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Hideyuki Fukasawa - Theme of Taskmaster [Osu|Taiko]

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Kokatsu

Xakyrie wrote:

Kokatsu seemed to do a pretty good job at modding.
o3o
Topic Starter
Roddie

p3n wrote:

Taskmaster...king of cheap assists :P

[General]
- Asian artist's names have to be written in the correct order so change the artist name to "Fukasawa Hideyuki" Okay.
- Change "Artis Unicode" to the actual name of the artist 深澤 秀行 ^
- ComboColor 3 is very hard to see against the dark parts of the BG, change to something with a bit more contrast like RGB 75/70/175 ^
- Consider adding MVC3 and MVC to tags aswell because those don't return your map atm You've made your point. I'll add those in.


Hitsounds are a bit different for each diff but I like how they feel when playing. Neat little set. Just catch me ingame or PM as soon as you've gone through the little things mentioned here.


Edit: I'll get a few ppl to test/mod the Taiko diffs as I feel they play a bit strange. Now, I'm no expert on Taiko gameplay but I guess a few more Taiko specific mods won't hurt. At least the alternating triplets in the Muzukashii are not allowed so you'll have to change them.
Okay. Thanks for checking, p3n.

Kokatsu wrote:

p3n forced me to mod the Taikos. q.q

Futsuu


I really was surprised by the density and hardiness of this Futsuu, I expected something more plain. You change your patterns way too often, making it too less repititive to fit an easy Taikodiff. I really disagree with the patterns as being Futsuu-like and would recommend you to really think about this map as a beginners diff. There are too many alternating patterns and as a beginner, you have troubles reading wether it's don or kat at all, that, combined with the unusual and unintuitive rhythm, make this map unpleasent to play. I would say, delete it, but that's not the way to go, so I just try to keep the pattern plain, please think about every suggestion I make twice before declining it. Just to save time, I'll not explain every change here, just keep these words in mind and you should know why I mentioned these aspects.

00:07:516 (2,1) - dd Okay.
00:09:138 (2,1) - dd ^
00:10:354 (1) - delete ^
00:10:759 (1,1) - kk Fine.
00:11:773 (1,1,2) - kkk or ddd I'll stick with ddd.
00:14:002 (2,1) - dd Okay.
00:15:219 (1) - delete^
00:15:624 (1,1,2,1) - kkkd ^
00:17:043 (1,1,1,1) - You should use something more easy here, like this: I did something different around that.

00:18:259 (2,1,1) - ^ Nah.
00:20:894 (1) - delete Um, okay.
00:21:502 (2,3,1) - kkk Mhm.
00:22:516 (3) - delete ^
00:24:138 (1) - delete ^
00:24:746 (1,1,1,1,2,3) - kk dddD ^
00:26:367 (4,1,2,1) - kk dd ^
00:29:611 (1,1,2,1) - dd kk ^
00:32:043 (3,4,1) - ddd ^
00:33:867 (1) - delete Nah, I'll leave it like that.
00:34:678 (1,1) - Use this instead: Very well then.

00:35:489 (2) - delete Okay.
00:36:300 (2) - delete ^
00:37:111 (3) - move to next white tick, change to big kat. ^
00:37:415 (1) - If you changed above, reduce spinnerlength and spinnerstart correspondingly. ^
00:39:948 - From here, change to: (last and first note on each picture are the same in the timeline) I agree to all the screenshots you listed below.





00:52:921 (1,2) - dd Okay.
00:56:165 (1,1) - kk ^
00:59:611 (1,1) - k d ^
01:01:435 (1) - delete No, but I will form it up to part of ddd
01:06:097 (2,1) - k d
01:07:111 (2) - d
01:07:719 (1,2,1) - ddd or kkk ddd is fine enough for me.
01:09:138 (3,1) - dd Nope, but a kk is okay with me.
01:12:178 (1,2,1,2,3) - d k d k d
01:14:408 (2) - delete Nope.
01:15:624 (1,2) - delete both, add a kat at 01:15:827 Okay.
01:18:665 (1,1,1) - ddd Sure.
01:19:881 (1,1) - kk ^
01:20:489 (1,1,2) - ddd ^

Muzukashii


This one's alot better. :D However, the mix of following the music (3/4 beat) and "own" patterns (2/4 beat) mix up weird.

