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Honda Mariko - Zettai Kaicho Sengen!

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Total Posts
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Topic Starter
Nymph
This beatmap was submitted using in-game submission on 2013年9月14日 at 10:02:45

Artist: Honda Mariko
Title: Zettai Kaicho Sengen!
Source: Seitokai no Ichizon
Tags: Rotte raririn
BPM: 144
Filesize: 5296kb
Play Time: 03:01
Difficulties Available:
  1. Hard (4.74 stars, 320 notes)
  2. raririn's Normal (2.94 stars, 166 notes)
  3. Rotte's Insane (4.99 stars, 546 notes)
Download: Honda Mariko - Zettai Kaicho Sengen!
Information: Scores/Beatmap Listing
---------------
小红
这图的年龄估计比我养的小乌龟还老
this map is super old maybe even older than my pet tortoise
(小烏龜1歲半生日快樂
raririn
液沙发
感觉怎么改都不能让自己满意D:
http://puu.sh/24wzw
Rotte
djpleiades
i love kaicho<3
ts8zs
R's I
00:12:306 (9) - NC
00:12:722 (1) - RemoveNC
00:21:472 (2) - note
01:37:306 (8) - 应该靠里一点吧
01:45:847 - note
02:51:993 (4) - 你是想摆成直线呢还是想包住滑条尾呢……
H
02:57:722 - note
RRR's N
http://osu.ppy.sh/ss/831972
表示RRR已经是大触手了,不再适合做N了呢……
10crystalmask01
Hard mode:
Hit circle at 00:21:681 looks is unsnapped.
Same goes to the hit circles/sliders at:
01:20:222
01:20:639
01:44:389 - especially this one, cause I don't think players will be able to reach this slider, after hitting the previous 2 stacks of triple hit circles.
01:45:639
Overall, you may need to re-check some of your objects, since I fear that there's still some more that are not snapped.

Insane mode: Played at 75%
The hit circle at 01:28:139 overlap the next one is done on purpose, right?
If you want, you can also add in an extra slider at 01:51:056, like this:
to match the harp instrument you hear before the break.
Not sure if that hit circle at 02:11:056 is really necessary... you can replace it with the next slider, and extend it's end to 02:11:472 like this:


Hope this helps~! :D
lkx_Shore
[Rotte's insae]
02:29:389 (3) - 2跳到3这里有点不自然...
02:51:264 (2) - 这个最好别叠在下面,容易读图失误

[Hard]
01:46:264 (5,6) - 5和6叠起来打击效果会好点

[RRR's normal]
00:14:181 (1) - 这样打起来会好点?感觉节奏没差多少 http://puu.sh/3ATGk.jpg

[Other]
Goodluck
Topic Starter
Nymph

ts8zs wrote:

R's I
00:12:306 (9) - NC
00:12:722 (1) - RemoveNC
00:21:472 (2) - note
01:37:306 (8) - 应该靠里一点吧k
01:45:847 - note
02:51:993 (4) - 你是想摆成直线呢还是想包住滑条尾呢……给弄成直线了
H
02:57:722 - note k
RRR's N
http://osu.ppy.sh/ss/831972
表示RRR已经是大触手了,不再适合做N了呢……

10crystalmask01 wrote:

Hard mode:
Hit circle at 00:21:681 looks is unsnapped.
Same goes to the hit circles/sliders at:
01:20:222
01:20:639
01:44:389 - especially this one, cause I don't think players will be able to reach this slider, after hitting the previous 2 stacks of triple hit circles. actually I think they are okey? I feel quite normal playing with this o_o
01:45:639
Overall, you may need to re-check some of your objects, since I fear that there's still some more that are not snapped.

Insane mode: Played at 75%
The hit circle at 01:28:139 overlap the next one is done on purpose, right?
If you want, you can also add in an extra slider at 01:51:056, like this:
to match the harp instrument you hear before the break.
Not sure if that hit circle at 02:11:056 is really necessary... you can replace it with the next slider, and extend it's end to 02:11:472 like this: well the music did have a drum sound here so I think it is pretty necessary XD


Hope this helps~! :D

lkx_Shore wrote:

[Rotte's insae]
02:29:389 (3) - 2跳到3这里有点不自然...玩着还行
02:51:264 (2) - 这个最好别叠在下面,容易读图失误往下弄去了

