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Renard - I Love My Internet Friends [Taiko|Osu]

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Topic Starter
P o M u T a

PortalLife wrote:

Mod Queue Request!


First thing I noticed when I opened AIMod is that the difficulties lead in time clashes with The Taiko's. I don't know if this is intentional, just pointing it out.

Normal

00:44:755: (1) I don't like where this slider, because its stacked where a slider started 1-2 seconds ago. Here is an suggestion for another postioning:
[color=#FF0000]no D: this is beautiful.

01:45:648: (4): Add an finish here maybe, as its the end of a section as you're about to into a break and the finish sound helps emphasize this? fmm, this not match i think.

02:07:513: (6): Squares? In an normal? I don't quite like this pattern here, I really think you should change it to something like this. (The sliders have to be re-snapped but I accounted for this in my picture as they are re-snapped: umm, this is beautiful mapping and not harder.

02:17:858: (5) New combo why?

02:17:858: (5) Its another squareish pattern that I didn't like: Try this.

umm, i like my pettern.

02:23:266: (7): Add a another finish? umm, not need


Hard
00:15:366: (4) Circle under slider. I don't like this. You could stack that circle on the upcoming slider which would be a bit easier to read. No. not break flow.
00:21:949: (3) ^ same
00:14:849:(6) New combo no

Insane

00:09:018: (5) New combo i think not need.
00:10:781: (4) I don't like where this circle is. I think stacking it over (5) is a bit better to make it readable. umm, this is readable.
00:39:817: (6) Circle under slider. If you put the circle at the end of the slider I think it'll be better. keep this
00:41:698: (6) ^ keep this
00:52:278: (4): This jumps BRUTALL~ suggestion is that you make the circle go towards the jump so that its not as far cross screen. Like this:
umm, not harder jump. so, bit rest this jump.
02:15:037: (5) new combo not need.
02:21:620: (1): I literally said "HOLY SHIT" when I saw this pattern. You should just reverse the selections like this. That's WAY too hard to read, even at insane level.
Change it to this maybe, unless you want to be cruel and inhumane (and judging by the rest of the map, this was your intention xP)
eh, this not holy shit lol

[/color]

This map looks really good. The harder diff's look like great fun! GL!
thanks long mod! (sorry many ignore ;_;)
DoKo OD+1 Add.
qoot8123
Request via In-Game~

[General]
  1. none~
[Muzu]
  1. 00:16:072 (53,54) - move 1/2 earlier and 00:15:954 (53,54) - add note .it's more fit the music
  2. 00:18:305 (65,66,67) - move 1/2 earlier and 00:18:540 - add k
  3. 01:27:662 (120) - move to 01:27:780 (120) -
  4. 02:16:918 - add d to follow 02:12:921 (90,91,92) -
  5. 02:32:670 - add k ,02:33:846 - change d ,02:32:905 - change d 02:34:668 - add d 02:35:256 - remove ,02:35:374 - add d and 02:35:609 - add k and 02:36:079 - change k.i suggest to make the same patten is better in muzu.
  6. 02:40:899 - add d and 02:41:251 - remove
  7. this diff is fine ,but i suggest you put the same pattern because this is muzu and the bpm also make the diff more difficult, the same pattern can make this diff more easy and readable
[Oni]
  1. 00:16:894 - why not add note??
  2. 00:54:747 - add note because you also put note here 00:56:628 -
  3. 01:45:648 (13) - change to spinner??
  4. 01:58:814 - add d to follow 01:54:817 (7,8,9) -
that's all
hope it can be ranked soon~ :D
Cuvelia
H i , from my queue . ( requested by P o M u T a )
 
These are all suggestion. If you don't like them , you could ignore .
 
| d = don | k = kat | D = BIG DON | K = BIG KAT | re = remove |
 
[ General ]
  1. Taiko Background.
    0,0,"cover.jpg",0,0 https://osu.ppy.sh/ss/693862
    0,0,"cover.jpg",0,150 https://osu.ppy.sh/ss/693866
[ Zukisinx's Taiko Muzukashii]
  • Muzukashii...? I thought it was very difficult...
     
