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posted

DangYang_shushu wrote:

乖乖站好
時間還沒過。
現在就摸。

刪skin摸比較方便,別介意
[General]
  1. section-pass.png 233
  2. DangYang's Muzukashii的Countdown沒關。
  3. AIBAT: DangYang's Muzukashii Snapping 01:58:155 (3) - Unsnapped circle. 01:59:128 (7) - Unsnapped circle.
  4. AIBAT: Yia's Taiko Oni Spinner New Combo 00:10:316 (30) - Consider adding a NC on this spinner.


[Basic]

  • 00:06:424 (1) - 太靜了加個音效(finish/whistle)
    00:21:991 (1) - http://puu.sh/3irDU.png 改成這樣其實比較好聽也能較凸出重音
    00:23:775 (1) - 這個NC沒什么意思,刪掉。
    00:30:748 (1) - 同上。
    00:34:316 (4) - 頭是不是漏了個finish
    00:40:640 (2) - 你仔細一點聽,頭尾都有clap音,加?
    00:46:964 (1) - 刪NC,理由一樣
    01:35:289 (2) - 尾停紅線(01:35:775 - )會比較好吧。像這樣http://puu.sh/3irRM.png
    02:03:180 (1) - .

其實整體來看沒什么問題,不過有點濫用NC。不知道你有沒有什么特别意思的不過有些汪汪汪你懂的。建議刪減,比如說頭4個note絕對可以用一個combo;還有很多1,1,2絕對可以改成1,2,3

[Medium]

  • 00:01:883 (3,4) - 這裏是在干嘛。。。完全不是在跟音樂
    00:34:153 - 轉回n set吧。這裏突然轉s超怪的而且不好聽。
    00:36:262 (1) - 頭漏了個finish
    00:37:559 (1) - 漏了whistle
    01:27:829 (1) - 聽清楚音樂,這個應該在紅線開始。
    01:39:180 (2) - 尾addtion改成soft加finish試試?個人感覺配極
    01:41:775 (2) - 漏finish
    01:41:937 (3) - 折返漏finish
    依然是NC問題,不多說了



[Extreme]
00:11:937 - ,00:14:856 - 不加 break么
我去好像mod不出東西了
對了最尾spinner紅線結束

整體來說,一般。沒有亮眼的地方也沒有不舒服的地方,沒有什么不好的地方。
感覺我慢慢說把這個note放x111y111什么的好像也沒什么幫助(其實是我懶
我覺還是多作圖多吸收經驗,留意一下別人的圖的表現方式。其實這次好像比上次那張好多了

[CorruptEXT]
[Flower's Another]
說不出有什么問題。

眼睛好痛,888888
posted

Kotone wrote:

對不起讓我拖到明天吧!明天不mod讓你打屁屁!
我會edit這個po,之前的不用給kd了
乖乖站好
posted
Taiko Andy's Oni:



首先,我这些MOD都是我个人的想法,镜姐姐可以有选择性的参考。
这谱子我打完之后的第一感觉就是NOTE摆放太随心所欲,没有一个固定的思路,这里想怎么放就怎么放XD。不过这样加大了谱子的难度,增加了NOTE组合的多样性。

00:03:829 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 这一串来的太仓促了,可以先弄几个1/1再逐渐的代入1/2.
比如:
00:17:126 (62) - 从这里开始,前面的调调和这里还有后面的调调是一样的,但是这个NOTE之后基本上是散音,我认为可以把这一段散音和前面的那几个3连组合换一下?然后就相当于难度慢慢递增一样XD.
00:22:153 (91,92,93,94,95,96) - 这里我觉得XXO OOX这样比较好
00:44:694 (90,91,92,93,94,95,96) - 这一段听上去好像不太对劲。
00:58:316 (192) - 从这里开始到减速那里这一段音乐一直在重复,可以放点有太鼓特色的节奏突出的组合,但是不要做得太难。
01:19:072 (1) - 这里我打了好几次都MISS了XD,也许是我技术不到位,但是还是觉得这NOTE粘的太紧突然就减速这么多有点不习惯XD。
而且这段音乐前面速度是减得啊,01:21:991 (14) - 从这个开始速度就开始变快了。可以试着慢慢的从散音做成NOTE组合。
01:29:613 (49,50,51,52,53,54) - 可以改一下NOTE的颜色XD
01:36:424 (93,94,95,96,97,98,99) - 听着怪怪
01:43:722 (17,18,19,20,21,22) - XOX OXO这放这里真的不好听。
01:50:208 (74,75,76,77,78,79,80,81,82) - 这几个做的太棒了,太鼓声和音乐融合的恰到好处,
但是后面那几个组合01:51:505 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 却乱了这几个NOTE的节奏。
接着我已经挑不出刺了。因为AImod不能查错,查错还是要交给其他MOD来干。

