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Kawada Mami - Serment (TV Size) [Osu|Taiko]

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Topic Starter
meetmeetdee

Makar wrote:

SPOILER
Hi! Taiko mod from this queue

Bolded suggestions are things that are unrankable or in some way related to the ranking criteria.

[General]
  1. Offset: 580 (+12). Tested by ear and with taiko diff testing.
    Song folder, bg, mp3, video, timing, storyboard, all check out fine~

[Taiko Muzukashii]
  1. General: it would be really nice to go over this in IRC with you, so we can identify some parts and address issues accordingly (based on your intentions). Please PM me when you are available.
  2. 00:03:964 (9) - k here, to follow the guitar pitch change (since that is what you are following in this section)
  3. 00:05:096 (3) - d here, for consistency with your intro.
  4. 00:10:756 - I think it's best if you try to follow the drums in this section. As of now, this part doesn't seem to follow anything in the music (this is mainly why I want to talk in IRC about it). Here are suggestions to make it more fitting for the drums:
  5. 00:11:322 (1,1,1,1) - d d k d to follow the drum
  6. 00:11:888 (1) - Move this note to 00:12:030 to follow the drum (previously didnt follow anything).
  7. 00:12:454 (1,1,1) - d d k to follow the drum again.
  8. 00:14:152 (1) - Delete this note since it doesnt follow anything here~
  9. 00:14:294 - Add a d here, then change the 3 notes to be like what I suggested at 00:12:454.
  10. 00:15:426 (1) - Delete this note to give the player a break while playing.
  11. 00:18:681 (1) - Move this to 00:18:822 - so that the structure is consistent.
  12. Okay, that's all for this section. Again, I would like to talk in IRC to help identify your intentions so my suggestions will be more based around that. It's hard to tell what you are following, because none of it is in the music. I gave suggestions to follow the drums, but if you do not like that, then you can ignore but please explain what you are trying to follow so that I can give better suggestions based around you.
  13. 00:24:624 (1) - Since you are following guitar here, delete this note. Things get kinda messy if you try to follow two instruments at the same time.
  14. 00:33:751 (3) - Delete this note. A triple is too much for a muzu at this BPM imo.
  15. 00:38:634 (1) - Delete this note to give the player a break (too much 1/2 at once for this BPM).
  16. 00:40:473 (5,6) - These finishers are really out of place. I suggest removing them~
  17. 00:57:737 (1) - Another really out of place finisher; remove it?
  18. 01:07:643 (1) - Again, out of place finisher. This one is a beat after the phrase has started, so its a bit more obvious. Either move the finisher on 01:07:360 or just remove it.
  19. 01:19:671 (3,4) - Move this to 01:19:530 since that is where the crashes are.

[Lunasa's Taiko Oni]
  1. The same general comment I made on the muzu applies here too. I'd really like if you could catch me on IRC sometimes so we can help identify some stuff more easily.
  2. Overall, this difficulty is very overmapped. For this BPM you do not need so many streams and 1/4; it doesn't fit the music or follow anything. Most of this mod will be identifying these overmapping issues.
  3. 00:05:591 (4) - Delete this since it doesnt follow anything (overmapping and the intro is better when its not so dense anyways).
  4. 00:06:723 (6) - Same here.
  5. 00:11:464 (1) - d here to follow drums.
  6. 00:11:605 (2,1,1,2,3) - Overmapped. Try this: http://osu.ppy.sh/ss/664805 fits more nicely imo.
  7. 00:13:586 (1,2,3,1) - I suggest d d k here. These doubles are really confusing to play at this speed since it doesnt follow anything.
  8. 00:14:718 (2,1,2,1) - Same situation here. Try k ddk?
  9. 00:15:426 (1,2,1) - This triple breaks consistency in your structure, so I suggest changing it to d k.
  10. 00:17:195 (4) - Delete this note - it's a bit too much for this BPM ;c
  11. 00:18:115 (1,2,3,1) - Same as before with the doubles. Try d d k again.
  12. Well, this is all I can give for now. The suggestions will be the same. Contact me in IRC so we can continue this, but please try to reduce your density (the overmapped 1/4 that doesnt follow the music) and we can talk about addressing the issues more appropriately. If you have any questions and I am not online, you can send me a forum PM as well and I can get to it asap. I really would like to help you getting these taikos ready for ranking standards.

That's all for now, goodluck and remember to contact in IRC for questions!
Thanks for your mod :)
About the taiko, i need to have some discussion with Lukareia first, i will update it afterward and contact you in IRC. Would you mind wait for a period of time?
Makar
yup, whenever you're ready
Diasios
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • I don't like your combo colors, they kinda blend with your BG, try to use these:
    SPOILER
    [Colours]
    Combo1 : 211,217,102
    Combo2 : 91,124,69

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:09:624 (1) - Flip this slider horizontally.
    00:11:322 (x) - Add a circle.
    00:15:851 (2) - Remove the whistle from the end of this slider, it sounds really awkward, add a clap instead.
    00:18:115 (2) - ^
    00:19:530 (3) - Delete this circle, keep in mind that this is an Easy so try to keep things easier.
    00:28:586 (3) - ^
    00:31:983 (2,3) - Convert these circles into a slider.
    00:37:643 (5) - Delete this circle.
    00:47:832 (1) - ^
    00:48:115 (2) - End this slider at 00:48:681 and add a repeat.
    00:49:813 (3) - Add a new combo here...
    00:50:379 (1) - ...and remove it here.
    00:51:228 (2) - Delete this circle.
    00:52:360 (1,2,3,4) - I'll repeat again, this is an Easy so try to keep things easier, even if this pattern follows the lyrics it's too hard to play for a inexperienced player, try to do this:
    01:00:284 (4) - Delete this circle.
    01:06:228 (3,4) - Delete (4) and end (3) 1/1 later.
    01:19:813 (5) - Delete this circle.
    01:28:020 (3) - ^

Normal

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:11:322 (x) - Add a circle.
    00:22:077 (5) - Uhh why this whistle? Remove it, it doesn't really fit the music.
    00:26:605 (3) - ^
    00:28:586 (x) - Add a circle. (or delete 00:28:303 (6) this circle, then start a slider there and end it at 00:28:586)
    00:30:851 (4) - Stop using whistles, they're just wrong imo, keep using claps.
    00:53:209 (3) - Remove the repeat and end this slider 1/2 later, then add a circle at 00:54:058.
    01:00:567 (2,3) - Delete (3), end (2) 1/2 earlier and add a repeat.
    01:01:558 (4,5) - Delete (5), end (4) 1/2 later and add a circle at 01:02:266.
    01:02:832 (1) - This is the only diff with a spinner here, delete it and map this part.