  1. 01:08:266 - 01:23:313 - hit sound normal
  2. 02:08:454 - 02:23:501 - ^
     
  3. 01:28:367 (124) - 02:35:021 (201) - 02:36:902 (211) - unsnap
     
  4. 01:31:189 - x0.50 speed to slow... x0.75 better.
     
  5. 00:40:405 (184,186) - re
  6. 00:42:286 (192,194) - ^
  7. 00:44:167 (200,202) - ^
  8. 01:22:842 (97) - re finish.
  9. 01:45:648 (1) - too fast ... ninja spin .w.
  10. 02:08:336 (71) ⇒ 02:08:219 - move.
  11. 02:08:454 (72) - add finish.
  12. 02:15:154 - add d
  13. 02:15:272 - ^
  14. 02:16:330 - 02:17:858 - like this?
  15. 02:17:035 (107) ⇒ 02:16:918 - move.
  16. 02:18:681 (116) ⇒ 02:18:799 - ^
  17. 02:20:562 (126) ⇒ 02:20:797 - ^
  18. 02:32:788 (188) ⇒ 02:32:670 - ^
  19. 02:37:842 - add d
 
[ Backfire's Taiko Oni]
  1. 00:39:465 (43,45) - re finish
  2. 00:40:405 (47,49) - re
  3. 00:41:346 (51,53) - re finish
  4. 00:42:286 (55,57) - re
  5. 00:43:226 (59,61) - re finish
  6. 01:00:389 - add d
  7. 01:00:507 - add k
  8. 01:20:021 - add d ?
  9. 01:20:609 (82) - re
  10. 01:51:526 (29) - re finish
  11. 01:52:936 (2) - k ?
  12. 02:16:095 (110) - - re
  13. 02:19:621 (130) - ^
  14. 02:45:719 - add d
  15. 02:45:836 - add k
 
I'm sorry for my bad English skill makes you hard to understand ... Dx
 
good luck .
Topic Starter
P o M u T a
taiko both diff.. background update... so upload please.
meiikyuu


hello o/ ~

-kevincela-'s Easy
  1. 00:44:755 (2) - multiple reverse might throw first timers off, maybe you can just stick with this rhythm:
  2. 00:53:219 (1) - it's nothing big but consider moving this to x:200 y:324 to form straighter line (then adjust following note)
  3. 01:15:789 (1) - finish at beginning?
  4. 01:36:479 (1) - stack with tail of 01:34:598 (1) -
  5. 01:45:883 (1) - move 3 grids to the left to form perfect triangle with 01:44:002 (2,3) -
  6. 02:12:215 (1) - finish at beginning?
  7. 02:19:739 (1) - ^
Normal
  1. 00:28:297 (2) - you can center on y-axis, move to x:256 y:160
  2. 00:30:178 (4) - if you change above, center this note too (:
  3. 01:32:717 (4) - NC, instruments change tone at this part
  4. 01:36:479 (4) - ^
Hard
  1. 00:21:949 (3) - it can also flow nice if you unstack this (try move to x:60 y:264
  2. 00:47:458 - this note is not really hitting anything imo, too silent in this part, delete it first and see what you think xD
  3. 01:35:891 (5) - add whistle :3
  4. 01:45:648 (6) - add finish at end
  5. 02:45:719 (3) - add whistle at beginning? makes a nice ending effect x)
DoKo
  1. 00:50:397 (1,2) - fix stack with these?
  2. 00:56:980 (1) - space equally with the rest of the stream, spacing between 00:56:922 (9) - seems a little small right now
  3. 02:00:813 (1) - NC doesn't feel necessary here
  4. 02:31:730 (1) - lol to me it kind of flows better if you ctrl+G here, but i'm not pro enough to pass this whole diff. so i leave it to u xD
Insane
  1. 00:15:131 (7) - whistle at beginning?
  2. 00:45:695 (1) - add finish, fits for me xD
  3. 00:49:809 (2) - idk if it matters but it looks nicer when curved better around (3)
    SPOILER

