Yo.
[Insane]
00:22:854 (1) - Start it at 00:22:937 instead? Because of mania.
00:27:854 (1) - Reverse it? Flows better.
00:33:278 (1) - ^ and maybe move it a bit to the right. Like this?
01:50:736 (2,3,4,5,6) - Since these sound a bit empty cause you can't map the drums properly, how about soft whistles on 01:50:905, then 01:51:413 and 01:52:091? Follows the vocal and creates a nice rhythm to fill in the blanks.
02:07:854 (2) - Try clap instead of whistle? The rhythm sounds more natural that way.
02:24:464 (1,2) - Maybe put the new combo on 2 instead? Feels like the current 1 is still a part of the previous part of the music. If you decide to do that, remove it from 02:25:312 (1) as well since such a short combo is just meh, and it would make sense like this as well. :p
02:56:075 (1) - Start it at 02:56:159?
03:20:736 (2) - Use these sound settings? http://puu.sh/1y5GX If you do this, remove the clap, I feel that the soft finish is a bit weak to start the most epic section, this brings more impact.
03:20:905 (3) - Whistle at the start too? It fits and I kinda expected it hehe.
04:03:702 (1) - Start it 1/4 later?
[Hard]
00:22:854 (1) - Same thing about spinner, start 1/4 later?
00:25:481 (1) - You have a whistle at the start in the insane, do the same here?
00:58:702 (1) - I think it would be best that you don't stack this after such a jump, it's a bit sudden. Maybe just use 1.9~2 spacing instead?
00:59:464 (1) - start 1/4 later?
01:23:871 (1) - ^
01:51:413 - Add a circle? Like this: http://puu.sh/1y5Ne I feel that this part is too empty cause of the vocals.
03:20:736 (2) - Same as I suggested in Insane, use a normal hit with a normal finish instead?
03:39:380 (3) - Hm, I guess it's fine, but move it a bit to the top and left (x40 y196)? To form a perfect triangle hehe.
[Normal]
AR+1, OD+1?
00:09:210 (1,2) - Try not to stack things unless really necessary. This is a bit random.
00:32:261 (3,4) - ^
01:05:651 (2,3) - Eh this is very weird to play. The vocals would suggest to invert the object logic here, meaning you use a circle first and then a (longer) slider. It is also somewhat easier to play because this is such an odd rhythm.
01:17:515 - This is one of the moments which would fit when stacking is concerned, if you add a circle here on top of 01:17:685 (2) you will follow the vocal better. Just remember to reposition the slider a little so the spacing isn't that off, something like this: http://puu.sh/1y5VE
01:42:769 (1) - Use a whistle instead of a clap?
02:31:244 (4) - Can you make it so it doesn't point towards the current direction? I know it fits the spacing criteria but it looks closer than it actually is, could trip the newer players.
02:52:261 (2) - Maybe make it so it curves at the bottom instead? Flows and looks better. http://puu.sh/1y5Yu
03:20:397 (1) - Just like I suggested in the other diffs, maybe use a normal finish, without the clap at the end of the slider? Better impact.
03:31:583 (1) - Uh, maybe 1 grid up? It looks much better then.
That's all. Great stuff you have here.
[Insane]
00:22:854 (1) - Start it at 00:22:937 instead? Because of mania.
00:27:854 (1) - Reverse it? Flows better.
00:33:278 (1) - ^ and maybe move it a bit to the right. Like this?
01:50:736 (2,3,4,5,6) - Since these sound a bit empty cause you can't map the drums properly, how about soft whistles on 01:50:905, then 01:51:413 and 01:52:091? Follows the vocal and creates a nice rhythm to fill in the blanks.
02:07:854 (2) - Try clap instead of whistle? The rhythm sounds more natural that way.
02:24:464 (1,2) - Maybe put the new combo on 2 instead? Feels like the current 1 is still a part of the previous part of the music. If you decide to do that, remove it from 02:25:312 (1) as well since such a short combo is just meh, and it would make sense like this as well. :p
02:56:075 (1) - Start it at 02:56:159?
03:20:736 (2) - Use these sound settings? http://puu.sh/1y5GX If you do this, remove the clap, I feel that the soft finish is a bit weak to start the most epic section, this brings more impact.
03:20:905 (3) - Whistle at the start too? It fits and I kinda expected it hehe.
04:03:702 (1) - Start it 1/4 later?
[Hard]
00:22:854 (1) - Same thing about spinner, start 1/4 later?
00:25:481 (1) - You have a whistle at the start in the insane, do the same here?
00:58:702 (1) - I think it would be best that you don't stack this after such a jump, it's a bit sudden. Maybe just use 1.9~2 spacing instead?
00:59:464 (1) - start 1/4 later?
01:23:871 (1) - ^
01:51:413 - Add a circle? Like this: http://puu.sh/1y5Ne I feel that this part is too empty cause of the vocals.
03:20:736 (2) - Same as I suggested in Insane, use a normal hit with a normal finish instead?
03:39:380 (3) - Hm, I guess it's fine, but move it a bit to the top and left (x40 y196)? To form a perfect triangle hehe.
[Normal]
AR+1, OD+1?
00:09:210 (1,2) - Try not to stack things unless really necessary. This is a bit random.
00:32:261 (3,4) - ^
01:05:651 (2,3) - Eh this is very weird to play. The vocals would suggest to invert the object logic here, meaning you use a circle first and then a (longer) slider. It is also somewhat easier to play because this is such an odd rhythm.
01:17:515 - This is one of the moments which would fit when stacking is concerned, if you add a circle here on top of 01:17:685 (2) you will follow the vocal better. Just remember to reposition the slider a little so the spacing isn't that off, something like this: http://puu.sh/1y5VE
01:42:769 (1) - Use a whistle instead of a clap?
02:31:244 (4) - Can you make it so it doesn't point towards the current direction? I know it fits the spacing criteria but it looks closer than it actually is, could trip the newer players.
02:52:261 (2) - Maybe make it so it curves at the bottom instead? Flows and looks better. http://puu.sh/1y5Yu
03:20:397 (1) - Just like I suggested in the other diffs, maybe use a normal finish, without the clap at the end of the slider? Better impact.
03:31:583 (1) - Uh, maybe 1 grid up? It looks much better then.
That's all. Great stuff you have here.