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wa. remixed celas - Crystal World ~Fracture~

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Topic Starter
Cyclohexane
This beatmap was submitted using in-game submission on mardi 19 mars 2013 at 00:43:08

Artist: wa. remixed celas
Title: Crystal World ~Fracture~
Source: BMS
Tags: bof 2010 bms of fighters Suishou Sekai Hard NRG jomnhnk
BPM: 180
Filesize: 4488kb
Play Time: 01:52
Difficulties Available:
  1. Another (5 stars, 394 notes)
  2. Beginner (3,23 stars, 138 notes)
  3. Extra (4,99 stars, 489 notes)
  4. Hyper (4,93 stars, 318 notes)
  5. Normal (4,25 stars, 190 notes)
Download: wa. remixed celas - Crystal World ~Fracture~
Information: Scores/Beatmap Listing
---------------
Second submitted remapping project.
I tried to focus on flow for this one, this is what I came up with. Feedback appreciated.
Take a look at jomnhnk's Taiko Muzukashii and Taiko Oni!
All the standard difficulties made by me. Moved to pending, mapset 100% ready for mods!
Thanks to kriers, bmin11, Nyquill, Cuvelia and Tasha for the mods!
kriers
irc modded and came up on suggestions on:

00:45:342 (1) - too hard
00:55:175 (4) - inconsistent slider flow

and other stuff I might've forgot :P
Topic Starter
Cyclohexane
We indeed discussed many other things on ventrilo yesterday which I will fix on my own as well.
Mirage
wow
jomnhnk
Hi~~! :)
I prefer to find someone to Taiko mods?
Curisu
Yes we need a better one.

tags: bof --> bof 2010?
also +Akiyama Mio since they use it as their aliase
Topic Starter
Cyclohexane

Curisu wrote:

Yes we need a better one.

tags: bof --> bof 2010?
also +Akiyama Mio since they use it as their aliase
Sorry for the late reply, didn't see your post.

I'll add BMS of Fighters 2010 to the tags, thanks. As for Akiyama Mio, that would be a misleading tag. It's not incorrect, but I'm sure people who search for "Akiyama Mio" aren't looking for that song. :p
bmin11
[General]
This is actually one of those songs I would recommend not to use kiai. The song has two parts those are pretty intense side by side while it just ends it by fading out from it (giving the feeling of not truly ended). You should definitely consider it.
Also, [Hyper] and [Challenging] are kind of hard to tell their difficulty just from their name. I would recommend you to rename [Another] in to [Extreme], [Hyper] to [Another], and [Challenging] to [Hyper]. It won't ultimately solve the problem, but it will help atleast... I hope.

[Another]
00:24:009 (1,2) - Personally, I would map this as a 1/2 slider jump (A.K.A. Etna slider jump ftw). The anti-jump isn't really well suited with the song imo
00:29:675 (3,4) - Lift this up a bit so it (3) will become a nice part of the rhombus pattern. It also gives more space for the player to reach that note, making it less awkward to make the jump with a circular movement.
00:32:509 (2,3,4,5) - I'm sure this is the "normal" spacing, but because of how spacings were before this, these notes feels like a slow down. You should increase the spacing by just a bit.
00:40:009 (1,2) - I would personally flip the order so it would flow better, but I guess that would ruin the part afterward and would require a remap.
00:44:009 (1,2,3,4) - Would have been a nice part for a jump. Atleast, align it with (1).
00:44:841 (6,7,8) - Again, would have been a good part for a jump.
01:11:342 (3,4,5,6,7) - Umm... ya, I think it would have been better if you mapped it to the song, since it's a pretty iconic part of the song.
01:13:342 (1,2,3,4) - Delete (1) and pull (2,3,4) back by 1/2. I think you understand the reasoning behind this, since you have made the same choice as this for other parts.
01:16:675 (5) - Would have been better if it was a 1/2 slider.
01:17:009 (1) - Better as a triplet. Basically, just map it like 01:16:009 (1,2,3,4) - since the song is identical and there aren't much good reasons to make a different choice right after.
01:31:592 (x) - I would add a note here for the same reason above.

[Hyper]
00:24:009 (1,2) - Personally, I would map this as a 1/2 slider jump (A.K.A. Etna slider jump ftw). The anti-jump isn't really well suited with the song imo
Eh, that's all I could find really. I should mention that the map is pretty solid, so my mod will be all about suggestions and diffs like [Hyper] and below are stuff where difficulty overcomes creativeness. I think you understand what I mean.