    334,301,49809,2,0,P|260:288|224:228,1,150,2|0,0:0|0:0,0:0:0:0:
  4. 00:53:571 (2) - remove finish here
  5. 00:55:452 (2) - if you changed above, remove here too
Nogard
  1. 00:11:251 (7) - add whistle
  2. 00:30:178 (5) - adding no hitsounds at the end also works too because you don't really hear extra instruments at that part
  3. 01:33:657 (5,6,7) - form straight line here?
  4. 02:11:745 (1,2,3,4) - consider having them reflect at same angle? for example horizontal flip (1,2) to make (3,4) ><.. just a thought

awesome, ganbatte !
Topic Starter
P o M u T a

meiikyuu wrote:



hello o/ ~

Normal
  1. 00:28:297 (2) - you can center on y-axis, move to x:256 y:160
  2. 00:30:178 (4) - if you change above, center this note too (:
  3. 01:32:717 (4) - NC, instruments change tone at this part
  4. 01:36:479 (4) - ^
all fixed
Hard
  1. 00:21:949 (3) - it can also flow nice if you unstack this (try move to x:60 y:264 ok
  2. 00:47:458 - this note is not really hitting anything imo, too silent in this part, delete it first and see what you think xD add clap before note cover.
  3. 01:35:891 (5) - add whistle :3 ok
  4. 01:45:648 (6) - add finish at end ok
  5. 02:45:719 (3) - add whistle at beginning? makes a nice ending effect x) oh, i want keep this ><[/list:92fd6]

    Insane
    1. 00:15:131 (7) - whistle at beginning? ok
    2. 00:45:695 (1) - add finish, fits for me xD ok
    3. 00:49:809 (2) - idk if it matters but it looks nicer when curved better around (3) cord is same o.o
      SPOILER

      334,301,49809,2,0,P|260:288|224:228,1,150,2|0,0:0|0:0,0:0:0:0:
    4. 00:53:571 (2) - remove finish here ok
    5. 00:55:452 (2) - if you changed above, remove here too ok
awesome, ganbatte !
thanks!
Alarido
From my Queue... ok, let's go!

Legenda wrote:

:!: Unrankable things (must fix -- affects Rankability)
:?: My Human doubts - that's, points to consider (may be fixed or not -- usually does not affect Rankability)
:idea: Tips & Tricks to make your map better
* Just comments
________________________________________________________________

[-kevincela-'s Easy]
:idea: 02:32:670 (3) - This note could be also at x:256 y:288 -- for a slightly better (or alternative) pattern

[Normal]
* Perfect!

[Hard]
* Perfect!

[Doko]
:idea: 02:32:670 (6) - Ctrl+G could be made for spice a bit this part.

[Insane]
* Perfect!

[Nogard]
* Perfect!
________________________________________________________________

That's it !

Definitely, my 'mod' is not helpful :( 'coz your map is AWESOME PERFECT :o Just need a MAT to bubble it ^.^

Be prepared for ranking on next days (or hours... if BATs aren't in their Lazy days)

Att.
Ayesha Altugle
Just hitsound patterns

[DoKo]
01:08:266 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - apply clap on all second and fourth white lines and apply whistle on third white lines
-kevincela-
Fixed some of the mods. Thanks!

SPOILER
osu file format v12

[General]
AudioFilename: LapFox Trax - Nice People - 01 I Love My Internet Friends.mp3
AudioLeadIn: 0
PreviewTime: 68266
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0

[Editor]
Bookmarks: 13736,138799
DistanceSpacing: 0.8
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:I Love My Internet Friends
TitleUnicode:I Love My Internet Friends
Artist:Renard
ArtistUnicode:Renard
Creator:P o M u T a
Version:-kevincela-'s Easy
Source:
Tags:lapfox nice people Blue Dragon DoKoLP Backfire
BeatmapID:233093
BeatmapSetID:62905

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"cover.jpg",0,0
//Break Periods
2,34610,36732
2,60942,66826
2,83513,89396
2,106083,111967
2,143700,149584
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
8078,235.109717868339,4,2,0,70,1,0
34410,-100,4,1,0,10,0,0
38172,-100,4,2,0,70,0,0
45695,-100,4,2,0,80,0,0
68266,-100,4,1,0,70,0,1
82372,-100,4,2,0,70,0,0
90836,-100,4,2,0,50,0,0
120930,-100,4,2,0,70,0,0
128454,-100,4,1,0,70,0,0
150554,-100,4,2,0,80,0,0


[Colours]
Combo1 : 179,77,79
Combo2 : 206,0,0
Combo3 : 210,191,191

[HitObjects]
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-Kazu-
http://puu.sh/2A58p
I'm afraid of modify Backfire's Oni ;w;
Topic Starter
P o M u T a
Backfire's Oni updated.
we are ready now ;w;
LunarSakuya
hai

General
For the Taiko diffs, rename them to "Backfire's Oni" and "Zukisinx's Muzukashii". "Taiko" is just redundant.

