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ZODIACSYNDICATE - Astraea no Soubei

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Takos
wac
Topic Starter
wring
thx star Nyar @@
Mythol
wooooooooooooooooooooooow!
AngelHoney
can i make a diff o.o (i was making ExtrA , and already 40% done i think
Topic Starter
wring

AngelHoney wrote:

can i make a diff o.o (i was making ExtrA , and already 40% done i think
umm.....I have not thought anyone's guest. I want to finish all by myself and only one diff have finished in this map probably couldn't complete, so sorry.
But if you would let me keep your diff non-submitting; just showing diff links, I will accept your diff and show .osz URL.
AngelHoney
http://puu.sh/26RK3

hope you like o.o
Topic Starter
wring

AngelHoney wrote:

http://puu.sh/26RK3

hope you like o.o
yeeah thanks and star :D
Holoaz
yoshi じゃねーよ

[Entry]
00:49:560 (2) - 前のに微妙に重なってるのが気になる。
00:59:271 (1) - Easyで速度変えて大丈夫なん?
01:45:398 (4) - これHit sound付いてなくてかなり音聞こえにくいから何とかした方がいいんじゃね。
01:49:213 (1) - ^

[Basic]
00:20:427 (3) - Normalでこの始点の隠し方は厳しくね?(他のも全部)
01:47:306 (4,5,1,2,3) - 完全にNormalのリズムじゃない。

[Advanced]
00:22:161 (2,3,4) - Hardでショートスライダーは厳しい。
と、思ったけど1/6のキックスライダーとかあるし完全にHardの音取りじゃないよなこれな。
ので、せめて繋げて置いた方がいいと思う。
00:42:190 (5) - 消して^^
01:27:017 (1,2) - これ順番逆にするかしないとEdit画面じゃどっちが先なのか全くわからん。プレイ画面だとわからんこともないけど・・・一応Hardだよね?
01:40:196 (6,7) - 最初の直さないとこれ間違えるで。

[Extreme]
00:48:173 (5,6,7,8) - 間違えて続けて叩いたって怒られても仕方ないよコレ。
00:56:496 (1,2,3,4) - 意味が分からない。
00:58:230 (1,1,1) - 1/4前にズラして下さい、お願いします。

[AHO]
AHO(感想)

これかなり前にTestした覚えがあるんだけど
Topic Starter
wring

Holoaz wrote:

yoshi じゃねーよ

[Entry]
00:49:560 (2) - 前のに微妙に重なってるのが気になる。 ok
00:59:271 (1) - Easyで速度変えて大丈夫なん? 保留
01:45:398 (4) - これHit sound付いてなくてかなり音聞こえにくいから何とかした方がいいんじゃね。 ok
01:49:213 (1) - ^ ok

[Basic]
00:20:427 (3) - Normalでこの始点の隠し方は厳しくね?(他のも全部) 下あるしいいかなって
01:47:306 (4,5,1,2,3) - 完全にNormalのリズムじゃない。 1個消した

[Advanced]
00:22:161 (2,3,4) - Hardでショートスライダーは厳しい。 最近多いと思うので
と、思ったけど1/6のキックスライダーとかあるし完全にHardの音取りじゃないよなこれな。
ので、せめて繋げて置いた方がいいと思う。
00:42:190 (5) - 消して^^ ^^;
01:27:017 (1,2) - これ順番逆にするかしないとEdit画面じゃどっちが先なのか全くわからん。プレイ画面だとわからんこともないけど・・・一応Hardだよね? 直しました、Advancedです
01:40:196 (6,7) - 最初の直さないとこれ間違えるで。 ok

[Extreme]
00:48:173 (5,6,7,8) - 間違えて続けて叩いたって怒られても仕方ないよコレ。 no
00:56:496 (1,2,3,4) - 意味が分からない。 保留
00:58:230 (1,1,1) - 1/4前にズラして下さい、お願いします。 hai

[AHO]
AHO(感想)