最后,镜爷爷加油!XDDDDDDDDDD手指头扎了肉刺还要打字好痛XDDDDDDDDDDDDD。
posted

DangYang_shushu wrote:

Taiko Andy's Oni:



首先,我这些MOD都是我个人的想法,镜姐姐可以有选择性的参考。
这谱子我打完之后的第一感觉就是NOTE摆放太随心所欲,没有一个固定的思路,这里想怎么放就怎么放XD。不过这样加大了谱子的难度,增加了NOTE组合的多样性。

00:03:829 (5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - 这一串来的太仓促了,可以先弄几个1/1再逐渐的代入1/2.
比如:
00:17:126 (62) - 从这里开始,前面的调调和这里还有后面的调调是一样的,但是这个NOTE之后基本上是散音,我认为可以把这一段散音和前面的那几个3连组合换一下?然后就相当于难度慢慢递增一样XD.
00:22:153 (91,92,93,94,95,96) - 这里我觉得XXO OOX这样比较好
00:44:694 (90,91,92,93,94,95,96) - 这一段听上去好像不太对劲。
00:58:316 (192) - 从这里开始到减速那里这一段音乐一直在重复,可以放点有太鼓特色的节奏突出的组合,但是不要做得太难。
01:19:072 (1) - 这里我打了好几次都MISS了XD,也许是我技术不到位,但是还是觉得这NOTE粘的太紧突然就减速这么多有点不习惯XD。
而且这段音乐前面速度是减得啊,01:21:991 (14) - 从这个开始速度就开始变快了。可以试着慢慢的从散音做成NOTE组合。
01:29:613 (49,50,51,52,53,54) - 可以改一下NOTE的颜色XD
01:36:424 (93,94,95,96,97,98,99) - 听着怪怪
01:43:722 (17,18,19,20,21,22) - XOX OXO这放这里真的不好听。
01:50:208 (74,75,76,77,78,79,80,81,82) - 这几个做的太棒了,太鼓声和音乐融合的恰到好处,
但是后面那几个组合01:51:505 (84,85,86,87,88,89,90,91,92,93,94,95,96) - 却乱了这几个NOTE的节奏。
接着我已经挑不出刺了。因为AImod不能查错,查错还是要交给其他MOD来干。

最后,镜爷爷加油!XDDDDDDDDDD手指头扎了肉刺还要打字好痛XDDDDDDDDDDDDD。
nice suggestions.:3/
But I won't change anything of it . I think all notes are fine .But I'm looking foward to others'suggestions:3
This is my style,maybe some places are uncomfortable for you,but I'll study so many things from you =w=
Ps: Cat god lets u know \:D/
posted
切尔西新赛季赛程:8月24日客场挑战曼联
[流言板]传:巴萨有意3000万英镑求购马塔