-kevincela-'s Easy
00:44:755 (2) - NC to warn players about the multiple reverses, the tone of the music also changes i guess
01:15:789 (1) - Finish on head, hear bg music
02:08:454 (1) - Soft finish on head? if so, there are more notes like 02:15:977 (1) - that can have it to match the cymbals in the bgm
02:10:335 (3) - NC, like 02:14:096 (1) -

Normal
00:42:168 (1) - i don't hear this following anything, i suggest map this part out
01:19:551 (1) - Extend this to 01:21:902 (1) - (delete that note too) http://osu.ppy.sh/ss/726593, i feel like this spinner is covering the whole music "scale" in the bgm whereas 01:22:372 (2) - suddenly has a different tone so it'd be fine as a different note
02:19:739 (1) - curve the other way and blanket the red (5) http://osu.ppy.sh/ss/726600 neater imo
02:39:488 (2,3) - Reverse this rhythm http://osu.ppy.sh/ss/726604

Hard
00:25:946 (2,3,4) - Try a simpler rhythm like http://osu.ppy.sh/ss/726610, the "cascade" seemed a bit too much for this section
00:29:708 (4) - Didn't see the point in multiple reverses here, 1 reverse is enough imo
01:39:065 (1) - Delete NC, NC on next note; didn't really like the single combo

DoKo
00:52:278 (1,2) - you can adjust these a little so 00:52:983 (1) - is neatly blanketed http://osu.ppy.sh/ss/728079
02:07:866 - perhaps add a note here http://osu.ppy.sh/ss/728085? makes an appropriate transition imo
02:20:914 (3,6) - try to separate these somehow, during gameplay the stack is kinda ugly overlapping other notes http://osu.ppy.sh/ss/728095; also the jump between (5,6) feels a little big?
02:31:024 (1) - Finish on head, i hear cymbals in the bgm
02:38:548 (1) - ^
if you add the Finishes, make sure double check the map for hitsound consistency

Insane
00:46:988 (3,4) - this jump feels a little extreme, you could try making a slider out of (2,3) that sticks out of (1)
01:06:385 (8) - NC
01:33:187 (4) - Delete note, assuming you're following the main melody

Nogard
00:59:567 (3) - seems a bit forced in there, try http://osu.ppy.sh/ss/728122 or something
01:06:385 (12) - NC?
01:45:648 (4) - ^

hmm I feel like more BATs should check the harder diffs
Lots of challenge, great map =v=b Good luck!!
Topic Starter
P o M u T a

LunarSakuya wrote:

hai

General
For the Taiko diffs, rename them to "Backfire's Oni" and "Zukisinx's Muzukashii". "Taiko" is just redundant. i will ask taiko guest mapper. Finally Done.

Normal
00:42:168 (1) - i don't hear this following anything, i suggest map this part out Because it does not occur to me a little, it is said that I am examining it here.
01:19:551 (1) - Extend this to 01:21:902 (1) - (delete that note too) http://osu.ppy.sh/ss/726593, i feel like this spinner is covering the whole music "scale" in the bgm whereas 01:22:372 (2) - suddenly has a different tone so it'd be fine as a different note ok. fixed picture like.
02:19:739 (1) - curve the other way and blanket the red (5) http://osu.ppy.sh/ss/726600 neater imo fixed
02:39:488 (2,3) - Reverse this rhythm http://osu.ppy.sh/ss/726604 umm, i think keep. so, sound fit and, i want more rhythm.