00:14:813 (1,3) - Delete, so you can still follow the main music here, it fits better.Okay then...
00:16:435 (2) - Delete, the combo here gets too long (counting the slider) and there is no real beat in the music. ^
00:23:530 (4,5,6) - All big kat, to stress it the same way as the pattern before. Okay, then I might as well get rid of one big kat then.
00:24:543 (8,9,1) - You should stick to non-mixed triplets in Muzukashiis, so please use kkk here That just takes away the fun, man. But fine, I'll get rid of the kat.
00:28:496 (1) - This note needs to be 1/4 earlier, according to the music. This will also make the following k k k easier to play, since there is a "standard" 1/1 gap between them. I want this note to follow the drum. Honestly it plays pretty good the way it is. I'll change it if the next modder mentions this part in his/her mod.
00:31:739 (1) - ^ ^
00:34:881 (5) - ^ ^
00:38:327 (3,4,5) - kkk, same reason as above. *Sigh* I'll just leave this as ddd
00:40:354 (1,2,1) - ddd ^ ^
00:45:827 (1) - Put this 1/4 earlier to follow the music? Okay, sure.
00:47:448 (2) - If you did the previous change, also apply it here. ^
00:47:854 - If you did above changes, you need a note here. You should also delete the following kat then. ^
00:50:286 (3,4,5,1,1,2,3) - Since this part is much more heavy compared to the one just before, you should amphesize that with big notes. Use D D D K K K D here. Okay.
00:52:111 (4,5,1) - kkk, same reason as above. ddd is okay with me.
00:53:530 (2,1,2,1) - The triplet should be kkk, if you change that, a don before the stream would fit better. ^
00:56:570 (1,2,1) - ddd here Mhm..
01:02:246 (1) - This should be don, if you compate the music here with 01:01:638 (3) this note, you will see that it's same pitched, so there is no reason to use a don and a kat for the same music. Alright.
01:05:692 (1,2,1) - Again, you should use a same-colour stream here, however, I had trouble finding a good solution without the pattern sounding weird. This was the best solution I found: I'll have those form up to be ddd and that's that.

01:11:570 (3,4,1) - ddd here. Okay then...
01:13:192 (2,3,1) - ^ ^

Oni


This still sounds weird, but it's fine.

00:15:523 (2,1) - Inbetween all these uneven patterns, I wouldn't add an even one. Add a don on the white tick to get a ddk triplet here. Nah, I'll leave it like this. Its pretty much my style to have doubles that correspond well with the song.
00:28:496 (1,2,3,1,1,1,2) - Weird snapping here, I would move the first single note 1/4 earlier and add a kat on the red tick to get k kkkdkdd I have a better idea... You can go have a look when I update Oni.
00:31:739 (1,1,1) - Move these notes all 1/4 earlier and add a don after the dk, so you will get k dkd Nope, I'm leaving them like that.
00:34:982 (1,1,1) - ^ You could use dkk here, for vatiation. ^
00:50:286 (1,1,2,1,1,2,3) - Same as in Muzu, D D D K K K D.
00:56:063 (1,1) - Add a kat to get kkd? This creates a better transition IMO. Okay.
00:57:685 (1,1) - ^ You could use dkd here for variation. ^
01:02:043 (2) - Move 1/4 earlier to follow the music. I'll leave this as it is.
01:15:016 (2) - If you did above, you should also apply it here, to keep consistency. ^
01:17:144 (1,2,3,4,1,1,1) - Same as 00:28:496 (1,2,3,1,1,1,2). ^

Phew, took some time, lol.