Hard

  • HP Drain Rate: 7
    Overall Difficulty: 7
    You used a lot of whistles in this diff and I really don't like them, claps fit a lot better with this song.
    00:12:454 (5) - Remove the repeat, then start a slider at 00:12:737 and end it at 00:12:879.
    00:16:983 (5) - Same thing here.
    00:19:954 (2,3) - Delete (2) and move (3) 1/2 earlier.
    00:22:077 (1) - I don't like this slider, try to do something like this:
    00:36:652 (x) - Add a circle.
    00:46:134 (2) - Move this slider 1/2 earlier and remove the repeat.
    01:02:832 (1) - End this slider 1/2 earlier and add a circle at 01:03:256.
    01:21:228 (2) - Move this circle 1/2 earlier and add a circle at 01:21:369.
    01:26:605 (5) - End this slider at 01:26:888 and add a circle at 01:27:171.

Insane

  • HP Drain Rate: 8
    Overall Difficulty: 8
    00:33:115 (1) - Try this pattern:
    00:37:926 ~ 00:41:181 - Too many jumps here, spacing here is changing way too much.
    00:47:832 (1) - Start this spinner at 00:47:407.
    00:49:813 (1) - Remove this and the next whistles, as I said before they don't really fit with this song imo, you should keep using claps.
    01:12:313 (x) - Add a circle.
Topic Starter
meetmeetdee

xxheroxx wrote:

SPOILER (click to toggle)
Mod Infos:

Suggestion.
You should fix this.
______________________________________________
______________________________________________

General

  • I don't like your combo colors, they kinda blend with your BG, try to use these:
    SPOILER
    [Colours]
    Combo1 : 211,217,102
    Combo2 : 91,124,69

Easy

  • HP Drain Rate: 3
    Overall Difficulty: 3
    00:09:624 (1) - Flip this slider horizontally.
    00:11:322 (x) - Add a circle.
    00:15:851 (2) - Remove the whistle from the end of this slider, it sounds really awkward, add a clap instead.
    00:18:115 (2) - ^
    00:19:530 (3) - Delete this circle, keep in mind that this is an Easy so try to keep things easier.
    00:28:586 (3) - ^
    00:31:983 (2,3) - Convert these circles into a slider.
    00:37:643 (5) - Delete this circle.
    00:47:832 (1) - ^
    00:48:115 (2) - End this slider at 00:48:681 and add a repeat.
    00:49:813 (3) - Add a new combo here...
    00:50:379 (1) - ...and remove it here.
    00:51:228 (2) - Delete this circle.
    00:52:360 (1,2,3,4) - I'll repeat again, this is an Easy so try to keep things easier, even if this pattern follows the lyrics it's too hard to play for a inexperienced player, try to do this:
    01:00:284 (4) - Delete this circle.
    01:06:228 (3,4) - Delete (4) and end (3) 1/1 later.
    01:19:813 (5) - Delete this circle.
    01:28:020 (3) - ^

Normal

  • HP Drain Rate: 5
    Approach Rate: 5
    Overall Difficulty: 5
    00:11:322 (x) - Add a circle.
    00:22:077 (5) - Uhh why this whistle? Remove it, it doesn't really fit the music.
    00:26:605 (3) - ^
    00:28:586 (x) - Add a circle. (or delete 00:28:303 (6) this circle, then start a slider there and end it at 00:28:586)
    00:30:851 (4) - Stop using whistles, they're just wrong imo, keep using claps.
    00:53:209 (3) - Remove the repeat and end this slider 1/2 later, then add a circle at 00:54:058.
    01:00:567 (2,3) - Delete (3), end (2) 1/2 earlier and add a repeat.
    01:01:558 (4,5) - Delete (5), end (4) 1/2 later and add a circle at 01:02:266.
    01:02:832 (1) - This is the only diff with a spinner here, delete it and map this part.

Hard

  • HP Drain Rate: 7
    Overall Difficulty: 7
    You used a lot of whistles in this diff and I really don't like them, claps fit a lot better with this song.
    00:12:454 (5) - Remove the repeat, then start a slider at 00:12:737 and end it at 00:12:879.
    00:16:983 (5) - Same thing here.
    00:19:954 (2,3) - Delete (2) and move (3) 1/2 earlier.
    00:22:077 (1) - I don't like this slider, try to do something like this:
    00:36:652 (x) - Add a circle.
    00:46:134 (2) - Move this slider 1/2 earlier and remove the repeat.
    01:02:832 (1) - End this slider 1/2 earlier and add a circle at 01:03:256.
    01:21:228 (2) - Move this circle 1/2 earlier and add a circle at 01:21:369.
    01:26:605 (5) - End this slider at 01:26:888 and add a circle at 01:27:171.

Insane

  • HP Drain Rate: 8
    Overall Difficulty: 8
    00:33:115 (1) - Try this pattern:
    00:37:926 ~ 00:41:181 - Too many jumps here, spacing here is changing way too much.
    00:47:832 (1) - Start this spinner at 00:47:407.
    00:49:813 (1) - Remove this and the next whistles, as I said before they don't really fit with this song imo, you should keep using claps.
    01:12:313 (x) - Add a circle.
Thanks a lot, all fixed :)
Broccoly
Hey~ from my queue

[General]
BG quality is pretty low. I recommend getting a better one

[Insane]
00:06:228 (4,5) - 5 is too close to 4, and it's confusing because the beat between slider 1's tail and 2 is same with 4 and 5, so the spacing should be similar to 00:05:237 (1,2) - this
00:17:973 (2,3) - Also confusing, because it unnaturally ties the players' ankle right after the big jump. If you're gonna put a jump there, I recommend something like this↓

(stack 2 and 5)
00:25:049 (3) - similar reason ^ I'd do like this ↓

(good flow, more fun imo)
00:31:700 (2) - how about stacking on 3's head?
00:56:464 (3) - consider ctrl + g ing. feels more natural and playable to me.
01:04:247 (2,3) - Larger spacing? like 01:03:822 (5,1) - this