[Challenging]
00:43:675 (1,2) - better like this, since all notes are pretty strong except for the last one (thus, the slider end)
00:44:675 (4) - Would map it as two circle notes, since the last note is pretty strong.
01:06:675 (1,2,3,4) - The spacing difference should be the other way around, not large to small.



That's all from me. I'll look forward to this map getting ranked!
Topic Starter
Cyclohexane

bmin11 wrote:

[General]
This is actually one of those songs I would recommend not to use kiai. The song has two parts those are pretty intense side by side while it just ends it by fading out from it (giving the feeling of not truly ended). You should definitely consider it.
Also, [Hyper] and [Challenging] are kind of hard to tell their difficulty just from their name. I would recommend you to rename [Another] in to [Extreme], [Hyper] to [Another], and [Challenging] to [Hyper]. It won't ultimately solve the problem, but it will help atleast... I hope. Since I don't much care about Kiai, I'll get rid of it I guess. As for difficulty names, I think Extra would be better than Extreme, but I'll rename it accordingly.

[Another]
00:24:009 (1,2) - Personally, I would map this as a 1/2 slider jump (A.K.A. Etna slider jump ftw). The anti-jump isn't really well suited with the song imo. Ah, really? I'm kinda reticent about getting rid of this anti-jump since the drums really kick in at that moment. If I see it come up again, I'll change it.
00:29:675 (3,4) - Lift this up a bit so it (3) will become a nice part of the rhombus pattern. It also gives more space for the player to reach that note, making it less awkward to make the jump with a circular movement. Oh yeah. That makes sense. Hopefully it's better now.
00:32:509 (2,3,4,5) - I'm sure this is the "normal" spacing, but because of how spacings were before this, these notes feels like a slow down. You should increase the spacing by just a bit. Sure.
00:40:009 (1,2) - I would personally flip the order so it would flow better, but I guess that would ruin the part afterward and would require a remap. Eh, I doubt that matters too much.
00:44:009 (1,2,3,4) - Would have been a nice part for a jump. Atleast, align it with (1).Tweaked it a bit.
00:44:841 (6,7,8) - Again, would have been a good part for a jump. Eh, due to the way the pattern is set up, putting a jump here would be kind of weird. Also, I'm setting the player up for a stream.
01:11:342 (3,4,5,6,7) - Umm... ya, I think it would have been better if you mapped it to the song, since it's a pretty iconic part of the song. What do you mean? I think this fits.
01:13:342 (1,2,3,4) - Delete (1) and pull (2,3,4) back by 1/2. I think you understand the reasoning behind this, since you have made the same choice as this for other parts. Sure.
01:16:675 (5) - Would have been better if it was a 1/2 slider. I don't really see how, especially since I have a stream that goes into a slider after it.
01:17:009 (1) - Better as a triplet. Basically, just map it like 01:16:009 (1,2,3,4) - since the song is identical and there aren't much good reasons to make a different choice right after. I don't really see how. That part is mapped to the melody and not the drums, and there are no 1/4s involved.
01:31:592 (x) - I would add a note here for the same reason above. I don't really see why, once again because the music doesn't necessarily announce it, but I did try it and it's not bad. I'll see if other people recommend it.

[Hyper]
00:24:009 (1,2) - Personally, I would map this as a 1/2 slider jump (A.K.A. Etna slider jump ftw). The anti-jump isn't really well suited with the song imo
Eh, that's all I could find really. I should mention that the map is pretty solid, so my mod will be all about suggestions and diffs like [Hyper] and below are stuff where difficulty overcomes creativeness. I think you understand what I mean. Once again, I think this fits because of the same reasons as the Another. Plus it's a stack so it's even easier to read.

[Challenging]
00:43:675 (1,2) - better like this, since all notes are pretty strong except for the last one (thus, the slider end) Replaced it with a kick slider. I believe that works well.
00:44:675 (4) - Would map it as two circle notes, since the last note is pretty strong. Alright.
01:06:675 (1,2,3,4) - The spacing difference should be the other way around, not large to small. Changed it so it doesn't matter.



That's all from me. I'll look forward to this map getting ranked!
Thanks for the mod, bmin! Sorry I applied so little on the Another.
bmin11
01:11:342 (3,4,5,6,7) - Umm... ya, I think it would have been better if you mapped it to the song, since it's a pretty iconic part of the song. What do you mean? I think this fits.
I would map it like this. This requires 1/6 and this may increase the difficulty.