これかなり前にTestした覚えがあるんだけど
かなり昔のです
ありがとう
Satellite


[Entry]
  1. 00:12:798 (7) - これいらないきがする、音そこまでフォローできてないし・・・
  2. 00:50:947 (1) - whistleもいれますか
  3. 01:31:178 (1) - 01:32:566 - ここでとめて 01:33:953 - こっから作ったほうがすきなんだけどどう?
  4. 01:42:277 (2) - これ 01:42:970 - ここでとめて同じところにFinishいれてビシッってしたい
  5. 01:51:988 (1) - Finishわすれてるとおもう
[Basic]
  1. 00:20:427 (3) - こうやって隠すの好きじゃないけどうーん他は指摘なし
  2. 01:51:294 (2) - ちょっと好ましくない形だとおもう
[Advanced]
  1. 00:40:456 - add note したい
  2. 00:47:045 (4) - 頭のところにもwhistleいれたい
  3. 00:48:173 (1,2,3,4) - 00:49:560 (1,2,3,4) - ?????????????
  4. 00:52:855 (3) - 音にあってないとおもう
  5. 00:54:242 (3,4) - 00:55:629 (3,4) - ちょっとむずかしい
  6. 00:57:017 (2) - clapいらなくない?
  7. 01:28:577 (2) - 01:29:271 (5) - けんかうってるせんそうがおきる
  8. 01:37:074 (4) - 後ろのwhistleより前につけたほうがいい?
[Extreme]
  1. 01:03:086 (3) - 後ろのwhistleさんいらない
  2. 01:49:213 (1) - finishいれる?
yoshi
Topic Starter
wring

Satellite wrote:


やさしいなぁ~~~

[Entry]
  1. 00:12:798 (7) - これいらないきがする、音そこまでフォローできてないし・・・ok
  2. 00:50:947 (1) - whistleもいれますか ok
  3. 01:31:178 (1) - 01:32:566 - ここでとめて 01:33:953 - こっから作ったほうがすきなんだけどどう? うーん、作った場合だとリズム難なスライダーになりそうだったので
  4. 01:42:277 (2) - これ 01:42:970 - ここでとめて同じところにFinishいれてビシッってしたい ok
  5. 01:51:988 (1) - Finishわすれてるとおもう ok
[Basic]
  1. 00:20:427 (3) - こうやって隠すの好きじゃないけどうーん他は指摘なし
  2. 01:51:294 (2) - ちょっと好ましくない形だとおもう keep
[Advanced]
  1. 00:40:456 - add note したい no
  2. 00:47:045 (4) - 頭のところにもwhistleいれたい ok
  3. 00:48:173 (1,2,3,4) - 00:49:560 (1,2,3,4) - ????????????? hai
  4. 00:52:855 (3) - 音にあってないとおもう ok
  5. 00:54:242 (3,4) - 00:55:629 (3,4) - ちょっとむずかしい no
  6. 00:57:017 (2) - clapいらなくない? to whistle
  7. 01:28:577 (2) - 01:29:271 (5) - けんかうってるせんそうがおきる oh no
  8. 01:37:074 (4) - 後ろのwhistleより前につけたほうがいい? どっちもつけました
[Extreme]
  1. 01:03:086 (3) - 後ろのwhistleさんいらない ok
  2. 01:49:213 (1) - finishいれる? ok
yoshi
Thanks moddingg
Holoaz

Satellite wrote:

yoshi
Reisen Udongein
Hello!

[General]

better change the source to 'jubeat' and add 'saucer' on tags?