[Hard]
00:14:011 (4,5) - too close.. use spacing about around between 00:12:171 (4,5) // 00:19:247 (6,1) //
00:18:681 (4,5,6) - how about this ↓? looks better, and still plays well

00:33:115 (3,4) - (nazi) better blanket?
00:56:039 (1,2) - blanket maybe?
01:00:567 (2,3) - ^
01:06:086 (6,7) - ^
01:24:341 (4,5,6) - ^

[Normal]
00:02:832 (1,2,3,4,1,2,3,4,5) - Consider using this↓ rhythm. Right now, it might make players boring

00:32:549 (7,1) - (nazi) better blanket
00:54:058 (4,5,1) - make an equilateral triangle?
01:08:492 (3,4,5) - (nazi) better blanket
01:11:888 (1,2) - ^
01:13:303 (1,2) - ^
01:27:737 (1,2,3) - ^

[Easy]
00:32:549 (3,1) - ^
00:35:662 (3,4) - ^ (turn off grid snap for these)


That's about it. Hope this helps.
Sorry for bunch of nazis, but no harm in making them look good.
Good luck~ :)
Topic Starter
meetmeetdee

Broccoly wrote:

Hey~ from my queue

[General]
BG quality is pretty low. I recommend getting a better one May fix it later

[Insane]
00:06:228 (4,5) - 5 is too close to 4, and it's confusing because the beat between slider 1's tail and 2 is same with 4 and 5, so the spacing should be similar to 00:05:237 (1,2) - this Fixed
00:17:973 (2,3) - Also confusing, because it unnaturally ties the players' ankle right after the big jump. If you're gonna put a jump there, I recommend something like this↓ remove jump

(stack 2 and 5)
00:25:049 (3) - similar reason ^ I'd do like this ↓ I think it is fine

(good flow, more fun imo)
00:31:700 (2) - how about stacking on 3's head? Fixed
00:56:464 (3) - consider ctrl + g ing. feels more natural and playable to me. OK
01:04:247 (2,3) - Larger spacing? like 01:03:822 (5,1) - this OK

[Hard]
00:14:011 (4,5) - too close.. use spacing about around between 00:12:171 (4,5) // 00:19:247 (6,1) // Fixed
00:18:681 (4,5,6) - how about this ↓? looks better, and still plays well seems good, fixed

00:33:115 (3,4) - (nazi) better blanket? Fixed
00:56:039 (1,2) - blanket maybe? Fixed
01:00:567 (2,3) - ^ ^
01:06:086 (6,7) - ^ ^
01:24:341 (4,5,6) - ^ ^

[Normal]
00:02:832 (1,2,3,4,1,2,3,4,5) - Consider using this↓ rhythm. Right now, it might make players boring Changed a part of it

00:32:549 (7,1) - (nazi) better blanket Fixed
00:54:058 (4,5,1) - make an equilateral triangle? /ok
01:08:492 (3,4,5) - (nazi) better blanket Fixed
01:11:888 (1,2) - ^ ^
01:13:303 (1,2) - ^ ^
01:27:737 (1,2,3) - ^ ^

[Easy]
00:32:549 (3,1) - ^ ^
00:35:662 (3,4) - ^ (turn off grid snap for these) ^


That's about it. Hope this helps.
Sorry for bunch of nazis, but no harm in making them look good.
Good luck~ :)
thanks :)
Xinely
Hi meetmeetdee
from my queue
sorry but i'm kinda tired, just do quick mod
feel free to not kd if not useful for you

[General]
combo 1 is not similar with BG imo, try this?
Combo1 : 211,217,102

[Easy]
HP-1 OD-1 for same spread with other diff
00:02:832 (1) - end in 00:03:398 - ?
00:14:152 (2) - ctrl+J and put in x:484 y:312
00:18:115 (2) - https://osu.ppy.sh/ss/711453?
00:22:077 (1,2) - make this slider to same for better
00:33:398 (1,2) - ^ [prefer (1) slider :3]
00:25:756 (2,1,2) - https://osu.ppy.sh/ss/711456?
00:28:869 (1) - curved?
00:41:605 (1) - x:280 y:220 (if yes, fix the spacing)
00:49:247 - finish
00:50:379 (2) - end in 00:50:803 - ? and add note in 00:51:228 -
01:18:681 (4) - nc for consistency
01:21:511 (1,2) - don't stack it, make confuse for newbie
01:29:152 (4) - nc for consistency

[Normal]
HP-1 OD-1 for same spread with other diff
00:02:832 (1,2) - http://osu.ppy.sh/ss/711469?
00:06:511 (4,5) - unstack?
00:11:322 - clap?
00:16:417 (2) - 1 grid right for avoid little overlap with 00:15:567 (5) -
00:17:549 (1,2) - http://osu.ppy.sh/ss/711483
00:19:530 (5,1) - same with 01:21:511 (1,2) in easy
00:35:662 (4,5) - ^
00:41:605 (3,1) - ^
00:28:020 (5) - better if stacked with 00:26:322 (2) -
00:59:152 (3,4) - change rhtym same as 00:58:020 (1) - ?
01:00:567 (2) - 236,96 . if yes fix the spacing afterthis
01:02:549 (5) - 212,244
01:28:586 (3) - better crtl+G imo, but just suggest

[Hard]
00:05:096 (1,2) - don't stack this
00:09:341 (3) - ctrl+G better imo
00:13:303 (2) - 316,204
00:14:860 - add note?
00:37:643 (9) - spacing issue (1,07)
00:49:105 (3) - 244,164 for make jump too~
00:52:501 (2,3) - make this slider to same for better
00:55:756 (5) - curved too to make similar with 00:55:190 (3,4) -
01:01:983 (3) - make slider tail stacked with 01:00:992 (3) -
01:04:105 (5,6) - make this slider to same for better
01:18:681 (1,2) - ^
01:06:086 (6,7) - http://osu.ppy.sh/ss/711525?
01:08:351 - add note for better flow?
01:29:011 (1) - ctrl+G better imo

sorry for suck mod orz
Good Luck ~ (:
Topic Starter
meetmeetdee

Xinely wrote:

Hi meetmeetdee
from my queue
sorry but i'm kinda tired, just do quick mod
feel free to not kd if not useful for you

[General]
combo 1 is not similar with BG imo, try this? Combo 1 is already using this code
Combo1 : 211,217,102