Those were all suggestions anyway, so don't sorry me.
Topic Starter
Cyclohexane
Oh, I see, according to the melody. It kinda comes out of left field though in my opinion.
Nyquill
[how is this an easy]
00:21:342 (1) - that spacing lol. We're talking about people who just started playing, they're not going to be able to read this (Just move it up? http://puu.sh/29Y8x)



[THIS DIFF IS FOR NORMAL.... LY CHALLENGED PEOPLE]
01:10:009 (2) - woah woah woah this spacing change is like asking for newer players for misread this.
Actually why did you choose to reduce the spacing from 0.8 to 0.7 its kind of odd.
01:28:009 (1) - should be nice to new players by not using too many repeats on a shorter slider but do what you want lol.

A little too many spacing changes for my liking but they're fairly consistent so okay.


[HYPERACTIVE ADHD DIFFUCULTY (CHALLENGING, MY ASS)]
00:46:009 (5) - WOULD REALLY SUGGEST you change that last repeat into the note, since that beginning of the next slider almost seems surprising to go into because you finish on a downbeat.
01:47:675 (4) - well usually I would flip shits because this follows immediately a single repeat 1/4 slider but the spacing makes this pretty easy to discern. I would still suggest you change this to a 4 note stacked stream or just a single repeat.


[ANOTHER FUCKER WHO MAPS BMS]
00:39:175 (4) - This slider feels pretty awkward to pull back. Would suggest you unstack this to somewhere like http://puu.sh/29XIx
01:38:675 (1) - I feel like the direction going into this slider needs to be reversed, since you had a really strict back and forth motion going and breaking out of it immediately feels awkward. It doesn't have to be completely reversed. Something like http://puu.sh/29XCc would work really well.
01:51:675 (2) - Remove the last repeat for a note? I mean it does put more empathis on the last note. Should also have a finish at the end.

[Woah I didn't notice there was an extra]

Just one thing
01:28:009 (1,2,3,4,5) - I'm not sure if these sliders are short enough for this to work out as you would want it to. Maybe subtly changing the SV slightly lower would make it work out.

Pretty cool.
Topic Starter
Cyclohexane
Before I get into this
>these diff names


Nyquill wrote:

[how is this an easy]
00:21:342 (1) - that spacing lol. We're talking about people who just started playing, they're not going to be able to read this (Just move it up? http://puu.sh/29Y8x) =w= Fixed.



[THIS DIFF IS FOR NORMAL.... LY CHALLENGED PEOPLE]
01:10:009 (2) - woah woah woah this spacing change is like asking for newer players for misread this.
Actually why did you choose to reduce the spacing from 0.8 to 0.7 its kind of odd. Oops. That's what I get for disabling distance snap. Huge oversight here.
01:28:009 (1) - should be nice to new players by not using too many repeats on a shorter slider but do what you want lol. It's okay, I think.

A little too many spacing changes for my liking but they're fairly consistent so okay.


[HYPERACTIVE ADHD DIFFUCULTY (CHALLENGING, MY ASS)]
00:46:009 (5) - WOULD REALLY SUGGEST you change that last repeat into the note, since that beginning of the next slider almost seems surprising to go into because you finish on a downbeat. Righty-o.
01:47:675 (4) - well usually I would flip shits because this follows immediately a single repeat 1/4 slider but the spacing makes this pretty easy to discern. I would still suggest you change this to a 4 note stacked stream or just a single repeat. I made it a single repeat so nobody breaks on it regardless.


[ANOTHER FUCKER WHO MAPS BMS]
00:39:175 (4) - This slider feels pretty awkward to pull back. Would suggest you unstack this to somewhere like http://puu.sh/29XIx Sure.
01:38:675 (1) - I feel like the direction going into this slider needs to be reversed, since you had a really strict back and forth motion going and breaking out of it immediately feels awkward. It doesn't have to be completely reversed. Something like http://puu.sh/29XCc would work really well. Alright, applied what you suggested.
01:51:675 (2) - Remove the last repeat for a note? I mean it does put more empathis on the last note. Should also have a finish at the end. Okay.

[Woah I didn't notice there was an extra]

Just one thing
01:28:009 (1,2,3,4,5) - I'm not sure if these sliders are short enough for this to work out as you would want it to. Maybe subtly changing the SV slightly lower would make it work out. Changed to 0.9.

Pretty cool.
Thanks for the mod, Nyquill!
Cuvelia
H i , from#modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  • title:
    TitleUnicode:水晶世界 ~Fracture~

    0,0,"an_actual_new_background_holy_mackerel.png",1,1
    ,1.1? please ,0.0 ._.