Good luck with rank. :)
Thanks, Kokatsu.
Xakyrie
Futsuu
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
  1. No suggestions.
Unrankable/Issues
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)
  1. No suggestions.
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
  1. 00:10:759 (2) - Shouldn't this be a o for consistency? Also there is no sound really to support it being a kat anyways.
  2. 00:11:773 (4,5,6) - Hear how dominant the (6) is in this triple? If you remove (4,5) you can really make this dramatic. It also supports the structure as a nice lead-in. Simple, but powerful. Optional: make (3) a o to make the drum at (6) even more obvious.
  3. 00:16:232 (1,1,1,2,3,4) - This pattern here should resemble bar 1. So lets promote some consistency so it follows the music more: remove the first (1), and move both (2,3) together back two ticks. See how bar one and three are consistent?
  4. 00:19:273 - A nice o to make a triple here would still be okay to increase density since the music supports it. Wouldn't hurt to make the first two kats if you'd like.
  5. 00:21:097 (3) - Definitely a o on this downbeat. The music supports the use of a don here.
  6. 00:21:908 (6) - As above, both these as dons would help the player understand the patterns more, since there's more consistency. It also follows the trumpet unintentionally.
  7. 00:22:719 (3,1,1,1) - It would sound nice if you removed the two kats here. The finishers play nicely on their own and by removing these you give them more significance. It would make it more fun for the futsuu player without them, since they only have to focus on playing one colour at this time. Finishers can be hard to hit for any new player, and since this is the easiest diff it would fit well.
  8. 00:25:354 (1,2,3) - For the same part before, you used a ooo to sound it out. I suggest doing the same here. Consistency is key in taiko.
  9. 00:26:367 (1) - See how the horn is the most dominant sound? You should consider making this section much easier by deleting notes that do not follow it such as this. Make sure all the notes that follow the horn are the same colour and/or follow the pitch of it. For example, 00:29:205 (1) - the kat is symbolic of the horn here, but later you use a a don 00:29:813 (2) - to accentuate the same sound. I can trust you can fix this yourself without me delving into much more detail.
  10. 00:32:448 (5,1,1,2,3,4,5,1,2) - Please fix this section for consistency with previous phrases as such and follow the horn so that it's easier to follow for the futsuu player.
  11. 00:37:415 (1) - Okay for sure I think you can end the spinner earlier in order to give the end of the spinner up to a O. All you need to do is at least shorten it one tick. I highly suggest this ><
  12. 00:44:611 (4) - Remove so it's consistent with the previous bar.
  13. 00:46:840 - As the next bar also has a triple 1/2 lead-in to the spinner, I think it would help if you added a don here for the player to identify with in preparation of the next one. Also change (1) to a don as well.
  14. 00:48:665 (1) - Same suggestion as before. Also fixes this new combo problem (dons are kats, vice versa).
  15. 00:55:557 - Two options here: either add a note here to make this third bar a more dense version of bar one, or move (6) back to this spot.
  16. 00:56:165 (1,2) - Both dons for consistency as explained above and such.
  17. 00:56:773 (1,2) - Then these are supposed to be kats in order to promote uniformity 0.0
  18. 00:58:394 (1,1,1,2) - Try using your previous phrases as an example to fix this. A back and forth don-kat pattern in a 1/1 timing does not follow anything in particular and actually decreases the structure of your map. I highly suggest you fix this.
  19. 01:01:232 (3,4) - oo maybe? It's a bit boring and it keeps consistent with your other drumlines. It helps accentuate the preceding downbeat as well.
  20. 01:02:854 (7) - Kat here again does the same as above. As well: 01:04:475 (3) -
  21. 01:04:881 (8,1,1,1) - I explained this already so you know what to do.
  22. 01:07:719 (3,4) - Again with the kats -w-
  23. 01:10:759 - A kat so that the consistency flows well with the previous bar.
  24. 01:14:205 (1,2) - Make these kats for the previous reasons.
  25. 01:17:448 (3) - Same reason as before to make a kat.
  26. 01:18:665 (1) - Move this back two ticks and make it a kat so it's consistent with the upcoming pattern. The double dons creates a nice setup for the final line of dons at the end.
  27. 01:21:097 (1) - Same suggestion as before (have a note here but don't make it a finisher).
  28. 01:23:530 (1) - End this on the last repeat and end the map on the downbeat with a finisher.
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
  1. No suggestions.
Organization
(Based on the mapper's setup of notes and patterns.)
  1. 00:54:138 (2) - There's a new combo you forgot around here. The spinner caused this problem I think, since the dons after this are the correct colour.
  2. 00:59:611 (2) - Another new combo error, lol.
  3. 01:00:624 (1) - ^
  4. 01:01:232 (1) - ^
  5. 01:01:435 (1) - ^
  6. 01:06:502 (2) - ^
  7. 01:07:719 (1) - ^
  8. 01:13:800 (2) - ^
  9. 01:14:205 (1) - ^
Muzukashii
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
Unrankable/Issues
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
Organization
(Based on the mapper's setup of notes and patterns.)
Oni
  • Song Setup
    (Suggestions for appropriate difficulty based on the song to offer more fluent and comfortable playing.)
Unrankable/Issues
(Problems that must be fixed because of its unrankability, or its extremely borderline case.)
Taikomap Design
(The basis of the map, such as flow, consistency, and structure are found here.)
Inherited Timing Points/Volume
(Overall volume of the beatmap to induce a certain style and effect on the player.)
Organization
(Based on the mapper's setup of notes and patterns.)