[Easy]
HP-1 OD-1 for same spread with other diff I think it is fine
00:02:832 (1) - end in 00:03:398 - ? It is weird in my sense, I prefer no change for this
00:14:152 (2) - ctrl+J and put in x:484 y:312 Fixed
00:18:115 (2) - https://osu.ppy.sh/ss/711453? Fixed
00:22:077 (1,2) - make this slider to same for better Fixed
00:33:398 (1,2) - ^ [prefer (1) slider :3] Fixed
00:25:756 (2,1,2) - https://osu.ppy.sh/ss/711456? Fixed
00:28:869 (1) - curved? OK
00:41:605 (1) - x:280 y:220 (if yes, fix the spacing) Fixed
00:49:247 - finish Added
00:50:379 (2) - end in 00:50:803 - ? and add note in 00:51:228 - I prefer no such tight pattern in easy diff
01:18:681 (4) - nc for consistency Fixed
01:21:511 (1,2) - don't stack it, make confuse for newbie Fixed
01:29:152 (4) - nc for consistency Fixed

[Normal]
HP-1 OD-1 for same spread with other diff I think it is fine
00:02:832 (1,2) - http://osu.ppy.sh/ss/711469? I prefer straight slider for the reverse slider
00:06:511 (4,5) - unstack? Fixed
00:11:322 - clap? No to keep consistency
00:16:417 (2) - 1 grid right for avoid little overlap with 00:15:567 (5) - Fixed
00:17:549 (1,2) - http://osu.ppy.sh/ss/711483 OK
00:19:530 (5,1) - same with 01:21:511 (1,2) in easy Fixed
00:35:662 (4,5) - ^ Fixed
00:41:605 (3,1) - ^ Fixed
00:28:020 (5) - better if stacked with 00:26:322 (2) - Fixed
00:59:152 (3,4) - change rhtym same as 00:58:020 (1) - ? Fixed
01:00:567 (2) - 236,96 . if yes fix the spacing afterthis Fixed
01:02:549 (5) - 212,244 Fixed
01:28:586 (3) - better crtl+G imo, but just suggest Seems better, fixed

[Hard]
00:05:096 (1,2) - don't stack this Fixed
00:09:341 (3) - ctrl+G better imo Fixed
00:13:303 (2) - 316,204 Fixed
00:14:860 - add note? It seems that it isn't fit
00:37:643 (9) - spacing issue (1,07) Fixed
00:49:105 (3) - 244,164 for make jump too~ It is fine now imo
00:52:501 (2,3) - make this slider to same for better Fixed
00:55:756 (5) - curved too to make similar with 00:55:190 (3,4) - Fixed
01:01:983 (3) - make slider tail stacked with 01:00:992 (3) - Fixed
01:04:105 (5,6) - make this slider to same for better Fixed
01:18:681 (1,2) - ^ Fixed
01:06:086 (6,7) - http://osu.ppy.sh/ss/711525? Fixed
01:08:351 - add note for better flow? Added
01:29:011 (1) - ctrl+G better imo Fixed

sorry for suck mod orz
Good Luck ~ (:
Thanks for your mod :)
Andrea
Timing check as requested from my timing queue.

BPM: 212,00 - Offset: 580 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Topic Starter
meetmeetdee

Andrea wrote:

Timing check as requested from my timing queue.

BPM: 212,00 - Offset: 580 (Remember to resnap all notes, green lines, etc.)

Good luck ^^
Thanks :)
Nardoxyribonucleic
It's a very, very late mod, as I had noticed this mapset about 5 months ago.
The 2 taiko diffs are already mature enough, so I don't have much to suggest.
Let's start modding~ :3

[Taiko Muzukashii]

00:14:447 k d
00:22:372 add k ?
00:24:070 k k
00:30:296 (3,1) k d
00:45:721 add k ?
01:07:655 K ?
01:10:485 d
01:19:683 add k ?

[Lunasa's Taiko Oni]

00:28:740 add k ?
01:18:551 add k ? It seems to match the identical hitsound at 01:18:410
01:18:693 D (change this if you employ ^, forming d d k k D, simply because d d k k K is a bit hard to press...)
Zweib
Nice map~
GL
Zero__wind

Zweib wrote:

Nice map~
GL
什么 猪尾巴怎么出现在我朋友的thread里 一定是我看错了
Verlaren
Hai meetmeetdee~ From Aincrad's Modding queue~
My 400th post~

~Shana~

Red: Must be fixed
Pink: Need to consider
Black: Just suggestions


Easy

  1. DR -1. IMO is better.
  2. 00:03:834(1,2) - spacing.
  3. 00:05:957(1,2) - ^
  4. 00:24:070(2,1) - ^
  5. 00:36:240(4) - that is much better and more beautiful:
  6. 01:11:900(1,2,3) - make a more symmetrical sliders please.


Normal

  1. DR, OD -1 IMO is better
  2. 00:17:561(1,1) - make a symmetrical sliders please. example -
  3. 00:18:127(1) - remove NC
  4. 00:22:938(6) - maybe make a more simple slider?
  5. 00:25:768(1,3) - same as 00:17:561, make symmetrical sliders.
  6. 00:27:466(4) - same as 00:22:938(6)
  7. 01:09:636(5) - make symmetrical slider and same as 01:08:504(3), example -


Hard

  • DR, AR, OD -1
  1. 00:14:306(5,6) - move to x:296 y:260
  2. 00:44:730(4,5) - make a symmetrical sliders please. example -
  3. 00:45:579(1,2) - ^


Insane

  1. About diff settings - same as in Hard diff, but for insane this setting IMO is better
  2. 00:18:127 - add note
  3. 00:23:716 - ^
  4. 00:23:504(2,3) - stack on 00:23:646(4) (x:288 y:200)


Very nice map :)
Hope this can help you. Good luck ;)
Raging Bull
Nice song and you put a lot of effort. ;w; hurry and rank :D
Megurine Luka
[General]

nah

[E]

Basically I think the slider velocity is too fast. The reason is BPM is too high. It is not suitable for new players at all.
It depends on you. Because changing the SV is a lot work.