Hard
00:25:946 (2,3,4) - Try a simpler rhythm like http://osu.ppy.sh/ss/726610, the "cascade" seemed a bit too much for this section Hard diff bit easily seems. so, i want little harder rhythm put. sorry, keep for now.
00:29:708 (4) - Didn't see the point in multiple reverses here, 1 reverse is enough imo okay
01:39:065 (1) - Delete NC, NC on next note; didn't really like the single combo ok

Insane
00:46:988 (3,4) - this jump feels a little extreme, you could try making a slider out of (2,3) that sticks out of (1) umm, i think no problem this part. i will ask people, this part opinion.
01:06:385 (8) - NC ok
01:33:187 (4) - Delete note, assuming you're following the main melody fixed

hmm I feel like more BATs should check the harder diffs
Lots of challenge, great map =v=b Good luck!!
Thanks Sakuya!!
Doko diff updated
Taiko name both diff update.
lovhin456
Hi! Nice song, I like it.

[-kevincela-'s Easy]
- 02:15:977 Add finish.
- Very clean and nice difficulty.

[Normal]
- 02:30:554 Remove the whistle at the start?
- Good, just like Easy.

[Hard]
- 01:39:532 I'm not sure about this nc, it is really necessary?
- 01:43:297 Umm, I think this slider doesn't fit that well. Maybe add notes on 01:42:944 and 01:43:179 then a 1/1 slider on 01:43:297?

[DoKo]
- 00:22:654 I think the spinner should end here, you can hear it in the music, like a bum sound.
- 00:48:281 Is this nc necessary?
- 00:52:983 Same as above.
- 01:20:491 From this point to 01:22:137 all these jumps, I think they are great for building up the moment, but maybe a bit too much. I recommend reducing the space for the jumps a little.
- 01:42:474 Add a note?
- 02:09:629 New combo?
- The difficulty is cool.

[Insane]
- 02:05:985 Maybe you could add a note here?
- 02:20:562 Remove nc?
- 02:21:620 Cool.

[Nogard]
- 01:41:534 Add a note?
- This is truly for experts who know the song well, very nice.

I think overall the mapset is quite ready! Call me back for a recheck.
Topic Starter
P o M u T a

lovhin456 wrote:

Hi! Nice song, I like it. :DD

[Normal]
- 02:30:554 Remove the whistle at the start? nice!
- Good, just like Easy.

[Hard]
- 01:39:532 I'm not sure about this nc, it is really necessary? oh okay.
- 01:43:297 Umm, I think this slider doesn't fit that well. Maybe add notes on 01:42:944 and 01:43:179 then a 1/1 slider on 01:43:297? i not found sound 01:42:944, so, i was try another method fixed. i think fine sound now :3
[DoKo]
- 00:22:654 I think the spinner should end here, you can hear it in the music, like a bum sound. done.
- 00:48:281 Is this nc necessary? done.
- 00:52:983 Same as above. done.
- 01:20:491 From this point to 01:22:137 all these jumps, I think they are great for building up the moment, but maybe a bit too much. I recommend reducing the space for the jumps a little. kiai time, so use harder mapping is interesting. and, white line note only this jump. keep is good condition now.
- 01:42:474 Add a note? keep for now.This part simple sound good.
- 02:09:629 New combo? done.
- The difficulty is cool.

[Insane]
- 02:05:985 Maybe you could add a note here? nice!
- 02:20:562 Remove nc? oh my mistake. fixed!
- 02:21:620 Cool. thanks you ;3/

I think overall the mapset is quite ready! Call me back for a recheck.
thanks modding ;3
EDIT; Nogard diff no changed~. (BD checked)
i waitting Kevin Diff~.
-kevincela-
Thank you guys, all should be fixed now!

