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ChouCho - Yasashisa no Riyuu

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lolcubes
Yo.

[Insane]
00:22:854 (1) - Start it at 00:22:937 instead? Because of mania.
00:27:854 (1) - Reverse it? Flows better.
00:33:278 (1) - ^ and maybe move it a bit to the right. Like this?
01:50:736 (2,3,4,5,6) - Since these sound a bit empty cause you can't map the drums properly, how about soft whistles on 01:50:905, then 01:51:413 and 01:52:091? Follows the vocal and creates a nice rhythm to fill in the blanks.
02:07:854 (2) - Try clap instead of whistle? The rhythm sounds more natural that way.
02:24:464 (1,2) - Maybe put the new combo on 2 instead? Feels like the current 1 is still a part of the previous part of the music. If you decide to do that, remove it from 02:25:312 (1) as well since such a short combo is just meh, and it would make sense like this as well. :p
02:56:075 (1) - Start it at 02:56:159?
03:20:736 (2) - Use these sound settings? http://puu.sh/1y5GX If you do this, remove the clap, I feel that the soft finish is a bit weak to start the most epic section, this brings more impact.
03:20:905 (3) - Whistle at the start too? It fits and I kinda expected it hehe.
04:03:702 (1) - Start it 1/4 later?

[Hard]
00:22:854 (1) - Same thing about spinner, start 1/4 later?
00:25:481 (1) - You have a whistle at the start in the insane, do the same here?
00:58:702 (1) - I think it would be best that you don't stack this after such a jump, it's a bit sudden. Maybe just use 1.9~2 spacing instead?
00:59:464 (1) - start 1/4 later?
01:23:871 (1) - ^
01:51:413 - Add a circle? Like this: http://puu.sh/1y5Ne I feel that this part is too empty cause of the vocals.
03:20:736 (2) - Same as I suggested in Insane, use a normal hit with a normal finish instead?
03:39:380 (3) - Hm, I guess it's fine, but move it a bit to the top and left (x40 y196)? To form a perfect triangle hehe.

[Normal]
AR+1, OD+1?
00:09:210 (1,2) - Try not to stack things unless really necessary. This is a bit random.
00:32:261 (3,4) - ^
01:05:651 (2,3) - Eh this is very weird to play. The vocals would suggest to invert the object logic here, meaning you use a circle first and then a (longer) slider. It is also somewhat easier to play because this is such an odd rhythm.
01:17:515 - This is one of the moments which would fit when stacking is concerned, if you add a circle here on top of 01:17:685 (2) you will follow the vocal better. Just remember to reposition the slider a little so the spacing isn't that off, something like this: http://puu.sh/1y5VE
01:42:769 (1) - Use a whistle instead of a clap?
02:31:244 (4) - Can you make it so it doesn't point towards the current direction? I know it fits the spacing criteria but it looks closer than it actually is, could trip the newer players.
02:52:261 (2) - Maybe make it so it curves at the bottom instead? Flows and looks better. http://puu.sh/1y5Yu
03:20:397 (1) - Just like I suggested in the other diffs, maybe use a normal finish, without the clap at the end of the slider? Better impact.
03:31:583 (1) - Uh, maybe 1 grid up? It looks much better then.

That's all. Great stuff you have here.
Topic Starter
Frostmourne

lolcubes wrote:

Yo. Hi lolcubes :D

[Insane]
00:22:854 (1) - Start it at 00:22:937 instead? Because of mania. okay !
00:27:854 (1) - Reverse it? Flows better. reversed
00:33:278 (1) - ^ and maybe move it a bit to the right. Like this? fixed accordingly to make it consistent !
01:50:736 (2,3,4,5,6) - Since these sound a bit empty cause you can't map the drums properly, how about soft whistles on 01:50:905, then 01:51:413 and 01:52:091? Follows the vocal and creates a nice rhythm to fill in the blanks. I think it's ok right now because I plan to follow the vocal on mini spot like this here 01:56:837 (2) - , a bit punctuation I think :D , and I don't think that double bass drum will sound good even it full fills on the gap there so sorry , leave it here ~
02:07:854 (2) - Try clap instead of whistle? The rhythm sounds more natural that way. how about clap+whistle ? I think it's ok too xD , added them and will see if it's ok or not for you :D (for me it sounds unexpectedly very well)
02:24:464 (1,2) - Maybe put the new combo on 2 instead? Feels like the current 1 is still a part of the previous part of the music. If you decide to do that, remove it from 02:25:312 (1) as well since such a short combo is just meh, and it would make sense like this as well. :p nah, short combo for the win \:D/
I think about this one , it's like 03:25:481 (1,2,3,4) - and 03:29:380 (1,2,3,4) - and so on. It would be quite strange in some ways if I put combo according to the phrase of music, and the placement doesn't support well , sorry for this one too orz

02:56:075 (1) - Start it at 02:56:159? the sake of consistency with yours
03:20:736 (2) - Use these sound settings? http://puu.sh/1y5GX If you do this, remove the clap, I feel that the soft finish is a bit weak to start the most epic section, this brings more impact. omg omg omg omg this sounds epic ww , and it will sound with next finish so cool(like hitting different clash in drum instument \:D/ absolutely fixed xDxD
03:20:905 (3) - Whistle at the start too? It fits and I kinda expected it hehe. lol , sorry for this one x.x , I try to follow the vocal here and bass might ruin it also the music unlikely sound bass here I think and more ! , it comes too suddenly imo ._. , will leave it here..
04:03:702 (1) - Start it 1/4 later? repeat myself , the sake of consistency xD with yours