- 你tag自己幹毛

[Oni]
00:03:829 - 從前面比較慢的地方過渡的很不自然 可以刪掉00:03:991 -
00:06:099 - 明顯跟不上音樂
00:09:667 - 不建議用slider因為slider代表了1/4 stream 用spinner較為合適 而且可以在00:11:289 - 完
00:13:883 - 第2/3個鼓聲比第1個更輕 不太適合一起finish
00:19:883 - 按照音樂這裡就該連起來了
00:29:937 - 這不算重音 remove finish
00:44:694 - 一首以4個一組拍子為主的歌不適合用這種連打 可以用ddddkkd
00:49:721 - 意味不明
00:52:316 - ^ 後面的3連聽上去就像孤立了出來 效果不好
00:56:613 - 這樣放略欠跳躍感 試dkk/變成kk2連
01:43:721 - 旋律/鼓都是單一下行 kdd kkd kkddkdd更為合適
01:52:153 - 同0:44


[Muzu]
remove letterbox during breaks
00:19:397 - 在小節的開頭就用1/2吧
00:20:045 - 感覺怪怪的 試試kdddkddkd
02:05:775 - 同上 不適合用slider

Muzu中段不錯
posted

wmfchris wrote:

切尔西新赛季赛程:8月24日客场挑战曼联 ---瓜仔在拜仁等着你们
[流言板]传:巴萨有意3000万英镑求购马塔 ---蒂托不想要别的:只想要蒂亚戈-席尔瓦

- 你tag自己幹毛 --知道了,等他们改完了一起更新
posted

wmfchris wrote:

切尔西新赛季赛程:8月24日客场挑战曼联
[流言板]传:巴萨有意3000万英镑求购马塔

- 你tag自己幹毛


[Muzu]
remove letterbox during breaks
00:19:397 - 在小節的開頭就用1/2吧 OK
00:20:045 - 感覺怪怪的 試試kdddkddkd OK
02:05:775 - 同上 不適合用slider 我感觉不用滑条的话谱子一瞬间就断了的感觉。
好吧,经过了几十分钟的思想斗争,我还是删掉了滑条。

快,麻将点你的役满。

Muzu中段不錯
posted
这skin真是…… http://osu.ppy.sh/ss/831871 表示这虽然是特殊情况……背景的内圈明显比这个大好么
F's A
00:15:180 - break用右键点掉
00:16:316 (2,3) - 改成左右相对
00:21:829 - note?
00:38:856 - note 依据是 01:45:505 (1,1,1,2) -
00:39:018 (1) - 位置不应该在这里吧……
01:27:262 - break用右键点掉
01:59:126 (1) - 我觉得这个应该放在上面而不是下面
02:05:775 (3) - 在292,332试试
HD
00:08:532 (3,4) - 跳的有点远
00:19:397 (1,2) - 意义不明,删
00:19:883 (1) - 00:16:802 - 开始
01:07:721 (3,4,5,6,7,8) - 滑条和连击方向不一致
01:16:478 (1,2,3,4,5) - Too hard for hard(好笑么好笑么~)
01:24:262 (1,2) - 意义不明,删
01:43:559 (1,2,3) - 滑条和连击方向不一致 ……貌似末尾要向左上移一个格
01:58:478 (3) - 没对准滑条尾
02:05:775 - 需要一个note
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 -
EXT
00:16:153 (1,2,3) - 和音乐反过来了啊?
00:46:802 (2,3,4) - 滑条和连击方向不一致
00:48:748 (4,5) - 不对称
01:25:559 (5) - NC
01:41:937 (3) - 移到 01:41:613 (1) - 上面
01:48:424 (4) - Ctrl+G
02:05:775 - 需要一个note
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 -
CSY EXT
再一次对osu的评星系统的猛烈吐槽
01:39:505 (7,8) - 我觉得这两个向外比较好
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - ……207也行啦!
CSY求互粉!
NM
看起来不太认真的样子……反正我也累了
00:19:397 (1) - 头在更前面
01:24:262 (1,2) - 我要是3mod这个我一定会砸电脑
BSC
NC太多了,自己删
00:01:235 (1,1,1,1) - ……开头的话还能忍吧……
00:34:964 (5) - ……没摆正算了,反正一大堆都没摆正
顺便求个互粉……啊……太鼓忘掉了……重新开吧ww
posted
A's Oni
00:31:883 (127,128) - k
00:31:964 - d
00:48:424 (121,122) - finish
00:50:856 (137) - remove and 00:51:018 (138,139) - finish
00:57:018 (186,187,188) - dkk
01:32:857 (71) - remove finish
01:36:911 (98) - k
01:39:424 - d
01:55:884 (102,103) - Finish
01:58:478 (118,119) - Finish
DY's Muzu
00:14:532 (25) - remove finish
00:29:937 (55) - k
01:18:748 (103,104,105,106,107) - ... 1/4 |kk kd|
02:05:613 - k
02:05:775 - D
posted