I guess I left a lot of work for you to do on your own in terms of fixing and pattern creating without solutions provided. I'll come back to check when you finish to make sure you fixed them appropriately.
NOTE: only futsuu is done. I'll finish the rest tomorrow.
p3n

Xakyrie wrote:

NOTE: only futsuu is done. I'll finish the rest tomorrow.

*whips* >:(
Kokatsu

p3n wrote:

Xakyrie wrote:

NOTE: only futsuu is done. I'll finish the rest tomorrow.
Classic Xakyrie.
mancuso_JM_

Xakyrie wrote:

NOTE: only futsuu is done. I'll finish the rest tomorrow.
And.. 2 weeks after...
p3n
Gonna need a bigger whip! *stares at Xakyrie*
Elly-chan
Taiko Mod Request~! ovo//

[Futsuu]
  1. 00:10:759 - d k instead of k d
  2. 00:11:773 - d d k or k k d instead
  3. 00:17:246 - add a d; if you add a d, make these three notes d k k
  4. 00:17:651 - remove this note
  5. 00:19:273 - add a d; if you add a d, make these three notes k k d
  6. 00:21:097 - d
  7. 00:21:908 - d
  8. 00:25:354 - k
  9. 00:29:813 - d k k d ((for 1 2 and 1 2))
  10. 00:30:827 - k
  11. 00:32:043 - k k d
  12. 00:37:313 - K
  13. 00:38:935 - shorten the spinner and add a d here, plays better
  14. 00:45:016 - k k d
  15. 00:51:908 - shorten the spinner and add a d here, plays better
  16. 00:52:313 - k
[Muzukashii]
  1. 00:14:408 - k d
  2. 00:15:219 - k k d
  3. 00:15:827 - the slider doesn't play really well, do kkk d here instead
  4. 00:20:894 - k d
  5. 00:22:719 - i'd be careful with the extreme D usage; consult somebody about this? ;w;//
  6. 00:28:496 - move this to 00:28:394 -
  7. 00:29:205 - d
  8. 00:32:448 - d
  9. 00:33:867 - k?
  10. 00:34:374 - k d k
  11. 00:39:340 - move this to 00:39:239 -
  12. 00:41:773 - the slider doesn't play really well, do ddd k instead
  13. 00:44:408 - k d
  14. 00:46:840 - k d
  15. 01:14:205 - the slider doesn't play really well, do ddd k instead
[Oni]
  1. 01:02:854 - replace this with ddkkd
  2. 01:15:827 - also replace this with ddkkd
overall, just watch the big D/K usage, it sounds odd and plays odd in some places, maybe consult somebody and find their opinion on this? >w<
Topic Starter
Roddie

Elly-chan wrote:

Taiko Mod Request~! ovo//

[Futsuu]
  1. 00:10:759 - d k instead of k d Okay.
  2. 00:11:773 - d d k or k k d instead I'll use d d k.
  3. 00:17:246 - add a d; if you add a d, make these three notes d k k Okay.
  4. 00:17:651 - remove this note^
  5. 00:19:273 - add a d; if you add a d, make these three notes k k d ^
  6. 00:21:097 - d ^
  7. 00:21:908 - d ^
  8. 00:25:354 - k ^
  9. 00:29:813 - d k k d ((for 1 2 and 1 2)) ^
  10. 00:30:827 - k There is already a kat.
  11. 00:32:043 - k k d Okay.
  12. 00:37:313 - K ^
  13. 00:38:935 - shorten the spinner and add a d here, plays better ^
  14. 00:45:016 - k k d ^
  15. 00:51:908 - shorten the spinner and add a d here, plays better ^
  16. 00:52:313 - k ^
[Muzukashii]
  1. 00:14:408 - k d Okay.
  2. 00:15:219 - k k d ^
  3. 00:15:827 - the slider doesn't play really well, do kkk d here insteadReally? The drum roll seems to follow along the song very well actually. So nope, I've leave it the way it is.
  4. 00:20:894 - k d Okay.
  5. 00:22:719 - i'd be careful with the extreme D usage; consult somebody about this? ;w;// Very well, I'll ask.
  6. 00:28:496 - move this to 00:28:394 - Nah, I wanted that note to follow the drum, not the guitar. So... leave it like that.
  7. 00:29:205 - d Okay.
  8. 00:32:448 - d ^
  9. 00:33:867 - k? ^
  10. 00:34:374 - k d k ^
  11. 00:39:340 - move this to 00:39:239 - ^
  12. 00:41:773 - the slider doesn't play really well, do ddd k instead Nope.
  13. 00:44:408 - k d Very well.
  14. 00:46:840 - k d ^
  15. 01:14:205 - the slider doesn't play really well, do ddd k instead Nope.
[Oni]
  1. 01:02:854 - replace this with ddkkd Nah, I'm sure it's fine the way it is.
  2. 01:15:827 - also replace this with ddkkd ^
overall, just watch the big D/K usage, it sounds odd and plays odd in some places, maybe consult somebody and find their opinion on this? >w< I'll do that.
Thank you, Elly! :D
p3n
I would love to rank this right away. But some added notes in Insane and Normal plus the many changes in the Taiko diffs require a re-bubble first.


I guess this wont take much longer ;D



:V
Aurele
>v<
Loooctav
Contraz Bubble! :3333333333
p3n
changed dimensions of the hitburst

bubble restored (>o_o)>
Garven
I actually started up a mod, but didn't have time to finish it as I need to contact others to mind about the Taikos. here's what I have so far. I'll try and finish up the Hard/Insane later. So far, the osu! maps are fine, but the taikos need a lot of work.

[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags.

[Easy]
01:23:530 (1) - This is really soon after a spinner for an Easy difficulty.

[Normal]
01:23:124 (1) - This is really soon after a spinner for a Normal difficulty.

[Futsuu]
07:09 lolcubes: 00:17:043 (1,1) - this is bad
07:09 lolcubes: you suddenly swap to the melody here when following drums until here
07:09 lolcubes: thats not something you should do in a futsuu tbh
07:09 lolcubes: you should keep the rhythm consistent
07:09 lolcubes: 00:21:502 (2,3,1,2,3,4) - i would say this is bad too
07:10 lolcubes: 2 triple patterns when you have 2+4 in music hehe
07:10 lolcubes: rhythmwise
07:10 lolcubes: rhythm is more important than melody at least
07:10 lolcubes: always
07:10 lolcubes: 00:23:124 (1,1,1) - also these 2 kats between
07:10 lolcubes: i would suggest to remove
07:10 lolcubes: they aren't "snapped" correctly to make the correct rhythm in the music
07:10 lolcubes: so tension is lost
07:10 lolcubes: would rather just have 2 2/1 notes
07:11 lolcubes: but that's just me
07:11 lolcubes: i usually listen to the rhythms in the music so much
07:11 lolcubes: than sometimes i forget about variety hehe

