o3oXakyrie wrote:
Kokatsu seemed to do a pretty good job at modding.
o3oXakyrie wrote:
Kokatsu seemed to do a pretty good job at modding.
Okay. Thanks for checking, p3n.p3n wrote:
Taskmaster...king of cheap assists
[General]
- Asian artist's names have to be written in the correct order so change the artist name to "Fukasawa Hideyuki" Okay.
- Change "Artis Unicode" to the actual name of the artist 深澤 秀行 ^
- ComboColor 3 is very hard to see against the dark parts of the BG, change to something with a bit more contrast like RGB 75/70/175 ^
- Consider adding MVC3 and MVC to tags aswell because those don't return your map atm You've made your point. I'll add those in.
Hitsounds are a bit different for each diff but I like how they feel when playing. Neat little set. Just catch me ingame or PM as soon as you've gone through the little things mentioned here.
Edit: I'll get a few ppl to test/mod the Taiko diffs as I feel they play a bit strange. Now, I'm no expert on Taiko gameplay but I guess a few more Taiko specific mods won't hurt. At least the alternating triplets in the Muzukashii are not allowed so you'll have to change them.
Thanks, Kokatsu.Kokatsu wrote:
p3n forced me to mod the Taikos. q.qFutsuu
I really was surprised by the density and hardiness of this Futsuu, I expected something more plain. You change your patterns way too often, making it too less repititive to fit an easy Taikodiff. I really disagree with the patterns as being Futsuu-like and would recommend you to really think about this map as a beginners diff. There are too many alternating patterns and as a beginner, you have troubles reading wether it's don or kat at all, that, combined with the unusual and unintuitive rhythm, make this map unpleasent to play. I would say, delete it, but that's not the way to go, so I just try to keep the pattern plain, please think about every suggestion I make twice before declining it. Just to save time, I'll not explain every change here, just keep these words in mind and you should know why I mentioned these aspects.
00:07:516 (2,1) - dd Okay.
00:09:138 (2,1) - dd ^
00:10:354 (1) - delete ^
00:10:759 (1,1) - kk Fine.
00:11:773 (1,1,2) - kkk or ddd I'll stick with ddd.
00:14:002 (2,1) - dd Okay.
00:15:219 (1) - delete^
00:15:624 (1,1,2,1) - kkkd ^
00:17:043 (1,1,1,1) - You should use something more easy here, like this: I did something different around that.
00:18:259 (2,1,1) - ^ Nah.
00:20:894 (1) - delete Um, okay.
00:21:502 (2,3,1) - kkk Mhm.
00:22:516 (3) - delete ^
00:24:138 (1) - delete ^
00:24:746 (1,1,1,1,2,3) - kk dddD ^
00:26:367 (4,1,2,1) - kk dd ^
00:29:611 (1,1,2,1) - dd kk ^
00:32:043 (3,4,1) - ddd ^
00:33:867 (1) - delete Nah, I'll leave it like that.
00:34:678 (1,1) - Use this instead: Very well then.
00:35:489 (2) - delete Okay.
00:36:300 (2) - delete ^
00:37:111 (3) - move to next white tick, change to big kat. ^
00:37:415 (1) - If you changed above, reduce spinnerlength and spinnerstart correspondingly. ^
00:39:948 - From here, change to: (last and first note on each picture are the same in the timeline) I agree to all the screenshots you listed below.
00:52:921 (1,2) - dd Okay.
00:56:165 (1,1) - kk ^
00:59:611 (1,1) - k d ^
01:01:435 (1) - delete No, but I will form it up to part of ddd
01:06:097 (2,1) - k d
01:07:111 (2) - d
01:07:719 (1,2,1) - ddd or kkk ddd is fine enough for me.
01:09:138 (3,1) - dd Nope, but a kk is okay with me.
01:12:178 (1,2,1,2,3) - d k d k d
01:14:408 (2) - delete Nope.
01:15:624 (1,2) - delete both, add a kat at 01:15:827 Okay.
01:18:665 (1,1,1) - ddd Sure.
01:19:881 (1,1) - kk ^
01:20:489 (1,1,2) - ddd ^Muzukashii
This one's alot better. However, the mix of following the music (3/4 beat) and "own" patterns (2/4 beat) mix up weird.