    "an_actual_new_background_holy_mackerel.png" is small.(800x450)
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.

    http://osu.ppy.sh/wiki/Ranking_Criteria

    add a kiai time 01:30:675 - 01:52:009 - (Taiko)
[ jom's Taiko Muzukashii]
  1. Use the "Normal" audio sample set.
     
  2. 00:25:342 (84) - K
  3. 00:36:009 (128) - K
  4. 01:05:342 (244,245) - k
  5. 01:08:009 (256) - K
  6. 01:12:842 - add a k
  7. 01:13:342 (279) - k
  8. 01:16:509 (291) - 01:16:675 - move
  9. 01:17:009 - add a k
  10. 01:18:675 (300) - K
  11. 01:22:509 - add a k
  12. 01:24:842 - add a d
  13. 01:28:009 (339) - k
  14. 01:28:509 - add a d
  15. 01:30:675 (1) - D
  16. 01:41:342 (50) - D
  17. 01:52:009 (97) - D
[ jom's Taiko Oni]
  • Drain rate +1
     
  1. 00:24:342 (116,117) - K
  2. 00:24:925 (118) - k
  3. 00:45:259 (274) - re
  4. 00:45:342 (275,276,277,278) - D D K K here.
  5. 01:49:259 (773) - 01:49:175 - move
  6. 01:49:925 (779) - re
  7. 01:50:591 (787) - re
  8. 01:50:675 (788,789,790,791) - D D K K here.
  9. 01:51:675 (796,797,798,799) - - k
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
Topic Starter
Cyclohexane

Cuvelia wrote:

H i , from#modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  • title:
    TitleUnicode:水晶世界 ~Fracture~ Oh, nice catch.

    0,0,"an_actual_new_background_holy_mackerel.png",1,1
    ,1.1? please ,0.0 ._. Weird. I'll fix it.

    "an_actual_new_background_holy_mackerel.png" is small.(800x450)
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9. I thought 800*450 was 16:9? I'll ask for advice. Thanks for pointing it out.

    http://osu.ppy.sh/wiki/Ranking_Criteria
I'll let jom apply the mod on his maps, but thanks a lot!
karterfreak
IRC Mod, yay maps that are submitted that people ask me to mod :)

SPOILER
15:27 Tasha: anyways, lemme look really quick at the muzukashii
15:27 Tasha: i'd look at the oni as well but honestly i'm not in a huge modding mood today
15:27 Tasha: so i'll just give you the areas that should have pattern changes
15:28 Mr Color: yeah alright
15:28 Mr Color: just
15:28 Mr Color: post a log in the thread I'll give you kd
15:29 Tasha: 00:19:842 (62) - This should be a don, it was a don in every other scenario with this pattern and the backing beat didn't change.
15:33 Tasha: 01:16:009 (288,289,290,291,292,293,294,295,296,297,298) - this is a liiiitle weird, but this is just me being nitpicky. Instead of doing doubles here, i think you should stick with the standard 1/3/5 patterns, and end this section with a 5 pattern like kkkkd or kkdkd.
15:35 Tasha: the doubles and quads in the section past the kiai are fine because its a different part of the song, so it makes more sense that pattern changes happen there, but the doubles in the section above are out of place compared to the rest of the patterns.
15:36 Tasha: just to clarify why i think you should use 1/3/5 patterns instead of doubles there.
15:36 Mr Color: yeah, I feel you
15:36 Tasha: thats... really it :x
Topic Starter
Cyclohexane
I'll get jomnhnk to look at that and explain it in simple words if needed. Thanks for the help on the Taiko diffs!
jomnhnk
Mr.Color^^Hi. Many mod thank you!!!
I am now testing period of the school. The test I quit after four days.
I will modify the map at that time. Please be patient.


~This article was written using Google translation.
Topic Starter
Cyclohexane
Okay! I'll wait for you.
Mayonnaise Dad
I wish I could give you a star. For now, I'll give you a favorite.

I'll let you know if I find anything gameplay-breaking but all I see is a clean looking mapset with great flow. Awesome job.
Topic Starter
Cyclohexane
Thanks a lot.
jomnhnk

Cuvelia wrote:

H i , from#modreqs , Taiko modding .

These are all suggestion. If you don't like them , you could ignore .

| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |

[ General ]
  • title:
    TitleUnicode:水晶世界 ~Fracture~

    0,0,"an_actual_new_background_holy_mackerel.png",1,1
    ,1.1? please ,0.0 ._.