[Entry]

AR-1 (it's too high for easiest diff D:)

00:23:201 (4) - remove finish on the end since that part is really quiet
00:52:334 (5,1) - remove finish on 00:52:334 - and add it to 00:53:722 -
00:59:271 - i highly recommend not to add any bpm change on the easiest diff
01:38:115 (1,2,3,4,5) - add finish since there are 5 cymbals sounds

[Basic]

00:48:173 (1,2) - this kind of arrange will be better http://puu.sh/6VsvK.jpg
01:17:306 (3) - NC this for emphasizing (like you did on Entry diff)
01:35:340 (1) - curve this to up a bit? http://puu.sh/6VsCK.jpg
01:38:115 (1,2,3,4,1) - same issue as Entry diff
01:47:132 - this sudden blank can confuse the players who usually play low diff, so add a circle here?

[Advanced]

00:33:606 (3,4,1) - how about arranging like this? http://puu.sh/6VsZx.jpg
00:36:901 (4) - add a whistle?
01:38:115 (1,2,3,4,1) - same issue as Entry diff
01:40:196 (1,2) - these two sliders need to be much far away from each other in my opinion


[Extreme]

00:30:138 (1) - curve this a bit to down? for the better flow with following streams? http://puu.sh/6VsZx.jpg
00:59:271 (5) - NC for noticing speed changes here?
01:38:115 (1,3,5,7,1) - same issue as Entry diff

[AngelHoney]

set audio lead-in to 1000

this kind of diff name (something like only mapper's name) is unrankable, you have to change this to something clear like AngelHoney's Extra (yeah, i hate this rule too :/)

00:12:798 (3) - NC?
01:40:716 (12) - ctrl+g since previous 3 sliders starts from outside but only this slider is start from inside
01:44:184 (4,8) - NC for better notice?


really nice mapset, good luck!
Topic Starter
wring

Reisen Udongein wrote:

Hello!

[General]

better change the source to 'jubeat' and add 'saucer' on tags? um..ok

[Entry]

AR-1 (it's too high for easiest diff D:)

00:23:201 (4) - remove finish on the end since that part is really quiet
00:52:334 (5,1) - remove finish on 00:52:334 - and add it to 00:53:722 -
00:59:271 - i highly recommend not to add any bpm change on the easiest diff
01:38:115 (1,2,3,4,5) - add finish since there are 5 cymbals sounds
all fixed
[Basic]

00:48:173 (1,2) - this kind of arrange will be better http://puu.sh/6VsvK.jpg ok
01:17:306 (3) - NC this for emphasizing (like you did on Entry diff) ok
01:35:340 (1) - curve this to up a bit? http://puu.sh/6VsCK.jpg ok
01:38:115 (1,2,3,4,1) - same issue as Entry diff ok
01:47:132 - this sudden blank can confuse the players who usually play low diff, so add a circle here? extended the later slider, adding circle maybe be a bit hard imo.

[Advanced]

00:33:606 (3,4,1) - how about arranging like this? http://puu.sh/6VsZx.jpg ok
00:36:901 (4) - add a whistle? no
01:38:115 (1,2,3,4,1) - same issue as Entry diff ok
01:40:196 (1,2) - these two sliders need to be much far away from each other in my opinion ok


[Extreme]

00:30:138 (1) - curve this a bit to down? for the better flow with following streams? http://puu.sh/6VsZx.jpg oh mistook jpg, but I know your meaning :3
00:59:271 (5) - NC for noticing speed changes here? no
01:38:115 (1,3,5,7,1) - same issue as Entry diff ok

really nice mapset, good luck!
Thanks modding :)
Xiaolin
From my queue ~ ! o3o
[General]
01:34:126 -Preview Point.
-Change pink and purple to this:
Combo3 : 128,255,255
Combo4 : 252,48,165
Kiai Time should end at 02:01:525
[Entry]
00:08:636 (2) -Move to x:288 , y:232
00:19:040 (1) -Change it shape like the slider which is at 00:20:427
00:50:947 (1,2,3,4) -This one is better: http://tinypic.com/view.php?pic=213qih3 ... wfGF2JdWe0 (puush isn't working~ u.u)
01:33:953 -Inherited point.
[Basic]
00:14:878 (3) -Change it shape like the slider which is at 00:15:571