[Hard]
01:46:264 (5,6) - 5和6叠起来打击效果会好点k

[RRR's normal]
00:14:181 (1) - 这样打起来会好点?感觉节奏没差多少 http://puu.sh/3ATGk.jpg感觉都差不多 不太懂排列了》。

[Other]
Goodluck

thanks guys~
Natsu
HI~ Nymph

General:
  • clear :D

Insane:
  1. HP +1 for better diff spread also 6 so low for a Insane
  2. 00:18:556 maybe you should try to map the important sounds here like 00:18:660 since you map this 00:18:972 with exactly the same sound
  3. 00:26:056 add circle then start the spinner on 00:26:160 Is better for gameplay and music imo
  4. 00:51:056 this should be a NC
  5. 01:37:097 (6) - god add a new combo so the pattern can be more readable plz x_x (I fail here orz)
  6. 01:28:347 same as above
  7. 01:47:722 same suggestion on 00:26:056 also adding a circle here 01:47:618 gonna be cool
  8. 02:37:514 - 02:37:618 maybe you wanna try adding some circle there making a nice triplet with 02:37:722 that represent the music better imo
  9. 02:57:722 same suggestion about add circle and start spinner later since in this place feel alot better imo
  10. 00:56:056 NC following the pattern of previous?
  11. 02:50:639 add clap
  12. really fun diff <3

Hard:
  1. 00:20:639 (5,6,7,8,9) - this was bother me when I play this since is hard to read try 0.50 distance for making easy to read or stack they perfect orz
  2. 00:22:306 NC? since you add a NC here 00:24:389 just for consistency :D/
  3. 00:47:306 maybe convert this in 1/2 slider this part 00:47:514 sound really weird without somethink
  4. 00:52:722 add circle and start spinner on 00:52:826 since you did on previous one also I feel weird after the pause just start spinning
  5. 01:16:056 (7,1) - swap NC
  6. 01:47:722 same as 00:52:722
  7. 02:25:847 finish in the tail?
  8. 02:57:722 add clap
  9. nice diff just that stream bother me when I play it >.<

Normal:
  1. 00:07:722 whys is this the only diff who start with whistle? better remove it for consistency
  2. 00:10:222 - 00:08:556 ^
  3. 00:07:722 (1,2) - maybe a little nazi but the distance is not the correct
  4. 00:20:222 (5,6) - avoid the stack since is 1/1 new players tend to click so fast also take in consideration they can think is a 1/2 like you did before
  5. 00:29:389 same about whistle you just use random they o.o imo is better remove they
  6. 00:43:556 can you redo this slider the curve look a little weird maybe im being nazi :/
  7. 02:26:056 spinner should start here so you can map the pprevious part gonna be better

Nice song and nice map take a start C:
Rotte

Natsu wrote:

Insane:
  1. HP +1 for better diff spread also 6 so low for a Insane ok~fixed
  2. 00:18:556 maybe you should try to map the important sounds here like 00:18:660 since you map this 00:18:972 with exactly the same sound I modded it
  3. 00:26:056 add circle then start the spinner on 00:26:160 Is better for gameplay and music imo added.
  4. 00:51:056 this should be a NC NC
  5. 01:37:097 (6) - god add a new combo so the pattern can be more readable plz x_x (I fail here orz) NC :)
  6. 01:28:347 same as above ok
  7. 01:47:722 same suggestion on 00:26:056 also adding a circle here 01:47:618 gonna be cool I think I am flowed vocal.
  8. 02:37:514 - 02:37:618 maybe you wanna try adding some circle there making a nice triplet with 02:37:722 that represent the music better imo I think I don't take any circle in this place you mentioned,because I am flowed beat.
  9. 02:57:722 same suggestion about add circle and start spinner later since in this place feel alot better imo ok~
  10. 00:56:056 NC following the pattern of previous? ok
  11. 02:50:639 add clap thx
  12. really fun diff <3

http://puu.sh/3IQFa.osu
sammy711
Nothing to say and 1 star
Good map and taught me something more valuable than 1SP
Flower
23456789