00:14:813 (1,3) - Delete, so you can still follow the main music here, it fits better.Okay then...
00:16:435 (2) - Delete, the combo here gets too long (counting the slider) and there is no real beat in the music. ^
00:23:530 (4,5,6) - All big kat, to stress it the same way as the pattern before. Okay, then I might as well get rid of one big kat then.
00:24:543 (8,9,1) - You should stick to non-mixed triplets in Muzukashiis, so please use kkk here That just takes away the fun, man. But fine, I'll get rid of the kat.
00:28:496 (1) - This note needs to be 1/4 earlier, according to the music. This will also make the following k k k easier to play, since there is a "standard" 1/1 gap between them. I want this note to follow the drum. Honestly it plays pretty good the way it is. I'll change it if the next modder mentions this part in his/her mod.
00:31:739 (1) - ^ ^
00:34:881 (5) - ^ ^
00:38:327 (3,4,5) - kkk, same reason as above. *Sigh* I'll just leave this as ddd
00:40:354 (1,2,1) - ddd ^ ^
00:45:827 (1) - Put this 1/4 earlier to follow the music? Okay, sure.
00:47:448 (2) - If you did the previous change, also apply it here. ^
00:47:854 - If you did above changes, you need a note here. You should also delete the following kat then. ^
00:50:286 (3,4,5,1,1,2,3) - Since this part is much more heavy compared to the one just before, you should amphesize that with big notes. Use D D D K K K D here. Okay.
00:52:111 (4,5,1) - kkk, same reason as above. ddd is okay with me.
00:53:530 (2,1,2,1) - The triplet should be kkk, if you change that, a don before the stream would fit better. ^
00:56:570 (1,2,1) - ddd here Mhm..
01:02:246 (1) - This should be don, if you compate the music here with 01:01:638 (3) this note, you will see that it's same pitched, so there is no reason to use a don and a kat for the same music. Alright.
01:05:692 (1,2,1) - Again, you should use a same-colour stream here, however, I had trouble finding a good solution without the pattern sounding weird. This was the best solution I found: I'll have those form up to be ddd and that's that.
01:11:570 (3,4,1) - ddd here. Okay then...
01:13:192 (2,3,1) - ^ ^Oni
This still sounds weird, but it's fine.
00:15:523 (2,1) - Inbetween all these uneven patterns, I wouldn't add an even one. Add a don on the white tick to get a ddk triplet here. Nah, I'll leave it like this. Its pretty much my style to have doubles that correspond well with the song.
00:28:496 (1,2,3,1,1,1,2) - Weird snapping here, I would move the first single note 1/4 earlier and add a kat on the red tick to get k kkkdkdd I have a better idea... You can go have a look when I update Oni.
00:31:739 (1,1,1) - Move these notes all 1/4 earlier and add a don after the dk, so you will get k dkd Nope, I'm leaving them like that.
00:34:982 (1,1,1) - ^ You could use dkk here, for vatiation. ^
00:50:286 (1,1,2,1,1,2,3) - Same as in Muzu, D D D K K K D.
00:56:063 (1,1) - Add a kat to get kkd? This creates a better transition IMO. Okay.
00:57:685 (1,1) - ^ You could use dkd here for variation. ^
01:02:043 (2) - Move 1/4 earlier to follow the music. I'll leave this as it is.
01:15:016 (2) - If you did above, you should also apply it here, to keep consistency. ^
01:17:144 (1,2,3,4,1,1,1) - Same as 00:28:496 (1,2,3,1,1,1,2). ^
Phew, took some time, lol.
Good luck with rank.
Xakyrie wrote:
NOTE: only futsuu is done. I'll finish the rest tomorrow.
Classic Xakyrie.p3n wrote:
Xakyrie wrote:
NOTE: only futsuu is done. I'll finish the rest tomorrow.
And.. 2 weeks after...Xakyrie wrote:
NOTE: only futsuu is done. I'll finish the rest tomorrow.
Thank you, Elly!Elly-chan wrote:
Taiko Mod Request~! ovo//
[Futsuu][Muzukashii]
- 00:10:759 - d k instead of k d Okay.
- 00:11:773 - d d k or k k d instead I'll use d d k.
- 00:17:246 - add a d; if you add a d, make these three notes d k k Okay.