Kotone wrote:

DangYang_shushu wrote:

乖乖站好
時間還沒過。
現在就摸。

刪skin摸比較方便,別介意
[General]
  1. section-pass.png 233
  2. DangYang's Muzukashii的Countdown沒關。
  3. AIBAT: DangYang's Muzukashii Snapping 01:58:155 (3) - Unsnapped circle. 01:59:128 (7) - Unsnapped circle.
  4. AIBAT: Yia's Taiko Oni Spinner New Combo 00:10:316 (30) - Consider adding a NC on this spinner.
--这些我都让本人改过了

[Basic]

  • 00:06:424 (1) - 太靜了加個音效(finish/whistle) --fixed
    00:21:991 (1) - http://puu.sh/3irDU.png 改成這樣其實比較好聽也能較凸出重音 --fixed,我参考这个自己重新改了下
    00:23:775 (1) - 這個NC沒什么意思,刪掉。--fixed
    00:30:748 (1) - 同上。 --fixed
    00:34:316 (4) - 頭是不是漏了個finish --加上了
    00:40:640 (2) - 你仔細一點聽,頭尾都有clap音,加? --加上了
    00:46:964 (1) - 刪NC,理由一樣 --fixed
    01:35:289 (2) - 尾停紅線(01:35:775 - )會比較好吧。像這樣http://puu.sh/3irRM.png --fixed
    02:03:180 (1) - .
--删了NC
其實整體來看沒什么問題,不過有點濫用NC。不知道你有沒有什么特别意思的不過有些汪汪汪你懂的。建議刪減,比如說頭4個note絕對可以用一個combo;還有很多1,1,2絕對可以改成1,2,3 -我会从头检查一遍,谢谢了~

[Medium]

  • 00:01:883 (3,4) - 這裏是在干嘛。。。完全不是在跟音樂 --这一段重新做了
    00:34:153 - 轉回n set吧。這裏突然轉s超怪的而且不好聽。 --fixed
    00:36:262 (1) - 頭漏了個finish --fixed
    00:37:559 (1) - 漏了whistle --fixed
    01:27:829 (1) - 聽清楚音樂,這個應該在紅線開始。 --恩,另外加了个默认的拍子音效
    01:39:180 (2) - 尾addtion改成soft加finish試試?個人感覺配極 -好主意,fixed
    01:41:775 (2) - 漏finish -加了,然后改了点其他东西
    01:41:937 (3) - 折返漏finish --fixed
    依然是NC問題,不多說了 --我会仔细再检查一次



[Extreme]
00:11:937 - ,00:14:856 - 不加 break么
我去好像mod不出東西了
對了最尾spinner紅線結束 --如果要加的话三段一起加了吧,最后的转盘改成红线结束了

整體來說,一般。沒有亮眼的地方也沒有不舒服的地方,沒有什么不好的地方。
感覺我慢慢說把這個note放x111y111什么的好像也沒什么幫助(其實是我懶
我覺還是多作圖多吸收經驗,留意一下別人的圖的表現方式。其實這次好像比上次那張好多了 --和LKs说的一样啊233

[CorruptEXT]
[Flower's Another]
說不出有什么問題。

眼睛好痛,888888 --辛苦了,谢谢盈盈~

ts8zs wrote:

这skin真是…… http://osu.ppy.sh/ss/831871 表示这虽然是特殊情况……背景的内圈明显比这个大好么
F's A
00:15:180 - break用右键点掉 --sure
00:16:316 (2,3) - 改成左右相对 --不用了我觉得这样挺好
00:21:829 - note? --不加了加了毁节奏
00:38:856 - note 依据是 01:45:505 (1,1,1,2) - --我问了他本人说这里不用管
00:39:018 (1) - 位置不应该在这里吧…… --这里有节奏为何不对?
01:27:262 - break用右键点掉 --这里为什么要点掉?
01:59:126 (1) - 我觉得这个应该放在上面而不是下面 -- --有区别?
02:05:775 (3) - 在292,332试试 --放这也不差
HD
00:08:532 (3,4) - 跳的有点远 --都空了一拍还远?
00:19:397 (1,2) - 意义不明,删 --我建议你仔细听听
00:19:883 (1) - 00:16:802 - 开始 --同上
01:07:721 (3,4,5,6,7,8) - 滑条和连击方向不一致 --什么叫一致?你打个比方给我看看?
01:16:478 (1,2,3,4,5) - Too hard for hard(好笑么好笑么~)--打不来先找自己原因
01:24:262 (1,2) - 意义不明,删 --不全在重音上?
01:43:559 (1,2,3) - 滑条和连击方向不一致 ……貌似末尾要向左上移一个格 --什么不一致?玩家都是大爷?
01:58:478 (3) - 没对准滑条尾 --为什么一定要对准
02:05:775 - 需要一个note --加了怪不怪?
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - --我结束在前面一根红线上
EXT
00:16:153 (1,2,3) - 和音乐反过来了啊? --再仔细听听?
00:46:802 (2,3,4) - 滑条和连击方向不一致 --又来?为什么我找过的人都打起来没问题?
00:48:748 (4,5) - 不对称 --明明就是ctrl+H过去的
01:25:559 (5) - NC --加不加无所谓
01:41:937 (3) - 移到 01:41:613 (1) - 上面 --这样哪里不好?
01:48:424 (4) - Ctrl+G --同上
02:05:775 - 需要一个note --这样也可以
02:05:775 (1) - 如果上面那个改了那就是最后一个转盘,结束于 02:08:126 - --这里按照Kotone的建议改了

NM
看起来不太认真的样子……反正我也累了
00:19:397 (1) - 头在更前面 --有什么不好?
01:24:262 (1,2) - 我要是3mod这个我一定会砸电脑 --哪条规定normal就必须给你3MOD轻松FC?
BSC
NC太多了,自己删
00:01:235 (1,1,1,1) - ……开头的话还能忍吧……
00:34:964 (5) - ……没摆正算了,反正一大堆都没摆正 --这里我都按kotone的改了
顺便求个互粉……啊……太鼓忘掉了……重新开吧ww


thanks for modding
posted
Be careful the difficulty spread.

29958379.png <-- useless?
[Hard]
00:29:451 (1) - slider-> circle
00:29:613 (2) - circle-> slider
02:03:667 (2,3,4,5,6,7) - suggest change to this:

02:05:775 (1) - silent the spinner end.

[DangYang's Muzukashii]
inherit the timing point at 125775ms

[Flower's Another]
01:18:586 (5) - extend to 01:18:829 (x) - .change the DS if needed.

[Extreme]
02:05:775 (1) - silent the spinner end.
posted
Be careful the difficulty spread. --(HP darin/AR/OD)change: basic 2/3/2 Meduim 3/5/4 Hard 5/7/6

29958379.png <-- useless? --I checked it and sure to delete
[Hard]
00:29:451 (1) - slider-> circle --fixed
00:29:613 (2) - circle-> slider --fixed
02:03:667 (2,3,4,5,6,7) - suggest change to this:
--fixed
02:05:775 (1) - silent the spinner end. --fixed,and add a green line,Volume change 20%

[DangYang's Muzukashii]
inherit the timing point at 125775ms --fixed

[Flower's Another]
01:18:586 (5) - extend to 01:18:829 (x) - .change the DS if needed. --Yes,I extend 01:18:829 - and DS:01:18:424 (4) - - 01:18:586 (5) - =2.68,01:18:586 (5) - - 01:18:991 (6) - =2.64,so don't change distance

[Extreme]
02:05:775 (1) - silent the spinner end.--the same as hard

thanks for modding~
posted
DY's Muzu
00:14:532 (25) - remove finish OK
00:29:937 (55) - k OK
01:18:748 (103,104,105,106,107) - ... 1/4 |kk kd| OK
02:05:613 - k ok
02:05:775 - D[/quote] ok
posted
As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^


Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

[DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.


Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:01:235 ( 1 ) - Add finish ? ( The 1st note of this diff. It has a heavier sound in the background which indicates the start of the music, so I'd suggest adding a finish here )

00:21:667 ( 16 ) - Add finish ? ( The background sound is quite loud compared to other parts of the song. So it could be a good idea to add finish )

00:27:829 ( 44~47 ) - o o o o ? ( This fits the pitch of music better )
01:35:289 ( 40~43 ) - ^

00:29:937 ( 55 ) - Blue note ? ( It has the same level of pitch as 56, so I'd suggest k k instead )

00:31:721 ( 66~69 ) - o o o o ? ( Again, this is for fitting the pitch of music )
01:39:180 ( 62~65 ) - ^

00:33:343 ( 73 ) - Blue note ? ( Same reason as 55. 73=74 in terms of pitch )
00:33:829 ( 75 ) - Red note ? ( Similar reason. Although this time not that significant, but still 75 has a very similar pitch with 76 )

01:40:802 ( 69 ) - Blue note ? ( See 73 )
01:41:289 ( 71 ) - Red note ? ( See 75 )


01:37:072 ( 50 ) - Red note ? ( Again, it has same pitch as 49, so d d fits better )
01:37:397 ( 51 ) - Blue note ? ( ^, 51 has same pitch has 52 )

02:05:775 ( x ) - Add a note ( Red finish ) here ? ( To indicate the end of kiai, and gives players a feeling of "ending the song" )


Overall nicely-made ~
Good job at 00:58:316 ~ 01:19:072

-----------------------

Both diffs seem to be ok
Should be ready to go after fixing the above :3
Star and good luck ~ ;)
posted
[quote="aabc271"]As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3

Blue~ Critical issues. You must fix this
Purple~ It's better to fix this
Pink~ Suggestions only. Change only if you want to
Grey~ Explanations of my suggestions

-----------------------

[Taiko Andy's Oni]

I'd personally prefer a name like "Andy's Oni" or "Andy's Taiko Oni" more. ( Usually the word "Taiko" won't be the 1st word before the mapper's name. Just a minor issue though. )

01:19:072 ( 1 ) - This note is stacked with the previous stream because of the slowdown. I'd suggest using gradual slowdown to avoid that. Something like this will be a good solution.

Here are the minor suggestions of patterns / hitsounds. It's your own choice whether to follow these suggestions.

00:07:883 ( 25, 26 ) - o o / o o ? ( 25~27 is a falling pitch which sounds like k k d / k d d )

00:09:180 ( 29, 30 ) - o o ? ( Comparing with 28, these two notes have significantly high pitch, so k k fits better as this could make a pitch comparison with 28, which is d )

00:17:937 ( 33 ) - Blue note ? ( I personally think it's not a good idea to have all d at 29~45, as the song isn't that monotonous. In this case, it's a good idea to add custom hitsounds, just like what I suggested )
00:19:234 ( 38 ) - ^
00:19:883 ( 42 ) - ^

00:21:991 ( 59 ) - Add finish ? ( As the start of kiai, it has strong background beats and therefore finish should fit well )

00:22:964 ( 67, 70 ) - 67:Remove finish, 70:Add finish ? ( If you listen to the music carefully, you'll notice the heavy beats are at 68~70, not 67~69 )
01:30:424 ( 56, 59 ) - ^, 56-, 59+.