07:39 lolcubes: 00:37:313 (1) - i dont like this spinner btw
07:39 lolcubes: i would rather end it at 00:38:124 -
07:39 lolcubes: and then map a real note at the downbeat
07:39 lolcubes: spinners are spammed
07:39 lolcubes: and then you have an empty downbeat hehe
07:39 Garven: Yeah, it bugs me when people time the end to a beat
07:40 lolcubes: 00:39:340 (1) - seems misplaced too
07:40 lolcubes: the rhythm was already established to be on red ticks
07:40 lolcubes: using white is meh
07:40 lolcubes: moving it to 00:39:543 - sounds much better
07:40 lolcubes: or can just map both
07:40 lolcubes: both works
07:40 Garven: Both works better for me
07:41 lolcubes: 00:41:975 (2) - i would rather have this note on 00:41:773 -
07:41 lolcubes: because isolating the downbeat makes it have a better impact
07:41 lolcubes: 00:43:800 (1,1,1,1,1,2,1) - this is kinda silly
07:41 lolcubes: first 3 notes dont follow anything
07:41 lolcubes: then last 4 try to follow melody
07:42 lolcubes: stick to drums imo
07:42 lolcubes: they are interesting enough
07:42 lolcubes: cause 3/4 spacing between
07:42 lolcubes: 00:48:665 (1) - big no haha
07:42 lolcubes: rather map 2/1 finishers
07:43 lolcubes: 00:52:313 (1) - and this note is a problem
07:43 lolcubes: cause of 00:55:759 (4) - this one
07:43 lolcubes: inconsistent and sounds bad
07:43 lolcubes: 01:00:016 (1) - this kat seems random
07:43 lolcubes: ruins the rhythm
07:44 lolcubes: 01:11:367 (1,1,1,2,1,2,3) - yeah this goes against the drums
07:44 lolcubes: you cant map melody like this
07:44 lolcubes: you would need sliders
07:44 lolcubes: or something
07:44 lolcubes: i would still recommend to stay with the drums
07:44 lolcubes: also drain +1 and circle size +1

[Muzukashii]
00:30:827 (1,2,3) - Surprised these weren't KKK

[Oni]
07:52 lolcubes: i dont like how oni plays though :<
07:52 lolcubes: it feels like it goes from drums to melody and back
07:52 lolcubes: back and forth all the time
07:52 lolcubes: dont like that hehe
07:56 lolcubes: i need to read every note individually ignoring the music
07:56 lolcubes: to play this
07:56 lolcubes: its not always bad to have such things
07:56 lolcubes: but i think the streams have a bad design
07:58 lolcubes: those streams of 6
07:58 lolcubes: make no sense to me :D
07:58 lolcubes: and kdkkd is awkward here imo but i guess thats just me
07:59 lolcubes: 00:11:367 (1,1,2,1,1,1,2,1,2) - this plays terrible
08:01 lolcubes: 01:15:827 (1) - also i find this slider
08:01 lolcubes: very useless
08:01 lolcubes: because 01:16:536 (2,3) - are finishers
08:01 lolcubes: you would expect a finisher on the downbeat too
08:01 lolcubes: i would probabl
08:01 lolcubes: remove the finisher from 2
08:01 lolcubes: leave it on 3
08:02 lolcubes: and instead of the slider just map ddkkd
08:02 lolcubes: 01:15:016 (2) - would probably turn this into kat too
08:02 lolcubes: meh
08:02 lolcubes: this diff is hard to mod
08:02 lolcubes: cause i would change too many things
08:02 lolcubes: especially kdkkd
08:03 lolcubes: i would probaly use a spinner end as well, somehow that slider doesn't really fit oni diff
08:04 lolcubes: or if you really want to be evil
08:04 lolcubes: a 1/6 ddddddddddd drumroll
08:04 lolcubes: :D
08:04 lolcubes: since 1/3 was used just before that might just work haha
08:04 lolcubes: but yeah thats kinda evil and inconsistent

[Hard]
00:14:611 (3,4) - Switching the emphasis from the melody to the percussion in the background in the middle of the phrase is plain confusing. It'd be better if you kept with the rhythm you used at 00:21:097 (5) -

[Insane]
00:29:205 (1) - Surprised you didn't end at 00:29:509 - and add a circle at 00:29:611 -

As an aside, I also had MMzz take a peek (only at the Oni that I know of) and he said that it was okay.