GL ~ !
Rare
はい
[SETUP]
AngelHoneyだけAudioLeadIn設定できてないから直してね

[Entry]
とばしながら見たけどまあ大丈夫やろw

[Basic]
00:41:930 (1,2,3) - 丸みが欲しいけどなくてもいいや http://puu.sh/7fakU.jpg
01:46:612 (3) - NC?
01:49:213 (4) - downbeatだしNC欲しい感はある どっちでもいいや

[Advanced]
Basicと差がちょっと気になるからDrainかODを-1したいところだけど何とも言えないから好きにして
00:22:161 (2,3) - Advancedでこれ大丈夫なんか?別に直さなくてもいい。
00:30:832 (1) - Overmapかなあ。00:31:352 - ここまででいいと思う
00:36:381 (1,2,3,4) - 少し傾けてこんな感じの流れにしたい http://puu.sh/7f9xu.jpg
00:40:369 (2,3,1,2) - これ3連打にしたいけど無理ならいいや
00:47:566 - 00:48:086 - この間Sliderでいいから入れないの?完全に流れ殺してるけど。
01:13:144 (1,2,3) - 終点の除くどこかにwhistle欲しい
01:15:745 (5) - whitle?
01:37:074 (4) - clap?


[Extreme]
00:18:347 (5) - 俺ならNC入れるかなあ。どっちでもいい
00:35:947 (2) - 00:36:207 - ここの赤線音とるなら次の青線もとったほうがいい 断然いい。
00:41:496 (1) - こっちのが音取りいい気がする。どうするかはまかせる。 http://puu.sh/7f8q1.jpg
00:48:173 (5) - 00:47:479 (1,2,3,4,1,2,3,4) - ここで4コンボで区切るなら次以降の00:48:173 (5,5) - こういうとこのキック全部4つまとまりにしたほうが綺麗じゃない?そうすれば00:50:600 (1) - ここのNCもいらんし。
00:58:144 (1) - 白線にclap欲しくない?
00:59:271 (5) - ちょっと気になったけどどうしようもなかった。
01:32:132 (12,13,14,15) - ここらへんにwhistle欲しい
01:36:901 (3) - clap忘れてる?

[AngelHoney]
01:45:745 (1,2,3,4) - 01:45:629 - start from here. better fit music imo.

yoshi
Topic Starter
wring

Lapis Aoki wrote:

From my queue ~ ! o3o
[General]
01:34:126 -Preview Point. I know, but no.
-Change pink and purple to this:
Combo3 : 128,255,255
Combo4 : 252,48,165
Kiai Time should end at 02:01:525 ok
[Entry]
00:08:636 (2) -Move to x:288 , y:232 arranged 1 and 2
00:19:040 (1) -Change it shape like the slider which is at 00:20:427 no
00:50:947 (1,2,3,4) -This one is better: http://tinypic.com/view.php?pic=213qih3 ... wfGF2JdWe0 (puush isn't working~ u.u) no
01:33:953 -Inherited point.
[Basic]
00:14:878 (3) -Change it shape like the slider which is at 00:15:571 no

GL ~ !

Rare wrote:

はい
[SETUP]
AngelHoneyだけAudioLeadIn設定できてないから直してね 問題なかったとおもいまふ

[Entry]
とばしながら見たけどまあ大丈夫やろw w

[Basic]
00:41:930 (1,2,3) - 丸みが欲しいけどなくてもいいや http://puu.sh/7fakU.jpg やめとく
01:46:612 (3) - NC? k
01:49:213 (4) - downbeatだしNC欲しい感はある どっちでもいいや k