00:22:089 (1) - http://puu.sh/2Uxsn.jpg
00:28:881 (1) - fin
00:31:995 (2) - http://puu.sh/2UxtV.jpg
00:33:410 (1) - fin
00:52:089 (1) - http://puu.sh/2Uxvt.jpg
00:54:919 (1,2) - This arrangement is too ugly. Try something like
http://puu.sh/2UxBa.jpg
http://puu.sh/2UxBo.jpg

[N]

Your Nornal is more likely to be a hard. And the main reason for being like this is also because of SV.
Whatever I will skip this diff.

[I]

Sorry my push is experiencing some problems so I'm not going to make a full mod but I will point out some problems that you have.

Basically your spacing is the largest problem. Take an example:

00:02:844 (3,4,5) - These three and 00:05:108 (1,2) - should share the same amount of spacing since they are similar pattern, not only in rhythm but also in drums. However you're using two totally different spacings.

00:13:740 (4,5,6,7) - This sudden enlarge in spacing is non-sense.

00:14:589 (8,9,10,11) - Can you see the differences in spacing btw these notes?

00:17:844 (1,2) - and 00:18:268 (3,4,5) Yes, the same problem.

YES. We do not be so strict follow with distance snap in Insane or Hard diff. But before you become a experienced mapper who can control the spacing by sense, I recommend you open distance snap and rearrange your map.

Not going to point out more. Keep working and GL.
Topic Starter
meetmeetdee

Nardoxyribonucleic wrote:

SPOILER
It's a very, very late mod, as I had noticed this mapset about 5 months ago.
The 2 taiko diffs are already mature enough, so I don't have much to suggest.
Let's start modding~ :3

[Taiko Muzukashii]

00:14:447 k d
00:22:372 add k ?
00:24:070 k k
00:30:296 (3,1) k d
00:45:721 add k ?
01:07:655 K ?
01:10:485 d
01:19:683 add k ?

[Lunasa's Taiko Oni]

00:28:740 add k ?
01:18:551 add k ? It seems to match the identical hitsound at 01:18:410
01:18:693 D (change this if you employ ^, forming d d k k D, simply because d d k k K is a bit hard to press...)

Verlaren wrote:

SPOILER (click to toggle)
Hai meetmeetdee~ From Aincrad's Modding queue~
My 400th post~

~Shana~

Red: Must be fixed
Pink: Need to consider
Black: Just suggestions


Easy

  1. DR -1. IMO is better.
  2. 00:03:834(1,2) - spacing.
  3. 00:05:957(1,2) - ^
  4. 00:24:070(2,1) - ^
  5. 00:36:240(4) - that is much better and more beautiful:
  6. 01:11:900(1,2,3) - make a more symmetrical sliders please.


Normal

  1. DR, OD -1 IMO is better
  2. 00:17:561(1,1) - make a symmetrical sliders please. example -
  3. 00:18:127(1) - remove NC
  4. 00:22:938(6) - maybe make a more simple slider?
  5. 00:25:768(1,3) - same as 00:17:561, make symmetrical sliders.
  6. 00:27:466(4) - same as 00:22:938(6)
  7. 01:09:636(5) - make symmetrical slider and same as 01:08:504(3), example -


Hard

  • DR, AR, OD -1
  1. 00:14:306(5,6) - move to x:296 y:260
  2. 00:44:730(4,5) - make a symmetrical sliders please. example -
  3. 00:45:579(1,2) - ^


Insane

  1. About diff settings - same as in Hard diff, but for insane this setting IMO is better
  2. 00:18:127 - add note
  3. 00:23:716 - ^
  4. 00:23:504(2,3) - stack on 00:23:646(4) (x:288 y:200)


Very nice map :)
Hope this can help you. Good luck ;)

Megurine Luka wrote:

SPOILER
[General]

nah

[E]

Basically I think the slider velocity is too fast. The reason is BPM is too high. It is not suitable for new players at all.
It depends on you. Because changing the SV is a lot work.

00:22:089 (1) - http://puu.sh/2Uxsn.jpg
00:28:881 (1) - fin
00:31:995 (2) - http://puu.sh/2UxtV.jpg
00:33:410 (1) - fin
00:52:089 (1) - http://puu.sh/2Uxvt.jpg
00:54:919 (1,2) - This arrangement is too ugly. Try something like
http://puu.sh/2UxBa.jpg
http://puu.sh/2UxBo.jpg

[N]

Your Nornal is more likely to be a hard. And the main reason for being like this is also because of SV.
Whatever I will skip this diff.

[I]

Sorry my push is experiencing some problems so I'm not going to make a full mod but I will point out some problems that you have.

Basically your spacing is the largest problem. Take an example:

00:02:844 (3,4,5) - These three and 00:05:108 (1,2) - should share the same amount of spacing since they are similar pattern, not only in rhythm but also in drums. However you're using two totally different spacings.

00:13:740 (4,5,6,7) - This sudden enlarge in spacing is non-sense.

00:14:589 (8,9,10,11) - Can you see the differences in spacing btw these notes?

00:17:844 (1,2) - and 00:18:268 (3,4,5) Yes, the same problem.

YES. We do not be so strict follow with distance snap in Insane or Hard diff. But before you become a experienced mapper who can control the spacing by sense, I recommend you open distance snap and rearrange your map.

Not going to point out more. Keep working and GL.
Thanks for your mod :)
Shohei Ohtani
WAAA SU DEE TAAIIIII

KOONOO KA TA DI WOOOOAH

Insane:
00:02:844 (3) - NC
00:07:372 (1,2,3) - If you have a jump here, put it on the one before too, since they're like the same thing owo
00:22:089 (9) - NC
00:30:155 (1) - This stack feels awkward. Like I'm hesistating to hit it and it messes me up
00:35:674 (11) - NC
00:42:466 (4) - ^
01:13:457 (6) - It's so close to being symmetrical, but make it perfect and all :3. the easiest thing to do is to take it out of context, place the slider so the red point is on the y axis, and then move the middle points around until they're both equal. You can flip the slider horizontally to make sure of this :3.

Hard:
00:31:146 (3,4,5,1,2) - I feel like you can switch the styles of these, where the first part has the regular notes and the second part can have the 1/2 sliders, since there's actually 1/2 parts there.