Anyway, updating icon to popped for now. Let me know what happens!
lolcubes
Just saying but all above are my opinions pretty much, considering I just played through the diffs. I don't like when maps go against the song, and that's the feeling I get at times here. Take them as you will, but I would definitely recommend a really thorough taiko mod on this though. Up to you if you want that or not, not saying the diffs are bad, it's just not my cup of tea and I think it would be better to do stuff I wrote, for the most part.

:D
Topic Starter
Roddie

Garven wrote:

I actually started up a mod, but didn't have time to finish it as I need to contact others to mind about the Taikos. here's what I have so far. I'll try and finish up the Hard/Insane later. So far, the osu! maps are fine, but the taikos need a lot of work.

[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags. 'k

[Easy]
01:23:530 (1) - This is really soon after a spinner for an Easy difficulty. *sigh...* k, fixed.

[Normal]
01:23:124 (1) - This is really soon after a spinner for a Normal difficulty. ^
[Futsuu]
07:09 lolcubes: 00:17:043 (1,1) - this is bad
07:09 lolcubes: you suddenly swap to the melody here when following drums until here
07:09 lolcubes: thats not something you should do in a futsuu tbh
07:09 lolcubes: you should keep the rhythm consistent
07:09 lolcubes: 00:21:502 (2,3,1,2,3,4) - i would say this is bad too
07:10 lolcubes: 2 triple patterns when you have 2+4 in music hehe
07:10 lolcubes: rhythmwise
07:10 lolcubes: rhythm is more important than melody at least
07:10 lolcubes: always
07:10 lolcubes: 00:23:124 (1,1,1) - also these 2 kats between
07:10 lolcubes: i would suggest to remove
07:10 lolcubes: they aren't "snapped" correctly to make the correct rhythm in the music
07:10 lolcubes: so tension is lost
07:10 lolcubes: would rather just have 2 2/1 notes
07:11 lolcubes: but that's just me
07:11 lolcubes: i usually listen to the rhythms in the music so much
07:11 lolcubes: than sometimes i forget about variety hehe

07:39 lolcubes: 00:37:313 (1) - i dont like this spinner btw
07:39 lolcubes: i would rather end it at 00:38:124 -
07:39 lolcubes: and then map a real note at the downbeat
07:39 lolcubes: spinners are spammed
07:39 lolcubes: and then you have an empty downbeat hehe
07:39 Garven: Yeah, it bugs me when people time the end to a beat
07:40 lolcubes: 00:39:340 (1) - seems misplaced too
07:40 lolcubes: the rhythm was already established to be on red ticks
07:40 lolcubes: using white is meh
07:40 lolcubes: moving it to 00:39:543 - sounds much better
07:40 lolcubes: or can just map both
07:40 lolcubes: both works
07:40 Garven: Both works better for me
07:41 lolcubes: 00:41:975 (2) - i would rather have this note on 00:41:773 -
07:41 lolcubes: because isolating the downbeat makes it have a better impact
07:41 lolcubes: 00:43:800 (1,1,1,1,1,2,1) - this is kinda silly
07:41 lolcubes: first 3 notes dont follow anything
07:41 lolcubes: then last 4 try to follow melody
07:42 lolcubes: stick to drums imo
07:42 lolcubes: they are interesting enough
07:42 lolcubes: cause 3/4 spacing between
07:42 lolcubes: 00:48:665 (1) - big no haha
07:42 lolcubes: rather map 2/1 finishers
07:43 lolcubes: 00:52:313 (1) - and this note is a problem
07:43 lolcubes: cause of 00:55:759 (4) - this one
07:43 lolcubes: inconsistent and sounds bad
07:43 lolcubes: 01:00:016 (1) - this kat seems random
07:43 lolcubes: ruins the rhythm
07:44 lolcubes: 01:11:367 (1,1,1,2,1,2,3) - yeah this goes against the drums
07:44 lolcubes: you cant map melody like this
07:44 lolcubes: you would need sliders
07:44 lolcubes: or something
07:44 lolcubes: i would still recommend to stay with the drums
07:44 lolcubes: also drain +1 and circle size +1

[Muzukashii]
00:30:827 (1,2,3) - Surprised these weren't KKK Okay.

