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ZODIACSYNDICATE - Astraea no Soubei

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iyasine
i love you
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The diff name is a bit questionable. I recommend to use "Basic, Medium" as the easiest two diffs.(I havent play jubeat, just refer to https://osu.ppy.sh/s/132586)
  2. I cant make it clear that 00:23:548 (3,4,5,6) - should be 1/3 or 1/4? You mapped as 1/4 in other diffs but in AHO's diff it's 1/3, and I hear it several times still not sure Q.Q
Entry
  1. 00:01:180 (1,1) - the distance between spinner and first note is too near, should be at least 4 beats
  2. 01:06:554 (1) - remove nc?
  3. 01:17:306 (1) - ^
Hard
  1. 00:05:341 (3,1) - 00:12:104 (2,1) - I found it easy to misread when playing, so it's better for me to stack here.
  2. 01:42:970 (3,4,5,6,1) - this jump might be a bit big?
Advanced
  1. 01:23:028 (6,8) - 1/4 sliderend sounds weird
Extreme
  1. 00:39:849 (1) - ctrl+g?
  2. 00:41:583 - I'm quite not understand why you ignore the beat here
  3. 00:47:306 (11) - I can only here 1/4 here
  4. 01:24:242 (1,2,3,4) - I hate these patterns, can never catch it correctly T.T
AngelHoney's ExtrA
  1. 02:01:438 (9) - remove this note
Topic Starter
wring

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The diff name is a bit questionable. I recommend to use "Basic, Medium" as the easiest two diffs.(I havent play jubeat, just refer to https://osu.ppy.sh/s/132586) jubeat diff name spread by basic, advanced, extreme. And I think this Hard is hard for naming medium.
  2. I cant make it clear that 00:23:548 (3,4,5,6) - should be 1/3 or 1/4? You mapped as 1/4 in other diffs but in AHO's diff it's 1/3, and I hear it several times still not sure Q.Q I think both are right rhythm, over 1/3 is a little hard but the most difficult diff let hard pattern imo.
Entry
  1. 00:01:180 (1,1) - the distance between spinner and first note is too near, should be at least 4 beats ok
  2. 01:06:554 (1) - remove nc? keep it
  3. 01:17:306 (1) - ^ok
Hard
  1. 00:05:341 (3,1) - 00:12:104 (2,1) - I found it easy to misread when playing, so it's better for me to stack here. stacked the former
  2. 01:42:970 (3,4,5,6,1) - this jump might be a bit big? one point hard zone ;p
Advanced
  1. 01:23:028 (6,8) - 1/4 sliderend sounds weird sorry I keep it referred original rhythm xD
Extreme
  1. 00:39:849 (1) - ctrl+g? nice
  2. 00:41:583 - I'm quite not understand why you ignore the beat here hmm, it's a little hard to explain it. I want insert a stop time and changing the pattern.
  3. 00:47:306 (11) - I can only here 1/4 here ;p ok
  4. 01:24:242 (1,2,3,4) - I hate these patterns, can never catch it correctly T.T huehue special zone imo
AngelHoney's ExtrA
  1. 02:01:438 (9) - remove this note k
Thanks mod~ Yuki chan <3333
Koiyuki
Also in Extreme diff, I think these should be snapped on 1/4 instead of 1/6: 00:11:410 (1,2,3,4) - ,
especially 00:13:231 (2) - , 00:36:901 (7) - , there are very clear 1/4 beats.

There are still some parts which confuse me with snapping... but I'd like to give it a pass.
Fix the issues above then call me back.
Topic Starter
wring

Minakami Yuki wrote:

Also in Extreme diff, I think these should be snapped on 1/4 instead of 1/6: 00:11:410 (1,2,3,4) - ,
especially 00:13:231 (2) - , 00:36:901 (7) - , there are very clear 1/4 beats.