Normal:
01:02:844 (1) - Maybe try avoiding this overlap here? It's not happening during playing, but because of the low AR, when this appears, it doesn't look kawaii

Easy:
Solid. Only thing I can say is try not to make it seem so monotone. I like the efforts you have to not do that, but add some more 2nd and 4th white tick stuff >w<~ (Just don't add too much, otherwise it'll become too hard)

Solid first map. Yay.
Topic Starter
meetmeetdee

CDFA wrote:

WAAA SU DEE TAAIIIII

KOONOO KA TA DI WOOOOAH

Insane:
00:02:844 (3) - NC OK
00:07:372 (1,2,3) - If you have a jump here, put it on the one before too, since they're like the same thing owo Fixed
00:22:089 (9) - NC OK
00:30:155 (1) - This stack feels awkward. Like I'm hesistating to hit it and it messes me up Fixed
00:35:674 (11) - NC OK
00:42:466 (4) - ^ OK
01:13:457 (6) - It's so close to being symmetrical, but make it perfect and all :3. the easiest thing to do is to take it out of context, place the slider so the red point is on the y axis, and then move the middle points around until they're both equal. You can flip the slider horizontally to make sure of this :3. Fixed

Hard:
00:31:146 (3,4,5,1,2) - I feel like you can switch the styles of these, where the first part has the regular notes and the second part can have the 1/2 sliders, since there's actually 1/2 parts there. OK

Normal:
01:02:844 (1) - Maybe try avoiding this overlap here? It's not happening during playing, but because of the low AR, when this appears, it doesn't look kawaii Fixed

Easy:
Solid. Only thing I can say is try not to make it seem so monotone. I like the efforts you have to not do that, but add some more 2nd and 4th white tick stuff >w<~ (Just don't add too much, otherwise it'll become too hard) I will consider it

Solid first map. Yay.
thanks :)
Zero__wind
irc mod
13:50 Zero__wind: 现在有空?
13:50 Zero__wind: 给你说一下呗
13:50 meetmeetdee: 好的
13:50 *Zero__wind is editing [http://osu.ppy.sh/b/186897 Kawada Mami - Serment (TV Size) [Insane]]
13:51 Zero__wind: 00:15:721 (3) - 这个最好挪到00:15:863 - 和后面的#4连起来
13:51 Zero__wind: 听伴奏的旋律音
13:52 meetmeetdee: 起來是指stack嗎?
13:52 Zero__wind: 建议把00:17:985 (2) - 删掉 然后把00:17:844 (1) - 改成一个1/1 slider
13:52 Zero__wind: 不是 就放在#4附近
13:53 Zero__wind: 就是你那一拍应该和后面连贯 不应该和前面
13:55 Zero__wind: 00:41:334 (1) - 突然太近了 你至少也保持个1.2x吧
13:56 Zero__wind: 00:41:617 (2) - 也可以再往左来一点儿
13:58 Zero__wind: 我觉得这里的单双clap交替效果挺不错的
13:58 Zero__wind: 所以推荐考虑一下在00:59:872 (2) - 的尾巴上也加clap
13:59 Zero__wind: 我刚才打的时候说太近了的是01:01:995 (1,2,3) -
13:59 Zero__wind: 强烈建议把它们散开一些
14:00 Zero__wind: 你可能会需要让01:01:287 (3,4,5) - 它们给后面3个滑条让一些位置
14:00 Zero__wind: 01:01:004 (2) - 从这里开始就可以稍微再往右一些 给左边让点位置
14:01 Zero__wind: 01:01:995 (1,2,3) - 它们角度不用变 就是分散一些
14:01 Zero__wind: 让它也离前面远一些
14:01 Zero__wind: 01:02:844 (1) -
14:02 Zero__wind: http://puu.sh/33ws3.jpg
14:03 meetmeetdee: ok
14:04 Zero__wind: 01:20:249 (1,2) - 这里其实是有个3连打的 嘛 不做得那么难也可以
14:05 Zero__wind: 只是觉得听起来节奏会好一些
14:06 Zero__wind: 01:20:957 (1,2) - 拉远
14:06 meetmeetdee: ?
14:06 Zero__wind: #1往上 #2 往右下
14:07 Zero__wind: Insane还有最后一个问题是 NC频率要提高
14:07 Zero__wind: 不然HR会非常难
14:08 meetmeetdee: ...
14:09 Zero__wind: 主要是前面一段
14:09 Zero__wind: 到后面二分拍填满那里的时候已经没关系了
14:09 Zero__wind: 因为前面空拍很多
14:09 Zero__wind: 血回不上来的
14:09 Zero__wind: 00:02:844 (3) - NC
14:10 Zero__wind: 00:14:164 (6) - 或者后面的7 NC
14:10 Zero__wind: 00:18:834 (6) - NC
14:10 Zero__wind: 00:21:098 (5) - NC
14:10 Zero__wind: 00:24:636 (6) - NC
14:11 Zero__wind: 00:31:712 (8) - NC
14:11 Zero__wind: NC
14:11 Zero__wind: 00:34:542 (5) -
14:11 Zero__wind: 就没问题了
14:11 Zero__wind: Hard的掉血调成6
14:12 *Zero__wind is editing [http://osu.ppy.sh/b/188523 Kawada Mami - Serment (TV Size) [Hard]]
14:13 Zero__wind: 00:14:872 - 建议加note
14:13 Zero__wind: 对称位置就可以
14:14 meetmeetdee: 好像不太對耶
14:14 Zero__wind: 0.0 ?
14:14 meetmeetdee: 那個note
14:14 Zero__wind: 00:14:872 - 这里不是又有吉他又有鼓点么 为啥不放=。=
14:15 meetmeetdee: 好像太密了,不是嗎?
14:15 Zero__wind: 放在类似(92,189)的地方
14:15 Zero__wind: 嘛 你觉得太密的话就不加吧
14:15 Zero__wind: 没事
14:16 Zero__wind: 我觉得前后都有空拍 不算密 那个地方空着不太舒服
14:16 Zero__wind: 随意
14:16 Zero__wind: 00:37:938 (1) - 这一段开始怀疑有丢clap
14:16 Zero__wind: 自己再查一下吧
14:16 Zero__wind: 和你Insane diff统一一下
14:16 Zero__wind: 一直到kiai之前
14:17 Zero__wind: 虽然下节奏的方式不一样 不过有的落在clap上的拍子还是要加上clap比较好
14:19 Zero__wind: 01:23:504 (2,3,4,5) - 这里的节奏稍微有点奇怪 个人感觉
14:19 Zero__wind: 我觉得它们的顺序反了
14:19 Zero__wind: 因为从01:23:221 (1) - 开始到01:23:929 (3) - 结束
14:19 meetmeetdee: Insane是加在第3拍,Hard並沒有啊
14:19 Zero__wind: 这一单是有电吉他的
14:19 Zero__wind: 哦
14:20 Zero__wind: 这里电吉他的拍子是连续的二分拍
14:20 Zero__wind: 01:24:353 (4,5) - 但是这里没有了
14:20 Zero__wind: 你却用了两个二分拍滑条
14:20 Zero__wind: 我觉得最好在01:23:504 (2,3) - 这段时间里放二分拍滑条
14:20 Zero__wind: 然后在后面没什么节拍的地方用1/1滑条带过
14:22 Zero__wind: 比如这样 http://puu.sh/33wUM.jpg
14:22 Zero__wind: 排版不要看
14:22 Zero__wind: 我是指节奏可以改成类似这样
14:22 Zero__wind: 截图里(6)的位置也可以往后挪二分拍挪到红线 看你觉得怎么比较舒服
14:23 Zero__wind: 我比较倾向于改成这样的节奏
14:23 Zero__wind: Hard其他的没什么可挑的
14:24 Zero__wind: 最好把HP和OD都改成6 就是了 毕竟是个Hard
14:25 meetmeetdee: 其實我也不太懂set HP 和 OD ...
14:25 Zero__wind: ……那就按我说的改就行了
14:26 Zero__wind: 然后把Normal的HP和OD都改成4
14:26 Zero__wind: Hard那个地方的节奏和排版你再自己想想吧 如果想改的话
14:26 *Zero__wind is editing [http://osu.ppy.sh/b/187614 Kawada Mami - Serment (TV Size) [Normal]]
14:27 Zero__wind: 00:14:164 (2) - 这个note我觉得可以提前二分拍
14:27 Zero__wind: 虽然你现在把它放在这里我觉得是出于难度上的考虑
14:27 Zero__wind: 不过我觉得一个四星Normal 即使你让它在00:14:023 - 这里 也不算过分的 毕竟后面空了不少时间
14:28 Zero__wind: 因为我觉得全部1/1带过去的节奏有点蠢
14:28 Zero__wind: 00:18:976 (3,4,5) - 这里倒是无可厚非
14:29 Zero__wind: 01:03:693 (2,3) - 你既然这里用了这样的节奏
14:30 Zero__wind: 00:58:598 (2,3) - 我觉得这里也可以考虑
14:30 Zero__wind: 当然 现在这样也可以
14:30 Zero__wind: 自己考虑
14:31 Zero__wind: 其他的感觉还好 记得HP4 OD4
14:31 *Zero__wind is editing [http://osu.ppy.sh/b/186899 Kawada Mami - Serment (TV Size) [Easy]]
14:31 Zero__wind: HP2 OD2
14:33 Zero__wind: Easy的kiai的clap用法
14:33 Zero__wind: 其实你是出于节奏的下法 没用按照曲子本身的clap走
14:33 Zero__wind: 那么建议你整段kiai都保持一个规律的clap节奏
14:33 meetmeetdee: ...
14:33 Zero__wind: 这个没关系的
14:34 Zero__wind: 01:07:938 (1,2,3,4,5) - 这样的clap使用没有问题的
14:34 Zero__wind: 我是指建议你在整段kiai都统一成这样的clap用法
14:34 Zero__wind: 不用跟曲子走了
14:35 Zero__wind: 其他的没啥问题

