Kolek
Uhm, One little thing I noticed here. ^^
The Total time is higher on Insane and on Hard difficulty than it is on Normal and Easy.
p3n

Fatfan Kolek wrote:

Uhm, One little thing I noticed here. ^^
The Total time is higher on Insane and on Hard difficulty than it is on Normal and Easy.
And your point is? Depending on the break times the total drain time may vary.
Fatfan Kolek

p3n wrote:

Fatfan Kolek wrote:

Uhm, One little thing I noticed here. ^^
The Total time is higher on Insane and on Hard difficulty than it is on Normal and Easy.
And your point is? Depending on the break times the total drain time may vary.
Ok, sorry. Didn't know about that. Just wanted to say. :<
-Teina-
RANKED~
Congratulation
Kyouren
Gratzz!! Gloria Guard, W h i t e, and Asgard!!^^
Sonnyc
ㅋㅋㅋㅋ 랭크 ㅊㅋ
Beige
ㅊㅋㅊㅋㅊㅋㅊㅋ
rokubu
추카연~!
FlameHaze
Very good song and good map , gj :)
Duckmingout
노래개꿀
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