There are still some parts which confuse me with snapping... but I'd like to give it a pass.
Fix the issues above then call me back.
hmm...I kept 00:11:410 (1,2,3,4) - and fixed others. 00:11:410 (1,2,3,4) - included a lot of sounds imo.
Thanks~
Koiyuki
Bubbled!
Topic Starter
wring
Thank you Yuki-chan <3
Frostmourne
wring & AHO <3
-Keitaro
Ramdom Modding :D

[General]
Background
saucer.jpg is 1366x768, which differs from the recommended size of 1024x768.

Kiai
Inconsistency in Kiai Times:

- [Advanced] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [AngelHoney's ExtrA] :

- [Basic] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Entry] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Extreme] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Hard] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

[/notice]

[Advanced]
Breaks
Consider adding a break before 02:00:082.

[AngelHoney's ExtrA]
Spinner Length
01:51:988 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Basic]
Breaks
Consider adding a break before 01:59:782.

[Entry]
Breaks
Consider adding a break before 01:59:512.

[Extreme]
Breaks
Consider adding a break before 01:59:538.

[Hard]
Breaks
Consider adding a break before 01:59:932.
Topic Starter
wring
I think no matter about those.
thanks mod
fanzhen0019
OMG THIS IS BUBBLED
sorry being late
Charles445
6 month bubble, wow.
Let's give this one a shot. It plays pretty good.
Qualified

Here's some notes because this set will look weird to a lot of people

The intro is playable / makes sense https://osu.ppy.sh/ss/4268343 it's just tricky.

Astraea has ambiguous spelling when romanized. It can be Astraia, Astraea, or Astrea. Astraea seems more commonly used. You can see Astraia in the tags.

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.

The hardest difficulty is OD 7 due to the style of pattern involved (circle stream jumps). Since the second hardest diff doesn't have those, it's OD 8.
At least that's what it seems like, AHO is pretty careful about setting OD for things.

ExtrA has a different starting point (no intro).
I dunno about you but I'm pretty glad it doesn't, the start of the map is so tough having an intro would just be waiting for the difficult part to start.
The other diffs rely on pacing, the AHO diff relies on kicking your butt right out the gate.

Please note Basic isn't the easiest difficulty. 00:11:410 (1,1) - This is plenty of time after a spinner.
Extreme's 00:57:884 (1,1,1) - double repeats are intentional, listen closely to the music. This happens in other places as well.


So yeah here's hoping for smooth sailing, it's been waiting long enough
Sieg
AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
HappyRocket88

Charles445 wrote:

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.
That makes sense. o.o But I guess it makes sense in the way the difficulty is labeled.

Edit: Could you explain why there are different combo colors among the diff, specially over Advanced and Extreme diff? Since the bg is the same among all the difficulties, what's the purpose of changing the combo colors over those diffs?
Charles445

Sieg wrote:

AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
Yeah it has to be 1/3, 1/8 sounds way too late the other instruments on top are following 1/4, but the instrument being mapped to is 1/3 throughout. It's hardest to hear at 00:23:780 (1) - but it's there

HappyRocket88 wrote:

Edit: Could you explain why there are different combo colors among the diff, specially over Advanced and Extreme diff? Since the bg is the same among all the difficulties, what's the purpose of changing the combo colors over those diffs?
Color changes for individual spots, it's the yellow slider in the intro. 00:06:382 (1) -
The rest is manually handled.
The other diffs don't have the yellow sliders.
Sieg

Charles445 wrote:

Sieg wrote:

AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
Yeah it has to be 1/3, 1/8 sounds way too late
That's strange because 1/4 on 00:23:548 (3,4,5,6) - in Extreme and Advanced sounds more correctly than 00:23:548 (1,1,1) - 1/3 in ExtrA
Shohei Ohtani
man i wish charles could look at my 6 month bubble
Charles445

Sieg wrote:

That's strange because 1/4 on 00:23:548 (3,4,5,6) - in Extreme and Advanced sounds more correctly than 00:23:548 (1,1,1) - 1/3 in ExtrA
It's all about picking instruments: wring is picking the most pronounced instrument at each point there, but AHO is going for the single instrument.
Flask
im sorry that i get removed from bn when im going to check this map :<
Shohei Ohtani
Topic Starter
wring
Wow Thanks Charles445 <3333

And never mind flask-chan :3
riffy
Sorry, but we've issues to adress before it hits ranked. Things in bold are the most important ones.