00:24:586 ( 75~78 ) - o ooo ? ( 75~81 are all d, which could be too monotonous, as the music actually varies a lot in pitch )

00:25:721 ( 83 ) - Blue note ? ( Optional. 82~85 is a falling pitch, with similar falling rate throughout these 4 notes. So I'd prefer K K D D instead of K D D D because that would show it's constant drop better. 83~85 D might be ignoring some pitch difference quite significantly )
01:33:180 ( 72 ) - ^

00:26:694 ( 86~89 ) - ooo ? ( Comparing with 85, they have higher pitch. Also 90 has the same level of pitch as 86~89. Based on these 2 reasons, kkk will fit better )

00:28:316 ( 100 ) - Add finish ? ( The background hit is actually quite strong and finish should fit well. This is also to fit the consistency of use of finishes, as you also used finish at 110 )

00:31:072 ( 119~129 ) - ooooooo o o o o ? ( This simply fits the pitch difference of instrument better )

00:32:370 ( 130 ) - Add finish ? ( The background beat is quite strong and it's the first hit of a new song section. So you may consider adding a finish here )
01:39:829 ( 120 ) - ^

00:33:505 ( 139 ) - Add finish and blue note ? ( It is clear that it has the same level of pitch as 138, with a heavier drum beat. imo it's better to follow the pitch (k) rather than drum (d) because imo the pitch is more significant. Also players will probably feel more consistent when they hit k K, as this would tell them that 139 has the same pitch as 138, and finish at 139 means there is a stronger hit in music )
01:40:964 ( 129 ) - ^

00:33:829 ( 140~141, 1~8 ) - o o ooo ooooo ? ( Again following the pitch. I'd say this fits the music much better but you should have the decision yourself :3 )

00:48:748 ( 122~123 ) - O O ? ( The heavy beat also exists at 123 so finish for it too. Also 122~123 have higher pitch than 121, so D K K probably fits better )

00:51:018 ( 137, 139 ) - 137:Add finish, 139:Remove finish ? ( For consistency with 121, 123 )

02:00:586 ( 131 ) - Blue note ? ( The background has a high pitch followed by lower pitch at 132~134, so I think k fits better here )
02:01:072 ( 135 ) - ^


Overall ok
But it's better to notice the consistency of use of finishes more next time
Also try to listen more carefully whether a certain hit is heavy enough to justify a finish :3

-----------------------

All notes checked ready:3/ Thanks for your suggestions \:D/
posted

aabc271 wrote:

As requested by Sagisawa-Yukari, I'm coming for a Taiko mod ~
Let's go :3



[DangYang's Muzukashii]

I notice the SV of this muzu diff is 1.5, which is higher than oni (1.4). Unless you have special reasons for using 1.5, I'd personally suggest you changing it into 1.4 so as not to be faster than oni.
因为我的风格就是SV1.5,我想这和谱子本身的好坏是没有关系的。

The red line at the last part of song should be green instead, as it indicates no BPM, offset or time signature changes. Also there quite many useless green lines. If they're not for a specific purpose in gameplay, just delete them. I'll say leaving only these green lines shown here is enough.
最后的红线改掉了。但是前面的有些绿线是因为有些音效的渐变。所以留着,我会把没用的绿线删掉

posted
[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
posted

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
posted

abalee wrote:

Paper AirPlane wrote:

[Extreme]
01:28:964 (5) - 这里的节奏是1/8拍,Clap没下到重音处,建议改,因为连我这种没做过图的人都听出来了
嗯,这里他用的是1/6拉出来的slider所以后面拍子对不上,建议拉成1/4。后面的拍手声就对上了
同时我也检查了一下其他往返的slider,还有这个01:44:694 (10) - 也是用的1/6拉出来的,似乎也是错的。

另外 Flower's Another 里面我指出01:18:586 (5) - 这里要延长是因为01:18:991 (6) - 这一点上跟了音乐,对应的01:18:829 (X) - 上我认为最好也跟上。但是lasted pending version里面没有这个改动是没有改到还是不愿意改?
已经根据建议两个都换成1/4的了,另外那个延长也拖到了位置了,非常感谢
posted
Taiko checked by others.
So take a try.
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