[Insane]
怎么说呢……图看不出什么槽点但是莫名的不爽,所以下面没有啥重要的,只是鸡蛋里挑骨头罢了
00:22:722 (3,4) - 感觉这里用note+1/1的组合比较贴合歌曲
00:31:056 (1,2,3,4) - 改成圆滑的弧形比较适合
00:39:389 (1,2) - 距离太近有点像是1/4
00:43:972 (7) - ^
01:03:347 (4,5,6,7,1) - 增大距离,因为auto-stack让排列有些打乱
01:10:847 - 加个note?
01:11:993 (4,5) - 换个方向 现在auto-stack让他完全隐藏在滑条下面
01:20:917 - 这里莫名有个1/3,可以考虑把01:20:639 (4) - 延长
01:32:514 (8,1) - 跳得有点莫名……
01:50:639 (2) - 改成折返4次而不是1次?
02:01:056 - 02:12:722 - 感觉这里间距是overmap了。

[Hard]
00:21:681 (2) - 建议不要跳
00:34:597 (5) - 可以NC
00:37:722 (6) - ^ 之后同理。10combo对hard来讲是不是有点长了。
00:47:722 (5,6,7,8,9,10) - 突然横平竖直貌似有点奇怪。
01:07:514 (8) - 放到x:80 y:180?正好有个跳
01:43:972 (9,10,11) - 不如改成1/2
02:46:889 (7,8,9,10) - 也是莫名横平竖直

[Normal]
00:13:972 (4,1) - 莫名不爽 但可以不改 看你的
00:37:722 (3,4) - 分开一些
00:41:056 (4,5,6) - flow有点怪 但是我说不出怎么改
00:42:722 (1,2) - 没包好
01:26:056 (3,4) - 分开。我感觉你这个是隐藏的懒……
01:37:722 (1) - 这个3/4感觉有点莫名了
01:41:056 (1,2,3) - 这大弧度丑

没了 good luck~
Hollow Wings
random mod
Rotte's Insane
00:18:556 (5,6) - 这遮挡也太严重了吧233,建议往左上再移一点。。。
00:33:972 (8) - 这个可以跟前面的串摆在一条曲线上。。。或者干脆再往右下移动一点
01:15:014 (3,4,5,6,7) - 这个串可以离前后都远一点

没啥好说的233,作为insane会不会太简单了噗
Hard
啥都mod不出来233
raririn's Normal
00:14:181 (1,2) - 1和2的折返次数统一一下?
00:41:889 (6,1,2) - 不来一发blanket么
00:46:889 (2,3) - ^
01:26:056 (3,4) - 折返朝左上?尾别靠太近。。。
02:13:556 (3) - 折返朝右上
02:14:389 (1,2,3,4,5) - 这段感觉音效有点响
02:46:056 (3,4) - 这折返和头靠的太近了。。。

直来直去的滑条好多,似乎不太喜欢blanket
blabla
good luck
Topic Starter
Nymph

Natsu wrote:

HI~ Nymph

General:
  • clear :D

Hard:
  1. 00:20:639 (5,6,7,8,9) - this was bother me when I play this since is hard to read try 0.50 distance for making easy to read or stack they perfect orz k
  2. 00:22:306 NC? since you add a NC here 00:24:389 just for consistency :D/ k
  3. 00:47:306 maybe convert this in 1/2 slider this part 00:47:514 sound really weird without somethink k
  4. 00:52:722 add circle and start spinner on 00:52:826 since you did on previous one also I feel weird after the pause just start spinning
  5. 01:16:056 (7,1) - swap NC
  6. 01:47:722 same as 00:52:722
  7. 02:25:847 finish in the tail?k
  8. 02:57:722 add clapk
  9. nice diff just that stream bother me when I play it >.<

Normal:
  1. 00:07:722 whys is this the only diff who start with whistle? better remove it for consistency k
  2. 00:10:222 - 00:08:556 ^
  3. 00:07:722 (1,2) - maybe a little nazi but the distance is not the correct k
  4. 00:20:222 (5,6) - avoid the stack since is 1/1 new players tend to click so fast also take in consideration they can think is a 1/2 like you did before k
  5. 00:29:389 same about whistle you just use random they o.o imo is better remove they k
  6. 00:43:556 can you redo this slider the curve look a little weird maybe im being nazi :/k
  7. 02:26:056 spinner should start here so you can map the pprevious part gonna be better k

Nice song and nice map take a start C:
thanks~
Topic Starter
Nymph

Hollow Wings wrote:

random mod
Rotte's Insane
00:18:556 (5,6) - 这遮挡也太严重了吧233,建议往左上再移一点。。。
00:33:972 (8) - 这个可以跟前面的串摆在一条曲线上。。。或者干脆再往右下移动一点
01:15:014 (3,4,5,6,7) - 这个串可以离前后都远一点