Charles445 wrote:

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.
[Easy]
  1. 01:51:988 (1,1) - there is clearly not enough time for newbies to recover. Please make sure to provide at least one full measure (4 white ticks) of recovery time.
[Basic]
  1. 00:23:895 (2) - due to the big number of repeats and short length the slider is far from readable for a difficulty labled as Basic. Please, find an appropriate replacement for this slider.
[Hard]
  1. 00:53:722 (1,2) - a part of (2)'s curve is overlapped and hidden under (1), which considerably lowers readability of the slider.
[AngelHoney's ExtrA]
  1. 00:23:664 (1,1,1,1,1,1,1,1) - can anybody explain the reason why those are using so many new combos? This looks more like a spam rather than something reasonable.
    Note: the same would apply to 01:17:306 (1,1,1,1,2,1,1,1,1)
I am also pretty sure that Advanced shouldn't be harder than Hard, as most of the maps these days use advanced as a difficulty in-between Normal and Hard.

Good luck with the re-qualification of this set!
Charles445
The new combo-ing is supposed to be signaling 1/3. The map's HP Drain and other new combos are set to compensate for the HP problems that might cause.
It's a bit of an older technique though, you might remember it from this set https://osu.ppy.sh/b/152480&m=0


I assume the naming suggestion is to change Entry / Basic / Advanced , to Easy / Normal / Insane ? That would be an okay change for sure
riffy
Isn't just one NC enough? Players of this skill level should be able to get it.
Yeah, default names would do just fine
Yuii-
Actually it's more blatant if it's done in the current way, Bakari. People tend to map as they wish nowadays, so this is more predictable rather than leave it with only one NC. Just my thought at least, it is easier for me to recognise it with that spam.
Topic Starter
wring

Bakari wrote:

Sorry, but we've issues to adress before it hits ranked. Things in bold are the most important ones.

Charles445 wrote:

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.
[Easy]
  1. 01:51:988 (1,1) - there is clearly not enough time for newbies to recover. Please make sure to provide at least one full measure (4 white ticks) of recovery time. changed
[Basic]
  1. 00:23:895 (2) - due to the big number of repeats and short length the slider is far from readable for a difficulty labled as Basic. Please, find an appropriate replacement for this slider. changed to 2 sliders
[Hard]
  1. 00:53:722 (1,2) - a part of (2)'s curve is overlapped and hidden under (1), which considerably lowers readability of the slider. fixed
[AngelHoney's ExtrA]
  1. 00:23:664 (1,1,1,1,1,1,1,1) - can anybody explain the reason why those are using so many new combos? This looks more like a spam rather than something reasonable.
    Note: the same would apply to 01:17:306 (1,1,1,1,2,1,1,1,1)
adjusted these notes to modern follow

I am also pretty sure that Advanced shouldn't be harder than Hard, as most of the maps these days use advanced as a difficulty in-between Normal and Hard.
tbh, I just want to make only 3 diffs, Basic, Advanced, Extreme because this song is form jubeat and it's diff name set is that. But according to osu's guideline, 3 diffs were not enough to bubble or rank anything. So I added the others diff expect accepting guest's. I'm an old mapper so my sense set Advanced>Hard (so a lot of map did before 2014 imo). And I believe it's not bad so far.

Good luck with the re-qualification of this set!
Thanks mod Bakari <33
And thanks your supporting Charles445 <333
Koiyuki
fine now, rebubbled
Satellite
Fixed on Advanced diff unsnap slider 01:07:248 (3) - and 01:28:057 (4) -

other looks fine to me. so Requalified!
zyoi
grats =3=/////
Kalibe
Grats !
Anxient
WHAT YEAR IS THIS
congratz!
snz
Grats
Topic Starter
wring
Thanks <3
iyasine
yoshi !!
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