[Advanced]
Basicと差がちょっと気になるからDrainかODを-1したいところだけど何とも言えないから好きにして HP-1
00:22:161 (2,3) - Advancedでこれ大丈夫なんか?別に直さなくてもいい。 できるでしょ。。多分
00:30:832 (1) - Overmapかなあ。00:31:352 - ここまででいいと思う k
00:36:381 (1,2,3,4) - 少し傾けてこんな感じの流れにしたい http://puu.sh/7f9xu.jpg 違うのに
00:40:369 (2,3,1,2) - これ3連打にしたいけど無理ならいいや 申し訳程度の簡易化でも信じて足しました
00:47:566 - 00:48:086 - この間Sliderでいいから入れないの?完全に流れ殺してるけど。 k
01:13:144 (1,2,3) - 終点の除くどこかにwhistle欲しい k
01:15:745 (5) - whitle? k
01:37:074 (4) - clap? k


[Extreme]
00:18:347 (5) - 俺ならNC入れるかなあ。どっちでもいい 前を考えてやめときます
00:35:947 (2) - 00:36:207 - ここの赤線音とるなら次の青線もとったほうがいい 断然いい。 no
00:41:496 (1) - こっちのが音取りいい気がする。どうするかはまかせる。 http://puu.sh/7f8q1.jpg あえてなのでsorry
00:48:173 (5) - 00:47:479 (1,2,3,4,1,2,3,4) - ここで4コンボで区切るなら次以降の00:48:173 (5,5) - こういうとこのキック全部4つまとまりにしたほうが綺麗じゃない?そうすれば00:50:600 (1) - ここのNCもいらんし。 最後のNCは保留 他はつけました
00:58:144 (1) - 白線にclap欲しくない? k
00:59:271 (5) - ちょっと気になったけどどうしようもなかった。 分かるんだけど悩む、NCつけました
01:32:132 (12,13,14,15) - ここらへんにwhistle欲しい k
01:36:901 (3) - clap忘れてる? k

[AngelHoney]
01:45:745 (1,2,3,4) - 01:45:629 - start from here. better fit music imo.

yoshi yoshi
Thanks modding :D
Low
gooooooood
iyasine
i love you
Koiyuki
  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The diff name is a bit questionable. I recommend to use "Basic, Medium" as the easiest two diffs.(I havent play jubeat, just refer to https://osu.ppy.sh/s/132586)
  2. I cant make it clear that 00:23:548 (3,4,5,6) - should be 1/3 or 1/4? You mapped as 1/4 in other diffs but in AHO's diff it's 1/3, and I hear it several times still not sure Q.Q
Entry
  1. 00:01:180 (1,1) - the distance between spinner and first note is too near, should be at least 4 beats
  2. 01:06:554 (1) - remove nc?
  3. 01:17:306 (1) - ^
Hard
  1. 00:05:341 (3,1) - 00:12:104 (2,1) - I found it easy to misread when playing, so it's better for me to stack here.
  2. 01:42:970 (3,4,5,6,1) - this jump might be a bit big?
Advanced
  1. 01:23:028 (6,8) - 1/4 sliderend sounds weird
Extreme
  1. 00:39:849 (1) - ctrl+g?
  2. 00:41:583 - I'm quite not understand why you ignore the beat here
  3. 00:47:306 (11) - I can only here 1/4 here
  4. 01:24:242 (1,2,3,4) - I hate these patterns, can never catch it correctly T.T
AngelHoney's ExtrA
  1. 02:01:438 (9) - remove this note
Topic Starter
wring

Minakami Yuki wrote:

  1. Just some complaints.
  2. My personal suggestions.
  3. Highly recommended.
  4. Unrankable, you have to fix it.

General
  1. The diff name is a bit questionable. I recommend to use "Basic, Medium" as the easiest two diffs.(I havent play jubeat, just refer to https://osu.ppy.sh/s/132586) jubeat diff name spread by basic, advanced, extreme. And I think this Hard is hard for naming medium.
  2. I cant make it clear that 00:23:548 (3,4,5,6) - should be 1/3 or 1/4? You mapped as 1/4 in other diffs but in AHO's diff it's 1/3, and I hear it several times still not sure Q.Q I think both are right rhythm, over 1/3 is a little hard but the most difficult diff let hard pattern imo.
Entry
  1. 00:01:180 (1,1) - the distance between spinner and first note is too near, should be at least 4 beats ok
  2. 01:06:554 (1) - remove nc? keep it
  3. 01:17:306 (1) - ^ok
Hard
  1. 00:05:341 (3,1) - 00:12:104 (2,1) - I found it easy to misread when playing, so it's better for me to stack here. stacked the former
  2. 01:42:970 (3,4,5,6,1) - this jump might be a bit big? one point hard zone ;p
Advanced
  1. 01:23:028 (6,8) - 1/4 sliderend sounds weird sorry I keep it referred original rhythm xD
Extreme
  1. 00:39:849 (1) - ctrl+g? nice
  2. 00:41:583 - I'm quite not understand why you ignore the beat here hmm, it's a little hard to explain it. I want insert a stop time and changing the pattern.
  3. 00:47:306 (11) - I can only here 1/4 here ;p ok
  4. 01:24:242 (1,2,3,4) - I hate these patterns, can never catch it correctly T.T huehue special zone imo
AngelHoney's ExtrA
  1. 02:01:438 (9) - remove this note k
Thanks mod~ Yuki chan <3333
Koiyuki
Also in Extreme diff, I think these should be snapped on 1/4 instead of 1/6: 00:11:410 (1,2,3,4) - ,
especially 00:13:231 (2) - , 00:36:901 (7) - , there are very clear 1/4 beats.

There are still some parts which confuse me with snapping... but I'd like to give it a pass.
Fix the issues above then call me back.
Topic Starter
wring

Minakami Yuki wrote:

Also in Extreme diff, I think these should be snapped on 1/4 instead of 1/6: 00:11:410 (1,2,3,4) - ,
especially 00:13:231 (2) - , 00:36:901 (7) - , there are very clear 1/4 beats.

There are still some parts which confuse me with snapping... but I'd like to give it a pass.
Fix the issues above then call me back.
hmm...I kept 00:11:410 (1,2,3,4) - and fixed others. 00:11:410 (1,2,3,4) - included a lot of sounds imo.
Thanks~
Koiyuki
Bubbled!
Topic Starter
wring
Thank you Yuki-chan <3
Frostmourne
wring & AHO <3
-Keitaro
Ramdom Modding :D

[General]
Background
saucer.jpg is 1366x768, which differs from the recommended size of 1024x768.

Kiai
Inconsistency in Kiai Times:

- [Advanced] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [AngelHoney's ExtrA] :

- [Basic] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Entry] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Extreme] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

- [Hard] :
Kiai #1: Starts on 01:35:340, ends on 02:01:525

[/notice]

[Advanced]
Breaks
Consider adding a break before 02:00:082.

[AngelHoney's ExtrA]
Spinner Length
01:51:988 (1) - This spinner is 693 ms long, which is shorter than 750 ms; check that it gets at least 1000 on auto.

[Basic]
Breaks
Consider adding a break before 01:59:782.

[Entry]
Breaks
Consider adding a break before 01:59:512.

[Extreme]
Breaks
Consider adding a break before 01:59:538.

[Hard]
Breaks
Consider adding a break before 01:59:932.
Topic Starter
wring
I think no matter about those.
thanks mod
fanzhen0019
OMG THIS IS BUBBLED
sorry being late
Charles445
6 month bubble, wow.
Let's give this one a shot. It plays pretty good.
Qualified

Here's some notes because this set will look weird to a lot of people

The intro is playable / makes sense https://osu.ppy.sh/ss/4268343 it's just tricky.

Astraea has ambiguous spelling when romanized. It can be Astraia, Astraea, or Astrea. Astraea seems more commonly used. You can see Astraia in the tags.

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.

The hardest difficulty is OD 7 due to the style of pattern involved (circle stream jumps). Since the second hardest diff doesn't have those, it's OD 8.
At least that's what it seems like, AHO is pretty careful about setting OD for things.