SPOILER
osu file format v12

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AudioFilename: LapFox Trax - Nice People - 01 I Love My Internet Friends.mp3
AudioLeadIn: 0
PreviewTime: 68266
Countdown: 0
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[Metadata]
Title:I Love My Internet Friends
TitleUnicode:I Love My Internet Friends
Artist:Renard
ArtistUnicode:Renard
Creator:P o M u T a
Version:-kevincela-'s Easy
Source:
Tags:lapfox nice people Blue Dragon DoKoLP Backfire kazukisinx -kevincela- breakcore
BeatmapID:233093
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276,316,93657,2,0,P|304:288|312:232,1,90,2|2,0:0|0:0,0:0:0:0:
252,136,94598,6,0,P|312:108|408:176,1,180,2|2,0:0|0:0,0:0:0:0:
408,208,95538,2,0,L|420:312,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
404,160,96479,5,0,0:0:0:0:
320,204,96949,1,2,0:0:0:0:
252,136,97419,2,0,P|192:136|160:164,2,90,2|2|2,0:0|0:0|0:0,0:0:0:0:
296,152,98360,6,0,P|376:172|452:108,2,180,2|2|2,0:0|0:0|0:0,0:0:0:0:
220,92,100241,2,0,P|164:72|112:96,1,120,0|2,0:0|0:0,0:0:0:0:
84,188,101181,1,0,0:0:0:0:
132,272,101651,1,2,0:0:0:0:
168,360,102121,6,0,P|100:364|36:268,2,180,0|2|2,0:0|0:0|0:0,0:0:0:0:
248,304,104002,2,0,P|300:280|368:300,1,120,0|2,0:0|0:0,0:0:0:0:
448,324,104943,2,0,L|464:384,2,60,0|0|2,0:0|0:0|0:0,0:0:0:0:
428,228,105883,5,4,0:0:0:0:
256,192,113407,5,0,0:0:0:0:
348,224,113877,1,2,0:0:0:0:
336,128,114347,2,0,P|280:96|176:128,1,180,2|0,0:0|0:0,0:0:0:0:
148,168,115288,5,2,0:0:0:0:
256,324,116228,1,2,0:0:0:0:
364,168,117168,6,0,P|348:120|280:88,1,120,2|0,0:0|0:0,0:0:0:0:
268,184,118109,2,0,P|312:248|456:196,1,240,2|2,0:0|0:0,0:0:0:0:
344,52,119990,5,2,0:0:0:0:
256,92,120460,1,0,0:0:0:0:
168,52,120930,6,0,P|160:104|312:172,1,240,4|0,0:0|0:0,0:0:0:0:
384,132,122341,1,8,0:0:0:0:
460,188,122811,6,0,P|472:240|436:300,1,120,4|8,0:0|0:0,0:0:0:0:
348,320,123751,2,0,P|364:356|408:384,2,90,8|8|8,0:0|0:0|0:0,0:0:0:0:
348,272,124692,6,0,P|304:216|148:228,1,240,4|0,0:0|0:0,0:0:0:0:
76,292,126103,1,8,0:0:0:0:
12,224,126573,6,0,P|2:162|32:108,1,120,4|8,0:0|0:0,0:0:0:0:
116,72,127513,2,0,P|100:44|72:28,2,60,8|0|8,0:0|0:0|0:0,0:0:0:0:
144,164,128454,6,0,P|184:192|312:88,1,240,4|0,0:0|0:0,0:0:0:0:
216,96,129864,1,8,0:0:0:0:
144,164,130335,6,0,L|140:300,1,120,0|8,0:0|0:0,0:0:0:0:
156,328,131040,1,0,0:0:0:0:
200,352,131275,2,0,P|268:356|304:324,1,120,0|8,0:0|0:0,0:0:0:0:
320,228,132215,6,0,P|376:144|496:184,1,240,4|0,0:0|0:0,0:0:0:0:
416,236,133626,1,8,0:0:0:0:
356,312,134096,6,0,P|288:316|248:284,1,120,0|8,0:0|0:0,0:0:0:0:
204,200,135037,2,0,P|172:216|152:248,2,60,0|0|8,0:0|0:0|0:0,0:0:0:0:
300,208,135977,6,0,P|340:176|348:104,1,120,4|8,0:0|0:0,0:0:0:0:
284,44,136918,2,0,L|192:32,2,90,0|8|8,0:0|0:0|0:0,0:0:0:0:
324,68,137858,6,0,P|384:56|436:84,1,120,0|8,0:0|0:0,0:0:0:0:
448,128,138563,1,0,0:0:0:0:
424,172,138799,2,0,P|364:184|312:156,1,120,0|8,0:0|0:0,0:0:0:0:
236,104,139739,6,0,P|176:92|124:120,1,120,4|8,0:0|0:0,0:0:0:0:
92,208,140679,2,0,P|56:192|32:140,2,90,0|8|8,0:0|0:0|0:0,0:0:0:0:
140,216,141620,6,0,P|160:272|144:328,1,120,0|8,0:0|0:0,0:0:0:0:
96,340,142325,1,0,0:0:0:0:
48,328,142560,2,0,P|32:272|52:216,2,120,0|8|4,0:0|0:0|0:0,0:0:0:0:
200,104,151024,6,0,P|220:92|312:104,1,120,4|2,0:0|0:0,0:0:0:0:
360,184,151965,2,0,P|352:240|300:276,1,120,0|2,0:0|0:0,0:0:0:0:
256,268,152670,1,0,0:0:0:0:
208,275,152905,6,0,P|160:240|152:184,1,120,0|2,0:0|0:0,0:0:0:0:
188,96,153846,2,0,P|136:88|88:116,2,90,0|0|2,0:0|0:0|0:0,0:0:0:0:
232,120,154786,6,0,P|284:140|352:112,1,120,0|2,0:0|0:0,0:0:0:0:
428,76,155726,2,0,P|434:34|484:-8,2,90,0|0|2,0:0|0:0|0:0,0:0:0:0:
444,120,156667,5,0,0:0:0:0:
420,212,157137,1,2,0:0:0:0:
324,208,157607,2,0,P|264:216|232:264,1,120,0|2,0:0|0:0,0:0:0:0:
240,308,158313,1,0,0:0:0:0:
276,340,158548,6,0,P|336:332|368:284,1,120,4|2,0:0|0:0,0:0:0:0:
380,192,159488,2,0,P|424:208|452:244,2,90,0|2|2,0:0|0:0|0:0,0:0:0:0:
332,200,160429,6,0,P|268:208|224:172,1,120,0|2,0:0|0:0,0:0:0:0:
188,88,161369,2,0,P|156:52|100:44,2,90,0|2|2,0:0|0:0|0:0,0:0:0:0:
204,132,162309,6,0,L|188:280,1,120,0|2,0:0|0:0,0:0:0:0:
200,348,163250,2,0,P|256:368|312:348,1,120,0|2,0:0|0:0,0:0:0:0:
320,300,163955,1,2,0:0:0:0:
320,251,164190,6,0,L|308:132,1,120,0|2,0:0|0:0,0:0:0:0:
236,68,165131,2,0,P|180:60|156:36,2,90,2|2|0,0:0|0:0|0:0,0:0:0:0:
284,60,166071,5,4,0:0:0:0:
lovhin456
Rechecked and everything is good ~
Bubbled
Topic Starter
P o M u T a
Thanks lovhin456!!
Satellite
go
Topic Starter
P o M u T a