    "an_actual_new_background_holy_mackerel.png" is small.(800x450)
    Background images must be at a maximum of 1024x768 pixels for 4:3, 1366x768 pixels for 16:9.

    http://osu.ppy.sh/wiki/Ranking_Criteria

    add a kiai time 01:30:675 - 01:52:009 - (Taiko)
[ jom's Taiko Muzukashii]
  1. Use the "Normal" audio sample set.
     
  2. 00:25:342 (84) - K
  3. 00:36:009 (128) - K
  4. 01:05:342 (244,245) - k
  5. 01:08:009 (256) - K
  6. 01:12:842 - add a k
  7. 01:13:342 (279) - k
  8. 01:16:509 (291) - 01:16:675 - move
  9. 01:17:009 - add a k
  10. 01:18:675 (300) - K
  11. 01:22:509 - add a k
  12. 01:24:842 - add a d
  13. 01:28:009 (339) - k
  14. 01:28:509 - add a d
  15. 01:30:675 (1) - D
  16. 01:41:342 (50) - D
  17. 01:52:009 (97) - D
[ jom's Taiko Oni]
  • Drain rate +1
     
  1. 00:24:342 (116,117) - K
  2. 00:24:925 (118) - k
  3. 00:45:259 (274) - re
  4. 00:45:342 (275,276,277,278) - D D K K here.
  5. 01:49:259 (773) - 01:49:175 - move
  6. 01:49:925 (779) - re
  7. 01:50:591 (787) - re
  8. 01:50:675 (788,789,790,791) - D D K K here.
  9. 01:51:675 (796,797,798,799) - - k
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
くべりあさん!忙しい所ありがとうございました!とても納得できるところばかりでAll fixedさせていただきました!感謝です><!
jomnhnk

Tasha wrote:

IRC Mod, yay maps that are submitted that people ask me to mod :)

SPOILER
15:27 Tasha: anyways, lemme look really quick at the muzukashii
15:27 Tasha: i'd look at the oni as well but honestly i'm not in a huge modding mood today
15:27 Tasha: so i'll just give you the areas that should have pattern changes
15:28 Mr Color: yeah alright
15:28 Mr Color: just
15:28 Mr Color: post a log in the thread I'll give you kd
15:29 Tasha: 00:19:842 (62) - This should be a don, it was a don in every other scenario with this pattern and the backing beat didn't change.I changed don!
15:33 Tasha: 01:16:009 (288,289,290,291,292,293,294,295,296,297,298) - this is a liiiitle weird, but this is just me being nitpicky. Instead of doing doubles here, i think you should stick with the standard 1/3/5 patterns, and end this section with a 5 pattern like kkkkd or kkdkd.
15:35 Tasha: the doubles and quads in the section past the kiai are fine because its a different part of the song, so it makes more sense that pattern changes happen there, but the doubles in the section above are out of place compared to the rest of the patterns.
15:36 Tasha: just to clarify why i think you should use 1/3/5 patterns instead of doubles there.
15:36 Mr Color: yeah, I feel you
15:36 Tasha: thats... really it :x
Thank you~~
My English skil is poor... I was able to understand the meaning improved.
jomnhnk
Hi Mr Color!!My changed map! I'm sorry for the delay.

Oni http://puu.sh/2cqyY (zip)

Muzukashii [strike] ttp://puu.sh/2cqA8 (zip)[/strike]

Muzukashii (Latest)  http://puu.sh/2cqG8 (zip)

Thank you!
Mayonnaise Dad
Have my star have my star have my star
Topic Starter
Cyclohexane
Thanks, jomnhnk! I'll update quickly.

Thanks a lot Souji. Good luck on your mapset as well.
Topic Starter
Cyclohexane
Alright, so after discussing with Taiko players and experienced modders about the Taiko diffs from jomnhnk, I have sadly decided to remove them from the mapset. The opinions on it were mostly negative (especially on the Oni) and, as I first thought, Firce777's Taiko on the other mapset is already very good, so the song doesn't miss out on quality taikos.
So sorry, jomnhnk, I'm very grateful for your work and your two difficulties, but I have decided that the mapset will be Standard-only. However, I will be linking to your difficulties in the map description.

Also, cranked up the OD on the Extra to 9.
ztrot
sexy good times enjoy the bubble did my suggestions over irc and mumble
MMzz
Ranked!
Topic Starter
Cyclohexane
k cool time for ZED nao
Love
GRATS MUH FRENCHMAN
Mismagius
dat tagranking

anyways, nice map :D
ztrot
dw I got this :D
Metro
nice map
Mirage
omgagaw awaewtag
AsprikaQ
nice song!! :) :)
6o1234
nice song :o :) :) :) :)
Natteke
just found this map out, cool stuff!
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