[Hard]
00:22:854 (1) - Same thing about spinner, start 1/4 later? sure
00:25:481 (1) - You have a whistle at the start in the insane, do the same here? yep
00:58:702 (1) - I think it would be best that you don't stack this after such a jump, it's a bit sudden. Maybe just use 1.9~2 spacing instead? form a one triangle
00:59:464 (1) - start 1/4 later? same
01:23:871 (1) - ^ more than "sure"
01:51:413 - Add a circle? Like this: http://puu.sh/1y5Ne I feel that this part is too empty cause of the vocals. oh for this one , I want to make consistent 1 beat with these notes 01:48:024 (4,1,2,3) - in the first place (try to present the bass drum only first :D) will leave it as it is :3
03:20:736 (2) - Same as I suggested in Insane, use a normal hit with a normal finish instead? sure xD
03:39:380 (3) - Hm, I guess it's fine, but move it a bit to the top and left (x40 y196)? To form a perfect triangle hehe. I really no doubt why I failed to pass mathematics on Analytic Geometry topic many times just because I drew bad triangles :(
melo might kill me because of those spinner 1/4 xD joking :P

[Normal]
AR+1, OD+1? changed only AR because bpm suits with AR but I think OD will be too much for the easiest diff here
00:09:210 (1,2) - Try not to stack things unless really necessary. This is a bit random. fixed :P
00:32:261 (3,4) - ^ still can't think of other placements , I did think that it's ok to have some of this to make it various \:D/sorry lolcubes , will leave it here orz
01:05:651 (2,3) - Eh this is very weird to play. The vocals would suggest to invert the object logic here, meaning you use a circle first and then a (longer) slider. It is also somewhat easier to play because this is such an odd rhythm. I agree with you ! , make a 1/2 slider starting on 01:06:329 (3) - :3
01:17:515 - This is one of the moments which would fit when stacking is concerned, if you add a circle here on top of the slider 01:17:685 (2) you will follow the vocal better. Just remember to reposition the slider a little so the spacing isn't that off, something like this: http://puu.sh/1y5VE fixed accordingly
01:42:769 (1) - Use a whistle instead of a clap? it's ok I think since I try to add clap follow on the snare in the music :3 will leave it here
02:31:244 (4) - Can you make it so it doesn't point towards the current direction? I know it fits the spacing criteria but it looks closer than it actually is, could trip the newer players. change it to stacked notes like you have guided me above :D
02:52:261 (2) - Maybe make it so it curves at the bottom instead? Flows and looks better. http://puu.sh/1y5Yu honestly, I did the way you guided once but I don't know why it turned out so strange but yours is very good =.=, fixed
03:20:397 (1) - Just like I suggested in the other diffs, maybe use a normal finish, without the clap at the end of the slider? Better impact.
03:31:583 (1) - Uh, maybe 1 grid up? It looks much better then. think so ! , moved

That's all. Great stuff you have here.
omg really helpful , Thank you very much very much lolcubes T.T !!
updated
Melophobia
(ノ゚ω゚)ノ
lolcubes
[Normal]
00:32:939 (4) - How about here? http://puu.sh/1zmkO It's a mirrored pattern, don't worry about the spacing, looks natural so the 0.3 extra won't be noticed normally, also it stays off the path of the next combo. :3
01:17:515 (2,3) - Move this a bit up? Just to fix the spacing. It fits right between the previous pattern and next (x292 y232).
03:52:939 (1) - Start on 03:52:769? Fits the vocal better.

Can rank once you see what to do with these. :3
Topic Starter
Frostmourne
reshaped slider on the first one and spacing

fixed spacing on the second

keep the third one for the sake of consistency xD

Thank you for checking very much lolcubes :oops:

updated~
lolcubes
Good to go!

Topic Starter
Frostmourne
Thank you very much lolcubes for rank yeahhh \^^/
xsrsbsns
Congrats! :)
alacat
yay \^^/ congrats~ frost :3
h3k1ru
wow finally
Guy
wow Gratz ;)
Snowy Dream
QwQ Ranked again!
Congratz =v=!
Melophobia
Congratz~
Rue
Mythol
yay!!
ryota1212
Ranked omedetou!!!!(*>∀<)ノ
rickyboi
yea congrats haha.
Quilt

Rue wrote:

maaagic
Congratz :)
zaczac
omedetou!!(。>﹏<。)

Gratz~ :3
Mikkuri
grat~
B2IN
:3
Fumika
Kini Narimasu !
Suimya

Melophobia wrote:

Congratz~
Milkshake
why pro
wring
yeah
Skystar
congrats~~~
Strawberry
congratz~~ :p
hoLysoup
ohoh~!
ranked! :D!!
- Z e o n -
i love your maps *o*
S o r d a
<3 comgratz frost sama~
NewRulerNA
gratz~
p3n
Frosty! o3o
YTYuyu
da Snowman :P. i got caught up in p3n's post ><, but wow you actually got this song ranked o.o

congratz on your 1st anime rank ;)
cRyo[iceeicee]
Grats!! oo!!
Backstep
rank ไวแหะแมปนี้ owo
DarknessAngel
congrats ! :)
10nya
grats! :D
Ryafuka
Congratz on ranked :D
Holoaz
gratz! ;)
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