Satellite wrote:

go
:D
Totoro
love the map :)
MineC24
Go!! :D
[CrusadeR]
i hope this map gonna be ranked
69653863




epic
Topic Starter
P o M u T a
cool
[CrusadeR]
this map is FIRE, I LOVE IT! Thanks Pomu
Mismagius
gg 1 month bubble
Cobra
pro BATs
Satellite
gg www
Topic Starter
P o M u T a
orz
[Luanny]
rank please?
scanter
soo dynamic mapset ! rank it plz
Guy
Where is BAT? o.o
pkhg
This isn't ranked yet :(
Where are the BATs?
They can't see the awesomeness of this fucking good mapset ;3
I give you a until a BAT come here ^^
Irreversible
.__. this map should be ranked for sure, it's one of the only renard songs i like u.u xDD

gogo pomuta, don't give up <3~
Sieg

[Luanny] wrote:

rank please?
MineC24

Sieg wrote:

[Luanny] wrote:

rank please?
OnosakiHito
We got already a decent number of Taiko mods. That's good.
I will contribute to this by giving some last checks before it really gets ranked.

[Zukisinx's Taiko Muzukashii]

General:
The volumen is not constant. I recommend using 80% in the whole map.

Hitcircles:
00:45:695~00:50:397 - Placements of kats are a bit off and could be refined. This might help you:
{
00:47:106 (213,214,215,216,217) - I suggest using d k d k d. In this way the section has a more stable usage of kats and it works well with the previous k d k d pattern. Also fair to the song.
00:47:811 (218,219,220,221,222,223,224,225,226,227) - k ddk d kd dk d
after that you can change at 00:49:692 (228,229,230,231) - to kd dk so the pattern connects the previous and up comping section good together.
}
00:53:219~01:00:742 - You should change this part a little bit. These 4-plet patterns are for a Muzukashii with BPM 255 a little bit hard. MIght confuse players. The previous one were a bit more simple. 00:56:980 - This gap here especially turns to be confusing. What do you think about using two-plets as you did before? Or more even patterns?
01:02:270 (9,21,33) - I suggest deleting these kats. Maybe a bit too much for a muzukashii in this low part.
01:07:325 - ddddkkd is easier to play and represents the song good?
- great usage of patterns in the first kiai -
01:31:189~01:45:648 - This has already a demanding level which leads to an Oni. Usage of 4-plet patterns should be avoided if possible. If it sounds without too weird, it is recommended to keep these patterns monton like xxxx oooo.
01:45:648 - consider using slider instead of a spinner. Short spinner can be distracting. Also, better keep x0,75 here, since the x1,0 has no significant effect on the high pitched sound.
01:45:883 - Bar issue. Move the timeline to 01:46:353 to have a smooth transition from one SV change to the other.
01:51:526 (15,18) - You might want to consider having k and d on these notes. The alternate of k and d is important at this part.
01:53:407~02:00:460 - I strongly suggest to keep x0,5 here. So many SV changes are not for the usage of a Muzukashii(normaly there isn't any). It confuses players and makes the transition of the bars look weird.
02:00:695 - you can start here with x1,0 and delete note (36) so you are not having any overlapping problems at 02:00:695 and 02:08:454. The kiai will do already the work of emphasizing this part.
02:07:983 (70,71,72,73) - kkk D is recommended. kk kD is a harder pattern, plus k D on a 255 BPM song is kinda tricky.
Coming 4-plets could be simplified as well.

Here and there some 4-plet and scrollbar problems. Overall the map is on the way of beeing an easy Oni by considering the BPM.
But still good mapped. You have some really interesting pattern constalations, especially in the first kiai. Great!

[Backfire's Oni]

General:
The volumen is not constant. I recommend using 80% in the whole map.

Hitcircle:
01:17:905~01:19:316 - Tripples came out of a sudden. Personally I don't feel so attached to them since the kiai was mostly mapped on 1/2. Upcoming 1/2 part has no big effect anymore due to the usage of 1/4. Consider deleting them.
01:22:842 (95) - Broken slider. Maybe switch hitcircles with slider by having at 01:22:842 - D and 01:23:313 - the slider.
01:45:648 (13) - Good idea, but with just three ticks(which are bugged) the effect of the slider is not emphasized enough. Also it is hard to hit all three ticks 'cause they are bugged(just two are shown). Maybe having kkkkk is okay?
02:15:977 (110,111,112) - questionable to have a finisher as first note. Just wanted to mention it.
02:38:548 - Another kiai time maybe? pitch is higher here and this part is the hardest one in the whole map.

Decent mapped, nothing much to say about it.

After this it should be ready for rank. I'm sure lovhin456 will rebubble it.
Nyukai
[Hard]

01:00:272 - Between slider 2 and 3 I would put a hit circle. Then, slider 2, note 3, slider 4...

01:08:148 - After sliders 2 and 3, a hit circle.

01:11:792 - This is the most opcional, but another hit circle anyway...

01:22:960 - Hit circle between slider and the other hit circle, to not lose the rhythm.

01:58:226 - The same between both sliders.

Very great map, I just love Renard ><
Topic Starter
P o M u T a

Inyuschan wrote:

[Hard]

01:00:272 - Between slider 2 and 3 I would put a hit circle. Then, slider 2, note 3, slider 4... not match sound.

01:08:148 - After sliders 2 and 3, a hit circle. keep rhythm better.

01:11:792 - This is the most opcional, but another hit circle anyway... umm, i want ordered rhythm, no change.

01:22:960 - Hit circle between slider and the other hit circle, to not lose the rhythm. Why? really really not fit.

01:58:226 - The same between both sliders. umm, not fit guitar sound.

Very great map, I just love Renard ><
little weird.
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