Go and find a bubble
orioncomet
[Easy]
01:29:447 (2) - Maybe end this slider at red tick like other diff? sound good, imo.

[Hard]
- Oh.. This's kinda hard, I would like to ask you to -1 AR because AR8 is kinda fast, but SV on this diff is a bit too fast too (even it's just 1.4, but the problem is that BPM is 212), so that if you do AR7, the approach would really looks overlapping each other.. x~x


The map looks fine, the only thing that bothering me is Hard diff lol and I blame my poor eyes for not seeing dark colour very well lol, only if I could I would ask you to change dark-green combo colour to be a bit brighter.
Topic Starter
meetmeetdee

orioncomet wrote:

[Easy]
01:29:447 (2) - Maybe end this slider at red tick like other diff? sound good, imo. ok

[Hard]
- Oh.. This's kinda hard, I would like to ask you to -1 AR because AR8 is kinda fast, but SV on this diff is a bit too fast too (even it's just 1.4, but the problem is that BPM is 212), so that if you do AR7, the approach would really looks overlapping each other.. x~x OK, I am going to reduce the sv


The map looks fine, the only thing that bothering me is Hard diff lol and I blame my poor eyes for not seeing dark colour very well lol, only if I could I would ask you to change dark-green combo colour to be a bit brighter. Fixed the colour
Thanks for your mod :)
senkai
[Lunasa's Taiko Oni]
00:03:976 - add a D
00:18:693 - change it to a D
00:18:976 - change it to a K
00:22:301 - change to K
00:22:655 - change to D
00:24:919 - move to 00:24:778
00:34:825 - add a K
Rizia
本地mapper 支持\:D/
MMzz
[Insane]
01:01:570 (5,1) - Swap these combos? To follow the combo pattern you have been using.
01:14:872 (4,5,6,7) - Nothing in the music resembles this stream, I highly suggest you remove it.
01:15:155 (8) - new combo?
01:16:146 (1,2) - Swap these combos too.

[Hard]
01:16:429 (6,1) - Swap these combos to follow the downbeat.
Topic Starter
meetmeetdee

MMzz wrote:

[Insane]
01:01:570 (5,1) - Swap these combos? To follow the combo pattern you have been using.
01:14:872 (4,5,6,7) - Nothing in the music resembles this stream, I highly suggest you remove it.
01:15:155 (8) - new combo?
01:16:146 (1,2) - Swap these combos too.

[Hard]
01:16:429 (6,1) - Swap these combos to follow the downbeat.
All fixed, thanks for your mod :)
lkx_Shore
[Insane]
00:00:580 (1) - finish?
00:09:636 (1) - ^
00:14:730 (4) - sampleset改成softe然后加whistle?
00:14:872 (5,6) - 短滑条最好不要红线起因为是弱拍所以打击感会很差,其次这里如果改动了的话,在00:15:296 - 用上面的加法加一个whistle
00:58:315 (1) - 滑条头finish

[Hard]
00:00:579 (1) - Finish?
00:33:410 (4) - 漏clap了
00:56:051 (1,2,3) - 滑条头都加Whistle?
01:07:938 (2) - 漏clap
01:18:693 (1,2,3) - 滑条头whistle?