没啥好说的233,作为insane会不会太简单了噗
Hard
啥都mod不出来233
raririn's Normal
00:14:181 (1,2) - 1和2的折返次数统一一下?
00:41:889 (6,1,2) - 不来一发blanket么
00:46:889 (2,3) - ^
01:26:056 (3,4) - 折返朝左上?尾别靠太近。。。
02:13:556 (3) - 折返朝右上
02:14:389 (1,2,3,4,5) - 这段感觉音效有点响
02:46:056 (3,4) - 这折返和头靠的太近了。。。

直来直去的滑条好多,似乎不太喜欢blanket
blabla
good luck
全改勒 thanks~
Topic Starter
Nymph

Flower wrote:

23456789

[Insane]
怎么说呢……图看不出什么槽点但是莫名的不爽,所以下面没有啥重要的,只是鸡蛋里挑骨头罢了
00:22:722 (3,4) - 感觉这里用note+1/1的组合比较贴合歌曲
00:31:056 (1,2,3,4) - 改成圆滑的弧形比较适合
00:39:389 (1,2) - 距离太近有点像是1/4
00:43:972 (7) - ^
01:03:347 (4,5,6,7,1) - 增大距离,因为auto-stack让排列有些打乱
01:10:847 - 加个note?
01:11:993 (4,5) - 换个方向 现在auto-stack让他完全隐藏在滑条下面
01:20:917 - 这里莫名有个1/3,可以考虑把01:20:639 (4) - 延长 略奇怪
01:32:514 (8,1) - 跳得有点莫名……
01:50:639 (2) - 改成折返4次而不是1次?4次听着很别扭
02:01:056 - 02:12:722 - 感觉这里间距是overmap了。玩着还行

[Hard]
00:21:681 (2) - 建议不要跳 太近了难受
00:34:597 (5) - 可以NC
00:37:722 (6) - ^ 之后同理。10combo对hard来讲是不是有点长了。我不咋在乎nc
00:47:722 (5,6,7,8,9,10) - 突然横平竖直貌似有点奇怪。
01:07:514 (8) - 放到x:80 y:180?正好有个跳
01:43:972 (9,10,11) - 不如改成1/2
02:46:889 (7,8,9,10) - 也是莫名横平竖直

[Normal]
00:13:972 (4,1) - 莫名不爽 但可以不改 看你的
00:37:722 (3,4) - 分开一些
00:41:056 (4,5,6) - flow有点怪 但是我说不出怎么改
00:42:722 (1,2) - 没包好
01:26:056 (3,4) - 分开。我感觉你这个是隐藏的懒……
01:37:722 (1) - 这个3/4感觉有点莫名了
01:41:056 (1,2,3) - 这大弧度丑

没了 good luck~
其余都改了多谢~
wcx19911123
[General]
fine

[raririn's Normal]
02:57:722 - 这里用note好点

[Hard]
01:41:056 (1) - 这地方感觉可以跳更大点0.0

[Insane]
01:41:056 (1) - 同H
02:57:097 - 感觉没必要NC

“老衲法号梦遗”
Topic Starter
Nymph

wcx19911123 wrote:

[General]
fine

[raririn's Normal]
02:57:722 - 这里用note好点 hao

[Hard]
01:41:056 (1) - 这地方感觉可以跳更大点0.0 这diff纯送 算了

[Insane]
01:41:056 (1) - 同H 改了下slider位置 距离大了点
02:57:097 - 感觉没必要NC

“老衲法号梦遗”
我在深圳火车站了
wcx19911123
bubbled
以后开queue的姿势我觉得我掌握了
popner
香草


[Rotte's Insane]
00:36:681 (5,6,7,8,9) - 手动stack把,不是正方形啊
00:45:014 (4,5,6,7,8) - ^ 5连以上最好手动堆叠
01:16:056 (1,2) - 手动堆叠

[raririn's Normal]
01:41:056 (1,2,3) - 这几个也太难看了吧!
Topic Starter
Nymph

popner wrote:

香草


[Rotte's Insane]
00:36:681 (5,6,7,8,9) - 手动stack把,不是正方形啊
00:45:014 (4,5,6,7,8) - ^ 5连以上最好手动堆叠
01:16:056 (1,2) - 手动堆叠

[raririn's Normal]
01:41:056 (1,2,3) - 这几个也太难看了吧!
hao a quan gai le
popner
Ranked!
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