[Oni]
07:52 lolcubes: i dont like how oni plays though :<
07:52 lolcubes: it feels like it goes from drums to melody and back
07:52 lolcubes: back and forth all the time
07:52 lolcubes: dont like that hehe
07:56 lolcubes: i need to read every note individually ignoring the music
07:56 lolcubes: to play this
07:56 lolcubes: its not always bad to have such things
07:56 lolcubes: but i think the streams have a bad design
07:58 lolcubes: those streams of 6
07:58 lolcubes: make no sense to me :D
07:58 lolcubes: and kdkkd is awkward here imo but i guess thats just me
07:59 lolcubes: 00:11:367 (1,1,2,1,1,1,2,1,2) - this plays terrible
08:01 lolcubes: 01:15:827 (1) - also i find this slider
08:01 lolcubes: very useless
08:01 lolcubes: because 01:16:536 (2,3) - are finishers
08:01 lolcubes: you would expect a finisher on the downbeat too
08:01 lolcubes: i would probabl
08:01 lolcubes: remove the finisher from 2
08:01 lolcubes: leave it on 3
08:02 lolcubes: and instead of the slider just map ddkkd
08:02 lolcubes: 01:15:016 (2) - would probably turn this into kat too
08:02 lolcubes: meh
08:02 lolcubes: this diff is hard to mod
08:02 lolcubes: cause i would change too many things
08:02 lolcubes: especially kdkkd
08:03 lolcubes: i would probaly use a spinner end as well, somehow that slider doesn't really fit oni diff
08:04 lolcubes: or if you really want to be evil
08:04 lolcubes: a 1/6 ddddddddddd drumroll
08:04 lolcubes: :D
08:04 lolcubes: since 1/3 was used just before that might just work haha
08:04 lolcubes: but yeah thats kinda evil and inconsistent

[Hard]
00:14:611 (3,4) - Switching the emphasis from the melody to the percussion in the background in the middle of the phrase is plain confusing. It'd be better if you kept with the rhythm you used at 00:21:097 (5) - Okay.

[Insane]
00:29:205 (1) - Surprised you didn't end at 00:29:509 - and add a circle at 00:29:611 - YES!

As an aside, I also had MMzz take a peek (only at the Oni that I know of) and he said that it was okay.

Anyway, updating icon to popped for now. Let me know what happens!
I did all I could to fix futsuu and oni. Thanks Garven and cubes.
Stefan

Garven wrote:

[General]
Just remove "taiko" from the difficulty names and add "taiko" to tags.
I've heard that it's better to keep Taiko in the Diff Name and that Taiko should only be used in Taiko Mapsets or in the TnT Soundtracks.
lolcubes
You have a corresponding icon for taiko mode now, and the taiko tag would mark the full mapset. This can be better when you have mapsets with weird guest diff names so having it in tags is better than in the diff name, because keeping taiko in the diff name is kinda redundant due to that icon.
Garven
Alright, let's do this.
Kawayi Rika
Hi ~ Roddie ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Normal]


  1. 01:22:719 - Change kiai time end point to here? same as other diff.

[Easy]


  1. 01:24:340 - You are forgot add soft finish to here.
  2. 01:22:719 - Change kiai time end point to here? same as other diff.

OK ~ That's all ~ Nice job ~!

Call me back ~
;)
Topic Starter
Roddie

Kawayi Rika wrote:

Hi ~ Roddie ~ :)



Red : Must be fixed
Pink : Need to consider
Purple : Just suggestions

[Normal]


  1. 01:22:719 - Change kiai time end point to here? same as other diff. Okay.

[Easy]


  1. 01:24:340 - You are forgot add soft finish to here. ^
  2. 01:22:719 - Change kiai time end point to here? same as other diff. ^

OK ~ That's all ~ Nice job ~!

Call me back ~
;)
Thanks, Rika. :D
Kawayi Rika
OK ~ Looks much better ~

Here you go <3


mancuso_JM_
Yey!! :D
Congratz Rod!! ;)
Kokatsu
Congratz. o3o
Aurele
yay, gratz Roddie♥
Topic Starter
Roddie
Thanks for the comments everyone! :)
Loooctav
Omedeto~
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