[Normal]
00:00:579 (1) - Finish?
00:33:410 (1) - 修正节奏 http://puu.sh/3Dbcp.jpg
01:11:900 (1) - 滑条头finish

[Other]
都77sp了怎么还不泡,如果是没找到bat,你可以等Nymph游戏在线了再去问问

Goodluck
Zero__wind

lkx_Shore wrote:

[Other]
都77sp了怎么还不泡
Topic Starter
meetmeetdee

lkx_Shore wrote:

[Insane]
00:00:580 (1) - finish?
00:09:636 (1) - ^
00:14:730 (4) - sampleset改成softe然后加whistle?
00:14:872 (5,6) - 短滑条最好不要红线起因为是弱拍所以打击感会很差,其次这里如果改动了的话,在00:15:296 - 用上面的加法加一个whistle
00:58:315 (1) - 滑条头finish

[Hard]
00:00:579 (1) - Finish?
00:33:410 (4) - 漏clap了
00:56:051 (1,2,3) - 滑条头都加Whistle?
01:07:938 (2) - 漏clap
01:18:693 (1,2,3) - 滑条头whistle?

[Normal]
00:00:579 (1) - Finish?
00:33:410 (1) - 修正节奏 http://puu.sh/3Dbcp.jpg
01:11:900 (1) - 滑条头finish

[Other]
都77sp了怎么还不泡,如果是没找到bat,你可以等Nymph游戏在线了再去问问

Goodluck
除了00:00:579 (1) 外都跟從了,謝謝你的mod :)
lkx_Shore
刚才的mod我发现了一个问题,我复制normal/hard的第一个note的时间不是580而是579,你是不是换过timing,建议用物件对齐到线这功能把物件整理一下比较好
Topic Starter
meetmeetdee

lkx_Shore wrote:

刚才的mod我发现了一个问题,我复制normal/hard的第一个note的时间不是580而是579,你是不是换过timing,建议用物件对齐到线这功能把物件整理一下比较好
Oh,我也沒注意到,謝謝你的提醒
Raging Bull
So sad. I think it should be rank by now. You put a lot of effort.
Topic Starter
meetmeetdee

Raging Bull wrote:

So sad. I think it should be rank by now. You put a lot of effort.
Thanks for your support, I will try my best to get this map rank
Lally
#queue req o3o
[G]
  1. use more combo colors ,like fitting red with Shana's hair or the blue in the BG,things like this =w=
[E]
  1. 00:17:561 (1) - try it like this:
  2. 00:22:089 (1) - clap on slider end
  3. 00:23:221 (2) - clap on slider end
  4. 00:28:881 (1) - clap on slider end
  5. 00:30:296 (2) - try to do a blanket for the next slider with this one
  6. 00:31:995 (2,3) - this little overlap is not cute :C try to improve it
  7. 01:11:900 (1,2) - ctrl+g for this 2 sliders

[H]
  1. 00:51:381 (6,7,1,2) - have really much to say about this pattern:
    a) use the new 3 point formula for this 2 sliders
    b) make this 2 slider symmetrical
    c) make a blaket with the circle and will be a better pattern =w=
  2. 00:53:363 (4) - replace this slider with 2 circles,one in the middle and one stacked with 00:53:646 (5) - ,because atm the flow here is very bad

well hope it can help ^^/
Topic Starter
meetmeetdee

Lally wrote:

#queue req o3o
[G]
  1. use more combo colors ,like fitting red with Shana's hair or the blue in the BG,things like this =w= OK
[E]
  1. 00:17:561 (1) - try it like this: looks good, OK
  2. 00:22:089 (1) - clap on slider end Fixed
  3. 00:23:221 (2) - clap on slider end Fixed
  4. 00:28:881 (1) - clap on slider end Fixed
  5. 00:30:296 (2) - try to do a blanket for the next slider with this one OK
  6. 00:31:995 (2,3) - this little overlap is not cute :C try to improve it Fixed
  7. 01:11:900 (1,2) - ctrl+g for this 2 sliders OK

[H]
  1. 00:51:381 (6,7,1,2) - have really much to say about this pattern: Fixed
    a) use the new 3 point formula for this 2 sliders
    b) make this 2 slider symmetrical
    c) make a blaket with the circle and will be a better pattern =w=
  2. 00:53:363 (4) - replace this slider with 2 circles,one in the middle and one stacked with 00:53:646 (5) - ,because atm the flow here is very bad OK

well hope it can help ^^/
Thanks Nyally :)
lkx_Shore
终于 :)
yurunneram
Whoah nearly a year since I modded this map o.o

Gotten a lot better

Hayaku rank! :3
sam43125
Easy
01:29:447 (2) - Time did not align
Frostmourne
From my modding queue.

General
ok

Easy
00:09:636 (1) - Use Sampleset on the head of the slider only. It could be nice because the music doesn't sound that tough like the normal hitsound does.
00:24:353 (1) - clap on 00:25:202 only (the 3rd)
00:31:995 (2) - clap head
00:40:202 (3) - clap tail
00:43:032 (3) - clap
00:43:598 (4) - clap tail
Please let me know if they are intentional. I just feel they should be there according to consistency the map has that I found. I might be wrong but anyway let you consider them.

Normal
00:32:561 (7) - clap on 00:33:127
01:01:287 (4) - move up 1 grid to set to the correct spacing
A bit hard for Normal, you can remove some notes and extend sliders longer, I hope you will fix some of them depending on your preference.

Hard
00:45:438 (x) - If you are following vocal here (I see you end this phrase at 00:46:004 (2) - which exactly ends on the vocal), you should add a circle here to make it continuously sound right.
00:52:938 (3) - clap head
00:56:051 (1,2,3) - remove whistles from here , they sound strange. In case you really want to add whistles, I suggest you add by this following
01:06:098 (5) - whistle head
01:06:523 (6) - whistle head and tail
01:06:947 (7) - whistle only the repeater (01:07:089)
These sounds will reasonably follow vocal and consistent with 01:18:693 (1,2,3) - as they are the end of each phrase.

Insane
ok

I think you should get a taiko icon and then you can ask me for recheck, I will bubble it. :oops:
Zero__wind
omg finally
nice shot Frost
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