- 00:17:651 - remove this note^
- 00:19:273 - add a d; if you add a d, make these three notes k k d ^
- 00:21:097 - d ^
- 00:21:908 - d ^
- 00:25:354 - k ^
- 00:29:813 - d k k d ((for 1 2 and 1 2)) ^
- 00:30:827 - k There is already a kat.
- 00:32:043 - k k d Okay.
- 00:37:313 - K ^
- 00:38:935 - shorten the spinner and add a d here, plays better ^
- 00:45:016 - k k d ^
- 00:51:908 - shorten the spinner and add a d here, plays better ^
- 00:52:313 - k ^
[Oni]
- 00:14:408 - k d Okay.
- 00:15:219 - k k d ^
- 00:15:827 - the slider doesn't play really well, do kkk d here insteadReally? The drum roll seems to follow along the song very well actually. So nope, I've leave it the way it is.
- 00:20:894 - k d Okay.
- 00:22:719 - i'd be careful with the extreme D usage; consult somebody about this? ;w;// Very well, I'll ask.
- 00:28:496 - move this to 00:28:394 - Nah, I wanted that note to follow the drum, not the guitar. So... leave it like that.
- 00:29:205 - d Okay.
- 00:32:448 - d ^
- 00:33:867 - k? ^
- 00:34:374 - k d k ^
- 00:39:340 - move this to 00:39:239 - ^
- 00:41:773 - the slider doesn't play really well, do ddd k instead Nope.
- 00:44:408 - k d Very well.
- 00:46:840 - k d ^
- 01:14:205 - the slider doesn't play really well, do ddd k instead Nope.
overall, just watch the big D/K usage, it sounds odd and plays odd in some places, maybe consult somebody and find their opinion on this? >w< I'll do that.
- 01:02:854 - replace this with ddkkd Nah, I'm sure it's fine the way it is.
- 01:15:827 - also replace this with ddkkd ^
I did all I could to fix futsuu and oni. Thanks Garven and cubes.Garven wrote:
I actually started up a mod, but didn't have time to finish it as I need to contact others to mind about the Taikos. here's what I have so far. I'll try and finish up the Hard/Insane later. So far, the osu! maps are fine, but the taikos need a lot of work.
[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags. 'k
[Easy]
01:23:530 (1) - This is really soon after a spinner for an Easy difficulty. *sigh...* k, fixed.
[Normal]
01:23:124 (1) - This is really soon after a spinner for a Normal difficulty. ^
[Futsuu]
07:09 lolcubes: 00:17:043 (1,1) - this is bad
07:09 lolcubes: you suddenly swap to the melody here when following drums until here
07:09 lolcubes: thats not something you should do in a futsuu tbh
07:09 lolcubes: you should keep the rhythm consistent
07:09 lolcubes: 00:21:502 (2,3,1,2,3,4) - i would say this is bad too
07:10 lolcubes: 2 triple patterns when you have 2+4 in music hehe
07:10 lolcubes: rhythmwise
07:10 lolcubes: rhythm is more important than melody at least
07:10 lolcubes: always
07:10 lolcubes: 00:23:124 (1,1,1) - also these 2 kats between
07:10 lolcubes: i would suggest to remove
07:10 lolcubes: they aren't "snapped" correctly to make the correct rhythm in the music
07:10 lolcubes: so tension is lost
07:10 lolcubes: would rather just have 2 2/1 notes
07:11 lolcubes: but that's just me
07:11 lolcubes: i usually listen to the rhythms in the music so much
07:11 lolcubes: than sometimes i forget about variety hehe
07:39 lolcubes: 00:37:313 (1) - i dont like this spinner btw
07:39 lolcubes: i would rather end it at 00:38:124 -
07:39 lolcubes: and then map a real note at the downbeat
07:39 lolcubes: spinners are spammed
07:39 lolcubes: and then you have an empty downbeat hehe
07:39 Garven: Yeah, it bugs me when people time the end to a beat
07:40 lolcubes: 00:39:340 (1) - seems misplaced too
07:40 lolcubes: the rhythm was already established to be on red ticks
07:40 lolcubes: using white is meh
07:40 lolcubes: moving it to 00:39:543 - sounds much better
07:40 lolcubes: or can just map both
07:40 lolcubes: both works
07:40 Garven: Both works better for me