ExtrA has a different starting point (no intro).
I dunno about you but I'm pretty glad it doesn't, the start of the map is so tough having an intro would just be waiting for the difficult part to start.
The other diffs rely on pacing, the AHO diff relies on kicking your butt right out the gate.

Please note Basic isn't the easiest difficulty. 00:11:410 (1,1) - This is plenty of time after a spinner.
Extreme's 00:57:884 (1,1,1) - double repeats are intentional, listen closely to the music. This happens in other places as well.


So yeah here's hoping for smooth sailing, it's been waiting long enough
Sieg
AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
HappyRocket88

Charles445 wrote:

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.
That makes sense. o.o But I guess it makes sense in the way the difficulty is labeled.

Edit: Could you explain why there are different combo colors among the diff, specially over Advanced and Extreme diff? Since the bg is the same among all the difficulties, what's the purpose of changing the combo colors over those diffs?
Charles445

Sieg wrote:

AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
Yeah it has to be 1/3, 1/8 sounds way too late the other instruments on top are following 1/4, but the instrument being mapped to is 1/3 throughout. It's hardest to hear at 00:23:780 (1) - but it's there

HappyRocket88 wrote:

Edit: Could you explain why there are different combo colors among the diff, specially over Advanced and Extreme diff? Since the bg is the same among all the difficulties, what's the purpose of changing the combo colors over those diffs?
Color changes for individual spots, it's the yellow slider in the intro. 00:06:382 (1) -
The rest is manually handled.
The other diffs don't have the yellow sliders.
Sieg

Charles445 wrote:

Sieg wrote:

AngelHoney's ExtrA
00:23:664 (1,1,1,1,1) - is this really 1/3? sounds more like http://puu.sh/mjv3J/9fcc74127b.jpg with slowdown only on 00:24:242 (1,1,1) -
Yeah it has to be 1/3, 1/8 sounds way too late
That's strange because 1/4 on 00:23:548 (3,4,5,6) - in Extreme and Advanced sounds more correctly than 00:23:548 (1,1,1) - 1/3 in ExtrA
Shohei Ohtani
man i wish charles could look at my 6 month bubble
Charles445

Sieg wrote:

That's strange because 1/4 on 00:23:548 (3,4,5,6) - in Extreme and Advanced sounds more correctly than 00:23:548 (1,1,1) - 1/3 in ExtrA
It's all about picking instruments: wring is picking the most pronounced instrument at each point there, but AHO is going for the single instrument.
Flask
im sorry that i get removed from bn when im going to check this map :<
Shohei Ohtani
Topic Starter
wring
Wow Thanks Charles445 <3333

And never mind flask-chan :3
riffy
Sorry, but we've issues to adress before it hits ranked. Things in bold are the most important ones.

Charles445 wrote:

The easiest diff is Entry, as in Entry Level, meaning you're totally new to the game.
It's actually a pretty clever name; it fits with the rest well. Entry Level, Basic Level, etc.
[Easy]
  1. 01:51:988 (1,1) - there is clearly not enough time for newbies to recover. Please make sure to provide at least one full measure (4 white ticks) of recovery time.
[Basic]
  1. 00:23:895 (2) - due to the big number of repeats and short length the slider is far from readable for a difficulty labled as Basic. Please, find an appropriate replacement for this slider.
[Hard]
  1. 00:53:722 (1,2) - a part of (2)'s curve is overlapped and hidden under (1), which considerably lowers readability of the slider.
[AngelHoney's ExtrA]
  1. 00:23:664 (1,1,1,1,1,1,1,1) - can anybody explain the reason why those are using so many new combos? This looks more like a spam rather than something reasonable.
    Note: the same would apply to 01:17:306 (1,1,1,1,2,1,1,1,1)
I am also pretty sure that Advanced shouldn't be harder than Hard, as most of the maps these days use advanced as a difficulty in-between Normal and Hard.

Good luck with the re-qualification of this set!
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