07:41 lolcubes: 00:41:975 (2) - i would rather have this note on 00:41:773 -
07:41 lolcubes: because isolating the downbeat makes it have a better impact
07:41 lolcubes: 00:43:800 (1,1,1,1,1,2,1) - this is kinda silly
07:41 lolcubes: first 3 notes dont follow anything
07:41 lolcubes: then last 4 try to follow melody
07:42 lolcubes: stick to drums imo
07:42 lolcubes: they are interesting enough
07:42 lolcubes: cause 3/4 spacing between
07:42 lolcubes: 00:48:665 (1) - big no haha
07:42 lolcubes: rather map 2/1 finishers
07:43 lolcubes: 00:52:313 (1) - and this note is a problem
07:43 lolcubes: cause of 00:55:759 (4) - this one
07:43 lolcubes: inconsistent and sounds bad
07:43 lolcubes: 01:00:016 (1) - this kat seems random
07:43 lolcubes: ruins the rhythm
07:44 lolcubes: 01:11:367 (1,1,1,2,1,2,3) - yeah this goes against the drums
07:44 lolcubes: you cant map melody like this
07:44 lolcubes: you would need sliders
07:44 lolcubes: or something
07:44 lolcubes: i would still recommend to stay with the drums
07:44 lolcubes: also drain +1 and circle size +1
[Muzukashii]
00:30:827 (1,2,3) - Surprised these weren't KKK Okay.
[Oni]
07:52 lolcubes: i dont like how oni plays though :<
07:52 lolcubes: it feels like it goes from drums to melody and back
07:52 lolcubes: back and forth all the time
07:52 lolcubes: dont like that hehe
07:56 lolcubes: i need to read every note individually ignoring the music
07:56 lolcubes: to play this
07:56 lolcubes: its not always bad to have such things
07:56 lolcubes: but i think the streams have a bad design
07:58 lolcubes: those streams of 6
07:58 lolcubes: make no sense to me
07:58 lolcubes: and kdkkd is awkward here imo but i guess thats just me
07:59 lolcubes: 00:11:367 (1,1,2,1,1,1,2,1,2) - this plays terrible
08:01 lolcubes: 01:15:827 (1) - also i find this slider
08:01 lolcubes: very useless
08:01 lolcubes: because 01:16:536 (2,3) - are finishers
08:01 lolcubes: you would expect a finisher on the downbeat too
08:01 lolcubes: i would probabl
08:01 lolcubes: remove the finisher from 2
08:01 lolcubes: leave it on 3
08:02 lolcubes: and instead of the slider just map ddkkd
08:02 lolcubes: 01:15:016 (2) - would probably turn this into kat too
08:02 lolcubes: meh
08:02 lolcubes: this diff is hard to mod
08:02 lolcubes: cause i would change too many things
08:02 lolcubes: especially kdkkd
08:03 lolcubes: i would probaly use a spinner end as well, somehow that slider doesn't really fit oni diff
08:04 lolcubes: or if you really want to be evil
08:04 lolcubes: a 1/6 ddddddddddd drumroll
08:04 lolcubes:
08:04 lolcubes: since 1/3 was used just before that might just work haha
08:04 lolcubes: but yeah thats kinda evil and inconsistent
[Hard]
00:14:611 (3,4) - Switching the emphasis from the melody to the percussion in the background in the middle of the phrase is plain confusing. It'd be better if you kept with the rhythm you used at 00:21:097 (5) - Okay.
[Insane]
00:29:205 (1) - Surprised you didn't end at 00:29:509 - and add a circle at 00:29:611 - YES!
As an aside, I also had MMzz take a peek (only at the Oni that I know of) and he said that it was okay.
Anyway, updating icon to popped for now. Let me know what happens!
I've heard that it's better to keep Taiko in the Diff Name and that Taiko should only be used in Taiko Mapsets or in the TnT Soundtracks.Garven wrote:
[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags.
Thanks, Rika.Kawayi Rika wrote:
Hi ~ Roddie ~
Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions[Normal]
- 01:22:719 - Change kiai time end point to here? same as other diff. Okay.
[Easy]
- 01:24:340 - You are forgot add soft finish to here. ^
- 01:22:719 - Change kiai time end point to here? same as other diff. ^
OK ~ That's all ~ Nice job ~!
Call me back ~